->''"Always do right. This will gratify some people and astonish the rest."''
-->--'''Creator/MarkTwain'''

Doesn't this index just sound like the sort of exclamation an [[AntiquatedLinguistics elderly troper might use]]? [[TroperDemographics If there are any, that is]].

Contrast EvilTropes and NeutralityIndex.
----
!!Tropes:
[[index]]
[floatboxright:
'''Main sub-index:'''
+ HeroTropes

'''Other categories:'''
+ AngelicTropes
+ GoodAndEvilForYourConvenience
+ GoodGuysGarb
+ HeroicMusicIndex
+ IndexWithAHeartOfGold
+ IndexOfHospitality
+ KnightInShiningTropes
+ PeaceTropes
+ APoliteIndex
+ PurityPersonified
+ QuirkyGood
+ SelflessnessTropes
+ TheseTropesShouldHelp
]
* HundredPercentHeroismRating: Everyone loves the hero for all their good deeds they’ve done.
* AboveGoodAndEvil: A character believes that their objectives are more valuable than the concepts of good and evil.
* AdaptationalHeroism: The adaptation makes a character more heroic than they were in the original work.
* AdaptationalNiceGuy: The adaptation makes a character nicer than they were in the original work.
* AdoptTheDog: Neutral character does something nice and becomes a good guy.
* AffectionateGestureToTheHead: A sincere pat on the head for the children who does a good job.
* AffectionateGestureToTheNose: A sincere boop on the nose.
* AllLovingHero: The hero loves everyone.
* AllergicToEvil
* AndroclesLion: The hero aids an animal, which in turn aids him/her in his/her time of need.
* AnimalLover: Someone who loves, or at the very least likes, most if not all animals.
* AnonymousBenefactor: An aid given to a character by an unknown identity.
* AntiHero: A hero who isn't exactly squeaky clean and has some flaws.
* {{Arcadia}}: The gentle, quiet, idyllic life of the countryside, peopled by souls of wise simplicity living InHarmonyWithNature.
* ArsonMurderAndLifesaving: A character is chewed out by a superior, but at the end they reveal that they did some good.
* ArtifactOfHope: An unambiguously good AncientArtifact.
* TheAtoner: A character who has done wrong now wishes to make amends for their misdeeds.
* BadPowersGoodPeople: A good character has powers that would be more appropriate for a villain.
* BalanceBetweenGoodAndEvil
* BargainWithHeaven: Characters get what they desire by making deals with angels, deities, or other benevolent/neutral cosmic entities.
* BeautyEqualsGoodness: Being beautiful means you're a good person.
* BecameTheirOwnAntithesis, when not on an AntiVillain or [[TheHero a Hero]].
* BecauseYouWereNiceToMe: A character helps another out of gratitude for being treated with kindness.
* BefriendingTheEnemy: Heroes attempt to befriend an antagonistic character to turn them good.
* BeingGoodSucks: Being the good guy has its downsides.
* BenevolentConspiracy: TheConspiracy is presented as a force of good.
* BenevolentGenie: A genie whose only concern is that their master is safe and satisfied with the wishes granted.
* BenevolentMageRuler: Spellcasters ruling others with wisdom and fairness.
* BewareTheNiceOnes: A peaceful, mild or otherwise benevolent character is capable of deadly anger or surprisingly effective retribution if sufficiently provoked.
* BigDamnHeroes: The heroes make a very last minute rescue, often doing it in style.
* BigEgoHiddenDepths: A truly caring person who hides behind their boastful behavior, or a prideful character who shows redeeming moral qualities regardless.
* BigGood: The highest-ranking force of good in the work.
* BirthmarkOfDestiny: A birthmark marks a character as special in some way, possibly as TheChosenOne.
* BottledHeroicResolve: A powerful but dangerous healing item that cures even the worst injuries instantly.
* BrainwashingForTheGreaterGood: Brainwashing people for a great, justifiable cause.
* BreakHisHeartToSaveHim: Characters act like a jerk to their addressees so they'll leave them and stay out of danger.
* BreakingTheCycleOfBadParenting: A person who grew up with atrocious parents tries to be a better parent to their own children.
* CallToAgriculture: At the end of a story, the hero decides to become a simple farmer for sentimental reasons.
* TheCape: The classic superhero dedicated to protecting the innocent, upholding truth, justice, etc.
* CaptainSuperhero: A superhero named Captain ________.
* TheCardinalVirtues
* CareBearStare: An attack composed of pure niceness.
* CelebratingTheHeroes: A local populace holds a celebration to honor heroes for their good deeds and triumphs.
* CelestialParagonsAndArchangels: The highest, most powerful angelic good guys around.
* ChangedMyMindKid: Character abandons their friend but later comes back to save them.
* CheerThemUpWithLaughter: Someone cheers others up when they're upset by making them laugh.
* ChaoticGood: A character alignment involving good and freedom.
* TheChosenOne: The ancient prophecy says that only a certain person can save the world.
* ClassicalAntiHero: A mostly noble hero who suffers from flaws and hindrances that must be overcome.
* ComedicHero: A less-than-competent heroic character who nevertheless succeeds despite their best efforts.
* TheConscience: A character that acts as the others' moral compass.
* ConscienceMakesYouGoBack: A character almost abandons someone, but their guilt motivates them to go back and help the person they left to suffer.
* ContagiousHeroism: Working with a heroic character rubs off positively on a less scrupulous character.
* CosmicChessGame
* TheCowl: The dark superhero dedicated to punishing the wicked, striking terror into the hearts of the superstitious, cowardly lot that is the underworld, etc.
* CreepyGood: Heroes' looks or mannerisms might creep people out, but their hearts and intentions are just as noble.
* CrimefightingWithCash: A hero uses financial resources to deal with the forces of evil.
* CuteLittleFangs: Someone has a small pair of fangs or a fang sticking out to make them endangering.
* DarkIsNotEvil: A being who looks scary is actually a good guy.
* DarkShepherd: A character gives out threats of punishments to discourage immoral behavior.
* DefeatMeansFriendship: An opponent becomes friends with the person who defeated them.
* DeliverUsFromEvil: A female villain seeks redemption after getting pregnant.
* DestroyTheVillainsWeapon: A plot in which the hero or heroes destroy a villain's weapon.
* DidWeJustHaveTeaWithCthulhu: A character has a cordial encounter with an EldritchAbomination, who may be genuinely benevolent.
* DorkKnight: A hero who is brave and righteous in spite of their awkwardness.
* DressCodedForYourConvenience
* DudleyDoRightStopsToHelp: The hero helps others even if doing so would hinder them.
* DynamicAkimbo: Good guys stand with their feet apart, their chest puffed up, and their hands on their hips, usually during their heroic resolve.
* DumbIsGood: The good guys are [[TheDitz not very bright]].
* EarthyBarefootCharacter: More dual or nature dwelling characters tend to go barefoot and people who go barefoot tend to be more [[NatureLover in touch with nature]].
* ElixirOfLife: An elixir with the ability to restore lost vitality, or even grant true immortality.
* EmbodimentOfVirtue
* EmpathicWeapon: The weapon acknowledges the hero's desires and good qualities, and is willing to help him out.
* EnlightenmentSuperpowers: Superpowers are available to anyone who achieves the necessary level of spiritual enlightenment.
* EthicalSlut: A person who is shamelessly promiscuous, but is still a good person regardless.
* EvenTheLovingHeroHasHatedOnes: There are some people so evil that even an AllLovingHero just can't help but hate them.
* EvilCannotComprehendGood: The villain is unable to understand why the heroes do what they do or assumes that there are evil reasons for their good deeds.
* EvilRedeemedInACan: A villain or evil entity who was sealed away does a HeelFaceTurn during its imprisonment.
* ExaltedTorturer: A character who uses torture is presented as the good guy.
* FaceOfAThug: A good guy who looks like a hardened criminal.
* FamilyMan: A man who's loyal to his own family, the one he made (with a partner/spouse and children) as well the one he's part of (with parents and siblings).
* FirePurifies: Fire has the ability to burn away only the evil parts, leaving any pure or good parts unharmed.
* FiveTokenBand: Every member of the heroic group is a minority not represented by the rest of the team.
* ForGreatJustice: The heroes' motives are unspecified values of "justice", "goodness", etc.
** JusticeWillPrevail: A character confirms their commitment to justice.
* ForHappiness: Happiness is a good thing that everyone should have as much of as possible.
* {{Forgiveness}}
* FriendlyNeighborhoodVampire: A vampire who is good.
** MonsterAdventurers: Creatures who are generally disposable {{Mooks}} decide they want the PlotArmor that comes with being a hero.
* AFriendInNeed: A character who proves their loyalty and friendship by helping their friend.
* FriendToAllChildren: A person who is very fond of children and enjoys interacting with and helping them.
* FriendToAllLivingThings: A character who is very fond of animals and enjoys interacting with and aiding them.
* FriendToBugs: A type of AnimalLover who likes and cares for insects and other creatures.
* FromZeroToHero: A character comes from nothing, and rises up in the world thanks to their goodness and heroism.
* FunPersonified: A character taking a role as a mood-maker who shields others from feelings of despair or doom and generally prevents the plot from getting overly grim.
* GameFace: An CreepyGood character unleashes their inner monster through the look on their face.
* GentleGiant: A very tall person who is friendly.
* GentlemanAndAScholar: Prudence mixed with intelligence.
* GhibliHills: The great outdoors is right around the corner.
* GirlFriday: The dutiful woman who is working behind the scenes, sometimes providing critical information, oftentimes taking a role as a helping hand or [[TheHeart heart]].
* GloveSnap: A doctor, usually TheMedic, puts on gloves and snaps them, before healing others.
* GlowingEyesOfDoom: A character's eyes glow, showing that they are not fooling around, and that GoodIsNotSoft.
* GoAndSinNoMore: The hero spares the villain and tells them to atone for their crimes.
* GodIsGood: God is unquestionably benevolent.
* GodOfGood: A deity who embodies all that is good.
* GoldAndWhiteAreDivine: Gold and white are considered benign colors.
* GoodAllAlong: A character who looked like they were evil at first later turns out to actually be one of the good guys.
* GoodAngelBadAngel: When faced with a moral decision, a character imagines a tiny angel and a tiny devil appearing on their shoulders to advise them on which choice would be the right one to make. Typically, the angel is there to encourage the person to make a good decision.
* GoodBadGirl: A good-hearted woman who unapologetically enjoys promiscuous sex.
* GoodCannotComprehendEvil: The hero cannot understand why the villain is evil.
* TheGoodCaptain: A hero with the title "Captain".
* GoodColorsEvilColors: CharacterAlignment depends on ColorMotif.
* GoodCostumeSwitch: A reformed villain switches to a more heroic-looking costume.
* GoodEyesEvilEyes
* GoodFeelsGood: Being good ''is'' good.
* GoodGunsBadGuns
* TheGoodGuysAlwaysWin: The heroes never lose and always succeed in defeating the bad guys.
* GoodHairEvilHair
* GoodIsBoring
* GoodIsDumb: Being the good guy makes some intellectual flaws.
* GoodIsImpotent
* GoodIsNotDumb: Being the good guy does not mean that you are stupid.
* GoodIsNotNice: Being the good guy does not mean that you are not a jerk.
* GoodIsNotSoft: Being the good guy does not mean that you are unwilling to inflict pain on those who deserve it.
* GoodIsOldFashioned
* GoodHurtsEvil
* TheGoodKing: A monarch who is honorable and virtuous, treating their subjects with respect (no matter how seemingly unimportant they are) and governing the land fairly.
* TheGoodKingdom: The realm of a good monarch.
* GoodLawyersGoodClients
* GoodNeedsEvil
* GoodOldWays
* GoodParents: Parents who care about their children and do whatever they can to make life better for their offspring.
* GoodPaysBetter
* GoodProstheticEvilProsthetic
* GoodRunningEvil
* GoodSamaritan: Right-minded and righteous characters.
* GoodScarsEvilScars
* GoodShepherd: A priest who only wants what is best for his people.
* GoodSmellsGood: Good people tend to smell great.
* GoodSmokingEvilSmoking
* GoodTamingEvilTaming
* GoodVersusGood: Conflict between two people or groups who are both good.
* GoodWeaponEvilWeapon
* GoodWearsWhite: Heroic characters dress in white clothing.
* GoodWingsEvilWings
* GoodnessExam: Character is expected to do something evil to prove their affiliation.
* GreaterNeedThanMine: Character does deeds for someone else since they're more important than themselves.
* GreaterScopeParagon: A benign being who is indirectly responsible for the heroes existing or doing what they're doing, but isn't an active part of the story.
* HairOfGoldHeartOfGold: A nice girl with blonde hair.
* HeadbuttingHeroes: Good guys who despise each other.
* TheHeart: The barometer of a group's emotional well-being and its peacekeeper/caretaker/benevolence bringer.
* HeartOfHappiness: HeartSymbol that indicates the other positive emotions of generalized happiness.
* HeartwarmingOrphan: An orphan child who normally ends up being adopted and is a good character who makes the audience emotional.
* HeelFaceTurn: A bad guy becomes good.
** HeelFaithTurn: An evil character turns good thanks to a religious experience.
** HighHeelFaceTurn: The one female villain reforms.
** HeelFaceReincarnation: A villain is reincarnated as a good person.
* TheHighQueen: The queen is beautiful and good to an inhuman degree, and is to be held in awe.
* HelpingGrannyCrossTheStreet
* HelplessGoodSide: The good personality can't do anything to keep the evil personality in check.
* TheHero: The central character who performs good deeds with a heroic motivation.
* TheHerosJourney: A basic function of narratives that illustrates a character's path to becoming a hero.
* HeroAcademy: A school for training young heroes.
** SuperheroSchool: An institute that teaches young superheroes how to use their powers properly.
* HeroAntagonist: Because [[VillainProtagonist the main character of a work isn't necessarily the good guy]], it is possible for the person opposing them to be a good guy.
* HeroDoesPublicService: Heroes help out in the community when not busy with their day job.
* HeroesFrontierStep: Characters commit an action so noble that it proves that they're a hero.
* HeroesGoneFishing: The good guys are relaxing from fighting evil.
* HeroesLoveDogs: The hero have a dog which they love and spend quality time with.
* HeroesRUs: An organized group of heroes and other good guys.
* HeroicFireRescue: A heroic character shows their heroism by rescuing someone from a burning building or something similar.
* HeroicLineage: Heroism is passed down through the family.
* HeroicSacrifice: A heroic character makes a sacrifice, typically their life, to achieve a particular objective, such as saving other lives.
* HeroicSafeMode: Instead of [[HeroicBSOD breaking down]], the hero goes into fight-or-flight {{Determinator}} mode.
* HiddenHeartOfGold: A character doesn't want others to know about their good-hearted acts.
* HolyHandGrenade
* HopeBringer: A character who acts as the inspiration for their civilization.
* HorsebackHeroism: Good guys are performing noble actions while riding horses.
* HospitalityForHeroes: Generous shopkeeper gives away product to heroes or generally good people for their deeds.
* HumansAreGood
** HumansAreFlawed: Humanity might be far from perfect, but it is in their struggle to overcome their shortcomings that mankind truly shines.
* HumanJungleGym: Large characters letting little children climb up their bodies like a playground.
* IControlMyMinionsThrough: Acceptance, Loyalty and Kindness variants
* IKnowYoureInThereSomewhereFight: A character has been turned to the dark side and someone close to them must now fight them and persuade them that they still have good within them.
* IWantMyBelovedToBeHappy: A character decides to stop pursuing another romantically so they can be with the one they love.
* IWasJustPassingThrough: A character, usually a rival, saves another character and makes an excuse for it.
* IWorkAlone: A character declines help, stating that they work alone in doing good deeds.
* IdealHero: A hero who is morally upright and not flawed.
* IdealistVsPragmatist: A conflict between TheIdealist and a PragmaticHero.
* ImNotAHeroIm: Heroes (or any characters with good qualities) deny their status as a hero even if their actions said otherwise.
* ImmortalityInducer: A magical or technological device that grants immortality.
* IncorruptiblePurePureness: A being who is so good-natured and kind that it is impossible for them to be corrupted.
* InnocentBlueEyes: Blue eyes represent innocence and heroism.
* InnocentSoprano: In opera and musical theater, the roles of TheIngenue and other young, romantic, and [[BeautyEqualsGoodness virtuous beautiful maidens]] are traditionally sung by lyric sopranos.
* IronWoobie: TheWoobie overcomes their endeavors for a good effort.
* JadeColoredGlasses
* JeanneDArchetype: A young ActionGirl in military combat who is viewed as an inspiring symbol of the cause.
* JerkWithAHeartOfGold: A character who often comes off as [[{{Jerkass}} mean]] occasionally proves that they're not a completely bad person and are perfectly capable of showing kindness.
* JumpedAtTheCall: A character is eager to uphold the responsibility of being the hero once they are given the chance.
* JustLikeRobinHood: Criminals who steal from the filthy rich and give to the poor.
* KarmaHoudini: A character who escapes the consequences of their wrongdoings might step back and reevaluate their lives and redeem themselves.
* KarmicJackpot: Characters are rewarded for performing good deeds.
* KeepTheReward: A true hero is blasé about collecting a fee.
* KindheartedCatLover: A character's fondness for cats is portrayed as a benevolent quality.
* KindheartedSimpleton: A generally pig-ignorant, stupid character who makes up for their idiocy and denseness by being morally nice and show any sort of likability in them.
* KissOfLife: A character attempts artificial respiration to revive an unconscious person.
* KneelBeforeFrodo: High praise is given to a hero lower on the social scale.
* KnightErrant: A deliberate [[TheDrifter Drifter]] with a case of ChronicHeroSyndrome.
* KnightInShiningArmor: A noble knight with a strong sense of justice who slays the dragon and rescues the princess.
* KnightInSourArmor: Pessimistic heroes who keep on the good fight, despite their JadeColoredGlasses.
* KnightTemplar: Character has noble goals, but takes their actions way too far.
* LadyAndKnight: The brave, chivalrous knight defends and falls in love with the fair lady.
* TheLancer: The {{foil}} for a [[TheHero hero]] of the closely allied variety.
* LanternJawOfJustice: A good guy with a huge chin.
* LawEnforcementInc: A self-funded, self-supporting private agency which can act as a legal authority and law enforcement power, or as an official military outfit.
* LawfulGood: A character alignment involving good and order.
* LetsYouAndHimFight: Two heroes, on the same side, and working for the same goals, attack each other.
* LightEqualsHope: Light is used symbolically to literally signify hope.
* LightIsGood: A character with a benevolent appearance truly is benevolent.
* LoadBearingHero: Heroes hold a falling object to save the members of main cast or others.
* LoonWithAHeartOfGold: A character who is quirky, insane or unhinged is also one of the kindest and most compassionate, more than most of the "normals".
* LovableLizard: Lizards are seen as cute and heroic among reptiles.
* LovedByAll: The character who is loved by everyone else is usually the most good-hearted.
* LoveRedeems: An antagonistic character is redeemed due to their love of another character.
* MadeOfGood
* MagneticHero: A hero with remarkable personal magnetism gains friends and allies with astonishing ease.
* MainCharacterFinalBoss: The [[TheHero lead hero]] of a given work also serves as its final opponent.
* TheManInTheMoon: The moon is often an aged but benevolent figure who stands over the Earth, granting it natural bounty or serving as the destination for young adventurers.
* ManOfTheCity: A character makes it their life mission to protect a city.
* MellowFellow: A character, who is easy-going and content with their position, is often a benevolent or at least affable character due to rarely being confrontational.
* MemorialStatue: A statue to honor a person, who may have [[HeroicSacrifice heroically died saving somebody else]], [[TheCape dedicated their lives to the greater good]], or [[OurFounder created a successful organization]].
* TheMenFirst: The boss, leader or captain wants to get their soldiers out of the bad situation.
* MentorArchetype: Someone whose role is to ensure TheHero's CharacterDevelopment.
** MentorInSourArmor: Bitter mentors with soft hearts.
** SinkOrSwimMentor: A character teaches another character a skill by putting them in a life-or-death situation.
* MessianicArchetype: A savior who endures great sacrifices, up to and including death, to aid others.
* MinnesotaNice: People from Midwest America are nice and polite.
* MisunderstoodLonerWithAHeartOfGold: A character may seem evil, but he/she is actually a good person.
* MoralityGuidedAttack
* MoralPragmatist: Joining the side of good because it's practical.
* MoreHeroThanThou: Characters argue who should perform the noble sacrifice based on their heroism.
* TheMoralityMortalityEquation: The more evil a villain is, the greater the odds that their loved ones will not survive. The more moral the hero is, the greater the odds that their own loved ones ''will'' survive.
* MrViceGuy: Characters who have habitual vices, but are still heroic nonetheless.
* MultinationalTeam: A team of heroes has members from different countries.
* MyFistForgivesYou: Someone who has been wronged strikes the one who wronged them once before forgiving them.
* NatureHero: Heroes who fights to protect nature.
* NatureLover: A character is driven by an affinity for the natural world.
* NaughtyIsGood: Children who tend to misbehave are still the good guys.
* NeutralGood: A character alignment involving selflessness, without substantial favor for or outside rules.
* NeverHurtAnInnocent: A villain (or AntiHero) refuses to harm innocent people.
* NiceGuy: A character who tends to be selfless and friendly.
* NiceToTheWaiter: A character shows basic courtesy to everyone, including servants.
* NobleProfession: Some occupations are just expected to be benevolent, well-meaning and lovely.
* OldFashionedCopper: British bobbies are characterized for being morally upstanding law enforcers.
* OfficerAndAGentleman: A cultured, refined, polite, and honorable military officeholder.
* OnlyGoodPeopleMayPass
* OnlyThePureOfHeart: In some areas or locations, people with pure hearts will have the chance to access things malevolent people cannot.
* PajamaCladHero: A hero who does good deeds while in sleepwear.
* TheParagon: A hero encourage others to help themselves and/or to strive their goodness within their abilities.
* TheParagonAlwaysRebels: In a heroic sense, the guy leading by example rebels, dragging a whole bunch of others with him.
* PayingItForward: Doing good for those to whom you don't owe anything, just for its own sake.
* PetTheDog: A villain or jerk does something nice to prove that they're not a completely awful person.
* PoliticallyIncorrectHero: A good guy who holds racist, sexist and/or controversial views.
* PositiveFriendInfluence: A friend who has a positive influence on their other friends.
* ThePowerOfRock: Heroes defeat an evil force using music, especially rock & roll.
* AProtagonistShallLeadThem: A long-divided people are united by the prophesied arrival of a hero, who becomes their leader.
* PragmaticHero: Characters who resort to morally ambiguous methods to get positive results for the greater good.
* PrecursorHeroes: A hero or group of heroes that arose in the hour of need and dealt with the threat 1,000 years ago.
* ProHumanTranshuman: The enhanced hero still cares for the well-being of others, augmented or not.
* ProperLady: An ideal woman who's self-sacrificing, smart, loyal, chaste, incorruptible, gentle, and strong.
* TheQuarterback: An effective captain who is usually nicer than his teammates.
* QuintessentialBritishGentleman: An stereotypical proper British character who is involving the virtues of hospitality, rationality and temperance, the avoidance of irrational extremes, devotion to 'things held dear', rebellion against corruption, and courageous composure in the face of adversity.
* RedEyesTakeWarning: Some good guys have red eyes to show that [[GoodIsNotSoft they’re not fooling around]].
* TheRedeemer: A character whose personality allows them to get others to turn over a new leaf.
* RedemptionDemotion: A character who makes a HeelFaceTurn gets substantially weaker.
** RedemptionPromotion: A harmless/ful or incompetent character gets substantially stronger post-HeelFaceTurn.
* RedemptionEarnsLife: A villain clearly avoids certain death by joining the cause of good.
* RedemptionQuest: A character goes on a journey, looking for redemption after committing a disastrous deed.
* ReformedButNotTamed: A villainous character turns to the good side, but retains some of their negative qualities.
* RefusalOfTheCall: The character, typically the hero, receives a CallToAdventure but at first refuses for some reason.
* RestoredMyFaithInHumanity: A character learns that humanity isn't so bad after all.
* RevengeIsNotJustice: A character is in the wrong for taking revenge against another.
* RevoltingRescue: An action that's heroic, yet disgusting.
* RightMakesMight: The hero believes that justice will prevail, and so it does.
* RighteousRabbit: A rabbit or hare is portrayed as a heroic character.
* RoseHairedSweetie: A girl with pink hair has an affable and cheery personality to match.
* RousseauWasRight: The belief that all people are inherently good.
* RushmoreRefacement: Heroes sometimes have their faces placed on Mount Rushmore [[CelebratingTheHeroes due to their good deeds]] they've done.
* TheSacredDarkness: Dark is not only [[DarkIsNotEvil not evil]]; it's benevolent and holy in and of itself.
* SacredBowAndArrows
* SafeSaneAndConsensual: If no one gets seriously hurt, no one's under the influence of anything, and everyone wants to do this, then it's fine.
* SaintlyChurch: A religious organization that actually wants to do good and righteous deeds for the world.
* SatanIsGood: Satan is portrayed as benevolent.
* SaveBothWorlds: The heroes try to save another world from destruction, which in turn results in saving their own world.
* SavingChristmas: Christmas (or the local equivalent) may not happen and the good guys have to solve the problem.
* SavingTheOrphanage: The hero has to stop a heartless business exec who wants to destroy a local OrphanageOfLove.
* SavingTheWorld: The ubiquitous goal of many stock heroes: Preventing the end of the world or the world from being conquered.
* ScaryTeeth: Some [[FaceOfAThug good]] [[CreepyGood guys']] teeth can be quite disturbing, especially if they focus their righteous anger on evil-doers.
* ScienceHero: A hero who uses science or high technology to save the day.
* ScienceIsGood
* ScrewTheRulesImDoingWhatsRight: A character disobeys the laws, customs, or their instructions so they can follow their conscience.
* SealedGoodInACan: A benevolent being is sealed away before eventually being freed.
* SelflessWish: A character forfeits their wish on behalf of someone else.
* SensibleHeroesSkimpyVillains: Good guys dress modestly while villains wear revealing attire.
* SetRightWhatOnceWentWrong: Characters go back in time to change an error, or undo mistakes.
* SevenHeavenlyVirtues
* SexIsGood
* SexyVillainsChasteHeroes: Sexualized villains' designs contrast with the designs of more modest heroes.
* SheepInSheepsClothing: A good person is suspected to secretly not be as good as they were assumed to be, but it turns out their supposed bad deeds had benign ulterior motives.
* ShutUpHannibal: The villain mocks the hero for being idealistic and the hero responds with a rebuttal on why it's a good thing that they are idealistic.
* ShutUpKirk: The hero tells the villain that they'll inevitably lose and the villain responds by saying that they don't care and still have the hero outclassed.
* SidingWithTheSuffering: A villain switches sides when they see another villain making someone suffer.
* SilverHasMysticPowers
* SlaveLiberation: Characters elect to free people from slavery.
* SmileOfApproval: A character smiles at another character they initially disliked as a sign of admiration or respect.
* SpareAMessenger
* SparingTheFinalMook: After beating a number of mooks single-handedly, a heroic character spares a final one, often telling the last one to take a dive.
* SpoiledSweet: A rich, spoiled character who is nice to everyone.
** UnclePennybags: A wealthy person who often uses their fortune to help the needy and/or give those less fortunate than them a good time.
* StandardRoyalCourt: A staple setting of historical and SpeculativeFiction, the natural home of [[ReasonableAuthorityFigure good]] [[RoyalBlood kings]], {{the Good Chancellor}}s, and every breed of [[BlueBlood aristocrat]].
* SubbingForSanta: Characters takes the role of a popular mythical character when they can't do their job of the year.
* SuitUpOfDestiny: Heroes put on important suits/costumes for the CallToAdventure.
* SuperheroCapitalOfTheWorld: A location with an overwhelming surplus of superheroes.
* SweetBaker: A person who regularly bakes has a sweet personality.
* SweetHomeAlabama: The DeepSouth in a (usually) more positive light.
* SympatheticInspectorAntagonist: The antagonist of a work is a sympathetic police officer trying to capture the law-breaking criminal protagonist.
* SympathyForTheDevil: A hero sympathizes with a villain.
** SympathyForTheHero: An evil-doer/morally grey character/InnocentBystander feels and expresses a moment of sympathy/pity for TheHero([[TheHeroine ine]]).
* TakeMyHand: A character saves, or tries to save, someone dangling from a ledge by having them grab their hand.
* TakeUpMySword: The hero dies, so someone else needs to heed his/her call.
* TastesLikeFriendship: A character becomes another's friend after being given food.
* TenorBoy: The young and idealistic romantic lead in theater tends to sing in the tenor range.
* ThouShaltNotKill: Characters have a moral code that precludes killing.
* ToAbsentFriends: Two or more heroes gather to grieve for a dead comrade, with a toast or without a formalized structure, usually after their heroic cause.
* ToBeLawfulOrGood: A character must choose between doing what is honorable and what is compassionate/good/just.
* TokenGoodCop: A cop who's still doing the right thing, despite being surrounded by corruption or incompetence.
* TokenGoodTeammate: The one member of a villain team who is actually a good guy.
* TokenHeroicOrc: The only heroic member of [[AlwaysChaoticEvil a species that is (otherwise) evil]].
* ATrueHero: An exploration of what makes someone a legitimate or better hero.
* TurnTheOtherCheek: Responding to cruelty with instant forgiveness.
* UnintentionallyKarmic: A StupidGood or InnocentlyInsensitive character who is always nice to a jerk and aims to please or befriend them, only for their attempts to go wrong for the bad guy.
* UpbringingMakesTheHero: Heroes with a down-to-earth upbringing tend to have a strong enough moral compass to navigate most moral dilemmas.
* VirtueIsWeakness
* VirtuousVegetarianism: A character's refusal to eat meat is used as a symbol of inner goodness or purity.
* WakeUpGoToSchoolSaveTheWorld: A KidHero has at least as much trouble dealing with social pressures and crushes as with saving the world.
* WeHelpTheHelpless: The hero helps everyone in need even if there's no chance of getting anything in return.
* WelcomeBackTraitor: A teammate changes sides [[HeelFaceTurn only to come back]] and is received in open arms.
* WellIntentionedExtremist: The villain/AntiHero is only doing what they do because they have noble goals.
* WestCoastTeam: Superhero team's far-away equivalent/affiliate/subsidiary.
* WhiteIsPure: White is associated with cleanliness, innocence, and virtue.
* WhiteMagic: A type of magic (or equivalent force) that centres on beneficial effects.
* WhiteMansBurden: A well-to-do white character selflessly works to help an unfortunate person of color.
* WhiteSheep: A good character who rebels against their evil family.
* WiseOldTurtle: Turtles and tortoises are depicted as wise old mentors.
* WithGreatPowerComesGreatResponsibility: A hero uses his powers and abilities to defend the helpless and weak from evil, rather than for personal gain, revenge or side benefits.
* AWorldHalfFull: A CrapsackWorld becomes a better place by the end of the story.
* WouldntHurtAChild: Character draws the line at hurting children.
* WoundedHeroWeakerHelper: A hero is wounded and needs help from a comparatively weaker/frailer character.
* XMarksTheHero: A character has a cross-shaped scar to show they're a badass good guy.
* YouCouldHaveUsedYourPowersForGood: The hero points out that the villain could've used their gifts to benefit humanity.
* YouMustBeCold: Someone puts their jacket over the other to protect them from the cold and/or snowy environment, to show that they're a good person underneath.
* ZeroApprovalGambit: Someone makes a plan that involves making everyone hate them.
[[/index]]
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