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[[quoteright:230:[[Franchise/{{Batman}} http://static.tvtropes.org/pmwiki/pub/images/funnyhowthingsturnout_6804.jpg]]]]
[-[[caption-width-right:225: Franchise/{{Batman}}, one of the most prominent examples of this trope in fiction. Also pictured: his [[ComicBook/TheJoker foil and arch-nemesis]], who is more [[FauxAffablyEvil "Nice" is not Good]].]]-]

->''"If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you're going to die. So they'll talk. They'll gloat. They'll watch you squirm. They'll put off the moment of murder like another man will put off a good cigar. So hope like hell your captor is an evil man. A good man will kill you with hardly a word."''
-->-- '''Literature/{{Discworld}}''', ''Discworld/MenAtArms''

''Do not mistake '''kindness''' for '''weakness.'''''

The character isn't necessarily an AntiHero, VigilanteMan or may not even be portrayed as GoodIsNotNice. He could be a genuinely friendly, sociable, caring person, always looking out for his friends and family and trying to do the right thing. Such a character would have to be compassionate to his enemies, right?

Actually, no. Unlike the GoodIsNotNice character, someone who falls under this trope actually ''is'' a amicable and affable person. It's just that this niceness doesn't extend to giving free passes to the truly vile and horrific among their enemies. They are the reason why the villain should BewareTheNiceOnes, especially since they aren't gonna wait to be angered or snap before the inevitable beatdown/killing begins. The Good Is Not Soft character ''will'' find them, ''will'' stop them and ([[CruelMercy if they're lucky]]) ''will'' kill them before they can hit that BerserkButton. Then they'll ([[WasTooHardOnHim usually]]) go home to enjoy dinner and settle in for a good night's sleep.

Maybe TheHero knows that the criminal will break out of the CardboardPrison. Maybe the villain has placed the IdealHero in a kill or be killed situation and the hero kills for the greater good, [[IDidWhatIHadToDo taking on the moral consequences of their actions]]. Or it may simply be the WellIntentionedExtremist needing to TalkToTheFist before they cross the MoralEventHorizon.

This trope has the potential to slide into or be [[AlternateCharacterInterpretation interpreted as]] PayEvilUntoEvil, if the hero's method of ending the villain's threat is excessively cruel. Different viewers will have different ideas about what qualifies as being excessively cruel to a villain. Even so, this trope will most likely lead to him being [[HeWhoFightsMonsters just as bad as the villain if taken too far.]]

This isn't an unusual trait of the TechnicalPacifist. Common in GoodIsNotDumb works. If the character is a {{Jerkass}} rather than a NiceGuy, then they fall under GoodIsNotNice. Compare/contrast BewareTheNiceOnes who are reactive rather than proactive. LawfulGood characters fit this trope perfectly, especially if their duty is to reward good and punish evil. See also AntiHero and SlidingScaleOfIdealismVsCynicism. Compare AffablyEvil where a villain instead of a hero has these personality traits. May result in the villain calling out a NotSoDifferent speech when {{lampshade|Hanging}}d. Also can tie into ItGetsEasier if the character is enough of an experienced killer that they are able to get on with a relatively normal life after they've pulled the trigger.

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!!Examples:
[[index]]
* [[GoodIsNotSoft/AnimeAndManga Anime & Manga]]
* [[GoodIsNotSoft/ComicBooks Comic Books]]
* [[GoodIsNotSoft/FanWorks Fan Works]]
* [[GoodIsNotSoft/{{Film}} Film]]
* [[GoodIsNotSoft/{{Literature}} Literature]]
* [[GoodIsNotSoft/LiveActionTV Live-Action TV]]
* [[GoodIsNotSoft/{{Other}} Other]]
* [[GoodIsNotSoft/VideoGames Video Games]]
* [[GoodIsNotSoft/WesternAnimation Western Animation]]
[[/index]]
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