[[quoteright:350:[[Franchise/DevilMayCry http://static.tvtropes.org/pmwiki/pub/images/DMC4ranking_812.png]]]]
[[caption-width-right:350:If only report cards were more like this.]]

A number of games, upon the completion of a level or stage, will actually ''critique'' the player's performance to tell them how skilled they were.

This is usually expressed on a letter-based grading scale ranging from "D" (bad) through "A" (good) through "S" (or star, for super/perfect). Some scales may include an "E" rank as the absolute bottom of the scale, but few games will ever award the player an "F" for their performance, because if you're really doing ''that'' badly, you probably [[GameOver already got a "G" anyway]].

The criteria used in judging the player's performance varies, but common considerations are:
* Time: How quickly the player completed their objective
* Offense: Number of enemies destroyed, combo length, etc.
* Defense: How little damage the player sustained (may also reflect knockouts or lives lost)
* Completion: Number of items ({{Heart Container}}s, gold, among others) collected, secrets found, bonus objectives finished, and so on

Gameplay Grading will often be presented on a ScoreScreen that details (to some extent) how much each factor contributed to their overall total, sometimes with each item given its own individual rating. Likewise, while this is often done on a per-objective basis (for each battle, level, etc. completed), the scores may also be aggregated (or otherwise influence) a broader score that ranks the player across a larger portion of the game (or possibly the entire game as a whole). Indeed, some games may track the player's best score for each objective or level and report their "total score" once the game is completed (though a "total score" can also be calculated independently from individual grades).

A common requirement for OneHundredPercentCompletion bonuses is for the player to receive at least an "A" grade (if not "S") on every graded stage.

Even for games where ScoringPoints is a big part of the game, gamers are still far more likely to discuss the grades or ranks they achieved, as opposed to the actual factors that contributed to it. "I got an A on every level" is gamer speak, while "I scored a million points on every level" is more often than not PacManFever.

May lead to RankInflation if there are additional levels above "S".

See also AwesomenessMeter and EndGameResultsScreen. See DoWellButNotPerfect for games that challenge you to get, for example, exactly a "B".

KyuAndDanRanks are a SubTrope of this.


* ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'' rate the player's performance after each battle, based on time spent and damage received. The ratings are icons of plants; seeds represent the lowest rank and blossoming cherry trees the highest. The higher rating you get, the more money you obtain as a bonus. Even the {{Final Boss}}es have one, which pops up immediately before the EndGameResultsScreen.

* ''VideoGame/AlienHallway'' rates your performance on each level from 1-5 stars, with higher ranks earning more gold to buy [[RPGElements upgrades]]. Getting five stars on ''[[OneHundredPercentCompletion every]]'' level rewards you with a [[CosmeticAward Steam achievement]].
* ''Franchise/DevilMayCry'' grades not only the stages, but individual attack combos, with the criteria being the length of the combo, not repeating any particular technique too frequently, and not getting hit during it.
* ''VideoGame/HotlineMiami'' gives a score and letter grade at the end of each level. Higher scores can be earned through recklessness, variety, and swiftness.

* Almost every single game by Creator/PlatinumGames does this. Some examples are ''VideoGame/{{Bayonetta}}'', ''VideoGame/AnarchyReigns'', ''VideoGame/MetalGearRisingRevengeance'' and ''VideoGame/TheWonderful101''. The grades usually depend on the game, such as letter grades from S to D (Revengeance), bronze or platinum medals (Anarchy Reigns) or awards that span from [[RankInflation Pure Platinum]] to [[FMinusMinus Stone]] (Bayonetta and the Wonderful 101, with the Stone award becoming a Consolation Prize in the latter's case).
* ''VideoGame/GoldenAxe'' shows you your letter grade after the game is over (typically separate from the actual score gained from killing enemies).
* ''VideoGame/ViewtifulJoe'' grades each level in sections, with an average given at the end. It substitutes "V" (for "Viewtiful") in place of S, and even offers a [[RankInflation rainbow V]].

* Starting from ''VideoGame/NarutoShippudenUltimateNinjaStorm2''. a grading system is implemented during boss fights, particularly in how well you and how fast you get the QTE's down.
* ''[[VideoGame/{{Suguri}} Acceleration of Suguri]]'' grades you based on how much damage you took during the fight. "E" is for winning a battle by the skin of your teeth, up to D, C, B, A, S, [[RankInflation and finally]] "P" for a FlawlessVictory.
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]''
* ''VideoGame/{{Divekick}}'' rates the winner at the end of a match. Amusingly, the categories are Diving, Kicking, and Not Losing.
* ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' grades your performance for each round, and you can only reach the TrueFinalBoss if you get a high enough grade for every round.
* ''VideoGame/StreetFighterIII''.
* ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' has an interesting addition besides "health remining" and "time spent": [="JoJolity"=], which is increased by performing specific actions that fit your character's fighting style in canon.

* ''VideoGame/AsurasWrath'' does this for every episode, based on the time, you took to complete the gameplay sections, overal battle points during the combat, and how well you preform the QTE's, of all things.
* ''VideoGame/HyruleWarriors'' gives you ranks for each mission based on the time it took to complete, the damage you received, and (usually) the number of enemies you defeated. Many stages in Adventure Mode require you to get a certain grade to unlock them and a large number of them need to be completed with an A rank to get their rewards.
* Your combos are graded during ''VideoGame/SengokuBasara'''s gameplay.

* Most of the earlier games in the ''Franchise/SilentHill'' series had a variation of this after the credits, giving between one and ten stars depending on your performance through the game. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.

* ''VideoGame/IncredibleCrisis'' gives grades based on your performance in a mini-game, and an overall chapter grade based on several mini-games.
* Some ''VideoGame/MarioParty'' games do this in story mode.

* Some instance dungeons of ''VideoGame/{{Aion}}'' give the participant(s) the following possible letter grades: S, A, B, C, D, and F. There are score and time cutoffs to achieve each particular grade, and higher grades provide better rewards. No rewards are given if the participants receive an F grade.
* ''VideoGame/{{Elsword}}'' gives you one each time you complete a dungeon or finish enough matches for a [=PvP=] ranking. They go as low as F if you just give up or as higher as SSS if you're a [=PvP=] master.

* ''Bugs Bunny: Rabbit Rampage'' assesses the player's performance after each level and gives a "Style Rating." Unfortunately, their relative ranking is not self-explanatory, nor are the raw scores shown.
* The GBA port of ''VideoGame/DonkeyKongCountry1'' does this in Time Attack mode. Finishing the level more quickly gets you a better grade.
* Time Trial Mode in ''VideoGame/{{VVVVVV}}'' has grades of "B", "A", "S", and best of all "V". You get a B just for finishing, while a V requires a NoDeathRun [[{{Speedrun}} within a set par time]] (depending on the level) [[HundredPercentCompletion while picking up all shiny trinkets]].
* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' have this: 1-10 and S rank. High ranks mean either more money or a greater likelihood of getting a chip. Against the optional Navi bosses, it determines what grade of chip they drop, with their best chip requiring a 9 or above (and being more likely on a 10, and pretty much guaranteed on an S).
* The ''VideoGame/MegaManZero'' games grade you based on completion time, enemies killed, number of times hit, number of continues used, and number of Cyber Elves used. An "A" or "S" ranking is typically required to get [[PowerCopying additional moves from the bosses]].
* ''VideoGame/MegaManZX'' graded your battles against the bosses as levels 1-4, starting at 4, and going down a level to the minimum of 1 each time you [[AttackItsWeakPoint hit the Boss' weak point]] (where the Biometal was located]]. Each drop in level also lowered the available energy for that Biometal's form, and lost energy could be regained by paying to have the Biometal repaired or going back and re-fighting the boss to get a higher level.
** ''ZX Advent'' has a medal system (Gold, Silver, Bronze), with each medal being gained by beating the boss with a different SelfImposedChallenge.
* The ''Franchise/SonicTheHedgehog'' games, starting from ''VideoGame/SonicAdventure2'', have this.
** Some other Sonic Team games that feature this include ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers''.
* The NES version of ''VideoGame/SolomonsKey'' infamously supplies a "Game Deviation Value" on its game over screen. Thirty years and counting and players still haven't figured out how it's computed.

* ''VideoGame/GranTurismo 2'', regarding the driving licenses.
* Some ''VideoGame/MarioKart'' games grade the player's performance in single-player Grand Prix, ranging from "E" to one, two, or three stars. ''Mario Kart DS'' also grades you for completing the mission stages.

* ''VideoGame/ResidentEvilCodeVeronica'' and ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'' both grade you based on headshots, accuracy, and damage taken.

* Any RhythmGame will grade you one way or another. Ones with with a (mostly) letter system include ''{{Beatmania}}'', ''VideoGame/DanceDanceRevolution'', ''{{jubeat}}'', ''VideoGame/InTheGroove'', and ''VideoGame/DJMAXTechnika''.
** The NintendoHard ''BeatmaniaIIDX'' is a rare example of one which actually will slap you with an "F" for a truly abysmal performance, although it ''is'' possible (yet extremely unlikely) to clear a song with an F.
** For ''VideoGame/InTheGroove'', players who fail a song or course receive a grade of "F" regardless of the percentage score. In standard mode, the "F" grade is only shown if one player fails a song while the other player passes it in two-player mode.
* ''VideoGame/DanceDanceRevolution'' gives you a grade from D (just passed the song) to AAA (all Perfect in the earlier games, a few Greats are allowed in [=SuperNOVA=] 2.) If you're playing 2-player and fail a song while the other player passes, you'll get an E.
* ''VideoGame/HatsuneMikuProjectDiva'' does this, although with worded grades. From worst to best they are MISS×TAKE (or DROP×OUT in F's English release), CHEAP (or LOUSY in F's English release), STANDARD, GREAT, EXCELLENT, and PERFECT.
* ''VideoGame/CROSSxBEATS'' has ''two'' separate grading systems, a letter grade and a Clear Rate percentage, and oddly enough the two are correlated but neither is a function of the other nor a function of the score. On a song with at least 90 notes, if you get a single Fail exactly in the middle and all Flawless or Super on the rest, you'll get a Clear Rate of 89% and a grade of S+. If you get a Cool on every single note, you'll get 10% of the max score, a Clear Rate of 60%, and an S++ grade.
* The ''VideoGame/RhythmHeaven'' games rate your performance at the end of a song. If you do reasonably well enough, you'll get an "OK". A near-flawless performance nets you a "Superb" rating, as well as a medal toward unlocking mini-games. If you miss too many beats, you'll get told to "Try Again" and can't proceed to the next stage until you get an "OK" or better. After getting a "Superb" rating, the game will sometimes give the player an opportunity for a "Perfect" rating, but after three failed attempts, the opportunity goes away until next time. Getting perfect is just a regular "Superb" except during these opportunities.
* In ''VideoGame/EightBeatStory'', he player is judged by how long the player's maximum combo and how high the score is. Getting S rank on both in Expert and [[spoiler:Mother]] difficulties gives Core Jewels, this game's IAP currency.

* The ''ArTonelico'' series grades you ''after each and every battle'', unless it doesn't give experience.
** Also used by ''VideoGame/CrossEdge'' and the ''RecordOfAgarestWar'' games.
* ''VideoGame/FinalFantasyXIII'' and sequels: After most battles you receive a rank of zero to five stars. Some Achievements require you to get five stars for certain battles. Higher ranks also affect the drop rates.
* ''VideoGame/FireEmblem 4'', 5, 6 and 7 do this. ''FE 12'' also has them, but it is far too generous and gives out max ranks pretty easily.
* In ''VideoGame/KingdomHeartsII'', the Gummi Ship levels are graded with one prize unlocked for each rank achieved. When playing these levels for a high score, RankInflation kicks in as a truly high-score receives declarations of "S+1" rank, "S+2", and so on.
* The ''VideoGame/InazumaEleven'' games grade your performance on the optional repeatable matches. An S requires you to win in a complete shutout with at least 5 points, and getting all S ranks on a set of matches gets you a reward (in addition to the one you get for just beating the set).
** ''[[VideoGame/KingdomHeartsCoded Re: coded]]'' grades you during [[UnexpectedGameplayChange boss battles]], awarding prizes for reaching B, A, or S rank. Anything lower than a B simply earns a dash mark where the grade would normally go on the ScoreScreen.
* In ''VideoGame/OdinSphere'', the treasure chest that appears when the player wins a battle will contain more money/items if the player earned a higher grade.
* The ''VideoGame/PokemonRanger'' games grade your performance when capturing Pokemon, with higher letter grades granting you more experience points.
* ''Franchise/TalesSeries'' rank player's battle performance at the end of each battle with numbers. Grades sum up and can later be exchanged for in-game items and features or saved till the end of the game for Grade Shop, which, among other things, ''sells grade bonuses'' for [[NewGamePlus New Game+]]. Combined with bonuses on setting higher game difficulty they can really take grades on the further playthroughs [[UpToEleven Up To Eleven]]. But not unless you perform bad enough to actually get a NEGATIVE number...which in that case ALSO gets multiplied by all your bonus indices.
* ''VideoGame/ValkyriaChronicles'' had an unusual system in which you were graded solely on how quickly you captured the enemy base (usually the main objective) resulting in a good strategy for an 'A' ranking being to deploy Alicia the Scout by herself, and just run her through the enemy ignoring firing and gunplay for captures.
* In ''VideoGame/TheWorldEndsWithYou'', the player's grade is one bonus to their pin points, multiplying it by a factor from 0.80x (for "D" -- that's a 20% ''decrease'') to 1.50x (for "*").

* ''VideoGame/CastleOfShikigami III'' gives you a letter grade between levels, from F (worst) all the way up to SS (best).
* ''VideoGame/{{Ikaruga}}'' grades the level too.
* ''VideoGame/SkyGunner'' gives various score bonuses and penalties at the end of each stage, but reserves the final grade until the end of the game.

* The ''AceCombat'' games do this, grading your performance by the time you spent on a mission and the score you've achieved. Higher grades increase the reward for the mission.
* ''VideoGame/StarRaiders'', at the end of each mission, assigns the player a ranking which is determined by a function of skill level, energy used, time taken, and number of enemy ships and starbases destroyed (with a greater penalty for bases destroyed by Zylon). Successful players can achieve ranks ranging from Rookie to Star Commander; failed players are Galactic Cook or Garbage Scow Captain.
* ''VideoGame/TraumaCenter''.
* In ''VideoGame/{{Snapimals}}'', at the end of each journey, the Captain scores the photos you took based on Size, Spot, and Angle, on a scale of 1 to 10.

* The ''VideoGame/{{Commandos}}'' games rate how well did you the mission with letters.
* The ''VideoGame/{{Hitman}}'' games give you a rank based on the number of non-targets killed and alarms raised during a mission. Different ranks carry different cash bonuses, with the elusive "Silent Assassin" rating netting the most.
* ''VideoGame/MetalGearSolidPeaceWalker'' ranks your performance after each mission, with [[SpeedRun completing the level quickly]], [[PacifistRun not killing enemies]] and not raising any alarms increasing your grade. The ranks go from C [[RankInflation up to S]].

* Some ''VideoGame/MarioParty'' games will grade you for your performance in the Story Mode.

* ''VideoGame/MischiefMakers''.

* ''VideoGame/{{One}}'' ranks the player's performance after the completion of each stage on a scale from Sedate to Pissed to Enraged to Rage.

* ''VideoGame/NintendoWars'' has three grading for each mission. Speed is self-explanatory, based on how fast you complete the mission, Power is based on the number of enemies are destroyed from a ratio in a single turn, and Technique is based on the number of units you have than you have lost. Technique could be elevated by spamming units from all bases so that you have more troops than you lost. ''Days of Ruin/Dark Conflict'' reworked the system, especially the Power and Technique where the former is based on the damage value inflicted and number of times you attacked during your turn and the latter is based on the number of enemy units and how much they joined divided by the number of units you own and lost, meaning that spamming units is not a good idea. How you get the rank is based on the game, as in the first three Advance Wars games, you must have at least 280 points in order to get an S-rank while in Days of Ruin, you must have at least 300 points, although that game has a 150 point limit per score than the 100 in the previous games.
* The ''VideoGame/SteelPanthers'' games don't give players letter grades, but they do calculate the exact measure of victory or defeat using a ratio of the victory points acquired by both players over the course of a scenario. This mostly matters in predefined campaigns, where the next scenario that you advance to can change depending on whether your victory was a Strategic one or a Marginal one.