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%%[[caption-width-right:316:Sure they're fragile, but it's the razor sharp edges you need to watch out for.]]

->''"[[EverythingTryingToKillYou All the world will be your enemy]], O [[MeaningfulName Prince with a Thousand Enemies]]. And if they catch you, they will '''kill you'''. But first, they must catch you."''
-->-- '''[[{{God}} Frith]]''' to '''[[GuileHero El-ahrairah]]''', ''Literature/WatershipDown''

The Fragile Speedster is fast. If you blink, he's not there anymore. He appears, strikes, and vanishes in the blink of an eye. Nine times out of ten, his occupation is a [[LoveableRogue thief]], a {{ninja}}, or some other type of TheSneakyGuy or [[TokenGirl a]] [[SheFu girl.]]

Still, being fast has its downsides -- what you gain in mobility, you lose in durability. After all, it's hard to keep up that kind of speed when your armor is weighing you down. As a result, the Fragile Speedster is often forced to rely on dodging abilities to avoid getting struck in the first place, and if he does take a hit, down he goes.

A Fragile Speedster often relies on HitAndRunTactics or ConfusionFu to gain an advantage over slower foes. He tends to have a [[SpeedBlitz quick attack speed]] (and thus possibly a [[DeathOfAThousandCuts high]] [[SpamAttack attack rate]]). If the character makes up a lack of durability by using speed as a way of evading attacks, he may function similarly to a StoneWall.

Though exaggerated in fiction, this trope has some basis in RealLife. Armor is heavy.

They tend to play as SkillGateCharacters in video games, especially fighting games, where they tend to lend themselves to ButtonMashing. Racing games often have a variant where the lighter vehicles have high acceleration and turning, but have a less powerful engine, lower top speed, and are also generally much easier for other racers to knock off the track in collisions due to their low mass.

Often overlaps with GlassCannon, creating an archetype that's fast and powerful but can't take a hit. Contrast MightyGlacier, who sacrifices speed for strength. Heavy characters can sometimes turn into Fragile Speedsters via ShedArmorGainSpeed. Contrast the LightningBruiser, who is fast without any loss to durability.

A form of CompetitiveBalance.
----
!!Examples:

[[foldercontrol]]

[[folder:Anime And Manga]]
* Sena from ''Manga/{{Eyeshield 21}}'', at least in the beginning. [[{{Aversion}} He eventually toughens up defensively a lot over the course of the series through many beatings.]]
* ''[[Anime/KidouTenshiAngelicLayer Angelic Layer]]'': Hikaru, Athena, and most of the Angels. It's never explained ''why'' so many people choose to construct Angels this way, but possibly it's to emulate TheChampion Athena. Also possible is the fact that every heavyweight angel except for Shirahime looks absolutely hideous and unnatural. Case in point: Vasquez.
* ''Franchise/LyricalNanoha''
** Fate whenever she uses her Sonic Form. It allows her to move at SuperSpeed at all times, but at the cost of defense. Her opponents always note that, in that form, one hit is all it'll take to kill her. What they usually fail to note is that to land a single hit on Fate, you have to move ''faster'' than her--and no living canon character so far has even come close to that. Except Erio.
** Signum becomes this in ''[[Manga/MagicalRecordLyricalNanohaForce FORCE]]'' since the new setting's rules completely ruined the effectiveness of her LightningBruiser powers and technique which probably will force her to take a hit-and-run fighting style from now on.
** Erio from ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', although not to the same extent as Fate. Like Signum, he is a Belkan knight that have inherently stronger defense than their mage counterpart.
** Chantez from ''[[Manga/MagicalGirlLyricalNanohaViVid ViVid]]'' has SuperSpeed as her personal skill. However, her attack power and her defense are very weak compared to her speed.
** Micaiah from ''[=ViVid=]'' has a Barrier Jacket (or Knight Clothing) called Storm Armor, which is designed to give her immense speed but low defense. Due to her extremely strong sword attacks, Micaiah is specialized as a fast sweeper, but her low defense became a lethal disadvantage against LightningBruiser Miura, who has melee versions of Nanoha's [[ThereIsNoKillLikeOverkill Starlight Breaker]].
** The Numbers Tre, Nove and Deed are very fast and strong. Tre has [[SuperSpeed Ride Impulse]] as her Inherent Skill and can compete with Fate's speed, Nove is faster than LightningBruiser Subaru, and Deed is shown using {{Flash Step}}s. However, like most [[GlassCannon Numbers]], they have weak defenses.
** Vivio became one, as she has lost most of her power in the GrandFinale of ''[=StrikerS=]''. She has ''much'' weaker defense, and her attack power also decreased, but she's still very fast and her Counter Hitter skill allows her to strike immediately back, even if she can't dodge an attack. Thanks to her training, she has improved her defense skills, but if she miscalculates the opponent's attacks or misses the timing, Vivio will get a lot of damage.
* In ''Manga/ThePrinceOfTennis'', Fudomine player Akira Kamio is known among players as an ''extremely'' fast runner. His stamina is variable; in the anime he's able to more-or-less follow and keep up with a guy on a ''bicycle'', but in an actual doubles game [[spoiler: he and his partner almost collapse out of exhaustion]]. It doesn't help that [[spoiler: one of his opponents was [[LightningBruiser Kenya Oshitari]], an even ''faster'' runner ''without'' stamina problems.]]
* ''Manga/MahouSenseiNegima'': Negi Springfield, in [[KenAkamatsu the author's]] love of gaming references, fights this way in his standard form. [[BlackMagic His other form]] ([[StanceSystem which he can seamlessly switch to]]) is a MightyGlacier. He eventually progresses to LightningBruiser.
* Itagaki Manabu from ''Manga/HajimeNoIppo'' also qualifies. Actually, there's a page in the manga where his skills are graphed on a similar polygonal graph as the trope example picture shows, and only his speed is truly outstanding.
** Ichiro Miyata used to be this before gaining his [[SignatureMove Jolt Counter]].
** Saeki Takuma is a straighter example, relying on his extremely high speed and reflexes to win fights; a few punches from Ippo were enough to take him down. He, Manabu, and Karasawa Takuzou were even considered the fastest boxers in Japan (Miyata wasn't in the running because he was focused on being the fastest ''[[ToBeAMaster IN THE WORLD]]''), aptly named "Speed Kings" and fought for who was truly worthy of the title. [[spoiler: Itagaki won in the end.]]
* Sagara Sousuke from ''LightNovel/FullMetalPanic''. It helps that his lethality comes from being a CombatPragmatist, Especially in relation to all of his muscled, bruiser opponents. This also applies when he's fighting in his AS. In the first season's finale, he manages to [[spoiler: win the fight between him and Gauron by attacking Gauron so rapidly and repeatedly that Gauron is unable to concentrate on using the lambda driver (at least, for an extended period)]]. And in the physical fistfight with a muscled terrorist, he managed to beat the guy by speedily kneeing him and tasering him.
* ''Manga/YuYuHakusho''
** [[NobleDemon Hiei]] is capable of [[SpamAttack delivering 20 sword strikes in the blink of an eye]]. This is in a world of demons and martial artists where most are at or barely above realistic speeds. The only problems are that he can't take a hit and that in a few rare cases, his sword simply won't cut them. Every fight aside from his first against Yusuke is a CurbStompBattle, the only question is which side of the curb stomping he's on.
* ''Anime/DarkerThanBlack'': Poor, poor Burger-Kun from the 2nd season. Super speed with none of the RequiredSecondaryPowers [[spoiler: His opponent makes it rain, which at his speed, immediately turns into buckshot. Makes you wonder what his plan was since he didn't carry a weapon of any sort and using his fists would destroy his own arm]].
* The Correl, a mobile suit from ''Anime/AfterWarGundamX'', is a HumongousMecha example of the trope. It's so delicate that it can't use any weapons other than a beam knife, but it's so fast that it can inflict DeathOfAThousandCuts on most enemy mobile suits it fights, and it nearly totals Garrod's Gundam. The downside is that it doesn't have any armor either, and Garrod destroys it by using a Gundam's weakest weapon: ''vulcans''.
** [[Anime/MobileSuitGundam00 Union and AEU mobile suits]] have this as their hat. A special mention should go to Graham Aker though, with his souped up Overflag and GN Flag. By stripping the armor from the suit and installing progressively larger engines, Graham was able to increase his Flag's performance to the point where it was a match for the Gundams in terms of speed and maneuverability, if not armor or attack power (not that armor really mattered, as even heavily-armored suits get shredded by Gundams). The GN Flag was the logical conclusion of this process having ''no'' armor, one beam sword as a weapon, and a freaking ''Gundam'' engine rammed into the back. Yes, Graham stuck a Gundam engine into a {{Mook|s}} suit. Needless to say the result practically has SuperSpeed, at the cost of absolutely no defense.
** This really applies to many of the Mook MS, particularly in [[Anime/MobileSuitGundamMSIGLOO MS IGLOO]]. Despite being 60-ton armored giants, Zaku are actually pretty vulnerable to attack by missile-equipped infantry and tanks due to poor situational awareness (like what tank crews have to deal with in real life, also being an 18 meter tall robot just makes you easier to hit). Due to this, the survival of most Mobile Suits seems to hinge around [[DodgeTheBullet dodging cannon fire and missiles]] despite them being gigantic robots that dwarf all the weapon systems shooting at them.
** The Earth Forces' Windams in ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' combine this with DeathFromAbove. They're fragile and blow up with alarming frequency, but are armed with beam rifles (thus all but guaranteeing one-hit KO's), and can fly, giving them a massive advantage over ZAFT's slower, earthbound ZAKU's.
** Astray from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and their successor [[TransformingMecha Murasame]] from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' is even more fragile speedster than their Alliance counterpart, Daggers and Windams. Notably, Murasame is even more of a GlassCannon than any other grunt mech in this verse and could go toe to toe with Gundams since they pack immense firepower for a MechaMook. There's a reason their armor is called Foaming Metal though...
** The Eternal is a ship variant. It's the fastest spaceship in the series and can outrun every other type of ship. However it can't even take on a single Zaft mook ship by itself and win, as opposed to Archangel and its many weapons. Instead it's reliant on its mobile suits to protect it, and it's specifically designed to support and deploy the Freedom and the Justice, two of the most powerful mobile suits in the series.
** Most of the Mobile Suits from ''Anime/MobileSuitZetaGundam'' are this, trading on not getting hit instead of tanking shots, due to the growing prevalence of beam weapons in the storyline. The epitome of this is probably the Hyaku Shiki, Quattro's distinctive gold mobile suit. Incredibly high speed, good firepower, but very easily damaged due to the fact that it weapons layout omits a shield.
* Kuro from ''Manga/OnePiece'' can move too fast to see; so fast, that apparently even ''he'' can't see who he's attacking. Once Luffy manages to catch him, however, the fight is over rather quickly.
* In ''Manga/{{Naruto}}'', Haku, the first speedster of the series couldn't take one punch from either Naruto or Sasuke despite his high speed.
* ''Manga/{{Berserk}}''
** Casca, while not the ''physically'' strongest of the Band of the Hawk, is still capable of taking out mooks twice her size by way of her agility and dodging maneuvers. Casca can easily be deemed the acrobat of the Hawks, since [[SheFu she does some crazy flips]] and always lands on her feet [[spoiler:[[GoMadFromTheRevelation even after she goes crazy from the Eclipse]]]], but when she does get hit, she goes down. Casca is the opposite of her LightningBruiser lover Guts and MightyGlacier comrade Pippin.
** After acquiring the wind cloak and sword from Flora, Serpico becomes one of these. He can run, jump and even fly, but he has very little defense against physical attacks- when a troll hits him in the side with a spiked mace, he's down for at least two days.
** Isidro, being a child is a fragile speedster by default. He wants to be as strong and tough as Guts, but Guts advises him to use his speed and small size to his advantage instead, advice which Isidro grudgingly takes. While still not the most competent fighter ever, Isidro is still alive after numerous battles with demonic monsters, which [[CrapsackWorld in this series]] is a feat in and of itself.
* ''Anime/{{Eureka 7}}'' - The ''Alleluia'' IFO from the [[Anime/EurekaSevenAO sequel]] is very quick and agile, but its armor and armament aren't worth a damn, as it was designed primarily as a EAW/EW platform. It plays the role of spotter for ''[[MightyGlacier Kyrie]]''.
* In ''Manga/PopcornAvatar'', Kurando initially starts as this with the help of the Deva's wind powers, as Lisa observes that he has "no toughness or power".
* Franchise/{{Digimon}} often has this dynamic:
** In ''Anime/DigimonFrontier'', Zoe's evolutions (Kazemon most definitely, Zephyrmon is a bit of a LightningBruiser, but is still probably the physically weakest beast spirit) are probably the most egregious. They are lacking in powerful attacks and they cannot take a hit. They are also the fastest, at least until Takuya and Koji reach other evolutionary levels. They also have martial arts skills to make up for their low physical stats, meaning they double as WeakButSkilled.
* The Anti-Titan troops in ''Manga/AttackOnTitan''. They use an advanced system of ropes and grapples to gracefully BuildingSwing around, and being teenagers, they're quite light on their feet as well. However, they're teenagers going up against [[OurGiantsAreBigger giants]], so if a Titan manages to get a solid hit on one, or God forbid actually get a hold of one... [[LudicrousGibs Goodnight]] [[EatenAlive Vienna]].
** [[spoiler: Ymir's Titan form]] is this by Titan standards. Smaller, faster and more acrobatic than normal Titans, but when caught out goes down quickly.
* ''Manga/FullmetalAlchemist'' has Wrath, who is ''horrifically'' fast and agile, more than any character in the series aside from LightningBruiser [[spoiler:Sloth]], [[DodgeTheBullet dodging bullets]] left and right and casually slipping past every defense to slice his enemies to pieces. Unlike the other [[ArtificialHuman Homonculi]] he lacks any special offensive or defensive power [[spoiler:or even a HealingFactor]], but he doesn't need one.
[[/folder]]

[[folder:Comic Books]]
* ComicBook/TheFlash (DC Comics) in his various incarnations is a superhero speedster. Depending on the Writer, the Speed Force, and the day of the week, the Flash is this. When his RequiredSecondaryPowers are working properly, he's more of a LightningBruiser.
* ComicBook/{{Quicksilver}} (Pietro Maximoff) from ''Comicbook/XMen'' and ''WesternAnimation/XMenEvolution'', and the list goes on. He may be able to break the sound barrier and deliver punches at the speed of light, but if a Tank ''does'' manage to land a hit, he's usually out and down. Depending on the writer, he might be presented as more of a LightningBruiser having taken some serious damage on multiple occasions, which logically should be the case all the time, as a body that can withstand the stress of traveling at the speeds he regularly hits [[RequiredSecondaryPowers should be immensely durable]]. This trope definitely applies for Quicksilver in ''X-Men Evolution''. Getting hit ''once'' by ''any'' attack (regardless of its strength) usually sent this guy down for the count.
* Franchise/SpiderMan, in relative terms. He's [[MadeOfIron much sturdier than the average non-powered civilian]], but compared to most of the villains he fights against and heroes he pals around with, he's a lightweight. His fighting style is all about using his speed and reflexes (and his SpiderSense giving him a few crucial seconds' warning of incoming attacks) to dodge around and make hit-and-run attacks--not to mention [[DeadpanSnarker constantly running his mouth]] to annoy opponents and break their concentration.
* Kevin in ''ComicBook/SinCity'' is one, at least compared to MightyGlacier Marv, who has to handcuff himself to Kevin to land a single punch, which knocks Kevin out cold.
* Lille Skutt, the small white rabbit from the Swedish comic ''ComicBook/{{Bamse}}'', is extremely fast, but also extremely small and fragile. He's ''very'' aware of this, and as a result [[LovableCoward is afraid of most things that move and quite a few things that don't.]]
* The speedster interns at the law firm where ComicBook/SheHulk works have a clause in their contracts that requires their employers to provide hazard pay if circumstances require them to fight, because they do not have combat training and any injuries they suffer could result in accelerated blood loss.
[[/folder]]

[[folder:Fanfiction]]
* In the Buffy/Stargate Crossover fic ''FanFic/AllYourBaseAreBelongToHer'', Dawn embodies this trope despite not actually having super speed. Her extreme mobility is derived via Teleportation, but in all other respects she's still a slender, untrained, and definitely non-athletic girl who is in serious trouble if anyone manages to land a solid hit.
[[/folder]]

[[folder:Film]]
* Doc Holliday in ''Film/{{Tombstone}}'' is dying of consumption and can often barely stand due to weakness, but he's still damn fast on the draw.
* The main character of ''Film/WhipIt'' is the roller-derby version of a Fragile Speedster. Very fast and good at scoring points, but very tiny and easily knocked down if her opponent can catch her.
* The Arcee Sisters in ''Film/{{Transformers}}''. Particular emphasis when [[spoiler: in the final battle, one of them is easily shattered after one hit.]] The same goes for Jazz from the first movie in the series. He's even smaller than Bumblebee, fast, and agile to the point of being able to pull a ColossusClimb on Brawl, but is launched and downed by a single shot [[spoiler: then easily [[FamilyUnfriendlyDeath torn]] [[HalfTheManHeUsedToBe in half]] by Megatron.]]
* [[MeaningfulName Dash]] from ''WesternAnimation/TheIncredibles'' is capable of outrunning damn near anything that tries an attempt on his life, but often gets knocked around like a ragdoll if he is involved in physical combat. The latter part is justified in that he's only 10 years old.
* The title character from Creator/StanLee's ''Lightspeed''. Unlike most, this speedster shows ''actual'' negative effects from his power, ranging from windburn to problems with his metabolism and heart.
* In the opening scene of ''Film/DeathRace'' (2008 remake) Frank drops his "tombstone" leaving his gas tank exposed to Joe's rack of missiles. However, Frank does have speed as an advantage and tries to finish the race. Joe blows him up on the last lap. He does however, manage to achieve a PyrrhicVictory as his burning wreckage slides over the finish line in 1st place.
* In the ''Franchise/{{Godzilla}}'' movies, Megaguirus is among the fastest kaiju, using her speed to outmaneuver Godzilla at every turn, but is frail and easily destroyed once Godzilla adapts to her style.
* As in the comic, Kevin of ''Film/SinCity'' is fast and hits hard, but can't take a single punch from Marv before going down.
* Quorra from ''Film/TronLegacy'' could certainly hold her own against the MightyGlacier Black Guards, but one good hit was all it took to send her offline. She also didn't stand a chance in hell against [[LightningBruiser Rinzler]].
* The TIE fighters in ''Franchise/StarWars'' have no shields, instead focusing on being fast, maneuverable, and [[ZergRush cheap to mass-produce]]. Their high casualty rate is [[WeHaveReserves considered acceptable]] by the Empire. The TIE Interceptor is a newer model built according to the same philosophy, which is to say it's [[UpToEleven even faster]]. The Rebel equivalent is the A-Wing, which ''does'' have shields, they're just not as strong as those of the [[JackOfAllStats X-Wing]].
* In ''Film/{{Godzilla 2014}}'', the male Muto, thanks to flight and its relatively small size, is able to employ hit-and-run tactics with Godzilla but goes down instantly when Godzilla manages to get a direct hit in. The female, which is terrestrial, is a MightyGlacier. This actually complements their separate fighting styles, allowing the two to work together well enough to gain the advantage against Godzilla: While the male is distracting Godzilla, it allows the much bigger and stronger female to attack Godzilla from behind. When Godzilla reacts to this and begins to overpower the female, the male flies around and attacks Godzilla again from behind, distracting him and repeating the cycle.
%%* In ''Film/RobRoy'', Archibald Cunningham, the fop with the deadly blade. In his very first scene, the Scots mock Archie's skinny arms, and he is manhandled by Rob several times throughout the film. Although he is deadly fast with a rapier, he is ultimately killed when Rob grabs hold of his sword, using his raw strength to immobilize Archie for a killing blow.
[[/folder]]

[[folder:Literature]]
* [[ActionGirl Amara]] in ''Literature/CodexAlera'', whose [[BlowYouAway primary abilities]] give her BulletTime SuperSpeed, but who doesn't have much in the way of earth- or metalcrafting to let her ignore damage she takes. In fact, the lack of RequiredSecondaryPowers limits just how fast windcrafters can move without injury. Tavi nearly liquefied his arm at one point.
* [=LACs=] in ''Literature/HonorHarrington''. Very high acceleration, lots of offensive power (for their size) but dead meat to anything that actually manages to hit them.
* Fletcher Renn in ''Literature/SkulduggeryPleasant'', unlike his fellow protagonists he has virtually no combat training or ability whatsoever, and his only asset in a fight is his teleportation. He will go down from one solid punch, and even with a baseball bat his attacks aren't that powerful, but as long as he keeps moving, he can hit his opponent again and again from every angle until they drop.
* ''Literature/DaughterOfTheLioness'': Aly herself is this. She's a highly skilled KnifeNut like her dad (who is more of a LightningBruiser), but she's not as hardy as her mother the knight and doesn't take being hit hard as well.
[[/folder]]

[[folder:Live Action TV]]
* The final season of ''Series/BlakesSeven'' replaces the [[CoolStarship Liberator]] ("the most powerful fighting ship in the galaxy") with Scorpio (a nearly defenseless freighter whose experimental stardrive makes it the ''fastest'' ship in the galaxy.)
* Mighty Mouse from ''Series/RobotWars'' fits to a tee. It is lighter than just about every other robot in the field, but is fast enough to spend entire fights running away, much to the amusement of the audience.
[[/folder]]

[[folder:Professional Wrestling]]
* Cruiserweights are usually a fair bit smaller than heavyweights and capable of many faster and more acrobatic stunts and moves. However, most of them will be beaten with just a couple of power moves by a big guy. The real-life fragility of the cruiserweights is what led WWE to eventually end their cruiserweight division, as the frequent injuries made booking and having enough talent in the division too much of a headache.
* The Amazing Red is perhaps one of the fastest people in the ring and can perform many moves in an instant. However due to his size, all it really takes is one hit to knock him out even against fellow cruiserweights and X Division wrestlers.
* Zip Zap, who wrestles in All-Star Championship Wrestling, boasts to be the fastest man alive. Unfortunately for him, wrestling is a contact sport that requires usually requires prolonged contact, if you want a pin or a submission and the relative fragility of his 5'7 frame becomes apparent when a larger wrestler manages to grab him.
[[/folder]]

[[folder:Tabletop Games]]
* Speedsters are one of the major build types in the ''[[TabletopGame/{{Champions}} HERO System]]'' -- one of the sourcebooks was even called The Ultimate Speedster. They can be very powerful-- a high speed stat is very powerful in the game, and certain builds can give them damage outputs that even dwarf that of the MightyGlacier-- but they tend to be {{Glass Cannon}}s.
* ''TabletopGame/DungeonsAndDragons''
** Elves. High Dexterity, meaning they move faster and dodge more easily, is countered by reduced Constitution, which renders them far less resilient than a human of the same class and level.
** Classes such as Thieves and Assassins emphasize speed and Dexterity, doing their damage with bonuses from flanking and sneak attacks rather than large weapons and high Strength. Under the right conditions, they can dish out much more damage than a Fighter, but cannot wear heavy armor and receive fewer hitpoints per level.
** The quickling, an evil fey creature, is a monster version: very few hit points and an extremely short lifespan, but capable of giving the Flash some serious competition in a sprint. Don't even bother rolling initiative for this one.
* ''TabletopGame/{{Warhammer 40000}}'':
** Eldar are fast and fragile, but more specialized than weak, their unit are extremely effective in the right place. This trope applies more to their basic troops and vehicles; while HQ and Elite units, especially [[MightyGlacier Wraithguard and the Wraithlord]], are considerably more resilient.
** The 5th Edition update pushes Dark Eldar well into the fragile speedster / GlassCannon end of the spectrum, giving them even more powerful offensive capability at the cost of significantly reduced survivability.
** Eldar Harlequins are also masters of fragile speedster combat, relying heavily on speed, agility, and stealth to compensate for their almost complete lack of armor.
** The Tau tend to rely heavily on mobility to cover their weaknesses in close combat, though their primary emphasis is on picking their enemies apart with superior firepower.
** Tyranid Genestealers combine this with GlassCannon. They can cover a tremendous distance per turn and have excellent initiative and weapon skill stats, comparable to a lot of the Eldar and Dark Eldar's close combat specialists. Once they get in melee, they can deliver a massive amount of rending high-strength attacks that kill enemy units extremely quickly. Of course, their poor armor save means that they can be easily shot to pieces, and their high points cost ensure that any player must be careful with them.
* Light 'Mechs in ''TabletopGame/BattleTech'' tend to fall into this role; being lightweight, they can get potentially high speeds out of a relatively small engine, yet that same low weight limits how much armor and firepower they can carry, so speed (possibly augmented by jump jets) is frequently their only real protection against heavy weapons. Several entire classes of non-[=BattleMech=] units also qualify for the role: Hovercraft are pretty much the fastest type of land unit, but highly prone to finding themselves abruptly grounded and vulnerable to being pounded to pieces in short order, [=VTOLs=] are light and fast but susceptible to losing their rotor and crashing, and conventional fighters, while being really ''extremely'' fast relative to anything that usually operates on a ground map, suffer from both poor armor and the aerospace critical hit rules (short version, pretty much ''anything'' that hits such a fighter may go critical). In fact, during ground support missions any kind of fighter, including the more solid aerospace versions, qualifies because taking any damage whatsoever forces them to make a 'control roll' to avoid abruptly losing altitude and potentially imitating a lawn dart; this together with their capacity to carry quite a bit of firepower ''plus'' an external bomb load actually pushes the larger models into GlassCannon territory.
* In the starship miniatures game ''TabletopGame/FullThrust,'' the Federal Stats Europa's missile-heavy fleet strives to be {{Lightning Bruiser}}s. In practice, while their ammo lasts they're more like fast-moving {{Glass Cannon}}s, during which time they can pretty much wreck your day, ''especially'' if your ships are PointDefenseless or they (the FSE) get even a little lucky. But once their missiles are spent, they're pretty solidly this trope.
* While most TabletopGame/{{Exalted}} are {{Glass Cannon}}s, Scourge caste Infernals are inclined to be speedsters. Adorjan's charmset doesn't contain soak improvers, bonus health levels or parries (Scourges tend to avoid damage by being somewhere else), but a Scourge can reach speeds without trying that a Solar has to expend a lot of effort to hit.
* WarhammerFantasy: Skinks. They're among the fastest infantry in the game, with a move score of 6 and initiative 4... but their toughness score is so low even elves consider them fragile. Ranked-up units tend to be used for flanking enemies, while the skirmishers tend to run around picking off war machines and chariots in a hail of poisonous blowdarts.
[[/folder]]

[[folder:Video Games]]

%%[[foldercontrol]]

[[folder: Beat Em Up ]]

%%* ''[[Videogame/AlienVsPredatorCapcom Alien vs. Predator]]'': Lt. Linn Kurosawa, the [[ActionGirl female]] [[NinjaPirateZombieRobot ninja robot]], complete with a [[KatanasAreJustBetter katana]].
%%* ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]'': Hannah, the party's ActionGirl.
%%* ''Videogame/FinalFight'': Guy, as most likely the UrExample in BeatEmUp games. Among enemies, J and Two P.
%%* ''[[VideoGame/GoldenAxe Golden Axe: Revenge of Death Adder]]'': Trix, who doubles up as a CombatMedic.
%%* ''VideoGame/TheKingOfDragons'': The [[OurElvesAreDifferent Elf]]. Given the range of his arrows, vastly superior to other characters' attacks, he is in fact one of the easier character to win the game with. If you can keep him alive, that is.
%%* ''VideoGame/KnightsOfTheRound'': Lancelot.
%%* ''VideoGame/NinjaBaseballBatMan'': Twin Bats Ryno.
%%* ''[[VideoGame/SengokuSNK Sengoku 3]]'': Kurenai, yet another ActionGirl, armed with [[KnifeNut two daggers]].
%%* ''Videogame/StreetsOfRage'' series: Blaze (yet ''another ActionGirl'' - did you notice the trend?) in all games, and Skate to an even greater extent from second game onwards.
%%* ''VideoGame/UndercoverCops'': Zan (renamed to Claude in English version), a former karate champion whose attacks consist [[ExtremityExtremist only of kicks]]. Rapid-fire kicks, for the most part.
%%* ''VideoGame/ViolentStorm'': Kyle, whose attacks (again) consist [[ExtremityExtremist only of kicks]]. Rapid-fire kicks, again as well.


[[/folder]]

[[folder: Fighting Game ]]

* Ninja Girl Ibuki in ''Franchise/StreetFighter''. She is very fast but she has low health and doesn't do that much damage.
* ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes'' introduces fan-favorite [[VideoGame/{{Strider}} Strider Hiryu]], who can jump on walls and {{teleport|Spam}} at the cost of low health, and Red Venom, a special version of Venom that moves ''much'' faster than the other characters but takes more damage.
* Taokaka from ''VideoGame/BlazBlue''. She is the fastest character in the game(save Fu Rin Ka Zan Bang) and she specializes at dashing at high speeds with a slash attack. But she has the lowest health next to Carl and Amane.
* ''VideoGame/SuperSmashBros'' series:
** [[ShedArmorGainSpeed Zero Suit Samus]] is very agile, especially in the ''Wii U/3DS'' game which gave her great recovery, but she's very light.
** [[Franchise/SonicTheHedgehog Sonic]] is the fastest character in both games he appears in, but making full use of that speed is the only way to win with him. He can be [=KOed=] at very low percentages, which necessitates a hit-and-run strategy.
* In ''VideoGame/ArtOfFighting 2'' Yuri Sakazaki was arguably the fastest character in the game with good power, however she can be easily defeated.

[[/folder]]

[[folder: Other Games ]]

* In ''VideoGame/AVirusNamedTom'' the player character is definitely this trope; He can dodge those drones with extreme ease but if he's unlucky enough to get hit by one he respawns in a corner and loses a whopping 100 energy.
* In ''VideoGame/ForzaMotorsport 4'', small cars like the Lotus Elan and Mazda Miata offer extremely good handling, but they're ''tiny'' and slight nudges can cause them to spin out. On the other end of the size (but NOT weight) scale would be the Le Mans Prototypes.
* The ''VideoGame/{{X}}-Universe'' games are full of these. M5 class ships (scouts) go extremely fast but die with a couple blasts from a heavy fighter's cannon or a single shot from a capital ship weapon, and ships made by the Boron move fast but have weak shields. Ships made by the [[ProudWarriorRaceGuy Split]] are very fast and have pathetic shielding, though they have more firepower.
** ''X3'' has two racing ships. The slower one is easily twice as fast as the third-fastest ship in the game, and the fastest is really ''unfeasibly'' fast - you can easily smack into things if you're not very careful. Neither is armed, and both have essentially no shielding. Then again, nothing in the game has a realistic chance of ever managing to land a hit on either ship....
** Terran Conflict and Albion Prelude have the Teladi Kestrel and it's pirate variant, which are the two fastest armed ships in the game. The latter can only be caught by one type of missile.
* Most of the Speed class cars in ''VideoGame/{{Burnout}} Paradise'' qualify, but no car plays this trope straighter than the [[http://burnout.wikia.com/wiki/Krieger_Racing_WTR Krieger Racing WTR.]] The Champ Car lookalike, the last car that you unlock in the game through the "find it in Paradise City and run it into the wall" method, is easily the fastest car in the game, but if you're stupid enough to use it in a Marked Man or Road Rage event, it'll take exactly two wrecks before you lose. Compare that to the {{Mighty Glacier}}s, like the Carson Inferno Van, that can take up to a dozen hits before losing, but are slow as hell.
** The [[http://burnout.wikia.com/wiki/Carson_Extreme_Hotrod Carson Extreme Hot Rod]], even with the high strength rating, is very prone to crashed and getting VERY few drive-offs (where you crash, but aren't totaled and drive away) due to its front wheels being completely exposed, and if you lose a wheel, its an automatic totaling crash. When you're using the Boost, you'd better not even ''nudge'' a car, otherwise you wind up [[ATwinkleInTheSky Going Airborne]] with [[ChunkySalsaRule little pieces of your car flying everywhere, including your wheels]]. Doesn't help that the car introduces [[http://burnout.wikia.com/wiki/Locked_boost Locked Boost]], and the ridiculous speeds let you fly across a whole expressway bridge in one jump, [[UpToEleven something that other cars can't do with 3 jumps]].
* Helicopters from ''VideoGame/{{Prototype}}'' are the only vehicles capable of outrunning Alex Mercer, by halfway through the game; however, they can be taken down by two, ''normal'', non-musclemass enhanced flying kicks.
* The ''Franchise/FinalFantasy'' series offer us the Thief and Ninja classes, which embody this trope. Character examples include [[VideoGame/FinalFantasyVII Yuffie]], [[VideoGame/FinalFantasyX Rikku]], [[VideoGame/FinalFantasyIV Edge]], and others. Although as soon as a ninja has access to Dual Wield ability, at which the stronger weapons have usually been obtained, it will usually immediately become a GlassCannon.
* Due to averting HomingBoulders, ''VideoGame/TotalAnnihilation'' provides some rare RTS examples. The Scouts/Fighter jets don't have much in the way of armor, hp, or attack(the Scout jet has no attack period!), but good luck actually hitting the damn things if they're at top speed.
* ''VideoGame/{{Killer 7}}'s'' Con Smith fits this trope to a T. He dual wields fully automatic pistols, can burn blood to run extremely fast, and has the least health of any member of the Smith Syndicate.
** From the same game, Ayame Blackburn.
* ''Franchise/{{Castlevania}}'':
** Grant Danasty from ''VideoGame/CastlevaniaIIIDraculasCurse'' fits this category fairly well; he's fast and can cling to surfaces, but also has a very weak weapon and takes more damage from enemy attacks than the main character.
** Similarly, Maria Renard, also from ''VideoGame/CastlevaniaRondoOfBlood''. She moves faster than the [[FanNickname pimp-walking]] Richter, has a slide attack that allows her to [[GameBreaker tear right through the bridge part of Stage 7]], but she has even less defense than Richter, both in ''Rondo'' and ''Symphony''.
** Maxim from ''VideoGame/CastlevaniaHarmonyOfDissonance''. Juste himself is already pretty damn fast, but Maxim is even faster still, but has much less defense, and speed based attacks. He does have a healing spell, but it costs loads of hearts and the button combination is awkward.
* Several Franchise/{{Pokemon}} can be put into this kind of classification; the most extreme example being Ninjask. Ninjask has one of the highest speed ratings in the game, plus an ability (Speed Boost) that makes it even faster. It even has OK attack. Not surprising, it has very low base Defense and HP. It's also partly based on a ninja, surprise surprise.
** The Speed Forme of Deoxys has the highest Speed stat in the game at an incredible 180, and average stats everywhere else. It's mostly used to set up passive damage and StandardStatusEffects, and then flee before taking too many hits.
*** Its attack form isn't much slower, but has the highest Attack value of any Pokémon, period. However, it has virtually no Defense and most attacks will KO it in one hit.
** Accelgor, a ''ninja slug'' is ludicrously fast and has decent special attack, but its defenses are very poor. Weavile is another standout example - it's not as fast as many of this list, but it hits with decent power, and despite the surprisingly good special defense, it's typing and low physical defense means it goes down fast. In Pokémon, this trope very often overlaps with the GlassCannon.
** Actually, most Electric Pokemon tend to fall under this. Electric Pokemon are basically the fastest type in the games (particuarly Electrode and Jolteon, which are in the top five of all Pokemon in terms of speed), but most of them share the same weakness: their base Defense is usually pretty low. Which also makes them fall under the GlassCannon trope. Because, they're faster than most other types, they can attack first and do some real damage, but one Earthquake attack and down they go.
** Greninja is a rare Water type Fragile Speedster[=/=]GlassCannon, finally taking away Starmie's crown as the fastest Water pokemon in the game. However, while Starmie has [[LightningBruiser respectable defenses to go with its speed and power]], Greninja is on the frail side, and can easily be done in by a well-placed Thunderbolt or Mach Punch. This is especially the case in competitive battling, where it's very popular to equip the amphibian ninja with a [[CastFromHitPoints Life Orb]].
** The move Shell Smash basically makes any pokemon that learns it this. It doubles both attacking stats and speed while dropping both defenses. Give it a white herb and the pokemon hits LightningBruiser territory.
* The Scout Class in ''VideoGame/TeamFortress2'' is a strong example of this trope. A potent hit-and-run fighter, good scouts can wreck an enemy team, taking out key targets like medics. But scouts die. They die and they die: every other class in the game can kill scouts efficiently. Sometimes the only way to survive even seconds is to exercise some good ol' fast-movin' ConfusionFu.
** The Soldier has a weapon called the Escape Plan, which increases his speed inversely compared to how much health he has.
* In ''Franchise/FireEmblem'' games, the Thief has low hit points and low defense. His attack is mediocre and there's a good chance of seeing "No Damage" against an armored opponent. However, he can steal valuable items from enemies, and he'll dodge more shots than he'll take.
* In the ''VideoGame/MonsterRancher'' games, the Hare and Pixie characters are rated very highly on the speed factor. However, they have low defense. Often fights against heavy defense enemies (like golems and knights) will run time out as the heavy can't hit the speedster, and the speedster can only deal minimal damage. This means the speedster is more likely to win, but it's a gamble, as chances are one hit will completely KO that particular speedster.
* In ''VideoGame/KnightsOfTheOldRepublic'' [[LittleMissBadass Mission Vao]] has low hit points, but a ''very'' high dexterity and skills like slicing and repair that could thin the ranks of her enemies, or stealth to sneak right past them.
* How you tell the difference between {{Real Robot|Genre}}s and {{Super Robot|Genre}}s in ''VideoGame/SuperRobotWars'', apart from the obvious stylistic traits and attacks. A Real Robot type (especially ones from {{Macross}}) will have roughly 3000 HP and almost never get hit, taking their damage in the four digits when they actually take a shot, while Super Robots will top six or seven thousand and take their triple-digit shots like, if you'll excuse the expression, Real Men.
** The [[{{Megazone23}} Garland]] from Destiny is the most infamous example in the whole franchise, due to D's GameBreakingBug that makes tanking impossible, makes a mech that dies from one hit but ''is never hit'' a complete monstrosity.
*** The Anime/{{Armored Trooper|Votoms}}s are replacing the Garland in ZII. They die in one hit but are faster than most everything else.
** Gundams are the original SRW Fragile Speedsters, their whole purpose in all the games (except the G Gundam characters, they usually are in the GlassCannon area) is to dodge like crazy but have paper thin armor.
* ''[[Franchise/AlienVsPredator Aliens vs. Predator 2]]'' features the Runner alien, which is essentially the same as an always crouching drone, except it moves faster but is not able to sustain as much damage.
* ''VideoGame/StarControl'' likes this trope. Most of the smallest ships (and generally least expensive, though there are exceptions) can run circles around their larger counterparts, dodging incoming projectiles with impunity and generally falling apart after half a second of actually getting hit.
* Lightweights in ''VideoGame/MarioKart'' are more or less like this. They can accelerate quickly, and are excellent off-road, but are really easily knocked around by the heavier classes. If the player slows down for even a second (Red/Spiny Shells, anyone?), expect someone from behind to drive into them, sending them careening off a ledge. Lightweights in ''any'' racing game are like this.
* Faith of ''VideoGame/MirrorsEdge'' is a prime example. She can't take too much in the way of subautomatic fire. Good thing she can cross a hallway, shimmy up the wall, and scoot down an airvent in the time it takes some of the enemies to turn and get a bead on her.
* Sasha from ''VideoGame/RondoOfSwords'' is a typical example. Great movement, terrible defense.
* The Manta from ''VideoGame/UnrealTournament2004'' and ''VideoGame/UnrealTournamentIII''. Very fast, decently armed, and a great choice for CarFu against enemies on foot. On the downside, it has the lowest HP of any vehicle, gets taken out by a single anti-vehicle rocket, and is easily knocked around.
* [[OurZombiesAreDifferent The Hunter infected in]] ''VideoGame/Left4Dead'' have [[JumpPhysics insane parkour skills]] allowing them to move in a blur and strike like a bolt of bad-smelling lightning. Unfortunately, they still get sent {{ragdoll|Physics}}ing with a single well-aimed shotgun blast. Every Common Infected, for that matter.
* Rider of ''VisualNovel/FateStayNight'' has poor endurance as well as having neither terribly powerful attacks nor the ability to take a hit, but she's incredibly agile and very fast, making her very difficult to hit, and can fight in conditions that other Servants would have problems with, such as while speeding up the side of a skyscraper (as Saber discovers to her dismay).
* In ''VideoGame/TheBattleForWesnoth'', there are two kinds of fragile speedster: scouts, and elusive units. Scouts are strategically fast units that excel at capturing and threatening villages with their fast movement, but are not as tough or hard-hitting as main-line infantry. The other kind of fragile speedster, the elusive units, rely heavily on their dodging ability to survive in combat. Their low hitpoints and poor resistances make them especially vulnerable to magical attacks and poison, though on the flipside, they can also race back to villages and heal quickly. This category includes the poison-wielding Orcish Assassin, the skirmishing Fencer and [[ExactlyWhatItSaysOnTheTin Saurian Skirmisher]], the life-draining Ghost, the backstabbing Thief, and the simply irritating Footpad.
* Ivan and Sheba, both of ''VideoGame/GoldenSun'', are very much fragile speedsters, lacking in health but having a high speed. Since that only affects turn order, which doesn't amount to much, they're also blessed with a high amount of Psynergy Points, meaning they can both rain down their spells with impunity.
* ''VideoGame/NoMoreHeroes'' actually has a Fragile Speedster as a ''Boss'': [[spoiler:Jeane]] has remarkably low health for a boss, but can counter your grabs, dodge pretty much all of your attacks, and moves incredibly fast.
* ''VideoGame/EveOnline'':
** Frigates and especially interceptors use their speed as the primary form of defense against larger ships: larger ships have massive cannons, but the guns are so big they can't track small, fast-moving opponents. Most larger ships will therefore rely on smaller ships to offer "point" defense. That being said, if one of those massive cannons is able to hit a frigate or interceptor, they'll only need one hit.
** When they were first introduced, Titans played like this despite being the durable ships in the game on paper. The problem was that Titans are so big that it's almost impossible for ships to miss them, and although durable on paper, they could not withstand the combined fire of a fleet for very long. However Titans also couldn't be warp scrambled and could just leave whenever they wanted. Hence Titan Pilots used to [[HitAndRunTactics just warp in, deploy their doomsday, and immediately warp out]]. To rectify this all of the Titans' stats were re-balanced to turn it into the MightyGlacier and prevented Titans from warping until ten minutes after they doomsday.
* In multiplayer ''VideoGame/MassEffect3'', the Drell Adept and Vanguard fit this role; they are incredibly fast, but they have weaker barriers than any other class.
** The M-44 Hammerhead tank skirts the edge between this and GlassCannon - it's fitted with a really powerful gun and is very nimble, but bursts into flames if the bad guys so much as look at it funny.
* In ''VideoGame/StarWarsBattlefront 2'', on space maps, each faction has an Interceptor-type fighter that is much faster than the normal fighters, the bombers, or the shuttles but dies with a single missile hit. On the ground there are [=STAPs=] and speeder bikes, and the Republic and Imperial special jet pack troops combine this with GlassCannon.
* The Ordos Raiders of ''DuneII''. Faster than regular Trikes at the cost of armor, making them the fastest and weakest vehicle in the game.
* ''VideoGame/CommandAndConquer'': This is the NOD faction's primary shtick. They may not hit too hard, may not endure too much punishment, but damn, they're fast. Fast and up to their ears in cloaking technology, enabling them to ideally strike from virtually every angle.
%% ** Red Alert has this fall to the Allied Nations for the Red Alert 1 and 2, though the second game splits this trait with the Empire of the Rising Sun.
** Generals gives the role to the GLA. Their units, unable to stand in a straight fight against China or the US, are built for hit and run attacks until they can be upgraded.
* ''Franchise/SonicTheHedgehog''.
** Damn, that blue ball of fur can run fast, but he's pretty much toast without those rings he relies on. Without them, he becomes a OneHitPointWonder. He is upgraded to LightningBruiser when given [[CutscenePowerToTheMax cutscene time]]. ''VideoGame/SonicGenerations'' takes Sonic's status as this and a GlassCannon even further with the "[[AwesomeButImpractical Endless Boost]]" skill, which gives him a never ending boost gauge, but also turns him into a OneHitPointWonder.
* The X-29 as depicted in ''VideoGame/AceCombat'' games has tended to fit this archetype, with incredible acceleration and max speed but taking hits poorly. Its standard missiles aren't weaker than other planes', though. The [[MyNaymeIs Cariburn]] also fits this, since a single missile hit can take the damage meter up to 51% even on Normal. Its standard missiles also aren't weaker than normal, and it blends with GlassCannon as it can equip [[{{Roboteching}} QA]][[GameBreaker AMs]].
* ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' introduces the F-15 [[MeaningfulName Streak Eagle]] and its rival P-42 experimental Flanker. Both aircraft exaggerate this trope by being able to ''outclimb a Saturn V rocket'', but literally carry no armor nor weapons at all. Not even paint! Needless to say, they're considered by the fanbase to be [[JokeCharacter joke characters]].
* The Viera race from ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2''. They are usually the fastest race and their strength ranges from medium to pretty strong. However, their HP is not so hot so a few strong hits can quickly down a Viera unit.
* The Red Gazelle from ''VideoGame/FZero'' definately qualifies. Incredibly fast, but... you might want to do your best to stay away from anyone who might be feeling aggressive.
** Twin Noritta is by far the smallest vehicle in the series at just 780 kg. It accelerates like no one's business, but it can be put down by even a glancing hit. If it ends up in the middle of a pack of other racers, it is in for a world of hurt.
* ''Franchise/MegaMan''
** Another example of a boss that would qualify would be Quick Man from ''VideoGame/MegaMan2''. He certainly lives up to his name, but happens to be one of the robot masters that takes double damage from the Mega-Buster (for reference, Metal Man, the guy mocked for being weak to it, takes half the damage Quick Man does), and is weak to two separate weapons (the Crash Bombs and Time Stopper) instead of the usual one.
** Slash Man from ''VideoGame/MegaMan7'' fits under this trope as well. Small, speedy, two weaknesses (Freeze Cracker and Scorch Wheel/Burning Wheel).
* Your ship in the ''VideoGame/AfterBurner'' series. You can go full throttle and give Franchise/{{Sonic|TheHedgehog}} a run for his money, yet one hit from a missile (except in ''Climax'') will cause you to spectacularly blow up.
* Anyone who eats a Mini Mushroom from the ''Franchise/SuperMarioBros'' series. You can run faster and jump higher, but you also become a OneHitPointWonder.
* ''VideoGame/TimeSplitters'': From the second game onward the game has a couple of basic stat distributions for it's characters. The Monkey is the fastest and weakest, having 20 out of 20 for agility and 4 out of 20 for stamina.
* The A-Wing and V-Wing in ''VideoGame/RogueSquadron'' are the fastest ships in the game, but have the durability of paper.
** Add to that the eponymous TIE Fighters from the game of the same name. Fast and maneuverable, but a single laser blast is likely to cripple your flimsy little craft, and a second is almost guaranteed to turn it to scrap. TIE Bombers fare a little better, but it isn't until the TIE Advanced that the TIE series of ships (not counting the sluggish Assault Gunboat) can actually take a bit of a beating.
* ''[[Franchise/JakAndDaxter Jak X]]'': about half the available cars are built for speed over durability, but the ones that most exemplify the Fragile Speedster approach to combat racing are the [[strike:Mayfly]] Firebat and the Havoc [[strike:A4]] V12. While going really fast in a racing game would usually be a good thing, there are plenty of weapons dotted around the tracks and you can be killed by brushing against a wall, meaning that a high velocity often only serves to put you in front of someone's machine guns.
* ''VideoGame/AssassinsCreedII'' has both thieves and Agile-type guards. They can keep up with Ezio doing LeParkour - normal guards can freerun too but can't keep up - but aren't that resilient or powerful. Even early-game normal guards can do a number on thieves if you don't help them. "Agiles" are the only guards fast enough to actually catch up to Ezio in a straight, unobstructed run on flat terrain, but all [[CounterAttack counter kills]] are [[OneHitKill immediately lethal]] against them, and unlike regular guards they can be tired out by the player constantly attacking them.
* Horses in ''VideoGame/RedDeadRedemption'' can outrun any predator in the game, and for good reason. Taking even a nibble while riding one will send you falling faster than you can draw a gun, ''[[QuickDraw and that's fast]]''.
* The Virus in ''VideoGame/{{Pandemic}} 2''. Its fast evolution and high infectivity make it the quickest disease to play, but it's the most fragile and highly susceptible to the environment and drugs.
* ''Franchise/StarCraft'' has a number of these:
** Terran Vultures are ''the'' fastest units in the game and are great at harassment and scouting, but aren't very durable and do little damage against anything that isn't a basic-tier unit or worker. With Spider Mines, they can outmanoeuvre and trap units that would otherwise destroy them in a straight fight, but they generally tend to be relegated into a supporting role or forgotten altogether once the enemy starts fielding large numbers of ranged units.
-->--''"Vulture Hover Bikes...they were fast, light and highly maneuverable and gave their riders about as much protection as a paper hat.""''
** Zerglings are very weak but very fast early game melee units that can be used in a ZergRush to go for an early win. They get a bit trickier to use as each side unlocks stronger units.
* ''VideoGame/TransformersWarForCybertron'' has Fragile Speedsters in the form of the Scout (car) and Scientist (jet) classes. While the Scouts are the smallest, the Scientists are the fastest, have the greatest mobility due to flying over most obstacles ... and they have the tiniest health bars. Luckily, this also means they're really good at getting away from their opponents.
* Fei-Yen, the fastest virtuaroid and a GenkiGirl in ''VideoGame/VirtualOn'', has very fragile armor and weak attack until she activates her [[LimitBreak panic mode]].
* The "paper" form of your ball in ''VideoGame/{{Ballance}}'' fits this trope: it it very fast and light (sometimes too much - it can accidentally fly off rails), and can use the [[VentPhysics fans]] to propel itself upwards, but it cannot push anything out of its way or be used to operate buttons, levers etc.
* In ''Franchise/{{Disgaea}}'', the thief classes can steal equipment, induce any status effect, run very far, and even steal ATK, DEF, or any other stat the opponent has what have you, but most of them do terrible damage even with guns and bows, their forte, and typically don't take more than just a couple hits if you're lucky. Thieves can even be a whole 1000 levels higher than a warrior, and the warrior will beat the thief like there's no difference.
* Compared to other games, Samus in ''VideoGame/MetroidOtherM'' feels like this with the odd recovery system where you need to stand still to charge up to recover at low health. This means that you can't heal most of the time. And she is very fast and can do ninja like dodges. In Hard mode, you are restricted to just 99 health, and so many attacks can OHKO you if you get hit, making her even more fragile. Samus can literally tear through rooms lategame at high speed.
* ''VideoGame/{{Vindictus}}'' character Lann is a fast [[DualWield dual-wielder]] with almost no armor, who relies on his dodge skill to avoid attacks; starting out well into the GlassCannon end of the spectrum, and easily the most fragile character at low levels. He can develop the ability to wear heavier armor at higher levels; but his low [=HP=] and defense keep him a Fragile Speedster, although still more resilient than [[SquishyWizard the mage Evie]]. With the right skill build, he can become a LightningBruiser at very high levels.
* ''VideoGame/VandalHearts II'' has perhaps one of the purest examples of this in the form of a unique piece of light armor called L-mach; any character wearing it has their Movement increased by 30 and thus can cross an entire map in one or two turns... [[OneHitPointWonder but their max health is reduced to ONE]].
* The ''VideoGame/SengokuBasara'' series has characters like Uesugi Kenshin, Fuuma Kotaro and Ishida Mitsunari. All of them have very high movement speed and attack speed and are good at stun-locking opponents (and in Kotaro's case the ability to combo infinitely in the air), but below-average attack, defense and HP values and end up in trouble if their opponents get on the offensive.
** Kotaro's cameo in the anime also showcases this: He spends most of his fight with Takeda Shingen {{Flash Step}}ping around the arena and wearing down Shingen's block, until a single well-placed punch sends him flying.
* ''VideoGame/DungeonCrawl'': The spriggan race plays this trope straight, with extremely high movement speed, very low hitpoints and mostly abysmal weapon proficiencies. Some builds though, especially Spriggan Berserkers focused on short blades, can possess some serious damage output, being more of a GlassCannon and way too often relying on DeathOfAThousandCuts.
* Repede in ''VideoGame/TalesOfVesperia''. His defense and HP are somewhat lower then some other members of the party, but has an ability that increases his movement speed in battle, and other abilities that activate when he makes use of Free Run, which make him excellent for HitAndRunTactics. He can still hold his own in a head-on fight in the hands of a skilled player, though.
* ''VideoGame/BattlestarGalacticaOnline'': Strikes can run rings around the other two classes of starships and outrun them easily in a straight chase, but deal little damage and die in a handful of hits if a [[MightyGlacier Line]] manages to hit them. Interceptor-types within their classes have the least HP and the most mobility while having the least number of weapon mounts, at least until you get to Lines whose Interceptors have the most mounts, even exceeding the [[MightyGlacier Assaults.]]
* Boney and Salsa in ''VideoGame/{{Mother 3}}''. Both of them are speedy animals (a dog and a monkey, respectively) with okay attack power (lousy attack power in Salsa's case), poor defenses, and low HP.
* In ''VideoGame/{{Syndicate}}'' (2012), according to his infobank entry, Agent Tatsuo's augmentations are focused on speed at the expense of defense and regeneration.
* K.O the mouse in VideoGame/LittleSamson'' is the fastest character in the game and also the best climber. But he has the smallest health bar, dying in one or two hits without upgrades.
* Kaede in ''VideoGame/DuelSaviorDestiny'' is extremely fast, good at cancels and very easy to combo with, but even when blocking she tends to take quite a bit of damage.
* Catwoman in ''VideoGame/BatmanArkhamCity''. Compared to the boys, she has much less health but is far faster (Though Nightwing may be faster in some areas). She also has limited options in combat (3 tools max), causing her to be much more reliant on dodging.
* The ninja in ''VideoGame/{{N}}''. Fast enough to outrun missiles on a straightaway, but a OneHitpointWonder that can be killed by anything.
* The sports car in ''VideoGame/ZombieDriver''; it has little armor and doesn't plow through zombies very well, but goes like a Corvette on nitrous.
* Every ''VideoGame/{{Homeworld}}'' game starts you up with scout fighters that are ridiculously fast, but start popping like balloons as soon as someone directs an anti-fighter weapon in their general direction. ''Cataclysm'' starts out like this, but it doesn't take long for the weak fighters to gain the ability to combine into more powerful (and actually useful) corvettes, and near the end of the game they get upgraded to full LightningBruiser status.
* With the Small Frame trait in ''VideoGame/FalloutNewVegas'', the Courier's Agility is increased, but their limbs are more easily crippled.
* In ''VideoGame/GuildWars2'', Thieves are often forced into combat-heavy situations with less-than-adequate defense, and very few defensive skills at their disposal. Instead, they rely on an awful lot of dodge-rolling, turning invisible, [[FlashStep Shadow Stepping]], crippling their enemy while using speed boosts, and just generally being a pain in the ass. With some builds that emphasize offense in addition to their ability to BackStab ForMassiveDamage, they often straddle the line between this trope and GlassCannon territory.
* Klaus von Lichtenheim in ''VideoGame/ExitFate'' has the highest speed stat of all playable characters in the game, often making him capable of taking multiple actions before the enemy even gets one. But since he's in fact a cat, he can't equip armor and has very bad defense.
* In the ''Videogame/MechWarrior'' series, Light mechs are very agile, accelerate quickly, and offer very small profiles. They also have very little armor and generally weak weapons. Taken UpToEleven with the Solitaire in ''Mechwarrior Living Legends'', a mech with armor so thin that it can lose an arm from bumping into a tree too hard. On the other hand, it's the fastest ground asset in the entire game and carries a [[GlassCannon honking huge gun]] on its shoulder (or more accurately, ''is'' its shoulder). [[PoweredArmor Battlearmor]] in ''Living Legends'' is actually quite slow and can only survive a couple shots from most weapons, but make up for it by being the most agile asset in the game - it can sprint around, and jump jet in any direction, allowing a good battlearmor player to [[PersonalSpaceInvader jump onto enemy battlemechs]] and [[SnipingTheCockpit kill the pilot]].
* In ''VideoGame/DevilSurvivor2'' Fumi, Joe and Hinako all get very high Agility but aside from that they develop Magic or Strength predominantly, meaning they really can't take a hit.
* Robots in ''Mutant League Hockey'' are faster but less resilient than skeletons or trolls (on teams at or around the same rating, at least. According to the game's [[AllThereInTheManual manual]], the all-robot Turbo Techies consist of the sole exception to this rule, GIL-9000, and a bunch of copies based on his blueprints; their frailty is explained by the use of inferior materials in their construction. The robot teams tend to suffer a lot of casualties in games against violent teams, especially [[MightyGlacier troll]]-heavy ones.
** This is also true in ''Mutant League Football''. In fact, they're the fastest and most fragile of ''five'' races in that game. Also, robot receivers and running backs are't sturdy enough to break most tackles, so they go down pretty fast when hit and can't break out of coverage. This means that, yes, troll-dominated defenses spell trouble for them. They also don't get many kills except on dirty plays.
* ''[[Videogame/BattleZone1998 BattleZone II: Combat Commander]]'''s ISDF "Jackal" Mortar Bike is an extremely fragile, extremely fast HoverTank that sits as far away as possible while shelling the enemy with mortars. Prior to the unofficial 1.3 update, it was so fast that it ''broke the game's netcode''.
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[[folder:Web Comics]]
* Robin, from ''Webcomic/ItsWalky'' and ''Webcomic/{{Shortpacked}}'', could probably create a sonic boom if she felt like it. She's only physically fragile compared to super-strong people like Sal or Beef, though, but her main vulnerability is her emotional and mental stability... Hence, still fragile, just in a different way.
* Dot Dash from ''Webcomic/EverydayHeroes'' can punch her opponent [[http://www.webcomicsnation.com/eddurd/everydayheroes/series.php?view=single&ID=87772 multiple times]] before he even knows she's there. However, she can be knocked down if caught [[http://www.webcomicsnation.com/eddurd/everydayheroes/series.php?view=single&ID=88846 off-balance]].
* ''WarcraftIII'': The Night Elf Archer is the weakest of all basic units (in the original, they barely had more HP than a WorkerUnit). However, they have the ability to catch a ride on a Hippogryph, allowing them to fly off much faster than walking, and dealing the same damage.
** Most flyers in the game tend to be this, going down very quickly to even a few ranged units.
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[[folder:Web Original]]
* ''Literature/WhateleyUniverse'': Scrambler, [[strike:Quickie]] Go-Go, Accelerator, and -- what the heck, most of the speedsters at [[SuperheroSchool Whateley Academy]]. Hyper actually broke a couple of his own fingers punching a 'brick' in the eye as he ran past at about a hundred miles an hour.
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[[folder:Western Animation]]
* Más y Menos of ''WesternAnimation/TeenTitans.'' Also Kid Flash. It takes a while for Jinx and Rouge to catch him, but when they do they find him very easy to hurt.
* ''WesternAnimation/AvatarTheLastAirbender'':
** Aang, until [[MasterOfAll he learns earthbending]]. In general, airbending is the Fragile Speedster to earthbendings MightyGlacier, focusing on agility and tactics but with no defensive abilities to speak of.
** Azula seems to fall under this as well. Usually, she's too quick for the protagonists but on the few occasions they manage to land a blow, she gets knocked back pretty hard.
* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] He ''is'' super fast, but while he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is his cousin. Impulse being faster than Kid Flash means that he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong."
* ''WesternAnimation/TronUprising'': In comparison to more well-trained programs like Tesler and Paige, Beck is this, faster and more agile than both, but far less resilient and with less punching power. In comparison to the [[{{Mooks}} normal Programs]], he's a LightningBruiser. Acknowledged by Pavel in "Price of Power". He boasts that he was always stronger and smarter than the Renegade, but with the UpgradeArtifact he is faster, too.
* ''WesternAnimation/SymBionicTitan'': Ilana's mech Corus is this. As well the Mutraddi in "Under the Three Moons."
* ''WesternAnimation/Transformers'': Swoop is the smallest and fastest of the Dinobots and the only one capable of flight in every version. While the rest of them are heavily armored and mostly invulnerable in their dinosaur modes, Swoop is still very vulnerable to enemy fire when transformed in his Pteranodon form.
[[/folder]]

[[folder:Real Life]]
* [[http://en.wikipedia.org/wiki/Jackie_Fisher,_1st_Baron_Fisher Admiral Sir John Fisher]] is famous for saying "speed is armor," and was a proponent of battlecruisers, which were warships as heavily armed as a battleship, but with armor no more than that of a cruiser. The resultant trade-off in armor made them faster than the battleships of their day, but in turn made them vulnerable to just about anything better-armed than a cruiser. The British concept of high-speed and heavy firepower never really panned out though, and was invalidated both in practice and by advances in technology. To give an example of how flawed the concept was, the British lost ''three'' battlecruisers during the Battle of Jutland. Since battlecruisers equaled full-sized battleships in terms of cost, crew, and size, this is not to be taken lightly. The fact that their battleship-like armament almost invariably left admirals tempted to bring them into the main fleets for some extra firepower did not help at all, as it guaranteed they'd be facing ships with guns big enough to punch through their armor with ease.
** The most fragile of all were the [[http://en.wikipedia.org/wiki/Courageous-class_battlecruiser Courageous-class battlecruisers]], also known rather aptly as "large light cruisers". Even faster than most battlecruisers with a top speed of 32 knots, their armor was almost nonexistent (while most battlecruisers had protection on par with an armored cruiser, the Courageous-class were [[ExactlyWhatItSaysOnTheTin armored like the smaller light cruisers]]. Having proved to be quite useless in World War I, [[http://en.wikipedia.org/wiki/Courageous-class_aircraft_carrier all three were converted into aircraft carriers]].
** Italian WorldWarII warships were designed in a similar way, sacrificing armour for increased speed. [[GenreSavvy As they had seen what had happened to the British battlecruisers, they were designed for a completely different use]]: cruisers would engage the immediately smaller class of enemy warship of the French fleet, matching their speed to chase them down while using their superior firepower to sink them, while destroyers would use their superior speed to either make hit-and-run attacks on convoys in spite of the escorts or try and torpedo enemy battleships while dodging their counterfire that would have quickly crippled or killed a conventionally armoured destroyer anyway ([[GenreSavvy battleships, on the other hand, were well armoured, as their main job was still engaging enemy battleships]]). [[CripplingOverspecialization While theorically good enough to deal with the French fleet, the more aggressive, versatile and carried-supported Royal Navy was something the Italian Navy could not face]].
* Cheetahs. They're the weakest of the big cats and they have to eat quickly because of their inability to defend their kills from other carnivores, but they're the fastest land animal alive. In fact, they're so lightly built that they have difficulty pulling down a prey animal that's standing still, so they use their speed itself as a weapon: they intentionally startle antelopes into running at top speed, overtake them, and trip them.
* Russian blues, and some other meek breeds of house cats who just want to get along with the world, are lightweight, relatively delicate and ill-suited for the harsh environment outside. As a result, any fight-happy street-smart tomcat would beat the stuffing out of a Russian blue with ease... if it could catch it. They're so fast that the main reason their owners are discouraged from letting them outside isn't that other cats will wallop them - it's that if they feel threatened they'll bolt so quickly they might easily find themselves in unknown territory and might not know how to come back home.
* Skirmishers. Traditionally, these were specialist foot soldiers or horsemen tasked with conducting reconnaissance and disrupting the enemy without being drawn into combat with them, which necessitated a comparatively high degree of mobility and the ability to strike enemy with minimal risk of retaliation. As such, they tended to be lightly armored at best, and operated in smaller groups than most other formations. While such troops were able to move around more freely than otherwise and presented a smaller target to the enemy, it also meant that they tended to be outnumbered and would generally lose a straight fight.
* Many super fast cars. Fast yes, but be wary if you crash.
** Racing cars in general are ''extremely'' delicate and fragile - even sturdy looking {{NASCAR}} stock cars' bodywork can be shredded by a blown out tire - except when it comes to the driver's safety zone. In Formula One cars the monocoque 'survival cell' is made of stabilized carbon and steel and is basically indestructible, even at ridiculous speeds. In {{NASCAR}} and other touring and rally cars the driver is encased in a solid roll cage. The peripheral parts however, like suspension or wings, will break if they come into ''any'' kind of force acting ''in the wrong direction''. The front wings and suspension especially can withstand huge loads pressing down on them but are so delicate in a forward facing collision that almost every driver had at least once a race ruined because they touched something they shouldn't have touched. Like the back of another car. This is partly for performance reasons as lighter cars will be faster, but also for safety as the peripheral parts will dissipate the forces of the impact away from the driver.
** By contrast ''any'' road-legal car (with the exception of some really high-end supercars) going faster than about 80 mph is subject to this trope; no crumple zone or airbag could possible dissipate that amount of energy, and weight considerations (which is why trucks are safer) aren't quite as relevant when you're hitting a solid object, which is usually what happens.
** The Classic Mini was designed as a very small car before anyone thought of crumple zones; the engineers thus stressed giving the car the best possible handling ability in order to give the driver the tools to avoid crashing under the widest possible range of circumstances.
** The [[http://en.wikipedia.org/wiki/Caterham_Cars#Superlight_R500 Caterham R500]], it has no doors, no roof, no air bags, practically nothing in the way of any sort of safety features. That said, it has a power to weight ratio of 500 BHP per ton, can out-accelerate a Ferarri Enzo, the fastest road legal Ferrari ever made, and on a track it can beat the Bugatti Veyron, the fastest production car ever made. Because it's essentially an engine strapped to the bare minimum of parts to classify a vehicle as a car it can accelerate like mad and since it's so light a driver can wait until the last concieveable moment to start braking before a turn. Not bad for a car that's barely been changed since 1957.
** Any racing car designed by [[FormulaOne Colin Chapman]]. Drivers who raced his Lotus-cars in their prime said that while they are incredibly fast and light, they are also mobile death traps. Many drivers, sadly, [[CriticalExistenceFailure fell victim to his creations]]. He is still regarded as one of the greatest, if not the greatest, innovator in F1 design though.
** The 2010 Red Bull cars designed by Adrian Newey. They dominated the latter half of the season but suffered many mechanical failures. Averted in 2011 when the Red Bulls rarely suffered any mechanical failures and their [[TheAce #1 driver]] Sebastian Vettel dominated the championship.
* Boffer {{LARP}} players usually know at least one [[ExactlyWhatItSaysOnTheTin Skinny Fast Kid]]. They're usually male, between the age of 16 and 25, and a new enough player that they can't deal or take much damage. Even a low level NPC could take them out, if they could just catch them. If a Skinny Fast Kid decides to play a NPC, beware. There is a story about Russian [[Creator/JRRTolkien Tolkien]]-based yearly {{LARP}}, ''Hobbit Games''. One year they had a rule that players without armor have 1 HP, armor with [[RealLife RL]] protection gives +1 HP, historically accurate (therefore heavy) armor gives more HP bonus. At one point one camp needed to send a messenger to allied camp a few kilometers away through enemy territory. On a hot summer day. The messenger decided to run unarmed and wearing only swimming trunks. Nobody managed to catch him.
* The American-built F-104 Starfighter was a supersonic fighter aircraft that was, among other things, slightly faster than the F-16 Fighting Falcon, cheaper than the F-5E Tiger II, and better armed than the Soviet Su-15 Flagon. It was a Mach 2 capable interceptor, and was a pants-browning terror to fly. Its high speed, low cost, and moderate firepower came at the expense of protection and the ability to actually ''control'' the damned thing. It was notoriously easy to damage or crash a Starfighter, even when you weren't trying. Heaven help you when the enemy wanted a turn to actually ''try''. This led to a record of safety issues (most notably, the forward edges of the wings were so thin and razor-sharp that they were actually ''hurting unwary ground crews'') and many less-than-flattering nicknames like "The Missile with a Man in it," "The Widow Maker," "Tent Peg" (''Erdnagel''), or most evocatively, "The Lawn Dart."
* The [=MiG=]-25 "Foxbat" is the fastest armed aircraft ''ever'', with a high flight ceiling and a fairly fast rate of climb as well; all of these characteristics are highly desirable for interceptor aircraft in order to quickly gain height and keep up with high-altitude reconnaissance aircraft and bombers. However, it's practically useless in a dogfight against other fighters, as it has no internal gun and can't turn very quickly. Also qualifies as fragile outside of combat because its engines had to be frequently replaced. It was typically operated no faster than Mach 2.5 - its airspeed indicator was redlined at Mach 2.85 - but it was capable of flying at Mach 3.2. The particular aircraft that was observed at this speed ''destroyed its engines in flight.''
* The American SR-71 Blackbird is an even more extreme example. The fastest manned, air-breathing vehicle ever, but completely unarmed. It leaks fuel like a sieve when it's on the runway--which fuel, by the way, was so exotic it was used as coolant--but it ''has to'' as it heats up so much in flight due to the speed that it needs a loose fit to compensate for the expansion. It fits this trope even more once you consider its primary defense from enemy fire--it outran it. With a cruising speed of a little over Mach 3 (about as fast as a bullet and faster than most missiles at the time of its design) and with a service ceiling of roughly 25 km (80,000 feet), it relied on no armor what so ever.\\
\\
When targeted by enemy fire, most pilots begin to maneuver, twist and turn, and launch a volley of countermeasures to avoid the incoming projectiles; the Blackbird pilots instead responded by simply accelerating to a point that no aircraft could catch them, no shell could strike them, and no missile could go fast enough to challenge them. Having an especially low (for the time) radar cross section was just overkill. Of course, being an unarmed strategic scout that was not weighed down by weapons helped--it was built to do nothing but fly fast and take pictures[[note]]The SR-71 was originally designed to launch ''drones'', serving as a launch platform for early [=UAVs=], until it was realized that the SR-71 could go ''higher'' than the drones, fly ''faster'', and were much easier to recover.[[/note]], which meant it could specialize in its roles quite well.
* The North American P-51 Mustang used by the American and British air forces in UsefulNotes/WorldWarII was one of the fastest piston-engined fighters of the war and ''the'' longest-ranged with a single engine, but was very vulnerable to enemy fire. Most inline-engined aircraft in general were relatively frail compared to radial-engined planes (although the [[MightyGlacier Il-2 Sturmovik]] of [[VideoGame/IL2Sturmovik flight sim fame]] was a major exception, earning nicknames like "Concrete Plane" and "Flying Tank") due to their liquid cooling, but the Mustang's radiators and coolant lines were particularly vulnerable, making ''any'' hit forward of the cockpit a potential OneHitKill.
** The infamous Japanese [=A6M=] Zero was even more fragile due to its total lack of armor or even [[ShootTheFuelTank self-sealing fuel tanks]], but its strength was more ArtfulDodging than pure speed--it was actually quite slow by 1943, able to easily outfly American [[MightyGlacier Hellcats]] and [[LightningBruiser Corsairs]] but unable to outrun them and thus very vulnerable to high-speed power dives.
** The German Me-163 Komet, also from [=WW2=], was this. It was a rocket-propelled interceptor aircraft designed to kill bombers and capable of speeds close to the speed of sound. In fact, it was ''too'' fast - often zooming by the slow-moving bombers before the pilots could line up a shot. Its frame was made of wood, and its light construction made it very vulnerable to enemy fire, relying almost totally on its blistering speed for defense. There was even a risk of the plane disintegrating on landing, though it was hardly helped by the fact that its landing gear consisted of a single skid.
* WWII American tank destroyers in general (excepting the M36, which had fairly respectable forward armor), the M18 Hellcat in particular. The Hellcat clocked in at 60mph (97km/h) on road, making it the fastest armored fighting vehicle of the war, used a long-barreled version of the 76mm gun used by the Sherman... and had only 5 to 25 millimeters (0.2 to 1 inch(es)) of armor depending on location.
** Modern wheeled tank destroyers too. They have the heavy gun of a MBT and superior speed (the ''slower'' has a speed of 85 kph (53 mph)), but have paper-thin armour (the Italian B1 Centauro 120 mm and B1 Centauro II, the two with the best armour, can only resist guns up to 40mm caliber, and only from the front arc).
* Among bicycle models, road bikes fit this trope the best. They generally consist of a rigid and lightweight aluminum frame, to best optimize speed; they also have large, skinny tires with flat treads and high puncture resistance, and typically utilize multiple gear speeds and a derailleur to make steep inclines manageable. However, the amount of emphasis placed on making the bike fast sacrifices much of the comfort, and road bikes are completely useless for off-road cycling.
** Really high-performance road bikes have carbon fiber frames. While this makes them ''very'' lightweight and fast (not to mention eye-wateringly expensive), carbon fiber lacks the relative pliability of metal. If subjected to strong enough forces a carbon fiber frame will snap and instantly make the bicycle unridable. And because it can't be welded or bent back into shape, the entire frame needs to be replaced.
* Motorcycles have a superior power-to-weight ratio compared to automobiles, allowing even an average bike to outclass an exotic sports car in acceleration and, in some cases, top speed. However, they are also considered one of the most unsafe modes of transportation on the road today because of the risk of being easily thrown off by one of the millions of drivers operating 2+ ton cars, trucks, and vans.
* [[http://en.wikipedia.org/wiki/Technical_%28vehicle%29 Technicals]] are made of this trope. Being nothing more than simple pickup trucks with light weaponry (sometimes not even ''that'' light; some technicals are large pickups or even flatbed trucks with light tank turrets or howitzers mounted on the back) attached to the back they can't deal or take much damage compared to heavier armed and armored targets. However in comparison they're much quicker and maneuverable, and capable of hitting targets and getting out of the line of fire quicker than others may be able to properly respond.
[[/folder]]

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