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%%[[caption-width-right:316:Sure they're fragile, but it's the razor sharp edges you need to watch out for.]]

->''"All the world will be your enemy, O Prince with a Thousand Enemies. And if they catch you, they will kill you. But first, they must catch you."''
-->-- '''Frith''' to '''El-ahrairah''', ''Literature/WatershipDown''

The Fragile Speedster is fast. If you blink, they're not there anymore. They appear, strike, and vanish in the blink of an eye. Nine times out of ten, their occupation is a [[LoveableRogue thief]], a {{ninja}}, or some other type of TheSneakyGuy or [[TokenGirl a]] [[SheFu girl.]]

Still, being fast has its downsides -- what you gain in mobility, you lose in durability. After all, it's hard to keep up that kind of speed when your armor is weighing you down. As a result, the Fragile Speedster is often forced to rely on dodging abilities to avoid getting struck in the first place, and if they do take a hit, down they go.

A Fragile Speedster often relies on HitAndRunTactics or ConfusionFu to gain an advantage over slower foes. They tend to have a [[SpeedBlitz quick attack speed]] (and thus possibly a [[DeathOfAThousandCuts high]] [[SpamAttack attack rate]]). If the character makes up for a lack of durability by using speed as a way of evading attacks, they may even function similarly to a StoneWall via a tactic referred to as being a "Blink Tank", although overlap with GlassCannon is more common.

Though exaggerated in fiction, this trope has some basis in RealLife. Armor is heavy.

They tend to play as SkillGateCharacters in video games, especially fighting games, where they tend to lend themselves to ButtonMashing. However, they just as often dominate the tier lists -- having poor defense doesn't mean diddly-squat if you never get hit. Racing games often have a variant where the lighter vehicles have high acceleration and turning, but have a less powerful engine, lower top speed, and are also generally much easier for other racers to knock off the track in collisions due to their low mass.

Often overlaps with GlassCannon, creating an archetype that's fast and powerful but can't take a hit. Contrast MightyGlacier, who sacrifices speed for strength. Heavy characters can sometimes turn into Fragile Speedsters via ShedArmorGainSpeed. Contrast the LightningBruiser, who is fast and powerful without any loss to durability.

A form of CompetitiveBalance.


[[folder:Anime And Manga]]
%%* ''LightNovel/AccelWorld'''s Chrome Falcon's potential lies entirely in a single ability, whereas otherwise his Duel Avatar is very weak. In this case, said ability is a pseudo-teleport/FlashStep ability.
* ''[[Anime/KidouTenshiAngelicLayer Angelic Layer]]'': Hikaru, Athena, and most of the Angels. It's never explained ''why'' so many people choose to construct Angels this way, but possibly it's to emulate TheChampion Athena. Also possible is the fact that every heavyweight angel except for Shirahime looks absolutely hideous and unnatural. Case in point: Vasquez.
* In ''Manga/AttackOnTitan'':
** The Anti-Titan troops use an advanced system of ropes and grapples to gracefully BuildingSwing around, and being teenagers, they're quite light on their feet as well. However, they're teenagers going up against [[OurGiantsAreBigger giants]], so if a Titan manages to get a solid hit on one, or God forbid actually get a hold of one... [[LudicrousGibs Goodnight]] [[EatenAlive Vienna]].
** By Titan standards, [[spoiler: Ymir's Titan form]] is smaller, faster and more acrobatic than normal Titans, but when caught out goes down quickly.
* ''Manga/{{Berserk}}''
** Casca, while not the ''physically'' strongest of the Band of the Hawk, is still capable of taking out mooks twice her size thanks to her agility. She can easily be deemed the acrobat of the Hawks, since [[SheFu she does some crazy flips]] and always lands on her feet [[spoiler:[[GoMadFromTheRevelation even after she goes crazy from the Eclipse]]]], but when she does get hit, she goes down. Casca is the opposite of her LightningBruiser lover Guts and MightyGlacier comrade Pippin.
** After acquiring the wind cloak and sword from Flora, Serpico can run, jump, and even fly, but he has very little defense against physical attacks- when a troll hits him in the side with a spiked mace, he's down for at least two days.
** Isidro, being a child, is a fragile speedster by default. He wants to be as strong and tough as Guts, but Guts advises him to use his speed and small size to his advantage instead, advice which Isidro grudgingly takes. While still not the most competent fighter ever, Isidro is still alive after numerous battles with demonic monsters, which [[CrapsackWorld in this series]] is a feat in and of itself.
* In ''Manga/Brave10'', Kamanosuke is one of the fastest Braves, but he's not tough.
* Lessar from ''LightNovel/ACertainMagicalIndex'' is fast but hasn't really shown herself to be too durable. Her job during normal missions is basically to run around as a scout and gain accurate information.
* ''Anime/DarkerThanBlack'': Poor, poor Burger-Kun from the 2nd season. Super speed with none of the RequiredSecondaryPowers [[spoiler: His opponent makes it rain, which at his speed, immediately turns into buckshot. Makes you wonder what his plan was since he didn't carry a weapon of any sort and using his fists would destroy his own arm]].
* Franchise/{{Digimon}} often has this dynamic:
** In ''Anime/DigimonFrontier'', Zoe's evolutions cannot take a hit. They are also the fastest, at least until Takuya and Koji reach other evolutionary levels. They also have martial arts skills to make up for their low physical stats, meaning they double as WeakButSkilled.
* Kyabe in ''Anime/DragonBallSuper'' is very fast and can pack a punch that can knock Vegeta back, but tires easily and seems to have a hard time against Vegeta's more brutish fighting style. One gut-punch from a Super Saiyan Blue Vegeta knocks him out entirely.
* ''Anime/EurekaSeven'' - The ''Alleluia'' IFO from the [[Anime/EurekaSevenAO sequel]] is very quick and agile, but its armor and armament aren't worth a damn, as it was designed primarily as a EAW/EW platform. It plays the role of spotter for ''[[MightyGlacier Kyrie]]''.
* ''Manga/{{Eyeshield 21}}'':
** Sena was very fast before the series began to avoid getting beat up by bigger kids. Hiruma recruits him to become the runningback for the football team, promising that if he was fast enough, he wouldn't get tackled. Later in the series, [[{{Aversion}} Sena toughens up defensively, enough to shake off linebackers trying to tackle him.]]
** Panther is not as fragile as Sena, but he can be taken down relatively easily... provided you can even come close to touching him.
** Of Teikoku Taka and Karin. Taka could freaking fly and, presumably, finish the 40-yard dash in less than 5 seconds, but when compared to Yamato, he seemed to be (relatively) frail. Karin is a fragile girl with good quaterback ability, but she couldn't take a hit.
* ''Manga/FullmetalAlchemist'' has Wrath, who is ''horrifically'' fast and agile, more than any character in the series aside from [[spoiler:[[LightningBruiser Sloth the Indolent]]]], [[DodgeTheBullet dodging bullets]] left and right and casually slipping past every defense to slice his enemies to pieces. Unlike the other [[ArtificialHuman Homonculi]] he lacks any special defensive power [[spoiler:even a HealingFactor]], but he doesn't need one.
%%* Sagara Sousuke's fighting style from ''LightNovel/FullMetalPanic'' is effective by [[CombatPragmatist fighting dirty against his opponents.]] In the first season's finale, he manages to [[spoiler: win the fight between him and Gauron by attacking Gauron so rapidly and repeatedly that Gauron is unable to concentrate on using the lambda driver (at least, for an extended period)]]. And in the physical fistfight with a muscled terrorist, he managed to beat the guy by speedily kneeing him and tasering him.
* ''Franchise/{{Gundam}}'':
** The [[http://gundam.wikia.com/wiki/MS-18E_K%C3%A4mpfer Kampfer]], a Zeon commando-strike mobile suit from ''Anime/MobileSuitGundam0080WarInThePocket''. Lightning fast and well armed, the Kampfer is demonstrably able to outrun mobile suits and destroy a team of six Federation {{Elite Mook}}s. It even manages to demolish the Alex's resilient Chobham Armor. Unfortunately, it buys this speed and firepower at a high price--no armor of its own to speak of. It is torn to pieces by a single burst from the Alex's 90mm Gatling cannon.
** The Correl, a mobile suit from ''Anime/AfterWarGundamX'', is a HumongousMecha example of the trope. It's so delicate that it can't use any weapons other than a beam knife, but it's so fast that it can inflict DeathOfAThousandCuts on most enemy mobile suits it fights, and it nearly totals Garrod's Gundam. The downside is that it doesn't have any armor either, and Garrod destroys it by using a Gundam's weakest weapon: ''vulcans''.
** From ''Anime/MobileSuitGundam00'', Union and AEU mobile suits are known to be fast and fragile. Graham Aker souped up his Overflag and GN Flag. By stripping the armor from the suit and installing progressively larger engines, Graham was able to increase his Flag's performance to the point where it was a match for the Gundams in terms of speed and maneuverability, if not armor (not that armor really mattered, as even heavily-armored suits get shredded by Gundams). The GN Flag was the logical conclusion of this process having ''no'' armor, one beam sword as a weapon, and a freaking ''Gundam'' engine rammed into the back. Yes, Graham stuck a Gundam engine into a {{Mook|s}} suit. Needless to say the result practically has SuperSpeed, at the cost of absolutely no defense.
** This really applies to many of the Mook MS, particularly in ''[[Anime/MobileSuitGundamMSIGLOO MS IGLOO]]''. Despite being 60-ton armored giants, Zaku are actually pretty vulnerable to attack by missile-equipped infantry and tanks due to poor situational awareness (like what tank crews have to deal with in real life, also being an 18 meter tall robot just makes you easier to hit). Due to this, the survival of most Mobile Suits seems to hinge around [[DodgeTheBullet dodging cannon fire and missiles]] despite them being gigantic robots that dwarf all the weapon systems shooting at them.
** The Earth Forces' Windams in ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' combine this with DeathFromAbove. They're fragile and blow up with alarming frequency, but are armed with beam rifles (thus all but guaranteeing one-hit KO's), and can fly, giving them a massive advantage over ZAFT's slower, earthbound ZAKU's.
** Astray from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and their successor [[TransformingMecha Murasame]] from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' is even more fragile speedster than their Alliance counterpart, Daggers and Windams. Notably, Murasame is even more of a GlassCannon than any other grunt mech in this verse and could go toe to toe with Gundams since they pack immense firepower for a MechaMook. There's a reason their armor is called Foaming Metal though...
** The Eternal is a ship variant. It's the fastest spaceship in the series and can outrun every other type of ship. However it can't even take on a single Zaft mook ship by itself and win, as opposed to Archangel and its many weapons. Instead it's reliant on its mobile suits to protect it, and it's specifically designed to support and deploy the Freedom and the Justice, two of the most powerful mobile suits in the series.
** Most of the Mobile Suits from ''Anime/MobileSuitZetaGundam'' trade on not getting hit instead of tanking shots, due to the growing prevalence of beam weapons in the storyline. The epitome of this is probably the Hyaku Shiki, Quattro's distinctive gold mobile suit. Incredibly high speed, good firepower, but very easily damaged due to the fact that it weapons layout omits a shield.
* ''Manga/HajimeNoIppo''
** Itagaki Manabu's skills are graphed in the manga, where only his speed is truly outstanding.
%%** Ichiro Miyata used to be this before gaining his [[SignatureMove Jolt Counter]].
** Saeki Takuma relies on his extremely high speed and reflexes to win fights; a few punches from Ippo were enough to take him down. He, Manabu, and Karasawa Takuzou were even considered the fastest boxers in Japan (Miyata wasn't in the running because he was focused on being the fastest ''[[ToBeAMaster IN THE WORLD]]''), aptly named "Speed Kings" and fought for who was truly worthy of the title. [[spoiler: Itagaki won in the end.]]
* ''Franchise/LyricalNanoha''
** Fate's Sonic Form allows her to move at SuperSpeed at all times, but at the cost of defense. Her opponents always note that, in that form, one hit is all it'll take to kill her. What they usually fail to note is that to land a single hit on Fate, you have to move ''faster'' than her--[[FastestThingAlive and no living canon character so far has even come close to that]]. [[spoiler:Except Erio, once, while she was distracted and, as shown in [[Manga/MagicalRecordLyricalNanohaForce Force]], Fate seems to have gotten even faster since then.]]
%%** Erio from ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', although not to the same extent as Fate. Like Signum, he is a Belkan knight that have inherently stronger defense than their mage counterpart.
** Chantez from ''[[Manga/MagicalGirlLyricalNanohaViVid ViVid]]'' has SuperSpeed as her personal skill. However, her defense are very weak compared to her speed.
** Micaiah from ''[=ViVid=]'' has a Barrier Jacket (or Knight Clothing) called Storm Armor, which is designed to give her immense speed but low defense. Due to her extremely strong sword attacks, Micaiah is specialized as a fast sweeper, but her low defense became a lethal disadvantage against LightningBruiser Miura, who has melee versions of Nanoha's [[ThereIsNoKillLikeOverkill Starlight Breaker]].
** The Numbers Tre, Nove and Deed are very fast and strong. Tre has [[SuperSpeed Ride Impulse]] as her Inherent Skill and can compete with Fate's speed, Nove is faster than LightningBruiser Subaru, and Deed is shown using {{Flash Step}}s. However, like most Numbers, they have weak defenses.
** Vivio lost most of her power in the GrandFinale of ''[=StrikerS=]''. She has ''much'' weaker defense, but she's still very fast and her Counter Hitter skill allows her to strike immediately back, even if she can't dodge an attack. Thanks to her training, she has improved her defense skills, but if she miscalculates the opponent's attacks or misses the timing, Vivio will get a lot of damage.
* Using Magia Erebea in ''Manga/MahouSenseiNegima'' allows one to gain various buffs by absorbing various spell types. Fire, for example, increases offensive power an incredible amount and defense a reasonable amount but leaves the user [[MightyGlacier a bit too slow]] to be an effective threat. Lightning, however, gives great speed but only so-so offense and truly pitiful defense. The most potent form seen allows [[spoiler:Negi to pinball Rakan around the stadium,]] but does no meaningful damage. The lack of defense can be partially compensated for with [[spoiler:the intangibility granted by an upgraded form of the ability]] but one good counter is devastating.
* In ''Manga/{{Naruto}}'', Haku, the first speedster of the series couldn't take one punch from either Naruto or Sasuke despite his high speed.
* ''Manga/OnePiece'':
** Kuro can move too fast to see; so fast, that apparently even ''he'' can't see who he's attacking. Once Luffy manages to catch him, however, the fight is over rather quickly.
** Sugar of the Donquixote Pirates is very quick, able to use her powers against the several attacking Tontatta dwarves (who are too fast to be seen by regular humans). But when [[spoiler: she was defeated ''twice'' by Usopp]], only one hit was needed.
* In ''Manga/PopcornAvatar'', Lisa observes that Kurando has "no toughness" when using the Deva's wind powers.
* ''Anime/PsychoPass'':[[BigBad Shogo Makashima]]. Makishima is fast and strong enough to fight and defeat an admittedly-wounded [[MightyGlacier Shinya]], in addition to previously quickly and easily taking down three armed thugs, but [[JackofAllStats Akane]] knocks him out with a single surprise helmet-strike to the back of the head.
* ''Anime/RanpoKitanGameOfLaplace'': Akechi uses speed to startle his enemies before he attacks with his karate skills but breaks bones after hitting tougher and older opponents.
* In ''Manga/TokyoGhoul'', this is the defining characteristic of Ukaku Ghouls. Their wing-like kagune gives them incredible speed and mobility, as well as a long-ranged projectile attack. However, they are noted for their poor stamina and cannot typically handle a drawn-out battle or physical punishment.
* In ''Manga/VinlandSaga'', Thorfinn son of Thors is a ChildSoldier who specializes in dagger fighting and assassination. As a result of his small size and training he's extremely fast and agile and tends to kill most opponents by getting inside their reach as they attack him, but his light weight also means that any hits he takes, he takes ''hard''.
* ''Manga/YuYuHakusho'': Hiei is capable of [[SpamAttack delivering 20 sword strikes in the blink of an eye]]. This is in a world of demons and martial artists where most are at or barely above realistic speeds. The only problems are that he can't take a hit and that in a few rare cases, his sword simply won't cut them. Almost every fight he's involved in is a CurbStompBattle, the only question is which side of the curb stomping he's on.

[[folder:Comic Books]]
* All the speedsters in ''ComicBook/TheFlash'' (DC Comics). Depending on the Writer, the Speed Force, and the day of the week, the Flash can be taken out with a well-timed punch from an average woman because their endurance is simply that of a normal peak-level athlete. When his RequiredSecondaryPowers are working properly, Flash is more of a LightningBruiser; able to deal incredible damage and take it, too.
* Pietro Maximoff alias ''ComicBook/{{Quicksilver}}'' from ''Comicbook/XMen''. He may be able to break the sound barrier and deliver punches at the speed of light, but if a Tank ''does'' manage to land a hit, he's usually down and out. Depending on the writer, he might be presented as more of a LightningBruiser having taken some serious damage on multiple occasions, which logically should be the case all the time, as a body that can withstand the stress of traveling at the speeds he regularly hits [[RequiredSecondaryPowers should be immensely durable]]. This trope definitely applies for Quicksilver in ''X-Men Evolution''. Getting hit ''once'' by ''any'' attack (regardless of its strength) usually sent this guy down for the count.
* The titular character of the ''Franchise/SpiderMan'' multimedia franchise is [[MadeOfIron much sturdier than the average non-powered civilian]], but compared to most of the villains he fights against and heroes he pals around with, he's a lightweight. His fighting style is all about using his speed and reflexes (and his SpiderSense giving him a few crucial seconds' warning of incoming attacks) to dodge around and make hit-and-run attacks--not to mention [[DeadpanSnarker constantly running his mouth]] to [[IShallTauntYou annoy opponents and break their concentration]].
* In ''ComicBook/SinCity'', Kevin is fast but fragile, compared to MightyGlacier Marv. Marv has to handcuff himself to Kevin to land a single punch, but it knocks Kevin out cold.
* Lille Skutt, the small white rabbit from the Swedish comic ''ComicBook/{{Bamse}}'', is extremely fast, but also extremely small and fragile. He's ''very'' aware of this, and as a result [[LovableCoward is afraid of most things that move and quite a few things that don't.]]
* The speedster interns at the main law firm of ''ComicBook/SheHulk'' have a clause in their contracts that requires their employers to provide hazard pay if circumstances require them to fight, because they do not have combat training and any injuries they suffer could result in accelerated blood loss.
* Although SuperSpeed isn't part of her power set, Comicbook/{{X 23}} is this in comparison to Comicbook/{{Wolverine}}. She's faster, more agile, and more acrobatic, frequently utilizing CombatParkour to dodge enemies and bring her [[ArmedLegs foot claws]] into play. However because only her claws are bonded with adamantium she's much more vulnerable to being disabled by broken bones or severed limbs, and a clean HeadShot can put her down until she heals. Laura therefore relies mainly on just plain ''not getting hit'' in a fight, though she's [[Comicbook/AllNewWolverine recently]] taken to wearing an armored costume to help make up for her lack of durability. She does also ''heal'' faster, as well.

* In the Buffy/Stargate Crossover fic ''FanFic/AllYourBaseAreBelongToHer'', Dawn's extreme mobility is derived via Teleportation, but in all other respects she's still a slender, untrained, and definitely non-athletic girl who is in serious trouble if anyone manages to land a solid hit.
%%* In ''FanFic/ATeachersGlory'', rather than being TheAce, Haku is portrayed as this. His AnIcePerson BarrierWarrior abilities help, but he's still in trouble when enemies get in close.
* ''{{FanFic/Vapors}}'' has Aiko Uzumaki, who can take a hit if she has to, but ends up injured relatively often. However, she uses her size and speed to avoid most hits, which goes UpToEleven when she learns [[TeleportSpam Hiraishin]].
* ''FanFic/AceCombatEquestriaChronicles'' has Quick Chaser, who can easily outmaneuver slower opponents, but may get crippled if his wings are as much as scratched by a bullet.
* ''Fanfic/CyclesUponCycles'': The Piranha buggy. Based on the Hellion frame, it's fast but lightly armored. It has enough room for an armored Marine and his gun or his shield, but not both, so if they have to bail out for whatever reason, they will be relatively unprotected.
* Due to Luffy training her, in ''[[https://www.fanfiction.net/s/11568253/1/ Supernova]]'' Nami knows the three movement based Rokushiki ([[FlashStep Soru]], [[DoubleJump Geppou]], and [[RagDollPhysics Kami-e]]) well enough that she can take on the likes of Don Krieg and easily dodge every attack. However, the one attack that does land nearly takes her out of the fight due to Krieg's sheer strength.
* In the Naruto fanfic ''Fanfic/SugarPlums'' Ume is this in spades. She is wind natures and the fastest person in her class, created a jutsu that allowed her to [[DoubleJump double jump]], and uses a [[IaijutsuPractioner quick draw sword style]]. She is also physically the smallest member of her class and has abnormally low chakra for a shinobi that makes her much more vunerable to harm the longer a fight goes on. Which lends to why she has a quick style because the moment someone turns a fight into a test of stamina she is sure to lose.
* Fanfic/SkyBladeAcademy: Kyoko is the fastest of the main cast, and her Magical Attack is also high, she lacks the bulk to be effective her own.
* ''Story/AesirCrossWars'': Azrael's speed is one of his best assets in battle, but he is usually a slightly magic oriented LightningBruiser, with good speed, a high resistance to magic opponents, and above average offensive power on both ends of the spectrum. If his opponent uses [[SquishyWizard ''physical'' attacks]], however...

* Doc Holliday in ''Film/{{Tombstone}}'' is dying of consumption and can often barely stand due to illness, but he's still damn fast on the draw.
* The main character of ''Film/WhipIt'' is the roller-derby version of a Fragile Speedster. Very fast and good at scoring points, but very tiny and easily knocked down if her opponent can catch her.
%%* Cohen in ''Film/CohenAndTate'' is a seasoned professional assassin who is near retirement. Nevertheless, he can be very quick with his pistol and usually works as an impressive marksman. His counterpart is his partner, the hitman Tate, who appears more as the [[MightyGlacier big menacing type of killer]], slower but more brutal, and with a preference for a heavy shotgun.
* For the Autobots, there 's the Arcee Sisters in ''Film/{{Transformers}}''. Particular emphasis when [[spoiler: in the final battle, one of them is easily shattered after one hit.]] The same goes for Jazz from the first movie in the series. He's even smaller than Bumblebee, fast, and agile to the point of being able to pull a ColossusClimb on Brawl, but is launched and downed by a single shot [[spoiler: then easily [[FamilyUnfriendlyDeath torn]] [[HalfTheManHeUsedToBe in half]] by Megatron.]] For the Decepticons themselves, there are also two notable examples: Frenzy and [[TheyLookLikeUsNow Alice]]. Both are comparatively very small for their kind and can as a result move very, very quickly. However, this comes with the downside that when they're actually directly hit, they go down for the fight almost as fast.
* [[MeaningfulName Dash]] from ''WesternAnimation/TheIncredibles'' is capable of outrunning damn near anything that tries an attempt on his life, but often gets knocked around like a ragdoll if he is involved in physical combat. The latter part is justified in that he's only 10 years old.
* The title character from Creator/StanLee's ''Lightspeed''. Unlike most, this speedster shows ''actual'' negative effects from his power, ranging from windburn to problems with his metabolism and heart.
* In the opening scene of ''Film/DeathRace'' (2008 remake) Frank drops his "tombstone" leaving his gas tank exposed to Joe's rack of missiles. However, Frank does have speed as an advantage and tries to finish the race. Joe blows him up on the last lap. He does however, manage to achieve a PyrrhicVictory as his burning wreckage slides over the finish line in 1st place.
* In ''Film/GodzillaVsMegaguirus'', Megaguirus is among the fastest kaiju, using her speed to outmaneuver Godzilla at every turn, but is frail and easily destroyed once Godzilla adapts to her style.
* As in the comic, Kevin of ''Film/SinCity'' is fast and hits hard, but can't take a single punch from Marv before going down.
%%* Quorra from ''Film/TronLegacy'' could certainly hold her own against the MightyGlacier Black Guards, but one good hit was all it took to send her offline. She also didn't stand a chance in hell against [[LightningBruiser Rinzler]].
* The TIE fighters in ''Franchise/StarWars'' have no shields, instead focusing on being fast, maneuverable, and [[ZergRush cheap to mass-produce]]. Their high casualty rate is [[WeHaveReserves considered acceptable]] by the Empire. The TIE Interceptor is a newer model built according to the same philosophy, which is to say it's [[UpToEleven even faster]]. The Rebel equivalent is the A-Wing, which ''does'' have shields, they're just not as strong as those of the [[JackOfAllStats X-Wing]].
** Jedi tend to favor these, with many of their personal ships lacking even shields and focusing heavily on speed. This is because, thanks to being Jedi, they can push the capabilities of the ship to its limits; shields are dead weight when you can basically dodge rain.
* ''Film/PacificRim'': Raiju is the fastest {{Kaiju}} on record, moving so quick it can barely be seen by the good guys. But the moment it charges head on it gets ripped in half, compared to other kaiju that can survive getting stabbed in the head or a nuclear detonation.
* In ''Film/{{Godzilla 2014}}'', the male MUTO, thanks to flight and its relatively small size, is able to employ hit-and-run tactics against Godzilla but goes down instantly when Godzilla manages to get a direct hit in. The female, which is flightless, is a MightyGlacier. This actually complements their separate fighting styles, allowing the two to work together well enough to gain the advantage against Godzilla: While the male is distracting Godzilla, it allows the much bigger and stronger female to attack Godzilla from behind. When Godzilla reacts to this and begins to overpower the female, the male flies around and attacks Godzilla again from behind, distracting him and repeating the cycle.
* The ''[[UsefulNotes/StockDinosaursTrueDinosaurs Gallimimus]]'' from ''Film/JurassicPark''; they are among the fastest dinosaurs in the park, but lack any other defenses against predators and as such are easily killed by the ''TyrannosaurusRex'' (who is a LightningBruiser). Similarly the ''[[RaptorAttack Velociraptors]]'' are speedy killers towards similarly sized prey, but anything bigger than them are perfectly capable of taking them down (the aforementioned ''T. rex'' and [[spoiler:the ''Indominus rex'']] from [[Film/JurassicWorld the fourth film]]).
* ''Film/XMenFilmSeries'': Quicksilver is specifically the GlassCannon variety. In ''Film/XMenDaysOfFuturePast'', he only has to tap the Pentagon guards lightly with his fingers in BulletTime to cause them to knock themselves unconscious. In ''Film/XMenApocalypse'', he uses his SuperSpeed against En Sabah Nur, and the latter is flying through the air when Quicksilver is punching him. However, Maximoff's great advantage is nullified after [[spoiler:Apocalypse traps his foot into the ground and breaks his leg]]. In the vicious hands of the god-like mutant, Peter is as fragile as a toy.
* Franchise/MarvelCinematicUniverse
** When Pietro Maximoff (Quicksilver) appears in ''Film/AvengersAgeOfUltron'', he's the only character with superspeed, but even [[BadassNormal no-powers Clint]] can knock him out in one punch. [[spoiler: He's also the last one to die in the battle.]]
** Sam Wilson/The Falcon is a BadassNormal type fragile speedster. In the air he's fast enough to serve as a blink tank against [[spoiler:the full firepower of a Helicarrier, at one point being the ''only'' person drawing their fire while Cap and his other allies are occupied elsewhere]], but tends to suffer when forced into close-quarters combat without his wings.
* ''Film/RobRoy'': Archibald Cunningham is a shrimpy fop who gets tossed on his ass whenever someone gets his hands on him. On the other hand, he's a MasterSwordsman who makes sport of his opponents by running circles around them.
* Prince Nuada from ''Film/{{Hellboy}} II: The Golden Army''. While much faster and more agile than the titular character, he suffers from a condition akin to hemophilia that leads to him having to dodge rather than tank Hellboy's attacks.

* [[ActionGirl Amara]] in ''Literature/CodexAlera'', whose [[BlowYouAway primary abilities]] give her BulletTime SuperSpeed, but who doesn't have much in the way of earth- or metalcrafting to let her ignore damage she takes. In fact, the lack of RequiredSecondaryPowers limits just how fast windcrafters can move without injury. Tavi nearly liquefied his arm at one point.
* [=LACs=] in ''Literature/HonorHarrington'' have very high acceleration, but they're dead meat to anything that actually manages to hit them.
* Unlike his fellow MainCharacters, Fletcher Renn in ''Literature/SkulduggeryPleasant'' has virtually no combat training or ability whatsoever, and his only asset in a fight is his teleportation. He will go down from one solid punch, but as long as he keeps moving, he can hit his opponent again and again from every angle until they drop.
* ''Literature/DaughterOfTheLioness'': Aly herself is a highly acrobatic KnifeNut like her dad (who is more of a LightningBruiser), but she's not as hardy as her mother the knight and doesn't take being hit hard as well.
* ''Literature/TheHungerGames'': Rue can move through the treetops like Spider-Man, but is far too small and physically frail to face anyone in a one-on-one fight.

[[folder:Live Action TV]]
* The final season of ''Series/BlakesSeven'' replaces the [[CoolStarship Liberator]] ("the most powerful fighting ship in the galaxy") with Scorpio (a nearly defenseless freighter whose experimental stardrive makes it the ''fastest'' ship in the galaxy.)
* ''Series/DeadliestWarrior'': The two African warriors, the Zande and [[HistoricalDomainCharacter Shaka Zulu]], go into battle with no armour whatsoever, and their rawhide shields which offer very little protection. However their very light weapons, superb stamina and experience as hunters and fighters on the plains make catching and killing them quite difficult.
* ''Series/GameOfThrones'':
** Several duels hinge on the CompetitiveBalance between this trope and MightyGlacier, most notably the Viper (unarmored Fragile Speedster) vs. the Mountain (heavily-armored, freakishly strong MightyGlacier, at least in comparison to the Viper; compared to most knights he's not even all that slow).
** The overall battle doctrine of the Dornish people, though not to the extent of the Dothraki (who wear no armor at all). A knight would cook inside of heavy steel plate armor in the hot deserts of Dorne, so Dornish tactics opt for lighter leather or copper armor, and rely more on speed and agility. This is a real-life principle about armies fighting in arid regions: Saladin's armies in the Crusades similarly had lighter armor and similarly had to rely more on speed and agility.
** Justified with Arya Stark, as she's a young girl. Arya's very light on her feet and quick with her sword, but a blow from someone bigger will often leave her incapacitated. The Hound has stunned her with one punch more than once, and this was how Polliver managed to get Needle off her.
* Mighty Mouse from ''Series/RobotWars'' is lighter than just about every other robot in the field, but is fast enough to spend entire fights running away, much to the amusement of the audience, because one hit from most of them would disable Mighty Mouse completely.
** This trope is otherwise extremely rare in combat robotics. The material properties of rubber only let a robot accelerate so quickly without the aid of downforce-enhancing fans or magnets, and the size of the arena means that the fastest robots can never actually reach their top speed in a real fight. To make matters worse, the most destructive weapon types, [[EverythingsBetterWithSpinning spinners]], tend to be difficult to avoid, with [[SpinAttack shell spinners and overhead spinners]], surrounding a robot in all directions, making it [[InstantDeathRadius ''impossible'' to hit them without getting hit yourself.]] For this reason, fast robots tend to have either a powerful FixedForwardFacingWeapon (which must also be fairly durable [[RequiredSecondaryPowers to avoid destroying itself]]) or a [[LuckilyMyShieldWillProtectMe heavily-armored front wedge or plow]], even if the [[AttackItsWeakPoint rest of the chassis is lightly armored.]]
* Degra's ship is this on ''Series/StarTrekEnterprise''. It's the fastest Xindi ship, but it's small with sub-par weapons and armor.
* The titular CoolStarship of ''Series/TheOrville''. As a mid-level explorer, it's stated that she's not as powerful as a heavy cruiser, and she tends to take considerable damage if she's hit, but she can literally fly circles around a Krill destroyer courtesy of AcePilot Malloy (a maneuver he calls "hugging the donkey").

[[folder:Professional Wrestling]]
* Cruiserweights are usually a fair bit smaller than heavyweights and capable of many faster and more acrobatic stunts and moves. However, most of them will be beaten with just a couple of power moves by a big guy. The real-life fragility of the cruiserweights is what led WWE to eventually end their cruiserweight division, as the frequent injuries made booking and having enough talent in the division too much of a headache.
* The Amazing Red is perhaps one of the fastest people in the ring and can perform many moves in an instant. However due to his size, all it really takes is one hit to knock him out even against fellow cruiserweights and X Division wrestlers.
* Zip Zap, who wrestles in All-Star Championship Wrestling, boasts to be the fastest man alive. Unfortunately for him, wrestling is a contact sport that requires usually requires prolonged contact, if you want a pin or a submission and the relative fragility of his 5'7 frame becomes apparent when a larger wrestler manages to grab him.

[[folder:Tabletop Games]]
* Speedsters are one of the major build types in the ''[[TabletopGame/{{Champions}} HERO System]]'' -- one of the sourcebooks was even called The Ultimate Speedster. They can be very powerful-- a high speed stat is very powerful in the game, and certain builds can give them damage outputs that even dwarf that of the MightyGlacier-- but they tend to be {{Glass Cannon}}s.
* ''TabletopGame/DungeonsAndDragons''
** Elves. High Dexterity, meaning they move faster and dodge more easily, is countered by reduced Constitution, which renders them far less resilient than a human of the same class and level.
** Classes such as Thieves and Assassins emphasize speed and Dexterity, doing their damage with bonuses from flanking and sneak attacks rather than large weapons and high Strength. Under the right conditions, they can dish out much more damage than a Fighter, but cannot wear heavy armor and receive fewer hitpoints per level.
** The quickling, an evil fey creature, is a monster version: very few hit points and an extremely short lifespan, but capable of giving the Flash some serious competition in a sprint. Don't even bother rolling initiative for this one.
* ''TabletopGame/{{Warhammer 40000}}'':
** Eldar are fast and fragile, but more specialized than weak, their unit are extremely effective in the right place. This trope applies more to their basic troops and vehicles; while HQ and Elite units, especially [[MightyGlacier Wraithguard and the Wraithlord]], are considerably more resilient.
** The 5th Edition update pushes Dark Eldar well into the fragile speedster / GlassCannon end of the spectrum, giving them even more powerful offensive capability at the cost of significantly reduced survivability.
** Eldar Harlequins are also masters of fragile speedster combat, relying heavily on speed, agility, and stealth to compensate for their almost complete lack of armor.
** The Tau tend to rely heavily on mobility to cover their frailness in close combat, though their primary emphasis is on picking their enemies apart with superior firepower.
** Tyranid Genestealers combine this with GlassCannon. They can cover a tremendous distance per turn and have excellent initiative and weapon skill stats, comparable to a lot of the Eldar and Dark Eldar's close combat specialists. Once they get in melee, they can deliver a massive amount of rending high-strength attacks that kill enemy units extremely quickly. Of course, their poor armor save means that they can be easily shot to pieces, and their high points cost ensure that any player must be careful with them.
** Ork Warbuggies and Trukks are among the game's flimsiest vehicles, but they make up for it in speed, while also packing a decent punch for their size and being mercifully cheap.
** The Raider ship class in ''TabletopGame/RogueTrader'' is this with a pinch of GlassCannon. The fastest and most maneuverable ship class by a fairly significant amount, it also packs a decent amount of forward-facing firepower and an excellent turning radius compared to heavier ship classes. However, Raider-class ships have only average armor and the smallest health pools of any ship in the game, so if they're getting targeted by a larger ship's main guns, they're kind of screwed. The Raider class's biggest advantage in terms of being a FragileSpeedster is that the number of ships that can fire behind themselves without using bomber craft is ''tiny'' -- there's a grand total of ''one'' among the enormous list of standard Imperial hull types, and it's a speedy transport that thinks it's half-Raider -- and between their speed and maneuverability, Raiders have a relatively easy time staying in that back arc (and can actually outrun pretty much any non-Eldar bomber craft if they really need to).
* Light 'Mechs in ''TabletopGame/BattleTech'' tend to fall into this role; being lightweight, they can get potentially high speeds out of a relatively small engine, yet that same low weight limits how much armor and firepower they can carry, so speed (possibly augmented by jump jets) is frequently their only real protection against heavy weapons. Several entire classes of non-[=BattleMech=] units also qualify for the role: Hovercraft are pretty much the fastest type of land unit, but highly prone to finding themselves abruptly grounded and vulnerable to being pounded to pieces in short order, [=VTOLs=] are light and fast but susceptible to losing their rotor and crashing, and conventional fighters, while being really ''extremely'' fast relative to anything that usually operates on a ground map, suffer from both poor armor and the aerospace critical hit rules (short version, pretty much ''anything'' that hits such a fighter may go critical). In fact, during ground support missions any kind of fighter, including the more solid aerospace versions, qualifies because taking any damage whatsoever forces them to make a 'control roll' to avoid abruptly losing altitude and potentially imitating a lawn dart; this together with their capacity to carry quite a bit of firepower ''plus'' an external bomb load actually pushes the larger models into GlassCannon territory.
* In the starship miniatures game ''TabletopGame/FullThrust,'' the Federal Stats Europa's missile-heavy fleet strives to be {{Lightning Bruiser}}s. In practice, while their ammo lasts they're more like fast-moving {{Glass Cannon}}s, during which time they can pretty much wreck your day, ''especially'' if your ships are PointDefenseless or they (the FSE) get even a little lucky. But once their missiles are spent, they're pretty solidly this trope.
* While most TabletopGame/{{Exalted}} are {{Glass Cannon}}s, Scourge caste Infernals are inclined to be speedsters. Adorjan's charmset doesn't contain soak improvers, bonus health levels or parries (Scourges tend to avoid damage by being somewhere else), but a Scourge can reach speeds without trying that a Solar has to expend a lot of effort to hit.
* TabletopGame/WarhammerFantasy: Skinks. They're among the fastest infantry in the game, with a move score of 6 and initiative 4... but their toughness score is so low even elves consider them fragile. Ranked-up units tend to be used for flanking enemies, while the skirmishers tend to run around picking off war machines and chariots in a hail of poisonous blowdarts.
* Elves in ''TabletopGame/KingsOfWar'' have a move of 6, 50% higher than dwarf infantry, but rarely have a Defense better than 4+, meaning that any hit will hurt them half the time.
* TIE Fighters in ''TabletopGame/XWingMiniatures'' aren't very manoeuvrable, have only three hull points each, and lack shields. However, they are capable of blistering speeds and [[ZergRush they're cheap]] - you can buy two Academy Pilots for the price of the most basic [[Film/TheForceAwakens T-70 X-wing]]. Interceptors are even faster thanks to the Boost action, and are much more agile with a ridiculous amount of green on the dial, but are no more durable than a basic TIE Fighter. On the Rebel side, A-Wings are absurdly fast, having a green 5 move (most ships have that as either white or red, and many don't have it at all), but only 2 hull and shield. Scum, meanwhile, have the knife-fighting Protectorate Starfighter, which is basically a 4-hull TIE Interceptor that come with a handful of upgrades dedicated solely to point blank knife-fighting. On a tactical level, this is the idea of Arc-Dodger lists, which tend to be small, elite and fragile, but counter straightforward jousting lists by never being in their fire arcs to begin with; they fall apart against turret lists, which don't ''care'' about fire arcs.

[[folder:Video Games]]


[[folder: Beat Em Up ]]

* ''[[Videogame/AlienVsPredatorCapcom Alien vs. Predator]]'': Lt. Linn Kurosawa. In this game she is frail, has weak power, and is a sitting duck when reloading her pistol (the other characters can move while their guns cool down), but compensates by having the highest speed and has the largest move set out of the four characters.
* ''VideoGame/BattleCircuit'' has Yellow Iris categorized as a Speedy. Her speed is the fastest and so are her hits, but she is also the one with the second least amount health (Pink Ostrich beats her in that department).
* ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]'': Hannah, the party's ActionGirl, is the fastest with knives, and has the best dash, yet she can't take that many hits.
* Guy in ''VideoGame/FinalFight''. Lacking the power house strength of Haggar, nor the average power of Cody, Guy is the fastest. He can't take to many hits as even a simple mook can wittle his health bar easily to nothing.
* ''VideoGame/TheKingOfDragons'': The [[OurElvesAreDifferent Elf]]. Given the range of his arrows, vastly superior to other characters' attacks, he is in fact one of the easier character to win the game with. He cannot take that many hits though.
* ''VideoGame/KnightsOfTheRound'': Lancelot. Even when he is fully leveled up, the knight still has the lowest health out of the trio, yet is still speedier than everyone else.
* ''VideoGame/NinjaBaseballBatMan'': Twin Bats Ryno, he can hop from place to place all over the screen. Fast grabs, quick down attacks, and fast desperation attacks. With Ryno being the smallest of the four, his frame is the most sensitive to enemy attacks.
* Kurenai from ''VideoGame/SengokuSNK 3''. She has fast attacks, speed, the most combo potential, but is the weakest.
* In the ''Videogame/StreetsOfRage'' series, Blaze is this in the first game only. Her health and attack strength were weak, but she moves quicker than [[MightyGlacier Adam]] or [[JackOfAllStats Axel]], and she could throw enemies further than either of the two. Skate became the speedster in ''2'' & ''3''. Similar to Blaze, he has fast speed and attacks, but has weak strength and stamina. And unique to the second game, he is the only who could run across the screen. In the third game, everyone had a dash, but Skate's was still the quickest.
* ''VideoGame/TransformersDevastation'' has two of them, Bumblebee and Sideswipe. Bumblebee is the most agile of the characters, having a combo reset as his special ability, but is relatively frail. Sideswipe totes high speed to compensate for his low defense stat, yet he's still stronger than Bumblebee and faster than Optimus, Wheejack, and Grimlock. In addition, Sidewipe has a unique skill that allows him to reach his target almost instantly, where his close combat skills can do their work.
* Kyle from ''VideoGame/ViolentStorm''. His defense is low and his attacks are very weak, but he has lighting quick attacks, fast grabs, and can dash the fastest out of the trio.
* ''VideoGame/UndercoverCops'': Rosa Felmond. Her attack and defense is weak, and she gets knocked down easily, but makes up for it with nimble speed, fast punches, speedy grabs, and can do two different grapples that can throw enemies far.


[[folder: Fighting Game ]]

* Ninja Girl Ibuki in ''Franchise/StreetFighter'' is very fast but she has low health.
* ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes'' introduces
** Fan-favorite [[VideoGame/{{Strider}} Strider Hiryu]], who can jump on walls and {{teleport|Spam}} at the cost of low health.
** Red Venom, a special version of Venom that moves ''much'' faster than the other characters but takes more damage.
* Taokaka from ''VideoGame/BlazBlue'' is the fastest character in the game (save Fu Rin Ka Zan Bang) and she specializes at dashing at high speeds with a slash attack. But she has the lowest health next to Carl and Amane.
* ''VideoGame/SuperSmashBros'' series use "weight" as a factor when determining who is KO'd:
** [[ShedArmorGainSpeed Zero Suit Samus]] is very agile, especially in the ''Wii U/3DS'' game which gave her great recovery, but she's very light.
** Sonic is the fastest character in both games he appears in, but making full use of that speed is the only way to win with him. He can be [=KOed=] at very low percentages, which necessitates a hit-and-run strategy.
** Meta Knight, despite being known as a GameBreaker in Brawl, is this. He's very fast in both movement and attack and his multiple jumps and special attacks give him some good edgeguarding ability, decent recovery, and good KO moves. However, he's also a lightweight and able to be [=KOed=] or knocked into an irrecoverable position easily, not to mention that most of his attacks are meant to rack up damage with multiple weak hits.
* In ''VideoGame/ArtOfFighting 2'', Yuri Sakazaki was arguably the fastest character in the game with good power, however she can be easily defeated.


[[folder: Other Games ]]

* In ''VideoGame/AVirusNamedTom'', the player character can dodge those drones with extreme ease but if he's unlucky enough to get hit by one, he respawns in a corner and loses a whopping 100 energy.
* The ''VideoGame/{{X}}-Universe'' games:
** M5 class ships (scouts) go extremely fast but die with a couple blasts from a heavy fighter's cannon or a single shot from a capital ship weapon, and ships made by the Boron move fast but have weak shields. Ships made by the [[ProudWarriorRaceGuy Split]] are very fast and have pathetic shielding, though they have more firepower.
** ''X3'' has two racing ships; the slower one is easily twice as fast as the third-fastest ship in the game, and the fastest is really ''unfeasibly'' fast - you can easily smack into things if you're not very careful. Both have essentially no shielding, but nothing in the game has a realistic chance of ever managing to land a hit on either ship.
** Terran Conflict and Albion Prelude have the Teladi Kestrel and it's pirate variant, which are the two fastest armed ships in the game. The latter can only be caught by one type of missile.
* Speed class cars in ''VideoGame/BurnoutParadise'':
** The [[http://burnout.wikia.com/wiki/Krieger_Racing_WTR Krieger Racing WTR.]] The Champ Car lookalike, the last car that you unlock in the game through the "find it in Paradise City and run it into the wall" method, is easily the fastest car in the game, but if you're stupid enough to use it in a Marked Man or Road Rage event, it'll take exactly two wrecks before you lose. Compare that to the {{Mighty Glacier}}s, like the Carson Inferno Van, that can take up to a dozen hits before losing, but are slow as hell.
** The [[http://burnout.wikia.com/wiki/Carson_Extreme_Hotrod Carson Extreme Hot Rod]], even with the high strength rating, is very prone to crashed and getting VERY few drive-offs (where you crash, but aren't totaled and drive away) due to its front wheels being completely exposed, and if you lose a wheel, its an automatic totaling crash. When you're using the Boost, you'd better not even ''nudge'' a car, otherwise you wind up [[ATwinkleInTheSky Going Airborne]] with [[ChunkySalsaRule little pieces of your car flying everywhere, including your wheels]]. Doesn't help that the car introduces [[http://burnout.wikia.com/wiki/Locked_boost Locked Boost]], and the ridiculous speeds let you fly across a whole expressway bridge in one jump, [[UpToEleven something that other cars can't do with 3 jumps]].
* Helicopters from ''VideoGame/{{Prototype}}'' are the only vehicles capable of outrunning Alex Mercer, by halfway through the game; however, they can be taken down by two, ''normal'', non-musclemass enhanced flying kicks.
* In the ''Franchise/FinalFantasy'' series the Thief and Ninja classes usually wear light armor but with high Dexterity or Speed stats. Character examples include Yuffie (of ''VideoGame/FinalFantasyVII'') and Rikku (of ''VideoGame/FinalFantasyX''). In games such as ''VideoGame/FinalFantasyV'', Ninjas gain the Dual Wield ability which increases their damage dramatically, allowing them to double as {{Glass Cannon}}s.
* Due to averting HomingBoulders, ''VideoGame/TotalAnnihilation'' provides some rare RTS examples. The Scouts/Fighter jets don't have much in the way of armor, hp, or attack (the Scout jet has no attack period!), but good luck actually hitting the damn things if they're at top speed.
* ''VideoGame/{{Killer 7}}'s'' Con Smith can burn blood to run extremely fast and has the least health of any member of the Smith Syndicate.
* ''Franchise/{{Castlevania}}'':
** Grant Danasty from ''VideoGame/CastlevaniaIIIDraculasCurse'' is fast and can cling to surfaces, but takes more damage from enemy attacks than the main character.
** Similarly, Maria Renard from ''VideoGame/CastlevaniaRondoOfBlood'' moves faster than the [[FanNickname pimp-walking]] Richter, has a slide attack that allows her to [[GameBreaker tear right through the bridge part of Stage 7]], but she has even less defense than Richter, both in ''Rondo'' and ''Symphony''.
** Maxim from ''VideoGame/CastlevaniaHarmonyOfDissonance'' is faster than Juste, but has much less defense, and uses speed-based attacks.
* Several ''Franchise/{{Pokemon}}'' 'mons are faster with fewer defenses/hit-points:
** Ninjask has one of the highest speed ratings in the game, plus an ability (Speed Boost) that makes it even faster. Not surprising, it has very low base Defense and HP.
** The Speed Forme of Deoxys has the highest Speed stat in the game at an incredible 180, and average stats everywhere else. It's mostly used to set up passive damage and StandardStatusEffects, and then flee before taking too many hits. Even in Attack Form, it has virtually no Defense and most attacks will KO it in one hit.
** Accelgor, a ''ninja slug'' is ludicrously fast and has decent special attack, but its defenses are very poor.
** Electric Pokemon tend to fall under this. Electric Pokemon are basically the fastest type in the games (particuarly Electrode and Jolteon, which are in the top five of all Pokemon in terms of speed), but most of them share the same weakness: their base Defense is usually pretty low.
** Greninja is a rare Water type Fragile Speedster[=/=]GlassCannon, finally taking away Starmie's crown as the fastest Water Pokémon in the game. However, while Starmie has [[LightningBruiser respectable defenses to go with its speed and power]], Greninja is on the frail side, and can easily be done in by a well-placed Thunderbolt or Mach Punch. This is especially the case in competitive battling, where it's very popular to equip the amphibian ninja with a [[CastFromHitPoints Life Orb]].
** Alakazam is one of the most notorious examples in the game. It's incredibly fast and is capable of one-shotting many opponents with its massive Special Attack, but its HP and Defense are ridiculously low. One physical attack and it is likely to go down. Its Special Defense is pretty good, but those low HP kind of offset that.
** Mienshao is very fast and hits very hard, but has trouble taking a hit. However, it can use U-Turn combined with its ability Regenerator to help offset this by dealing damage and taking it off the field, which heals a big chunk of the damage it took. It can also use Drain Punch to life-drain opponents.
** Zoroark is very fast and can hit hard with a variety of moves, but doesn't take hits very well.
** Cryogonal is very fast, but its Defense is bottom-of-the-barrel, and its typing doesn't help.
** Gengar is very fast and has incredibly high Special Attack, but it's on the frail side.
** The [[VideoGame/PokemonSunAndMoon Ultra Beast]] Pheromosa has extraordinary Speed -- second only to Ninjask and Speed Deoxys -- and excellent Attack stats on both the physical and special sides. What's more, its Beast Boost ability further increases its speed with each KO it scores. Its defenses, naturally, are abysmal.
** Any Pokémon that learns Shell Smash can doubles their attacking stats and speed while dropping both defenses. Give it a White Herb (to re-raise the defenses) and the Pokémon hits LightningBruiser territory.
* ''VideoGame/TeamFortress2''
** The Scout class is a potent hit-and-run fighter; good scouts can wreck an enemy team, taking out key targets like medics. But scouts die. They die and they die: every other class in the game can kill scouts efficiently. Sometimes the only way to survive even seconds is to exercise some good ol' fast-movin' ConfusionFu.
** The Soldier has a weapon called the Escape Plan, which increases his speed inversely compared to how much health he has. It also causes him to take 35% more damage while it's out ''and'' it greatly decreases healing rate from Medics, meaning that its use is limited to, well, [[ExactlyWhatItSaysOnTheTin escaping]].
** Engineer's [[SentryGun Combat Mini-Sentry]] (available with the [[RobotHand Gunslinger]] equipped) manages to be one ''without actually moving''. It has less health and firepower than normal sentries and cannot be upgraded, but is very cheap to build, deploys in mere seconds, aims and shoots very quickly, and has a tiny hitbox which lets it avoid a lot of damage.
* ''Franchise/FireEmblem''
** The Thief has low hit points and low defense. However, he can steal valuable items from enemies, and he'll dodge more shots than he'll take.
** The Pegasus Knight also falls into this. They also have low hit points and defense, but stand a good chance of dodging most hits because they're light and fast. They often come equipped with Slim weapons, too, which deal little damage but almost always allow a double hit. (However, Pegasus Knights are ''very'' strong against magic, and thus make very effective {{Mage Killer}}s.)
* In the ''VideoGame/MonsterRancher'' games, the Hare and Pixie characters are rated very highly on the speed factor. However, they have low defense.
* In ''VideoGame/KnightsOfTheOldRepublic'' [[LittleMissBadass Mission Vao]] has low hit points, but a ''very'' high dexterity and skills like slicing and repair that could thin the ranks of her enemies, or stealth to sneak right past them.
%% too confusing to understand: which one is fragile, and which one is fast?
%% also -- example indentation is wrong
%%* How you tell the difference between {{Real Robot|Genre}}s and {{Super Robot|Genre}}s in ''VideoGame/SuperRobotWars'', apart from the obvious stylistic traits and attacks. A Real Robot type (especially ones from ''Anime/{{Macross}}'') will have roughly 3000 HP and almost never get hit, taking their damage in the four digits when they actually take a shot, while Super Robots will top six or seven thousand and take their triple-digit shots like, if you'll excuse the expression, Real Men.
%%** The [[Anime/{{Megazone23}} Garland]] from Destiny is the most infamous example in the whole franchise, due to D's GameBreakingBug that makes tanking impossible, makes a mech that dies from one hit but ''is never hit'' a complete monstrosity.
%%*** The Anime/{{Armored Trooper|Votoms}}s are replacing the Garland in ZII. They die in one hit but are faster than most everything else.
%%** Gundams are the original SRW Fragile Speedsters, their whole purpose in all the games (except the G Gundam characters, they usually are in the GlassCannon area) is to dodge like crazy but have paper thin armor.
* [[Anime/CrossAnge Vilkiss]] has the highest base mobility of ''VideoGame/SuperRobotWarsV'', coupled with it's special ability "Ariel Mode"[[note]]At 130 will, 40% chance to completely evade an enemy attack[[/note]] and Ange having one of the highest evasion stats in the game with a high leveled "Prevail". Unfortunately, one good solid hit and she goes down quite easily.
* ''[[Franchise/AlienVsPredator Aliens vs. Predator 2]]'' features the Runner alien, which is essentially the same as an always crouching drone, except it moves faster and is not able to sustain as much damage.
* ''VideoGame/StarControl'' likes this trope. Most of the smallest ships (and generally least expensive, though there are exceptions) can run circles around their larger counterparts, dodging incoming projectiles with impunity and generally falling apart after half a second of actually getting hit.
* Lightweights in ''VideoGame/MarioKart'' can accelerate quickly, and are excellent off-road, but are really easily knocked around by the heavier classes. If the player slows down for even a second (Red/Spiny Shells, anyone?), expect someone from behind to drive into them, sending them careening off a ledge.
* Faith of ''VideoGame/MirrorsEdge'' can't take too much in the way of subautomatic fire. Good thing she can cross a hallway, shimmy up the wall, and scoot down an airvent in the time it takes some of the enemies to turn and get a bead on her.
* Sasha from ''VideoGame/RondoOfSwords'' has great movement and terrible defense.
* The Manta from ''VideoGame/UnrealTournament2004'' and ''VideoGame/UnrealTournamentIII'' is very fast and a great choice for CarFu against enemies on foot. On the downside, it has the lowest HP of any vehicle, gets taken out by a single anti-vehicle rocket, and is easily knocked around.
* [[OurZombiesAreDifferent The Hunter infected in]] ''VideoGame/Left4Dead'' have [[JumpPhysics insane parkour skills]] allowing them to move in a blur and strike like a bolt of bad-smelling lightning. Unfortunately, they still get sent {{ragdoll|Physics}}ing with a single well-aimed shotgun blast.
* Rider of ''VisualNovel/FateStayNight'' has poor endurance and no ability to take a hit, but she's incredibly agile and very fast, making her very difficult to hit, and can fight in conditions that other Servants would have problems with, such as while speeding up the side of a skyscraper (as Saber discovers to her dismay).
* In ''VideoGame/TheBattleForWesnoth'', there are two kinds of fragile speedster: scouts, and elusive units. Scouts are strategically fast units that excel at capturing and threatening villages with their fast movement, but are not as tough or hard-hitting as main-line infantry. The other kind of fragile speedster, the elusive units, rely heavily on their dodging ability to survive in combat. Their low hitpoints and poor resistances make them especially vulnerable to magical attacks and poison, though on the flipside, they can also race back to villages and heal quickly. This category includes the poison-wielding Orcish Assassin, the skirmishing Fencer and [[ExactlyWhatItSaysOnTheTin Saurian Skirmisher]], the life-draining Ghost, the backstabbing Thief, and the simply irritating Footpad.
* Ivan and Sheba, both of ''VideoGame/GoldenSun'', are very much fragile speedsters, lacking in health but having a high speed. Since that only affects turn order, which doesn't amount to much, they're also blessed with a high amount of Psynergy Points, meaning they can both rain down their spells with impunity.
* ''VideoGame/NoMoreHeroes'' actually has a Fragile Speedster as a ''Boss'': [[spoiler:Jeane]] has remarkably low health for a boss, but can counter your grabs, dodge pretty much all of your attacks, and moves incredibly fast.
* ''VideoGame/EveOnline'':
** Frigates and especially interceptors use their speed as the primary form of defense against larger ships: larger ships have massive cannons, but the guns are so big they can't track small, fast-moving opponents. Most larger ships will therefore rely on smaller ships to offer "point" defense. That being said, if one of those massive cannons is able to hit a frigate or interceptor, they'll only need one hit.
** When they were first introduced, Titans played like this despite being the durable ships in the game on paper. The problem was that Titans are so big that it's almost impossible for ships to miss them, and although durable on paper, they could not withstand the combined fire of a fleet for very long. However Titans also couldn't be warp scrambled and could just leave whenever they wanted. Hence Titan Pilots used to [[HitAndRunTactics just warp in, deploy their doomsday, and immediately warp out]]. To rectify this all of the Titans' stats were re-balanced to turn it into the MightyGlacier and prevented Titans from warping until ten minutes after they doomsday.
* In multiplayer ''VideoGame/MassEffect3'', the Drell Adept and Vanguard fit this role; they are incredibly fast, but they have weaker barriers than any other class.
** The M-44 Hammerhead tank skirts the edge between this and GlassCannon - it's fitted with a really powerful gun and is very nimble, but bursts into flames if the bad guys so much as look at it funny.
* In ''VideoGame/StarWarsBattlefront 2'', on space maps, each faction has an Interceptor-type fighter that is much faster than the normal fighters, the bombers, or the shuttles but dies with a single missile hit. On the ground there are [=STAPs=] and speeder bikes, and the Republic and Imperial special jet pack troops combine this with GlassCannon.
* The Ordos Raiders of ''VideoGame/DuneII''. Faster than regular Trikes at the cost of armor, making them the fastest and frailest vehicle in the game.
* ''VideoGame/CommandAndConquer'':
** The NOD faction's primary shtick is speed. They may not endure too much punishment, but damn, they're fast. Fast and up to their ears in cloaking technology, enabling them to ideally strike from virtually every angle.
** Red Alert has the Allied Nations for the Red Alert 1 and 2, though the second game splits this trait with the Empire of the Rising Sun. They're faster than their competition (consisting of the Soviets and ''their'' allies) but have less HP. For instance, the Allied Mirage Tank is fast and reasonably well armed, but has low HP and goes down in a few hits. Meanwhile, the Rising Sun's Mecha-Tengu is lightning quick but lightly armored and armed--they will get ''exactly'' one pass over any target with AntiAir ability before they're taken down.
** ''Command and Conquer: Generals'' has the GLA units unable to stand in a straight fight against China or the US, but built for hit and run attacks until they can be upgraded.
* ''VideoGame/AceCombat'' game series:
** The X-29 have incredible acceleration and max speed but take hits poorly. So do its "cousins" the F-5E and F-20A in their respective games. The [[MyNaymeIs Cariburn]] is fast, but since a single missile hit can take the damage meter up to 51% even on Normal, damages easily. It blends with GlassCannon as it can equip [[{{Roboteching}} QA]][[GameBreaker AMs]].
** ''VideoGame/AceCombatAssaultHorizonLegacy'' allows players to custyomize their airplanes. The usual trade-off on equipment is that you trade off defense for speed, mobility, and/or stability. This turns you into a OneHitpointWonder on harder difficulties, but that's a staple of the series anyway.
* ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' introduces the F-15 [[MeaningfulName Streak Eagle]] and its rival P-42 experimental Flanker. Both aircraft exaggerate this trope by being able to ''outclimb a Saturn V rocket'', but literally carry no armor nor weapons at all. Not even paint! They're considered by the fanbase to be [[JokeCharacter joke characters]].
* The Viera race from ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2''. They are usually the fastest race and their strength ranges from medium to pretty strong. However, their HP is not so hot so a few strong hits can quickly down a Viera unit.
* The Red Gazelle from ''VideoGame/FZero'' definately qualifies. Incredibly fast, but... you might want to do your best to stay away from anyone who might be feeling aggressive.
** Twin Noritta is by far the smallest vehicle in the series at just 780 kg. It accelerates like no one's business, but it can be put down by even a glancing hit. If it ends up in the middle of a pack of other racers, it is in for a world of hurt.
* ''Franchise/MegaMan''
** Another example of a boss that would qualify would be Quick Man from ''VideoGame/MegaMan2''. He certainly lives up to his name, but happens to be one of the robot masters that takes double damage from the Mega-Buster (for reference, Metal Man, the guy mocked for being weak to it, takes half the damage Quick Man does), and is weak to two separate weapons (the Crash Bombs and Time Stopper) instead of the usual one.
** Slash Man from ''VideoGame/MegaMan7'' fits under this trope as well. Small, speedy, two weaknesses (Freeze Cracker and Scorch Wheel/Burning Wheel).
* Your ship in the ''VideoGame/AfterBurner'' series. You can go full throttle and give Franchise/{{Sonic|TheHedgehog}} a run for his money, yet one hit from a missile (except in ''Climax'') will cause you to spectacularly blow up.
* Anyone who eats a Mini Mushroom from the ''Franchise/SuperMarioBros'' series. You can run faster and jump higher, but you also become a OneHitPointWonder.
* ''VideoGame/TimeSplitters'': From the[[VideoGame/TimeSplitters2 second game]] onward there are a couple of basic stat distributions for it's characters. The Monkey is the fastest and frailest, having 20 out of 20 for agility and 4 out of 20 for stamina.
* The A-Wing and V-Wing in ''VideoGame/RogueSquadron'' are the fastest ships in the game, but have the durability of paper.
** Add to that the eponymous TIE Fighters from the game of the same name. Fast and maneuverable, but a single laser blast is likely to cripple your flimsy little craft, and a second is almost guaranteed to turn it to scrap. TIE Bombers fare a little better, but it isn't until the TIE Advanced that the TIE series of ships (not counting the sluggish Assault Gunboat) can actually take a bit of a beating.
* In ''VideoGame/JakXCombatRacing'', about half the available cars are built for speed over durability, but the ones that most exemplify the Fragile Speedster approach to combat racing are the [[strike:Mayfly]] Firebat and the Havoc [[strike:A4]] V12. While going really fast in a racing game would usually be a good thing, there are plenty of weapons dotted around the tracks and you can be killed by brushing against a wall, meaning that a high velocity often only serves to put you in front of someone's machine guns.
* ''VideoGame/AssassinsCreedII'' has both thieves and Agile-type guards. They can keep up with Ezio doing LeParkour - normal guards can freerun too but can't keep up - but aren't that resilient or powerful. Even early-game normal guards can do a number on thieves if you don't help them. "Agiles" are the only guards fast enough to actually catch up to Ezio in a straight, unobstructed run on flat terrain, but all [[CounterAttack counter kills]] are [[OneHitKill immediately lethal]] against them, and unlike regular guards they can be tired out by the player constantly attacking them.
* Horses in ''VideoGame/RedDeadRedemption'' can outrun any predator in the game, and for good reason. Taking even a nibble while riding one will send you falling faster than you can draw a gun, ''[[QuickDraw and that's fast]]''.
* The Virus in ''VideoGame/{{Pandemic}} 2''. Its fast evolution and high infectivity make it the quickest disease to play, but it's the most fragile and highly susceptible to the environment and drugs.
* ''VideoGame/StarCraft'' has a number of these:
** Terran Vultures are ''the'' fastest units in the game and are great at harassment and scouting, but aren't very durable and do little damage against anything that isn't a basic-tier unit or worker. With Spider Mines, they can outmanoeuvre and trap units that would otherwise destroy them in a straight fight. They generally tend to be relegated into a supporting role or used to support Siege Tanks against a Protoss Army; their attack helps kill off light-melee-infantry attacking the artillery and their mines create a nasty trap against an advancing army.
-->--''"Vulture Hover Bikes...they were fast, light and highly maneuverable and gave their riders about as much protection as a paper hat.""''
** Zerglings are very frail but very fast early game melee units that can be used in a ZergRush to go for an early win. They get a bit trickier to use as each side unlocks stronger units.
* ''VideoGame/TransformersWarForCybertron'' has Fragile Speedsters in the form of the Scout (car) and Scientist (jet) classes. While the Scouts are the smallest, the Scientists are the fastest, have the greatest mobility due to flying over most obstacles ... and they have the tiniest health bars. Luckily, this also means they're really good at getting away from their opponents.
* Fei-Yen, the fastest virtuaroid and a GenkiGirl in ''VideoGame/VirtualOn'', has very fragile armor and weak attack until she activates her [[LimitBreak panic mode]].
* The "paper" form of your ball in ''VideoGame/{{Ballance}}'' fits this trope: it it very fast and light (sometimes too much - it can accidentally fly off rails), and can use the [[VentPhysics fans]] to propel itself upwards, but it cannot push anything out of its way or be used to operate buttons, levers etc.
* In ''Franchise/{{Disgaea}}'', the thief classes can steal equipment, induce any status effect, run very far, and even steal ATK, DEF, or any other stat the opponent has what have you, but most of them do terrible damage even with guns and bows, their forte, and typically don't take more than just a couple hits if you're lucky. Thieves can even be a whole 1000 levels higher than a warrior, and the warrior will beat the thief like there's no difference.
* Compared to other games, Samus in ''VideoGame/MetroidOtherM'' feels like this with the odd recovery system where you need to stand still to charge up to recover at low health. This means that you can't heal most of the time. And she is very fast and can do ninja like dodges. In Hard mode, you are restricted to just 99 health, and so many attacks can OHKO you if you get hit, making her even more fragile. Samus can literally tear through rooms lategame at high speed.
* ''VideoGame/{{Vindictus}}'' character Lann is a fast [[DualWield dual-wielder]] with almost no armor, who relies on his dodge skill to avoid attacks; starting out well into the GlassCannon end of the spectrum, and easily the most fragile character at low levels. He can develop the ability to wear heavier armor at higher levels; but his low [=HP=] and defense keep him a Fragile Speedster, although still more resilient than [[SquishyWizard the mage Evie]]. With the right skill build, he can become a LightningBruiser at very high levels.
* ''VideoGame/VandalHearts II'' has perhaps one of the purest examples of this in the form of a unique piece of light armor called L-mach; any character wearing it has their Movement increased by 30 and thus can cross an entire map in one or two turns... [[OneHitPointWonder but their max health is reduced to ONE]].
* The ''VideoGame/SengokuBasara'' series has characters like Uesugi Kenshin, Fuuma Kotaro and Ishida Mitsunari. All of them have very high movement speed and attack speed and are good at stun-locking opponents (and in Kotaro's case the ability to combo infinitely in the air), but below-average attack, defense and HP values and end up in trouble if their opponents get on the offensive.
** Kotaro's cameo in the anime also showcases this: He spends most of his fight with Takeda Shingen {{Flash Step}}ping around the arena and wearing down Shingen's block, until a single well-placed punch sends him flying.
* ''VideoGame/DungeonCrawl'': The spriggan race plays this trope straight, with extremely high movement speed, very low hitpoints and mostly abysmal weapon proficiencies. Some builds though, especially Spriggan Berserkers focused on short blades, can possess some serious damage output, being more of a GlassCannon and way too often relying on DeathOfAThousandCuts.
* Repede in ''VideoGame/TalesOfVesperia''. His defense and HP are somewhat lower then some other members of the party, but has an ability that increases his movement speed in battle, and other abilities that activate when he makes use of Free Run, which make him excellent for HitAndRunTactics. He can still hold his own in a head-on fight in the hands of a skilled player, though.
* ''VideoGame/BattlestarGalacticaOnline'': Strikes can run rings around the other two classes of starships and outrun them easily in a straight chase, but deal little damage and die in a handful of hits if a [[MightyGlacier Line]] manages to hit them. Interceptor-types within their classes have the least HP and the most mobility while having the least number of weapon mounts, at least until you get to Lines whose Interceptors have the most mounts, even exceeding the [[MightyGlacier Assaults.]]
* ''VideoGame/KingdomOfLoathing'': Moxie-aligned classes. All four (Disco Bandit, Accordion Thief, Avatar of Sneaky Pete, and Snake Oiler) have Moxie as their dominant stat, meaning they'll almost always go first in initiative and have a much higher dodge rate than their fellow classes. In turn, they suffer in terms of both durability and damage output- low Muscle means they have poor health and damage reduction, and low Mysticality means not a lot of {{Mana}} to fuel their combat skills.
* Boney and Salsa in ''VideoGame/{{Mother 3}}''. Both of them are speedy animals (a dog and a monkey, respectively) with okay attack power (lousy attack power in Salsa's case), poor defenses, and low HP.
* In ''VideoGame/{{Syndicate}}'' (2012), according to his infobank entry, Agent Tatsuo's augmentations are focused on speed at the expense of defense and regeneration.
* K.O the mouse in VideoGame/LittleSamson'' is the fastest character in the game and also the best climber. But he has the smallest health bar, dying in one or two hits without upgrades.
* Kaede in ''VideoGame/DuelSaviorDestiny'' is extremely fast, good at cancels and very easy to combo with, but even when blocking she tends to take quite a bit of damage.
* Catwoman in ''VideoGame/BatmanArkhamCity''. Compared to the boys, she has much less health but is far faster (Though Nightwing may be faster in some areas). She also has limited options in combat (3 tools max), causing her to be much more reliant on dodging.
* The ninja in ''VideoGame/{{N}}''. Fast enough to outrun missiles on a straightaway, but a OneHitpointWonder that can be killed by anything.
* The sports car in ''VideoGame/ZombieDriver''; it has little armor and doesn't plow through zombies very well, but goes like a Corvette on nitrous.
* Every ''VideoGame/{{Homeworld}}'' game starts you up with scout fighters that are ridiculously fast, but start popping like balloons as soon as someone directs an anti-fighter weapon in their general direction. ''Cataclysm'' starts out like this, but it doesn't take long for the frail fighters to gain the ability to combine into more powerful (and actually useful) corvettes, and near the end of the game they get upgraded to full LightningBruiser status.
* With the Small Frame trait in ''VideoGame/FalloutNewVegas'', the Courier's Agility is increased, but their limbs are more easily crippled.
* In ''VideoGame/{{Fallout 4}}'', [[CanineCompanion Dogmeat]]'s Agility and Perception stats are at 14[[note]]The {{cap}} is normally 10[[/note]] and he can also run much more quickly than any other companion. However, he has 35 fewer hit points than most of the others, and of course being a dog he can only equip certain dog armors which are statistically inferior to human and super mutant armor. His relatively small hitbox does help him out, though.
* In ''VideoGame/GuildWars2'', Thieves are often forced into combat-heavy situations with less-than-adequate defense, and very few defensive skills at their disposal. Instead, they rely on an awful lot of dodge-rolling, turning invisible, [[FlashStep Shadow Stepping]], crippling their enemy while using speed boosts, and just generally being a pain in the ass. With some builds that emphasize offense in addition to their ability to BackStab for massive damage, they often straddle the line between this trope and GlassCannon territory.
* Klaus von Lichtenheim in ''VideoGame/ExitFate'' has the highest speed stat of all playable characters in the game, often making him capable of taking multiple actions before the enemy even gets one. But since he's in fact a cat, he can't equip armor and has very bad defense.
* In the ''Videogame/MechWarrior'' series, Light mechs are very agile, accelerate quickly, and offer very small profiles. They also have very little armor and generally weak weapons. Taken UpToEleven with the Solitaire in ''Mechwarrior Living Legends'', a mech with armor so thin that it can lose an arm from bumping into a tree too hard. On the other hand, it's the fastest ground asset in the entire game and carries a [[GlassCannon honking huge gun]] on its shoulder (or more accurately, ''is'' its shoulder). [[PoweredArmor Battlearmor]] in ''Living Legends'' is actually quite slow and can only survive a couple shots from most weapons, but make up for it by being the most agile asset in the game - it can sprint around, and jump jet in any direction, allowing a good battlearmor player to [[PersonalSpaceInvader jump onto enemy battlemechs]] and [[SnipingTheCockpit kill the pilot]].
* In ''VideoGame/DevilSurvivor2'' Fumi, Joe and Hinako all get very high Agility but [[GlassCannon aside from that they develop Magic or Strength predominantly]], meaning they really can't take a hit.
* Robots in ''Mutant League Hockey'' are faster but less resilient than skeletons or trolls (on teams at or around the same rating, at least). According to the game's [[AllThereInTheManual manual]], the all-robot Turbo Techies consist of the sole exception to this rule, GIL-9000, and a bunch of copies based on his blueprints; their frailty is explained by the use of inferior materials in their construction. The ''other'' all-robot team, the Bruiser Bots, are even less durable than the Techies, if only slightly. The robot teams tend to suffer a lot of casualties in games against violent or physical teams, especially [[MightyGlacier troll]]-heavy ones. They also fare poorly in actual [[HockeyFight fights]] because they can't take many hits.
** This is also true in ''Mutant League Football'', where the only robots are found on the all-robot Turbo Techies. Their receivers aren't sturdy enough to break most tackles and can struggle to get out of coverage, and their star running back is hard to bring down but has low HP. This means that, yes, troll-dominated defenses spell trouble for them. They also don't get many kills except on dirty plays. The Techies' defensive line and secondary are pretty tough, though, and they record a lot of tackles and sacks thanks to their speed.
* ''[[Videogame/BattleZone1998 BattleZone II: Combat Commander]]'''s ISDF "Jackal" Mortar Bike is an extremely fragile, extremely fast HoverTank that sits as far away as possible while shelling the enemy with mortars. Prior to the unofficial 1.3 update, it was so fast that it ''broke the game's netcode''.
* ''VideoGame/WarcraftIII'':
** The Night Elf Archer is the frailest of all basic units (in the original, they barely had more HP than a WorkerUnit). However, they have the ability to catch a ride on a Hippogryph, allowing them to fly off much faster than walking, and dealing the same damage.
** Most flyers in the game tend to be this, going down very quickly to even a few ranged units.
* The point of a dodge build in ''VideoGame/PAYDAY2''. With the right skill build, a heister can move like greased lightning and most enemy shots will just whiz harmlessly by. However, many of those skills also require a high Concealment, which is often negatively correlated with armor and weapon strength. In other words, you'll have to stick to light or even no armor and weaker weapons. Good luck killing {{Heavily Armored Mook}}s, and God forbid you actually take a hit or two, especially on higher difficulties. It's definitely not for newbies.
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', Wind-type monsters have high movement ranges but low HP.
* Fighter-archetype ships in ''VideoGame/RingRunnerFlightOfTheSages'' have poor shields, but excellent engines.
* In ''VideoGame/BattleIsle'', the rocket buggies, hitting hard but unable to take much punishment, in the first instalment they should be kept behind a line of heavier units, as their range was only two hexes, anything could close the distance in a turn. In the second instalment they gained the ability to move after firing, having some chance to reposition into a safe location.
* ''VideoGame/OneWayHeroics'' has the Adventurer and Hunter classes, who can move faster than normal when they use the Dash skill, but have poor HP and vitality stats. The Adventurer can also use the Jump skill to skip two tiles ahead, making them even more mobile.
* ''VideoGame/{{Sinjid}}: Shadow of the Warrior'':
** Shadow Ninjas and Assassins in the third game are the fastest of the available classes, but have low health.
** Assailants are very fast, making them hard to hit with any class that's not a Shadow Ninja, but they have poor physical defense. They also count as [[GlassCannon Glass Cannons]] because their attacks do damage based on speed, which is their best stat.
** The Poison Wasp is the fastest enemy faced in the Monster Portal, but isn't very sturdy.
** [[spoiler: The Anti Ninja]] is the fastest enemy in the game, making him really difficult to hit, but has non-existent defenses. He also falls into the GlassCannon trope due to his high physical strength.
* In ''VideoGame/CompanyOfHeroes'', this is the domain of all light vehicles, which encompass jeeps, half-tracks and the like. MG fire will punch through their armour and most anti-tank weapons will one-shot them, but they can easily move outside their firing arcs and flank them. The British using the Commando Support doctrine can also call in a Tetrarch, a light tank, which comes crashing in on a glider. It's capable of zipping around the map quickly and it's still more than a match for infantry and light vehicles, but it's very vulnerable to even smaller anti-tank guns, and heavier guns like the Flak 88 will one-shot it. The Russian T-70 in ''2'' is similar, being fast with decent firepower, but it's even less armoured than the Tetrarch.
* ''{{VideoGame/Neptunia}}'' video games:
** Vert (and even more so in her goddess form, Green Heart) is the [[SquishyWizard magical]] speedster of the goddesses; fast, agile, and [[GlassCannon capable of dumping tons of magic damage upon her enemies, but is usually the first to go down in the more prolonged and difficult fights.]]
** IF is a great example of this trope; while being easily one of the most fragile Makers in the ''VideoGame/{{Neptunia}}'' {{Multiverse}}, she makes up for it by having the highest movement, agility, and speed in the cast. She's so fast in fact, she can practically dodge ''every single attack thrown at her'' until, you know, you get [[RandomNumberGod unlucky.]]
* ''VideoGame/AceOnline'' has 4 playable classes, known as Gears or Air-Frames. The I-gear (or ''The Fighter'') have powerful Jet-series engines that let them have extremely fast boosted top speeds; unfortunately, much of this speed comes at the price of precious armor and shields. Special mention must also be made of their unique skill Overbooster, which makes them shoot forth at 600m/s for a few seconds, faster than any other gear. Also, their agility can be built to be so high that with the right buffs, their evade is well over 100%, and almost nothing that is a missile can hit them.
* ''VideoGame/AcesHigh'':
** The Spitfire is a quite fast and maneuverable aircraft, but it's also not particularly tough.
** On the ground, the Jeep and M-8 Greyhound, are fast and maneuverable, but only lightly-armored at best.
** Japanese aircraft in general tend to be very maneuverable, but fall apart even with light hits and rely ''heavily'' on using their maneuverability.
* ''VideoGame/AethrasChronicles'''s Chrissta has a movement of 25 (high in this work), but does not hold up well against enemy attacks.
* Cruisers in ''Ogame''. They're the fastest (war)ships of the game -only espionage probes are faster-, and are excellent against [[CannonFodder light fighters and missile launchers]]. However, they go down quickly once one can build Gauss cannons and (especially) Plasma turrets.
* The Adept class in ''VideoGame/{{Majesty}}'' is extremely quick and has a buff spell to make them even quicker. However, their initial hit points are fairly low (a few steps above SquishyWizard) and they wear light armor, so while new Adepts might patrol the settlement, don't expect them to win many battles. (In fact, they tend to flee after taking even a tiny amount of damage.)
* The end of the Genocide route in ''VideoGame/{{Undertale}}'' has [[spoiler:Sans the skeleton]], the hardest boss in the game. This boss's stats are lower than anything else you encounter, at 1 HP, 1 Defense and 1 Attack. However, actually landing a hit on them proves to be almost impossible, and while the attacks they use against you really do inflict only 1 damage apiece, they ignore MercyInvincibility, meaning that these attacks inflict 1 damage per frame—that's ''[[OhCrap 40 damage per second.]]'' They also inflict a poison-like status that ticks down at 1 damage per second. Worse still, these attacks move quickly and move in hard-to-dodge patterns, bringing this trope to its logical extreme.
%%* In ''VideoGame/GemsOfWar'', goblins tend to be this, reflected in the way all their units (except the [[AdiposeRex obese Goblin King]]) gain an extra turn after using their special attack (in effect getting the attack while still allowing you to make a regular move).
* The [[YouDirtyRat Skaven]] are this in ''VideoGame/MordheimCityOfTheDamned''. Lots of movement points, excellent climbing and jumping skills, and pretty decent in melee due to their high dodge chances. However, they have very low HP, often have to wear light armour or lose their innate mobility advantage, and have low morale to boot - Skaven are cowards and don't react well to heavy casualties. They're not exactly great at range either.
* ''VideoGame/WorldOfTanks'' generally assigns this to the Light Tank class (once you get out of the StarterEquipment level of tiers), and some Tank Destroyers. They're very agile, able to make quick zigzag turns and dodge like crazy in speeds in excess of 50 kph, but very few have any armor to speak of, and fairly low HP besides. Best exemplified by the German Lights like the Panzer I C, a teeny tiny tank that pulls 79 kph, turns at 48 degrees per second, and has only 210 hp--enough to be taken out in a single hit by the Tier 4s and 5s it will very likely encounter. Its thickest armor is 30mm, which is actually insufficient to keep it safe against some Tier ''1'' guns.
* ''VideoGame/{{Overwatch}}'' has the game's mascot, Tracer, who fulfils this trope among its lineup. She is extremely powerful at short range, has above average movement speed, and her lack of effectiveness at longer ranges is made up for through a FlashStep ability. However, she has the lowest health in the game at just 150 hit points, and so must use ambush tactics and her superior mobility to stay alive.
* The Stryder titan from ''VideoGame/{{Titanfall}}'' has the least health out of the three titans. To compensate, it has the highest move speed and can gain unlimited dashes.
* ''VideoGame/{{Evolve}}'' has the Wraith. It has the lowest health and armor of all the monsters. On the other hand, its warp ability allows it excellent horizontal and vertical mobility. On top of that, its Warp Blast can act as an extra warp in emergencies. These factors, combined with its smaller hitbox, make it excellent at hit and run tactics and horrible at direct fights.
* In ''VideoGame/{{Nectaris}}'', the CBX-1 Panther is the fastest land unit in the game. Unfortunately, being motorized infantry doesn't make its attack or defense ratings better than the infantry average, which is rather pathetic. Their most effective use is not in fighting land or air units (though they can do both) but to seize neutral factories before the other side's infantry can capture them.
* ''VideoGame/StarWarsBattlefront2015'':
** Luke Skywalker takes hits less reliably than Vader and can't block for as long, but he has the highest running speed of the Heroes, a very maneuverable jump and a dash attack that can let send him flying through enemy hoards.
** Bossk is even faster than Luke, which can be even further enhanced when using his X-Ray vision ability. This comes at the cost of being rather lackluster defense, but since his trait lets him heal for every enemy he kills, he can compensate for it.
* In ''VideoGame/WorldOfWarcraft'' besides the Rogue and [[PantheraAwesome Feral]] [[VoluntaryShapeshifting Druid]], there's the new hero class the Demon Hunter. Between DoubleJump, [[NotQuiteFlight Glide]], Fel Rush, and Vengeful Retreat they have easily the most mobility in the game. However, they wear leather armor and have almost no natural avoidance, relying almost entirely on healing themselves by consuming the souls of enemies they kill. A common saying among players is "A demon hunter dies the moment they stop moving."
* ''VideoGame/NocturneRebirth'' has several enemies/familiars that fit this trope, like the cat family. Thanks to the battle formation system, the Speed Star formation ends up turning the entire party into this trope by increasing their speed and giving them a chance at consecutive turns at the cost of defense.
* In ''VisualNovel/{{Sunrider}}'', the Phoenix has the best speed and evasion of the player-controlled [[AMechByAnyOtherName Ryders]], spending only 10 energy to move one tile when most of the other Ryders need 20 or 30, but it also has the lowest base health. It also suffers from CripplingOverspecialization since its swords and submachineguns excel at destroying enemy Ryders but are worthless against capital ships. It comes with a stealth generator that allows the Phoenix to get in an enemy’s face without being shot to pieces, and in ''Sunrider Liberation Day'' this can be upgraded to a cloaking device that prevents enemies from targeting her at all for one turn.
* In ''Franchise/TheElderScrolls'', the Redguards fit this role out of the [[HumansAreWarriors races of Men]]. Of the races of Men, they typically have the greatest natural athleticism and a preference for lighter armors which allow them to keep this advantage (and are simply more practical in their desert homeland). They are, however, typically more "fragile" physically than [[HumansAreAverage Imperials]] or [[HornyVikings Nords]] and are certainly more "fragile" magically than the [[AntiMagic Bretons]]. Those who [[MasterSwordsman excel exceptionally in swordsmanship]], their favored cultural weapon, can add the punch of a GlassCannon as well, essentially making them 2/3 of a physical Lightning Bruiser.
* ''VideoGame/{{Planetside}}'':
** The Vanu Magrider is the lightest of the three main tanks and the weakest in an open fight, but being a HoverTank lets it cross any terrain, it's amphibious, and it's the only tank that can strafe.
** In ''2'' the [[CoolPlane ESFs]] became this and DifficultButAwesome due to the prevalence of flak and G2A missiles.
** Infantry with the Agile armour option get faster running than those with Reinforced armour, but less armour points and less inventory space.
* Flank champions in ''VideoGame/{{Paladins}}'' are the fastest and mobile of the four classes and can do a lot of damage [[CloseRangeCombatant up close]], but have the lowest health of all the champions and have pitiful range. The exception is Buck, who is a LightningBruiser with more health than most champions except [[BarrierWarrior Front Line]] champs.
* A general rule in ''VideoGame/DirtyBomb'' is that the lower a mercenary's health is, the faster they go and vice versa. Standouts include Aura, Sparks, Proxy, Kira, and Aimee.
* Destroyers in ''[[VideoGame/PacificFleet Atlantic Fleet]]''. Just like their RealLife prototypes, they aren't meant to directly engage heavier enemies, lacking any armor to speak of. However, they're also the fastest ships in the game (depending on the class), with some able to go as fast as 36 knots. When facing larger ships, they can either try to run away (ships have to be at least 25,000 yards away from the nearest enemy in order to be able to flee a battle) or try to get close enough to launch broadside torpedoes, while jinking and using smoke to throw off the enemy's aim. Even a near-miss with a large enough caliber can ruin a destroyer's day.
* ''VideoGame/MonsterHunter'':
** The Sword and Shield weapon. The striking power of each hit is not great, the reach is horribly short, and the guard while at least present is nothing to write home about. The weapon does however allow for rapid strikes and running while drawn and with the often powerful elemental damage, the trusty Sword can be deceptively powerful. Subsequent games turned the Sword and Shield into a versatile JackOfAllStats, with buffed per-strike damage and the unique ability to use items while drawn as well. Which brings us to...
** Dual Swords. Even quicker attacks and a Demon mode to really unleash flurries of blows, but no guard to speak of. This weapon is pure DeathByAThousandCuts.
** Theropod bird wyverns such as the Yian Kit Ku move very fast and unpredictably, but have thin hides and don't take much to kill.
* Oxjack's set in ''VideoGame/TwentyXX'' makes you into one, compared to the other three sets (although you can load up on as many bonus health points as you can get with any of them). Tanky Armatort, power-focused Owlhawk and straight-up blaster Dracopent all have at least ''something'' that lets them restore health or improve efficiency on normal health recovery, while all Oxjack gets is a shield that comes online while dashing - but Oxjack's arm improves attack charge time, the head improves dash speed, and the legs permit air-dashing, with the SetBonus allowing three air-dashes per jump.
* ''VideoGame/TokyoMirageSessionsFE'' has Eleonora Yumizuru. She can deal a lot of damage with physical attacks due to her good Strength and critical hit rate, but she has the worst HP, defense, and resistance in the game. She can only survive in a fight because she has good evasion and some skills that reduce her chance of being targeted.
* ''VideoGame/TreasurePlanetBattleAtProcyon'':
** Imperial Torpedo Boats are the most fragile ship in the game, with only 350 HP, however they have a top speed of 40 kilometres per hours, as well as being well armed for a small ship, as they have two torpedo tubes, making them [[{{Glass Cannon}} Glass Cannons]] at the same time.
** All versions of the Sloop are relatively fast and lightly armoured, with the Procyon Sloop being the fastest, the Pirate Sloop being the best armoured, and the [[{{Tier Induced Scrappy}} Imperial Warsloop]] being the worst in both aspects.
** Gunboats, both the Procyon and Pirate versions, with the Procyon Gunboat being slightly faster at 45 kilometres per hour, compared to the Pirate Gunboat at 43 kilometres per hour, making the Procyon Gunboat the fastest ship in the game. However, they are both very fragile, with the Procyon version only having 510 HP and the Pirate version having 580 HP.

[[folder:Web Comics]]
* Robin, from ''Webcomic/ItsWalky'' and ''Webcomic/{{Shortpacked}}'', could probably create a sonic boom if she felt like it. She's only physically fragile compared to super-strong people like Sal or Beef, though, but her main vulnerability is her emotional and mental stability... Hence, still fragile, just in a different way.
* Dot Dash from ''Webcomic/EverydayHeroes'' can punch her opponent [[http://eheroes.smackjeeves.com/comics/1895747/think-fast/ multiple times]] before he even knows she's there. However, she can be knocked down if caught [[http://eheroes.smackjeeves.com/comics/1895750/follow-the-instructions/ off-balance]].
* ''Webcomic/{{Scurry}}'': Protagonist Wix is said to be the fastest of the mouse scouts. How fragile he is compared to the other mice is yet to be seen. But considering he's generally pitted against cats, he's VERY fragile.

[[folder:Web Original]]
%%* The Agile man-tank in ''Literature/BabeRuthManTankGladiator'' is the fastest and most nimble style.
* ''Literature/WhateleyUniverse'': Scrambler, [[strike:Quickie]] Go-Go, Accelerator, and -- what the heck, most of the speedsters at [[SuperheroSchool Whateley Academy]]. Hyper actually broke a couple of his own fingers punching a 'brick' in the eye as he ran past at about a hundred miles an hour.
* ''WebAnimation/{{RWBY}}'': Neon Katt of Team FNKI is one of the opponents faced by the Weiss/Yang duo in the Volume 3 Vytal Tournament. She zips around the arena on her [[RollerbladeGood rollerblades]], initially [[CurbStompBattle dominating Yang]] with hit 'n' run attacks and [[IShallTauntYou infuriating Yang with taunts]] all the while. [[spoiler:[[HoistByHisOwnPetard Unfortunately for Neon]], she eventually goes too fast for her own good and trips up, sending her crashing into a geyser and shooting up into the air. A single shot from Ember Celica is enough to put her out for the count, sending Team FNKI crashing out of the tournament and Team RWBY through to the singles round.]]
* ''Literature/{{Worm}}'': Pretty much anyone with Mover powers who isn't also a FlyingBrick or otherwise LightningBruiser, since the Mover classification covers all powers that improve one's mobility. Specific examples:
** Velocity has SuperSpeed fast enough to move in a blur, but lacks RequiredSecondaryPowers in the form of being mostly unable to interact with the outside world- during his fight with Skitter, she notes that his punches are little more than hard taps, and it only takes one blow from her to take Velocity down.
** Oni Lee is no more durable than a regular human, but his power- a combination of TeleportSpam and SelfDuplication- makes him nearly impossible to hit, especially since his clones are short-lived and feel no pain, making them eminently [[ExpendableClone expendable]].

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'':
** Aang, until [[MasterOfAll he learns earthbending]]. In general, airbending is the Fragile Speedster to earthbending's MightyGlacier, focusing on agility and tactics but with hardly any defensive abilities.
** Azula seems to fall under this as well. She's usually too quick for Team Avatar, but on the few occasions they manage to land a blow, she gets knocked back pretty hard.
* From ''WesternAnimation/TheLegendOfKorra'', [[BigBad Kuvira]]. Kuvira is exceptionally fast and agile, able to dodge most attacks and strike back before her opponent can go on the defensive. However, she lacks Korra's stamina and fights between the two tend to even out rather quickly whenever Korra lands a solid blow. She's also notably vulnerable against air attacks, which are harder for her to anticipate or sidestep.
* ComicBook/TheFlash from ''WesternAnimation/JusticeLeague'' ([[DependingOnTheWriter Most of the time]]). He sometimes leans towards combining it with GlassCannon, or even becoming a full-on LightningBruiser depending on how serious he's getting and how well his RequiredSecondaryPowers are working this week. Especially early on, though, he's often taken out of the fight with one lucky hit.
* ''WesternAnimation/TronUprising'': In comparison to more well-trained programs like Tesler and Paige, Beck is this, faster and more agile than both, but far less resilient and with less punching power. In comparison to the [[{{Mooks}} normal Programs]], he's a LightningBruiser. Acknowledged by Pavel in "Price of Power". He boasts that he was always stronger and smarter than the Renegade, but with the UpgradeArtifact he is faster, too.
* ''WesternAnimation/SymBionicTitan'': Ilana's mech Corus is this. As well the Mutraddi in "Under the Three Moons."
* ''WesternAnimation/{{Transformers}}'': Swoop is the smallest and fastest of the Dinobots and the only one capable of flight in every version. While the rest of them are heavily armored and mostly invulnerable in their dinosaur modes, Swoop is still very vulnerable to enemy fire when transformed in his Pteranodon form.
* [[SuperSpeed XLR8]] from ''[[WesternAnimation/{{Ben10}} Ben 10]]'' can run so fast that he becomes invisible to the human eye. And, although his resistance is slightly above human level, he is still pretty frail compared to Ben's other forms and ends up knocked out almost everytime he is used for direct combat.
* As part of the [[AnimalMecha lion's]] DivergentCharacterEvolution in ''WesternAnimation/VoltronLegendaryDefender'', the red lion has become one of these. It's explicitly stated to be faster and more agile than the other lions but also less armored and more unstable, we've see this in action as it flies circles around opponents but goes down fairly quickly, in addition it's also rocking some [[GlassCannon pretty serious firepower.]]
** Among the Paladins, this role goes to [[TheSmartGuy Pidge]], who ironically pilots Green, the JackOfAllStats among the five Lions. Pidge is the smallest and most nimble of the Paladins, and her [[EmpathicWeapon bayard]] doubles as a GrapplingHookPistol, giving her exceptional mobility. This makes her great at hit-and-run tactics, but in a straight-up fight, she's physically the weakest Paladin and has the least combat training, which coupled with the short range of her Bayard's blade form means she often struggles against even baseline {{Mooks}}.
* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] He ''is'' super fast, but while he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is his cousin. Impulse being faster than Kid Flash means that he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong."
* Más y Menos of ''WesternAnimation/TeenTitans.'' Also Kid Flash. It takes a while for Jinx and Rouge to catch him, but when they do they find him very easy to hurt.

[[folder:Real Life]]
* [[http://en.wikipedia.org/wiki/Jackie_Fisher,_1st_Baron_Fisher Admiral Sir John Fisher]] is famous for saying "speed is armor," and was a proponent of battlecruisers, which were warships as heavily armed as a battleship, but with armor no more than that of a cruiser. The resultant trade-off in armor made them faster than the battleships of their day, but in turn made them vulnerable to just about anything better-armed than a cruiser. The British concept of high-speed and heavy firepower never really panned out though, and was invalidated both in practice and by advances in technology. To give an example of how flawed the concept was, the British lost ''three'' battlecruisers during the Battle of Jutland. Since battlecruisers equaled full-sized battleships in terms of cost, crew, and size, this is not to be taken lightly. The fact that their battleship-like armament almost invariably tempted admirals into bringing them into the frontline did not help at all, as it guaranteed they'd be facing ships capable of punching through their armor with ease.
** The most fragile of all were the [[http://en.wikipedia.org/wiki/Courageous-class_battlecruiser Courageous-class battlecruisers]], also known rather aptly as "large light cruisers". Even faster than most battlecruisers with a top speed of 32 knots, their armor was almost nonexistent (while most battlecruisers had protection on par with an armored cruiser, the Courageous-class were [[ExactlyWhatItSaysOnTheTin armored like the smaller light cruisers]]. Having proved to be quite useless in World War I, [[http://en.wikipedia.org/wiki/Courageous-class_aircraft_carrier all three were converted into aircraft carriers]].
** The final nail in the coffin of the battlecruiser was the newer battleship designs that had equivalent (or better) speed, thus rendering the entire concept pointless.
** Italian UsefulNotes/WorldWarII warships were designed in a similar way, sacrificing armor for increased speed. As they had seen what had happened to the British battlecruisers, they were designed for a completely different use: cruisers would engage the immediately smaller class of enemy warship of the French fleet, matching their speed to chase them down while using their superior firepower to sink them, while destroyers would use their superior speed to either make hit-and-run attacks on convoys in spite of the escorts or try and torpedo enemy battleships while dodging their counterfire that would have quickly crippled or killed a conventionally armored destroyer anyway (battleships, on the other hand, were well armored, as their main job was still engaging enemy battleships). [[CripplingOverspecialization While theoretically good enough to deal with the French fleet, the more aggressive, versatile and carried-supported Royal Navy was something the Italian Navy could not face]].
* Cruiser tanks. The "cruiser tank" was a British inter-war innovation: an armored fighting vehicle which would perform the same tasks on land as cruisers at sea, namely scouting, outflanking, harassing the enemy and destroying his logistics. The British went MinMaxing on tanks: they developed heavy, well-armored but slow infantry tanks and fast, light cruiser tanks. Cruiser tanks were light, fast and had excellent range, but they had paper-thin armor and puny QF 2 lb (40 mm) "peashooter" cannon, which on top of their small caliber lacked any high-explosive rounds at all. They were on their own element on open terrain, such as desert, where they could fully employ their mobility, but suffered horribly at close terrain. In 1943 latest the British noticed their doctrine was flawed, and both were eventually replaced by the [[LightningBruiser main battle tank]]. The last cruiser tank, Cromwell, is often considered as the prototype for main battle tank.
* Cheetahs. They're the frailest of the big cats and they have to eat quickly because of their inability to defend their kills from other carnivores, but they're the fastest land animal alive. In fact, they're so lightly built that they have difficulty pulling down a prey animal that's standing still, so they use their speed itself as a weapon: they intentionally startle antelopes into running at top speed, overtake them, and trip them.
** The same could be said for Thoroughbreds and Greyhounds. Both are the fastest examples of their species, reaching speeds averaging around 40 mph. Pretty outrageous for a horse or dog. However, that speed is usually accomplished in conjunction with skin like tissue paper and bones like a bird's. Just ask anyone who's owned either of these animals, and they will give you lists of examples of their porcelain-like fragility.
* Most birds tend work like this, discounting flightless species like ostriches and emus. Generally, birds can cover far more distance than any other animal in a given time frame, and many birds of prey are apex predators in their respective habitat. However, most birds have light skeletons with hollow bones to maximize stamina in the air, so they're at a disproportionately high risk for skeletal injury.
* Russian blues, and some other meek breeds of house cats who just want to get along with the world, are lightweight, relatively delicate and ill-suited for the harsh environment outside. As a result, any fight-happy street-smart tomcat would beat the stuffing out of a Russian blue with ease... if it could catch it. They're so fast that the main reason their owners are discouraged from letting them outside isn't that other cats will wallop them - it's that if they feel threatened they'll bolt so quickly they might easily find themselves in unknown territory and might not know how to come back home.
* Skirmishers. Traditionally, these were specialist foot soldiers or horsemen tasked with conducting reconnaissance and disrupting the enemy without being drawn into combat with them, which necessitated a comparatively high degree of mobility and the ability to strike enemy with minimal risk of retaliation. As such, they tended to be lightly armored at best, and operated in smaller groups than most other formations. While such troops were able to move around more freely than otherwise and presented a smaller target to the enemy, it also meant that they tended to be outnumbered and would generally lose a straight fight.
%%** Light cavalry (either horsed or mechanised) would also illustrate this trope.
* Many super fast cars. Fast yes, but be wary if you crash.
** Racing cars in general are ''extremely'' delicate and fragile - even sturdy looking UsefulNotes/{{NASCAR}} stock cars' bodywork can be shredded by a blown out tire - except when it comes to the driver's safety zone. In Formula One cars the monocoque 'survival cell' is made of stabilized carbon and steel and is basically indestructible, even at ridiculous speeds. In UsefulNotes/{{NASCAR}} and other touring and rally cars the driver is encased in a solid roll cage. The peripheral parts however, like suspension or wings, will break if they come into ''any'' kind of force acting ''in the wrong direction''. The front wings and suspension especially can withstand huge loads pressing down on them but are so delicate in a forward facing collision that almost every driver had at least once a race ruined because they touched something they shouldn't have touched. Like the back of another car. This is partly for performance reasons as lighter cars will be faster, but also for safety as the peripheral parts will dissipate the forces of the impact away from the driver.
** By contrast ''any'' road-legal car (with the exception of some really high-end supercars) going faster than about 80 mph is subject to this trope; no crumple zone or airbag could possible dissipate that amount of energy, and weight considerations (which is why trucks are safer) aren't quite as relevant when you're hitting a solid object, which is usually what happens.
** The Classic Mini was designed as a very small car before anyone thought of crumple zones; the engineers thus stressed giving the car the best possible handling ability in order to give the driver the tools to avoid crashing under the widest possible range of circumstances.
** The [[http://en.wikipedia.org/wiki/Caterham_Cars#Superlight_R500 Caterham R500]], it has no doors, no roof, no air bags, practically nothing in the way of any sort of safety features. That said, it has a power to weight ratio of 500 BHP per ton, can out-accelerate a Ferarri Enzo, the fastest road legal Ferrari ever made, and on a track it can beat the Bugatti Veyron, the fastest production car ever made. Because it's essentially an engine strapped to the bare minimum of parts to classify a vehicle as a car it can accelerate like mad and since it's so light a driver can wait until the last conceivable moment to start braking before a turn. Not bad for a car that's barely been changed since 1957.
** Any racing car designed by [[UsefulNotes/FormulaOne Colin Chapman]]. Drivers who raced his Lotus-cars in their prime said that while they are incredibly fast and light, they are also mobile death traps. Many drivers, sadly, [[CriticalExistenceFailure fell victim to his creations]]. He is still regarded as one of the greatest, if not the greatest, innovator in F1 design though.
** The 2010 Red Bull cars designed by Adrian Newey. They dominated the latter half of the season but suffered many mechanical failures. Averted in 2011 when the Red Bulls rarely suffered any mechanical failures and their [[TheAce #1 driver]] Sebastian Vettel dominated the championship.
* Boffer {{LARP}} players usually know at least one [[ExactlyWhatItSaysOnTheTin Skinny Fast Kid]]. They're usually male, between the age of 16 and 25, and a new enough player that they can't deal or take much damage. Even a low level NPC could take them out, if they could just catch them. If a Skinny Fast Kid decides to play a NPC, beware. There is a story about Russian [[Creator/JRRTolkien Tolkien]]-based yearly {{LARP}}, ''Hobbit Games''. One year they had a rule that players without armor have 1 HP, armor with [[RealLife RL]] protection gives +1 HP, historically accurate (therefore heavy) armor gives more HP bonus. At one point one camp needed to send a messenger to allied camp a few kilometers away through enemy territory. On a hot summer day. The messenger decided to run unarmed and wearing only swimming trunks. Nobody managed to catch him.
* The American-built F-104 Starfighter was a supersonic fighter aircraft that was, among other things, slightly faster than the F-16 Fighting Falcon, cheaper than the F-5E Tiger II, and better armed than the Soviet Su-15 Flagon. It was a Mach 2 capable interceptor, and was a pants-browning terror to fly. It got the apt nickname "The Missile with a Man in it": its high speed, low cost, and moderate firepower came at the expense of protection and the ability to actually ''control'' the damned thing in any role other than as an interceptor. It was notoriously easy to damage or crash a Starfighter, even when you weren't trying. Air forces who presses the F-104 into light bomber roles found this out the hard way. Heaven help you when the enemy wanted a turn to actually ''try''. This led to a record of safety issues (most notably, the forward edges of the wings were so thin and razor-sharp that they were actually ''hurting unwary ground crews'') and many less-than-flattering nicknames like "The Widow Maker," "Tent Peg" (''Erdnagel''), or most evocatively, "The Lawn Dart."
* The [=MiG=]-25 "Foxbat" is the fastest armed aircraft ''ever'', with a high flight ceiling and a fairly fast rate of climb as well; all of these characteristics are highly desirable for interceptor aircraft in order to quickly gain height and keep up with high-altitude reconnaissance aircraft and bombers. However, it's practically useless in a dogfight against other fighters, as it has no internal gun and can't turn very quickly. Also qualifies as fragile outside of combat because its engines had to be frequently replaced. It was typically operated no faster than Mach 2.5 - its airspeed indicator was redlined at Mach 2.85 - but it was capable of flying at Mach 3.2. The particular aircraft that was observed at this speed ''destroyed its engines in flight.''
* The American SR-71 Blackbird is an even more extreme example. The fastest manned, air-breathing vehicle ever, but completely unarmed. It leaks fuel like a sieve when it's on the runway--which fuel, by the way, was so exotic it was used as coolant--but it ''has to'' as it heats up so much in flight due to the speed that it needs a loose fit to compensate for the expansion. It fits this trope even more once you consider its primary defense from enemy fire--it outran it. With a cruising speed of a little over Mach 3 (about as fast as a bullet and faster than most missiles at the time of its design) and with a service ceiling of roughly 25 km (80,000 feet), it relied on no armor what so ever.\\
When targeted by enemy fire, most pilots begin to maneuver, twist and turn, and launch a volley of countermeasures to avoid the incoming projectiles; the Blackbird pilots instead responded by simply accelerating to a point that no aircraft could catch them, no shell could strike them, and no missile could go fast enough to challenge them. Having an especially low (for the time) radar cross section was just overkill. Of course, being an unarmed strategic scout that was not weighed down by weapons helped--it was built to do nothing but fly fast and take pictures[[note]]The SR-71 was originally designed to launch ''drones'', serving as a launch platform for early [=UAVs=], until it was realized that the SR-71 could go ''higher'' than the drones, fly ''faster'', and were much easier to recover.[[/note]], which meant it could specialize in its roles quite well. There could have been an interceptor based on the A-12 (a slightly earlier version of the SR-71). Three prototypes were built and 93 were ordered by the Air Force, unfortunately at the time the Vietnam War ate up so much money that the order was never fulfilled.
* The North American P-51 Mustang used by the American and British air forces in UsefulNotes/WorldWarII was one of the fastest piston-engined fighters of the war and ''the'' longest-ranged with a single engine, but was very vulnerable to enemy fire. Most inline-engined aircraft in general were relatively frail compared to radial-engined planes (although the [[MightyGlacier Il-2 Sturmovik]] of [[VideoGame/IL2Sturmovik flight sim fame]] was a major exception, earning nicknames like "Concrete Plane" and "Flying Tank") due to their liquid cooling, but the Mustang's radiators and coolant lines were particularly vulnerable, making ''any'' hit forward of the cockpit a potential OneHitKill.
** The infamous Japanese [=A6M=] Zero was even more fragile due to its total lack of armor or even [[ShootTheFuelTank self-sealing fuel tanks]], but its strength was more ArtfulDodging than pure speed--it was actually quite slow by 1943, able to easily outfly American [[MightyGlacier Hellcats]] and [[LightningBruiser Corsairs]] but unable to outrun them and thus very vulnerable to high-speed power dives.
** The German Me-163 Komet, also from [=WW2=], was this. It was a rocket-propelled interceptor aircraft designed to kill bombers and capable of speeds close to the speed of sound. In fact, it was ''too'' fast - often zooming by the slow-moving bombers before the pilots could line up a shot. Its frame was made of wood, and its light construction made it very vulnerable to enemy fire, relying almost totally on its blistering speed for defense. There was even a risk of the plane disintegrating on landing, though it was hardly helped by the fact that its landing gear consisted of a single skid. And if by any means the 2-part rocket fuel-oxidiser came into contact it exploded immediately, a problem if it mixed anywhere but the rocket nozzle.
** The british [=DeHavilland=] Mosquito was a light bomber designed from the ground up for speed. Built with an all-wooden airframe which was both lightweight and easy to manufacture (many Mosquito parts were made by small furniture or piano manufacturers throughout the UK rather than in specialized plants that were easier targets for air raids) and maintain, it was for a while the fastest aircraft in the RAF, beating out the famous Spitfire fighter in speed trials. It also had no defensive armament whatsoever and its wooden airframe was highly vulnerable to enemy fire. The Mosquito still had lower loss rates than any other RAF bomber in the war (and one of the lowest loss rates of bombers in the entire war, period) simply because it was an extremely hard target to catch. By the time defending fighters could be vectored in to intercept, the "Mossies" would already have finished their bombing runs and be racing back for home. It also excelled at stealthy low-altitude precision raids and as a target-marking "Pathfinder" aircraft for larger bomber formations. Later variants of the Mosquito would be equipped with steadily heavier armaments, culminating in the FB Mk. XVIII model, designed for hunting submarines and light surface ships and equipped with a ''57mm autoloading anti-tank cannon'', effectively crossing over into [[GlassCannon another trope altogether]].
* WWII American tank destroyers in general (excepting the M36, which had fairly respectable forward armor), the M18 Hellcat in particular. The Hellcat clocked in at 60mph (97km/h) on road, making it the fastest armored fighting vehicle of the war, used a long-barreled version of the 76mm gun used by the Sherman... and had only 5 to 25 millimeters (0.2 to 1 inch(es)) of armor depending on location.
** Modern wheeled tank destroyers too. They have the heavy gun of a MBT and superior speed (the ''slower'' has a speed of 85 kph (53 mph)), but have paper-thin armor (the Italian B1 Centauro 120 mm and B1 Centauro II, the two with the best armor, can only resist guns up to 40mm caliber, and only from the front arc).
* Among bicycle models, road bikes fit this trope the best. They generally consist of a rigid and lightweight aluminum frame, to best optimize speed; they also have large, skinny tires with flat treads and high puncture resistance, and typically utilize multiple gear speeds and a derailleur to make steep inclines manageable. However, the amount of emphasis placed on making the bike fast sacrifices much of the comfort, and road bikes are completely useless for off-road cycling.
** Really high-performance road bikes have carbon fiber frames. While this makes them ''very'' lightweight and fast (not to mention eye-wateringly expensive), carbon fiber lacks the relative pliability of metal. If subjected to strong enough forces a carbon fiber frame will snap and instantly make the bicycle unridable. And because it can't be welded or bent back into shape, the entire frame needs to be replaced.
* Motorcycles have a superior power-to-weight ratio compared to automobiles, allowing even an average bike to outclass an exotic sports car in acceleration and, in some cases, top speed. However, they are also considered one of the most unsafe modes of transportation on the road today because of the risk of being easily thrown off by one of the millions of drivers operating 2+ ton cars, trucks, and vans.
* [[http://en.wikipedia.org/wiki/Technical_%28vehicle%29 Technicals]] are made of this trope. Being nothing more than simple pickup trucks with light weaponry (sometimes not even ''that'' light; some technicals are large pickups or even flatbed trucks with light tank turrets or howitzers mounted on the back) attached to the back they can't deal or take much damage compared to heavier armed and armored targets. However in comparison they're much quicker and maneuverable, and capable of hitting targets and getting out of the line of fire quicker than others may be able to properly respond.
* [[UsefulNotes/NationalFootballLeague NFL]] quarterback Robert Griffin III is famed for his ability in a "read option" offense, to make quick decisions to throw the ball to a receiver, hand it off to a running back, or run it ahead himself. Unfortunately, he seems ... ''uniquely'' prone to injury while being tackled. In 2009, he tore his ACL (a knee ligament) while still in college. In his 2012 rookie season in Washington, he tore his other ACL [[UpToEleven and his LCL]]. In 2014, [[SerialEscalation he dislocated his ankle]]. In a 2015 preseason game, [[OverlyLongGag he suffered a concussion]]. [[EpicFail The Redskins signed him because of his speed.]]
** Before Robert Griffin, there was Michael Vick. Probably the greatest running quarterback in NFL history, his speed frequently bamboozled defenders, even at age 30. He also finished a full sixteen-game season exactly once in 8 years as a full-time starter.
** "Burners", in NFL parlance, are Wide Receivers that rely on straight-line speed to make plays, and fit this trope to a T. Players like Cliff Branch, Joey Galloway, or DeSean Jackson would routinely leave defensive backs grasping for air as they waltzed into the end zone. However, this speed tended to come with a lack of size and toughness that left them limited to deep routes, and thus specialized roles in the offense.
** [[UsefulNotes/BritishFootyTeams Liverpool]] Striker Daniel Sturridge is fast, pacy, and great at scoring, but very injury prone.
* The prehistoric marine crocodile ''[[https://en.wikipedia.org/wiki/Metriorhynchus Metriorhynchus]]'' shows that this trope is OlderThanDirt--unlike most known crocodilians, ''Metriorhynchus'' lacked osteoderms (armored scales), having most likely lost them in its evolutionary history to make it a faster and more efficient swimmer. However, this left it more vulnerable to attack, especially seeing as it shared the oceans with 20+ foot long leviathans like ''Liopleurodon''.