->"How many players are with us today?"
->''Player chooses "1"''
->"Well then, Congratulations on winning this game."
-->-- ''VideoGame/YouDontKnowJack 4: The Ride'' (A (usually) multiplayer trivia game)

We've all been in the situation where, try as we might, a certain part of a game [[NintendoHard seems]] -- [[{{Unwinnable}} or is]] -- impossible to get past, or [[HopelessBossFight supposed to be so.]]

Then, you have those points where you might as well just put down the controller, because you're going to win anyway. These points are the ForegoneVictory. While this usually applies to a ZeroEffortBoss, the ForegoneVictory can also apply to a particular level, puzzle, or what have you.

ForegoneVictory can also be applied to nearly every game in existence because the stories are designed to be based on the player beating the BigBad and resolving whatever issues that were present; even if you get a GameOver, you can just keep trying over and over again until you win, BecauseDestinySaysSo (unless the game has specific endings that play if you do fail and [[ItsAWonderfulFailure show you the fruits of your failure]]). For simplicity's sake, examples of ForegoneVictory are for specific moments in a game where you cannot lose, even if you tried to.

When a boss battle is a ForegoneVictory, it is often a AnticlimaxBoss -- but not always; essentially, the ForegoneVictory is to the HopelessBossFight as the AnticlimaxBoss is to ThatOneBoss.
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!!Examples:

* In ''VideoGame/PokemonRubyAndSapphire''/''Emerald'', you cannot lose against Zigzagoon/Poochyenna when saving the life of the Professor at the beginning. Even if you just use the Buff/Debuff move against them over and over... it will flee, like a scared Latios.
** Also played with in ''VideoGame/PokemonBlackAndWhite'': you can actually faint Reshiram/Zekrom, but the dragons just get back up and fight you again until you catch them. [[AntiGrinding And you don't get any XP.]]
* The final battle in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is of this nature. Being defeated in the first phase of the fight results in you being revived whether you have Reviver Seeds on hand or not. In the second phase, while defeat results in you being sent back to a rest point, you can return to the boss immediately (As opposed to having to repeat a portion of the prior dungeon like with every other boss), and it'll retain all of the damage you cause to it, meaning that victory is simply a matter of persistence.
* In ''VideoGame/FinalFantasyV'', when you fight [[spoiler:Exdeath as Galuf alone]], you can't lose -- even if your HP goes to 0, which it's pretty much guaranteed to do, nothing happens. [[spoiler:Galuf dies after the battle either way, though.]] This is one of those rare examples where the battle is a ForegoneVictory but is nowhere near being an AnticlimaxBoss.
** In ''VideoGame/FinalFantasyVII'', you can't lose the final one-on-one duel between [[spoiler:Cloud and Sephiroth]]. Either you hit him with Omnislash, or you automatically counter one of his attacks with a standard strike, which is enough to finish the battle.
*** During the flashback scene from five years ago, Cloud is at level 1 and dies easily, but he is partnered up with Sephiroth, who is CPU-controlled, doesn't take any damage, and uses very powerful spells. Any battle that you get drawn into during this flashback is un-losable.
*** The second iteration of Jenova uses only water attacks. Shortly before her dungeon, you obtain an accessory that absorbs water. [[RuleOfDrama For best results, equip on Cloud.]]
** In ''VideoGame/FinalFantasyX'', the final boss is fought with the party permanently given Reraise, to cause them to immediately recover if defeated.
*** It doesn't help the poor Big Bad's case that [[spoiler:he heals himself for exactly 9999 HP after anything happens in the battle and he lacks immunity to the zombie status. STOP HURTING YOURSELF! STOP HURTING YOURSELF!]]
*** This also applies to the string of battles against [[spoiler:all your Aeons]] before him. Seeing as there's no chance to save after the difficult fight with [[spoiler:Braska's Final Aeon]], this is probably the programmers taking mercy on you. Controllers would be broken if people could lose at the end of a SequentialBoss fight ''that'' long.
*** The first couple of bosses in ''Final Fantasy X'' are also Foregone Victories, as they can only hit you with attacks that deal a percentage of your current HP. You'll only lose if you have your characters hit themselves. [[WarmupBoss All part of easing the player into the game.]]
** The first fight in ''VideoGame/FinalFantasyTactics'' has you controlling the main character and the computer controlling the rest of your party. Two of them are insanely powerful, so they will win the fight without your help (or even if you try to kill them). However, it is possible to lose this fight on purpose. If you happen to start with Weapon Break (and are lucky enough that it actually hits) you can cripple those powerful characters and give the enemies a chance to defeat you.
* All of ''VideoGame/WarioLand 3'' [[spoiler:except the final boss]] is impossible to die, all damage simply knocks you back to a different part of the level. It doesn't matter how often Wario gets hit, he just bounces back.
** It's the same idea with ''Wario Land 2'', but he does lose coins when he gets hit in that game, so that probably counts as "losing" (or rather, winning less), because Wario is greedy by nature. It's impossible to get a Game Over in this game, however.
* In ''VideoGame/CastlevaniaSymphonyOfTheNight'', the Richter vs. {{Dracula}} fight is a ForegoneVictory (the easily-obtained Holy Water item crash kills him in 3 uses, and even if you suck badly enough to get your lifebar completely depleted, Maria runs in and casts a spell on you that makes you invincible for the rest of the battle), but the specifics do affect the stats of the main character Alucard. In general, the quicker the battle is beaten and the less damage Richter takes, the better the initial stats for Alucard.
* Most ''{{LucasArts}}'' adventure games apply this trope all the way through. ''FullThrottle'' even says in the manual that it's "lame to get beaten and thrown into a dumpster every time you made a mistake".
** Made almost too evident in the "boss fight" at the end of ''VideoGame/EscapeFromMonkeyIsland'', where both the hero and the villain regenerate health far too quickly for either one to be able to win. Not unwinnable, though. There's a trick to it. As always.
* In ''VideoGame/{{Mother 1}}'', the future PC Teddy is fought as a boss. However, he has such low Offense and such high Defense in this fight that neither of you can do much damage to each other at all. After three futile turns, he joins your party. The only character that may act in this fight is Ninten, and he may only choose Fight. The only way to lose this fight is to be so weak upon entering that Teddy [[CherryTapping cherry taps]] you to death.
* In ''VideoGame/{{Earthbound}}'', the battle against Starman Jr. is normally unlosable. Buzz Buzz always goes first, and casts a strong PSI shield spell on the first round and after every time Starman Jr. attacks. Since Starman Jr. only has PSI attacks, the party can never be harmed. The only possible way to lose involves leveling up to around four times the normal level for that area until Ness learns a physical shield spell, which can overwrite the PSI shield and allow Ness to be hurt.
** And of course, when your party's total Offense score is greater than that the map enemies by a certain amount, they'll automatically win any battle they get into. Literally.
* Krystal's "battle" against the galleon right after the first {{Cutscene}} in ''VideoGame/StarFoxAdventures'' is unlosable; any hits you take simply result in screeching by the [=CloudRunner=]. No health is lost. (There's no health meter until you're actually on board, as a matter of fact.) You do, however, have to attack.
** When you finally confront General Scales near the end of the game, the fight ends immediately and he gets HijackedByGanon the moment either of you manage to land a hit.
* During the InevitableTournament in ''VideoGame/{{Xenogears}}'', one of your opponents is Dan, a young boy who blames you for the destruction of the DoomedHometown. Compared to other fighters in the tournament, he's effortless to beat. If you're feeling charitable, however, you can also simply defend and heal, and he'll eventually forfeit the match and give you an [[LostForever unique]], [[GuideDangIt surprisingly strong piece of armor]].
** There's also the sequence where you [[spoiler:rescue Rico from his execution]]. The arena monster is a Rankar Dragon, just like the one you fought and defeated near the beginning of the game. The arena dragon has pretty much the same stats as the first one, and therefore will probably die in one hit from your considerably-upgraded-since-then Weltall.
* At the end of ''VideoGame/PaperMario'', you fight [[spoiler:Kammy Koopa]] as [[spoiler:Twink, with Peach as a helper]]. The battle is completely scripted. Once you win, [[spoiler:Mario [[EleventhHourSuperpower gets the ability he needs]] to be able to win the final boss fight]].
** It's impossible to lose the first fight in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]'' against Lord Crump, as you can only attack (doing so a maximum of 5 times defeats Lord Crump, while Lord Crump has 5 HP, an attack power of 1 and Mario has 10 HP) or Defend (which makes Lord Crump do no damage at all). This particular fight has no luck element to it at all. It isn't even possible to lose if you whittle down your HP before the match by jumping into the water, as [[TheDevTeamThinksOfEverything your HP will automatically be reset to 5 when you enter the battle]].
** Thousand-Year Door also contains a badge which, when equipped, will allow you to auto-win battles if you successfully first-strike sufficiently weak enemies. You don't get loot drops or experience points when this happens, but if the badge takes effect at all, your gains on all counts would be so paltry it's hardly worth the trouble.
* The first battle in ''VideoGame/MarioAndLuigiSuperstarSaga'' is a classic Mario vs. Bowser showdown. All Mario can do is attack for a minimum of 1 damage, and Bowser does a maximum of 1 damage with his fire breath. Both Mario and Bowser have 10 HP, and Mario goes first. It is mathematically impossible to lose this battle.
* [[spoiler:The final battle against Nyx]] in ''{{Persona 3}}'' is completely scripted; barring one or two swipes at the boss that makes no difference, you have a predetermined response to the boss' attacks round by round and win automatically on your fourth action when you're forced to activate the CombinedEnergyAttack.
** It's far from an AntiClimaxBoss though: the use of the battle system adds to the narrative in a very effective way. (See also CrowningMomentOfAwesome)
** From the [[UpdatedRerelease FES edition]]'s ''The Answer'', the first "boss", [[spoiler:Metis]], is impossible to lose to. She stops attacking you after your HP is down to a certain amount.
* [[spoiler:The final battle against Izanami]] in ''VideoGame/{{Persona 4}}'' is similar. After you beat the boss twice, you find out TheBattleDidntCount either time, and then have a scripted second rematch always ending with a similar CombinedEnergyAttack. [[spoiler:The Main Character doesn't die this time, though.]]
* The Ember trial in ''NeverwinterNights2'' sounds like a tough test in which you literally have to fight for your life with your social skills. But whether or not you win the trial (you get a BraggingRightsReward if you do), the end result is the same: a DuelBoss fight.
* [[spoiler:The duel between Blue and Rouge]] in ''VideoGame/SagaFrontier''. It isn't unlosable, but if you do lose, you get to play the remainder of the quest as the boss instead [[spoiler:because the actual purpose of the duel is to unite Blue and Rouge into one person. Said person has the winner's name and body, but the same personality regardless]].
* In the [[BossRush Arena]] on ''VideoGame/KirbySuperStar'', one of the fights is about as close as you can get to a ForegoneVictory while still having the potential to lose. Waddle Dee can't move and has no attacks -- but you could still lose if you tried hard enough, because he does still deal CollisionDamage.
** Mind, [[SubvertedTrope enemies also take collision damage]], so just running into him will still be a victory unless you are weak from a previous fight.
** In ''VideoGame/KirbysEpicYarn'', all of the boss battles are effectively [[ForegoneVictory Foregone Victories]], as Kirby cannot die in the game. However, the challenge comes in collecting--and retaining--enough beads to get higher rewards when the battle ends. Getting hit causes Kirby to drop half of his beads, and if not picked up, they disappear after a few seconds.
* In ''LegacyOfKain: Soul Reaver 2'', your character Raziel travels back in time to fight the final bosses. This results in a StableTimeLoop, making Raziel invincible, [[spoiler:as the bosses have to die in order for Raziel to have begun existence in the first place.]] Long story short, it is literally impossible to lose the final boss fights.
** Which is good, because they're far and away better fighters than anything you've faced throughout the rest of the game, and would easily kill you if you weren't invulnerable.
* The "bad" ending of ''VideoGame/BreathOfFireIV'' involves [[spoiler:Fou-Lu absorbing Ryu and turning into an invincible dragon before fighting the rest of your party. The player at this point actually controls the invincible dragon in a fight against the party. The dragon really is invincible--your only choice is to completely annihilate your former friends before watching the rest of the bad ending play out.]]
** Likewise, in the bad ending of the main path in ''VideoGame/VanguardBandits'', [[spoiler:Falkner hypnotizes Bastion into serving him by using a special property of his Zulwarn ATAC. In the following fight, Bastion's party makes up the enemy ranks, but they are completely unable to defeat Falkner and rarely attack Bastion. The fight is almost impossible to lose, though if you're not careful you might get killed by one of your higher-level allies; even if the player chooses not to act, Falkner will completely wipe out the opposition.]]
* A Famicom-only entry in the ''VideoGame/AdventuresOfLolo'' series entitled ''Eggerland: Revival of the Labyrinth'' ends with a fake RPG battle sequence. No matter what options you pick on any given turn, it always invariably comes down to the king beating you down to 1 HP, then incessantly attacking and missing until you stumble across the trick to concluding the battle, [[spoiler:which is to tickle him three turns in a row.]]
* The final boss in ''Albion'' seems unbeatable at first, knocking out one of your characters every turn, but the fight is won after [[spoiler:the characters figure out ''themselves'' how to destroy the boss instantly]] in the fourth or so turn.
* ''VideoGame/{{Homeworld}}'' can vary between this and UnWinnable depending on how good the player is at the game. If the player successfully minimizes casualties and maximizes the number of ships they salvage, it is possible to have a fleet which greatly outguns any enemy fleet by the end of the game. Conversely, if the player isn't very good, their fleet is likely to be greatly outgunned itself.
** When DynamicDifficulty appears in ''Homeworld'', it tends to bite you in the ass to educate you. In an early stage, you can build many cheap, weak fighters or a few more durable but more expensive corvettes. If you trigger the stage's enemy encounter with a large fleet, the enemy will also be more numerous - except they will only employ the more durable craft, often to painful effect.
** Homeworld 2's dynamic difficulty, on the other hand, varies in the opposite direction. It bases the difficulty on the ships you finish the previous mission with, meaning that scrapping everything but your factory ships just before winning is actually beneficial. Balcora Gate is particularly difficult if the player goes in with a large fleet. You are required to defend [[spoiler:three Bentusi power modules on the eponymous gate]]. If you started the mission with a full fleet, the attackers are fully capable of destroying them'' [[UnWinnable before your capital ships can get into range]].''
* In ''[[TheBardsTaleTrilogy Bard's Tale II]]'' (of the original game series), if you'd bothered to reforge the Destiny Wand before going after the game's BigBad, the Archmage who did it would have been transformed into a Destiny Knight. A relevant line from a poem in the manual: "Of wounds this man will never die..." ...which is ExactlyWhatItSaysOnTheTin. ''Nothing'' the BigBad and his personal army use will drop that character.
** And there's nothing stopping you from making ''multiple'' Destiny Knights first, just to rub it in. (Which could actually be pretty valuable if you're exporting characters into the sequel.)
* The WarmupBoss battle against the Mantis Ant under Potos Village in ''VideoGame/SecretOfMana'' is impossible to lose. Every time you get knocked out, the mysterious man from the bar brings you back to full health.
* You cannot lose at ''LegoStarWars''. Ever. You just get re-assembled down a few thousand [[GlobalCurrency studs]]. If you have no studs... you lose nothing and still get re-assembled.
* [[TimedMission Unlike its predecessor]], the whole of ''{{Pikmin}} 2'''s single-player mode is a foregone victory. Your skill only determines how fast and how much of a victory it is. You can take as long as you want to gather 10000 pokos, and in the rare case that you lose all your Pikmin you'll get a free one from each onion the next day. Even then, it's possible to get so many Pikmin throughout the game that you'll almost never be in a position to lose them all.
* It is impossible to die against Mysterio in ''SpiderMan 2.'' He does not attack or move, and one punch will defeat him.
* Bob the Killer Goldfish from ''VideoGame/EarthwormJim''. Doing ''anything'' kills him.
* In ''VideoGame/{{Fallout 3}}'', the player is approached by an inexperienced would-be raider who's a little too clean cut, who attempts to mug the player for small change. Whether you pay him off, blow him off, or threaten him, he cowers like fire is raining down on him. Sometimes he makes a half-hearted attempt to run, whether he's actually attacked or not, leaving one to wonder whether it's more merciful to leave him alive or dead. This is one of a few shout outs to the MadMax series of movies -- if your perception is high enough, you can call him out on the fact that the sawn-off shotgun he is using to threaten you is unloaded.
** The FinalBattle is also a foregone victory, since you have on your side a giant indestructible nuke-throwing HumongousMecha. All the player has to do is stay alive until you reach the Memorial, which you can all but guarantee by hanging back and letting the robot do the work.
* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', the final boss fight with [[spoiler:The Dark Prince]] combines a [[HopelessBossFight Hopeless Boss Fight]] and a Foregone Victory. After you defeat [[BigBad the Vizier]], you think all is well, but then [[spoiler:the Dark Prince tries to take over your body. It turns out that he had his own intentions for defeating the Vizier: as a sand monster, the Dark Prince wanted the Vizier dead so he could rule the Persian empire instead]]. Then you have to [[spoiler:chase the Dark Prince through a platforming obstacle course ''that's all in you mind,'' what the game calls the Mental Realm.]] The thing is, though, should you slip and fall, since [[spoiler:you don't have the Sands of Time anymore]], you simply respawn from the top of wherever you fell with no penalty. [[spoiler:Apparently your mind is pretty psychedelic too.]]
* In ''VideoGame/JadeEmpire'', your fight against [[spoiler:Death's Hand when controlling Sun Kim]] is this. Do try to win, though, because there's more reward, [[spoiler:including binding Death's Hand as your follower, if you so choose]].
* In ''VideoGame/SuperMarioRPG'', you may actually feel sorry for Snifit #4, who can only become a real Snifit if he beats Mario & co. However, even unequipping all of Mario and friends' weapons, armor, and accessories doesn't help: Snifit #4 will probably go down in one turn of normal attacks. If the player really wants to have his party all defend every turn through the whole battle, it's conceivably possible to lose to Snifit #4, but the player will likely lose patience long before then.
** Doing so isn't even that hard or that long, provided you face him once you have access to him (while using the above strategy). If you DO lose, you won't have to go back to the last save point; you'll reappear at the same spot and the Snifit will rush to Booster Tower, where you'll find him as Snifit #4. You can repeat this with the Snifits that take his place, up to #8, and since Mario and his party will be at just 1 HP each afterwards, those battles will end quickly.
*** Also, with Snifit #8, [[spoiler:he finds out that Booster only wants 7 Snifits, and he laments that his training was in vain.]]
* Somewhat subverted in ''VideoGame/SuikodenII''. There is a boss fight during the quest in which you recruit the main character from the first game. It ''is'' possible to lose this battle. However, you almost immediately enter another battle against the same boss...in which the main characters from the first two games will nuke it with the most powerful spells, instantly killing it. So even if you lose the battle, you still beat it.
* After Harry takes the Felix Felicis luck potion in the sixth ''VideoGame/HarryPotter'' game, you fight a duel in which your opponents can't hit you and brew a potion which can't overheat. The gameplay, of course, returns to normal after the potion wears off.
* In the first two games of the ''VideoGame/MarioAndLuigi'' series, the introduction battles are impossible to lose even if you didn't press the button at the right time and you take every single one of their hits. Due to a change in the battle system (the double jump), it's possible to lose against Bowser in the beginning of the third game.
* ''All'' of ''BigRigsOverTheRoadRacing'', because the other trailer ''doesn't move''. Unless you have the patch, where it stops, ''just short'' of the finish line.
** In addition to that, if you push the opposing truck across the finish line by ramming it from behind, the game doesn't acknowledge it and you still win.
* In ''VideoGame/{{BioShock|1}}'', up until the final battle against [[spoiler:Atlas/Fontaine]], dying causes you to be immediately resurrected in the nearest Vita-Chamber with roughly 50% Life and Eve. Thus, if you repeat the cycle of banging a Big Daddy with your pipe wrench, dying, and being resurrected enough times, you ''will'' eventually win. That said, an option to turn all Vita-Chambers off was added in a patch about six months after the game was released.
* In ''VideoGame/MegaManStarForce'', after defeating the Crimson Dragon for the first time, Mega Man Geo-Omega goes OneWingedAngel and becomes unbeatable; he still loses HP, but it can't be reduced to less than one. ''VideoGame/MegaManStarForce'' essentially ends with Mega Man Geo-Omega using the two Boss techniques used against him the most against the final boss.
* The first stage of "Hero 30" mode in ''VideoGame/HalfMinuteHero'' does this... to a point. If you run out of time, the Time Goddess will revive you and encourage you to keep going (in fact, you [[ThanatosGambit need to do this at least once]] to advance the story). However, if you let time run out more than three times in that particular stage, you'll still receive a GameOver.
* If you ignore ''BarneysHideAndSeek'' for the SegaGenesis, the game will play -- and eventually complete -- itself.
* ''PennyArcadeAdventures'' episode 2 featured Charles, the ''Sissy Boss Fight.'' Despite his 10000 hp, he goes down in three hits and is utterly incapable of doing any damage whatsoever. Played for laughs since this fight is basically a distraction while Tycho is ransacking the office next door.
* ''VideoGame/BloodyWolf'' has a boss in the fifth level that you have to fight with a knife. You fight him again in the eighth level, only this time you can use your gun. He goes down with one hit.
* You can't die in the FakeActionPrologue of ''VideoGame/DragonAgeII'', which takes place before Varric narrates the real story. It serves to show Varric is an UnreliableNarrator.
* Beating [=GLaDOS=] in ''VideoGame/{{Portal 2}}'' is this, and also a ZeroEffortBoss. Of course, anyone who's [[InterfaceSpoiler read the chapter list]], or even the achievements, knows that this isn't anywhere near the end of the game.
* At one point in episode 14 of {{Knights Contract}}. where you are separated from Minukelsus and searching for him, it's impossible to get a GameOver, since Heinrich is immortal and there's no partner he's required to protect.
* ''[[{{VideoGame/Ys}} Ys Origin]]'', when you play as Hugo, pits you against the Mantid twice. During the second fight, Hugo gets a power boost and the Mantid loses some of its powers. In the Steam version, there's an achievement for ''losing'' this battle.
* The final battle of ''VideoGame/RuneFactory3'': Micah faces off against Aquiticus, Dragon God of Water. Aquiticus will eventually unleash an un-dodgeable, full-screen attack on you. But you'll notice you're not going down, even after your hit points are at zero. Once you rush up and hit Aquiticus, the battle ends and he'll reveal [[ILetYouWin the whole thing]] was a SecretTestOfCharacter, seeing if you'd give up and abandon your fiancÚ, whom he kidnapped to bring you in. During the PlayableEpilogue, you can fight Aquiticus for real and in the BonusDungeon's final level, you can fight Aquiticus at [[IAmNotLeftHanded his full power.]]
** [[VideoGame/RuneFactory4 The fourth game]]'s final boss zig-zags between this trope and {{Hopeless Boss Fight}}. [[spoiler:The first part against Ethelberd is non-scripted; a regular boss fight. The second part is him powering up, resulting in a {{Hopeless Boss Fight}}. The third part is having Ventuswill beat him up, which is this trope. The fourth part is them performing a {{Fusion Dance}}, and the fifth part is either this trope or a {{Hopeless Boss Fight}} depending on whether or not you have Venti's Charm in your inventory. If you do, the next part is this trope, as [[ThePowerOfFriendship your friends will keep restoring your HP if you get hit]].]]
* In ''VideoGame/TalesOfXillia2'', Ludger ends up having to fight either Jude or Milla in a duel. Whether you reduce their HP to zero or have the same done to you, the outcome ends up being the same: your opponent will unleash their Mystic Arte, at which point you'll automatically retaliate with your own and win the battle.
* The entirety of the game BeyondTwoSouls is impossible to lose because all failures to act on the game's many PressXToNotDie sequences will either force the player to try again, or the game will simply move on. This is due to the game's creator believing that GameOver in a narrative-driven game represent more of a failure of the game than of the player.
* It's impossible to lose to Bowser's final form at the end of SuperMarioGalaxy2. Still, it's enough to scare the crap out of you when he rises up again just as you think you've finally beaten him.
* ''VideoGame/ShinMegamiTenseiIV'' has the FinalBoss of the Nothinginess route, [[ZeroEffortBoss if you can even call it that]]. Each time the boss takes its turn, it uses "No Reaction", [[ExactlyWhatItSaysOnTheTin which does absolutely nothing]]. The only way one could lose is to come into battle poisoned and summon only poisoned demons or no demons at all.
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