[[quoteright:350:[[VideoGame/MortalKombat1992 https://static.tvtropes.org/pmwiki/pub/images/fixed_floor_7308.png]]]]
[[caption-width-right:350:GET OVER HERE! ...as opposed to anywhere else?]]

A FightingGame trope where the action all takes place on one stable plane. Fights here tend to be more technical, as the simplified stages offer less chance for unpredictability. The limited range of action means combos may likely be continued longer than in a FreeFloorFighting game, as there is less variation for where an opponent, or the stage, may go.

This type of fight may promote the PerfectPlayAI. May be the result of the InvisibleWall or InsurmountableWaistHighFence.

Contrast FreeFloorFighting.
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!!Examples:

* ''Franchise/StreetFighter''
* The first three ''Franchise/MortalKombat'' games have these. The ones from ''[[VideoGame/MortalKombat4 4]]'' to ''[[VideoGame/MortalKombatVsDCUniverse vs. DC Universe]]'' are more in line with FreeFloorFighting.
* ''[[VideoGame/SoulSeries Soul Edge]]'' and the succeeding ''Soulcalibur'' titles are fully-3D versions of this.
* ''VideoGame/NoMoreHeroes'' (except in the Shinobu levels in [[VideoGame/NoMoreHeroes2DesperateStruggle the 2nd game]]).
* ''VideoGame/SonicBattle'' has 3D levels where you can jump from one height to the next, but the stage itself is static.
* The ''Manga/{{Bleach}}'' DS fighting games have combat possible in either the foreground or the background, but the stage itself is consistent.
* ''VideoGame/FatalFury Special'' and ''Knuckle Heads'' have a foreground and background for fights as well.
* The ''VideoGame/LittleFighter2'' games have a long stretch of land, but it's all one plane.
* Creator/ArcSystemWorks' ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'' series, though ''Guilty Gear -STRIVE-'' added breakable walls.
* Browser game ''VideoGame/DragonFable.''
* ''VideoGame/SuperSmashBros'':
** While most of the stages involve [[FreeFloorFighting multiple levels and constantly-shifting terrain]], Final Destination fits this trope to a T, being just one flat platform suspended over the air. Leading to the memetic cry of {{scrub}}s demanding "[[AbridgedArenaArray No items, Fox only, Final Destination]]".
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' offers alternate "Omega" versions of the stages that follow this trope, essentially giving Final Destination a variety of alternate settings. The "For Glory" gameplay mode in anonymous online battles is entirely fixed floor fights, while "For Fun" is the opposite.
** ''VideoGame/SuperSmashBrosUltimate'' brought back the Omega variants, but it also introduced "Battlefield" variants as well, making stages mimic the layout of Battlefield in addition to Final Destination. The game's DLC would later include the King of Fighters Stadium and Mishima Dojo, which are flat platforms surrounded by breakable walls.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' has the All-Stars Arena where the rivalry battles and the FinalBoss battle happen. Not too big and the walls influence interesting combo-exploration.
* ''VideoGame/{{Tekken}}'' did until ''4'', where they tried uneven surfaces. It was poorly received and very difficult to program, so in ''5'' they returned to this trope (although from ''6'' onwards you can smash opponents through certain surfaces).
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