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[[quoteright:335:[[Franchise/{{Pokemon}} http://static.tvtropes.org/pmwiki/pub/images/ArtiZapMolt_2543.jpg]]]]

->''"Disturb not the harmony of fire, ice, or lightning, lest these titans wreak destruction upon the world in which they clash. Though the water's great guardian shall arise to quell the fighting, alone its song will fail, and thus the earth shall turn to [[ProphecyTwist Ash]]. O Chosen One, into thine hands bring together all three. Their treasures combined tame the Beast of the Sea."''
-->-- '''The Shamouti Prophecy''', ''Anime/{{Pokemon 2000}}''

Fire, Ice, and Lightning -- the definitive trio of [[ElementalPowers Elemental Attacks]]; the core of offensive magic among the StockRPGSpells, used in nigh-all videogames that were inspired by the original DungeonsAndDragons and quite a large number that aren't. If you have [[MagicAndPowers attack spells]], {{Magitek}}, [[PsychicPowers psychokinetic abilities]], or even {{Mons}}, there ''will'' be one each of fire, ice, and lightning, all of which are otherwise equal in power or usefulness.

It's not hard to see why these three are so popular. [[PlayingWithFire Fire]] is ''[[IncendiaryExponent fire]]'', [[AnIcePerson ice]] is fire's opposite due to being shinier and more crystalline than water or earth, and [[ShockAndAwe lightning]] is louder, [[PowerGlows glowier]], and [[DeathFromAbove comes from the sky]]. Furthermore, if you conceive of ice as just "coldness", all three are forms of PureEnergy (or pure lack-of-energy,) and thus can be shaped into {{Energy Weapon}}s or launched as [[FrickinLaserBeams Glowy Beams of Doom]]. To go further, when one thinks of the actual damage dealt by fantasy elements it is mostly just physical force with an elemental twist, (e.g. the water element is often a physical torrent of water, the earth element is rock based physical trauma, the wind element is brought about by fast-moving air cutting against skin) however, these three express a unique form of damage: burning, freezing and electrocution.

They're usually ColorCodedForYourConvenience. Fire is always [[FireIsRed red]], ice is always somewhere between white and bright blue, and lightning is always [[YellowLightningBlueLightning yellow or blue]]. As a result, these powers are the all-time number-one origin of PaletteSwap {{Underground Monkey}}s.

One can [[HandWave justify their unlikely pairing]] by imagining a [[MetaOrigin common origin]] in [[DoingInTheWizard basic particle physics]] -- supposedly, fire (or heat) comes from speeding up atoms, ice (or cold) comes from slowing down atoms, and lightning comes from rubbing atoms together (or pulling them apart to reveal matter with a net charge). Sort of. Or by considering their elemental natures: Fire is life, Cold is death, and Lightning is the motion from one state to another. Or, you could remember the RuleOfCool. Your choice. It may also be simply that these three are easier to weaponize than other combinations.

Despite being a trio, they do not usually form a complete [[ElementalRockPaperScissors Rock-Paper-Scissors triangle]]; in the usual cases, fire and ice beat each other, and are neutral towards lightning. But in rare cases, lightning beats ice (it's just water) and is beaten by fire because heat increases resistance to electricity (at least in metals; in air, heat decreases resistance, so fire will make lightning stronger...?).

Sometimes the trio is expanded with a fourth member, Earth, to form a quartet similar to the classical ElementalPowers (with ice = water and lightning = air).

If put on a FreudianTrio, Fire will be TheId due to its raw, passionate and emotional nature; Ice will be TheSuperego due to its cold, calculating and stoic nature, and Lightning will be TheEgo for its neutral, balancing and leading nature. Alternatively, Lightning can also be interpreted as TheId for its impulsive, chaotic nature while Fire can be interpreted as TheEgo for its raw and powerful nature.

For exclusive users, please consult PlayingWithFire, AnIcePerson, ShockAndAwe (and sometimes PsychoElectro). For other sets of ElementalPowers, see FourElementEnsemble and LandSeaSky.

----
!!Straight Examples

[[foldercontrol]]

[[folder:Action Adventure]]
* ''VideoGame/GraffitiKingdom'' allows you to create your own creatures, right down to choosing their attacks (up to four, not counting the combo). True to this trope, the elements you can choose from in every attack type are Fire, Ice, and Lightning. In fact, the only attacks that don't have elemental forms are the ''movement attacks'', which are ExactlyWhatItSaysOnTheTin: "attacks" used to move, like jumps.
** Also, one of Palette's moves is to simultaneously shoot three homing balls of fire, ice, and lightning.
* [[ShockAndAwe Cole McGrath]], [[AnIcePerson Kuo]], and [[PlayingWithFire Nix]] form this trio in ''VideoGame/InFamous 2''. The former is your [[OrderVersusChaos more lawful ally and the latter your chaotic one]]. Cole also is able to team up with them to create combination elemental attacks.
** In the first game, Cole is the lightning to Kessler's ice (as seen in an early cinematic) and Alden's fire.
* Seen often in the {{Onimusha}} saga. The first one introduced the peculiar trio of elements (Lightning, Fire and Wind). The second games add also Ice and Earth, so FireIceLightning is possible. In the third game, [[JeanReno Jacques']] Oni Weapons are based on Fire (Enja, a whipsword), Lightning (Raisen, a sectioned double spear) and Ice (Hyousai, a flail).
* Three brush techniques in ''VideoGame/{{Okami}}'' use these elements, and behave the same way - you can draw a line from a source of the element to a target, or draw a special symbol for a stronger, more expensive attack. The three final weapons - the Solar Flare reflector, Tundra Beads, and Thunder Edge glaive - are always burning/frozen/shocking, so Ammy always has an elemental source to draw from. Water exhibits somewhat similar behavior, as a line of it can be drawn from the source to a target and another, more expensive brush technique produces a brief rainstorm, but there is no water-elemental weapon and water does not directly damage most enemies. (It still slows them down or has other effects, and a handful of enemies are weak to water.)
* In ''VideoGame/TheLegendOfSpyro'', Spyro can use all three of these elements, and [[DishingOutDirt Earth]].
* ''Franchise/TheLegendOfZelda'' has its own "big 3" elemental themes for regions and dungeons: Forest, Fire, and Water, which are featured in nearly every game since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. When it comes to weaponry, Link's arrows frequently come in three types besides the normal one: Fire, Ice and ''Light'' rather than Lightning (though in ''The Wind Waker'' the Light Arrows have electricity as well). The Light Arrows are sometimes found in games where the other two elemental arrows are not present.
* In ''VideoGame/TheLegendOfZeldaSkywardSword'', the dragons are based on Water (Faron), Fire (Eldin), and Thunder (Lanayru), with their colors being blue, red and yellow respectively. This is true even though the regions are Forest, Volcano, and Desert, and the regional colors are Green, Red, and Yellow. The volcano and desert have fire and lightning elemental enemies respectively, while almost all of the aquatic enemies are found in the forest region.
[[/folder]]

[[folder:Action Game]]
* ''ViedoGame/DevilMayCry'':
** The first game has three elemental-themed bosses: Phantom for fire, Griffon for lightning, and Nightmare for ice. Dante gets a lightning sword (Alastor) and fire gauntlets (Ifrit), but doesn't get anything for ice.
** ''Devil May Cry 2'' has these as the three elements you can equip to your [[SuperMode Devil Trigger form]], as well as three varieties of wizard {{Mooks}} who use them and a boss fight against three floating heads which each use one of the elements.
** ''Devil May Cry 3'' includes five weapons: your basic elementless sword (Rebellion), ice elemental nunchuks (Cerberus), [[DualWielding paired]] fire and wind swords (Agni and Rudra), a [[ImprobableWeaponUser guitar that shoots electric bats]] (Nevan), and gauntlets that do light-elemental damage (Beowulf).
** ''Devil May Cry 4'' is a partial exception, in that there are no fire/ice/lightning weapons. There's still the fire boss (Berial), the ice boss (Bael and Daegon), and the lightning SubBoss (Blitz).
*** Nero's Red Queen sword attacks while combined with Exceed needs a special mention to fire weapons though (the sword uses a motorcycle-like gear shift to spray a flammable propellant over the blade, which requires a specific gameplay mechanic outside of just slashing with the sword to use. Can get particularly impressive with attacks that are fully upgraded to use more levels of Exceed at once).
[[/folder]]

[[folder:Adventure]]
* Appears in varying degrees in the ''VideoGame/QuestForGlory'' series. The Magic User can learn the spells Flame Dart, Frost Bite, and Lightning Ball. In addition to their combat utility, the series often frequently makes use of these spells for puzzle solving. For example, Frost Bite can freeze liquid surfaces so the player can cross them, while Lightning Ball can be used to recharge the AnachronismStew technology the player finds throughout the series. Zap also falls under this trope, as it allows the player to charge their weapon with electrical energy for a little extra damage when striking the target. Generally, the only time which spell used matters is during puzzle solving. Frost Bite, however, is particularly useful when fighting [[spoiler: The Dragon of Doom]].
[[/folder]]

[[folder:Beat Em Up]]
* In ''VideoGame/{{Bayonetta}}'', The Durga weapon can change between fire, which is stronger and slower, and lightning, which is faster and weaker. Additionally, the weapon Odette is a pair ice skates that have (surprise surprise) the ability to freeze your enemies.
* ''VideoGame/GuardianHeroes'' has Fire, Ice, and Lighting attacks for many of it's characters, and such attacks also add an additionally-damaging effect that's ''contagious''. Anyone not blocking if they are hit by a person who is burning, frozen, or electrocuted will have the same effect passed on to them. In a tightly-packed group, this can cause the effect to last for several seconds after the attack itself is long done (and if not careful, you can catch yourself in the effects of your own attack!).
* In the {{SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', final boss Super Shredder has an attack of each element.
[[/folder]]

[[folder:Fighting Game]]
* ''AnarchyReigns'' has the Rin sisters, with Rinrin using flaming [[PaperFanOfDoom Paper Fans Of Doom]], Feirin using an ice [[BladeOnAStick spear]] and Airin using electric [[FightingWithChucks nunchucks]][=/=][[SwissArmyWeapon scythes]].
* Pyron (fire), Sasquatch (ice) and Victor (lightning) in ''VideoGame/{{Darkstalkers}}''.
** One of Anakaris' EX Moves has him using these three in the exact order.
* Seeing as her character is based off of the Mage and Wizard classes from ''RagnarokOnline'', [[VisualNovel/{{AIR}} Kano Kirishima]] of ''EternalFighterZero'' possesses tiered versions of fire, ice, and lightning spells as her specials.
* Cinder, Glacius and Chief Thunder in ''VideoGame/KillerInstinct''.
* In ''VideoGame/MarvelVsCapcom3'', all of [[VideoGame/{{Okami}} Amaterasu's]] Super Moves are centered around this theme.
** In older games of the VideoGame/MarvelVsCapcom series, [[Comicbook/GhostRider Blackheart]] had three variations on his Inferno attack; a meter draining electric Inferno, a powerful ice Inferno and a speedy fire Inferno. In ''VideoGame/MarvelSuperHeroes'' you could pick which version he would use by inputting a punch button during the attacks' start-up period.
** There's also the [[ComicBook/{{X-Men}} Silver Samurai]], who has a techique to shift from any of the three elements, resulting in different techniques and effects: fire is stronger, ice can stun for a brief moment and lightning is faster.
* [[{{Hellfire}} Scorpion]], [[AnIcePerson Sub-Zero]] and [[ShockAndAwe Raiden]] from ''Franchise/MortalKombat''.
* ''VideoGame/SuperSmashBros Brawl'' plays this as well, having three enemies in subspace being a fire, ice, and lightning element. Similarly, Lucas's special attacks also have these three elements.
** Similarly, they are the three elemental effects that you can get hit by in all the Smash games (set on fire, frozen in ice, electrocuted). ''Melee'' added Shadow as a fourth. ''Brawl'', which actually put in resistances, added a ton more, but those are still the only four visible damages.
** [[OneWingedAngel Giga Bowser]] embodies this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.
* ''VideoGame/TatsunokoVsCapcom [[UpdatedRerelease Ultimate All Stars]]'' has an online statistic that gauges the play style of the player. Fire is used for offensive players. Ice is used for defensive players. Lightning is used for speedy players.
* ''[[GundamVsSeries Gundam Extreme Vs.]]'''s FinalBoss, the [[OriginalGeneration Extreme Gundam]], comes with three {{Mecha Expansion Pack}}s that give it different specializations as well as elemental attacks. Carnage Phase wields a {{BFG}} and has fire attacks, Tachion Phase has a {{BFS}} and has electric attacks, and Ignis Phase uses AttackDrones and has ice attacks. The sequel ''Full Boost'' introduces Mystic Phase, which [[LightningBruiser does a little of everything]] and has wind-element attacks.
[[/folder]]

[[folder:First Person Shooter]]
* ''VideoGame/BioShock1'''s Chemical Launcher weapon shoots napalm (fire), liquid nitrogen (ice), and electrical gel (electricity). Also, your Plasmid-granted abilities include Incinerate, Winter Blast, and Electro Bolt.
** The fight with [[spoiler:Fontaine]] is divided into three Plasmid-induced stages of fire, ice, and lightning (which even take place in that order), wherein his appearance and attacks change to match the current element.
* In ''VideoGame/MetroidPrime'', in addition to her standard-issue Power Beam, Samus also gets a Plasma Beam (fire), a Wave Beam (electric), and an Ice Beam (guess). This is a notable change from the 2D games, where Plasma and Wave aren't elemental. It shows up again in ''Metroid Prime 3: Corruption'', where each of the other bounty hunters and the weapons they give you (plasma beam, ice missile, grapple voltage) has one of these properties[[note]]This is most easily noticed in a certain optional room on Bryyo, where there are three work golems that require you to use these weapons to activate them, and then use their effects in puzzles (melting a wall, freezing fuel gel, and electrifying magnetic rails, respectively)[[/note]].
* The ''VideoGame/{{Doom}}'' GameMod [[http://forum.zdoom.org/viewtopic.php?f=19&t=21681 Psychic]] features flaming, freezing and electric PsychicPowers--and [[http://www.youtube.com/watch?v=Zz4VrlKAgH4 the trailer]] refers to them as [[LampshadeHanging "a classic trio"]].
[[/folder]]

[[folder:H-Game]]
* All attack magic in ''Eiyuu X Maou'' is one of these types, though in game mechanics none of them are different from any other attack. [[GameplayAndStorySegregation In-story, fire is described to burn, ice freeze, and lightning chaotic and undodgeable.]] No one stands out as PlayingWithFire, but AnIcePerson is a misanthrope noblewoman who doesn't mind freezing the world for her comfort, and the PsychoElectro is a [[FantasticRacism human-hating]] demoness who makes sadistic play with her lightning.
[[/folder]]

[[folder:Hack And Slash]]
* The original ''VideoGame/{{Diablo}}'' had fire, lightning and "[[PureEnergy pure magic]]", but no ice. However, the Sorceress class from ''Diablo II'' is the epitome of this trope. Her three skill trees are (of course) Fire, [[strike: Ice]] Cold, and anything that could possibly be considered related to [[LightningCanDoAnything Lightning]]. Diablo himself likes this trope: Amongst his attacks are a freezing touch, a couple of fire attacks, and his infamous Lightning Beam of Empty [[LifeMeter Red Orb]].
* The 3 types of magic a High Elf mage can learn in ''VideoGame/{{Sacred}} 2'' are the Arrant Pyromancer (Fire spells), the Mystic Stormite (Ice spells), and the Delphic Arcania (Support magic, with a lightning bolt as it's main attack spell).
* ''VideoGame/SengokuBasara'' has Fire, Ice and Lightning, alongside Wind, Light and Darkness.
* ''VideoGame/VikingBattleForAsgard'' uses this approach to magic and simply refers to the magic by element and calls it a day.
* ''VideoGame/WarriorsOrochi'' lets you add fire, ice, and lightning effects to your weapons. Yes, that's "and" not "or". You can add all three to the same weapon. It's probably best not to ask how that works.
[[/folder]]

[[folder:MMORPGs]]
* ''VideoGame/{{Mabinogi}}'' uses this for magic spells, with all but four spells ([[FullContactMagic Blaze]], [[TheMedic Healing, Party Healing]] and [[SocketedEquipment Enchant]]) being tied to one of the three elements. Alchemy abilities use the FourElementEnsemble instead.
** The trope's actually invoked by Lassar (the first professional magic teacher you meet). One of her lectures basically states that there are a ''lot'' of elements, but these are the only three suitable for reliably converting mana into damage without tools such as the cylinders and crystals alchemists use... so since you're an adventurer, she'll only cover ice, fire and lightning in class.
* ''VideoGame/PhantasyStarOnline'' has Foie (fire), Zonde (lightning), and Barta (ice) as techniques. ''VideoGame/PhantasyStarUniverse'' adds Diga (earth).
** ''VideoGame/PhantasyStarOnline2'' uses the previous three schools of techniques while discarding Diga in favor of Zan (wind). In all PSO games, there is also Grantz (light) and Megid (darkness).
* While there are at least ten elements in ''VideoGame/RagnarokOnline'', the main elemental circle is Fire-Earth-Lightning-Water (Water is mostly ice attacks), and the Wizard class (of which the above mentioned Kano is one of. She just doesn't use Earth spells.) uses those four primarily, along with the 'Ghost' element, in case the monster happens to be resistant to all in the circle, or is a Ghost-type itself (yes, like it is in Franchise/{{Pokemon}}).
* In ''VideoGame/{{RuneScape}}'', the strongest standard spells are fire spells, and the strongest Ancient Magicks are ice spells. [[BoltOfDivineRetribution Saradomin Strike]] is a standalone lightning spell.
* ''Main/{{Wizard101}}'' has this in the form of the Fire, Ice, and Storm schools.
* ''VideoGame/WorldOfWarcraft'' makes use of this trope to an extent, except that Lightning is merged with Earth and Poison into ''Nature'' (And Water with Ice into Frost, but there aren't many Water spells to begin with). The prime example of this trinity is the Shaman class, which has various totems, a weapon enchant and a magic shield (except for fire), as well as "Shocks" (instant damage spells with varying effects) for each. Mages come close, but their energy-ish spells are Arcane (pure magic).
** Blizzard loves this. In ''VideoGame/{{Warcraft}}'' II, among the Mage's few spells are Fireball, Blizzard, and a lightning attack. Rather than being ''ElementalRockPaperScissors'', however, the attacks were balanced vis-a-vis damage, mana cost, and area of effect. The [[CosmeticallyDifferentSides Horde's]] Death Knight has similar spells.
* ''VideoGame/{{Tibia}}'' has fire, ice, lightning and earth as well as death and holy. Sorcerers are masters of fire, lightning, and death while druids are masters of ice, earth, and holy healing spells. Prior to the revamp of the magical system, fire, energy (now lightning), and poison were the elements.
[[/folder]]

[[folder:Party Game]]
* ''VideoGame/CastleCrashers'' has three out of the four playable characters available from the start fits this. There is an [[AnIcePerson ice magic user blue knight]], a [[KillItWithFire fire magic user orange knight]] and a [[GameBreaker lightning magic user red knight]]. For the fourth, instead of the classic earth element, we got a poison magic user.
[[/folder]]

[[folder:Platform Game]]
* In ''{{Banjo-Kazooie}}: Grunty's Revenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. (''Banjo-Tooie'' had Fire and Ice eggs, but the other two special varieties were bombs.)
* ''Franchise/{{Castlevania}}'':
** In ''VideoGame/CastlevaniaIIIDraculasCurse'', Sypha gets fire-, ice- and lightning-based special attacks instead of the holy items usable by Grant and Trevor.
** Yohko also uses these attacks in ''VideoGame/CastlevaniaDawnOfSorrow's'' Julius Mode.
** The magic system in ''VideoGame/CastlevaniaCircleOfTheMoon'' contains ten elements, each personified by a different creature; besides [[PlayingWithFire Fire]](Salamander), [[AnIcePerson Ice]](Serpent), and [[ShockAndAwe Lightning]](Thunderbird), there's also [[GreenThumb Plant]](Mandragora), [[DishingOutDirt Earth]](Golem), [[TakenForGranite Stone]](Cockatrice), [[UniversalPoison Poison]](Manticore), [[BlowYouAway Wind]](Griffon), [[LightEmUp Light]](Unicorn), and [[DarkIsEdgy Dark]](Black Dog, kind of like a Hell Hound).
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' has four types of elemental magic, usable once you acquire four spellbooks hidden around the game world. Three are FireIceLightning, and the fourth is [[BlowYouAway wind.]]
*** There's also [[SummonMagic Summoning]].
** In addition to Fire, Ice, and Lightning, ''VideoGame/CastlevaniaPortraitOfRuin'' and ''VideoGame/CastlevaniaOrderOfEcclesia'' feature [[LightEmUp Light]] and [[CastingAShadow Dark]].
* The ''{{Kirby}}'' series includes multiple abilities centered around these elements, with a specific long-ranged and close-ranged version of each appearing in at least one game. ''VideoGame/KirbySqueakSquad'' even went so far as to allow these elements to affect the terrain (electricity is conducted along metal and water, ice can freeze water, and fire can burn things), as well as letting you create elemental swords and bombs, and temporarily apply elements to Tornado and Wheel. Since ''VideoGame/KirbysAdventure'', Kirby has also had unique damage animations for when he's hit by any of these three elements.
** Additionally, in ''VideoGame/KirbySuperStar'', the hats for Fire, Ice, and Plasma are all [[PaletteSwap palette-swapped]] crowns. Later games distinguish their appearances by making them look like they're actually composed of flames, ice crystals, or electricity.
** ''VideoGame/Kirby64TheCrystalShards'' also featured Ice, Fire, and Spark powers that could be combined with the other elements in the game, which was the games' gimmick. Fire + Lightning made Kirby rub his head with tin foil, causing sparks until his head caught on fire and he ran around at high speeds. Lightning + Ice turned him into a refrigerator, which shot food that could later be consumed to heal yourself. Ice + Fire created steam in a very small area, making it mostly worthless.
* The ''VideoGame/MegaMan'' uses these three elements off and on for the weapons of the bosses. ''VideoGame/MegaManZero'' and ''[[VideoGame/MegaManZX ZX]]'' games renamed the elements as Flame, Ice, and Thunder. In the ''original'' rotation, Thunder beats Ice beats Flame (though Flame doesn't always affect Thunder). The ''reversed'' rotation switches Ice and Flame, as follows: Thunder beats Flame beats Ice (though Ice doesn't always affect Thunder).
** ''VideoGame/MegaMan1'' has the original rotation (obviously). Thunder (Elec Man) beats Ice (Ice Man) which beats Flame (Fire Man). Fire Man's weapon didn't beat Elec Man, though: it beat Bomb Man, and Elec Man was beaten by Cut Man's weapon. Just about all the games have at least one, if not all three.
*** ''VideoGame/MegaMan2'' just has a Fire boss (Heat Man) beaten by Bubble Man's weapon -- no Thunder boss. ''VideoGame/MegaMan3'' has ''two'' Thunder/Elec bosses: Spark Man and Magnet Man. ''VideoGame/MegaMan4'' had none. (It did have water-elemental Toad Man, though.)
** ''VideoGame/MegaMan5'' had Thunder/Wind (Gyro Man) and water (Wave Man), but they are separated in the weakness chain.
** ''VideoGame/MegaMan6'' was the first ever game to ''reverse'' the triad: Thunder (Wind Man) beats Flame (Flame Man) which beats Ice (Blizzard Man).
** ''VideoGame/MegaMan7'' had Freeze Man (Ice), Cloud Man (Thunder/Lightning) and Turbo Man (a TransformingMecha who attacked with flaming wheels), but the weaknesses are separated in the weakness chain.
*** ''VideoGame/MegaMan8'' had Sword Man (Flame), Frost Man (Ice), and Clown Man (who attacked with electricity).
*** ''VideoGame/MegaManAndBass'' had Thunder/Lightning (Dynamo Man) beating Ice (Cold Man) beating Flame (Burner Man), similarly to the original game.
*** ''VideoGame/MegaMan10'' has Solar Man (Flame), Chill Man (Ice), and [[Literature/DoAndroidsDreamOfElectricSheep Sheep Man]] (Thunder/Elec).
** The same goes for the ''VideoGame/MegaManX'' series:
*** Just like ''Mega Man 6'', the original X game (made shortly after) continues the ''reversed'' rotation: [[ElementalRockPaperScissors Thunder/Wind (Storm Eagle) beats Flame (Flame Mammoth) beats Ice (Chill Penguin) beats Thunder/Elec (Spark Mandrill)]]. This reversed rotation continues to other X games and the ''entire'' [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]].
*** The ''reversed'' rotation, again, in ''X4'': Flame (Magma Dragoon) beats Ice (Frost Walrus) which beats Thunder/Elec (Web Spider). ''X4'' also had the final form of the final boss, who summons three coloured heads (blue, red and yellow). The first shot out icy gas, the second shot out fireballs in fours, and the last shot out electric balls that spread shockwaves across the walls/floor.
*** The ''reversed'' rotation is split up in ''X5'': Ice/Water (Duff McWhalen) beats Thunder/Elec (Squid Adler), and Thunder/Wind (The Skiver) beats Flame (Mattrex).
*** ''X6'': Flame (Blaze Heatnix) beats Ice (Blizzard Wolfang), but Thunder/Elec (Infinity Mijinion) is isolated from the triad.
*** ''X8'' resumes the ''original'' rotation: Thunder/Elec (Gigabolt Man-o-war) beats Ice (Avalanche Yeti) which beats Flame (Burn Rooster).
** ''VideoGame/MegaManXCommandMission'' also resumes the ''original'' rotation and, interestingly, replaces Ice with Water: Thunder beats Water beats Fire beats Thunder. The fourth category would be shadow, but in Zero and ZX it's reserved for bosses with primarily physical instead of elemental attacks.
** Speaking of the [[VideoGame/MegaManZero Zero]] and [[VideoGame/MegaManZX ZX series]], which did the element renaming, it's back to the ''reversed'' rotation: Thunder beats Flame beats Ice beats Thunder. The ''Zero'' series '''very''' specifically [[{{Pun}} zeroes in]] on this rotation, as it offers no weapon elements for Zero's use except within this triad.
*** Starting with this series, the ''reversed'' rotation has some odd consequences, such as fire being the best thing to use on ''underwater'' bosses (like Fairy Leviathan).
** ''Zero'''s sister series, ''VideoGame/MegaManBattleNetwork'', resumes the ''original'' rotation for weaknesses (and threw in Wood). ''[[VideoGame/MegaManStarForce Star Force]]'' has continued this.
*** As ''Battle Network 3'''s own Dark Man moves about the field, he will cycle between a fire attack, an ice attack, and a lightning attack which he will only use when you are right in front of him, but considering he also summons [[GoddamnedBats '''bats'' that will '''mug''' you if you don't dodge every which way]] it's not that hard to find yourself on the receiveing end of a [[FrickinLaserBeams linear bolt]] or a killer snowflake (yes, that's his ice attack -- a snowflake that will move up and down across two of your columns, taking up a lot of room and further annoying you). Luckily, he will [[ColorCodedForYourConvenience change colors as he changes attacks]].
*** The elemental blades in ''[=EXE2=]''. Sure, 3 and on added in [=BambooSword=], but in 2, the Dream Sword 2 PA was made of... say it with me... [=FlameSword=], [=AquaSword=], [=ElecSword=]. (Replace with Blade for the next level of the PA, Dream Sword 3.)
* ''VideoGame/ScurgeHive'' has a unique variation: Its main weapons elements are Fire (Pyro), Energy (Lightning), and "Diffusion," which is anti-energy (it's something of a "power sink" ability). It ''does'' have an Ice power, but instead of being part of the [[ElementalRockPaperScissors elemental cycle]], it freezes small enemies indescriminately and doesn't do damage.
* In ''VideoGame/TyTheTasmanianTiger'', [[BrokenBridge each new area is unlocked]] by an elemental boomerang. While the fire and ice boomerangs have [[SwissArmyWeapon multiple functions throughout the game]], the final electric boomerang need only be thrown once.
* In ''VideoGame/RunSaber'', the three {{cyborg}}-enhanced Run Sabers use the three elements: [[BrainwashedAndCrazy Kurtz]] uses the red "Flair Saber", which generates pillars of fire; Allen uses the green "Thunder Saber", with which he can create a dragon made of electricity; and Sheena uses the blue "Ice Saber", which works at absolute zero and can unleash a blizzard.
* Three of the planets encountered in the final [[BigBad Bowser]] level of ''VideoGame/SuperMarioGalaxy'', in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.
** In [[VideoGame/SuperMarioGalaxy2 the sequel]], the first planet encountered in [[HailfirePeaks "Shiverburn Galaxy"]] is a U-shaped planet covered in lava, has several electric beam shooters, and will turn to ice after [[GroundPound Ground Pounding]] a switch found halfway around that planet.
* ''[[VideoGame/Sonic3AndKnuckles Sonic 3 and Knuckles]]'' has a trio of elemental shields that form a common variation on this trope, the Fire Shield, the Electric Shield, and the ''Water'' Shield. The first two offer immunity to damage from their elements, while the third prevents drowning. Each of the three also grants a special move Sonic can do (Tails and Knuckles keep their basic flight and gliding powers), and the Electric Shield pulls nearby Rings inward. The game does have a few freezing-based hazards, but as they only appear in [[SlippySlideyIceWorld one level]] it wouldn't make much sense to have a shield devoted specifically to them.
* In practically every ''[[SpyroTheDragon Spyro]]'' game that gives the eponymous dragon access to multiple different [[BreathWeapon breath types]], he will be able to use these three elements. However, there's often [[BubbleGun a]] [[MakingASplash fourth]] [[DishingOutDirt type]] which varies from game to game.
* In ''VideoGame/{{Valis}} III'', Fire, Ice and Thunder are the three types of magic. Each of the three players characters has her own version of each.
[[/folder]]

[[folder:Puzzle Game]]
* ''VideoGame/PuyoPuyo Fever'': Although the actual types didn't affect the gameplay, these were among the [[CallingYourAttacks special attack callouts]] used when making combos for two characters. Amitie uses "Flame, Blizzard, Lightning Bolt!", while Arie uses "Fire, Ice Storm, Thunder!".
[[/folder]]

[[folder:Roguelike]]
* ''NetHack'' only has three wands that launch [[FrickinLaserBeams Hyphens of Doom]] (not including the standard Magic Missile), and they are indeed the wand of cold, wand of fire, and wand of lightning.
* ''VideoGame/AncientDomainsOfMystery'' has the four elements of fire, ice, lightning, and acid, with bolt and ball spells for each. Lightning is less commonly resisted and does slightly more damage then ice and fire, but acid trumps lightning on both of those scores. However, the only improved ball spell, which hits a radius about a targeted location rather than centering on the caster, is fire.
* The {{Freeware}} game ''VideoGame/CastleOfTheWinds'' has a magic arrow spell, as well as three bolt spells, fire, ice, and lightning, and three ball spells, one for each element.
[[/folder]]

[[folder:Role Playing Game]]
* The ''Franchise/{{Pokemon}}'' games love this trope:
** ''VideoGame/PokemonRedAndBlue'' contained a trio of Fire, Ice and Electric-type legendary birds, three Fire, [[strike:Ice]] Water and Electric-type evolutions of Eevee, and three hard-to-find no-evolution Ice, Electric, and Fire humanoid Pokemon (Jynx, Electabuzz, and Magmar, respectively).
** ''VideoGame/PokemonGoldAndSilver'' followed suit with a trio of Fire, [[strike:Ice]] Water (but with Ice attacks) and Electric-type legendary dogs, and a pre-evolution to each of Generation I's hard-to-find-no-evolution-humanoid trio.
** ''VideoGame/PokemonRubyAndSapphire'' more or less averted it with its legendary trio of Regirock (Rock), Regice (Ice) and Registeel (Steel). Also to be noted are Groudon (Ground type, but numerous Fire-type attacks), Kyogre (Water, naturally learns at least one Ice attack), and Rayquaza (Dragon/Flying, but you'll definitely get the lightning association--and Kyogre's Ice and Groudon's Fire--if you play ''[[SpinOff Pokemon Pinball Ruby and Sapphire]]'', where the Rayquaza in the bonus stage can stun your ball with Thunder, or ''[[SuperSmashBros Super Smash Bros. Brawl]]'' where it attacks with lightning.)
** Likewise, ''VideoGame/PokemonDiamondAndPearl'' mostly-averts-but-doesn't-really-avert it with a trio of ColorCodedForYourConvenience Psychic-types, Mesprit, Azelf, and Uxie, who are pink, blue, and yellow. However, you can find the Fire Blast, Blizzard and Thunder [=TMs=] in the Lake areas where they reside. Hint much?
** In ''VideoGame/PokemonBlackAndWhite'', Reshiram and Zekrom's secondary types are Fire and Electric respectively, and Kyurem, a Dragon and Ice type legendary, is an outsider "third" member. It has two alternate forms in ''[[VideoGame/PokemonBlack2AndWhite2 Pokémon Black 2 and White 2]]'', once of which appears to be a FusionDance with Reshiram and the other with Zekrom.
** This is so pervasive in ''Pokémon'' that the second ''movie'' (featuring Generation I's birds) was themed around it, as mentioned in the above quote.
** There are also the three elemental punch attacks, Fire Punch, Ice Punch, and [=ThunderPunch=] [sic], and the three elemental fang attacks, Fire Fang, Ice Fang, and Thunder Fang. And while they have other elements, a lot of "move variations" (moves with shared properties like power and PP) have these three -- Ember, Powder Snow, Thundershock; Flamethrower, Ice Beam, Thunderbolt; and as mentioned above, Fire Blast, Blizzard and Thunder.
*** In the original ''Gold'' and ''Silver'' games, you could just '''buy''' the three elemental punches. You can still get the three punches in the remakes (and presumably in ''Diamond'', ''Pearl'' and ''Platinum''), but it's [[SidetrackedByTheGoldenSaucer slightly harder]].
** And there's the move Tri Attack, which has your Pokemon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice and lightning in the game animation, [[StandardStatusEffects and can burn, freeze, or paralyze your opponent]].
*** Averted with the starter Pokemon trio, which goes Fire-Water-Grass instead for [[ElementalRockPaperScissors no real reason]]. Though it does match the usual Zelda Trio above.
** A more recent trend for the series is pushing a trio of Psychic-Dark-Fighting, with Ghost on the outer.
** Lance's three Dragonite in Generation II and the first battle against him in Generation IV know Thunder, Blizzard and Fire Blast respectively. Also, in the first battle against him in Generation IV, his Gyarados, Aerodactyl and Charizard know Ice Fang, Thunder Fang and Fire Fang respectively.
* The ''Franchise/FinalFantasy'' series almost always plays this trope straight. The magic system in every game contains at least the Fire, Blizzard, and Thunder series of spells. Other elements may be added to extend the ElementalRockPaperScissors set, but even so, Fire, Ice, and Lightning are make up the majority of elemental spells, summons, and items. Even ''VideoGame/FinalFantasyX'', which adds Water as a "core" element on the same standing as these standard three still plays this trope straight: the three elemental summons are Ifrit (Fire), Ixion (Lightning), and Shiva (Ice).
** ''VideoGame/FinalFantasyXIII'' has a trio in its party members. Lightning, Snow and Sazh all specialize in one of the elements and their Eidolons follow suit. It should be fairly obvious who has which element.
** Additionally in ''VideoGame/FinalFantasyIX'' the three Black Waltzes utilise each of the elements in your battles with them. Number 1 uses Ice (and conjures an ally from it as well). Number 2 uses Fire. And Number 3 uses Lightning. [[note]]Numbers 1 & 3 use fire magic as well but Number 1 summons a sealion who is Ice elemental and Number 3 only uses Lightning magic in [[CutscenePower the FMV sequences]][[/note]].
* ''VideoGame/ChronoTrigger'' is interesting in that it's actually Fire Water Lightning, with Marle and Frog differentiated by their use of frozen and unfrozen water. However, in the Japanese version, Lightning is actually Heaven, and the DS remake compromises with Light.
** Also, the fourth and final element, Shadow, is said to be composed of the other three elements combined, Fire, Ice, and Lightning. This is explains why most triple techs that combine the three elements are of Shadow element, and Magus's ability to use Fire, Ice, and Lightning is due to the fact he is of the Shadow element.
** Same stuff, different names in ''VideoGame/ChronoCross'', although each gains a partner element style and is put on a six-point chart. Fire (and magma) as 'Red' against ice (and water) as 'Blue'; oddly, lightning gets partnered with earth as 'Yellow' against grass and wind as 'Green', breaking the lightning/air pairing.
* ''VideoGame/TheWorldEndsWithYou'' doesn't play ElementalRockPaperScissors (strictly speaking, at least). Never the less, it still has fire, ice, and lightning attacks. They don't differ in "element" - and, in fact, all share the same "negative/ranged" element - but instead differ in the way they're used.
* The ''Franchise/ShinMegamiTensei'' games seem to use these three in all their games, plus one other "elemental" group (to round out the four elements) and two "other" groups capable of dealing instant death (along with non-elemental physical and almighty attacks.) Agi is Fire, Bufu is Ice, Zio is lightning, and depending on the game:
** In ''VideoGame/ShinMegamiTenseiIIINocturne'' and most of the other non-''Persona'' games, the fourth "elemental" is Force (Zan), and the two "others" are Expel (Hama) and Death (Mudo).
** In ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', the fourth "elemental" is Wind (Garu), and the two "others" are Light (Hama) and Darkness (Mudo).
* Three characters can get their melee attacks enhanced in ''{{X-Men Legends}}'' -- Magma, Iceman and Storm. All three basically fall under "energy". (Telepaths can enhance their attacks with "psychic" damage, which has different effects.)
* ''Franchise/TheElderScrolls'' mixes this up somewhat, in that the apparent fourth element is poison, insofar as having corresponding weaknesses and resistances. Then again, it doesn't play elemental rock-paper-scissors as often, where, whilst they may have the ability to inflict fire-elemental damage, having a weakness to ice is another specific attribute of a creature. In-game tactics include using spells to cause these weaknesses to increase the power of the elemental spell.
** [[VideoGame/TheElderScrollsIVOblivion Oblivion]] has fire, frost, lighting, damage health and...[[http://www.uesp.net/wiki/Oblivion:Disintegrate_Armor rust]]
** [[VideoGame/TheElderScrollsVSkyrim Skyrim]] plays it straightest of all, with just the three. Each has an advantage to the other two: Fire is the cheapest and has afterburn damage, Frost slows foes down and depletes their stamina bar (needed for sprinting, power attacking, or breath-hold bow aiming), and Shock is a {{Hitscan}} projectile and depletes magicka (which is good against mages and dragons alike). The Atronachs summoned by the Conjuration school also follow the schematic, with Flame Atronachs hurling Firebolts at enemies, Frost Atronachs being heavy-hitting melee tanks with a frost-cloak effect, and Storm Atronachs blasting enemies with lightning.
* ''KingdomHearts'', as could be expected from a ''Franchise/FinalFantasy'' crossover, has the usual Fire, Blizzard and Thunder spells.
** Also in ChainOfMemories the three main organization members fought in Sora's Side were Axel Larxene and Vexen who represented the three elements. The fourth and BigBad was PetalPower, likely because his flower based abilities were presented as the opposite of the flower themed Cure line of spells, death rather than life.
** KingdomHearts2 has three elemental Keyblades, each boosting one of the three elements. Axel gives you Bond of Flame (Fire), [[{{Tron}} TRON]] gives you Photon Debugger (Thunder), and [[TheLittleMermaid Ariel]] gives you Mysterious Abyss (Blizzard).
** ''[[GaidenGame 358/2 Days]]'' has ''13'' elements... but the only ones you have easy access to are FireIceLightning and Wind.
** ''Birth by Sleep'' introduced "Command Styles", special themed movesets unlocked by filling the Command Gauge with certain types of attacks. The basic, non-character-specific styles fit this pattern.
* Arisu Reiji from ''VideoGame/NamcoXCapcom'' and ''EndlessFrontier'' has a flame sword and a lightning sword, and his partner Xiaomu has an ice/water sword. Their EvilCounterpart Saya has a full set of three.
* The ''Madou Monogatari'' series plays it straight with Fire, Ice Storm and Thunder spells.
* ''VideoGame/{{Xenosaga}} III'''s ES battles divide attacks into fire, ice, lightning and beam; considering these are mechs, beam is probably thermally and electrically neutral, like a neutral particle beam.
* The trio of PK Fire, PK Freeze and PK Thunder are the three basic offensive PSI of the ''VideoGame/{{MOTHER}}'' trilogy, with all three being available to the three female leads Ana, Paula and Kumatora (though Ana and Kumatora have access to other offensive PSI as well). In [[SuperSmashBros Super Smash Bros Brawl]], they're given to Lucas in order to give his fellow party member representation. Ness is given nearly the same moveset, replacing PK Freeze with his naturally learned PK Flash in order to represent Paula.
* In ''SeikenDensetsu3'', Lightning is lumped under Air, Ice is lumped under Water, and Earth, Light, and Darkness are about as common as Fire, Water, and Air. However, Angela's Grand Divina class learns a spell called Double Spell which combines a Lightning spell, a Fire spell, and an Ice spell.
* The Primal school of magic in ''VideoGame/DragonAgeOrigins'' has four spell tracks: [[FireIceLightning fire, ice, lightning,]] and stone (which does normal physical damage instead of having its own elemental damage type).
* Shows up, oddly enough, in ''VideoGame/MassEffect2'' with ammo types and tech powers. For fire you've got Incinerate and Incendiary Ammo, which works well against armor and causes organic enemies to panic, Overload and Disruptor Ammo for lightning, which damages shields and synthetic enemies, and for ice you have Cryo Blast and Cryo Ammo, which freezes enemies solid so you can take a breather or knock them into walls or off cliffs for an OHKO (unlike the other two, though, they do no additional damage to any defense type).
** Also with heavy weapons: the Firestorm is a flamethrower, the Avalanche freezes enemies, and the Arc Projector shoots lightning.
*** Depending on how you want to look at it, this trope exists in the first game as well: Incendiary and Inferno Rounds are definitely fire, Cryo and Snowblind rounds fit the bill for ice. Phasic and Proton rounds don't have an obviously electrical effect, and instead ignore enemy shields when shooting them, but their descriptions mention charged particles and the icon used for them is Disruptor Ammo's icon in the second game.
** Played even straighter in the third game: Overload now damages and stuns organic enemies and can be upgraded to ChainLightning.
*** In fact, the game expands on the second's use of biotic explosions. It's now possible to set up biotic, cryo, fire, and tech explosions. Various powers/ammo set up the combo, and others trigger them (with the set-up determining the final effect). Cryo and fire are the ice and fire, tech is the lightning. Biotic explosions are pure force. Some classes are practically crowd control wizards, able to set up and explode three different kinds of combos with the right ammo power.
* Most spells in ''{{Dubloon}}'' center around this. Ricky also gets [[MakingASplash water spells]].
* ''{{Okage}}'' plays this straight. Everyone in the game that fights has an element, and they're all locked in an elemental triangle that is good or bad against the other. Naturally, it's Fire, Ice, and Lightning. Except for [[TheHero Ari]]...who is [[BadAssAdorable Neutral]].
* The Flame, Ice, Thunder, and Violent Light swords and armor in ''VideoGame/{{Ys}} IV: Mask of the Sun'', and the Livart (wind) Brillante (fire), and Erricil (lightning) swords in ''VideoGame/{{Ys}} VI: The Ark of Napishtim''. Also, the elemental magic stones in ''Ys V''.
* Used as the three main elements in the ''VideoGame/EtrianOdyssey'' series. Alchemists and Zodiacs can learn to harness all three; however, the player may decide it's better to focus on one or two than [[MasterOfNone spread their precious points across all three]].
* The damage-dealing spells in the ''ShiningForce'' games are Blaze, Freeze and Bolt. While mages usually learn two or more of the spells at the basic levels, each games usually features one mage per element that learns the highest level spell, such as Tao (Blaze), Domingo (Freeze) and Alef (Bolt) in the first ''ShiningForce'' game.
* The three primary "coatings" (elemental equipments) found in ''{{Opoona}}'' are the Fire Coat, Ice Coat, and Thunder Coat (with their improved versions being the Solar Coat, Frozen Coat, and Plasma Coat). There are numerous other coats available, including an Earth coat, but that's the primary trio.
** There's also the "elemental" series of enemies, whose three members are Flamehead, Icehair, and Plasma Ball.
* In ''Franchise/BreathOfFire'', usually there are 3 levels of spells for the three elements, and variable amounts for the others (Earth, Wind, Water, etc.) depending on the game. There are also characters with specific magic-affinity.
** ''VideoGame/{{Breath of Fire|I}}'': Bo can use up to level 3 magic of the three elements. Ryu can access two sets of fire/ice/lightning elemental dragon forms.
** ''VideoGame/BreathOfFireII'': Ryu has, once again, two sets of dragon forms with the three elemental abilities. Sten has a fire affinity, and Nina can use the three elements, plus Wind and Earth.
** ''VideoGame/BreathOfFireIII'': This time, Ryu creates dragons by mixing genes with special characteristics. Obviously, he has a fire/ice/lightning gene that grants the resulting dragon form those abilities/spells. There's also the Trygon, which merges the three into a single form. In terms of characters, Rei (lightning) and Garr (fire) fills two, with Nina wielding all three, plus Wind.
** ''VideoGame/BreathOfFireIV'' turns lightning into a combo spell, only created after one cast a wind and water/ice spell back-to-back. Thus, no character has it as an afinity and Ryu doesn't get a lightning dragon. Otherwise, all playable members have specific elemental affinities: Ryu (fire), Fou-lu (ice), Nina (wind), Cray (earth), Scias (water/ice) and Ursula (fire).
* ''Franchise/{{Atelier}}'' series.
** In the ''[[VideoGame/AtelierIris Atelier]] [[VideoGame/AtelierIris2 Iris]] [[VideoGame/AtelierIris3 trilogy]]'', the four elements are FireIceLightning and [[CastingAShadow Darkness]]. There is [[LightEmUp Light element]], but it works in a weird way that instead of being its own element, it deals higher damage to monsters with high dark resistance.
** In ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' the five elements are these three plus NonElemental physical and NonElemental magic. Its sequel, ''VideoGame/ManaKhemia2FallOfAlchemy'' [[AvertedTrope averts this]] by going FourElementEnsemble plus Light and Darkness, though (interestingly, [[ShockAndAwe lightning skills and items]] are treated as [[BlowYouAway Wind element]] while there are no actual wind skills)
** ''VideoGame/AtelierRorona'' uses this trope with [[DishingOutDirt Earth]] as the fourth element. Like ''Mana Khemia 2'' above, Lightning skills seem to be associated with Wind, making this closer to FourElementEnsemble.
** Among the offensive items that can be created through [[ItemCrafting Alchemy]], Flame, Bomb Ice, and Lightning Rod are always among the list.
[[/folder]]

[[folder:Shoot 'Em Up]]
* In ''Coryoon'', Coryoon's three possible weapons are fireballs, water waves and lightning bolts.
[[/folder]]

[[folder:Simulation Game]]
* ''VideoGame/DungeonKeeper 2'' apples this trope to it's traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.
[[/folder]]

[[folder:Sports Game]]
* In ''[[BackyardSports Backyard Baseball]]'' the powerups include a fireball, a freezing ball, and a lightning-bat line drive. Add water (slippery ball) to the list of elemental powers too, and maybe even ''metals'' (via the aluminum power bat).
[[/folder]]

[[folder:Survival Horror]]
* The grenade launcher in ''VideoGame/ResidentEvil5'' has Napalm, Nitrogen, and Electric rounds, as well as standard Explosive, Acid, and Flash ammo.
[[/folder]]

[[folder:Turn Based Strategy]]
* The primary offensive spells from throughout the ''[[ShiningForce Shining]]'' franchise are Blaze, Freeze and Bolt/Spark. Priests have access to a fourth elemental attack, Blast/Tornado.
* ''VideoGame/SuperRobotWarsNEO'' features this as part of its gaming system. Fire attacks cause extra damage, ice attacks cause debuffs, and thunder attacks cause stun.
* The ''Franchise/{{Disgaea}}'' series has wind replacing lightning in the standard trio of elements (All of the electricity or lightning based attacks are non-elemental), and has [[ElementNumberFive Star]] as a fourth element, which no unit has any innate resistance or weakness against.
* Throughout the ''FireEmblem'' series, the trinity of "nature" magics known as [[TacticalRockPaperScissors anima magic]] has always been a slight variation: Fire, ''Wind'' and Thunder. That said, ice spells like Blizzard and Fimbulvetr regularly appear, and they're just lumped in with Wind spells.
* In HeroesOfMightAndMagic V, a hero who takes the 'Destruction Magic' skill is also allowed to learn 'Master of Elements' skills to enhance their spells: Master of Fire makes their fire spells reduce their opponent's defence, Master of Ice lets them freeze enemies with ice spells, and Master of Lightning makes their lightning spells stun opponents. Earth spells are also available as part of the Destruction school of magic, but no corresponding ability exists to make them more powerful.
[[/folder]]

[[folder:Real Time Strategy]]
* Humans in ''WarcraftIII'' have the Blood Mage (Fire), Archmage (Ice, though his basic attack is a fireball), and Mountain King (Lightning). On a wider scale we also have the Humans in general (Fire), Undead (Ice), and Orcs (Lightning), which is reflected in some of their heroes, units, and items. The Night Elves are thematically associated with Earth/Nature.
** There's a cutscene where you witness a meeting between three demon lords, each of whom represent one of the three elements; Tichondrius represents fire, Mephistroth represents Ice, and Anetheron represents Lightning.
** The second Night Elf level of the first game requires you to kill three Primal Guardians and their owlbears, who buff them with Frost Armor, Lightning Shield and Inner Fire respectively.
** And there's the Orbs, special items equipped by a HeroUnit to increase it's damage and add a fun effect, Lightning, Ice, and Fire, as well as Poison because there were 4 factions.
* The three resistances of the main three colors of VideoGame/{{Pikmin}} are fire, electricity, and ''water'' in place of ice.
[[/folder]]

!!Non-video game examples:

[[folder:Anime and Manga]]
* In ''Manga/{{Bleach}}: [[TheMovie The Diamond Dust Rebellion]]'', the BigBad Sojiro Kusaka and his two subordinates use Ice, Fire and Lightning powers respectively.
* The three main ninjas of ''BeatBladesHaruka'': Haruka uses lightning (and her strongest attack paralyzes the enemy for one turn), Narika uses fire, and Subaru uses ice. The elements themselves don't have any real effect on enemies, except for the effects of each one's strongest attack.
* In ''SailorMoon'', the first 3 members to join Sailor Moon (Mars, Mercury, and Jupiter) have these as their elements, though Mercury's dominant element is water and Jupiter has wood as her sub-element.[[note]]The anime removes this element from her powers and keeps it to just Lightning[[/note]]
* In ''Animerica'', the male members of the second major group (Eric, Yusuke, and Takato) are often grouped together because of this (although Takato's main power is wind and Yusuke can also manipulate water).
* The three Marine Admirals in ''OnePiece'' is probably meant to be this. Akainu is Magma, Aokiji is Ice, and Kizaru is Light. The only reason they can't use actual Fire and Lightning is because [[SuperheroSpeciation there are other characters that already have those powers]]. The Straw Hats themselves also have characters that specialize in Fire, Ice, and Lightning in Sanji, Brook, and Nami, respectively.
* In ''MagicalGirlLyricalNanoha'', there are people who possess a "magic conversion nature", allowing them to convert their mana into a specific element without the need to even consciously think about it, though normal mages could display similar effects if they work hard at it. Examples of these include Signum, who has a magic conversion nature of [[PlayingWithFire fire]], and Erio, who has a magic conversion nature of [[ShockAndAwe lightning]]. Based on supplementary materials released for ''[=StrikerS=]'', these come in three forms. They are, you guessed it, Fire, Lightning, and pretty rarely, Ice.
* ''MahouSenseiNegima'' have a good example of this, one ultimate spell for each element, Blazing Heat In The Sky for fire, Eternal Glacier for ice, and The Thousand Bolts for lightning. We have been shown the versions of magical arrow for each. (but magical arrows also contain elements of darkness, sand, wind and light.)
** Though, now we also have Tearing Earth as the ultimate spell for the earth element.
* In ''SaintSeiya'', the 5 main saints have elemental affinities, with Ikki (fire), Hyoga (ice) and Shun (his VariableLengthChain can generate lightning) filling in the three. The Gold Saints lack a fire-based member, with Leo Aioria (lightning) and Acuaris Kamus (ice) filling in the other slots
** In the spin-off series ''SaintSeiyaTheLostCanvas'', Scorpio Kardias is given a fire motif, completing the trio with Leo Regulus and Acuarius Degel.
* ''TigerAndBunny'' has something like this, with [[AnIcePerson Blue Rose]] and [[ShockAndAwe Dragon Kid]]. 'Fire' fits with [[PlayingWithFire Fire Emblem]] due to his tendency to include ''himself'' when referring to the 'girls' of Hero TV.
[[/folder]]

[[folder:Fan Fic]]
* ''[[FanFic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]]'' has this trope in the arachnid heroine's RoguesGallery. The petty criminal Blizzard is AnIcePerson, the PyroManiac Firebrand enjoys PlayingWithFire and StalkerWithACrush Superchargers is a PsychoElectro.
* The three members of the Judgemaster Personal Guard in ''FanFic/TheTaintedGrimoire'' each represent one third of this trope. Gerland for Fire, Nivus for Ice and Ogma for Lightning.
[[/folder]]

[[folder:Literature]]
* ''Literature/TheDresdenFiles'' started out with fire and wind, but eventually Harry switches to more [[FireIceLightning offensive spells]] - and so do his allies. Decade-long wars tend to do that. He's best known for his fire spells, but since [[spoiler: he became the Winter Knight]], he's been employing a lot more ice magic. Sometimes even ''fire and ice in concert''. Even Lea is impressed with his progress.
** Because the series stays very true to physics, the heat and cold fields of fire and ice are a big part of Harry's choice of spells. He's had his hand nearly burned off by not accounting for the heat of fire, and he doesn't intend to do that again.
[[/folder]]

[[folder:Live-Action TV]]
* In ''Series/KamenRiderKiva'', the eponymous hero's original three alternate forms carry an elemental association with them: [[CoolSword Garulu]] [[FragileSpeedster Form]] is Fire, [[TheGunslinger Basshaa]] [[GlassCannon Form]] is Water, and [[DropTheHammer Dogga]] [[MightyGlacier Form]] is Lightning. It makes sense since the latter two are modeled on [[OurMermaidsAreDifferent the Gill-Man]] and [[FrankensteinsMonster Frankenstein's Monster]], but [[WolfMan Garulu]] is a little harder to justify.
* ''Series/KamenRiderBlade'' was lightning, Garren was fire, Leangle was ice and Chalice added [[BlowYouAway air]] to the mix.
* A borderline example is Accel from ''Series/KamenRiderDouble''. His Engine Blade has three settings: Jet (fire), Steam (water), and Electric (lightning).
** Another thing in Double is that there are three elemental Dopants, one that appears in the beginning (Magma, or fire), another that appears during Accel's debut (''Ice''age), and one that appears in the GrandFinale (Energy, or lightning).
* Downplayed in Series/KamenRiderFourze. He has all the modules and elemental powers other than the three, but when he debuts as [[SuperMode Cosmic States]], he attacks the first enemy in this order: Rocket + ''Electric Powers'' with Barizun Sword, Launcher attack augmented with ''Freeze'', and ''Fire'' Power with Barizun Sword, before using his finishing move.
* In ''Series/EngineSentaiGoOnger''/''Series/PowerRangersRPM'' Gold and Silver's dagger weapons have fire, ice, and lightning for three of it's attack modes.
* The Weather Girls from an episode of {{Smallville}} are part ClassyCatBurglar, part GirlPosse, and they have superpowers of lightning, cold, and fire.
[[/folder]]

[[folder:Mythology]]
* The closest Native American analogue to the western elemental system was this, with Fire, Lightning and Ice attributed to the South, West and North respectively, and having numeral mythical entities associated with all three. Depending on who you ask, Air was also part of the system, as East, but it was both very irrelevant and sometimes even replaced with [[ThePowerOfTheVoid nothingness]].
* In Wu Xing, there are five elements, but Fire, Water (defined by coldness, Winter and darkness, thus ice) and Metal (in which lightning falls under) are more distinct and more closely follow the life/death model seen above (Fire = Life, Metal = Decay/Death and Water = Death/Afterlife/Dormancy). Likewise, their mythical beasts, the Firebird, the White Tiger and the Black Turtle are more distinct than the Dragons attributed to Earth and Air/Wood.
* NorseMythology rarely plays this, focusing more on the Ice/Fire contrast, but the more popular gods, Odin, Thor and Freyr, can be seen as this, as Odin is associated with coldness, Thor with lightning and Freyr with sunlight.
[[/folder]]

[[folder:Tabletop Games]]
* Interestingly enough, it is optimal to use elements outside of the standard Fire-Ice-Lightning (such as Acid or Sonic) in ''DungeonsAndDragons'', because due to their rarity, few monsters resist them (whereas every non-humanoid non-animal in the ''Monster Manual'' resists at least one of the three). Most effective nuke based caster builds rely on the feat Arcane Thesis to hugely multiply the power of one favorite spell. One strategy for these actually is to take either a fire or ice spell, and Energy Substitution: Fire/Ice to reverse its element as needed, since fire and ice are the most common weaknesses in addition to most commonly resisted elements. Either Fire/Acid or Ice/Lightning are more favorable for casters who wish to use Energy Gestalt to add debuffs to their spells.
* The Gem-Knights in the ''Yu-Gi-Oh'' card game do this with multiple trios of Pyro-Type (fire), Aqua-Type (ice), and Thunder-Type (lightning) monsters within their ranks, along with Rock-Types as a sort of middle ground.
[[/folder]]

[[folder:Toys]]
* The four elements wielded by characters in {{LEGO}} {{Ninjago}} are fire, ice, lightning and earth.
* ''MonsterHigh'' Brought us Frankie Stein (Lightning), Holt Hyde (Fire), and Abby Bominable (Ice).
[[/folder]]

[[folder:TVTropes]]
* Our very own triad of CoolGuns: FireBreathingWeapon, FreezeRay and LightningGun.
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/WinxClub'', the Trix are Icy (Ice), Stormy (Lightning), and Darcy (officially Darkness, but she can create fire). In some foreign versions, Darcy's power is called "Black Fire."
* In ''TheYearWithoutASantaClaus,'' [[AnIcePerson Snow Miser]] and [[PlayingWithFire Heat Miser]] control [[ExactlyWhatItSaysOnTheTin pretty much what you'd expect]], and MotherNature conjures lightning a few times while talking to them. The same applis for ''A Miser Brothers Christmas''.
[[/folder]]

[[folder:Real Life]]
* The three main utilities for a house are heat (fire), water (ice), and electricity (lightning).
* Thanks to the [[http://en.wikipedia.org/wiki/Thermoelectric_effect Thermoelectric effect]] you can actually cause the trio to appear simultaneously.
[[/folder]]

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