->''"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."''
-->-- '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190575 Dread Warlock]]''' flavor text, ''TabletopGame/MagicTheGathering''

Being dead sucks. On this most people agree. However, there are perks and this particular perk derives from the fact that there is very little imaginable that can happen to you that has not already happened. In works of fiction, TheUndead are usually depicted as being without fear and immune to supernatural attempts to inflict it. Other works justify it by having certain undead types being mindless meat automatons, so they have no will of their own.

See also ImmortalLifeIsCheap. Contrast FearlessFool, where a mortal character acts without fear in cases where they ''really'' should be afraid.



[[folder: Anime and Manga ]]

* This is Ayumu's view on ''his'' unlife in ''LightNovel/IsThisAZombie''. [[TheNecromancer Eu]] will simply patch him up after action, what's to worry?
* The Ghosts in ''Manga/SgtFrog'' aren't particularly shocked when they come across the alien frogs. In one case, they come across the spirit of a dead pilot and the wreck of his plane, and they just sit down and make pleasant conversation for the rest of the night.


[[folder: Film ]]

* In ''Film/{{Dogma}}'', Rufus (the 13th Apostle) states that the dead have few things to worry about besides decay and necrophiliacs.


[[folder: Literature ]]

* In ''Literature/TheDeathGateCycle'', there are two kinds of undead--Cadavers (who are unable to properly perceive anything) and lazar (which are sentient). Both are completely fearless--cadavers because they are barely aware of what's going on around them, and lazar because they are aware of the agony of their undead condition and know for a fact that nothing is worse. Fireballs, sword thrusts, decapitation, arrows through the heart--none of it matters to something that's that far beyond our meager understanding of "pain".
* Reg Shoe and many other undead from ''Literature/{{Discworld}}'', along with the Igors. Although if ''Discworld/NightWatch'' is any indication, Reg was pretty fearless while alive, too.
** He does complain about this idea in Discworld/{{Jingo}} though. Just because the ship sinking doesn't ''kill'' him doesn't mean he's not worried by it. Especially if a shark decides to eat him.
** The recently deceased, after a brief moment of disorientation, are usually rather calm and optimistic about what lies before them. Partly this is because they left their glands with their bodies, and without all those panic-inducing hormones it's easy to see things rationally. And partly it's because the worst has already happened - things can only go up from here ([[AssholeVictim the exceptions usually deserved it]]).
* The Cauldron-Born in Lloyd Alexander's ''Literature/PrydainChronicles'' have no emotions at all, including fear.
* The High Seekers in the ''Literature/NovelsOfTheChange'' are an odd case. When they are killed, they are possessed by a fearless dark power until such time as the bodies are no longer useful - but then, when they're alive, they're possessed pretty regularly too, to similar results.
* This becomes a plot point during ''Literature/WorldWarZ''. As one of the interviewed soldiers points out, normal human warfare isn't about killing every last one of the enemy, it's about breaking the enemy's will to continue fighting. Zombies never get scared however, so at the Battle Of Yonkers, when the US Air Force lets loose some DeathFromAbove that would make any normal enemy run for the hills and the zombies just keep coming, it begins breaking the will of the human troops on the ground. That, combined with other difficulties and ammunition shortages, winds up turning the battle into a rout and massacre.
-->You don't have to be Sun freakin Tzu to know that real fighting isn't about killing or even hurting the other guy, it's about scaring him enough to call it a day. ..."[[http://en.wikipedia.org/wiki/Shock_and_awe Shock and Awe]]"? Perfect name, "Shock and Awe"! But what if the enemy can't be shocked and awed? Not just ''won't'', but biologically ''can't?'' That's what happened that day outside UsefulNotes/NewYorkCity, that's the failure that almost lost us the whole damn war. The fact that we couldn't shock and awe [[NotUsingTheZWord Zack]] boomeranged right back in our faces and actually allowed Zack to shock and awe us! They're not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!
::Later, this is used against the zombies. When the Army changes tactics, they lure zombies into a prearranged kill zone and calmly mow them down one after another. The zombies, unable to be deterred by the fact that thousands upon thousands of their fellow creatures have been killed without even getting ''close'' to the troops, keep coming, and keep getting mowed down. Essentially, the Army turned them into {{Fearless Fool}}s, and made them pay the price for it.


[[folder: Live-Action Television ]]

* ''Series/{{Being Human|UK}}'' often has the ghost character, Annie, reminding herself or others that she is a ghost and thus has no reason to be afraid of any physical danger.
--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead..."
** Later seasons show that ghosts ''do'' have things to fear, namely exorcisms or being forced into Hell. [[spoiler:Annie remains trapped in a rather frightening (if uneventful) afterlife temporarily, after an evil priest banishes her.]]
* On ''Series/DeadliestWarrior'', this was actually listed as an X Factor in the Vampires vs. Zombies episode. [[spoiler: The Zombies received the higher number due to being physically incapable of fear (unlike vampires).]]


[[folder: Professional Wrestling ]]

* Parodied in Wrestling/JuggaloChampionshipWrestling (the Music/InsaneClownPosse-owned wrestling federation), where one of the commentators notes about wrestling dead guy Evil Dead:
-->"Evil Dead is just that guys, he's dead. But the benefits to death are as follows: Nothing hurts him, nothing scares him, he's dead."


[[folder: Tabletop RPG ]]

* ''TabletopGame/DungeonsAndDragons'', to a varying degree in different editions. Undead are typically immune to all fear spells, and if morale is a factor, undead are unshakable. The only thing that will set undead running for the hills is holy power, such as that unleashed by the Cleric's ability to TurnUndead.
** It is also averted as far as intelligent undead are perfectly capable of a TacticalWithdrawal, and indeed will do so when a battle turns against them since they know firsthand just how much their situation beats the NothingAfterDeath. They just can't be forced to by anything short of TurnUndead.
** Also averted in the fourth edition. Undead are immune to things that specifically affect only living creatures and don't need to breathe or sleep, but that's it; the blanket immunity against mind-affecting spells and effects from previous editions is gone. (In fact, two undead of the exact same type equipped with charm or fear powers might plausibly affect ''each other'' with them if those powers aren't specifically limited to working only on the living. A mummy's despair aura comes to mind.)
* Averted in ''TabletopGame/{{Exalted}}'', where the undead have fear normally (although Mindless Necrotech automatons don't). Abyssal exalted have fear and so on too, but the virtues (including Valour) are warped by their association with the Neverborn.
* In another White Wolf example, this is steadily averted in both ''TabletopGame/VampireTheMasquerade'' games. Vampires have the Beast, the predatory half of their vampiric nature that has a tendency to hijack their bodies in certain circumstances. One of those is mortal fear (such as when sunlight or fire make an appearance), in which case the Beast might grab hold and make the vampire run screaming into the night.
* In ''TabletopGame/{{GURPS}}'', the templates for most undead include Unfazeable and Indomitable, making them disregard all reaction rolls and fear effects.
* Referenced in ''TabletopGame/MagicTheGathering'', where several Black creatures cannot be blocked except by Black and Artifact creatures, defined in the flavour text as fear-based.
** The easiest way to give a creature this skill is to cast the black spell "Fear" on them.
** Another great example is the black spell "Terror". It instantly destroys a creature, provided they are not Black or an Artifact.
* Undead in ''TabletopGame/{{Pathfinder}}'' are immune to all morale effects, including magical fear and attempts to demoralize them through intimidation. Intelligent undead are not blind to threats, and might well flee when FearIsTheAppropriateResponse, but it is a considered rather than an emotional reaction when they do.
* In ''TabletopGame/{{Warhammer}}'', undead units never have to make leadership tests.
** Averted, however, in ''TabletopGame/{{Warhammer 40000}}'', where the Necrons are basically Zombie Robots: The game explains that while they do ignore fear (comes with having your soul eaten by your gods and your entire body transferred into a machine), they can still judge when it would be advantageous to flee if in presence of a stronger enemy, and so must still take morale tests.
** Played straight with the Plague Marines, who are described as being so rotten they can barely sense what's going on around them and are completely immune to pain. Perfectly represented on the tabletop in that they're far more durable than the standard marines, have the actual FeelNoPain rule, is slower than the average marines, and is completely and utterly fearless. Small wonder why they're one of the best units in the book.
** This trope is taken even further in ''TabletopGame/{{Warhammer}}'', where the undead mooks don't feel anything at all (including fear). No emotions means the Chaos gods can't control them, which is why one WellIntentionedExtremist vampire count's plan was to convert the entire world population into zobies, starving the Ruinous Powers. Strangely enough, most people not even associated with Chaos objected to this plan.


[[folder: Video Games ]]

* In the ''VideoGame/HeroesOfMightAndMagic'' games, undead are immune to both good and bad morale.
* Averted in ''VideoGame/WorldOfWarcraft''. While The Forsaken Undead gain a bonus against fear abilities, it is implied to be willpower rather than an innate ability. Played straight with the rest of the Undead Scourge.
** This is something of GameplayAndStorySegregation. In the original alpha, forsaken were treated as undead and had all the benefits that came with, including immunity to fear. They also had the downsides, which allowed priests and paladins(then exclusive to the opposing faction, the Alliance) to utterly dominate them. In Warcraft's tabletop rpg companion, they're treated as undead and are immune to fear.
** The ''Will Of The Forsaken'' racial ability that all Undead players get is essentially this trope in ability form. Activate it and it will negate any Fear, Charm or Sleep debuff the player is currently suffering from (it's not ''immunity'' per se, as it needs to be activated by the player, and then you won't be able to do it again until it's cooled down).
** As mentioned, this is still played straight with the undead mobs, which is immune to most fears. (Pallies can still turn them, through.)
* ''Franchise/AceAttorney'' ghosts can fear loved ones coming to harm but don't need to worry about any repercussions of their own, [[spoiler: something Dahlia Hawthorne uses quite skillfully.]]
** [[spoiler: Until Mia decides to [[TheReasonYouSuckSpeech show her otherwise]]. Once dead, redemption is no longer an option.]]
* The skeletons in ''VideoGame/DungeonKeeper 2'' are immune to fear traps, and will never retreat in battle... which can cause problems when they pull a LeeroyJenkins against stronger opponents.
** Especially considering that skeletons cannot be recovered to lairs by imps, so dying means they are lost, and that with no need to eat or sleep, they will usually spend all their time training - which costs gold.
** Then again, skeletons are implicitly free CannonFodder anyway.
* Bizarrely averted in ''VideoGame/{{Gladius}}''. Undead aren't immune to ''any'' stats effects. Skeletons can bizarrely be effected by the "bleeding" condition.
* Most undead in ''VideoGame/{{Dominions}}'' have a morale of 50, a purely symbolic value meaning that they are completely unbreakable.
* The Undead monster family in one of two types (machine is the other) that cannot be intimidated in ''VideoGame/DragonQuestVIII''.
* ''VideoGame/TheSecretWorld'' has [[{{Mummy}} Säid]], who responds to a gun pointed at his face with ''insulting the wielder and nonchalantly pushing it out of the way.''
* Averted in ''VideoGame/DawnOfWar'', where the Necrons have morale bars like everyone else, and become less effective in combat if broken (except the Pariahs, who are immune). The in-game explanation is that while they don't feel fear, they can still recognize when the situation is against them, and when to run and regroup.


[[folder: Webcomics ]]

* [[NoNameGiven The zombie]] in ''Webcomic/HannaIsNotABoysName'' has a touch of this ability: he's infamously cool headed and very little can scare or shake him.


[[folder: Web Original ]]

* MSF High Forums: Leanne the Chibi Vampire. Apparently, undeath keeps the worst of her [[IllGirl health issues]] at bay, the reason being that it means her most of her flawed organs don't need to work at all.


[[folder: Western Animation ]]

* Averted with High Five Ghost in ''WesternAnimation/RegularShow''. While he can pass through things and cannot die, he is still very much afraid of things that can risk losing his job or his friends.