A special type of VideoGameRemake.

Like a FanSequel, a FanRemake is a (generally freeware) game created by fans of the original game. Unlike a FanSequel however, this is an attempt to reproduce a faithful copy of the original game itself.

There are many reasons why fans might opt to do so. The most common reason is to port a game from one system to another (for instance, creating a "Windows-friendly" version originally found on an older operating system or porting from console to PC). Another common scenario involves games that were once popular but are now out of print or difficult to find. Naturally, these two may overlap.

Also like a FanSequel, the bane of a Fan Remake is the dreaded [[ScrewedByTheLawyers cease-and-desist order]]. Corporations don't do this ''just'' from greed--sometimes it's because the fans wound up using registered trademarks of the company in their remake (in which infringement ''must'' be challenged to maintain ownership of the registration, compared to mere copyright infringement). {{Fan Remake}}s can also hinder what a corporation can do with its own remakes, as any new elements in a FanRemake belong to the fans who wrote it, or severely mess with the story and setting in such a way the company finds unacceptable.

[[foldercontrol]]

[[folder: (Note: This doesn't count games where the creator has been granted official access to the source code. Those probably fit better under Game Mod.) ]]


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!!Examples

* Cracked gives us a rather handy list with [[http://www.cracked.com/article_20568_5-improved-versions-classic-games-that-fans-made-free.html 5 Improved Versions of Classic Games That Fans Made For Free]]
* The umpteen-million free remakes of games such as ''VideoGame/{{Tetris}}'', ''{{Pacman}}'' and ''SpaceInvaders''.
** ''VideoGame/{{Tetris}}'' is probably the single most remade game in the history of video games. It probably also sees the greatest number of cease-and-desist orders.
** One would also think Pong is part of this list. Some colleges have courses where students must create a Pong game early in the semester. Meaning there are probably more remakes of this game alone than any other (not that many of them get very popular.)
* [[http://retrospec.sgn.net/ RetroSpec]] are a group who spent a lot of time recreating old UsefulNotes/ZXSpectrum and [[{{Commodore 64}} C64]] games (their ''VideoGame/HeadOverHeels'' and ''VideoGame/{{Wizball}}'' are ''awesome''). Although less active now than in the past, in 2010 they released remakes of ''VideoGame/KnightLore'' and the isometric ''Batman'' from Ocean (the original was made by the same authors of ''Head Over Heels'').
* There are many, many remakes of older games based on SMW. Some notable ones include ''[[http://www.smwcentral.net/?p=viewthread&t=25303 Castlevania Mario Edition]]'' and ''[[http://www.youtube.com/watch?v=y464eIMtNeI Castlevania Dracula X Remake]]'', TWO remakes of ''VideoGame/CastlevaniaDraculaX'' using the SMW Engine. [[http://www.youtube.com/watch?v=JCJgIEDlD8k Wario Land SNES]] a full remake of the first Wario Land game and tons and tons of remakes of ''Franchise/SuperMarioBros'' games in general.
* The [[https://openmw.org/en/ OpenMW]] team is currently working on an open source remake of ''VideoGame/TheElderScrollsIIIMorrowind''. It will still require the original's game resources to play Morrowind, but the engine itself could be used freely for total conversion projects.
** Somewhat similarily, the XL Engine project aims (and has made significant progess towards, releases having occured) to make an engine that can handle a number of older first-person games, including ''Dark Forces'' (the most finished part) and ''Daggerfall'' (the second most finished part). Just as openmw, it requires the originals' game resources (though ''Daggerfall'' is available for free legal download).
** The Morroblivion project attempted to recreate ''Morrowind'' in the ''Oblivion'' engine, while the Skywind and Skyblivion projects are joint efforts to recreate ''Morrowind'' and ''Oblivion'' in the updated ''Skyrim'' engine. A copy of the game being recreated and the game whose engine is being used is required.
* ''VideoGame/NeverwinterNights'' and ''VideoGame/NeverwinterNights2'' modders have ported a large number of [[TabletopGame/DungeonsAndDragons pen-and-paper D&D adventures]] using the toolsets. They've also written remakes and [[FanSequel sequels]] of [=CRPGs=] including ''[[TabletopGame/TempleOfElementalEvil Return to the Temple of Elemental Evil]]'', ''VideoGame/IcewindDale'', ''[[VideoGame/GoldBox Pool of Radiance]]'', and even ''VideoGame/{{Zork}}'' (which was never a D&D game to begin with).
** Baldur's Gate Reloaded received gaming media attention for recreating the entire ''VideoGame/BaldursGate'' campaign (with the Tales of the Sword Coast North expansion) as a ''VideoGame/NeverwinterNights2'' module.

!! Individual remakes, listed by original game in alphabetic order:

* The NES game ''VideoGame/{{Action 52}}'' has seen new life on the Internet as prime SnarkBait. More recently, it's been given a much kinder treatment in the form of VideoGame/{{ACTION 52 OWNS}}, a [[http://forums.tigsource.com/index.php?topic=12439 collaborative effort]] to remake all 52 games indie-style, which has produced some legitimately good titles: particularly recommended are ''Streemerz'' (which even received a 2.5D sequel), ''Illuminator'', ''Sombreros'' and especially ''Non-Human''.
* ''VideoGame/AdvancedStrategicCommand'' started as a remake of ''Battle Isle'' but is now a separate game in its own right.
* ''AdvancedStrategicCommand'' is more of a SpiritualSuccessor to ''Battle Isle'' series, but with BI resource mode and a special unitset (Mk4) can more or less emulate these games. Obviously, an original data cannot be attached or converted due to copyright, but ASC source seems to include functions loading ''Battle Isle 3'' maps and working with BI data formats if you already have the game.
* The UsefulNotes/AmstradCPC retrocomputing scene has produced remakes of the CPC versions of ''VideoGame/BubbleBobble'' and ''VideoGame/RType''.
* There have been multiple attempts to remake ''VideoGame/CastlevaniaIISimonsQuest'', perhaps the most [[Administrivia/ThereIsNoSuchThingAsNotability notable]] is ''Castlevania II: Dracula's Shadow'' which added new characters, areas, alchemy, ect. ect. You can get more details by watching [[http://www.youtube.com/watch?v=8QouE-JHDq0 this review]].
* [[http://www.opcoder.com/projects/chrono/ Chrono Resurrection]] was a project for a fan remake of the game ''VideoGame/ChronoTrigger'' with 3D graphics. However, near the end of 2004 they received a Cease and Desist from Square Enix, and were forced to drop the project.
** Square Enix also issued a cease and desist to the creators of FanSequel ''VideoGame/CrimsonEchoes''.
* ''VideoGame/FreeCiv'' and [[http://www.freecol.org/ FreeCol]], free somewhat extended clones of ''VideoGame/{{Civilization}}'' and ''VideoGame/{{Colonization}}'' respectively.
* [[http://www.renegade-x.com/ Renegade X]], a remake of ''VideoGame/CommandAndConquerRenegade'' on the [[EpicGames Unreal Engine 3]]. A singleplayer demo was released to show off the new engine and all of the changes made, with the multiplayer still in beta, but due to be out soon as well. This mod ain't free though; it costs around $20 USD to purchase.
* [[http://darkforces.jediknight.net/ Dark Forces]] - The original ''[[VideoGame/DarkForcesSaga Dark Forces]]'' remade as a mod for Jedi Academy. The team behind it have so far released two demos, from which the second contains the first six levels of the full game.
** [[http://www.lucasforums.com/showthread.php?t=209382 As of 2012]] the mod is de facto dead.
* ''Classic Doom'' is a mod for ''Doom 3'' which is a remake of the shareware Episode 1 of the original ''Doom'', using the ''Doom 3'' engine and resources. While gameplay is largely like ''Doom 3'', it's been heavily tweaked to give it a more classic feel (guns no longer need to be reloaded, the shotgun is no longer a ShortRangeShotgun, imps throw fireballs in a straight line instead of an arc, etc.)
* ''[[VideoGame/{{Doom}} Doom 64]]'' was first recreated as ''Doom 64: The Absolution'' using the Doomsday source port. A developer was unsatisfied with the inaccuracies of the port and created an even more faithful recreation called ''Doom 64 EX''.
* ''WebComic/DragonBallMultiverse'':
** Two of the specials are a remake of the two movies Broly appeared, so it can fit in the chronology.
** The first of the two chapters about U3 can be seen as this too (in this case, a remake of the Bardock TV special).
* ''VideoGame/{{Oolite}}'', of ''VideoGame/{{Elite}}''.
* [[http://osu.ppy.sh/ osu!]] is a PC remake of the Nintendo DS games ''VideoGame/OsuTatakaeOuendan'' and ''VideoGame/EliteBeatAgents''. With over a quarter of a million players and almost 100 million ranked plays, what more proof does Inis need to see that we want a sequel.
** And for something incredibly meta, we have [[http://www.youtube.com/watch?v=s0LgBUMlvwk this]]. It's a Fan Remake of a FanFic ''on a Fan Remake''. And it's '''[[SugarWiki/MomentOfAwesome awesome]]'''.
* Team Avalanche on the [[http://forums.qhimm.com/index.php Qhimm forums]] is a group working to update ''VideoGame/FinalFantasyVII''. A demo of the Bombing Mission will be released sometime soon.
* ''VideoGame/FinalFantasyMysticQuestRemastered'' is an RPG Maker remake/expansion of ''VideoGame/FinalFantasyMysticQuest'' with a slightly expanded storyline, new additions, and a more traditional party setup.
* [[http://fsport.hard-light.net/ FreeSpace Port]] is, surprisingly, a port of ''FreeSpace: The Great War'' on the improved ''[=FreeSpace=] 2'' Open engine.
** The team also has the subproject (it requires the [=FreeSpace=] Port) ''VideoGame/SilentThreatReborn'', which remakes the Silent Threat expansion (a simple port is part of the [=FreeSpace=] Port proper).
* ''[[http://www.goldeneyesource.net GoldenEye: Source]]'' is a remake of the classic ''Goldeneye 007'' multiplayer experience in the Source engine.
* ''VideoGame/BlackMesa'' (formerly ''Black Mesa: Source'') is a fanmade rebuild of ''VideoGame/{{Half-Life}}'' in the Source engine, spurred by disappointment in ''Half-Life: Source''. Valve approved of the rebuild but requested they remove "Source" from the title so it would not be confused for an official release (as well as calling dibs on playing the finished game first). Don't be surprised if the creators [[strike:end up working for Valve]] are assimilated by Valve, adding their biological and technological distinctiveness to Valve's own. Both the mod and its social media campaign suffered severe ScheduleSlip, but the game's stay in DevelopmentHell [[SavedFromDevelopmentHell ended in September 2012]] with the release of the portion of the game covering the events in Black Mesa itself. The Xen part of the game and a multiplayer component is currently still under development.
** A fan remake of the remake was later released. Disappointed with the shortening of the "Surface Tension" chapter in Black Mesa, the fan proceeded to restore the chapter.
* Old (1998) sandbox commercial/scifi flightsim ''HardWar'' was not widely known, but the small fan base it had was ferociously loyal. Once the developers went out of business, and it was clear the source code was lost forever, several projects sprang up to recreate and improve the game from scratch. Sadly, none of them came close to releasing anything but a few proof-of-concept screenshots.
* After two and a half years of development, the point-and-click remake of ''VideoGame/TheHitchhikersGuideToTheGalaxy'' [[http://www.adventuregamestudio.co.uk/site/games/game/1312/ has finally been released]]. The dialogue's a little cheesy in places, the graphics are even cheesier in places and the music is a bit weird... so it's pretty much equivalent to the TV miniseries, and thus better than the movie in most fans' eyes. Unlike most Infocom games, there's no chance of a cease-and-desist order from Activision because the game's rights reverted to Douglas Adams years ago, and the game's already been released for free twice.
* AGDInteractive's remakes of ''VideoGame/KingsQuestI'' and ''VideoGame/KingsQuestII'' (was more like a totally different game than a remake -- one most consider much better than the original, given that ''VideoGame/KingsQuestII'' was ''the'' BlackSheep of the series until ''VideoGame/KingsQuestMaskOfEternity'' managed to steal its title) and ''VideoGame/KingsQuestIII'', and ''VideoGame/QuestForGloryII: Trial by Fire''. (You can find 'em [[http://www.agdinteractive.com/ here]] if you like adventure games.) Josh Mandell (a former Creator/{{Sierra}} staffer and the definitive voice for Graham), has now voiced Graham in more fan-done ''King's Quest'' games than he was in canonical ones.
** ''VideoGame/KingsQuestIII'' [[http://www.infamous-adventures.com/kq3/ by Infamous Adventures]]. The group also released a ''VideoGame/SpaceQuest II'' remake in 2012, which is probably most notable for fixing the infamous whistle PlotHole.
* ''[[VideoGame/{{Marathon}} Marathon: Aleph One]]'' is a [=ZDoom=]-style remake/port of the original ''Marathon'' to a new engine, allowing the game to be run on modern systems. It now also includes ''Marathon 2'' and ''Marathon Infinity''.
** More accurately, it is a fan made update of the ''Marathon 2'' source code, with improved features and ports to platforms other than the "classic" Mac OS (including OS X, which is rather incompatible with it's predecessor).
** Also worth noting that this remake is done with complete permission from {{Creator/Bungie}}, as they made the code open-source years ago, and put ''Marathon'' in the public domain sometime after.
* Likewise, ''Marathon: Resurrection'' is a 3D, complete remake of the original ''Marathon'' (both singleplayer and multiplayer) using the first VideoGame/UnrealTournament engine. Like ''Aleph One'', it's been officially approved by Bungie, and the remake's home page is even currently being hosted on Bungie's website.
* ''VideoGame/MechWarrior Living Legends'', a remake of the MechWarrior series on the Crysis engine.
* [[http://www12.atwiki.jp/rockman7/ Rockman 7 FC]] and [[http://www31.atwiki.jp/rockman8/ Rockman 8 FC]] are {{retraux}} remakes of two non-8-bit games, ''VideoGame/MegaMan7'' and ''VideoGame/MegaMan8''. These stick more closely to the NES formula than the originals (no intro stage, all eight bosses available instead of four at a time, no shop in [=RM7FC=], etc.), and [=RM8FC=] is a composite of the SonyPlaystation and SegaSaturn versions of the game (Tengu Man's stage theme from both versions take turns playing). Most interestingly, [=RM8FC=] replaces the Saturn-only Cut Man and Wood Man with Time Man and Oil Man from ''VideoGame/MegaManPoweredUp'' (you even get their weapons from them, unlike the original bosses). Interestingly, Capcom made their own 8-bit renditions of the final boss area backgrounds of both games (and ''VideoGame/MegaManAndBass'') for the OverlyLongGag scene in ''VideoGame/MegaMan9''[='=]s ending.
* [[http://mercenarysite.free.fr/mddclone.htm MDDClone]] is a freeware remake of the three episodes of the ''{{Mercenary}}'' series of computer games, developed with permission from the former Novagen team.

* ''[[http://fusionfangaming.spriters-resource.com/index.php/topic,35.0.html Megaman Day in the Limelight]]'' which is ''VideoGame/MegaMan2'', except without Mega Man. Instead you play as the Robot Masters from the original ''Mega Man''.
** And now we've got ''Megaman Day in the Limelight 2'' coming out any day now. It's [[http://www.youtube.com/watch?v=Cb4kS1drE7E exactly what you might expect based on the first title]]
** Recently, ''Megaman Day in the Limelight 3'' was created.
** ''MegaManTheCRORQChronicles'' was meant to be a remake of the two DOS games but it's in DevelopmentHell.
* '[[VideoGame/AnotherMetroid2Remake 'Project [=AM2R=]]]'' ('''''A'''nother '''[[VideoGame/{{Metroid}} M]]'''[[VideoGame/{{Metroid}} etroid]] '''2''' '''R'''emake'') is ExactlyWhatItSaysOnTheTin. The Tech Demo, titled ''Confrontation'', can be played [[http://www.yoyogames.com/games/55685 here,]] and the official blog can be read [[http://metroid2remake.blogspot.com/ here.]]
* One team is planning to remake the original ''VideoGame/{{MOTHER|1}}'' by hacking ''VideoGame/EarthBound''.
* [[http://lgames.sourceforge.net/ LGeneral]] - VideoGame/PanzerGeneral.
** There's also [[http://panzercentral.com/forum/viewtopic.php?t=45039 PG Forever]], which includes Allied General and two fan-made campaigns for World War One as well.
* ''VideoGame/FreedroidRPG'' is a remake of ''VideoGame/{{Paradroid}}'' (1985, for Commodore64), with improved graphics... and Linux mascot as the hero, plus DesignItYourselfEquipment.
* ''Franchise/{{Pokemon}}'' has a few notable ones, such as ''Pokemon Shiny Gold''.
** ''Shiny Gold'' is a hacked version of ''[=FireRed=]'' (which, funnily enough, is an official remake of the first game) that was tweaked into a remake of ''Pokémon Gold''. What makes this interesting is that the original game allowed you to visit the Kanto region, making the hack a lot easier. And what makes this even MORE interesting is that Game Freak eventually released legitimate remakes of ''Gold and Silver'', on the DS.
* ''[[http://earok.net/firestart Firestart]]'' is a remake of the {{Commodore 64}} game ''VideoGame/ProjectFirestart'', reimagined as a FirstPersonShooter.
* ''VideoGame/{{Quake}} Generations'' was a mod for ''Quake 2'' that featured the player characters of ''Wolfenstein 3D'', ''Doom'', ''Quake'', and ''Quake 2'' as player characters. Although multi-player focused, it also included a recreation of the shareware Episode 1 of ''Quake 1'' in the ''Quake 2'' engine, which could be played either any of the 4 characters. Unfortunately, the mod was killed by ID Software (due to using content ripped from ''Quake 1'') and is no longer available.
** However, there is a similar mod called SOG (Save Our Generation), which reportedly used elements from this mod (with some changes, like names), recreated a lot of enemies from each game, as well as most of the weapons, and had a whole single player campaign dedicated to this. Unfortunately, there seems to be no way to reacquire this mod. The closest thing you'll get is [[http://www.youtube.com/watch?v=1qDNDcDeLw0 a playthrough of it here.]]
* ''VideoGame/RocketJockey'', a little-known game with a very dedicated community. That one remake is still alive and supposedly under development, although the fact that the author has flat out asked the fanbase if anyone's still interested doesn't bode well at all.
* For ''VideoGame/RhythmHeaven'', we have [[http://www.indiegames.com/blog/2008/11/freeware_game_pick_karatekaman.html Karateka Mania,]] based on the Karate Man minigame.
* ''VideoGame/ScorchedEarth'', Mother Of All Games, has [=Scorched3D=] and Xscorch.
* ''[[http://www.donhopkins.com/home/micropolis/ Micropolis]]'' -- GPL remake of ''VideoGame/SimCity''. Initially conceived for the One Laptop Per Child XO-1.
* ''[[http://s2hd.sonicretro.org/ Sonic the Hedgehog 2 HD]]'' was an in-progress remake of the original game with entirely redrawn HD graphics, taking cues from both the game itself and official artwork. The project has a rather storied history of setbacks, most notably regarding the redrawing of the sprites; when the project first began in 2008, redrawn artwork was submitted and modified on a collaborative basis by the ''Sonic Retro'' community. However, after numerous disagreements about the art direction began to hinder progress, the main development team took matters into their own hands; artwork submissions were closed and all of the then-final art was redrawn to an internally-agreed standard. Whilst the decision was inevitably controversial, the game certainly looked far more coherent artistically as a result...[[http://www.sonicretro.org/2012/03/sonic-2-hd-alpha-release-now-available-continues-development-as-closed-project/ until]] [[http://www.sonicretro.org/2012/03/guest-editorial-in-which-i-rain-on-the-sonic-2-hd-parade/ things]] [[http://www.sonicretro.org/2012/04/public-service-announcement-keylogger-cleaning-up-sonic-2-hd/ fell]] [[http://www.sonicretro.org/2012/04/lost-removed-as-sonic-2-hd-head-programmer-directinput-error-cause-of-keylogger-scare/ apart]]. [[labelnote:*]]Essentially, the lead programmer for the project - already infamous among the development team for doing essentially whatever the hell he felt like, instead of what his team members wanted - got himself in hot water by not only including a form of DRM with the demo release but programming the key input engine so badly that the demo file registered as a keylogger under some antivirus software. Long story short, he was removed from the team, and the project basically imploded on itself from there.[[/labelnote]] The project was officially canceled and unofficially put on indefinite hiatus ([[http://info.sonicretro.org/Sonic_the_Hedgehog_2_HD#Project_Reboot it was revived in mid-2014]]), but in the meantime, it DID [[http://www.sonic3hd.com/ inspire]] [[http://sonicthehedgehoghd.com/ others]] - and hopefully without the same issues that imploded in on itself.
** The first ''VideoGame/SonicTheHedgehog'' game got a remake in ''Sonic Rebirth'', the first Sonic fangame project finished in the ''Sonic Worlds'' engine. Although it is fully playable, the author seems to have canceled further additions. There is also ''Sonic the Hedgehog Classic'', which is both a fan ''VideoGame/Sonic3AndKnuckles'' sequel loosely based on the Game Gear titles and a planned remake of the first game (although the levels haven't been added yet). In fact, there are a number of other fan remakes in development, such as [[http://forums.sonicretro.org/index.php?showtopic=19713 Project AXSX]] and the ill-fated creator-driven [[http://www.senntient.com/forums/viewforum.php?id=24 Project-S]] which are remakes for the abandoned video game Sonic Xtreme.
* ''[[http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166 Starcraft Mass Recall]]'', a remake of the ''VideoGame/{{StarCraft I}}'' and ''Brood War'' campaigns using the toolset for ''VideoGame/{{StarCraft II}}''.
* The classic game ''StarControl2'' received a nice open-source fan-made update called {{The Ur Quan Masters}} which fixed some game bugs, added in the enhanced 3DO music and sound effects, and made the game run well on Linux, Android and Windows.
* [[http://www.shrapnelgames.com/Camo_Workshop/WW2/WW2_page.html WinSP:WW2]] and [[http://www.shrapnelgames.com/Camo_Workshop/MBT/MBT_page.html WinSP:MBT]], both of ''VideoGame/SteelPanthers II: Modern Battles''
* [[http://www.scary-crayon.com/games/sf2pc/ SFIBM]], a clone of ''VideoGame/StreetFighterII'' (also a notable PortingDisaster).
* ''VideoGame/StreetsOfRage'' [[http://www.bombergames.net/sorr_project/ Remake]] skirts the line between this and a FanSequel: it not only remakes all three games in the series, it also fuses them together via branching paths, adds a massive amount of completely new content (including a ''LevelEditor''), and [[MomentOfAwesome was made entirely from scratch!]] Although ''[=SORR=]'' was taken down from the creator's website, others got their hands on the game, and it can be downloaded easily if you Google it.
* ''VideoGame/SuperMarioBrosCrossover'' is a free flash remake of the orignal NES game that allows you to play as characters from other nintendo games.
* Though ''VideoGame/ProjectM'' is the FanSequel to ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' (and, to some extent, ''Smash 64''), it qualifies a remake because it's designed to replicate ''Melee'''s gameplay, physics and characters[[note]]to some extent[[/note]], in addition to a few elements of ''Smash 64''.
* ''[[http://www.fortress-forever.com/ Fortress Forever]]'' is a fan made remake of ''Team Fortress Classic'' (itself an official remake of Quakeworld Team Fortress). It was originally created to get people interested in Fortress-style gameplay again after ''VideoGame/{{Counter-Strike}}'' plundered all the players. Then ''VideoGame/TeamFortress2'' came out, doing things to the [=TFC=] formula that the ''Fortress Forever'' staff do not like. Some of the things which they do like have however been included in the game.
* [[http://www.darksaber.pnma.co.uk/craftpacktftc2.html TIE Fighter Total Conversion]] is a fan-made mod pack which completely remakes TIEFighter using the X-Wing Alliance engine. Unusually for a fan remake, you require both X-Wing Alliance and TIE Fighter (or the X-Wing Collectors Series) original discs to install and play TFTC, both to try to keep on the right side of copyright and as sources for voice and data files.
* [[http://www.openttd.org/ OpenTTD]], an upgraded and expanded remake of TransportTycoonDeluxe.
* ''[[http://lazarus.planetdungeonsiege.gamespy.com/ Ultima V: Lazarus]]'' is a remake of the classical ''UltimaV: Warriors of Destiny'' (1988) using the ''DungeonSiege'' engine.
** Using the same engine is [[http://www.u6project.com/ The Ultima 6 Project]], the fan remake of the sequel VideoGames/UltimaVI, vastly improving on the original.
* [[http://wiki.vega-strike.org/MODs Several]] space simulators got remakes as {{game mod}}s for ''VideoGame/VegaStrike'' engine, though some more actively developed than others.
* ''VideoGame/{{Vigilante}}'' has a fan remake for Windows that takes the graphics from the arcade version and adds new weapons, gameplay modes, and a few bug fixes.
* ''[[http://privateer.sourceforge.net/ Wing Commander: Privateer Gemini Gold]]'', a remake of the CultClassic ''Wing Commander: Privateer'' using the engine from its freeware SpiritualSuccessor, ''VideoGame/VegaStrike''.
* ''Wolfram'' is a remake of the shareware Episode 1 of ''VideoGame/Wolfenstein3D'', done in a completely new 3D engine. It's a proof-of-concept programming student project, and it shows, but it's still pretty cool. The gameplay is significantly different from the original, though (guns have to be reloaded, bullets no longer stunlock enemies (making straight firefights very difficult), and you can kill enemies with headshots.)
* VideoGame/{{X-Com}} remake ''[[http://www.projectxenocide.com/ Project Xenocide]]'' (though it's gone from port-friendly [=C /Ogre3D=] to [=C#/XNA=]).
** There's also UFOAlienInvasion, which is cross-platform.
** ''VideoGame/{{Xenonauts}}''
* ''VideoGame/ZeldaClassic'' was a DOS clone of the original ''[[VideoGame/TheLegendOfZelda Legend Of Zelda]]''. It eventually evolved into an entire program you can use to create entirely new games using the original engine, although the script system lets some people go beyond even that.
* In the early 2000s, a man named Daniel Barras (who goes by [=TheRealMethuselah=] on the internet began work on a project to remake ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' in 2D with A Link To the Past-style graphics. Ocarina of Time 2D was for years the poster-boy for ZeldaFanGameCentral (ZFGC for short), starting in the forum's early days on E-Z Board and staying with it well into it's transition to Invision and from there to an actual .com address. The project has spawned many [[FollowTheLeader imitators]], some of which have ascended to being serious undertakings of their own right. As of yet the infamous "Demo 4" of the original (which features playthrough from the beginning to the completion of the first dungeon) has [[{{Vaporware}} yet to come out]], but the project is still going albeit with less steam than before.
** ''LegendOfPrincess'', a [[http://konjak.org/index.php?folder=4&file=11 Zelda-inspired platformer]].

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