Not to be confuse with the comic ''ComicBook/{{Extermination}}'' of the same name.

''Extermination'' is a SurvivalHorror game developed by {{Sony}} very early during the {{PlayStation 2}} life cycle. ''Extermination'' takes place on December 24, 2005. It focuses on U.S. Marines Special Forces Recon Sgt. Dennis Riley, part of "Team Red Light". Riley's squad receives a distress call from Fort Stewart, a top secret American research facility in Antarctica. The distress call is a request for a prompt air strike on the base. In response, Team Red Light is sent in via C-17 to investigate the facility.
!!Tropes that appear in ''Extermination'':
* BodyHorror: Think [[Franchise/ResidentEvil Willaim Birkin]] had it bad? Your character's best friend goes through an utterly ''painful'' full-body mutation in seconds. And he's not the only one.
* BlackDudeDiesFirst: [[spoiler: Averted. By the end the black dude is the only other survivor, besides the hero and the love interest.]]
* CollectionSidequest: The dogtag collection which allows the player to start a [[NewGamePlus New Game]] with extra items and increased difficulty.
* EmergencyWeapon: The knife. It's ''very specifically'' useful: it does very little damage, but against enemies that can move, it will knock them down and away from you if you can land all three hits of the combo. It is very much not to be used as a main attack, though: that's why you get all that free rifle ammo.
* EverythingTryingToKillYou: Even some of the water attacks the player. And if you have 100% infection, touching water will make your creepy tentacle growth hurt you in retaliation.
** The bacteria can also "infect" inorganic matter. In a mundane example, this means it can "infect" security turrets. In a more extreme example, it infects ''an explosives-laden train''.
* TheImmune: A rare ''aversion'' of this trope in video games. You have to manage your infection level as well as your health, which means those damn squirting things that shoot goo at you are really your worst enemy, not the rampaging mutants.
* ImprovisedZipline
* InfiniteFlashlight
* InfinityPlusOneSword: The Ultimate (Rocket) Launcher.
* IntrepidReporter: Travis Miller, whom the player meets a few times in various locations.
* NewGamePlus
* NightVisionGoggles: One of the attachments that can be put on the player's weapon.
* NonStandardGameOver: Reach 100% infection without curing it '''fast''' and you're treated to your character going through a ''very'' horrific transformation.
* ShootOutTheLock: Though this can be done only against padlocks.
* ShoutOut: The game's concept takes a lot of inspiration from ''Film/TheThing1982''. To hammer it home, the theme you most often hear in the snowy areas outside of the fort [[http://www.youtube.com/watch?v=RK_0z_08sXU sounds a lot like]] [[http://www.youtube.com/watch?v=S7Tn1Y-ERCE the main theme of]] ''The Thing''.
* SurvivalHorror, with a twist: you're playing a Force Recon Marine, who's naturally pretty good at combat. You have an assault rifle, you can reload your ammo easily, and healing is free if you're in a safe area. But your basic bullets are pretty weak, the secondary weapons - which are much more powerful - have limited ammo, items to reduce your infection level are rare, and even your primary ammo is limited by the fact that you have very few clips: by the end of the game, you can hold about 300 rounds if and only if you find all the spare clips. The survival horror element is still there, but you never feel like you're unarmed.
* SwissArmyWeapon: The player's main weapon. It starts as, basically, an M4 assault rifle. You can swap out parts to make it a sniper rifle, flamethrower, shotgun, electricity gun and ''rocket launcher''.
* TooAwesomeToUse: The secondary weapons, as there is only a finite amount of ammo.
* [[TheVirus The Bacterium]]: One of the main "antagonists" in the game.
* [[{{TraumaInn}} Tramua Bed]]: MTS Bed, which removes all infection and restores health to max.