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[[quoteright:300:[[Film/TheLordOfTheRings https://static.tvtropes.org/pmwiki/pub/images/barad_dur.png]]]]
[-[[caption-width-right:300:...in the land of {{Mordor}} where the shadows lie.]]-]

->''"Then at last his gaze was held: wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad-dûr, Fortress of Sauron."''
-->-- ''[[Literature/TheLordOfTheRings The Lord of the Rings: The Fellowship of the Ring]]''

After the ElaborateUndergroundBase, this is perhaps the most common form of a SupervillainLair. A jaw-droppingly massive tower that, well, ''[[ExactlyWhatItSaysOnTheTin towers]]'' over everyone and everything around it.

In HeroicFantasy, a castle like this, situated in {{Mordor}} or a similar wilderness, is often the home of the EvilOverlord.

In a modern setting, {{Corrupt Corporate Executive}}s and [[VillainWithGoodPublicity Villains With Good Publicity]] usually [[ExecutiveSuiteFight roost in skyscrapers right in the middle of town]], so as to flaunt their power.

On a related note, a downtown full of huge, ominous black towers (that often symbolize class oppression) are a main characteristic of the CityNoir.

In video games, this building will almost always be TheVeryDefinitelyFinalDungeon, frequently involving ItsAllUpstairsFromHere.

In mythology, often used in a desperate ploy by an BoyfriendBlockingDad to ([[YouCantFightFate unsuccessfully]]) prevent his daughter from getting pregnant. This results in a GirlInTheTower.

Because EvilIsBigger, any towers frequented by the good guys will almost always be dwarfed by this. The villain in these cases is [[FreudWasRight almost always male]]. Many come equipped with a DenOfIniquity for the {{Mooks}} during their downtime, and are [[TheGuardsMustBeCrazy not so well guarded]] against heroes who decide to StormTheCastle.

Such buildings are [[ItsGoingDown highly likely]] [[LoadBearingBoss to be blown up, torn down,]] or set on fire. Sometimes, it's even ''all three at once.''

[[noreallife]]
----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* Creed from ''Manga/BlackCat'' has a big, tall tower as his evil hideout. He's shown [[HoYay moaning impatiently]] for Train to hurry up and come to him while taking a rose bath inside.
%%* The GENOM corporation of ''Anime/BubblegumCrisis'' has several of these around the world. Most of them get destroyed by KillSat. %%Missing context: "Several of these" could mean _anything_.
%%* Damocles, the ionospheric-low-earth-orbiting nuke-spamming doom fortress from ''Anime/CodeGeass''. %%Missing context: Example could just be a space station.
* The Tokyo Metropolitan Government Building in ''Anime/DigimonTamers''. Any scene the building is shown, ominous music plays. One character even remarks he gets a creepy feeling from it, despite the structure being a well-known landmark. It becomes even creepier when [[spoiler:its assimilated by the [[BigBad D-Reaper]] after the latter invades the real world, eventually creating the Mother Reaper out of it]].
%%* A fair share of these are seen in ''Manga/FistOfTheNorthStar'', such as the Cassandra prison tower and the Imperial Capital. %%Missing context.
* In ''Anime/{{FLCL}}'', Medical Mechanica owns a factory shaped like a gigantic steam iron, that looms over the town of Mabase.
* The immortal Marcus Octavius from ''Anime/HighlanderTheSearchForVengeance'' lives in a giant skyscraper which is the center of his empire.
%%* The Ziggurat from ''Anime/Metropolis2001''. %%Missing context: Example lists just a name.
* The leader of Akatsuki in ''Anime/{{Naruto}}'' has his base of operations in Pain's Tower, the tallest building in the Land of Rain. The tower has intestinal exterior plumbing, [[SpikesofVillainy ominous spikes]], and demon faces.
* The main villain of ''Anime/RevolutionaryGirlUtena'' lives at the top of a massive white tower that, well, towers over the campus. And Utena being Utena, the phallic symbolism is ''very much'' intentional here.
%%* In the ''Anime/ScienceNinjaTeamGatchaman'' OVA, this is Cross Karakoram (although it's disguised throughout). %%Missing context: Example lists just a name.
%%* Rezo's tower in ''Literature/{{Slayers}}''. %%Missing context: Example lists just a name.
%%* The Kaibacorp Building and Duel Tower in ''Anime/YuGiOh''. %%Missing context: Example lists just a name.
%%* Maze Castle in ''Manga/YuYuHakusho''. %%Missing context: Example lists just a name.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/{{Arawn}}'': The main character is an EvilOverlord, so it shouldn't be a surprise that he calls a giant scary tower his home. We eventually learn that it's actually built from the bones of a slain goddess.
* The ComicBook/PostCrisis version of ComicBook/LexLuthor holds bragging rights to the tallest skyscraper in the world, even beating out the Petronas Towers of Kuala Lumpur. The original towers were a riff on Manhattan's World Trade Center, except with the towers shaped like Luthor's initials. This was later retconned into a giant claw-like monstrosity hanging over the city. Various incarnations of the [=LexCorp/LuthorCorp=] building appear in ''WesternAnimation/SupermanTheAnimatedSeries'', ''Series/LoisAndClark'' (in which Lex commits suicide by jumping from it) and ''Series/{{Smallville}}'', of which the exterior shots were of the Government of Canada building in Vancouver, which is right next to the Marine Building which serves as the ''Daily Planet''.
--->'''Lex:''' I must confess that I love the fact that everyone in the city has to ''look up'' in order to see me. (''Lois & Clark'', "Pilot")
* ''ComicBook/WonderWoman2011'': The New 52 did away with Olympus' former {{Bizarrchitecture}} to replace it with an onimus huge tower that reflects it's current ruler. When the First Born kills Apollo the whole thing ends up covered in dripping shifting MeatMoss.
[[/folder]]

[[folder:Fairy Tales]]
* In many fairy tales, the villainess put the heroine in a tower and gets herself in and out by climbing the heroine's hair. "Literature/{{Rapunzel}}" is the most familiar of these, but there are many others, such as "Literature/SnowWhiteFireRed". These are always the work of the villainess, and the heroine is always eager to escape.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/BurningBlack'': There are eight Dark Spires dotting Dimmsdale's skyline that all work together to nullify fairies and their magic, a Master Spire and its seven Support Spires. They're to be upgraded later to National Spires, and it's this upgrade that Timmy and his friends are trying to prevent.
%%* ''Fanfic/InnerDemons'': There's one of these in the middle of [[{{Hell}} Tartarus]] that [[BigBad Twilight]] takes as her lair following her VillainousBreakdown. %%Missing context: "One of these" could mean anything.
%%* In ''Fanfic/KeepersOfTheElements'', [[BigBad Radcliffe]]’s lair is described as being this. %%Missing context: How is that lair described like?
* ''Fanfic/TheNightUnfurls'': {{Downplayed}} for the Black Fortress, which is not a "tower" per se, but fulfils its purpose nonetheless. It is situated in Garan, a {{Mordor}} in the [[GrimUpNorth north]], as well as the home of {{Evil Overlord}}s like Olga (former) and Vault (present).
* ''Fanfic/QueenOfShadows'': The Shadowkhan fortress has at least one of these, which contains the Queen's personal living quarters. Jirobo is later revealed to have his own tower as well. But since he's General of the [[AirborneMooks Bat Khan]], it makes sense.
* ''Fanfic/TheTearsOfGaia'': On the middle of [[{{Mordor}} Burzkala's]] crater, there is a very tall black tower. Inside the very top of the tower is inhabited by [[TheCorruption the]] [[EldritchAbomination Blight]].
[[/folder]]

[[folder:Films -- Animation]]
* ''WesternAnimation/Bionicle2LegendsOfMetruNui'': The Coliseum tower gets surrounded by red clouds with lightning when Makuta takes over.
* In ''WesternAnimation/{{Igor}}'', the country of Malaria, where mad science is the main export, there's a tower extending into the perpetual storm that blankets the land, topped with giant metal skulls that shoot electric beams every which way in the sky, ostensibly as a beacon to the world of the evil over their heads. [[spoiler:The climax reveals that it's actually a weather control machine, and the beams are drawing in clouds to perpetuate the storm that makes farming impossible and forces Malaria to threaten the world with mad science to support itself.]]
* ''WesternAnimation/TheLEGOMovie'': Lord Business has a soaring, [[ExaggeratedTrope infinitely-floored]] Octan office tower built overlooking a swirling vortex of nothingness, complete with thunder and lightning. Also includes a Think Tank to imprison and torture Master Builders in. [[StarScraper It's so absurdly tall, certain floors have spaceports for spaceships to dock onto]].
* The first ''WesternAnimation/Shrek1'' movie did a LampshadeHanging; when Shrek sees the towering castle of BigBad Lord Farquaad (an [[TheNapoleon ill-tempered, short tyrant]]), his first thoughts are "Do you think maybe he's compensating for something?"
%%* In Disney's ''WesternAnimation/SleepingBeauty'', one of the scariest straight examples was the setting of the final confrontation. Also a rare female villain-version. %%Missing context: Example doesn't mention where the final confrontation takes place.
* Richard Williams's ''WesternAnimation/TheThiefAndTheCobbler'' has Zigzag's tower, which is ominous and foreboding from the outside, but is ridiculous in the end because all those hundreds of meters of height are just ''stairs'', insanely long stairs leading to only ''one'' messy room at the top where Zigzag lives and works.
%%* ''WesternAnimation/TitanAE'' the Drej [[TheMothership Mothership]] would be a mobile version of this. %%Missing context: Example lists just a name, and doesn't even sound certain.
[[/folder]]

[[folder:Films -- Live-Action]]
%%* ''Film/Batman1989'': The Anton Furst-designed Gotham City was a ''city'' full of these. Carl Grissom's penthouse suite definitely qualifies, though. %%Missing context: "These" could mean anything.
* ''Film/TheBrothersGrimm'': In the middle of a [[EnchantedForest Haunted Forest]] is a tower with no doors, surrounded by twelve stone sarcophagi, and the nest for [[CreepyCrows a murder of shrieking crows]]. Jakob wants to get in to meet the girl of his dreams. WhatCouldPossiblyGoWrong
%%* ''Film/TheDarkCrystal'' has a smashing one of these in the Skeksis' fortress. In the end, we see underneath it is really a beautiful crystal tower of pure cut diamond. %%Missing context: "A smashing one" could mean anything.
%%* ''Film/GameOfDeath'': The pagoda in the original film appears as this when seen from distance. It's also the home of five of the most deadly martial artists in the world. %%Missing context: "Appears as this" could mean anything.
%%* ''Film/Ghostbusters1984'': 55 Central Park West becomes one of these, thanks to its fictional backstory of being designed by MadArchitect Ivo Shandor. %%Missing context: "Becomes one of these" could mean anything.
* ''Film/InspectorGadget1999'': A gothic-looking skyscraper houses Sanford Scolex's corporate headquarters. Although it looks like something created for a movie baddie, it is actually a real building, the PPG Place in Pittsburgh.
%%* ''Film/IRobot'': The US Robotics tower. %%Missing context: Example lists just a name.
%%* ''Film/{{Krull}}'': The Black Fortress is mobile and is even capable of traveling through space. In the film, it teleports around the planet. In the book, it's described as flying from place to place instead. %%Missing context: Is it tower-like?
* ''Film/LandOfTheDead'': [[BigBad Paul Kaufman]]'s headquarters are located at a top of the tallest building of Fiddler's Green, and it's fittingly given an ominous feel.
* ''Film/LeftBehind'': In the third movie, after an implied jump forward in time, the new way of things has been established and Nicolae Carpathia resides in a central "GC"-emblazoned building which dominates the DVD menu [[spoiler:and blows up at the end]]
%%* ''Film/{{Metropolis}}'': The [[WhatDoYouMeanItsNotSymbolic New Tower of Babel]], Joh Fredersen's headquarters. %%Missing context: Example lists just a name.
* ''Film/OnceUponAWarrior'': Sorceress Irendri's citadel is located in the middle of a wasteland, which used to be a lush valley full of life until she uses her supernatural powers to have the tower manifest in it's very middle. It's also modified based on a serpent's head, befitting Irendri's nature being a snake-themed villainess.
* ''Film/TheShopOnMainStreet'', shot in Nazi-allied, fascist Slovakia in 1942, has a wooden tower being built in the central square. It turns out to be a monument to the fascist Hlinka Guard militia, and it is dedicated in a chilling ceremony.
* ''Film/SpiderMan1'' has the Osborn Penthouse, which really is an Evil Tower of Ominousness, BigFancyHouse, BigFancyCastle (slightly, as it's gothic in design), and even HauntedCastle (with the eerie Green Goblin spirit haunting it) all at once.
* ''Franchise/StarWars'':
** The second Death Star has a tower at its north pole, containing the Emperor's penthouse suite, complete with handy-dandy bottomless pit that leads into the reactor core for some reason. The first Death Star has a similar tower in it, according to ''VideoGame/TheForceUnleashed''.
** The aptly, and affectionately nicknamed "[[Film/TheLordOfTheRings Wizards' Tower]]", the prominent observation platform aboard the Confederate flagship ''Invisible Hand'' in ''Film/RevengeOfTheSith''. It's clearly meant to be very evocative of the Death Star spire, too.
** ''Film/RogueOne'' shows that Vader has a personal SupervillainLair [[spoiler:on Mustafar,]] which includes a tower overlooking a vast wasteland.
** Darth Sidious uses an abandoned industrial tower of some kind during the prequel era. He later has it refurbished into the headquarters and hangout for the Jedi hunting Inquisitors.
** ''Film/StarWarsEwokAdventures:'' The brutal Sanyassans live inside a large castle which is introduced in a creepy fashion.
* Koopa Tower in the 1993 ''Film/SuperMarioBros1993'' film is the most imposing landmark in Dinohattan, and is where Koopa is holding Princess Daisy.
%%* ''Film/TimeBandits'': The Fortress of Ultimate Darkness. %%Missing context: Example lists just a name.
* ''Film/TomorrowNeverDies'': Elliot Carver's building in Saigon dwarfs everything else and has a giant poster of his face on the side.
%%* ''Film/WillyWonkaAndTheChocolateFactory'': The titular chocolate factory has a very imposing appearance when it's first seen, not helped by the accompanying music. Subverted in that Wonka is ultimately a good guy and the interior of the factory isn't all that scary. ([[NightmareFuel Except for the boat ride.]]) %%Missing context: Are there towers?
[[/folder]]

[[folder:Gamebooks]]
* In the ''Literature/FightingFantasy'' {{Gamebook}} ''Literature/TowerOfDestruction'', the eponymous tower flies around destroying things. Oh, and demons.
[[/folder]]

[[folder:Literature]]
* ''Literature/TheBelgariad'' has the gigantic tower of Cthol Mishrak, raised by the MadGod Torak after his FaceHeelTurn. He purposely built it taller than his older, kinder brother's MageTower, which leads Belgarath to snark that he must be CompensatingForSomething. It took a good eight hours to climb to the top floor, before Belgarath burgled it and Torak leveled it in a temper tantrum.
* In ''Bronding's Honour'', there's the Bright Tower which can apparently only be seen as far as the Bronding's Hold, making a lot of other clans believe the Brondings are seeing things. It's ominous, but is said to be a 'good' place.
* ''Literature/ChildeRolandToTheDarkTowerCame'': The eponymous Dark Tower was a direct influence on ''Literature/TheDarkTower'', and numerous people have died just trying to ''reach'' there. It's additionally surrounded by SceneryGorn, and Roland himself fully expects what's inside to kill him.
%%* The Tyrant's Fortress (in original Italina "La Rocca") in ''Literature/ChroniclesOfTheEmergedWorld''. %%Missing context: Example lists just a name.
* Ridjeck Thome (aka Foul's Crèche) from ''Literature/TheChroniclesOfThomasCovenant'' is a combination Evil Tower of Ominousness and ElaborateUndergroundBase in the tradition of Angband; though it features a truly ominous tower, the bulk of the structure, including Lord Foul's throne room, is below ground.
* The Shadow King in ''Literature/TheCityOfDreamingBooks'' has a tower. Located in a huge vault in the deepest reaching of the city-spanning catacombs.
* Jessica Meats' ''Codename Omega'' stories have Grey's Tower. It's not much of a skyscraper but it is in the middle of York and there were planning permission issues -- they weren't allowed a helipad. The fact that Mrs Grey was able to build it at all implies evil influence.
%%* ''Franchise/ConanTheBarbarian'':
%%** In "Literature/TheScarletCitadel", Tsotha's citadel, on its hilltop. %%Missing context: Example lists just a name.
%%** The title "Literature/TheTowerOfTheElephant", too. %%Missing context: Example lists just a name.
* ''Literature/TheDarkTower'': The titular Dark Tower stands at the center of the ''multiverse''. It's a {{subver|tedTrope}}sion in this case. [[spoiler:The [[BigBad Crimson King]] is waiting for the hero there, but he doesn't own the place -- he's been trapped by it. The Tower itself is actually a CosmicKeystone that the Crimson King was trying to destroy, and it was [[GeniusLoci somewhat able to defend itself]].]]
%%** The MGM Grand Hotel in Las Vegas becomes a straight one for Randall Flagg in ''Literature/TheStand''. %%Missing context.
* The Blood Spire which is the MacGuffin for the protagonists of ''Literature/DiamondDogs''. It's an alien-build tower on an uninhabited planet that [[OnlySmartPeopleMayPass 'tests' anyone who enters it with increasingly complicated deathtraps]] as they work their way to the top. The POV character thinks it might have been deliberately designed to look this way as a deterrent [[spoiler:but he later thinks it's actually designed to lure in intelligent beings and 'harvest' them like a sentient Venus Fly Trap, so you could say it is just plain evil.]]
%%* The Literature/{{Emberverse}}'s Castle Todenangst, built tyrant Norman Arminger, is a deliberate attempt to evoke this effect. %%Missing context: "This effect" could mean anything.
* In ''Literature/GoingPostal'', anti-hero Moist von Lipwig looks up at the Tump Tower, the nearest thing Ankh-Morpork has to a skyscraper office block, and reflects that the ''modern'' Dark Lord doesn't need the expense of an army of Orcs and ten thousand ogres camped around the Evil Dark Tower. All he needs to spread the maximum of evil and misery are amoral accountants and sympathetic lawyers. And they can work from indoors, inside the Tower.
* In ''Literature/GorgoTheOgre'', the citadel where the evil Black Ogres live is composed of a series of black towers, with the biggest one in the middle being the site of the throne room.
%%* OlderThanPrint: Kajebi fortress in [[http://en.wikipedia.org/wiki/The_Knight_in_the_Panther%27s_Skin ''The Knight in the Tiger's Skin'']] (12th century) %%Missing context: Example lists just a name.
* Most examples in ''Literature/TheLordOfTheRings'' stand out as being former Nice Towers of Goodness before they fell to evil.
** Minas Morgul, aka the Tower of Dark Sorcery, was built as Minas Ithil by the exiled Númenóreans to protect Gondor from Sauron's forces. Then the Witch-King of Angmar, TheDragon to [[BigBad Sauron]], showed up with an army and made himself at home.
** The indestructible tower Orthanc was built by descendants of the Númenóreans as part of Gondor's defensive network, eventually abandoned, and finally given to the wizard Saruman. Pity he turned out to be a FallenAngel in human form.
** The Towers of the Teeth at the Black Gate of {{Mordor}} were constructed by Gondor after Sauron's defeat to watch against his return. Continuing Gondor's poor track record of Tower maintenance, the armies of Sauron eventually took them over and incorporated them into Mordor's defenses.
** Dol Guldur in Mirkwood, formerly a capital of the Forest Elves before Sauron overtook the place in the Second Age. The ruins then became Sauron's hideout during his early return to power before the White Council join forces to drive him out. It later gets razed to the ground by [[PersonOfMassDestruction Lady Galadriel]] when lesser agents of the Shadow move in.
** Sauron's personal tower Barad-dûr, raised by his magic in the heart of Mordor to become the greatest stronghold of all Middle-Earth. With the final destruction of Sauron's power, it [[LoadBearingBoss promptly fell apart]]. A massive castle with steel gates and a keep made of ''black diamond,'' set into a mountain-sized deposit of iron, surrounded by a moat of lava from the local volcano.
* The ''Literature/{{Lyra}}'' book ''Caught in Crystal'' has the Twisted Tower, a black, bent tower inhabited by a shadowy evil creature. Our heroine was part of the first disastrous expedition to the Tower, and now must return, sixteen years later, to discover what really happened the first time and finally set it right.
* In ''Literature/MemorySorrowAndThorn'', the FinalBattle take place atop Green Angel Tower, a place of inhuman beauty and the sole above-ground remnant of the ancient [[TheFairFolk Sithi]] city of Asu'a (humans built the Hayholt atop the old city after capturing it). It's also not coincidentally the location of the Storm King's attempted HeroicSacrifice five hundred years ago, and the place he chooses to [[SealedEvilInACan reenter the world]] in the present. It's still a big-ass tower where the heroes fight the BigBad, though.
* Lord Dreadgrave the Necromancer's castle in ''Literature/{{Mogworld}}'' is affectionately referred to as a "Doom Fortress" by its undead staff, and is said to bear a resemblance to "an incontinent titan squatting over the river."
* The Ministry of Truth in ''Literature/NineteenEightyFour'' is an "enormous, pyramidal structure of white concrete, soaring up terrace after terrace, three hundred metres into the air." Not a wholly inaccurate exaggeration of Stalinesque architectural ambitions. It's somehow an [[LifeImitatesArt eerily prescient]] description of the real-life Ryugyong Hotel in Pyongyang from 1992 to 2008.
* Most of the conflict in ''Literature/{{Otherland}}'' occurs [[InsideAComputerSystem within the title network]], but a significant portion of the climax takes place in the real-world skyscraper that forms the headquarters of J Corp. Black, ominous, and massively taller than anything else nearby, it's a suitable home for CorruptCorporateExecutive Felix Jongleur and [[spoiler:gets spectacularly flattened when the Other decides to commit suicide via DeathFromAbove]].
* ''Literature/APracticalGuideToEvil'' has the palace of the Dread Tyrant of Praes, known simply as the Tower. [[StarScraper It has a footprint the size of a castle and rises hundreds of floors]], some only accessible by flying, and each floor is more dangerous than the last, ''starting'' with an EldritchAbomination ''built into the front door.'' It's been destroyed twice in Praesi history, only to be rebuilt even taller each time.
-->No wonder they all go mad. How could you live in that without [[AGodAmI coming to think of yourself as a god?]]
* ''Literature/TheRiftwarCycle'' has the Sorcerer's Isle, which holds an ominous castle that has a cold blue light shining from its tower's windows and sends sheets of silver light into the sky overhead. A subversion in that it's designed to be maximally ominous to scare people away, but all the lights and sounds don't mean anything. It's even largely left empty; the entire point of the tower is ominousness so the sorcerer in residence can be left alone.
* The Dark Tower from the ''[[Literature/{{Somewhither}} Tale of the Unwithering Realm]]'' series is the heart of an entire multiversal empire, and it's absolutely [[StarScraper colossal]], inhabited by possibly the population of a country, many of which never even left it all their lives.
* ''Literature/ASongOfIceAndFire'' has a couple of examples:
** Harrenhal was originally built by a man named Harren as a fortress/monument to himself. It consisted of five towers, said to be among the tallest in Westeros. Then Aegon the Conqueror showed up with his three dragons and ''melted'' much of it, turning it instantly from some JerkAss's self-congratulatory monument to a cursed White Elephant of a fortress that brings bad luck to whoever makes it their seat of power. The "curse" actually has a fairly mundane in-universe explanation: the size of Harrenhal makes it an sought after by rivals for the prestige of holding it, yet is so big it is hard to effectively defend. No wonder it keeps changing hands and bringing ill fortune to those who try and hold it. The only person who ''prospered'' after sacking Harrenhal thus far has been Roose Bolton, who's such a MagnificentBastard he's apparently even capable of subverting ''curses''.
** The Targaryen fortress of Dragonstone is the most exotic castle in the realm, located on an island in the middle of nowhere. Many don't see the wisdom of shaping its towers to look like dragons.
** Then there is also the city of Oldtown and its leading house, the notoriously overlooked [[DepartmentOfRedundancyDepartment Hightowers based on the Hightower]] -- a gigantic lighthouse/castle and the highest stand-alone structure in Westeros (even higher than The Wall) -- the Hightowers are the patrons of both two of the most important organizations in Westeros, namely The Faith Of Seven and The Order Of The Maesters.
** Casterly Rock, the home of the [[BigScrewedUpFamily Lannisters]] has all the above beaten. The fortress is three times the height of the wall. The Wall is 700 feet tall, Casterly Rock is 2100 feet high,[[note]]To get some perspective, Casterly rock, if it were a real life building, would be the second tallest building in the world.[[/note]] stretches for two leagues (seven miles) and has never been taken before in battle. A fitting home for the likes of House Lannister.
%%* Prince Xizor in ''Franchise/{{Star Wars|Expanded Universe}}: Literature/ShadowsOfTheEmpire'' has one, of the skyscraper variety. Partially subverted in that ''every'' building on Coruscant is a skyscraper. [[spoiler:It collapses after Lando Calrissian drops a ''[[StuffBlowingUp thermal detonator]]'' in the garbage chute.]] %%Missing context: A skyscraper variety of what?
* The Black Rose Tower in ''{{Literature/Tasakeru}}'' is not so much ''evil'', but definitely ominous. Originally built by a would-be world conqueror, it was quickly abandoned when said conqueror did a HeelFaceTurn. It was revealed later to have strange magical properties, including repairing itself when damaged and limited shapeshifting. [[spoiler:The inside is even weirder: it adapts to the needs of whomever calls it their home.]]
* In Creator/GrahamMcNeill's ''TabletopGame/Warhammer40000'' Literature/{{Ultramarines}} novel ''Dead Sky Black Sun'', the end point of their [[TheQuest quest]] is an evil tower, bordering on OminousFloatingCastle because it is suspended over a void.
* In Anthony Reynolds’ ''TabletopGame/Warhammer40000 Literature/WordBearers'' novel ''Dark Apostle'', the Word Bearers enslave the population of Tanakreg and force them to build a tower called the Gehemehnet. Its bricks are mortared with the liquefied bodies of countless slaves, its mere presence thins the veil between the real world and the Warp, and it is so impossibly tall -- almost fifty kilometres -- that one of the slaves [[LampshadeHanging realizes the tower is actively breaking the laws of physics by not collapsing under its own weight]]. [[GeniusLoci It is also sentient and evil]], corrupting the work force so that they become utterly devoted to completing the tower. The Word Bearers normally use them to convert ordinary planets into [[PlanetHeck Daemon Worlds]], while [[BigBad Jarulek]] is using this particular Gehemehnet to [[spoiler:shatter Tanakreg’s surface so that he can get at the Necrons ruins buried within the planet’s crust]].
* The White Tower in Robert Jordan's ''Literature/TheWheelOfTime'' books, especially after Elaida's FaceHeelTurn. Mazrim Taim builds and rules the Black Tower, but this is actually a village; the name was chosen specifically as a reference to the other one. Taim does build a palace that he rules from that counts though. And that's not including the Tower of Ghenji, which is probably a portal to a dimension with ''Alien Geometry''. Or the Towers of Midnight, which were the place where the a'dam, a collar to enslave magic users were made. Or, for that matter, the tower that Moridin has recently started using in the Blight. While the 13th book probably won't show the (for the series) literal Towers of Midnight (they're several thousand miles away), it's probably not called Tower of Midnight for no reason. There's a lot of ominousness to go around.
* The Iron Tower of Carcë in E. R. Eddison's ''Literature/TheWormOuroboros'', lair of the [[SorcerousOverlord sourcerous King]] Gorice of Witchland.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/{{Angel}}'': Wolfram & Hart's Los Angeles branch corporate building. Angel partially lampshades this: "You set things in motion, play your little games up here in your glass and chrome tower, and people die -- innocent people."
* ''Series/BabylonFive'' -- Z'ha'dum, the home planet of [[BigBad the Shadows]], has rather ominous-looking stone spires jutting out of the {{Mordor}}-like landscape.
* ''Series/DoctorWho'':
** The Battersea Power Station becomes the London headquarters of Cybus Industries in "Rise of the Cybermen."
** The [[Recap/DoctorWho20thASTheFiveDoctors Tower of Rassilon]]. When the Doctor spots it he knows he's in the Death Zone, which is unpleasant as its name suggests.
** The Daleks' headquarters in "[[Recap/DoctorWhoS9E1DayOfTheDaleks Day of the Daleks]]" is a tower surrounded by post-apocalyptic wasteland. The original broadcast portrays it as a windowless tower block, while the EnhancedOnDVD edition makes it far more intimidating.
%%** Classic series example: The Tower of the Three Who Rule in the Fourth Doctor story, [[Recap/DoctorWhoS18E4StateOfDecay "State of Decay."]] This being ''Doctor Who'', the Tower is really a crashed, defunct spaceship. %%Missing context: Example lists mostly a name.
%%* ''Series/{{Frasier}}'': Played for laughs and {{lampshade|Hanging}}d when the staff of the radio station have to confront their boss in an office building known as The Black Tower. %%Missing context: Saying that the example is played for laughs and lampshaded in insufficient.
* ''Series/GameOfThrones'':
** The five massive towers of Harrenhal are all the more ominous for having been ''melted'' by dragonfire.
** The House of the Undying in Qarth is intentionally shot at angles that leave its summit unseen to make it seem more imposing.
* ''Series/HouseOfTheDragon'': The towers of Storm's End look quite intimidating during [[MeaningfulName stormy]] nights, as Lucerys Velaryon finds out. Add the fact that the Baratheons side with his mother's enemies, and it's definitely not a welcoming place for him.
* ''Series/TheLordOfTheRingsTheRingsOfPower'': After climbing a sheer cliff in the Forodwaith, Galadriel finds one of the fortresses Sauron used to hide in, just when everyone was ready to give up. The fortress is enormous, made of conical and tall black towers. There, she finds a redoubt where dark magic has been practiced and the sigil of Sauron, recently carved in cold stone. The fortress is implied to be, Utumno, first outpost of Morgoth.
%%* There are a couple in ''Series/{{Merlin|2008}}'' but the titular Dark Tower takes the cake. %%Missing context: "Takes the cake" doesn't say anything on its own.
* In ''Series/OnceUponATime'', Rapunzel is trapped in tower which is in fact just an old tower of no special significance. Rapunzel is only trapped there [[spoiler:by a physical embodiment of her own fear, created when she ate an anxiety-curing vegetable called Nightroot.]] It would have appeared to stalk her whether she was in the tower or not.
* ''Series/OnlyFoolsAndHorses'': Rodney Trotter has a dream in the episode ''Heroes and Villains'' where Rodney walks into Trotter Towers, an intimidating looking building, set in an alternate future where his brother Del Boy and Del's CorruptCorporateExecutive son Damian basically rule the world with an iron fist. He's relieved when he wakes up and realises it was all a dream.
* ''Franchise/SuperSentai'' and its counterpart ''Franchise/PowerRangers'' have a few of these as villainous lairs.
** Bandora of ''Series/KyoryuSentaiZyuranger'' and Rita Repulsa from ''Series/MightyMorphinPowerRangers'' have a tower on the moon. In the second season of Mighty Morphin Power Rangers, Lord Zedd takes this tower over from Rita.
** The demonic villains from ''Series/KyukyuSentaiGoGoV'' and ''Series/PowerRangersLightspeedRescue'' have have a tower with a huge skull on top of it.
** Jakanja, the villain group from ''Series/NinpuuSentaiHurricaneger'' plunged their space ship vertically into the earth, resulting in a variation of this trope. The American counterpart ''Series/PowerRangersNinjaStorm'' averts this as the villains have a completely different spaceship which stays in orbit of the planet.
[[/folder]]

%%[[folder:Music]]
%%* The song "The Dark Tower of Abyss" by Rhapsody is about such a tower. %%Missing context: Just a title.
%%[[/folder]]

[[folder:Pinball]]
* ''Pinball/TheLordOfTheRings'' has Barad-Dûr, which the player must knock down.
%%* The "Tower" table in ''VideoGame/RuinerPinball'' is set in one of these. %%Missing context.
[[/folder]]

%%[[folder:Radio]]
%%* Novacom's radio tower in ''Radio/AdventuresInOdyssey''. %%Missing context: Example mentions just a name.
%%[[/folder]]

[[folder:Tabletop Games]]
* In ''TabletopGame/Cyberpunk2020'', the skyscrapers of the {{Megacorp}} Arasaka are black and very high, often the highest building of the cities where they're based.
* Parodied in the ''TabletopGame/DiscworldRolePlayingGame'' article "Call No Man Happy Until He Is Dread", which notes that the aversion Dark Lords have to outbuildings and courtyards presumably indicates that they keep their black horses indoors, and they must feel that maintaining the ominousness of the tower makes up for the smell.
* ''TabletopGame/DungeonsAndDragons'':
** In the TabletopGame/{{Ptolus}} setting, the city of Ptolus lies in the shadow of the impossibly tall Spire. Though not many people in the city realize it, the entire spire is hollow and holds a vault of evil artifacts, and on top of that is the castle so tainted by its former BigBad occupant that the gods themselves still keep it locked tight thousands of years after his death.
** Halfway up the Spire is the fortress of a [[BigBad Slightly Less Big Bad]]. He plunged most of a continent into winter for years as a weapon of mass destruction, created monstrous laboratories in which to create monstrous armies, and generally was bad news for everyone and everything. And he measures up to the halfway point of the original big bad.
* ''TabletopGame/MagicTheGathering'':
** The Darksteel Citadel on the plane of Mirrodin is the lair of the BigBad Memnarch.
** Nicol Bolas also creates a giant citadel that looms over the buildings around it when he tries to conquer Ravnica in "War of the Spark". This is no mean feat given that Ravnica is already a CityPlanet with giant towers everywhere.
%%** Also, the Tower of Calamities, from the same set. %%Missing context: Just a name.
* ''TabletopGame/{{Warhammer}}'':
** Nagash, the lord of the undead, has not just an evil tower, but an entire ''mountain'' that's been turned into a gigantic fortress of evil!
** Towers stick out of Naggaroth, land of the Dark Elves, like it is a pincushion.
** The Chaos Dwarf settlements, while not as slender as the ones of the Dark Elves, also tend to take the form of giant towers with the sole exception of their capital which, despite being often referred to as the Tower of Zharr-Naggrund, is actually an enormous ziggurat.
* ''TabletopGame/Warhammer40000'':
** The Daemon World of the Iron Warriors, Medrengard, is an entire world covered with evil towers reaching into space.
** The Daemon Primarch Magnus the Red has a tower larger than both the Imperial Palace and Olympus Mons combined on the Planet of the Sorcerors.
** The Silver Towers of Tzeentch are not just towers but giant daemon engines controlled by a trapped daemon of Tzeentch while thrall-wizards control the many warp based weapons of the tower. They are EldritchAbomination with AlienGeometries. They can carry armies of Daemons, Mutants, and Chaos marines and hover across the battlefield. They are also really huge for comparison [[http://wh40k.lexicanum.com/mediawiki/images/2/23/SilverTowers.jpeg the ships firing at the towers are many kilometers long]]
** The [[HordeOfAlienLocusts Tyranid Hive Fleets]] of ''TabletopGame/Warhammer40000'' also build large [[OrganicTechnology living towers]] that function as [[PlanetEater straws so they can siphon away the resources of the planet!]]
[[/folder]]

[[folder:Theme Parks]]
* ''Ride/DoctorDoomsFearfall'' at [[Ride/UniversalStudios Universal's Islands of Adventure]] consists of ''two'' massive industrial towers that stand at 199 feet tall.
* ''Ride/TheTwilightZoneTowerOfTerror'' at the Ride/DisneyThemeParks. The ride's setting, The Hollywood Tower Hotel, is all broken-down and haunted after a lightning strike and is meant to look like this to oncoming riders.
** Sometimes the Tower will really drive this home as the building is equipped with lightning rods to deflect any bolts away from the riders while adding to its theming. Check out [[https://www.youtube.com/watch?v=ipMEbqJ6XA8 this amateur footage.]]
** Hotel Hightower, the Japanese ''Tower of Terror'' at Tokyo [=DisneySea=] has exuberantly gothic architecture.
[[/folder]]

[[folder:Toys]]
%%* The Metru Nui Coliseum of ''Toys/{{Bionicle}}''. Despite this being Toys/{{Lego}}, it was never made into a toy apart from its entrance gate, though it did show up in the background of all the 2004-2005 promo adverts and was prominently featured in the second and third DirectToVideo movies. Originally a symbol of law and order, a sporting arena and storage complex, it was taken over by [[BigBad Makuta]] and then his minions Sidorak, Roodaka and the [[GiantSpiders Visorak]] horde. The city's power plant was underneath, as was [[spoiler:[[PhysicalGod Mata Nui]]'s core processor/brain module]]. %%Missing context: Is it a tower?
* Over the years, LEGO has produced a few different evil castles with towers looming over them: the [[https://lego.brickinstructions.com/06000/6097/001.jpg Bat Lord's Castle]], for example.
[[/folder]]

[[folder:Video Games]]
* The BigBad Master Brain from ''VideoGame/EightBitKiller'' oversees the extermination of humans from a simply-titled Mega Tower looming over the ruins of a human city. The gameplay limited to a single plane of movement doesn't quite convey the player's ascent through it, though the battle with TheDragon does take place on [[ElevatorActionSequence on a giant lift]] leading to the Master Brain's lair.
* ''VideoGame/AfterTheWar'' has the Portal, an EldritchLocation from where the Aliens spawn, located in a giant, bottomless tower.
* ''VideoGame/AstalonTearsOfTheEarth'' takes place in the Tower of Serpents, a black tower in the desert that the game's protagonists traverse to stop it from poisoning their village's water supply. The tower itself is filled with fleshy abominations imprisoned in stone faces known as gorgons, as well as statues of hideous demons. The characters remark that the tower itself seems to give off evil energy.
%%* ''VideoGame/Asteroid5251'': The fortress in the Nether has a couple of these, all topped with SpikesOfVillainy. %%Missing context: "A couple of these" could mean anything.
* ''Franchise/BaldursGate'':
** Both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGateII'' have towers as the BonusDungeon of the add-ons. ''[[VideoGame/BaldursGateTalesOfTheSwordCoast Tales of the Sword Coast]]'' has Durlags Tower, a deathtrap dungeon build by a mad dwarf king, while ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' has the Watcher's Keep, which sits atop the prison of a Demonic Overlord of Hell. The Watcher's Keep is entered by climbing a massive set of stairs to reach the main door, located at it's top.
** In the expansion for the first game intended to bridge the gap between it and its sequel, ''[[VideoGame/BaldursGateSiegeOfDragonspear Siege of Dragonspear]]'', the final battle with [[spoiler:Belhifet]] takes place atop a large basalt tower in Hell itself. Complete with a long elevator ride beforehand where you're flanked by demons.
** In the first console-exclusive ''VideoGame/BaldursGateDarkAlliance'' game, TheVeryDefinitelyFinalDungeon is in Onyx Tower that has something like fifty floors, though you actually play in less than half of them.
* ''VideoGame/BanjoKazooie'' has the upper building of Gruntilda's Lair while ''VideoGame/BanjoTooie'' has Cauldron Keep. The respective final boss battles take place at the top of them.
* ''VideoGame/{{Baroque}}'': Nuero Tower, where most of the game takes place. It doubles as an ElaborateUndergroundBase in that while it is a tower, you're actually going ''down''. And it's constantly changing shape too.
%%* Wonder Tower in ''VideoGame/BatmanArkhamCity''. %%Missing context: Just a name.
%%* The Ithavoll Group headquarters in ''VideoGame/{{Bayonetta}}''. %%Missing context: Just a name.
%%* The Citadel in ''VideoGame/BeyondDivinity''. Actually, it's not the final dungeon but the very first one. %%Missing context: Just a name.
%%* King Drool's tower in the ''VideoGame/{{Bonk}}'' games. %%Missing context: Just a name.
* The world 4 of Wii version of ''VideoGame/ABoyAndHisBlob'' takes place in a large evil emperor's tower. Surprisingly, there is a sleeping spot at the base of it.
* The final act of ''VideoGame/BoxxyQuestTheGatheringStorm'' centres on The Spire, an utterly massive black tower of {{Magitek}} that can [[MarathonLevel take hours to climb]]. Its purpose is far from evil, though –- the Spire serves as a beacon, projecting energy that keeps an ancient, shattered EldritchAbomination from putting itself back together. So it’s a… [[DarkIsNotEvil Good Tower of Ominousness]]?
%%* ''VideoGame/BreathOfFireI'' has many wonderful towers to climb, from beginning to end. %%Missing context: Too generic to be useful.
* ''Franchise/{{Castlevania}}'':
** The Castle Keep in nearly every game is a site of confrontation with Dracula. There are several towers in the games, including the infamous Clock Tower where Death is usually fought, but the Castle Keep is always the tallest one.
** In ''VideoGame/CastlevaniaLordsOfShadow'' the final battle takes place on the Lord of the Dead's Tower (Its a giant pillar that is larger even then the others, and is flanked by two massive lion statues.
* ''VideoGame/ChronoTrigger'': Magus attempts to summon [[BeastOfTheApocalypse Lavos]] inside his lair towering over the surrounding forest. Entering it is accompanied by a cutscene panning the camera up to show the dragon statue atop the lair in front of a full moon.
* ''VideoGame/ChronoCross'':
** It's only the most chilling part of either Chrono series where the party first enters the Dead Sea and sees the creepy-as-hell Tower of Geddon looming on the frozen waves.
** Fort Dragonia, site of very dramatic events that change the protagonist's life forever.
%%** [[TheVeryDefinitelyFinalDungeon Terra Tower]], built by the descendants of the Reptites in an alternate future. %%Missing context: What's evil or ominous about it?
* ''VideoGame/CityOfVillains'':
** [[OurGhostsAreDifferent Ghost]] [[DarkActionGirl Widow's]] base is a tall tower in the first area (it's also a ClownCarBase). Several zones in the game have a skyscraper draped in [[TheEmpire Arachnos]] banners that acts as a base for them.
** Lord Recluse's Broadcast Tower in Grandville is the biggest and most ominous of the towers on Primal Earth. It's big, red, spidery, and [[spoiler:is designed to steal the powers of every Hero on Earth]]. In Praetoria, the honor goes to Emperor Cole's Watchtower in Nova Praetoria, which is supposedly visible throughout the city. It's not so much an Evil Tower of Ominousness as a Shiny Tower of GrayAndGrayMorality, but it fits the bill.
* ''VideoGame/CliveBarkersUndying'': One of the manor's towers has an unearthly purple halo stretching into the sky, marking the portal to Oneiros.
* Agency tower in ''[[VideoGame/{{Crackdown}} Crackdown 2]]'' is an example. [[spoiler:In the end it turns out to be a giant flashlight, killing every freak in the city and causing an "EarthShatteringKaboom".]]
* The final island in the first ''VideoGame/CrashBandicoot1996'' is a giant tower built on a rock. Mount Grimly in ''VideoGame/CrashMindOverMutant'' counts as both this and DeathMountain.
* ''VideoGame/Cyberpunk2077'': Arasaka Tower is taller than all other buildings in Night City, RedAndBlackAndEvilAllOver, home of the most powerful, capital-E Evil organization in the game, and contains what is only describable as the closest thing to a gateway to Hell in a world without the confirmed existence of interventionist deities.
* ''VideoGame/DemonHunterTheReturnOfTheWings'': The Tower of Sin, if the [[NamesToRunAwayFromReallyFast name wasn't scary enough]], collects the energy of Akoron and can be used as a weapon.
%%* ''VideoGame/DevilMayCry3DantesAwakening'' has Temen-ni-Gru, a tower in which most of the game takes place. %%Missing context: What's evil or ominous about it?
* The Tower of Babel in ''VideoGame/{{Doom}}'', final location of the second episode. Actual tower properties are not apparent when you get there, though, as all you do once you get there is fight the Cyberdemon at the base of it, with the player character not climbing it until the end-episode text once said demon is killed.
* ''VideoGame/DragonAgeOrigins'':
** Fort Drakon. Technically it's simply part of the city of Denerim, but effectively turns into an evil tower once [[spoiler:the Darkspawn invade the city at the end of the game, which also turns the sky red and gives the tower an even eviler look. It also serves as the [[VeryDefinitelyFinalDungeon final dungeon]] after one of the [[BigBad Archdemon's]] wings is damaged and must land atop the tower]].
** The Circle Of Magi's tower comes complete with a large full moon in the background, and like Fort Drakon, basically turns into an evil tower after a demon invasion from within. It gets better after you beat the mission, but still looks just as ominous as ever.
* You can tell the bad guys are serious in ''VideoGame/DreamfallTheLongestJourney'' when they take over Marcuria and build a massive doom tower in the middle of it.
* In ''VideoGame/DwarfFortress'', the Dark Fortresses the goblins build are bastions formed entirely from obsidian. Emphasis on formed: they're essentially giant, hollow pillars of solid obsidian.
* Dungeons in ''VideoGame/TheElderScrollsIIDaggerfall'' have random outsides but most of them involve a mound with inlaid stairs (going down, supposedly). However, it also includes full and ruined castle-like backdrops, some in what appear to be former cities or towns, or cut into giant trees. Rarely are their names correctly descriptive. All of the main quest dungeon exteriors are unique (Orsinium is the most unique one), save for the first and the last dungeons of the main quest. In fact, a plainclothes entrance to the Mantellan Crux is accessible on a very small island off of the main map, northwest from your ship.
* The Watcher's Tower in ''VideoGame/ElShaddaiAscensionOfTheMetatron'', which makes up the bulk of the game. As it was created by fallen angels, the interior is so mind mindbogglingly large, it's not so much divided into individual floors, as into individual ''worlds''.
* Loren Darith, the Master's tower from ''VideoGame/EvilTwinCypriensChronicles'', a tower so high that the top and bottom are always shrouded in mist.
* The Tattered Spire from ''VideoGame/FableII'', which, when completed, can be seen from any beach in Albion.
* The Dunwich Building in ''VideoGame/Fallout3'' is a foreboding tower in an already UsedFuture, especially in contrast to the uncommonly bright and shiny Tenpenny Tower nearby. The entire site is an homage to H.P. Lovecraft.
* ''VideoGame/FalloutNewVegas'' has the Lucky 38 Casino (based on the real-life Stratosphere Tower), home to [[TheChessmaster Mr. House]].
* In ''VideoGame/{{Faria}}'', every tower in the game can be considered ominous, given how often townspeople mention that they're terrified of the monsters there. The tallest of the towers is the lair of the FinalBoss.
* Geese Tower in ''VideoGame/FatalFury'' is the tallest building in Southtown, and the location of Geese's demise in every continuity.
* Towers such as these are staples of the ''Franchise/FinalFantasy'' series:
** Mirage Tower in the original ''VideoGame/FinalFantasyI'' is a spiral-shaped structure whose very top contains a {{teleport|ation}}er into the Sky Warriors' Floating Castle.
%%** The Emperor's Tower within the Cyclone in ''VideoGame/FinalFantasyII''. Castle Palamecia and Pandaemonium also qualify. %%Missing context: Just a name.
** In ''VideoGame/FinalFantasyIII'', the BigBad Xande awaits in the Crystal Tower at the center of the Ancients' Maze. It stretches upwards far, far above the clouds (it takes both of the Nintendo [=DS=]' screens to show just part of it) and holds the altar/ {{teleport|ation}}er to the Dark World at the top.
** ''VideoGame/FinalFantasyIV'' has the Tower of Zot, the lair of Golbez floating high in the sky; and the Tower of Bab-il, which extends into the center of the planet and has immense powers, triggered by the game's PlotCoupons.
** Fork Tower, Phoenix Tower, and the four Barrier Towers that maintain the shield around Exdeath's castle in ''VideoGame/FinalFantasyV''. Fortunately, the party only needs to visit one; Fork Tower and Phoenix Tower are also optional. Walz Tower, where the Water Crystal resides until shortly into the game, sinks into the ocean and becomes an underwater dungeon for the party to traverse from top to bottom, but it's not exactly "evil" per se.
** In ''VideoGame/FinalFantasyVII'', President Shinra's office sits on top of Shinra HQ, which rises from ground level and serves as the Midgar Plate's central pillar.
** Lunatic Pandora in ''VideoGame/FinalFantasyVIII'', a gigantic floating tower.
** ''VideoGame/FinalFantasyXI'' has Delkfutt's Tower, an immense structure made of white bone-like material ("cermet") where one of the major bosses of the ''Rise of the Zilart'' storyline resides. Castle Zvahl Keep might also count, especially since it leads to the Throne Room of the Shadow Lord, the game's first BigBad.
** ''VideoGame/FinalFantasyXII's'' massive Pharos Lighthouse is based on the ''real'' Pharos Lighthouse, except much, much bigger, and filled with vicious monsters. There's also Sky Fortress ''Bahamut'', which has the appearance of a floating tower but you only get to travel in a small part of it. [[spoiler:It eventually crashes just outside of Rabanastre and becomes a tower ''by default''.]]
** Taejin's Tower in ''VideoGame/FinalFantasyXIII'' has a very [[Literature/TheLordOfTheRings Barad-dûr]]-like look to it, however in the [[AfterTheEnd 500-some years after the extinction of humanity on Gran Pulse]], the top half of it has toppled over. Despite that minor detail, it's creepiness factor is not in any way diminished.
** ''VideoGame/LightningReturnsFinalFantasyXIII:'' The Temple of Chaos isn't evil, but it is definitely ominous. You also get to go all the way to the top to fight a storyline boss.
** These are all over the place in ''VideoGame/FinalFantasyXIV''. There are the Castrums built by [[TheEmpire the Garlean Empire]], the Crystal Tower, the Pharos Lighthouse, Eulmore, and the Telephoroi's towers.
%%** Kefka has one in ''VideoGame/FinalFantasyVI''. TWO, if you count the Cult of Kefka tower. And then there's the cutscene while flying to the Imperial Palace. It can be seen many miles from the continent it's situated upon. The opening cutscene, which shows its summit, is a vast edifice of checkerplate flooring and bastion walls. %%Missing context.
%%** The Iifa Tree in ''VideoGame/FinalFantasyIX'' fulfills this role in-game despite being, as its name implies, [[DepartmentOfRedundancyDepartment a tree]]. %%Missing context: Just a name.
%%** The tower of the Temple of St. Bevelle, seen very briefly near the end of ''VideoGame/FinalFantasyX'' and the "Tower of the Dead" seen even briefly inside of Sin. %%Missing context: Just names.
%%** The Yadonoki Tower BonusDungeon in ''VideoGame/FinalFantasyX2'' [[UpdatedRerelease International + Last Mission]]''. %%Missing context: Just a name.
* The Tower of Valni is taken over by monsters early on in ''VideoGame/FireEmblemTheSacredStones''. More and more floors are unlocked for you to clear as the plot progresses.
* ''VideoGame/{{Flower}}'' has a large one [[spoiler:at the end of the dream 6 which is basically nothing more than a metallic spire with grirders. It is turned into a giant blooming tree at the end.]]
* ''VideoGame/ForTheKing'': The [[TheVeryDefinitelyFinalDungeon final dungeon]] of the main campaign is Harazuel, a spiky black tower on an [[IslandBase inaccessible island]], where the BigBad is attempting to summon a GodOfChaos into the world.
* ''VideoGame/GodOfWarII'' has the ''Spire of the Fates'', which can be seen in the distance for most of game. On closer inspection it turns out to be not just an ordinary tower, though.
* In ''VideoGame/GoldenSun'', there are four elemental lighthouses whose beacons can be lit with gems called the Elemental Stars. Lighting these beacons is the objective of the villains of both the first and second games, and every time you enter one of the lighthouses you'll have to fight a boss battle at the top. They're not really supervillain ''lairs'', per se, but supervillains do tend to congregate there.
* Millenion's Tower in the original ''VideoGame/{{Gungrave}}''. The [[TheVeryDefinitelyFinalDungeon Final Stage]] takes place inside of it. After an elevator sequence full of reveals, things get ''really'' weird from there.
* ''VideoGame/HalfLife2''.
** The Citadel is a massive skyscraper built in City 17 by extradimensional invaders called The Combine. Supposedly one of many around the world, it serves as a dimensional teleport beacon, dark-energy reactor, storage for synths, and a cushy office for [[LesCollaborateurs Combine collaborator]] Dr. Breen (and oh, it's also TheVeryDefinitelyFinalDungeon in ''Half-Life 2''). It's so ominous and huge that its top is obscured by clouds, and the next two episodes in the game focus almost entirely on [[spoiler:delaying its exploding before so everyone can evacuate, and when it does anyway, cleaning up the mess -- and superportal -- afterwards.]]
** The Depot at Nova Prospekt. When viewed from outside, it towers over the entire complex. Up close, it has the same kind of prisoner transport system as the Citadel's, and is literally made from the old prison's materials, thanks to the giant crushing walls nearby.
** In ''VideoGame/BlackMesa'', the FanRemake of ''VideoGame/HalfLife1'', throughout the ''Xen'' level you can see a huge tower hovering in the distance, with an enormous red portal over it that gives it an appearance [[https://images.squarespace-cdn.com/content/v1/5d856e3d132e863fa2968760/1583457186738-9GKTT8ALFZNW0XQH73FU/ke17ZwdGBToddI8pDm48kNvT88LknE-K9M4pGNO0Iqd7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65_fV7S1USOFn4xF8vTWDNAUBm5ducQhX-V3oVjSmr829Rco4W2Uo49ZdOtO_QXox0_W7i2zEA/20200305194702_1.jpg?format=1000w strongly reminiscent of Barad-dûr.]] You finally reach it in ''Interloper'', and spend much of the level making your way up through it. [[spoiler:After you defeat [[BigBad the Nihilanth]], it explodes.]]
%%* The Citadel tower in ''VideoGame/Halo3''. One of the OST tracks is aptly titled "Black Tower". %%Missing context; Just a name.
* ''VideoGame/HypeTheTimeQuest'' has the Black Tower, final area of the game (which was previously visited when still in construction).
* ''VideoGame/JediKnightDarkForcesII'': The one in the middle of the city of Baron's Hed which the player has to get to the top while pursuing 8t88. It's black and sticks out high above everything else.
%%* Rokakku builds one in Shibuya Terminal in ''VideoGame/JetSetRadio Future''. It's a freaky piece of modern art, and contained in a warped space inside is the final battle zone. It has no name canonically, but due to one of Rokakku's lines when he's talking it up some fans have taken to calling it "Irrelevant". %%Missing context: "Builds one" could refer to anything.
%%* The lair of the Naughty Sorceress in ''VideoGame/KingdomOfLoathing'' is a fair example of this. %%Missing context; Just a name.
%%* ''VideoGame/LegacyOfKain'' had a few; the tower of Dark Eden in ''VideoGame/{{Blood Omen|LegacyOfKain}}'' and the Silent Cathedral in ''[[VideoGame/LegacyOfKainSoulReaver Soul Reaver]]'' are the trust in the tower sense. The Sarafan Keep in ''VideoGame/{{Blood Omen 2|LegacyOfKain}}'' could also count. %%Missing context; Just names.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** The Clock Tower serves as the gateway between Link's home dimension and the world explored in the game, the ominous clock ticking off the time until the moon crashes, a representation of which appears on the screen throughout the game, the point where you reappear each time you rewind to the first day, the arena for both the first and the penultimate battle against the Skull Kid wearing Majora's Mask, and the point from which you travel to the moon for the final dungeon and final battle.
%%** Ganon's Tower from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. The latter is in Old Hyrule, not far from Hyrule Castle, but since the whole area is inside an underwater dome, it's not visible from anywhere else. ''A Link to the Past'' also has the Tower area of Hyrule Castle, after it's usurped by Agahnim. %%Missing context: What makes them evil or ominous?
%%*** The Stone Tower Temple in Ikana Canyon. Notable because part of the dungeon is going back outside and hitting a switch to invert the entire place. %%Missing context: What's evil or ominous about it?
%%** The Black Tower in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]''. %%Missing context; Just a name.
%%** The Tower of Spirits from ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. The only times you can't see it from your train are when there's physical objects (mountains, trees and the like) blocking your view. %%Missing context: What's evil or ominous about it?
* In ''VideoGame/LittleNightmaresII'', an ominous signal tower looms over the horizon of the Pale City, emitting all sorts of weird signals responsible for the nightmare monsters you encounter. The worst part is when Mono and Six finally reach it near the end of the game, [[spoiler:and [[GeniusLoci not only is it in fact sapient]], it's not even made out of concrete and steel, but ''[[EvilIsVisceral living, pulsating flesh]]''.]]
* ''VideoGame/LonesomeVillage'''s story begins with the appearance of an ominous-looking tower near the village, which coincides with the disappearance of all the villagers.
* ''VideoGame/LostInShadow'' starts with a boy's shadow being cut from his body and being tossed of a giant tower. [[spoiler:That tower isn't this trope, the ''Dark Tower'' is.]]
* Lionheart Castle in ''VideoGame/MapleStory'' was at first inaccessible -- It was just a looming, black castle in the background, outside of the El Nath deadmines. It's accessible now.
* Thane's recruitment mission in ''VideoGame/MassEffect2'' involves fighting your way to the top of a pair of towers connected by a skybridge owned by a ruthless business-asari Nassana Dantius. Though since you take high-speed elevators most of the way you only actually fight on about five floors.
* TheVeryDefinitelyFinalDungeon in ''VideoGame/MedalOfHonorAirborne'' is the Flak Tower, a giant concrete tower the size of a large town. Although the Flak Tower is a real WWII German war structure, the Allies never actually attacked one during the war (and the Soviets could only siege them until the people inside ran out of food).
%%* Dr. Wily's castle in the ''VideoGame/MegaManClassic'' series. [[spoiler:In ''VideoGame/MegaMan10'', it reaches all the way up to space.]] %%Missing context; Just a name.
%%* Area X-2 from ''VideoGame/MegaManZero 3'', which extends all the way into space. %%Missing context: What's evil or ominous about it?
* ''VideoGame/MetalWarriors'': The eighth mission takes Stone into the Axis Communications Tower, a very tall building that serves as the base of operations of the enemy forces (though it's only the penultimate level). Save for a high spot having a brief switch Stone has to activate to open a passageway found within, the whole level has him enter the tower without being able to take his MiniMecha with him, so he has to make it alive on foot (he does has a JetPack to hover, though) until he finds another mech inside, and then proceed to go up until he meets the level's boss.
* ''VideoGame/Metro2033'' has the relatively intact Ostankino Tower serve as the game's finale. It not only overlooks the Dark Ones' hive, but also seems to serve as a nest for the game's flying GoddamnBats.
* ''VideoGame/MightAndMagic VII'' features William Setag's Tower. It's not actually that tall (any ominousness comes mostly from the fact that there are very few towers period in Deyja), and except for one specific optional quest all you do with it is talk with William Setag, [[CardCarryingVillain self-proclaimed Villain]] -- but it is definitely a tower that looks out of place and is controlled by evil (Setag does things like kidnap 'the fairest lady in Erathia' ''just for the sake of doing it'').
* ''VideoGame/{{Miitopia}}'' has the Nightmare Tower from the first world, [[spoiler:the Sky Scraper which is used by the Darker Lord to admire the mayhem he causes in the land from high up]] and [[spoiler:The Tower of Dread from New Lumos]].
* The Shard in ''VideoGame/MirrorsEdge'' is a skyscraper which doubles as the VeryDefinitelyFinalDungeon. It's a game based around LeParkour, and in a city full of skyscrapers, it absolutely dwarfs everything else, and it's just generally made clear in every possible way that [[ItsAllUpstairsFromHere you are going up that thing at some point]].
* In ''VideoGame/Mother3'', the Pigmask Army builds the Thunder Tower which send lighting bolts down on any dissenters. There is also the Empire Building, which is the home of the BigBad.
* The most prominent feature of the FireAndBrimstoneHell plane of Stygia from ''VideoGame/NexusClash'' is a giant field of lava containing the dark fortress of Gulag Magnificent, seat of worship of the ManipulativeBastard demonic god Tlacolotl. Since the current iteration of Stygia is the evil MirrorWorld counterpart to the angelic plane of Elysium, the angels actually have a holy Ivory Tower in the same approximate place, though it's [[HolyIsNotSafe not any safer]] to visit.
* ''VideoGame/NoStraightRoads'' has the NSR Tower, a massive skyscraper that looms over the rest of Vinyl City and is where the corrupt CEO Tatiana resides, so the main goal is to confront her there.
%%* ''VideoGame/{{Overlord}}'' has one of these -- the game being what it is, it's your character's home base. However by Overlord II it has been destroyed when the Tower Heart powering it was tampered with, exploding and corrupting the lands of the first game with a magical plague. You still have sort of an Evil Tower as a base, though it's now located in the Netherworld and hangs upside-down like a giant evil stalactite. %%Missing context: "One od these" could mean anything.
%%* The [[VideoGame/ShinMegamiTenseiIIINocturne Tower of Kagutsuchi]], Tartarus in ''VideoGame/Persona3'', [[VideoGame/ShinMegamiTenseiIMAGINE Tokyo Metropolitan Government Building]] and [[VideoGame/DigitalDevilSaga Karma Temple]]. [[Franchise/ShinMegamiTensei SMT]] has a thing with [[TarotMotifs towers]]... %%Missing context; Just names.
%%* In ''VideoGame/PlanescapeTorment'', the Fortress of Regrets is a quintessential example. It's also one of the biggest: it is said to be almost the size of [[AlternateDimension a plane]] in itself. %%Missing context: What is the Fortress of Regrets?
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonRedAndBlue'': Pokémon Tower in Lavender Town is a towering cemetery that happens to have some bad guys at the top. Which leads to one question: Since it's a tower... [[FridgeLogic where are the dead buried?]] It appears in Gold/Silver/Crystal as well, but as a normal tower.
** Realgam Tower in ''VideoGame/PokemonColosseum'' is controlled by the villains. [[VideoGame/PokemonXDGaleOfDarkness The sequel]] gets rid of the "evil" and "ominousness" parts and just makes it a normal tower.
** Mt. Pyre in ''VideoGame/PokemonRubyAndSapphire''/''Emerald'' is not only towering, but also houses two of the most important items in the game. Similarly, Sky Pillar is this in Emerald only, due to TheEndOfTheWorldAsWeKnowIt.
%%** The spinoffs have Altru Tower in ''VideoGame/PokemonRanger Shadows of Almia'', the Sky Tower in ''VideoGame/PokemonMysteryDungeonRescueTeam'', and Temporal Tower in ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky''. [[InvertedTrope Inverted]] with the Tree of Life in ''VideoGame/PokemonSuperMysteryDungeon''. %%Missing context; Just names.
* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' has a big dark ominous tower, which townspeople say ''eats people''.
* Dr. Loboto's tower lab in ''VideoGame/{{Psychonauts}}'' is what remains of a ruined insane asylum. It's incredibly twisted architecture can be seen already from Camp Whispering Rock.
* ''VideoGame/Rayman3HoodlumHavoc'''s Tower of the Leptys is the last level that requires you to get on top of it to fight the final boss.
* ''VideoGame/{{Rengoku}}'': Rengoku towers are combat arenas for [=ADAMs=] with an explicit {{Hell}} analogy.
%%* ''VideoGame/RiseOfTheKasai'' actually featured three, but the final level of Hassa is the most striking example. So much so that the tower itself functions as TheDreaded for the main characters. %%Missing context: Three of what?
%%* In ''VideoGame/{{Robopon}}'', Dr. Disc's tower is this in the first game. There's no door for you to enter the tower, except at the very top. Your solution? Blow it up. Zero Castle is this too, though with the warp pads, you don't have to climb all the way up. %%Missing context: What's evil or ominous about it?
* ''VideoGame/{{Runescape}}'' has the main tower of Castle Drakan, whose foreboding presence looms over the [[{{Uberwald}} Sanguinesti region]]. It's also upon its [[RooftopConfrontation roof]] you face off against [[VampireMonarch Lord Drakan]] and the [[TragicMonster Wyrd]] at the end of "The Lord of Vampyrium" and "River Of Blood" quests.
%%* The Philips Building in ''VideoGame/SaintsRow2''. %%Missing context; Just a name.
%%* The Syndicate Tower in ''VideoGame/SaintsRowTheThird''. %%Missing context; Just a name.
* ''VideoGame/SaintsRowIV'' has a huge alien tower that serves as a docking point for the Zin mothership.
* ''VideoGame/TheSecretWorld'' features the Orochi Tower, the Tokyo-based headquarters of the [[MegaCorp Orochi Group]]. A Burj Khalifa-esque monolith of steel and glass, it's ultimately TheVeryDefinitelyFinalDungeon of the Tokyo story arc: for good measure, it ends with a confrontation with Orochi Chairwoman Lily Engel [[spoiler:AKA [[HumanoidAbomination Lilith]]]] on the penthouse balcony.
* ''VideoGame/ShadowOfTheColossus'' has the Temple that holds the 16 icons, which is a huge tower which can be seen from miles away. Also, the last colossus [[spoiler:actually ''IS'' a tower.]]
* ''VideoGame/ShiningSoul'' features a massive evil tower called, creatively, "Dark Tower". Filled with harpies and robots; the remnants of of civilization long since past.
* ''VideoGame/ShounenKinindenTsumuji'' has a huge tower called the Shadow Tower which leads to the floating Demon Castle in the sky.
* The Tower of Fate in ''VideoGame/ShovelKnight'' is the lair of the BigBad Enchantress, which can be seen on the horizon already in the [[GreenHillZone introductory level]]. This tower is where Shovel Knight's partner Shield Knight vanished in the backstory. It also expectedly serves as the location of the last few levels in each campaign, and in ''Specter of Torment'' it also serves as {{player headquarter|s}} for Specter Knight.
* ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' has the Xenon Super Computer dome in the Space Quest XII time period, which now serves as [[BigBad Vohaul's]] base of operations. It looks like a "vast boil" on the ruined landscape.
* Meio's Tower in ''VideoGame/Strider2014'' is the BigBad's main residence and the symbol of his absolute rule, and is so high that it disappears among the clouds.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/MarioPartyIslandTour'' has Bowser's Tower, which is placed by the evil Koopa king in front of Party Islands out of spite for being left out. It's a tall, cylindrical tower from which Bowser encourages everyone to come and complete his challenges. Its floors are guarded by evil clones of characters, made of bubbles and who will obstruct progress until they're defeated in minigames. Powerful bosses also lurk the tower.
%%** Bowser's Castle in many games in the series, as well as the castle of other villains in the series. The Shroob Castle in [[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]] is this kind of sinister place with a huge statue of Princess Shroob, Castle Bleck is a huge castle/tower situated in the [[OminousFloatingCastle void]] and there's probably a lot of other examples. %%Missing context.
* The Tower of Tarqaron in ''VideoGame/TalesOfVesperia'' is a huge, {{fl|oatingContinent}}ying, black city topped with a giant tower housing a {{Magitek}} weapon powered by the LifeEnergy of every human in the world.
* In ''VideoGame/TheTalosPrinciple'', the centrepiece of [[HubLevel the Nexus]] is a giant tower made of stone and industrial machinery that reaches high into a stormy vortex. Elohim emphatically tells you to resist the temptation of entering it and focus on collecting sigils instead. [[spoiler:If you don't want to get stuck with an "eternal life" then sooner or later you will have to enter the tower and ascend it. Even ''Elohim'' expects you to; he just grown so attached to the world he created he's reluctant to see it destroyed as a result of your "ascension" (i.e. being uploaded to a physical body).]]
* ''VideoGame/TheTowerOfDruaga'' is set in the EvilSorcerer Druaga's 60-floor tower. The [=PS2=] sequel, ''Nightmare of Druaga: Fushigino Dungeon'', also features this.
* In ''VideoGame/VampiresDawn'' an invisble tower is the home of TheDragon, while the BigBad prefers an ElaborateUndergroundBase.
* Venture Tower in ''VideoGame/VampireTheMasqueradeBloodlines'' serves as the headquarters of the local Camarilla and Prince Sebastian [=LaCroix=]. It dwarfs every other building in Los Angeles' downtown area, and the Prince's office is the penthouse. [[spoiler:The climax involves fighting your way to the top, the final boss battle with TheDragon takes place on its roof, and the uppermost floors are blown to smithereens in [[MultipleEndings some endings]].]]
* ''VideoGame/VermintideII'': Holseher's Tower is the abandoned lair of a heretical scholar, situated on a rocky crag with a great view of the [[EldritchLocation Chaos Wastes]]. Dilapidation and ambient magic have twisted it inside out; the player characters have to fight their way up a tangle of exposed rooms and unsupported staircases to reach the [[PortalNetwork exit portal]].
* In the ''VideoGame/{{Warcraft}}'' games:
** The Lich King's Frozen Throne is a tall spire of ice. Karazhan, the tower of Medivh, is an ominous tower with evil things inside, including {{ominous pipe organ}} music.
** The Icecrown Citadel is a massive tower built around the Frozen Throne. It's a giant evil tower built around a giant evil tower.
** Blackrock Spire is a [[ColorCodedForYourConvenience black dragon]] doom fortress made out of a [[ColorCodedForYourConvenience Blackrock/Black Tooth Grin]] orc doom fortress made out of a [[ColorCodedForYourConvenience Dark Iron Dwarf]] doom fortress originally intended to carry out the commands of a chaotic demigod made of ''lava''. ''And it still houses all of them!.''
%%** The Mana Forges in Netherstorm are massive structures that drain magic from the space around them, but the big daddy of all these is Tempest Keep which MOVES. %%Missing context: Are they towers?
** [[ExpansionPack Catacylsm]] boasts both the Twilight Citadel and the Sulfuron Spire, made of twisted metal and on fire respectively. The latter of which is the little brother of the MASSIVE spire that houses the ElementalEmbodiment of aforesaid fire.
** In the ''Shadowlands'' expansion, there is Torghast, Tower of the Damned. In addition to being the inspiration for the aforementioned Icecrown Citadel, it's located at the center of the Maw, which is the Warcraft equivalent of {{Hell}}.
%%** The [[http://bp2.blogger.com/_tl3FA5WXvFo/SD4cG8ITMGI/AAAAAAAAAzI/3UW06-2myhw/s400/Sunfury+Spire.jpeg Sunfury Spire]] in Silvermoon can be quite ominous. %%Missing context; Just a name and an image link.
* Syrup Castle in the ''VideoGame/WarioLand'' series is an absolutely huge [[MalevolentMugshot skull shaped castle]] on a mountain, it's probably big enough to hold a small town, and in both games it appears in has the entire last world inside it. So much in fact the first level inside the area in the second game is actually called 'Get to the Castle' and has an ominous opening cut scene showing Wario looking up at the building.
* Ka Dingle from ''VideoGame/WildArms1'' is so feared by the Guardians that it was sealed away for a thousand years until Zeikfried raised it. However, it's not actually the final dungeon or a villain lair, but an elevator to the New Moon Malduke, the actual final dungeon. Thanks to the final battle occurring in subspace (not advised in the ''Wild Arms'' verse as you could explode from the energy you produce), Ka Dingle goes up in a ball of fire at the very end.
%%* The Dark Savant's Tower in ''VideoGame/{{Wizardry}} 8''. %%Missing context; Just a name.
* In ''VideoGame/YsIAncientYsVanishedOmen'', Darm Tower is so massive that takes up [[MarathonLevel about half of the game]], with about 25 floors in the entire tower. In the prequel ''VideoGame/YsOrigin'', it takes up the whole game, but features more varied environments like a flooded prison, lava area, and sand-filled area.
[[/folder]]

%%[[folder:Web Animation]]
%%* The BIOCOM Tower from ''WebAnimation/BrokenSaints''. %%Missing context; Just a name.
%%[[/folder]]

[[folder:Webcomics]]
%%* ''Webcomic/BobAndGeorge'': How to find Bob's fortress? [[http://www.bobandgeorge.com/archives/040902c Actually it's kind of hard to miss.]] Wiley also builds them and rather resents the way they are blown up. %%Missing context: Weblinks are not examples.
* In ''Webcomic/ElGoonishShive'', the tower in which Jay is held during the "Parable" storyline is [[https://www.egscomics.com/egsnp/parable-138 described]] as "so detailed and evil that it would take several hours to draw if not in silhouette".
* In ''Webcomic/{{Endstone}}'' the Eternity Spire. [[http://endstone.net/2009/02/15/issue-1-page-3/ Where Jon intended to destroy the world.]]
* ''Webcomic/MonsterLands'' has Castle Lorry, which is raised up in the middle of a huge pit and does not look welcoming.
%%* In ''Webcomic/MoonCrest24'', Aleck von Zander stands on one in the prologue. %%Missing context; "Stands on one" could mean anything.
%%* Xykon raises one of these out of the ground in the fourth story arc of ''Webcomic/TheOrderOfTheStick''. %%Missing context; "Raises one of these" could mean anything.
* In ''Webcomic/{{Qxlkbh}}'', [[https://qxlkbh.github.io/91 the zvillains'rg lair]] is so evil its name is the [[DepartmentOfRedundancyDepartment "Evil Spire of Utmost Evil".]]
* In ''Radio Active Panda'', students from a rival ominous tower of mad scientist-type evil (from the OTHER mad scientist tower/academy of mad robotics who has a moon base) pull a prank by stockpiling garden gnomes all the way to the on the 42th floor. The pile of gnomes is a third ominous tower in its own right -- considering the pile is probably telescope-visible from earth as a red spot and the largest known nuke wouldn't remove them all.
* ''Webcomic/TowerOfGod'' is set in a tower that makes up the whole known universe.
* Templar Towers in ''Webcomic/TwoKinds'' are huge, gunmetal grey edifices surrounded by orbiting red panels near the top. They house a barracks, an absolutely huge PowerCrystal, giant magic batteries, and a mind-control beacon that interacts with specially made {{Slave Collar}}s to ensure that those wearing them can't rebel. Even without the collars, they have a dampening effect on non-human minds, slowly turning the brains of Bastins and Keidrans into mush, making their lands ripe for a Templar invasion.
* Count Disdain's castle in ''Webcomic/VanVonHunter''. Van, unable to find Count Disdain's lair, asks a local for help. The local asks if he's "tried the ominous fortress on the mountaintop."
* The Witch's throne in ''Webcomic/TheWitchsThrone'' rises to the sky like a tower and appears to be visible from very far away, making it not only ominous but threatening, seing as the Witch's sole purpose is to exterminate all living things.
[[/folder]]

[[folder:Web Original]]
* In the ''Podcast/AliceIsntDead'' episode "Omelet," the long haul trucker CharacterNarrator is disturbed by the strange, unreal [[AlienGeometries visual quality]] of a tower she sees incongruously jutting out of a hillside in the distance, which serves to {{Foreshadow|ing}} her far more up-close experiences with the paranormal throughout.
-->'''Narrator:''' Creepy. Gut creepy, like something gone wrong. Like a terrible crime.
%%* The Meyer Security building in ''WebVideo/DoorMonster'''s [[https://www.youtube.com/watch?v=Uam0KMyZh2E&index=3&list=PL0u5ZHidq4X4QhFAX9FzSiYJLRen74sLF The Guards Themselves.]] %%Missing context; Just a name.
* In ''Roleplay/TheGamersAlliance'', the aptly named Dark Tower serves as the headquarters of the dark cleric [[AGodAmI Zarnagon]] and his son [[ManipulativeBastard Xerathas]] in the city of Myridia during the Third Age.
%%* In ''Literature/RunningWithRats'', one of the {{Dream Land}}s that the protagonists infiltrate features a government building functioning as this in the middle of [[AbsurdAltitude a maze of floating platforms in the sky]]. %%Missing context: What's that government building?
%%* Bohu from {{Literature/Worm}} is a living example of this trope. %%Missing context; Just saying it's an example.
* ''WebVideo/{{Dynamo}}'': Shade Tower, the headquarters of what appears to be the main antagonist of the series as well as the founder of the city of Shade, Les North. The tower, miles-high with neon-like lights running up its sides, is the point at which the police chopper aircrafts of the Superintelligence Agency are located, and the tower is seen in various shots, mostly looking sinister and foreboding.
%%* ''WebVideo/DynamoDream'': Shade Tower, just barely glimpsed during Jo's train ride, where Jo gets dizzy and passes out. %%Missing context: How is this Shade Tower evil or ominous?
[[/folder]]

[[folder:Western Animation]]
%%* Mozenrath's Citadel in Disney's ''WesternAnimation/AladdinTheSeries'' is one of these, complete with [[ReptilesAreAbhorrent snake decorations]] on the doors and death traps and zombie guards inside. %%Missing context; "One of these" could mean anything.
%%* Doom Tower from ''WesternAnimation/AvengerPenguins''. %%Missing context; Just a name.
* Tex Hex's Hexagon from ''WesternAnimation/BraveStarr'' is a giant tower in the shape of an "X," complete with a storm present around it.
* ''WesternAnimation/CourageTheCowardlyDog'' has the Tower of Dr. Zalost, from which the eponymous doctor launches cannonballs that make everyone depressed. Doubles as a [[BaseOnWheels Base On Legs]].
* From ''WesternAnimation/{{Gargoyles}}''; the Erie Building is the world's tallest, located in Manhattan. It's the home and office of villain David Xanatos, and just to crank up the ominous factor, it's topped with a real Scottish castle from the 10th century. Plus live gargoyles, at the beginning and end of the series.
* ''WesternAnimation/InvaderZim'': As opposed to Zim, who operates out of an ElaborateUndergroundBase beneath his house, when [[TheRival Tak]] arrives on Earth she creates a base inside a giant skyscraper [[spoiler:housing a pump set to hollow out the planet]].
* On ''WesternAnimation/KimPossible'', Dr Drakken's Caribbean lair, the only one he uses more than once, is a tower, on a mountain, on an island, that's supposedly haunted.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** The Changeling Hive in "To Where and Back Again" resembles an odd combination of a tower and a deformed cave. Either way, it certainly gets the evil part right.
%%** [[SorcerousOverlord King]] [[VileVillainSaccharineShow Sombra]] magically converted the central castle of the Crystal Empire into this during [[TheDarkTimes his rule a millenium ago]]. It turns back to normal in his absence, [[spoiler:though it still contains several [[BlackMagic dark magic]] traps that remain active, along with some tricky PocketDimension effects to disorient and delay any intruders]]. [[spoiler:He also used it as the hiding place of the Crystal Heart, because he knew his subjects were so terrified of the place that none of them would ever dare enter, no matter how desperate their situation became.]] %%Missing context: Converted the central castle into what exactly?
* In ''WesternAnimation/PhineasAndFerb'', Doofenshmirtz Evil Incorporated is headquartered in a big purple skyscraper.
* Mojo Jojo's [[SupervillainLair observatory]] in ''Franchise/ThePowerpuffGirls'' at the top of a volcano.
* Aku's Tower in ''WesternAnimation/SamuraiJack'' is shaped similarly to Aku himself on the outside with the inside resembling FireAndBrimstoneHell, it's located at the center of an empty crater. He doesn't need any other infrastructure since anyone on the planet can go there with a teleporter (which Aku himself doesn't even need).
* The Fright Zone in ''WesternAnimation/SheRaPrincessOfPower'', home base of the Evil Horde sports [[BigBad Hordak's]] command center, a massive tower that can be seen easily via wide angle shots of the place.
%%* The Republican Party's headquarters on ''WesternAnimation/TheSimpsons'' %%Missing context; Just a name.
%%* The Shredder's main headquarters in ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' (2003) is one of these. In a manner reminiscent of the ''WesternAnimation/{{Gargoyles}}'' example above, it includes a Japanese pagoda on the top floor. %%Missing context; "One of these" could mean anything.
* WesternAnimation/TomTerrific's foe Isotope Feeney resides in an ivory tower.
%%* In the ''WesternAnimation/TotalDrama All Stars'' episode "You Regatta be Kidding Me" Mike discovers one in his own mind setting up a StoryArc, considering with him meeting and freeing his other personalities along the way. %%Missing context: What does Mike discover.
* In ''WesternAnimation/TransformersPrime'', the Decepticons created their own evil tower on Earth called Darkmount.
* In ''WesternAnimation/WatershipDown2018'', the dictatorship warren of Efrafa is hidden underneath the ruins of a human building. The walls and roof have long gone but the brick chimneys remain standing; along with the "iron trees" of nearby powerlines, it gives the warren an ominous appearance.
[[/folder]]

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