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[[quoteright:300:[[Film/TheLordOfTheRings http://static.tvtropes.org/pmwiki/pub/images/barad_dur.png]]]]
[-[[caption-width-right:300:...in the land of {{Mordor}} where the shadows lie.]]-]

->''"Then at last his gaze was held: wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad-dûr, Fortress of Sauron."''
-->-- ''[[Literature/TheLordOfTheRings The Lord of the Rings: The Fellowship of the Ring]]''

After the ElaborateUndergroundBase, this is perhaps the most common form of supervillain lair. A jaw-droppingly massive tower that, well, ''[[ExactlyWhatItSaysOnTheTin tow]][[CaptainObvious ers]]'' over everyone and everything around it.

In HeroicFantasy, a castle like this, situated in {{Mordor}} or a similar wilderness, is often the home of the EvilOverlord.

In a modern setting, {{Corrupt Corporate Executive}}s and [[VillainWithGoodPublicity Villains With Good Publicity]] usually [[ExecutiveSuiteFight roost in skyscrapers right in the middle of town]], so as to flaunt their power.

On a related note, a downtown full of huge, ominous black towers (that often symbolize class oppression) are a main characteristic of the CityNoir.

In video games, this building will almost always be TheVeryDefinitelyFinalDungeon, frequently involving ItsAllUpstairsFromHere.

In mythology, often used in a desperate ploy by an OverprotectiveDad to ([[YouCantFightFate unsuccessfully]]) prevent his daughter from getting pregnant. This results in a GirlInTheTower.

Because EvilIsBigger, any towers frequented by the good guys will almost always be dwarfed by this. The villain in these cases is [[FreudWasRight almost always male]]. Many come equipped with a DenOfIniquity for the {{Mooks}} during their downtime, and are [[TheGuardsMustBeCrazy not so well guarded]] against heroes who decide to StormTheCastle.

Such buildings are [[ItsGoingDown highly likely]] [[LoadBearingBoss to be blown up, torn down,]] or set on fire.



[[folder:Anime and Manga]]
* Creed from ''Manga/BlackCat'' has a big, tall tower as his evil hideout. He's shown [[HoYay moaning impatiently]] for Train to hurry up and come to him while taking a rose bath inside.
* The GENOM corporation of ''Anime/BubblegumCrisis'' has several of these around the world. Most of them get destroyed by KillSat.
* Damocles, the ionospheric-low-earth-orbiting nuke-spamming doom fortress from ''Anime/CodeGeass''.
* In ''Anime/{{FLCL}}'', Medical Mechanica owns a factory shaped like a gigantic steam iron, that looms over the town of Mabase.
* In the ''Anime/ScienceNinjaTeamGatchaman'' OVA, this is Cross Karakoram (although it's disguised throughout).
* The giant skyscraper where immortal Marcus Octavius lives in ''Anime/HighlanderTheSearchForVengeance''. Pretty much the center of his empire.
* The Ziggurat from ''Anime/{{Metropolis}}''.
* The main villain of ''Anime/RevolutionaryGirlUtena'' lives at the top of a massive white tower that, well, towers over the campus. And Utena being Utena, the phallic symbolism is ''very much'' intentional here.
* Rezo's tower in ''LightNovel/{{Slayers}}''.
* The Kaibacorp Building and Duel Tower in ''Anime/YuGiOh''.
* Maze Castle in ''Manga/YuYuHakusho''.
* A fair share of these are seen in ''Manga/FistOfTheNorthStar'', such as the Cassandra prison tower and the Imperial Capital.
* The Tokyo Metropolitan Government Building in ''Anime/DigimonTamers''. Any scene the building is shown, ominous music plays. One character even remarks he's gets a creepy feeling from it, despite the structure being a well-known landmark. It becomes even creepier when [[spoiler:its assimilated by the [[BigBad D-Reaper]] after the latter invades the real world, eventually creating the Mother Reaper out of it]].
* The leader of Akatsuki in ''Anime/{{Naruto}}'' has his base of operations in Pain's Tower, the tallest building in the Land of Rain. The tower has intestinal exterior plumbing, [[SpikesofVillainy ominous spikes]], and demon faces.

[[folder:Comic Books]]
* The ComicBook/PostCrisis version of ComicBook/LexLuthor held bragging rights to the tallest skyscraper in the world, even beating out the Petronas Towers of Kuala Lumpur. The original towers were a riff on Manhattan's World Trade Center, except with the towers shaped like Luthor's initials. This was later retconned into a giant claw-like monstrosity hanging over the city.
** Various incarnations of the [=LexCorp=]/[=LuthorCorp=] building appear in ''WesternAnimation/SupermanTheAnimatedSeries'', ''Series/LoisAndClark'' (in which Lex commits suicide from jumping from it) and ''Series/{{Smallville}}'', of which the exteriors shots were of the Government of Canada building in Vancouver, which is right next to the Marine Building which serves as the ''Daily Planet''.
--->'''Lex''': I must confess that I love the fact that everyone in the city has to ''look up'' in order to see me. (''Lois & Clark'', "Pilot")
* ''ComicBook/{{Arawn}}'': The main character is an EvilOverlord, so it shouldn't be a surprise that he calls a giant scary tower his home. We eventually learn that it's actually built from the bones of a slain goddess.

[[folder:Fairy Tales]]
* In many fairy tales, the villainess put the heroine in a tower and gets herself in and out by climbing the heroine's hair. "Literature/{{Rapunzel}}" is the most familiar of these, but there are many others, such as "Literature/SnowWhiteFireRed". These are always the work of the villainess, and the heroine is always eager to escape.

[[folder:Fan Fic]]
* In Fanfic/KeepersOfTheElements, [[BigBad Radcliffe]]ís lair is described as being this.
* ''FanFic/InnerDemons'': There's one of these in the middle of [[{{Hell}} Tartarus]] that [[BigBad Twilight]] takes as her lair following her VillainousBreakdown.
* ''FanFic/BurningBlack'': There are eight Dark Spires dotting Dimmsdale's skyline that all work together to nullify fairies and their magic, a Master Spire and its seven Support Spires. They're to be upgraded later to National Spires, and it's this upgrade that Timmy and his friends are trying to prevent.
* ''FanFic/QueenOfShadows'': The Shadowkhan fortress has at least one of these, which contains the Queen's personal living quarters.
** Jirobo is later revealed to have his own tower as well. But since he's General of the [[AirborneMooks Bat Khan]], it makes sense.
* ''FanFic/TheTearsOfGaia'': On the middle of [[{{Mordor}} Burzkala's]] crater, there is a very tall black tower. Inside the very top of the tower is inhabited by [[TheCorruption the]] [[EldritchAbomination Blight]].

[[folder:Films -- Animated]]
* ''WesternAnimation/TitanAE'' the Drej [[TheMothership Mothership]] would be a mobile version of this.
* ''WesternAnimation/TheLEGOMovie'': With the way Lord Business acts, it would be highly uncharacteristic for him not to have this. It's a soaring, [[ExaggeratedTrope infinitely-floored]] Octan office tower built overlooking a swirling vortex of nothingness, complete with thunder and lightning. Also includes a Think Tank to imprison and torture Master Builders in. It's so absurdly tall, certain floors have spaceports for spaceships to dock onto.
* The first ''WesternAnimation/{{Shrek}}'' movie did a LampshadeHanging; when Shrek sees the towering castle of BigBad Lord Farquaad (an [[TheNapoleon ill-tempered, tyrannical midget]]), his first thoughts are "Do you think maybe he's compensating for something?"
* In Disney's ''Disney/SleepingBeauty'', one of the scariest straight examples was the setting of the final confrontation. Also a rare female villain-version.
* Richard Williams's ''WesternAnimation/TheThiefAndTheCobbler'' has Zigzag's tower, which is ominous and foreboding from the outside, but is ridiculous in the end because all those hundreds of meters of height are just ''stairs'', insanely long stairs leading to only ''one'' messy room at the top where Zigzag lives and works.

[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'':
** The second Death Star had a tower at its north pole, containing the Emperor's penthouse suite, complete with handy-dandy bottomless pit that led into the reactor core for some reason. The first Death Star had a similar tower in it, according to ''VideoGame/TheForceUnleashed''.
** The aptly, and affectionately nicknamed "[[Film/LordoftheRings Wizards' Tower]]", the prominent observation platform aboard the Confederate flagship ''Invisible Hand'' in ''Film/RevengeOfTheSith''. It's clearly meant to be very evocative of the Death Star spire, too.
** ''Film/RogueOne'' shows that Vader has a personal SupervillainLair on [[spoiler: Mustafar]], which naturally includes one of these.
* ''Film/TheBrothersGrimm'' took its cues directly from FairyTales, so naturally a tower was needed. In the middle of a [[TheLostWoods Haunted Forest]], a tower with no doors, surrounded by 12 stone sarcophagi, and the nest for [[CreepyCrows a murder of shrieking crows]]. Jakob wants to get in to meet the girl of his dreams. WhatCouldPossiblyGoWrong?
* ''Film/IRobot'': The US Robotics tower.
* ''Film/TimeBandits'': The Fortress of Ultimate Darkness.
* ''Film/{{Metropolis}}'': The [[WhatDoYouMeanItsNotSymbolic New Tower of Babel]], Joh Fredersen's headquarters.
* ''Film/TomorrowNeverDies'': Elliot Carver's building in Saigon, which dwarfs everything else and has a giant poster of his face on the side.
* Koopa Tower in the 1993 ''Film/SuperMarioBros'' film.
* ''Film/InspectorGadget'': The gothic-looking skyscaper which houses Sanford Scolex's corporate headquarters. Although it looks like something created for a movie baddie, it is actually a real building, the PPG Place in Pittsburgh.
* The Anton Furst-designed Gotham City in 1989's ''Film/{{Batman}}'' was a ''city'' full of these. Carl Grissom's penthouse suite definitely qualifies, though.
* 55 Central Park West becomes one of these in ''Film/{{Ghostbusters 1984}}'', thanks to its fictional backstory of being designed by MadArchitect Ivo Shandor.
* In ''Film/TheShopOnMainStreet'', a film shot in Nazi-allied, fascist Slovakia in 1942, a wooden tower is being built in the central square. It turns out to be a monument to the fascist Hlinka Guard militia, and it is dedicated in a chilling ceremony.
* The Black Fortress in ''Film/{{Krull}}''. It's mobile and is even capable of traveling through space. In the film, it teleports around the planet. In the book, it's described as flying from place to place instead.
* ''Film/TheDarkCrystal'' has a smashing one of these in the Skeksis' fortress.
* ''Film/WillyWonkaAndTheChocolateFactory'': The titular chocolate factory has a very imposing appearance when it's first seen, not helped by the accompanying music.
* The pagoda in the original ''Film/GameOfDeath'' appears as this when seen from distance. It's also the home of five of the most deadly martial artists in the world.

* Most examples in ''Literature/TheLordOfTheRings'' stand out as being former Nice Towers of Goodness before they fell to evil.
** Minas Morgul, aka the Tower of Dark Sorcery, was built as Minas Ithil by the exiled Númenóreans to protect Gondor from Sauron's forces. Then the Witch-King of Angmar, TheDragon to [[BigBad Sauron]], showed up with an army and made himself at home.
** The indestructible tower Orthanc was built by descendants of the Númenóreans as part of Gondor's defensive network, eventually abandoned, and finally given to the wizard Saruman. Pity he turned out to be a FallenAngel in human form.
** The Towers of Teeth at the Black Gate of {{Mordor}} were constructed by Gondor after Sauron's defeat to watch against his return. Continuing Gondor's poor track record of Tower maintenance, the armies of the Shadow took them over and incorporated them into Mordor's defenses.
** Dol Guldur in Mirkwood, formerly a capital of the Forest Elves before Sauron overtook the place in the Second Age. The ruins then became Sauron's hideout during his early return to power before the White Council join forces to drive him out. It later gets razed to the ground by [[PersonOfMassDestruction Lady Galadriel]] when lesser agents of the Shadow move in.
** Sauron's personal tower Barad-dûr, raised by his magic in the heart of Mordor to become the greatest stronghold of all Middle-Earth. With the final destruction of Sauron's power, it [[LoadBearingBoss promptly fell apart]].
* ''Franchise/TheDarkTower'': Stephen King topped them all --- the Dark Tower stands at the center of the [[strike:universe]] ''multiverse''. It's a [[SubvertedTrope subversion]] in this case. [[spoiler:The [[BigBad Crimson King]] was waiting for the hero there, but he didn't own the place -- he'd been trapped by it. The Tower itself was actually a CosmicKeystone that the Crimson King was trying to destroy, and it was [[GeniusLoci somewhat able to defend itself]].]]
** The MGM Grand Hotel in Las Vegas becomes a straight one for Randall Flagg in ''Literature/TheStand''.
* The White Tower in Robert Jordan's ''Literature/TheWheelOfTime'' books, especially after Elaida's FaceHeelTurn. Mazrim Taim builds and rules the Black Tower, but this is actually a village; the name was chosen specifically as a reference to the other one. Taim does build a palace that he rules from that counts though. And that's not including the Tower of Ghenji, which is probably a portal to a dimension with ''Alien Geometry''. Or the Towers of Midnight, which were the place where the a'dam, a collar to enslave magic users were made. Or, for that matter, the tower that Moridin has recently started using in the Blight. While the 13th book probably won't show the (for the series) literal Towers of Midnight (they're several thousand miles away), it's probably not called Tower of Midnight for no reason. There's a lot of ominousness to go around.
* Southwatch in ''[[Literature/{{Shannara}} Heritage of Shannara]]''.
* Jessica Meats' Codename Omega stories have Grey's Tower. It's not much of a skyscraper but it is in the middle of York and there were planning permission issues - they weren't allowed a helipad. The fact that Mrs Grey was able to build it at all implies evil influence.
* In Creator/GrahamMcNeill's ''TabletopGame/{{Warhammer 40000}}'' Literature/{{Ultramarines}} novel ''Dead Sky Black Sun'', the end point of their [[TheQuest quest]] is an evil tower, bordering on OminousFloatingCastle because it is suspended over a void.
* ''TabletopGame/{{Warhammer 40000}}'': Dark Apostle had the construction of one of these by the Word Bearers as the main part of the story, it went into vivid detail of it being built using the enslaved populace of the world as both labor and ''[[http://en.wikipedia.org/wiki/Mortar_(masonry) mortar]]'' for the slabs of stone. The foul corruption of the tower eventually made the work force grow to love the tower and some jumped to their deaths in the pit surrounding it to become closer to it, dragging any who were on the chain line with them but not under the tower's sway with them.
* Prince Xizor in ''Franchise/{{Star Wars|Expanded Universe}}: Literature/ShadowsOfTheEmpire'' has one, of the skyscraper variety. Partially subverted in that ''every'' building on Coruscant is a skyscraper. [[spoiler:It collapses after Lando Calrissian drops a ''[[StuffBlowingUp thermal detonator]]'' in the garbage chute.]]
* The Shadow King in ''Literature/TheCityOfDreamingBooks'' has a tower. Located in a huge vault in the deepest reaching of the city-spanning catacombs.
* The Ministry of Truth in ''Literature/NineteenEightyFour'' is an "enormous, pyramidal structure of white concrete, soaring up terrace after terrace, three hundred metres into the air." Not a wholly inaccurate exaggeration of Stalinesque architectural ambitions. But somehow an [[LifeImitatesArt eerily prescient]] description of the real-life Ryugyong Hotel in Pyongyang from 1992 to 2008.
* ''Literature/ASongOfIceAndFire'' has a couple of examples:
** Harrenhal was originally built by a man named Harren as a fortress/monument to himself. It consisted of five towers, said to be among the tallest in Westeros. Then Aegon the Conqueror showed up with his three dragons and ''melted'' much of it, turning it instantly from some JerkAss's self-congratulatory monument to a cursed White Elephant of a fortress that brings bad luck to whoever makes it their seat of power. The "curse" actually has a fairly mundane in-universe explanation: the size of Harrenhal makes it an sought after by rivals for the prestige of holding it, yet is so big it is hard to effectively defend. No wonder it keeps changing hands and bringing ill fortune to those who try and hold it.
*** The only person who ''prospered'' after sacking Harrenhal thus far has been Roose Bolton, who's such a MagnificentBastard he's apparently even capable of subverting ''curses''.
** The Targaryen fortress of Dragonstone is the most exotic castle in the realm, located on an island in the middle of nowhere. Many don't see the wisdom of shaping its towers to look like dragons.
** Then there is also the city of Oldtown and its leading house, the notoriously overlooked [[RedundancyDepartmentOfRedundancy Hightowers based on the Hightower]] -a gigantic lighthouse/castle and the highest stand-alone structure in Westeros (even higher than The Wall)-; the Hightowers are the patrons of both two of the most important organizations in Westeros, namely The Faith Of Seven and The Order Of The Maesters.
* ''Literature/MemorySorrowAndThorn'' subverts this by having the FinalBattle take place atop Green Angel Tower, a place of inhuman beauty and the sole above-ground remnant of the ancient [[TheFairFolk Sithi]] city of Asu'a (humans built the Hayholt atop the old city after capturing it). It's also not coincidentally the location of the Storm King's attempted HeroicSacrifice five hundred years ago, and the place he chooses to [[SealedEvilInACan reenter the world]] in the present. It's still a big-ass tower where the heroes fight the BigBad, though.
* Most of the conflict in ''Literature/{{Otherland}}'' occurs [[InsideAComputerSystem within the titular network]], but a significant portion of the climax takes place in the real-world skyscraper that forms the headquarters of J Corp. Black, ominous, and massively taller than anything else nearby, it's a suitable home for CorruptCorporateExecutive Felix Jongleur and [[spoiler:gets spectacularly flattened when the Other decides to commit suicide via DeathFromAbove]].
* OlderThanPrint: Kajebi fortress in [[http://en.wikipedia.org/wiki/The_Knight_in_the_Panther%27s_Skin ''The Knight in the Tiger's Skin'']] (12th century)
* In Creator/RobertEHoward's Franchise/ConanTheBarbarian story "Literature/TheScarletCitadel", Tsotha's citadel, on its hilltop.
** The title "Literature/TheTowerOfTheElephant", too.
* The Tyrant's Fortress (in original Italina "La Rocca") in Literature/ChroniclesOfTheEmergedWorld.
* In Bronding's Honour, there's the Bright Tower which can apparently only be seen as far as the Bronding's Hold, making a lot of other clans believe the Brondings are seeing things. It's ominous, but is said to be a 'good' place.
* The Literature/{{Emberverse}}'s Castle Todenangst, built by GenreSavvy tyrant Norman Arminger, is a deliberate attempt to evoke this effect.
* The Iron Tower of Carcë in E. R. Eddison's ''Literature/TheWormOuroboros'', lair of the [[SorcerousOverlord sourcerous King]] Gorice of Witchland.
* Creator/PatriciaCWrede's ''Literature/CaughtInCrystal'' has the Twisted Tower, a black, bent tower inhabited by a shadowy evil creature. Our heroine was part of the first disastrous expedition to the Tower, and now must return, sixteen years later, to discover what really happened the first time and finally set it right.
* Cerberus Security Corporation headquarters, home of ''Literature/{{Mavericks}}'' Arc 1 BigBad, is a corporate skyscraper crawling with armed mercenaries equipped with weapons up to [[NGOSuperpower fighter jets]].
* ''Literature/TheBelgariad'' has the gigantic tower of Cthol Mishrak, raised by the MadGod Torak after his FaceHeelTurn. He purposely built it taller than his older, kinder brother's MageTower, which leads Belgarath to snark that he must be CompensatingForSomething. It took a good eight hours to climb to the top floor, before Belgarath burgled it and Torak leveled it in a temper tantrum.
* ''Literature/TheRiftwarCycle'' has the Sorcerer's Isle, which holds an ominous castle that has a cold blue light shining from its tower's windows and sends sheets of silver light into the sky overhead. A subversion in that it's designed to be maximally ominous to scare people away, but all the lights and sounds don't mean anything. It's even largely left empty; the entire point of the tower is ominousness so the sorcerer in residence can be left alone.
* Ridjeck Thome (aka Foul's Crèche) from the ''Literature/ChroniclesOfThomasCovenant'' is a combination Evil Tower of Ominousness and ElaborateUndergroundBase in the tradition of Angband; though it features a truly ominous tower, the bulk of the structure, including Lord Foul's throne room, is below ground.
* The Dark Tower from the ''[[Literature/{{Somewhither}} Tale of the Unwithering Realm]]'' series. It's the heart of an entire multiversal empire, and it's absolutely [[StarScraper colossal]], inhabited by possibly the population of a country, many of which never even left it all their lives.
* The idea is satirised in ''Discworld/GoingPostal'', when anti-hero Moist von Lipwig looks up at the Tump Tower, the nearest thing Ankh-Morpork has to a skyscraper office block, and reflects that the ''modern'' Dark Lord doesn't need the expense of an army of Orcs and ten thousand ogres camped around the Evil Dark Tower. All he needs to spread the maximum of evil and misery are amoral accountants and sympathetic lawyers. And they can work from indoors, inside the Tower.
* In ''Literature/GorgoTheOgre'', the citadel where the evil Black Ogres live is composed of a series of black towers, with the biggest one in the middle being the site of the throne room.
* ''Literature/APracticalGuideToEvil'' has the palace of the Dread Tyrant of Praes, known simply as the Tower. [[StarScraper It has a footprint the size of a castle and rises hundreds of floors]], some only accessible by flying, and each floor is more dangerous than the last, ''starting'' with an EldritchAbomination ''built into the front door.'' It's been destroyed twice in Praesi history, only to be rebuilt even taller each time.
-->''No wonder they all go mad. How could you live in that without [[AGodAmI coming to think of yourself as a god?]]''

[[folder:Live Action TV]]
* ''Series/{{Frasier}}'': Played for laughs and [[LampshadeHanging lampshaded]] when the staff of the radio station have to confront their boss in an office building known as The Black Tower.
* ''Series/{{Angel}}'': Wolfram & Hart's Los Angeles branch corporate building. Angel partially lampshades this: "You set things in motion, play your little games up here in your glass and chrome tower, and people die - innocent people."
* ''Series/GameOfThrones'':
** The five massive towers of Harrenhal are all the more ominous for having been ''melted'' by dragonfire.
** The House of the Undying in Qarth is intentionally shot at angles that leave its summit unseen to make it seem more imposing.
* ''Franchise/SuperSentai'' and its counterpart ''Franchise/PowerRangers'' have a few of these as villainous lairs.
** Bandora of ''Series/KyouryuSentaiZyuranger'' and Rita Repulsa from ''Series/MightyMorphinPowerRangers'' have a tower on the moon. In the second season of Mighty Morphin Power Rangers, [[BiggerBad Lord Zedd]] takes this tower over from Rita.
** The demonic villains from ''Series/RescueSentaiGoGoFive'' and ''Series/PowerRangersLightspeedRescue'' have have a tower with a huge skull on top of it.
** Jakanja, the villain group from ''Series/NinpuuSentaiHurricanger'' plunged their space ship vertically into the earth, resulting in a variation of this trope. The American counterpart ''Series/PowerRangersNinjaStorm'' averts this as the villains have a completely different spaceship which stays in orbit of the planet.
* ''Series/BabylonFive''--Z'ha'dum, the home planet of [[BigBad the Shadows]], had rather ominous-looking stone spires jutting out of the {{Mordor}}-like landscape.
* ''Series/DoctorWho'':
** The Battersea Power Station becomes the London headquarters of Cybus Industries in "Rise of the Cybermen."
** Classic series example: The Tower of the Three Who Rule in the Fourth Doctor story, [[Recap/DoctorWhoS18E4StateOfDecay "State of Decay."]] This being ''Doctor Who'', the Tower is really a crashed, defunct spaceship.
** Also from the classic series, the [[Recap/DoctorWho20thASTheFiveDoctors Tower of Rassilon]]. When the Doctor spots it he knows he's in the Death Zone, which is unpleasant as its name suggests.
* There are a couple in ''Series/{{Merlin}}'' but the titular Dark Tower takes the cake.
* [[SubvertedTrope Subverted]] with the tower where Rapunzel is trapped in the ''Series/OnceUponATime'' version of that story: It seems like it should be this, but is in fact just an old tower of no special significance. Rapunzel is only trapped there [[spoiler: by a physical embodiment of her own fear, created when she ate an anxiety-curing vegetable called Nightroot.]] It would have appeared to stalk her whether she was in the tower or not.

* The song "The Dark Tower of Abyss" by Rhapsody is about such a tower.

* Naturally, ''Pinball/TheLordOfTheRings'' has Barad-Dûr, which the player must knock down.
* The "Tower" table in ''VideoGame/RuinerPinball'' is set in one of these.

* Novacom's radio tower in ''Radio/AdventuresInOdyssey''.

[[folder:Tabletop RPG]]
* In the TabletopGame/{{Ptolus}} setting for ''TabletopGame/DungeonsAndDragons'', the city of Ptolus lies in the shadow of the impossibly tall Spire. Though not many people in the city realize it, the entire spire is hollow and holds a vault of evil artifacts, and on top of that is the castle so tainted by its former BigBad occupant that the gods themselves still keep it locked tight thousands of years after his death.
** Halfway up the Spire is the fortress of a [[BigBad Slightly Less Big Bad]]. He plunged most of a continent into winter for years as a weapon of mass destruction, created monstrous laboratories in which to create monstrous armies, and generally was bad news for everyone and everything. And he measures up to the halfway point of the original big bad.
* The ''Literature/FightingFantasy'' gamebook (kinda a halfway-house between an RPG and a ChooseYourOwnAdventure book) ''Tower of Destruction''. [[ExactlyWhatItSaysOnTheTin There's one of these, and it flies around destroying things]]. Oh, and demons.
* From ''TabletopGame/MagicTheGathering'': The Darksteel Citadel on the plane of Mirrodin is the lair of the BigBad Memnarch.
** Also, the Tower of Calamities, from the same set.
* In ''TabletopGame/{{Warhammer}}'' Nagash, the lord of the undead, has not just an evil tower, but an entire ''mountain'' that's been turned into a gigantic fortress of evil!
** Towers stick out of Naggaroth, land of the Dark Elves, like it was a pincushion.
* ''TabletopGame/{{Warhammer 40000}}'': The Daemon World of the Iron Warriors, Medrengard, is an entire world covered with evil towers reaching into space.
** The Daemon Primarch Magnus the Red has a tower larger than both the Imperial Palace and Olympus Mons combined on the Planet of the Sorcerors.
** The Silver Towers of Tzeentch are not just towers but giant daemon engines controlled by a trapped daemon of Tzeentch while thrall-wizards control the many warp based weapons of the tower. They are EldritchAbomination with AlienGeometries. They can carry armies of Daemons ,Mutants and Chaos marines and hover across the battlefield. They are also really huge for comparison [[http://wh40k.lexicanum.com/mediawiki/images/2/23/SilverTowers.jpeg the ships firing at the towers are many kilometers long]]
** The [[HordeOfAlienLocusts Tyranid Hive Fleets]] of ''TabletopGame/{{Warhammer 40000}}'' also build large [[OrganicTechnology living towers]] that function as [[PlanetEater straws so they can siphon away the resources of the planet!]]

[[folder:Theme Parks]]
* ''[[Ride/TheTwilightZoneTowerOfTerror The Twilight Zone Tower of Terror]]'' at Ride/DisneyThemeParks. The ride's setting, The Hollywood Tower Hotel, is all broken-down and haunted after a lightning strike and is meant to look like this to oncoming riders.
** Sometimes the Tower will really drive this home as the building is equipped with lightning rods to deflect any bolts away from the riders while adding to it's theming. Check out [[https://www.youtube.com/watch?v=ipMEbqJ6XA8 this amateur footage]].
** Hotel Hightower, the Japanese ''Tower of Terror'' at Tokyo [=DisneySea=] almost exaggerates this with it's exuberantly gothic architecture.
* ''Ride/DoctorDoomsFearfall'' at [[Ride/UniversalStudios Universal's Islands of Adventure]] consists of ''two'' massive industrial towers that stand at 199 feet tall.

[[folder:Video Games]]
* ''VideoGame/JediKnightDarkForcesII'': The one in the middle of the city of Baron's Hed which the player has to get to the top while pursuing 8t88. It's black and sticks out high above everything else.
* In ''VideoGame/{{Ys}} 1'', Darm is so massive that takes up [[MarathonLevel about half of the game]], with about 25 floors in the entire tower.
** In the prequel ''Ys Origin'', it takes up the whole game, but features more varied environments like a flooded prison, lava area, and sand-filled area.
* ''Franchise/BaldursGate'':
** Both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGateII'' have towers as the BonusDungeon of the add-ons. ''[[VideoGame/BaldursGateTalesOfTheSwordCoast Tales of the Sword Coast]]'' has Durlags Tower, a deathtrap dungeon build by a mad dwarf king, while ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' had the Watcher's Keep, which sits atop the prison of a Demonic Overlord of Hell. As a slight subversion, the Watcher's Keep is entered by climbing a massive set of stairs to reach the main door, located at it's top.
** In the expansion for the first game intended to bridge the gap between it and its sequel, ''[[VideoGame/BaldursGateSiegeOfDragonspear Siege of Dragonspear]]'', the final battle with [[spoiler:Belhifet]] takes place atop a large basalt tower in Hell itself. Complete with a long elevator ride beforehand where you're flanked by demons.
** In the first console-exclusive ''VideoGame/BaldursGateDarkAlliance'' game, TheVeryDefinitelyFinalDungeon was in Onyx Tower that had something like fifty floors, though you actually played in less than half of them.
* ''VideoGame/GodOfWar II'' has the ''Spire of the Fates'', which can be seen in the distance for most of game. On closer inspection it turns out to be not just an ordinary tower, though.
* ''VideoGame/ShadowOfTheColossus'' has the Temple that holds the 16 icons, which is a huge tower which can be seen from miles away.
** Also, the last colossus [[spoiler:actually ''IS'' a tower.]]
* Agency tower in ''[[VideoGame/{{Crackdown}} Crackdown 2]]'' is an example. [[spoiler: In the end it turns out to be a giant flashlight, killing every freak in the city and causing an "EarthShatteringKaboom".]]
* The La Croix building in ''VideoGame/VampireTheMasqueradeBloodlines''.
* The Citadel in ''VideoGame/HalfLife2''. Supposedly one of many around the world, it serves as a dimensional teleport beacon, dark-energy reactor, storage for synths, and a cushy office for [[LesCollaborateurs Combine collaborator]] Dr. Breen (and oh, it's also TheVeryDefinitelyFinalDungeon in ''Half-Life 2'').
** It's so ominous and huge that its top is obscured by clouds, and the next two episodes in the game focus almost entirely on [[spoiler: delaying its exploding before so everyone can evacuate, and when it does anyway, cleaning up the mess -- and superportal -- afterwards.]]
** The Depot at Nova Prospekt may also count. When viewed from outside, it towers over the entire complex. Up close, it has the same kind of prisoner transport system as the Citadel's, and is literally made from the old prison's materials, thanks to the giant crushing walls nearby.
* The final level of ''VideoGame/MassEffect1'' has Shepard [[spoiler: climbing the Citadel tower which has been seized by Saren's Geth. This is notable in that Shepard does not ascend the tower the way it's meant to be done, but instead by exiting it and walking up the side. The boss fight with Saren takes place at the top in the council chamber.]]
* Thane's recruitment mission in ''VideoGame/MassEffect2'' involves fighting your way to the top of a pair of towers connected by a skybridge. Though since you take high-speed elevators most of the way you only actually fight on about five floors.
* Towers such as these are staples of the ''Franchise/FinalFantasy'' series:
** Mirage Tower in the original ''VideoGame/FinalFantasyI'', a spiral-shaped structure whose very top contains a [[TeleportersAndTransporters teleporter]] into the Sky Warriors' Floating Castle.
** The Emperor's Tower within the Cyclone in ''VideoGame/FinalFantasyII''. Castle Palamecia and Pandaemonium also qualify.
** The Crystal Tower at the center of the Ancients' Maze, in ''VideoGame/FinalFantasyIII'', where [[BigBad Xande]] awaits. It stretches upwards far, far above the clouds (it takes both of the Nintendo [=DS=]' screens to show just part of it) and holds the altar/[[TeleportersAndTransporters teleporter]] to the Dark World at the top.
** There are ''two'' of these in ''VideoGame/FinalFantasyIV'' -- the Tower of Zot, where Golbez makes his lair, and the Tower of Bab-il, which extends into the center of the planet and has immense powers, triggered by the game's PlotCoupons.
** Fork Tower, Phoenix Tower, and the four Barrier Towers that maintain the shield around Exdeath's castle in ''VideoGame/FinalFantasyV''. Fortunately, the party only needs to visit one; Fork Tower and Phoenix Tower are also optional. Walz Tower, where the Water Crystal resides until shortly into the game, sinks into the ocean and becomes an underwater dungeon for the party to traverse from top to bottom, but it's not exactly "evil" per se.
** Kefka has one in ''VideoGame/FinalFantasyVI''. TWO, if you count the Cult of Kefka tower. And then there's the cutscene while flying to the Imperial Palace. It can be seen many miles from the continent it's situated upon. The opening cutscene, which shows its summit, is a vast edifice of checkerplate flooring and bastion walls.
** In ''VideoGame/FinalFantasyVII'', Shinra HQ, which rises from ground level and serves as the Midgar Plate's central pillar, certainly has more than enough floors to count (and the player can choose to climb up the stairs). President Shinra's office sits on top.
** Lunatic Pandora in ''VideoGame/FinalFantasyVIII'', a gigantic floating tower.
** The Iifa Tree in ''VideoGame/FinalFantasyIX'' fulfills this role in-game despite being, as its name implies, [[DepartmentOfRedundancyDepartment a tree]].
** The tower of the Temple of St. Bevelle, seen very briefly near the end of ''VideoGame/FinalFantasyX'' and the "Tower of the Dead" seen even briefly inside of Sin.
** The Yadonoki Tower BonusDungeon in ''VideoGame/FinalFantasyX2'' [[UpdatedRerelease International + Last Mission]]''.
** ''VideoGame/FinalFantasyXI'' has Delkfutt's Tower, an immense structure made of white bone-like material ("cermet") where one of the major bosses of the ''Rise of the Zilart'' storyline resides. Castle Zvahl Keep might also count, especially since it leads to the Throne Room of the Shadow Lord, the game's first BigBad.
** ''VideoGame/FinalFantasyXII's'' massive Pharos Lighthouse. Based on the ''real'' Pharos Lighthouse, except much, much bigger, and filled with vicious monsters. There's also Sky Fortress ''Bahamut'', which has the appearance of a floating tower but you only get to travel in a small part of it. [[spoiler:It eventually crashes just outside of Rabanastre and becomes a tower ''by default''.]]
** Taejin's Tower in ''VideoGame/FinalFantasyXIII'' has a very [[Literature/TheLordOfTheRings Barad-dûr]]-like look to it, however in the [[AfterTheEnd 500-some years after the extinction of humanity on Gran Pulse]], the top half of it has toppled over. Despite that minor detail, it's creepiness factor is not in any way diminished.
* ''VideoGame/TheTowerOfDruaga'' is set in the EvilSorcerer Druaga's 60-floor tower. The [=PS2=] sequel, ''Nightmare of Druaga: Fushigino Dungeon'', also features this.
* ''Franchise/TheLegendOfZelda'':
** Ganon's Tower from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. The latter is in Old Hyrule, not far from Hyrule Castle, but since the whole area is inside an underwater dome, it's not visible from anywhere else. ''A Link to the Past'' also has the Tower area of Hyrule Castle, after it's usurped by Agahnim.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two:
*** The Clock Tower serves as the gateway between Link's home dimension and the world explored in the game, the ominous clock ticking off the time until the moon crashes, a representation of which appears on the screen throughout the game, the point where you reappear each time you rewind to the first day, the arena for both the first and the penultimate battle against the Skull Kid wearing Majora's Mask, and the point from which you travel to the moon for the final dungeon and final battle.
*** The Stone Tower Temple in Ikana Canyon. Notable because part of the dungeon is going back outside and hitting a switch to invert the entire place.
** The Black Tower in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]''.
** The Tower of Spirits from ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. The only times you can't see it from your train are when there's physical objects (mountains, trees and the like) blocking your view.
* ''VideoGame/{{Overlord}}'' has one of these -- the game being what it is, it's your character's home base. However by Overlord II it has been destroyed when the Tower Heart powering it was tampered with, exploding and corrupting the lands of the first game with a magical plague. You still have sort of an Evil Tower as a base, though it's now located in the Netherworld and hangs upside-down like a giant evil stalactite.
* Area X-2 from ''VideoGame/MegaManZero 3'', which extends all the way into space.
* The Tower of Salvation in ''VideoGame/TalesOfSymphonia'' subverts this in two different ways; its artful ivory countenance is rather un-ominous and serves as a symbol of hope for both worlds, even after [[spoiler:you discover that the creators are evil]], and the tower itself isn't a lair -- it just contains a teleporter to one.
* The Tower of Tarqaron in ''VideoGame/TalesOfVesperia'' on the other hand plays it completely straight. A huge, [[FloatingContinent flying]], black city topped with a giant tower housing a {{Magitek}} weapon powered by the LifeEnergy of every human in the world.
* The Castle Keep in nearly every ''Franchise/{{Castlevania}}'' game, where Dracula is fought (there are several towers in the games, including the infamous Clock Tower where Death is usually fought, but the Castle Keep is always the tallest one).
* In ''VideoGame/CastlevaniaLordsOfShadow'' the final battle takes place on the Lord of the Dead's Tower (Its a giant pillar that is larger even then the others, and is flanked by two massive lion statues.
* Geese Tower in ''VideoGame/FatalFury'', the tallest building in Southtown, and the location of Geese's demise in every continuity.
* The lair of the Naughty Sorceress in ''VideoGame/KingdomOfLoathing'' is a fair example of this.
* ''ProfessorLaytonAndTheCuriousVillage'' has a big dark ominous tower, which townspeople say ''eats people''.
* In ''VideoGame/GoldenSun'', there are four elemental lighthouses whose beacons can be lit with gems called the Elemental Stars. Lighting these beacons is the objective of the villains of both the first and second games, and every time you enter one of the lighthouses you'll have to fight a boss battle at the top. They're not really supervillain ''lairs'', per se, but supervillains do tend to congregate there.
* Bowser's Castle from the ''Franchise/SuperMarioBros.'' series, as well as every castle for every other villain in the series as well. The Shroob Castle in [[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]] is this kind of sinister place with a huge statue of Princess Shroob, Castle Bleck is a huge castle/tower situated in the [[OminousFloatingCastle void]] and there's probably a lot of other examples.
* The Tower of Valni is taken over by monsters early on in ''VideoGame/FireEmblemTheSacredStones''. More and more floors are unlocked for you to clear as the plot progresses.
* ''VideoGame/ChronoTrigger'': Who can forget the scene where the party first sees Magus's Lair in all its gloomy glory?
* ''VideoGame/ChronoCross'': It's only the most chilling part of either Chrono series where the party first enters the Dead Sea and sees the creepy-as-hell Tower of Geddon looming on the frozen waves.
** Earlier in the game, Fort Dragonia, site of very dramatic events that change the protagonist's life forever.
** Also, [[TheVeryDefinitelyFinalDungeon Terra Tower]], built by the descendants of the Reptites in an alternate future.
* The [[VideoGame/ShinMegamiTenseiIIINocturne Tower of Kagutsuchi]], Tartarus in ''VideoGame/{{Persona 3}}'', [[VideoGame/ShinMegamiTenseiIMAGINE Tokyo Metropolitan Government Building]] and [[VideoGame/DigitalDevilSaga Karma Temple]]. [[Franchise/ShinMegamiTensei SMT]] has a thing with [[TarotMotifs towers]]...
* ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' had the Xenon Super Computer dome in the Space Quest XII time period, which now served as [[BigBad Vohaul's]] base of operations. It looks like a "vast boil" on the ruined landscape.
* Dr. Loboto's tower lab in ''VideoGame/{{Psychonauts}}'', as well as the thorny tower in the Brain Tumbler Experiment.
* An Evil Tower Of Ominousness shows up as the VeryDefinitelyFinalDungeon in ''VideoGame/MedalOfHonorAirborne'', of all places in the form of the Flak Tower, a giant concrete tower the size of a large town. WebAnimation/ZeroPunctuation remarks that "''I was unaware the Nazis had a gigantic armored concrete tower that could only be described as a DOOM FORTRESS''". Although the Flak Tower is a real WWII German war structure, the allies never actually attacked one during the war (and the Soviets could only siege them until the people inside ran out of food).
* ''VideoGame/BreathOfFireI'' has many wonderful towers to climb, from beginning to end.
* Dungeons in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' have random outsides but most of them involve a mound with inlaid stairs (going down, supposedly). However, it also includes full and ruined castle-like backdrops, some in what appear to be former cities or towns, or cut into giant trees. Rarely are their names correctly descriptive. All of the main quest dungeon exteriors are unique (Orsinium is the most unique one), save for the first and the last dungeons of the main quest. In fact, a plainclothes entrance to the Mantellan Crux is accessible on a very small island off of the main map, northwest from your ship.
* In the ''VideoGame/{{Warcraft}}'' games:
** The Lich King's Frozen Throne is located on top of a tall spire of ice. Karazhan, the tower of Medivh, is a more straight example, being an ominous tower with evil things inside, including [[OminousPipeOrgan ominous pipe organ music]].
** The Frozen Throne isn't just on top of a tall spire of ice, it IS the tall spire of ice. Another example would be Icecrown Citadel, a massive tower built around the Frozen Throne. It's a giant evil tower built around a giant evil tower.
** But the original and still the best is Blackrock Spire, a [[ColorCodedForYourConvenience black dragon]] doom fortress made out of a [[ColorCodedForYourConvenience Blackrock/Black Tooth Grin]] orc doom fortress made out of a [[ColorCodedForYourConvenience Dark Iron Dwarf]] doom fortress originally intended to carry out the commands of a chaotic demigod made of ''lava''. ''And it still houses all of them!.''
** And then there's also the tower of Auchindoun, though it may not count because it only became evil after it ''blew up''. Also, it is more of an evil ring of remaining tall support beams for a dome or amphitheater of evil.
** The [[http://bp2.blogger.com/_tl3FA5WXvFo/SD4cG8ITMGI/AAAAAAAAAzI/3UW06-2myhw/s400/Sunfury+Spire.jpeg Sunfury Spire]] in Silvermoon can be quite ominous.
** The Mana Forges in Netherstorm are massive structures that drain magic from the space around them, but the big daddy of all these is Tempest Keep which MOVES.
** Taken UpToEleven in [[ExpansionPack Catacylsm]] which boasts both the Twilight Citadel and the Sulfuron Spire, made of twisted metal and on fire respectively. The latter of which is the little brother of the MASSIVE spire that houses the ElementalEmbodiment of aforesaid fire.
* The Tattered Spire from ''VideoGame/FableII'', which, when completed, can be seen from any beach in Albion.
* Syrup Castle in the ''VideoGame/WarioLand'' series. An absolutely huge [[MalevolentMugshot skull shaped castle]] on a mountain, it's probably big enough to hold a small town, and in both games it appears in has the entire last world inside it. So much in fact the first level inside the area in the second game is actually called 'Get to the Castle' and has an ominous opening cut scene showing Wario looking up at the building.
* Even in ''VideoGame/PokemonRedAndBlue'', on the monochrome Game Boy, Pokémon Tower in Lavender Town pulls this off very well, given it's a towering cemetery that happens to have some bad guys at the top. Which leads to one question: Since it's a tower... [[FridgeLogic where are the dead buried?]] It appears in Gold/Silver/Crystal as well, but as a normal tower.
** Realgam Tower in ''VideoGame/PokemonColosseum'', since it's controlled by the villains. [[VideoGame/PokemonXDGaleOfDarkness The sequel]] gets rid of the "evil" and "ominousness" parts and just makes it a normal tower, similar to the above entry.
** Mt. Pyre in ''VideoGame/PokemonRubyAndSapphire''/''Emerald'' is not only towering, but also houses two of the most important items in the game. Similarly, Sky Pillar is this in Emerald only, due to TheEndOfTheWorldAsWeKnowIt.
** The spinoffs have Altru Tower in ''VideoGame/PokemonRanger Shadows of Almia'', the Sky Tower in ''VideoGame/PokemonMysteryDungeonRescueTeam'', and Temporal Tower in ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky''. [[InvertedTrope Inverted]] with the Tree of Life in ''VideoGame/PokemonSuperMysteryDungeon''.
* You can tell the bad guys are serious in ''VideoGame/DreamfallTheLongestJourney'' when they take over Marcuria and build a massive doom tower in the middle of it.
* ''VideoGame/CityOfVillains'':
** [[OurGhostsAreDifferent Ghost]] [[DarkActionGirl Widow's]] base is a tall tower in the first area (it's also a ClownCarBase). Several zones in the game have a skyscraper draped in [[TheEmpire Arachnos]] banners that acts as a base for them.
** Lord Recluse's Broadcast Tower in Grandville is the biggest and most ominous of the towers on Primal Earth. It's big, red, spidery, and [[spoiler:is designed to steal the powers of every Hero on Earth]]. In Praetoria, the honor goes to Emperor Cole's Watchtower in Nova Praetoria, which is supposedly visible throughout the city. It's not so much an Evil Tower of Ominousness as a Shiny Tower of GrayAndGrayMorality, but it fits the bill.
* The Shard in ''VideoGame/MirrorsEdge'', which doubles as the VeryDefinitelyFinalDungeon. It's a game based around LeParkour, and in a city full of skyscrapers, it absolutely dwarfs everything else, and it's just generally made clear in every possible way that [[ItsAllUpstairsFromHere you are going up that thing at some point]].
* Thunder Tower in ''VideoGame/{{Mother 3}}''. More fitting, though, is the Empire [[spoiler:Porky]] Building, which is in fact the home of the BigBad.
* In ''VideoGame/DwarfFortress'' you can ''build'' (or mold out of obsidian) one of these (or whatever the heck else you want), complete with black stone and spewing rivers of magma.
** Also, the Dark Fortresses the goblins build are bastions formed entirely from obsidian. Emphasis on formed: they're essentially giant, hollow pillars of solid obsidian.
* King Drool's tower in the ''VideoGame/{{Bonk}}'' games.
* The Citadel tower in ''VideoGame/{{Halo 3}}''. One of the OST tracks is aptly titled "Black Tower".
* Dr. Wily's castle in the ''VideoGame/MegaMan'' series. [[spoiler:In ''VideoGame/MegaMan10'', it reaches all the way up to space.]]
* The Dark Savant's Tower in ''VideoGame/{{Wizardry}} 8''.
* ''VideoGame/{{Flower}}'' has a large one [[spoiler:at the end of the dream 6 which is basically nothing more than a metallic spire with grirders. It is turned into a giant blooming tree at the end.]]
* In ''VideoGame/PlanescapeTorment'', the Fortress of Regrets is a quintessential example. It's also one of the biggest: it is said to be almost the size of [[AlternateDimension a plane]] in itself.
* ''VideoGame/{{Baroque}}'': Nuero Tower, where most of the game takes place. It doubles as an ElaborateUndergroundBase in that while it is a tower, you're actually going ''down''. And it's constantly changing shape too.
* ''VideoGame/BanjoKazooie'' has the upper building of Gruntilda's Lair while ''Banjo-Tooie'' has Couldron Keep. The respective final boss battles take place at the top of them.
* The final island in the first ''Videogame/CrashBandicoot1996'' is a giant tower built on a rock. Mount Grimly in ''VideoGame/CrashMindOverMutant'' counts as both this and DeathMountain.
* Loren Darith, the Master's tower from ''VideoGame/EvilTwinCypriensChronicles'', a tower so high that the top and bottom are always shrouded in mist.
* ''VideoGame/LegacyOfKain'' had a few; the tower of Dark Eden in ''Blood Omen'' and the Silent Cathedral in ''Soul Reaver'' are the trust in the tower sense. The Sarafan Keep in ''Blood Omen 2'' could also count.
* ''VideoGame/RiseOfTheKasai'' actually featured three, but the final level of Hassa is the most striking example. So much so that the tower itself functions as TheDreaded for the main characters.
* The world 4 of Wii version of ''VideoGame/ABoyAndHisBlob'' takes place in a large evil emperor's tower. Surprisingly, there is a sleeping spot at the base of it.
* ''VideoGame/{{Metro 2033}}'' had the relatively intact Ostankino Tower serve as the game's finale. It not only overlooked the Dark Ones' hive, but also seemed to serve as a nest for the game's flying GoddamnBats.
* The Ithavoll Group headquarters in ''VideoGame/{{Bayonetta}}''.
* ''VideoGame/DragonAgeOrigins'':
** Fort Drakon. Technically it's simply part of the city of Denerim, but effectively turns into an evil tower once [[spoiler: the Darkspawn invade the city at the end of the game, which also turns the sky red and gives the tower an even eviler look. It also serves as the [[VeryDefinitelyFinalDungeon final dungeon]] after one of the [[BigBad Archdemon's]] wings is damaged and must land atop the tower]].
** The Circle Of Magi's tower also looks like one (complete with a large full moon in the background), and like Fort Drakon, basically turns into an evil tower after a demon invasion from within. It gets better after you beat the mission, but still looks just as ominous as ever.
* Reconstructed with ''VideoGame/{{Fallout 3}}''s Dunwich Building, a foreboding tower in an already UsedFuture, especially in contrast to the uncommonly bright and shiny Tenpenny Tower nearby. The entire site is an homage to H.P. Lovecraft.
** ''VideoGame/FalloutNewVegas'' has the Lucky 38 Casino (based on the real-life Stratosphere Tower), home to [[TheChessmaster Mr. House]].
* Millenion's Tower in the original ''VideoGame/{{Gungrave}}''. The [[TheVeryDefinitelyFinalDungeon Final Stage]] takes place inside of it. After an elevator sequence full of reveals, things get ''really'' weird from there.
* Lionheart Castle in ''VideoGame/MapleStory'' was at first inaccessible- It was just a looming, black castle in the background, outside of the El Nath deadmines. It's accessible now.
* Wonder Tower in ''VideoGame/BatmanArkhamCity''.
* The Tower of Babel in ''VideoGame/{{Doom}}'', final location of the second episode. Actual tower properties are not apparent when you get there, though, as all you do once you get there is fight the Cyberdemon at the base of it, with the player character not climbing it until the end-episode text once said demon is killed.
* ''VideoGame/LostInShadow'' starts with a boy's shadow being cut from his body and being tossed of a giant tower. [[spoiler:That tower isn't this trope, the ''Dark Tower'' is.]]
* ''VideoGame/DevilMayCry 3'' has Temen-ni-Gru, a tower in which most of the game takes place.
* In ''VideoGame/VampiresDawn'' an invisble tower is the home of TheDragon, while the BigBad prefers an ElaborateUndergroundBase.
* The Watcher's Tower in ''VideoGame/ElShaddaiAscensionOfTheMetatron'', which makes up the bulk of the game. As it was created by fallen angels, the interior is so mind mindbogglingly large, it's not so much divided into individual floors, as into individual ''worlds''.
* ''VideoGame/ShiningSoul'' features a massive evil tower called, creatively, "Dark Tower". Filled with harpies and robots; the remnants of of civilization long since past.
* Rokakku builds one in Shibuya Terminal in ''VideoGame/JetSetRadio Future''. It's a freaky piece of modern art, and contained in a warped space inside is the final battle zone. It has no name canonically, but due to one of Rokakku's lines when he's talking it up some fans have taken to calling it "Irrelevant".
* The Citadel in ''VideoGame/BeyondDivinity''. Actually, it's not the final dungeon but very first one.
* The Syndicate Tower in ''VideoGame/SaintsRowTheThird''.
* ''VideoGame/SaintsRowIV'' has a huge alien tower that serves as a docking point for the Zin mothership.
* There's one that used to be an abandoned lighthouse in ''Dark Strokes: Sins of the Fathers''.
* ''VideoGame/AfterTheWar'' has the Portal, an EldritchLocation from where the Aliens spawn, located in a giant, bottomless tower.
* ''VideoGame/MightAndMagic VII'' features a downplayed example in William Setag's Tower. It's not actually that tall (any ominousness comes mostly from the fact that there are very few towers period in Deyja), and except for one specific optional quest all you do with it is talk with William Setag, self-proclaimed [[CardCarryingVillain Villain]] -- but it is definitely a tower that looks out of place and is controlled by evil (Setag does things like kidnap 'the fairest lady in Erathia' ''just for the sake of doing it'').
* In ''VideoGame/{{Robopon}}'', Dr. Disc's tower is this in the first game. There's no door for you to enter the tower, except at the very top. Your solution? Blow it up. Zero Castle is this too, though with the warp pads, you don't have to climb all the way up.
* ''VideoGame/CliveBarkersUndying'': One of the manor's towers has an unearthly purple halo stretching into the sky, marking the portal to Oneiros.
* ''VideoGame/ShounenKinindenTsumuji'' has a huge tower called the Shadow Tower which leads to the floating Demon Castle in the sky.
* Meio's Tower in ''VideoGame/{{Strider}}'' is the BigBad's main residence and the symbol of his absolute rule, and is so high that is disappears among the clouds.
* In ''VideoGame/{{Faria}}'', every tower in the game can be considered ominous, given how often townspeople mention that they're terrified of the monsters there. The tallest of the towers is the lair of the FinalBoss.
* ''VideoGame/Rayman3HoodlumHavoc'''s Tower of the Leptys fits perfectly this trope, being the last level and requiring you to get on top of it to fight the final boss.
* ''VideoGame/HypeTheTimeQuest'' has the Black Tower, final area of the game (which was previously visited when still in construction).
* ''VideoGame/{{Miitopia}}'' has several of them, including the Nightmare Tower from the first world, [[spoiler:the Sky Scraper which is used by the Darker Lord to admire the mayhem he causes in the land from high up]] and [[spoiler:The Tower of Dread from New Lumos]].
* The most prominent feature of the FireAndBrimstoneHell plane of Stygia from ''[[NexusWar Nexus Clash]]'' is a giant field of lava containing the dark fortress of Gulag Magnificent, seat of worship of the ManipulativeBastard demonic god Tlacolotl. Since the current iteration of Stygia is the evil MirrorWorld counterpart to the angelic plane of Elysium, the angels actually have a holy Ivory Tower in the same approximate place, though it's [[HolyIsNotSafe not any safer]] to visit.

[[folder:Web Animation]]
* The BIOCOM Tower from ''WebAnimation/BrokenSaints''.

[[folder:Web Comics]]
* In ''Radio Active Panda'', students from a rival ominous tower of mad scientist-type evil (from the OTHER mad scientist tower/academy of mad robotics who has a moon base) pull a prank by stockpiling garden gnomes all the way to the on the 42th floor. The pile of gnomes is a third ominous tower in its own right - considering the pile is probably telescope-visible from earth as a red spot and the largest known nuke wouldn't remove them all.
* The Templar Towers in ''Webcomic/TwoKinds'' actually turned out to be giant magic batteries [[spoiler: which have the nasty side effect of slowly turning the brains of Bastins and Keidrans into mush, making their lands ripe for a Templar invasion.]]
* Count Disdain's castle in ''Webcomic/VanVonHunter''. Van, unable to find Count Disdain's lair, asks a local for help. The local asks if he's "tried the ominous fortress on the mountaintop."
* ''Webcomic/MonsterLands'' has Castle Lorry, which is raised up in the middle of a huge pit and does not look welcoming.
* Xykon raises one of these out of the ground in the fourth story arc of ''Webcomic/TheOrderOfTheStick''.
* ''Webcomic/BobAndGeorge'': How to find Bob's fortress? [[http://www.bobandgeorge.com/archives/040902c Actually it's kind of hard to miss]]. Wiley also builds them and rather resents the way they are blown up.
* In ''Webcomic/{{Endstone}}'' the Eternity Spire. [[http://endstone.net/2009/02/15/issue-1-page-3/ Where Jon intended to destroy the world]].
* In ''Webcomic/MoonCrest2'', Aleck von Zander stands on one in the prologue.
* ''Webcomic/TowerOfGod'' is set in a tower that makes up the whole known universe.

[[folder:Web Original]]
* The Meyer Security building in ''WebVideo/DoorMonster'''s [[https://www.youtube.com/watch?v=Uam0KMyZh2E&index=3&list=PL0u5ZHidq4X4QhFAX9FzSiYJLRen74sLF The Guards Themselves]].
* In ''Roleplay/TheGamersAlliance'', the aptly named Dark Tower serves as the headquarters of the dark cleric [[AGodAmI Zarnagon]] and his son [[ManipulativeBastard Xerathas]] in the city of Myridia during the Third Age.
* The Palace of Doom, in Hamilton Bermuda. Home of one of the BigBad's of the ''Roleplay/GlobalGuardiansPBEMUniverse'', Lord Doom.
* The Black Rose Tower in ''{{Literature/Tasakeru}}'' is a complex case, not so much ''evil'', but definitely ominous. Originally built by a would-be world conqueror, it was quickly abandoned when said conqueror did a HeelFaceTurn. It was revealed later to have strange magical properties, including repairing itself when damaged and limited shapeshifting. [[spoiler: The inside is even weirder: it adapts to the needs of whomever calls it their home.]]
* Bohu from {{Literature/Worm}} is a living example of this trope.
* In the ''Podcast/AliceIsntDead'' episode "Omelet," the long haul trucker {{Narrator}} is disturbed by the strange, unreal [[AlienGeometries visual quality]] of a tower she sees incongruously jutting out of a hillside in the distance, which serves to {{Foreshadow|ing}} her far more up-close experiences with the paranormal throughout.
-->'''Narrator:''' Creepy. Gut creepy, like something gone wrong. Like a terrible crime.

[[folder:Western Animation]]
* From ''WesternAnimation/{{Gargoyles}}''; the Erie Building is the world's tallest, located in Manhattan. It's the home and office of villain David Xanatos, and just to crank up the ominous factor, it's topped with a real Scottish castle from the 10th century. Plus live gargoyles, at the beginning and end of the series.
* On ''WesternAnimation/KimPossible'', Dr Drakken's Caribbean lair, the only one he uses more than once, is a tower, on a mountain, on an island, that's supposedly haunted.
* Mozenrath's Citadel in Disney's ''WesternAnimation/AladdinTheSeries'' is one of these, complete with [[ReptilesAreAbhorrent snake decorations]] on the doors and death traps and zombie guards inside.
* The Shredder's main headquarters in ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' (2003) is one of these. In a manner reminiscent of the ''WesternAnimation/{{Gargoyles}}'' example above, it includes a Japanese pagoda on the top floor.
* ''WesternAnimation/CourageTheCowardlyDog'' had the Tower of Dr. Zalost, from which the eponymous doctor launched cannonballs that made everyone depressed. Doubled as a [[BaseOnWheels Base On Legs]].
* The Republican Party's headquarters on ''WesternAnimation/TheSimpsons''
* Aku's Tower in WesternAnimation/SamuraiJack.
* On ''WesternAnimation/PhineasandFerb'', Doofenshmirtz Evil Incorporated is headquartered in a big purple skyscraper.
* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', [[SorcerousOverlord King]] [[VileVillainSaccharineShow Sombra]] magically converted the central castle of the Crystal Empire into this during [[TheDarkTimes his rule a millenium ago]]. It turns back to normal in his absence, [[spoiler: though it still contains several [[BlackMagic dark magic]] traps that remain active, along with some tricky PocketDimension effects to disorient and delay any intruders]]. [[spoiler: He also used it as the hiding place of the Crystal Heart, because he knew his subjects were so terrified of the place that none of them would ever dare enter, no matter how desperate their situation became.]]
* In ''WesternAnimation/TransformersPrime'', the Decepticons created a their own evil tower on Earth called Darkmount.
* WesternAnimation/TomTerrific's foe Isotope Feeney resides in an ivory tower.
* In the ''WesternAnimation/TotalDramaAllStars'' episode "You Regatta be Kidding Me" Mike discovers one in his own mind setting up a StoryArc, considering with him meeting and freeing his other personalities along the way.
* ''WesternAnimation/InvaderZim'': As opposed to Zim, who operates out of an ElaborateUndergroundBase beneath his house, when [[TheRival Tak]] arrives on Earth she creates a base inside a giant skyscraper [[spoiler: housing a pump set to hollow out the planet]].