->'''Lee:''' Don't be silly. Why would we want the lich to win?\\
'''Qarr:''' ... Because we're Evil?\\
'''Cedrik:''' And that makes us all one big happy family? Screw that.
-->-- ''Webcomic/TheOrderOfTheStick'', "[[http://www.giantitp.com/comics/oots0668.html Moving the Pieces]]"

The world is divided into two camps: good and evil. Of course, all the good guys work together ([[GoodVSGood usually]]), but what do the evil guys do? Well, [[VillainTeamUp they also work together, of course!]] Because if you're not good, you must be evil, and evil is one big happy family. [[EvilCannotComprehendGood Evil beings understand each other]], and they all have the same goal in mind: to destroy Team Good! So it's only natural for them to sing together in perfect harmony. Otherwise you'd have an EnemyCivilWar, and that's no fun at all (for the bad guys, anyway).

This trope could include instances where either evil or good beings mistakenly think evil is one big happy family.

Common in VideoGames in general, where it tends to be all the enemies in the room versus you (see also GangUpOnTheHuman). Often it's just that you're dealing with a single enemy faction, but it's also common for random monsters in the field to seemingly target the player exclusively.

Compare with BlackAndWhiteMorality, VillainTeamUp, EnemyMine. When Evil is one big not-so-happy family, it creates TeethClenchedTeamwork or RightHandVersusLeftHand. The total opposite is EvilVsEvil.

Since most works other than video games aren't usually this naïve, there's no need to list straightforward {{aversion}}s. If evil characters are just working together because they specifically belong to the same faction or have a common goal (beyond being evil), that's not this. [[JustForFun/IThoughtItMeant Also doesn't mean]] [[TheFamilyThatSlaysTogether actual families that are evil]], or [[EvenEvilHasLovedOnes some specific evil characters being like a family to each other]], or [[TheFamilyForTheWholeFamily this particular family]].



[[folder:Anime & Manga]]
* ''[[Anime/SpaceBattleshipYamato Star Blazers/Space Battleship Yamato]]'' has an interesting subversion in the second season: Zordar and Desslok understand each other, so Comet Empire generals and Invidia are just irritable when both Zordar and Desslok are around. When they're behind Zordar's back, they start acting like playground bullies and finally throw Desslok in prison.

[[folder:Comic Books]]
* The ComicBook/SecretSix (or at least Catman) believe EvilIsOneBigHappyFamily in Franchise/TheDCUniverse... and it's a family they don't want any part of. They see themselves (or at least Catman does) as occupying a middle ground, rejecting both the Secret Society of Super-Villains ''and'' the Franchise/JusticeLeagueOfAmerica. Of course, they're hardly the only villains to be on the outs with the Society....\\\
The Society itself began to fall apart shortly after ComicBook/InfiniteCrisis and was effectively dead by the end of ComicBook/FinalCrisis. Having your entire organization get possessed by {{ComicBook/Darkseid}} tends to put a crimp in your membership renewals.
* ComicBook/TheFlash has a wide enough range of villains that there are cross purposes in battling, but his most persistent supervillain team The Rogues has this, as despite them having a range of mental illnesses and problems, they end up functioning quite well together, held together by the good leadership of Captain Cold.
* ComicBook/{{Batman}}'s rogues will occasionally act cross purpose to each other, such as say Penguin and Two Face getting into a gang war. However, their mutual hatred of Batman has them generally acting civil with each other, often stopping by Penguin's place for drinks and plotting new plans to take over Gotham and destroy their arch enemy.
* ComicBook/{{Supreme}} has Daxia, a realm composed of hundreds of versions of his nemesis, Darius Dax. They have the occasional bout of bloodshed among one another, but mostly get along pretty well.
* Played with in the Creator/MarvelComics event ''ComicBook/ActsOfVengeance''. Loki gathers together some of the great supervillains of the world ([[MyFriendsAndZoidberg and the Wizard]]) as part of his plot to destroy the Avengers. This involves putting the Red Skull (epic Nazi) in the same room as the Mandarin (Chinese), Doctor Doom (Romani), and Magneto (Jewish ''Holocaust survivor''). They start out insulting each other, and eventually Magneto [[SealedRoomInTheMiddleOfNowhere seals the Skull in a windowless room]] with no particular plans to let him out. Turns out that Loki both expected and intended this.
* The Franchise/MarvelUniverse in general averts this trope, as most of the major villains have mutually exclusive goals or simply don't play well with others, which is why villain teams like the Sinister Six and the Masters of Evil have such high turnover rates. This was best demonstrated during the ''ComicBook/SecretWars'' crossover event, when the Beyonder placed several of the villains together in one team and apparently expected them all to get along. What actually happened? Ultron immediately tried to kill everyone, Galactus left to do his own thing, and Dr. Doom, despite being elected leader of the group (yes, really), keeps running his own plans to get power only for himself.
* Averted in ''ComicBook/ForeverEvil''. While the villains of Creator/DCComics want to take over, not everyone has the same goals. This causes confrontations; especially when [[spoiler:the Crime Syndicate appears.]]
* In most appearances the members of DC's Crime Syndicate -- alternate universe evil versions of Superman (Ultraman), Batman (Owl-Man), Wonder Woman (Superwoman), Green Lantern (Power Ring), and the Flash (Johnny Quick ... no, not ''that'' Johnny Quick) ... get along at least tolerably well; each of them seems to realize that the others have strengths that they personally don't, and that a fifth of the pie (especially if it's a ''larger'' pie) is [[PragmaticVillainy better than no pie at all]]. The extent of this tends to vary between stories, with some versions having the members share a VillainousFriendship and genuinely care about each other, others with the group all openly loathing one another and barely managing to work together.
* Averted in ComicBook/{{Chew}}; a villain holds a shindig and invites bad guys from various backgrounds, but they get on each others nerves.
-->'''Thug''': The Marilyns and the Kings don't seem to like each other too much. Toss up between who's creepier, the Satanists or the Nazis. And those damn Civil War re-enactors waving their muskets around at everybody...

[[folder:Live-Action TV]]
* In ''Series/{{Charmed}}'' Episode 9 season 4 ''A Muse to My Ears'', two warlocks harass a shape-shifting demon.
-->'''Demon:''' Back off; we are on the same side.
** Of course, they kill him anyway to take his power, but that is beside the point.
* Lampshaded in ''Series/LawAndOrderSpecialVictimsUnit'' by Chief Cragen: "That's why the criminals get away, they work together, [[JurisdictionFriction and we don't]]."
* This trope is what the Master is constantly going for in the first season of ''Series/BuffyTheVampireSlayer''.
* ''Series/StarTrekDeepSpaceNine'': Weyoun quotes it almost word for word in "The Changing Face of Evil". Subverted since [[spoiler:Damar starts to organize his betrayal in this very episode.]]
* In ''Series/{{Merlin 2008}}'', during and after Season three almost every villain that appears either works with or for Morgana. She also works with the bad guys several times before Season three.
* This is the role of K.A.O.S. in ''Series/GetSmart'', the 'organisation dedicated to the forces of evil [[ArsonMurderAndJaywalking and rottenness]]'. The group included examples of almost all stock movie villains of '60s cinema (even those that should have logically been enemies, like Russian spies and Nazis). Subverted in a couple of episodes where third parties forced Control and K.A.O.S. to work together.
* ''Franchise/KamenRider'' crossover events (beginning with ''Series/KamenRiderDecade'') tend to have massive team-ups of all previous Rider antagonists, with seemingly no friction despite their wildly contrasting motives. Just for starters, the Lords from ''Series/KamenRiderAgito'' claim that their overall goal is to protect humanity[[note]]which they do by killing off anyone who develops supernatural abilities, but that's beside the point[[/note]]; this alone should be enough to bring them into conflict with all the groups who want to KillAllHumans, but then you factor in the Grongi from ''Series/KamenRiderKuuga'', who are [[AllThereInTheManual expressly stated in the backstory]] to be the Lords' mortal enemies and fought a GreatOffscreenWar between the two shows.

[[folder:Films -- Live-Action]]
* In ''Film/StarTrekVITheUndiscoveredCountry'', it turns out that [[spoiler: elements from both the Klingon government and Starfleet are working together to destroy the peace process between their nations]]. They are, in essence, working together so they can get back to kicking the crap out of each other.
* In ''Film/TheCabinInTheWoods'' once unleashed [[spoiler: monsters of all sorts attack only the humans, even though several of them want to do different, often mutually exclusive things to them and there's a limited supply available. Indeed at one point a zombie throws a man off a balcony into the jaws of the giant snake beneath instead of biting him itself.]] [[JustifiedTrope Justified]] in that [[spoiler:they're presumably all artificially-created monsters designed exclusively for the purpose of hunting, terrifying, torturing and butchering humans, so this is them all following their shared natural behavior]].
* SPECTRE, the NebulousEvilOrganization that Film/JamesBond fought in the earlier movies and in the rebooted timeline, is comprised of {{Corrupt Corporate Executive}}s, {{Corrupt Politician}}s, and TerroristsWithoutACause, among other evil factions, not to mention {{Mooks}} of different nationalities, including ScaryBlackMen, {{Evil Brit}}s, {{French Jerk}}s, FarEastAsianTerrorists, and {{Renegade Russian}}s. Usually, they'll be be at each other's necks, but how does SPECTRE's chief, Ernst Stavro Blofeld, manage to keep the lid between the various underlings? [[EqualOpportunityEvil He actually doesn't care about nationality or ideology]], but how much SPECTRE is profiting from their EvilPlan.

* Slacktivist has argued that this is part of the worldview of the ''Literature/LeftBehind'' series, although perhaps "evil" should be substituted with "everyone who is not part of the Rapture-able Christians". For example, the world's Hindus, Muslims and Catholics show little opposition to an enforced worldwide pantheistic/polytheistic religion, since that's the sort of thing the authors believe liberals would like, and if you're not a member of the correct Christian sect, you're some kind of liberal. The reasoning behind this would be that all false religions were originally created and are maintained by the Devil to serve his purposes, so if the Devil decides to merge them all together into a global religion, all their adherents shouldn't have any problem with it. To be fair, there are plenty of examples in the book of factions against the Global Community who aren't Christians, such as the Militia, some Muslims, Israelis. Still, most of the citizens of the new OneWorldOrder knuckle under [[ApatheticCitizens with little if any protest]].
* In ''Literature/ParadiseLost'', Milton suggests that this is actually something the devils do ''better'' than humans, even though humans have the potential for good:
-->''O shame to men! Devil with devil damned\\
Firm concord holds, men only disagree\\
Of creatures rational, though under hope\\
Of heavenly grace: and God proclaiming peace,\\
Yet live in hatred, enmity, and strife\\
Among themselves, and levy cruel wars,\\
Wasting the earth, each other to destroy...''
* In the ''Franchise/JamesBond'' novels, bad guys of radically different ideologies have no trouble working together. At the apex of this is SPECTRE, which is headed by members from both Eastern European secret police and the Mafia, not to mention former Soviets and Nazis. How exactly did Blofeld manage that?
* In Creator/CSLewis's ''Literature/TheScrewtapeLetters'', Lewis cites the Milton quote above, and then discusses the means by which his diabolic evil bureaucracy manages to keep infighting down to about the office politics level.
* In ''Literature/{{Victoria}}'', The World Islamic Council [[note]](made up of every Muslim nation from Morocco to Egypt to Saudi to Iran to Pakistan to Bangladesh to Indonesia)[[/note]] all coordinate with the local Black Muslims to take over Boston and crucify every White Christian, with the full support and approval of the UN. However, the WIC secretly kidnap as many Black Christians as they can smuggle out behind their local allies' backs for the Slave Markets.

[[folder:Pro Wrestling]]
* [[{{Kayfabe}} Old-time]] (pre 1990ish) ProfessionalWrestling was like this. All the {{face}}s liked each other and worked for the common good, and all the {{heel}}s at least tolerated each other and worked for the common... bad(?). Until someone inevitably did a FaceHeelTurn or HeelFaceTurn, of course; then all the heels liked the former face or the faces liked the former heel, as the case may be.
* This was one of the first tropes to be phased out as part of WWF's more realistic, DarkerAndEdgier reinvention in the late 90s, mainly because it really didn't make sense for, say, a WildSamoan to be allied with an evil tax accountant against cowboys teamed with bikers.
* For whatever reason, a group of heels is infinitely more likely than a group of faces to form a PowerStable like the Corporation, the Wrestling/NewWorldOrder, Evolution, the Main Event Mafia, or Wrestling/TheNexus. Usually, a heel stable (at their start) is a well-oiled machine while the faces they fight just barely get along. Members of the stable will often go to extreme lengths to help their mates (such as run-ins) in comparison to their rivals. While a heel stable never lasts, a powerful one may take several months or even a couple years before they truly crack apart.\\\
The [[JustifiedTrope main reason]] probably being that, in (ostensibly) a sport based primarily around one-on-one competitions, assistance from allies is often ''cheating''; naturally, this bothers heels less than (traditional) faces.

[[folder:Tabletop Games]]
* It's one of common bad styles in TabletopRPG that use CharacterAlignment. Gave birth to "Evil Champion" [[PlayerArchetypes player archetype]].
** The ''Dungeon Master's Guide'' for Third Edition ''TabletopGame/DungeonsAndDragons'' cautions against this kind of thing in its advice about villains in chapter 5, under "Handling {{NPC}}s". "Monolithic evil is unrealistic," because "the goals of one selfish, destructive creature by definition conflict with the goals of other selfish, destructive creatures."
** The 2nd edition ''Player's Handbook'' also calls out this type of thinking, stating that "a group of players playing a harmonious evil party are simply not playing their alignments correctly".
** And it's one of few things that can make good [=GM=]s ''boast'' their exploration of [[KillerGameMaster GM Cruelty Potential]].
* In ''TabletopGame/InNomine'', if you analyze the networks of friendships and enmities among the powers of Heaven and Hell, you find that Hell has larger, more stable blocs, than Heaven does. (On the other hand, rival demons try to kill each other, while rival angels are usually just rude and obstructive.) Which effectively implies that "evil is a happy family" because [[AllOfTheOtherReindeer who doesn't play along doesn't survive]].
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'':
** The board games ''TableTopGame/HeroQuest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other "Chaos" troops at will, so even though they are controlled by the same player, there's some implication they're working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions with at most the occasional VillainTeamUp.
** In the main verse, this view is occasionally held by those who've had very few dealings with Chaos. Those who have are happy to let Chaos' inherently divisive nature (yes, even for those aligned with Chaos Undivided rather than one of its four gods) make their job easier, such as letting heavily-armored berserkers take out a fortified barricade aletting them suffer DeathOfAThousandCuts at cultists' hands before moving in their own squads. Unfortunately, there are some who take it a step further by directly using Chaos against Chaos (possessed weapons, daemonhosts, artifacts, etc.). This never ends well.
* ''Literature/TheLordOfTheRings'' Strategy Battle Game groups all "factions" into "Good" and "Evil" sides, and everyone in a side always work together. Most players, however, are expected to come up with some justification for why the different factions in their armies are working with each other, and "Good" and "Evil" are simply short hand for the perfectly logical super-factions of "the Free Peoples and allies" and "Sauron's forces and indirect allies (like Shelob and the Balrog)" within the context of Middle-Earth.

[[folder:Theme Parks]]
* All of the "Icons" for [[Ride/UniversalStudios Universal's]] Theatre/HalloweenHorrorNights get along with each other just fine (despite some of them having differing motivations for being evil) and typically come together to form a BigBadDuumvirate whenever the event is celebrating an anniversary.

[[folder:Video Games]]
* While [[NonmaliciousMonster not always evil, per se,]] the monsters in the countryside of ''VideoGame/FinalFantasyXII'' are, despite being feral beasts, very very capable of teamwork. When they're of the same species, like Wolves, that's fair enough. When it's a Wolf, a Crocodile, and a ''T. rex'' simultaneously, it sticks out. (Although the ''T. rex'' '''is''' likely to eat the wolves and crocodiles.)
* Subverted in the last dungeon of the first chapter of ''VideoGame/NeverwinterNights2''. The Warlock and his demon army are battling against the Githyanki and against you as you wander through the caves. Both of them are opposed to the actual main villains, who themselves have a falling out at the end of the second act.
* Subverted on a few occasions in ''VideoGame/TheLordOfTheRingsOnline''.
** In the Moria expansion, while you won't see any enemies fighting each other, paying attention to the quest descriptions will show that there's no happy family here. The Moria orcs are ruled by Mazog, but they are by no means the only orcs in Moria. Sauron has sent a number of orcs from Mordor there, and Saruman has sent emissaries to Moria himself, both of them trying to bring the local orcs under their command. A number of questlines deals with this, where your character is tasked with doing things that will make the orcs of the different factions fight each other, instead of joining forces.
** Another example occurs in Goblin-Town. Orc-emissaries from Angmar are there to suggest an alliance between Angmar and the goblins of the Misty Mountains. Their offer is turned down in a [[http://www.youtube.com/watch?v=lexeV42J4P8 homage]] to ''300''.
-->'''Bhoghad, Emissary to Goblin-town:''' Goblin, this talk is foolish. It is pointless. We are the army of Angmar. To defy our might and our strength is... madness!\\
'''Ashûrz the Great Goblin:''' Madness? Madness? You fool! [[ShoutOut This is Goblin-town!]]
* Both played straight and averted in ''VideoGame/CityOfHeroes''. There's quite a few places where you can see villain [=NPCs=] of different factions fighting each other, sometimes to the "death"... But if you try to jump in, all of them will gang up on you.
* Ditto for ''VideoGame/CityOfVillains''. About half the missions you get will have you beating up other villains, with the remainder divided between beating up heroes and/or working for other villains.
* Likewise is ''VideoGame/DissidiaFinalFantasy'', in which all of the heroes and all of the villains are aligned into two factions. Though, while they officially all belong to [[OrderVersusChaos Chaos]], there are plenty of sub-factions and [[DragonWithAnAgenda personal plots]] involved. In its simplest form, the Emperor has a naked disdain for the "destroy the world" villains (like Exdeath and the Cloud of Darkness), Golbez is playing all sides, and ''nobody'' works well with Kefka.
* ''Franchise/{{Halo}}'' generally averts this:
** [[ScaryDogmaticAliens The Covenant]], [[ParasiteZombie the Flood]], and [[MechaMooks the Forerunner Sentinels]] may all be trying to kill you, but they're also trying just as hard to kill each other.
** In ''VideoGame/{{Halo 2}}'', the Covenant itself devolves into civil war as fighting breaks out between the Elites and the Brutes, and they're happily tearing each other apart even as they're also trying to kill you; in the last part of one level, Cortana even encourages you to hang back and let them finish each other off (though on the higher difficulty settings, any Elites and Brutes that spot you will actually momentarily stop fighting each other in order to try to kill you).
** Also averted in the background lore; not only do the various races of the Covenant hate each other for the most part, but even sharing the same species is no guarantee of solidarity, with backstabbing and assassinations being the norm in political life.
** It's played straight in ''VideoGame/{{Halo 4}}'' with [[spoiler:the Covenant remnant and the Prometheans, though the two sides only stop fighting each other when the Didact retakes control of the latter and allies with the former. After the Didact is defeated, control of the Prometheans is given to Covenant remnant leader Jul 'Mdama]]. However, this alliance of convenience has completely broken apart by the beginning of ''VideoGame/Halo5Guardians'', due to [[spoiler:outside forces taking control of the Prometheans and turning them against Jul 'Mdama's Covenant forces]].
* In ''VideoGame/WarcraftIII'', we have that neutral hostile is one happy family. All different creep races may work together depending on the map. Some pairings made some sense, like Ogres and Trolls (as a CallBack to ''Warcraft 2''). Other pairings were not so logical, like usually placing trolls to support Magnataurs or golems.
* Averted in ''[[VideoGame/{{Siren}} Siren 2]]'', where the Shibito and Yambito often attack each other and prioritize doing so over attacking humans. There are several levels where you can take advantage of this to sneak past enemies.
* Averted in ''[[VideoGame/MetroidPrime Metroid Prime 2: Echoes]]''. Scanning various Space Pirate terminals reveals that the Space Pirates are having a hell of a time trying to fend off both Ing attacks ''and'' [[EvilCounterpart Dark Samus]]. Dark Samus is also seen at one point hanging back to allow Ing to attack Samus, and at another mercilessly blasting her way through Ing standing between her and Phazon.
* Semi-forced in the ''VideoGame/WarhammerOnline'' MMO. Granted, it's not ''unheard of'' for the forces of Chaos to use the Orks as pawns, or the Dark Eldar to play everyone else for fools, or the Orks to join up with either side for the chance at a good fight; it's just extremely unusual for any of those factions to get along with ''itself'' long enough to form a grand scheme, let alone all three forming a coherent army big enough to get the humans, dwarfs and high elves to get together and form a massive alliance. Although [[HandWaved explained away]] as basically a GambitPileup, it's pretty much understood that a "good versus evil" scheme is [[TropesAreNotBad easier to implement]] than a "humans, dwarfs and elves only kinda-fighting each other versus Chaos versus Dark Elves versus Orks versus all the NPC things".
* Averted in ''VideoGame/{{Doom}}''. It only takes one or two stray shots to get a roomful of enemies (of different types, though bullets are fair game) to kill each other instead of you. In-universe, Cacodemons and Barons of Hell hate each other so much that they turn each other into bloody decor. Cacodemons go so far as to crucify Barons of Hell ''even though they don't have hands''.
* Averted in ''VideoGame/{{Iji}}'', where the two alien factions actually prioritize killing each other above killing the player.
* Averted in ''VideoGame/BlueDragon''. Putting certain enemies together in a fight will result in a Monster Battle, where the enemies will attack and kill each other before turning on you.
* Endemic in the backstory of ''VideoGame/FallFromHeaven'', where the reason the evil gods are evil is precisely that they all agree the world is a failure and that they should work together to prove that by corrupting it. The good gods have no reason to cooperate and generally don't get along that well. In gameplay, evil factions get a nice diplomatic bonus with each other (though that's mostly so that they'll be fighting the good factions rather than each other - good factions get the same bonus with each other), and that's just the visible one - there's also an extra hidden modifier that make them respect each other for being warmongers.
* In ''Franchise/TheLegendOfZelda'', every single enemy will attack you and not each other. This sticks out when you're fighting an Octorock, a bat-like Keese, and a blobby [=ChuChu=] at the same time, and all they're focused on is you.
* ''VideoGame/PokemonMysteryDungeon'' is ''very'' guilty of this. Enemies even seem to form their own teams, following each other and attacking you just for being on the floor. Also, the backstory is that the earthquakes and other natural disasters have made wild Pokemon go mad, and attack the 'friendly' Pokemon that go into the naturally made caves, but only the Pokemon that enter, not the ones that were already there. There are even 'Monster Houses' where, upon entering the room, the games shouts at you "It's a monster house!" and about fifteen to twenty Pokemon drop from the ceiling and all attack you, even if it contains multiple Pokemon species.
* Averted and then played straight during many "Crime In Progress" events in ''VideoGame/BatmanArkhamOrigins'', when, as Batman, you encounter warring gang factions who instantly resolve their differences so they can all attack ''you''. This can result in, for example, both mobsters and corrupt SWAT teams shooting at you simultaneously. Justified in that if Batman wins, they ''all'' lose, so it's just common sense to aim at the most dangerous target.
* The monsters of ''VideoGame/ChronoTrigger'' almost universally play this straight, with many monsters having team-up attacks much like your party's own dual-techs. The one notable aversion are when facing teams of Gnawers and T'Poles: when injured, the Gnawers will [[DevourTheDragon bite and kill the T'Poles to restore their own health]], which is much easier for the player than attacking the T'Poles directly that have lots of health and a nasty CounterAttack.
* Averted in ''VideoGame/GuildWars 1'', where you'll often find opposing armies fighting each other, or lure groups of them close enough to make them fight. Notable examples include the Mursaat wiping out the xenophobic Stone Summit dwarves in the Ice Caves of Sorrow mission and the undead fighting the White Mantle in Kryta. Oftentimes hostile wildlife will also attack different factions, though "hostile wildlife" in and of itself seems to be a single faction, playing it straight where trolls won't attack spiders or centaurs. Later on in the Nightfall campaign however, it's also played straight when it's revealed that [[spoiler:the big bads from the previous two campaigns worked for Abaddon.]] All three's elite armies fight side by side at the end of the campaign.
* In ''VideoGame/DukeNukem'' and ''VideoGame/DukeNukemForever'', Duke has to deal with aliens that seem to be from complitely different species and factions, and fight side to side to conquer Earth.
* ''Franchise/TheElderScrolls''
** This is averted by the [[OurGodsAreDifferent Daedric Princes]]. While technically beings AboveGoodAndEvil who operate on their own BlueAndOrangeMorality, the majority of them are considered "evil" by the average denizens of Tamriel. Despite this, most of the Princes ''despise'' each other. Two of the most malevolent, Molag Bal (Daedric Prince of [[GodOfEvil Domination]] and [[TheCorrupter Corruption]]) and Boethiah (Daedric Prince of [[ManipulativeBastard Plots]] and [[ChronicBackstabbingDisorder Betrayal]]) ''can't stand'' one another and often have their worshipers working against each other every chance they get. Likewise, Molag Bal doesn't get along well with Mehrunes Dagon (Daedric Prince of [[DestroyerDeity Destruction]]) either.
** Played straight by the Dark Brotherhood, an illegal [[MurderInc organization of assassins]] whose membership mostly takes a [[PsychoForHire sadistic glee]] in killing and who practice a ReligionOfEvil. They may be assassins, but they do consider themselves ''family''.

[[folder:Web Comics]]
* ''Webcomic/TheOrderOfTheStick''
** The three fiends name the trope because they aren't at all inclined to work with Xykon -- even though, as embodiments and champions of evil, fiends actually have a reason to want evil ''itself'' to win, whereas most evil characters simply want to advance their own ends by evil ''means''. This both defies the trope and, in a way, plays it straight: the species of fiends are divided by [[EvilVersusEvil war]], but these three are working together (and almost seem to like each other) in spite of this, because they understand how much the war holds them back. At the same time, they are not going to help other evil guys further than what is useful for them.
** Redcloak [[http://www.giantitp.com/comics/oots0548.html brought]] to Jirix's attention [[http://www.giantitp.com/comics/oots0704.html repeatedly]] the fact that Xykon, while a powerful ally, is more of a "rabid mammoth currently running in a right direction" sort than "good friend" sort.
** Tarquin, for his part, seems to enthusiastically embrace the trope. Despite all being evil and having distinct ultimate goals and values, his adventuring band has remained together through thick and thin for decades and have set themselves up as shadow leaders for an unending series of puppet empires. They appear to be genuine friends in addition to being colleagues.
*** In contrast, the good counterpart, the Order of the Scribble, [[TeethClenchedTeamwork had a lot of trouble getting along]].
* The PVCC of ''Webcomic/{{Sonichu}}'' infamy functions as this, in their never-ending quest to keep Chris from getting laid.
* Abyssals from ''Webcomic/{{Bibliography}}'' instinctively work together even if their pre-descend selves were enemies.
* In ''Webcomic/DraconisWicked'', [[http://www.lepusstudios.com/dw_ch1_p20.html Draconis explains to Snakey that they are not a family.]]

[[folder:Web Original]]
* An article in ''Website/TheOnion'' from the early months of the Iraq War takes this to an extreme: [[http://www.theonion.com/articles/relations-break-down-between-us-and-them,715/ "Tensions Mount Between U.S, Them".]].

[[folder:Western Animation]]
* This was common trope during the toy line-promoting cartoons of the [[TheEighties 1980s]], such as ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and ''WesternAnimation/GIJoeARealAmericanHero''. This was generally because the majority of the villains were all henchmen of a single BigBad or part of an organization. This tended to be less the case as time went on and new characters were introduced to sell more toys:
** ''Franchise/GIJoe'' started with Cobra Commander leading the Cobra organization with agents such as Destro, The Baroness, Tamox and Xamot, and Zartan at his command. Over time, each one of them would get episodes where they would put their own plans into action to wrest control of the organization, eventually leading to the creation of Serpentor, an Even Bigger Bad who would eventually wrest control of Cobra entirely.
** The ''Franchise/MastersOfTheUniverse'' toyline later created two more evil factions: the Evil Horde, whose whole purpose was to avert the trope (they were even more against Skeletor than He-Man) and the Snake Men, who played it straight in the original toyline yet averted it in the 2002 version.
* This is also a very common trope on shows with a number of recurring Villains-of-the-Week; the first season or two has some bad guys with crappy schemes that get beaten by five spunky multi-ethnic teenagers and their DeusExMachina, so the bad guys figure they can pool their resources, usually in a season finale. Usually they will be under the leadership of whichever baddie is the most conniving; occasionally a new extra-powerful villain will show up to unite them all. On ''WesternAnimation/CaptainPlanetAndThePlaneteers'', when Zarm the God of war, played by '' Sting'' (and later replaced by ''Creator/MalcolmMcDowell'') got pig-guy Greedly, radioactive bermuda shorts guy Duke Nukem, evil science chick Dr. Blight, rat-thing Skumm, and evil CEO ponytail guy Plunder together and everybody became One Big Happy Family. For a while.
* ''WesternAnimation/XiaolinShowdown'' features some problems with the alliance between Chase Young and Wuya (namely, she has ChronicBackstabbingDisorder), but by the end of the third season, they've decided to stop arguing and stay together for the sake of Evil. Parents of the year, they're not.
* Happened once in ''WesternAnimation/SwatKats''. After realizing that their goals are pretty much the same, EvilOverlord Dark Kat and MadScientist Doctor Viper decide that they should work together, and even decide to recruit [[OutlawCouple the Mange couple]]. Dark Kat called off the division of spoils -splitting the city- after the good guys were caught but before they were dead. That ''never'' works. The Manges had also cut a deal with Viper for him to remove DK's control collars from them ''because'' they suspected Dark Kat might doublecross them.
* Played with in ''WesternAnimation/KimPossible'', mostly centering around [[ArchEnemy Doctor Drakken]], the resident loser MadScientist. Super-villainy itself is treated as an entire sub-culture with its own clubs, magazines, and Hench Co. Industries, a private enterprise [[ArmsDealer supplying henchmen and gadgets for a price]]. Drakken, being an IneffectualSympatheticVillain whose schemes always fail, is usually too poor to afford that kind of stuff, so he ends up stealing from Hench Co. and other villains, notably his AlwaysSomeoneBetter rival Professor Dementor, though even then in their very last scene they are actually having coffee together. Then there are villains who actually ''are'' family: the Seniors are a father-and-son villainous duo, and Drakken himself is a cousin of evil mechanic Motor Ed. In the finale he finally ends up hooking up with [[TheDragon Shego]]. They aren't the only evil couple to show up either.
* ''WesternAnimation/YoungJustice'' is more "Evil Is One Big Loyal Conspiracy with a Common Goal." Nearly every major villain in the entire series is either a member of The Light or an agent of The Light. Some might be out of the loop, but generally they are all in alliance with one another to some extent. Even some of the villains who don't like each other (Sportsmaster and Cheshire; Icicle, Sr. and the Riddler) often turn out to be allies through their connections to The Light. As this is a series where even ComicBook/TheJoker and ComicBook/LexLuthor are team players, it seems that The Light has managed to convince every supervillain on Earth to work together for their mutual benefit. Particularly notable that every single member is loyal enough that ''nobody'' has confessed any knowledge of The Light to an outside authority or otherwise betrayed The Light to any major degree.
* In ''WesternAnimation/TheVentureBrothers'', the situation is strangely similar to ''WesternAnimation/KimPossible'' in that Villainy is presented as a sort of very weird subculture. There are even gated communities specifically for super-villains. Super-villains at large are at least polite to each other and show basic courtesy, though backstabbing and rivalries aren't unheard of. The main reason for all of this is that the super-villain trade union, The Guild, has very strict guidelines for super-villain behavior and discourages in-fighting since that would make them more vulnerable. Villains who try to break the rules don't last long, as Phantom Limb discovered.
* In ''WesternAnimation/ThePowerpuffGirls'', all the main villains are supportive of each other for being evil, regardless of motive. As long as they're in the crime business. Especially Mojo, HIM and Fuzzy, who have somewhat of a VillainousFriendship, but the rest of the main villains count too.
* ''WesternAnimation/Ben10'' subverts this with the Negative 10: Acid Breath has a problem with Driscoll being in charge because he gave Sublimino authority over the Circus Freaks and there's a definite rivalry between Rojo and Charmcaster. [[WesternAnimation/Ben10AlienForce the]] [[WesternAnimation/Ben10UltimateAlien sequels]] [[WesternAnimation/Ben10Omniverse]] also subvert this, revealing that the Forever Knights are divided into several factions with different motives: some want to TakeOverTheWorld, some have FantasticRacism against aliens and some are led by a WellIntentionedExtremist who want to stop an EldritchAbomination from destroying everything.
* ''WesternAnimation/BatmanTheAnimatedSeries'', for the most part, has the rogues gallery all get along quite well and even get together to play poker on occasion, and of course they are more than willing to team up to take down their common foe Batman. Often averted with Two-Face, who has enemies in The Penguin, Rupert Thorne, and of course Poison Ivy: the one person both of his halves can agree they want to take her down for attempting to murder him first:
-->'''Two-Face:''' Half of me wants to strangle you.\\
'''Poison Ivy:''' Oh? And what does the other half want?\\
'''Two-Face:''' To hit you with a truck.\\
'''Poison Ivy:''' ''[to the others]'' We used to date.\\
'''Everyone else:''' ''[understandingly]'' Ah.
* Averted in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' where the only time we saw two villains actually work together was with Tirek and Discord, and the former wasted no time backstabbing the latter the second he was no longer useful.