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An index of tropes about games not working as intended. Can sometimes be caused by using {{Cheat Code}}s. May cross over with NotTheWayItIsMeantToBePlayed if the player can gain an advantage in the game by using them.

See also IdiotProgrammingIndex.

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!!Tropes:

[[index]]
[floatboxright:Sub-indexes:
+ IdiotProgrammingIndex
+ {{Unwinnable}}
]

%%% Tropes: %%
* AIBreaker: A technique that can easily defeat enemy AI.
* ArtificialStupidity: AI that doesn't work.
* AscendedGlitch: A glitch that is later turned into a legitimate game mechanic.
* AutoIncorrect: Autocorrect correcting a word that didn't need to be corrected.
* DeadCharacterWalking: A glitch causes a character who should be dead to be registered as alive.
* DiscOneNuke: An item or character that, given early on, allows the player to easily breeze through the game.
* DummiedOut: Data that didn't make it to the actual game, but still can be accessed somehow.
* DungeonBypass: Somehow, the player is able to skip a dungeon, usually through glitches.
* GameBreaker: A technique, character, or item that allows easy victory in a game.
* GameBreakingBug: A bug that can make the game unplayable.
* GameplayDerailment: A way to play the game the developers didn't intend.
* GlitchEntity: A character created through a flaw in the game programming.
* GoodBadBugs: Bugs that are either amusing or useful for the player.
* HealingLoop: A poorly balanced fight that's tedious because neither you nor the enemy can deal damage faster than the other can recover.
* KillScreen: Well, good job playing the game long enough to reach ''this'' screen.
* LoadsAndLoadsOfLoading: Excessive amount of loading screens,
* LordBritishPostulate: A character that is meant to be unkillable...is killable.
* MinusWorld: An entire level that's full of glitches.
* NotTheIntendedUse: A player uses the games mechanics against it to play the game in an unintended way.
* ObviousBeta: A game with several noticeable bugs or broken features.
* OverflowError: A bug caused by a variable overrunning programmatic limits.
* PerpetualBeta: A game that is constantly being developed, and still
* PlayerExclusiveMechanic: The AI doesn't use a feature that the player can use, even if it should.
* PortingDisaster: A port is noticeably inferior to the original game.
* ScrappyMechanic: A poorly thought out or programmed mechanic in a video game.
* ScriptBreaking: Performing events in a video game out of order.
* SequenceBreaking: Using unintended shortcuts in a video game to get to a certain area before you're supposed to.
* StatsDissonance: Game stats don't match up with actual gameplay.
* UselessItem: An item with no practical use because the developers forgot to add a reason to use it.
* {{Wallbonking}}: AI characters constantly walking into walls, thanks to poor pathfinding.
[[/index]]

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