[[quoteright:300:[[Film/TheCabinetOfDrCaligari http://static.tvtropes.org/pmwiki/pub/images/CABINET_DES_DR_CALIGARI_01.jpg]]]]
[[caption-width-right:300: ''The'' mise en scène.]]
One way for authors to subtly (or overtly) convey and reinforce the mood of a scene, episode, or even the genre of the work is to make the environment symbolize it. Much like a character with an AstonishinglyAppropriateAppearance, a setting can be made rife with EnvironmentalSymbolism to play up the emotional theme at work.

Generally, the whole setting itself will reflect the overall mood of the show, while a special location for a given scene will display the current mood of the characters.

'''To do this, expect to see the following manipulated:'''
* Color: ColorMotif, DeliberatelyMonochrome
* Lighting: DarkWorld
* Space: Claustrophobia, Agoraphobia
* Time: DecadeDissonance, {{Zeerust}}, TwentyMinutesIntoTheFuture
* Cleanliness: SinisterSubway, CrapsackWorld, CrystalSpiresAndTogas
* Construction Era: {{Zeerust}}, DecadeDissonance, TheFutureIsNoir, AsceticAesthetic
* Inhabitants: The kind of plants, animals and people present, or their ''[[GhostCity absence]]''.
* Weather: EmpathicEnvironment, WeatherAndEnvironment

Note that the setting itself will not [[EmpathicEnvironment actively or supernaturally change]] unless the characters change it. Whether it's urban renewal to uplift or massive battle damage and craters depends on what the author wants. "Natural" changes such as the lights going dead or a fire breaking out do count towards this trope however.

See also PosterGalleryBedroom, where the character's in-universe design choices for their living space reflect their personality.

Related tropes are: FisherKing, GeniusLoci, and basically everything in {{Settings}}.
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!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* Pretty common for the theatrics in ''Manga/DeathNote;'' a death always carries a grittier or grainier air, and some stuff glows more than it should (like open doors, police flood lights and windows).
* Planet Gunsmoke in ''{{Trigun}}'' is a drought-stricken, Old West-ish place. Vash The Stampede is a depressive, Old West-ish guy. When he [[spoiler: and Knives land on the planet and he cries over Rem's death, his tears are echoed by the falling debris of the SEEDS ship]], and when he [[spoiler: defeats his brother in the last episode]], the nearby townsfolk who've been drilling a well finally strike water.
* The Soul Rooms in both the ''Manga/YuGiOh'' manga and [[Anime/YuGiOh anime]] reflect the psychological state of their owners.
* The first of ''Literature/KaraNoKyoukai'' films has quite a few beautifully detailed buildings as the scenery... but most of them are in some form of decay and/or abandoned, reflecting the despair in the story and the crumbling of the human condition. It also represents Japan's economic crisis in the late 1990s, when the film takes place.
* ''MahouSenseiNegima'' likes to use this to emphasize some of the character's tragic [[BackStory Back Stories]]; series lead Negi's [[DoomedHomeTown home village]] [[SnowMeansDeath in the snow]], [[WhoWantsToLiveForever immortal]] [[OurVampiresAreDifferent vampire]] Evangeline's war-torn battlefields in the 1400's, Asuna's colossal, [[TronLines rune covered]] tower at dusk in which she was the tower's BarrierMaiden. Akamatsu loves his characterization (expect CherryBlossoms during [[LoveHina happy scenes]]).
* {{Exaggerated}} in the Other World segments in ''Anime/BlackRockShooter''. Let's just say that the symbolism ''is'' the environment [[spoiler: especially if you subscribe to the BattleInTheCenterOfTheMind theory]]. Some of the symbolism also spill into the real world.
* In ''Anime/LupinIIIDeadOrAlive'', the general decay that we see in establishing shots of Zufu hint to the suffering of the people under General Headhunter's rule.
[[/folder]]

[[folder: Comic Books]]
* [[Franchise/{{Batman}} Gotham City]] and [[Franchise/{{Superman}} Metropolis]]. Gotham, to reflect the nature of Batman and his more noir-ish adventures, is usually depicted as a dark, grimy, cramped and gothic urban nightmare of a city, usually seen at night; Metropolis is more often depicted as an almost-futuristic steel-and-glass environment, usually a bit more open and clean and is more often seen during the day to reflect Superman's more optimistic nature. Frank Miller said that Metropolis is New York in the day, while Gotham is New York at night.
** This is actually taken to real issues when the superheroes switch haunts every now and then- not only are they both dealing with unfamiliar territory, but Batman complains that the smooth buildings of Metropolis have no catches for his grappling hooks or hiding places, while Superman's X-ray vision is impaired by lead in Gotham's older buildings. The crooks in both cities sure are caught by surprise though.
* Every single realm of The Endless in ''ComicBook/TheSandman,'' naturally. When Orpheus visits Death, this leads to some confusion, and when [[FisherKing Morpheus]] is imprisoned outside his realm it falls into chaos.
[[/folder]]

[[folder:Fanfiction]]
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Princess Celestia's]] garden dream in Fanfic/Composure are so chock full of symbolism that it is harder to find a non-symbolic object than a symbolic one. Exemplified by the fact that there is not one, but three different interpretations for one fruit from one tree in one dream, all of which are different and could have drastic effects on the story's conclusion.In fact, the characters' different interpretations of what exactly the tree symbolizes is a plot point!
* [[http://www.fimfiction.net/user/kalash93 Kalash93]] is everywhere with this trope, having it appear [[http://www.fimfiction.net/story/72998/1/last-one-standing/last-one-standing in]] [[http://www.fimfiction.net/story/85411/1/reflections/solace all]] [[http://www.fimfiction.net/story/90939/1/shell-shock/the-tower of]]] [[http://www.fimfiction.net/story/81159/1/racer-and-the-geek/predawn his]] [[http://www.fimfiction.net/story/88520/welcome-to-the-brothel/1/das-laufhaus stories ]][[http://www.fimfiction.net/story/100083/1/blissful-dream/blissful-dream yet.]] And the symbolism gets deeper and meaningful as his work progresses.
** ''FanFic/LastOneStanding'' uses the day and height of the sun as metaphors for life. The final location being on a hill outside Ponyville is symbolic for the smallness of the individual and their life.
** [[http://www.fimfiction.net/story/85411/1/reflections/solace Reflections]] does a similar thing in reverse. The tone of the story grows considerably more hopeful and upbeat as the sun rises. The story takes place on a lonely hilltop to symbolize the isolation and loneliness and elevation that comes with being an immortal goddess princess.
** [[http://www.fimfiction.net/story/90939/1/shell-shock/the-tower Shell Shock]] Takes place in a ruined school which was once a monastery. This symbolizes the loss of innocence and fall from grace that has happened in the war. From this vantage point, fields and parts of a ruined town are visible. The weather is rainy, as if to mourn the death and destruction wrought. The wether is initially overcast, but then gradually clears away as the young soldier's innocence and naivety are stripped away and gradually replaced with horrific awareness and then complicity in the crimes. The fields full of grain symbolize life and vitality in contrast to the death and emptiness of the soldiers.
** ''FanFic/RacerAndTheGeek'' is just so chock full of symbolism that it would take paragraphs to explain all of it, especially in the [[http://www.fimfiction.net/story/81159/1/racer-and-the-geek/predawn more recent chapters.]]
** [[http://www.fimfiction.net/story/88520/1/welcome-to-the-brothel/das-laufhaus Welcome To The Brothel]] is another highly symbolic story about loss of innocence. Consider the author's usage of light, darkness, and color.
** [[http://www.fimfiction.net/story/106068/1/relax/intimacy Relax]] is lighter in this regard than his usual fare. However, consider that the only two characters in the story are [[FredWasRight together in a room with a bed and only dim red mood lighting...]]
* In ''FanFic/CrownsOfTheKingdom'', compare the location of each crown to the type and quality of the light when Mickey finds it.
[[/folder]]

[[folder:Film]]
* ''Film/TheWizardOfOz''. See Literature.
* The Graveyard from the infamous showdown scene at the end of ''Film/TheGoodTheBadAndTheUgly'' emphasised the finality of the paths of the three principle characters. Sergio Leone had so brilliantly set up a situation where all three men couldn't possibly leave alive.
** Not to mention it was designed to look like a Roman circus, as if the graves of the dead were watching the three men fight.
** Most of the bits of architecture in the film resemble gallows, a running theme of the film.
* A blatant example is ''StarWars Episode III'' with Anakin and Obi-Wan's duel on a ''lava planet''! The eruptions are about Anakin's state of mind and him bursting into flames was about his final transformation.
** Tatooine in ''A New Hope'' is a barren wasteland to emphasize that Luke really has nothing to live for on this planet, relatives notwithstanding.
** Another ''StarWars'' example: the battle in the Emperor's throne room in episode VI featured severely muted colors, and twisted if angular structures. The only splashes of colors, the red Royal Guard, were pointedly sent away. The only colors in the fight are the lightsabers and Luke's face.
* In ''TheIncredibles'', the Insuricare offices are soul-crushingly drab, to better convey how much Bob Parr hates that job. Contrast that with the gorgeous jungle and RaygunGothic architecture of Syndrome's island to see how much Bob loves being a superhero. The Parr home, with its Googie architecture, falls somewhere in the middle, since Bob doesn't appreciate his family until it's almost too late. And Mirage points out the link between the brilliant-but-unstable Syndrome and his chosen home:
-->'''Mr. Incredible:''' I've been meaning to ask you. Of all places to settle down, why...\\
'''Mirage:''' A volcano? My employer is attracted to power. As am I. It's a ''weakness'' we both share.\\
'''Mr. Incredible:''' Seems a little... unstable.\\
'''Mirage:''' I prefer to think of it as misunderstood.\\
'''Mr. Incredible:''' Aren't we all? \\
'''Mirage:''' Volcanic soil is among the most fertile in the world. Everything [[NoMrBondIExpectYouToDine at this table]] was grown right here on this island.
* ''Film/TheLordOfTheRings: The Two Towers''. While King Théoden is under Saruman's control, his hall is dark and colorless. After he regains his right mind, the lanterns and fires in his hall are lit.
* The whole ''Franchise/{{Terminator}}'' franchise. Rarely is there a setting that doesn't seem artificial and futuristic and coldly systematic or wastelandy or fascisty in some way in order to show how easily we could slip into the robo endtimes, or scenes that are similar to how humans will fight robots in the future. There are quite a few settings to choose from: Corporate megaliths, computer stores, cement and steel everywhere, hospitals, police stations, deserts, ghettos, construction equipment, factories, warehouses, video game arcades, robot shows, etcetera. Even [[spoiler:[[Film/Terminator3RiseOfTheMachines Sarah's offscreen death by cancer]], most likely due to environmental reasons]] shows what living in a toxic, artificial world can do.
* The town in ''Film/EdwardScissorhands'' is a bright and cheerful, if slightly [[StepfordSuburbia off]] '50s suburbia, and thus has lots of bright pastels. The Professor's/Edward's castle, by contrast, is dark, empty and mechanical, in black and white. Since the whole thing is ([[EveryoneIsJesusInPurgatory possibly]]) about mental illness, the emptiness of it may symbolize Edward's loneliness, as well.
** This is Tim Burton's SignatureStyle; take a look at The Nightmare Before Christmas and Charlie and the Chocolate Factory.
* As tempers rise over the course of ''Film/TwelveAngryMen'', the room seems to get more and more claustrophobic; that's not an effect: the actual walls were gradually moved closer in as the film goes on, making the room smaller and smaller.
* ''Film/{{Inception}}'' - Limbo is a barren wasteland, representing Cobb's lifelessness and apathy due to his obsession with his wife's death. Level one of the Fischer job is wet and rainy, literally because the dreamer went to sleep needing to piss.
[[/folder]]

[[folder:Literature]]
* ''HouseOfLeaves''
* In ChinaMieville's ''Literature/TheScar'', the city of Armada is a congealed mass of ships, which is perfectly appropriate given that [[{{Pirate}} its inhabitants]] steal almost everything they need. Additionally, the vampire who rules one section lives in a freakish-looking ship that sails on moonlight.
* ''Literature/TheWonderfulWizardOfOz''. Kansas is described as "grey". This is reflected in [[Film/TheWizardOfOz the 1939 film]], too.
[[/folder]]

[[folder:Live Action TV]]
* ''Series/BuffyTheVampireSlayer'':
** Angel’s statue of Kwan Yin in Season 1 – like a true Bodhisattva, Angel will delay his own enlightenment to ease the suffering of others.
** A sign saying BEWARE OF DOG is shown behind Spike on several occasions.
* In ''{{Smallville}}'', the titular town is always in brighter, warmer colours while Metropolis is colder and has a blue tone to it.
* The coral-based design of the TARDIS desktop used by the Ninth and Tenth Doctors in ''Series/DoctorWho'' is supposed to show that [=TARDISes=] are organically grown. It also reflects the age of the ship and the MacGyvering repairs.
* More properly, ''Series/{{Firefly}}'' used this in both the design of each character's room (in Kaylee's case the engine room as well, since we saw her there more often) and the kitchen/dining room, which had wooden chairs and crafty decorations to give it a homey feel.
** Also, the Alliance ships and buildings are sterile grey and blue, to fully emphasise the difference between them and the warm and friendly ''Serenity'' and the dry, earthy planets on the Outer Rim.
* ''PushingDaisies'' is set in a [[RetroUniverse Retro World]] full of bright and cheery colors. The fish-eye perspective and high color saturation convey the MagicalRealism of the setting.
* The ''Franchise/StarTrek'' ships.
** ''Series/StarTrekTheNextGeneration'' had a solid wood arch bending around the command seats. It was put there because GeneRoddenberry wanted the ship to have a homely, organic feel as an exploratory ship, not a war ship.
** ''Series/StarTrekDeepSpaceNine'' put them on an uninviting alien space station to demonstrate the difficulty and frustrations with working with another culture. As a note, the Defiant was given a very utilitarian and minimalistic set-up to look like a Federation style war ship.
** ''Series/StarTrekVoyager'' scaled down all of the sets to show a small crew that were really out on their own.
** ''Series/StarTrekEnterprise'' openly exposed the bolts and screws used to hold the sets together, giving it a ZeeRust appearance and submarine feel.
[[/folder]]

[[folder: Video Games]]
* Norman Jayden's ARI screen in HeavyRain changes from a peaceful, sunny meadow, to a sunset, to withering trees in a storm as [[spoiler: his brain deteriorates from ARI abuse]]
* In ''VideoGame/DevilMayCry 4,'' Nero's battle with Dante (all of them) take place in some classy room to show it isn't a completely serious fight, and Dante isn't serious about killing you (more like toying). The [[spoiler:final battle in the Savior's heart is much darker and more climactic]]
** In 3, Dante's first battle with Vergil is on the top of the tower in the moonlight and rain. Its obvious since the sun isn't rising any time soon and the rain isn't stopping either, Dante won't be winning. Their 2nd fight is in a much grimmer and dingier area, because neither is going to win. Their final battle is completely climactic ([[OminousLatinChanting Orchestra and latin playing in the background too]]).
* This is a ''huge'' part of the ''SilentHill'' series.
* ''VideoGame/NoMoreHeroes'' has each battlefield and the city itself reflect the characters... [[EveryoneIsJesusInPurgatory maybe]].
* The ''VideoGame/NeedForSpeed'' games are a reflection of this. ''Hot Pursuit 2'', for example, has shiny glass-and-steel cities, lush forests and heavenly sunsets in a tropical island to match its laidback arcade racing with supercars. ''Underground'' has a shiny metropolis with glowing streetlights and ''Underground 2'' also has a graphic filter that highlights neon, paint and street lights to highlight the ''FastAndFurious''-style glamour of the street racing scene. ''Most Wanted'', meanwhile, went for a glass-and-steel metropolis under the glowing daylight [[RealIsBrown with a brown filter]] to give it a gritty city feel, while ''Carbon'' replaced the gritty brown with modern, cutting-edge blue to emphasize how much of a SeriousBusiness is street racing in Palmont.
* This is why the first stages in the laidback, fun-loving ''Outrun 2006'' are Miami and San Diego.
* The DarkWorld from the [[Franchise/TheLegendOfZelda Zelda]] series is the embodiment of this trope.
* ''VideoGame/ResidentEvil'': You start off in a creepy mansion, then move into an underground laboratory. As soon as this happens, the creatures start getting weirder and more freakish.
* In ''The Lost Crown'', most scenes are black-and-white, with highlights of color used to set the mood of times or locations (e.g. colorful flowers near Nanny Noah's house; deep blue skies on May Day). ''Lots'' of subtler symbolism is also worked into the scenery; light passing through the train depot's ornamental fretwork creates a row of tombstone-shaped shadows, in a particularly elegant example.
* All of the dungeons in ''VideoGame/{{Persona 4}}'' are reflections on how the characters see their reality [[spoiler:like Naoto's secret base representing her childish side, Yukiko's castle reflecting how she feels like a princess waiting to be rescued from her prison, Rise's strip club representing how she feels like she's being turned into a piece of meat, Kanji's bath house connected with his hidden sexual desires that have gone to a huge extreme, Kubo's game dungeon representing his growing madness and disconnect from reality in favor of illusion, Adachi's twisted realm, the liquor store being run down, Nanako's childish vision of heaven, Izanami's foggy world and even the hub area representing how all of the town's interest in the murders]]. The shadows even count, [[spoiler:representing various things in media]].
* Depending on what actions you take in ''VideoGame/{{Bioshock 2}}'', the lighthouse at the end will either have a sunset (good ending), a darkening sky (not-so-good, but not-really-bad ending), to a raging hurricane (bad ending).
* In ''VideoGame/TheSaboteur'', Nazi-occupied areas are gloomy and DeliberatelyMonochrome except for small splashes of primary colours (yellow lights, red blood and swastikas, and the occasional blue [[LaResistance French Resistance]] emblem), but as you liberate an area the colour saturation gradually rises until the area is full coloured and cheerful looking, indicating that its entirely free of Nazis (except those that wander in from neighboring occupied areas, most likely because they're chasing after you)
* In ''VideoGame/InjusticeGodsAmongUs'', the heroes are transported to another dimension from a lush green park with a golden statue of Superman lifting up a globe in a lush green park, set to a blue sky. When Batman and Joker appear in the Regime world, it is within a grey, urban district near a silver statue of Superman standing atop the globe, all under a dusk-toned sky.
[[/folder]]

[[folder: Web Comics]]
* ''Webcomic/GunnerkriggCourt'': The eponymous Court is massive and maze-like, with a muted color scheme and many dark corners. It fits well with the story's focus on the mysterious and the (slightly) macabre.
[[/folder]]

[[folder: Truth In Television]]
* Fast-food restaurants use bright colors like yellow and bright green so that patrons will eat and leave quickly, while real restaurants use warm colors like red and brown to make people feel comfortable.
* It might be accidental or deliberate, but [[http://www.foreignpolicy.com/story/cms.php?story_id=4878 this slideshow]] shows an eerie match between Pyongyang's drab, mass-manufactured looks and the stark, oppressive dictatorship of North Korea.
[[/folder]]
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