A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, in a RoleplayingGame or other game with encounters. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.

Heck, it can even work with some PreexistingEncounters, by causing the monsters to shy away from you.

Contrast EncounterBait (and some games will have both).
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!!Examples:
* The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.
* "Read Ahead" ability from the Oracle job in ''VideoGame/FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
* In ''VideoGame/FinalFantasyVI'', the Ward Bangle cuts down encounters and the Molulu's Charm eliminates them.
* One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level.
* Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.
* ''VideoGame/FinalFantasyX'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.
* In the remakes of the first two ''StarOcean" games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate.A few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.
* ''VideoGame/GoldenSun'' has the Sacred Feather item and the Avoid spell.
* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.
* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]] Legends'', you equip the White map.
** By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].
* Sweet Water in ''{{Lufia}}''
* Protect Ball in ''PaladinsQuest''
* The Fright Mask (''VideoGame/PaperMario'' and ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.
* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' series.
* The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
* The Sybll's Balm item in ''GloryOfHeracles'' reduces the rate of monster attacks for a limited time.
* ''VideoGame/ZanZarahTheHiddenPortal'' features the consumable Garlic Atomizer, which can be used to scare away any randomly attacking wild fairy.
* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''VideoGame/ShinMegamiTenseiStrangeJourney''.
** On a NewGamePlus, you can buy Red Carpet, which removes encounters ''completely.''
* ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms).
* Repulse Water in the ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
* ''BreathOfFire'' games have a share of enemy repellants.
* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
* ''VideoGame/LegendOfLegaia'' has the Good Luck Bell, and much later, the Evil Talisman as accessories that reduce the encounter rate, and Incense as a consumable item that does the same.
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