One type of StandardRPGItems, Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

MagicIsAMonsterMagnet is sometimes used for this purpose.

Contrast EncounterRepellant.
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!!Examples:
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[[folder: Anime and Manga ]]

* Near the beginning of ''Manga/{{Bleach}}'', Uryu uses a Hollow-summoning bait during a contest with Ichigo to determine who can destroy the most Hollows.

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[[folder: Tabletop Games ]]

* ''TabletopGame/DungeonsAndDragons'': over the years there have been a number of magic items that increase the chance of RandomEncounters. However, these are usually considered cursed items because randomly encountered monsters usually have less treasure than normal and the resulting fights either (a) just wear down the {{PC}} party for no gain or (b) interfere in the party's current mission.

[[/folder]]

[[folder: Video Games ]]

* In the original ''VideoGame/TheLegendOfZelda'', you can purchase monster bait. It's mostly used as a [[GiveMeYourInventoryItem bribe]] to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.
* There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in ''VideoGame/PokemonGoldAndSilver''. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").
** Traveling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate RandomEncounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all. This is especially useful in the Safari Zones, where the player has to leave after taking a certain number of steps.
** Gen V adds the Encounter O-Power,which also increases the encounter rate,albeit for a set time period.
* The Black Map in ''VideoGame/SkiesOfArcadia'', which not only increases the RandomEncounter rate, but also prevents enemies from running away from battle... very useful for grinding [[MetalSlime Loopers]].
* ''VideoGame/GoldenSun'' has the Lure Cap, which increases the RandomEncounter chance. Problem is, it's nowhere near effective as armor at that point in the game.
* In ''RedDeadRedemption'', you may use bait to attract wild animals.
* In ''{{Nethack}}'' you can use the Create Monster spell to create a hostile random monster to kill. However, only wizards who have the wizard quest artifact regenerate {{Mana}} quickly enough to make casting this spell over and over and over a viable tactic.
* The GBA version of ''VideoGame/FinalFantasyV'' has the Lure ability for Gladiators.
* ''VideoGame/FinalFantasyVII'' has a materia that raises encounter rates, and another that specifically allows Chocobos to spawn in battle (to facilitate catching and taming them).
* The "Whistle" skill in the ''DragonQuest'' games always starts a battle.
* "Enemy Welcome" and the higher-level "Enemy Challenge" in ''VideoGame/ShinMegamiTenseiStrangeJourney''. However, they're sub-applications [[PowersAsPrograms installed]] on the [[PoweredArmor Demonica]], so they remain effective for as long as they're installed.
* ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer storms, but more pirates.
* ''VideoGame/{{Terraria}}'' has a few of these items. The most straight examples are the water candle, which increases spawning rate of monsters when you're currently wielding it, and the Battle Potion, which applies a temporary buff that increases the spawn rate.
* ''VideoGame/FinalFantasyIV'' has Sirens, consumable items which force an encounter right then. Highly valued by completionists, as the encounter forced is fixed and is generally the rarest encounter in the area--which generally have the best treasures available as [[RandomlyDrops random drops]]. They're basically the only way to encounter Flan Princesses/Pink Puffs with any kind of regularity--ridiculously rare critters with ridiculously rare and valuable treasure.
* Dark Bottles in the ''Franchise/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.
* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the OverworldNotToScale), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle. Alternatively, it can be used near a HealingCheckpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.
* ''[[{{VideoGame/SpaceRangers}} Space Rangers 2]]'' has the Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.
* ''VideoGame/ZanZarahTheHiddenPortal'' has the Ocean Conch, which you get fairly early in the game but works only on the water fairies (who are considerably less aggressive than other types), and Fairy Horn, which works on every wild fairy but is very well-hidden.
* Glitching out the Sneak Run program in the ''MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.
* ''VideoGame/FireEmblemAwakening'' has the Reeking Box item, which causes a company of [[NightOfTheLivingMooks Risen]] to show up on the map.
* ''VideoGame/LegendOfLegaia'' has the Bad Luck Bell and briefly the Nemesis Gem, both of which are accessories that when equipped, increase the random battle rate.
* ''VideoGame/RedDeadRedemption'' features an item simply called bait, which increases the spawn rate of wild animals as well as drawing them towards the spot where you placed the bait. This is not always a safe item to use, as Marston takes much more damage from animals versus bullets, and the bait has a significant chance to attract carnivores. These predators will gladly forget about the bait that summoned them and start targeting ''you'' instead, which means that you may inadvertently end up summoning upwards of twenty wolves within minutes, or get blindsided by a ninja strike team of cougars.
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