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->''"These aren't outdated SWAT-bots either. They are the shadow-bots Delta and Gamma -- my personal vanguard."''
-->-- ''Dr. Robotnik,'' from ''[[ComicBook/SonicTheHedgehog Sonic Issue #74.]]''

When the enemies are too easily taken down by the heroes and there is a need to increase the challenge, the easiest way to is to upgrade the {{Mooks}} into Elite Mooks. They may come with better weapons, additional skills, or various powers the normal Mooks do not possess. The look of the Elite Mooks may be noted with various appearance changes from a simple PaletteSwap, adding SpikesOfVillainy, and other cosmetic alterations that make them stand out from the crowd of regular Mooks.

Any variety of Mooks can be upgraded to become an Elite Mook, which can yield a BossInMookClothing or SuperPoweredMooks. Mooks can be transformed into {{Cyborg}}s, [=Zombies=] or {{Elite Zombie}}s if they were already zombies, made into SuperSoldiers, or upgraded in other various ways.

Not to be confused with the generally solitary GiantMook, the HeavilyArmoredMook or the SurprisinglyEliteCannonFodder. Compare EliteArmy, which is what the Elite Mooks may make up. Contrast the KingMook, which is a boss version of a typical Mook, and the MookLieutenant, which is a higher ranking mook, who doesn't need to be an Elite Mook to become one.



[[folder:Anime & Manga]]
* ''Manga/AttackOnTitan'': Among the regular titans are "Abnormal Titans", who display radically different and often much smarter behavior. The decimation of Eren's squad at the Battle of Trost begins with an ambush by an abnormal who jumps out from behind a belltower. During the 57th Scouting Expedition, Sasha nearly gets run down by an abnormal who crawls on all fours like a spider.
* Griffith's Apostle army in ''Manga/{{Berserk}}'', whose leaders serve as Mook Lieutenants.
** The Kushan Emperor Ganishka sends in the Daka, monstrous soldiers created through forbidden sorcery, to fight Griffith's Hawks after his human Mooks are quickly dispatched. While certainly ferocious they quickly suffer from TheWorfEffect to show off how strong Griffith's Apostles (and later Guts and his companions) have become, to the point where they hardly get any slaughtering in before being dispatched in droves.
* Hotel Moscow in ''Manga/BlackLagoon'' has the Desantniki (who are called the "Vysotoniki" by Dutch), Balalaika's personal bodyguard and inner circle made up of former USSR paratroopers who fought under her in Afghanistan.
* ''Manga/{{Bleach}}'':
** [[QuirkyMinibossSquad The Espada]] all tend to have a few lesser Arrancar that they keep around to serve this purpose, called their Fraccion. And frankly, the BigBad considers ''all'' Arrancar to be this, at best.
** Harribel's Fraccion fit this trope best of all. Why? They're by FAR the most effective of ANY Fraccion shown. While most of the Fraccion are defeated by, at best, the [[NumberTwo Number Twos]] of the various Gotei divisions, [[AmazonBrigade Harribel's trio]] manages to take out a grand total of ''FOUR'' Lieutenants (Matsumoto, Hinamori, Shuuhei, and Iba--in that order, and Kira was ''next'') by summoning their pet GiantMook. It took the [[BadassGrandpa Commander General]] ''himself'' to get fed up and [[KillItWithFire take them out.]]
** The Stern Ritter are the elite fighting force of the Vandenreich, and their effectiveness against the rank-and-file Shinigami is shown in spades in the first invasion, and prominently in the second invasion. As it stands, the only true defeats inflicted upon the Stern Ritter have been by Zaraki, who is one of the Special War Potentials, Yamamoto, and Renji, Rukia and Byakuya after their Royal Guard training. While Kyoraku and Ukitake have yet to get into a serious fight, the rest of the Captains - barring Mayuri - have either been steam-rolled or won [[PyrrhicVictory pyrrhic victories]]. The strongest of them '''[[ColonyDrop could drop a meteor on the Seireitei]]''', and these are just Yhwach's mooks.
* Akuma of ''Manga/DGrayMan'' have levels, so that every time the exorcists get strong enough to RedShirt-ify the current strongest akuma, they can just introduce a new strongest type.
* ''Manga/DigimonVTamer01'' has Angemon for Lord [=HolyAngemon=]'s army, Boltmon for Demon's forces and [=NeoDevimon=] for Neo's.
** These generally act as a given MookLieutenant's trump card in the first arc of ''Anime/DigimonXrosWars''. The armies of the second arc's [[OlympusMons Death Generals]] are this relative to the rest of the [[TheEmpire Bagra Army]]. Subverted in most cases of the latter, however, as the heroes are much more powerful by this point and able to curb-stomp anyone who isn't a major villain.
* ''Manga/{{Guyver}}'' gives us several. Compared to the average Chronos foot soldiers, the Chronos aligned Zoanoids could count as this trope as they are usually much more than a match for any normal human task force. In terms of the enemies the Guyvers themselves fight, Zoanoids usually become the normal {{Mooks}} while the Hyper-Zoanoids take on as members of this trope
* ''Manga/FairyTail'' has Yomazu and Kowazu. The dark guild, Grimoire Heart, is lead by Hades with seven established lesser bosses who oversee the many Mook soldiers associated with Grimoire Heart. Yomazu and Kowazu however, are in between. They're strong enough to be classified higher then a Mook, even having established names, but not strong enough to be standing alongside the leaders. They beat up Gajeel and Levy before they are defeated by them. However, Gajeel is so injured, he's PutOnABus until Hades' defeat.
* The Type IV [[MechaMooks Gadget Drones]] in ''Anime/MagicalGirlLyricalNanohaStrikers'', which guarded the path towards the engine of the [[TheVeryDefinitelyFinalDungeon Saint's Cradle]] and managed to critically injure two main characters over the course of the season.
* The giant mecha in the festival arc of ''Manga/MahouSenseiNegima'' had their weaponry quietly upgraded to no longer fire mere [[ClothingDamage stripper rays]]. Apart from that they were indistuinguishable from their predecessors.
* The Metal Brikitons in the first season of the ''Anime/MashinHeroWataruSeries'', who pilot Mashins instead attacking on foot.
* Though a staple of the universe as a whole, ''MobileSuitGundamWing'' begins with the unpopular and beleaguered [[TheFederation United Earth Sphere Alliance]] and its massive military. Within that exists the Special Mobile Suit Troops, with access to more modern equipment and better training, and their junior officers wearing a recolored version of the Alliance officer's uniform. As one might expect, they soon replace the whole Alliance in a long-planned [[TheCoup coup d'etat]].
* ANBU from ''Manga/{{Naruto}}''. [[InformedAbility Supposedly]], [[RedshirtArmy anyway]]. The Jonin are a better example.
* ''Anime/NeonGenesisEvangelion'':
** An odd example occurs in the movie. While the majority of the combats in the series make it look like a big boss rush, the final battle in the movie is against a group of identical mooks that even carry "Mass Production" in their names.
** On the ground there's the JSSDF, [[BigBad Keel Lorenz]]'s shock troopers, sent to *ahem* "[[LeaveNoWitnesses clean up]]" NERV once Keel's plans start going awry.
* ''Anime/{{Noir}}'' has two varieties -- the [[MalevolentMaskedMen masked Knights of Paris]] and the [[LadyOfWar Soldats high priestesses]]. Something of an InformedAbility in both cases, as basically everyone goes down in one shot in this series.
* The red armoured Rublum forces of the Empire in ''Anime/TearsToTiara''. They hand the protagonists their first real defeat in episode 8, though that was due in part to Arthur's lack of strategy beyond "charge them and hope for the best". Well, they used logs too, but the Rublum soldiers just ''got back up'' after being hit by the logs.
* ''Manga/OnePiece'':
** Near the end of the "Enies Lobby" arc, Captain level Marines attack the Straw Hats at the Bridge of Hesitation. The Straw Hats has spent the rest of the arc taking out several thousand standard {{Mooks}}, as well as fighting the government's resident assassin team, [[PsychoForHire CP9]], so these Elite Mooks did pretty well against the worn out Straw Hats. Still got their butts handed to them, though. One of them scored a victory for mooks everywhere when he actually managed to destroy one of Zoro's swords. Usopp ended up sniping him down, but his actions left Zoro unable to use his strongest techniques for most of the next arc.
** The Pacifista Units became this after the Timeskip. Before, the one that the Straw Hats defeated was a legitimate boss, but then they were hit with [[DegradedBoss degradation]] two years later. Justified as those were outdated models and it's stated that there are actually upgraded Pacifistas now, meaning that there's now Elite ''Elite'' Mooks.
* From ''Manga/{{Trigun}}'', the three masked Punisher-carrying members of the Eye of Michael, who seem to act as Chapel's elite mooks. [[spoiler:Then it turns out they are actually Razlo's elite mooks, and their Punishers are meant for him. And they keep helping him even after he [[ThereIsNoKillLikeOverkill utterly annihilates]] one of them with his triple Punishers [[ForTheEvulz just for the heck of it]].]] Overall, they put up a better fight than many of the mooks in the story, and in the end, [[spoiler: they willingly take a deadly body-enhancing drug to keep Vash busy while Razlo recovers from his wounds, in a sort of villainous heroic sacrifice]].
* In ''Manga/VinlandSaga'', the viking kings call upon the Jomsvikings, a mercenary band for hire made up of war veterans, for elite muscle. Outside of fighting named characters with CharacterShields, they're pretty much unstoppable.
* ''Anime/YuGiOhArcV'' has both [[spoiler:the Fusion Dimension's Obelisk Force and the Synchro Dimension's Security]]. They're all duelists with definitive skill, defeating several characters and always putting up a fight, and [[spoiler:Security]] take this UpToEleven by not even dueling after that fails the first few times and just outright arresting their targets.

[[folder:Comic Books]]
* Creator/DCComics:
** Both [[TheMafia Intergang]] and the [[NamesToRunAwayFromReallyFast the Secret Society of Super-Villains]] were secretly organized by ComicBook/{{Darkseid}} to act as his elite mooks on Earth in various 1970s comics, with the latter intended to replace the former. The Secret Society was reformed by Darkseid's pawn Libra for this reason in ''Comicbook/FinalCrisis'' [[ContinuityNod as well]]. Darkseid also has his own Elite on Apokolips, who stand above and beyond his Dog Soldiers and Parademons, though they're more of a QuirkyMinibossSquad.
** Intergang itself sometimes has elite mook squads of its own, like the "Wall Crawler" assassins seen in some ''ComicBook/{{Superman}}'' stories.
* Creator/MarvelComics:
** The original Power Broker's business involved selling super-strength upgrades, often to villains looking to assemble Elite Mook units. The Broker himself employed a squad of such called the Sweat Shop.
** Another Marvel subversive group, Advanced Idea Mechanics, started as the Elite Mooks of HYDRA (aka THEM), being its super-science division; AIM itself mass-produced synthetic soldiers like its "chemical androids" and Adaptoids. ComicBook/{{HYDRA}} itself developed robotic soldiers called Dreadnoughts for this purpose, and in some continuities HYDRA itself started out as or becomes the Elite Mook organization working for the Comicbook/RedSkull.
** For more conventional criminals like Comicbook/SpiderMan and Comicbook/{{Daredevil}} archfoe the Kingpin of Crime, [[{{Ninja}} the Hand]] frequently serves as a group of killers and enforcers a cut above the average mob wiseguy. The Hand usually [[HiddenAgendaVillain has its own plans]], though. Unsurprisingly, the Hand and HYDRA share a history and have alternately served as elite mooks for one another on separate occasions.
* ''ComicBook/ThePunisherMAX'':
** The slavers. Not only did they use squad tactics and didn't panic during the first few seconds of The Punisher's attack, they even forced him to retreat. [[GangstaStyle And they held their guns right]].
** Later, a group of generals sends a special forces squad after Frank precisely because they're the Army's elite.
* Manute from ''ComicBook/SinCity'' had a squad of mobsters under his command but he sent a group of former IRA mercs to fight Dwight and the Old Town girls. They did a good job of it due to a lot of firepower and one managed to briefly catch Miho off-guard but they were all eventually defeated.
* Though the original was introduced as an individual case of AIIsACrapshoot and eventually transformed into the recurring villain Bastion, later ''ComicBook/XMen'' stories have made the Nimrod type of Sentinels this in relation to the usual versions.
* ''ComicBook/TheTransformersMonstrosity'': Establishes the Terrorcons as one of the more powerful Decepticon fighting forces, able to take on Megatron, albeit [[WorfHadTheFlu weakened]]. In ''ComicBook/TheTransformersWindblade'' three of them go against Windblade's posse and come out victorious, Rippersnapper takes down Slug (a veteran Dinobot, which was one of the most powerful Autobot groups), Sinnertwin takes down both Blurr (another Autobot veteran) and Waspinator, and Cuthroat keeps Tankor (veteran Decepticon) and Windblade (above average fencer) on their toes, even with an impaled wing he's still fighting.
* ''ComicBook/TheTenSeconders'': The Disciples, humans whom the Gods have experimented on. While they have their own powers, they're nothing compared to the actual Gods.

[[folder:Fan Works]]
* ''Fanfic/BadFutureCrusaders'' has [[TheDreaded Captain Rumble's]] Stormfront Unit, which is described as the best soldiers in all of the [[TheEmpire Equestrian]] military.
* ''Fanfic/CalvinAndHobbesTheSeries'' uses the [[Series/DoctorWho Cybermen]] during [[Recap/CalvinAndHobbesTheSeriesS3TVM1TheFiveCalvins "The Five Calvins"]], a WholePlotReference to [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]].
* The Moon Rabbit soldiers in ''Fanfic/{{FREAKINGENSOKYO}}''.
* In ''Fanfic/EquestriaAcrossTheMultiverse'', the mainline Storm King is aware of the Hegemony would be a problem for him, so he gets some help from Ispita and recruits some AdaptationalBadass versions of the G1 Troggles and powers them up further to become equal to Warhammer Orks specifically to counter them.
* ''Fanfic/FriendshipIsMagicalGirls'' has the Royal Changelings, who are more humanoid, and ''much'' more powerful, than the normal ones.
* ''Fanfic/TheGodEmpressOfPonykind'':
** Crystal Kingdom Shock Troopers; they can outmaneuver and defeat a fully armored Legionnaire with ease, [[FragileSpeedster but once pinned or otherwise unable to move, they die easily]].
** The Shadowbolts (formerly the Black Ravens) serve as this to Nightmare Moon.
* ''Fanfic/TheImmortalGame'' has the Unicorn puppets, which, due to their magic, are greater threats than the Earth pony and Pegasus puppets.
* ''Fanfic/InnerDemons'' has [[BigBad Queen!]][[FaceHeelTurn Twilight Sparkle]] learning how to magically create undead pony soldiers who serve as this for her, compared to the brainwashed Royal Guards she otherwise uses. By the FinalBattle, while the heroes are fighting through the [[TheLegionsOfHell hordes of Tartarus]] now at her command, these are the ones who she uses to [[PraetorianGuard guard her throne room]], and the ones she sends en masse to slip past the heroes and attack defenseless Ponyville (though they get [[YouShallNotPass bogged down]] fighting the [[TheCavalry Royal Guard]]).
* ''Fanfic/MyLittleDenarians'': After battling through various less capable mooks, including [[spoiler:Discorded Royal Guards and Stormtroopers]], Harry and co. end up fighting the Denarian cultists, who ambush and flank, deploy from armoured vehicles, use grenades, heavy weapons and snipers, and generally act like a competent, well-trained paramilitary force. Harry thinks they're almost too competent to be willingly working for the Denarians.
* Throughout the MLP FanFic ''FanFic/HarmonyTheory,'' Max Cash, one of the two [[BigBadEnsemble Big Bads]], had been mostly relying on hired-and occasionally brainwashed-thugs to do his bidding, sans his {{Dragon}} and personnel body guard. But when its time to raid the estate of a politician with a lot of security, he brings out a small army of top dollar mercenaries [[spoiler: Who are brainwashed into being completely loyal and willing to die for him]] with him. [[spoiler: Unfortunately for him, a now fully grown Spike, makes sure they never get to show their true ability.]]
** Also, the Griffons and the Changelings serve as this, to the Solar Empire and Lunar Republic respectively, The Lunar Republic uses the changelings, as both spies and shock troops, and The Solar Empire using the Griffons as bodyguards and trackers/hunters. Naturally, this makes them [[ArchEnemy natural enemies.]]
* This is one of the many things {{Parodied}} in ''Fanfic/TwilightSparklesAwesomeAdventure'', with [[CardCarryingVillain Queen Celestia's]] Elite ''Elite'' Guards; Who are '''Alicorns''' in ScaryImpracticalArmour. They don't seem to be any more effective, than the regular elite guards.
* In the ''Fanfic/TamersForeverSeries'', Armaggedemon, Diaboramon, Infermon, [=LadyDevimon=] and [=SkullSatamon=] all serve this role in [[spoiler: Daemon]]'s army.
* ''Fanfic/TheRiseOfDarthVulcan'': Vulcan eventually gains a second group of minions in the form of the Crimson Guard, [[spoiler: a group of Changelings recruited from Chrysalis]], who are far more powerful (and competent) than his standard Diamond Dog soldiers.
** Later on, even they get one upped by the thestrals who defect to Vulcan's horde -- as they no longer have to suppress their carnivorism, as they've had to in "polite" Equestrian society, they're able to properly feed and access their full strength as the {{Super Soldier}}s Luna designed their race as, putting their full power at Vulcan's disposal.
* The Assault Troopers from ''Fanfic/TheTSABActurusWar'', who are both mages and conventionally-trained special forces. We see only four named ones on-screen, but they do fairly well considering they end up fighting Nanoha, Fate, Vita and Signum.
* ''WesternAnimation/JackieChanAdventures'' fanfics, especially those under the FanFic/ProjectDarkJade banner, tend to present the Samurai Khan in this role, as opposed to the FakeUltimateMook status they had in canon. Usually, it's explained that since their Mask didn't properly bond with Finn in that episode, their power and effectiveness was hindered, which isn't the case in these stories.
* ''Fanfic/GuardiansWizardsAndKungFuFighters'' has the Shields of Torus Filney serve as this to Viscount Servantis. They are a group of heavily armed and armored knights, all highly skilled in combat beyond the abilities of the average Phobos soldier.
* The CIA agents in the ''VideoGame/GrandTheftAutoFour'' fic ''FanFic/FallOfLiberty''.
* In ''Fanfic/EarthsAlienHistory'', the Reapers eventually make particularly effective Husks out of captured Pokemon, and on an even grander level, [[spoiler: a group of Kryptonians (nicknamed Kryptohusks)]].

[[folder:Films -- Animation]]
* In ''WesternAnimation/StrangeMagic'', there appears to be [[OurGoblinsAreDifferent several subspecies of goblins]], one of which is significantly bigger and brawnier than the others. They are used whenever the fairy protagonists need a serious threat.
* ''Disney/TheHunchbackOfNotreDame'': Of Frollo's soldiers, the ones who have visored sallet helmets are portrayed as this. Compared to the rank-and-file guards wearing kettle hats, they suffer almost no slapstick at all and have no incompetent moments. In fact, their presence helps to accentuate the edginess of the situation at hand almost as much as that of [[KnightOfCerebus Frollo]].

[[folder:Films -- Live-Action]]
* ''Film/ThreeHundred'' applied Action Movie tropes to historical events, including making the Persian 10,000 Immortals Elite Mooks.
* Shabal's terrorists in ''Film/ActOfValor'' are this, when compared with the cartel gunmen. The cartel thugs are mostly just {{Mooks}}, save the one who managed to shoot Mikey (by sheer luck while firing blind through a wall), while every one of Shabal's suicide troops puts up some degree of serious resistance. Most notable is the one who is crazy enough to use a rocket-propelled grenade as a close-combat weapon.
* Near the end of ''Film/BatmanBegins'', Ra's Al Ghul sends 4 serious-looking ninjas in full metal body armor to fight Batman. They do marginally better than everyone else who's tried to fight Batman up to this point until they pushed him into a mob.
* ''Film/CaptainAmericaTheFirstAvenger'': has the heavy-weapons HYDRA soldiers, who unlike the rank and file troops, actually manage to at the very least, back the heroes into a corner every time they appear.
* In ''Film/{{Dredd}}'' we have the [[spoiler: four dirty Judges]] hired by Ma-Ma late in the film.
* Both ''Film/{{Equilibrium}}'' and ''Film/{{Ultraviolet}}'' feature the hero battling a group of several unique-looking Mooks armed with katanas, just before the final fight with the BigBad. These guys are either Elite Mooks, or complete idiots, for fighting only with swords in a world where everyone is equipped with automatic weapons. In any case they don't do noticeably better against the hero than all the previous Mooks...i.e. they all get killed in about 6 or 7 seconds.
* In ''Film/TheExpendables'', there is General Garza's special forces, identified by their red berets, jungle camouflage, and green-and-yellow facepaint. They actually live up to their reputation as well, forcing the Expendables to seriously work to kill them, unlike the regular soldiers who they mow down with regularity.
* The SS battalion in ''Film/{{Fury}}'' that show up at the movie's climax. Whereas other Wehrmacht in the movie were disorganized, fairly weak forces that quickly surrendered, these guys are boldly marching to combat, singing, fully armed, and when they come across Fury and find that she's operational, they make it their top priority to get rid of it.
* The nanite-enhanced Neo-Vipers from ''Film/GIJoeTheRiseOfCobra''. They are ''really'' hard to kill.
* Averted in Creator/JohnWoo's ''Film/HeroesShedNoTears''. The so-called Black Squadron are the personal guard of the general responsible for the region's drug trade and are all dressed in black instead of regular military uniforms. However, they're the ''first'' mooks fought and are actually less competent than the regular Vietnamese soldiers, who put up ''slightly'' more of a fight before going down.
* In ''Film/{{Inception}}'', this is the difference between an untrained mind's projections and a trained one. Normally, a mind's subconscious projections take on the form of waves of mindless civilians that swarm intruders in the dreamworlds, while if a mind has been trained to resist intrusion, the projections are armed with heavy weaponry and attack in coordinated groups.
* The Einsatzkommando from the movie adaptation of ''Film/TheKeep''. Just as in [[Literature/TheAdversaryCycle the novel]], however, they're "elite" in name only, and are no more effective against Molasar than their regular German army counterparts. In fact, as Woermann points out, the only thing these "elite" troops do effectively is slaughter large numbers of unarmed civilians (which in real life ''was'' the Einsatzkommando's entire reason for existing -- they were mobile death squads).
* The Uruk-Hai in ''Film/TheLordOfTheRings'' movies, though after their introduction they don't seem to pose much of a problem.
* The Zaror supersoldiers cloned by Voz in ''Film/MacheteKills''.
* Agents of the East India Co. in ''Film/PiratesOfTheCaribbeanDeadMansChest''. We only see one of them (Mercer) but Jack "vanished from under the eyes of seven agents of the East India Company" and this is listed as an impressive feat.
* ''Film/RepoTheGeneticOpera'' has Rotti's shotgun-weilding henchgirls, and the faceless Repo Men.
* ''Franchise/StarWars'':
** The destroyer droids (droidekas) in ''Film/ThePhantomMenace'', which aren't humanoid like the regular mooks but spider-like bots equipped with shields. As proof of their effectiveness, they are the only droids to not only survive an encounter with the Jedi, but send ''them running'' in their first appearance.
** The Super Battle Droids in ''Film/AttackOfTheClones'', which are more heavily armored and agressive than the regular droids.
** General Grievous' Magna Guards from ''Film/RevengeOfTheSith'', non-Jedi droids who are able to fight against Jedi in melee combat and do relatively well (i.e. live longer than about 6 or 7 seconds).
** The Royal Guard, the guys in red, are supposed to ''look'' like elite mooks, at least. They don't do anything in the original series and get [[CurbStompBattle curb stomped]] by Yoda in the prequels.
** Despite their prominence in the original trilogy, stormtroopers are this for the Empire. Otherwise they use regular Imperial Army troopers (the dudes with the funny hats in the Death Star prison block). Oddly enough, many works in the Star Wars 'verse (including but not limited to video games) depict stormtroopers as the rank-and-file soldiers instead, with no mention of the actual troopers.
** The [[DoomTroops Death Troopers]] in ''Film/RogueOne'' is essentially what would happen if a Stormtrooper retained their brutal efficiency and avert ImperialStormtrooperMarksmanshipAcademy. They are the elite mooks among the Stormtroopers themselves, and they have scored ''numerous'' kills of the rebels on screen, including several [[AnyoneCanDie main characters.]]
** The Elite Praetorian Guards of Snoke in ''Film/TheLastJedi''. Clearly based on The Royal Guards from the original and prequel trilogy, [[spoiler:except they are actually trained to deal with force users and give Rey and Kylo run for their money. One of them even held their own and manages to get a couple hits in, while fighting Rey ''one-on-one'', while another comes surprisingly close to killing Kylo.]]
* The Cardinal's Guard in ''Film/TheThreeMusketeers1973'' version. Although the novel depicts them as more or less equal to the king's musketeers in training and prestige--and in the first fight sequence the musketeers hesitate before taking them on at 1-2 odds--by the final fight sequences, the heroes are dispatching them by the dozen.
* The Black Demon Ninjas from ''Film/ViolentShit III: Infantry of Doom''.

* ''Literature/LoneWolf'':
** The [[OurOrcsAreDifferent Giaks]] are the lowly mooks of the Darklords, while the Drakkarim, black-armored warriors wearing [[RageHelm death masks]], are the elite. Further in the series, the ante is upped with the elite of Drakkarim, the [[NamesToRunAwayFromReallyFast Death Knights]].
** After having deal with many Vassagonian brigands in the previous book, in ''Shadow on the Sand'' Lone Wolf is confronted with Sharnazim, the elite warriors of Vassagonia, during a trip to their capital.

* The Blue Band Hork-Bajir introduced late in the ''Literature/{{Animorphs}}'' books are this, and various books focus on attempts by the Yeerks to ''create'' these such as the weaponized hammerhead sharks in ''The Escape'' and the failed attempt to create aquatic Hork-Bajir from ''The Mutation''.
* The [[FacelessGoons Social Police]] in ''[[Literature/TheActsOfCaine Blade of Tyshalle]]'' could nail scouts between the eyes as said scouts were peeking through window slats at them. "Say what you like about Soapy, but [[ImprobableAimingSkills those bastards can shoot]]."
* In ''Literature/{{Cerberon}}'' Wizard Royal Elect Tmneal Kravat has a group of half-hackal warriors called the Nine Fangs explicitly described as elite soldiers. Their eliteness seems more like an InformedAbility when Aladavan fries them with a massive ball of lightning, and decapitates the blinded and severely burned survivors who are still trying to achieve their objective despite their fatal injuries.
* The ur-viles from the ''Literature/ChroniclesOfThomasCovenant'' are an interesting example. They're no stronger than the stock {{mooks}}, [[OurOrcsAreDifferent Cavewights]] (who are physically powerful but weak-willed), but are far more dangerous because they're smarter (Cavewights will just ZergRush the enemy; ur-viles always fight in disciplined formations) and possess potent magic (ur-vile loremasters, their primary magic-users, can cause even experienced warriors to freak when they show up).
* ''Literature/TheCrimsonShadow'': The Praetorian Guard, who serve not only as Greensparrow's bodyguards, but his most elite troops.
* The Sardaukar from ''Franchise/{{Dune}}'' are hyped up to be the most dangerous warriors in existence... but they never get a chance to show off before they're [[TheWorfEffect getting slaughtered wholesale]] to show just how badass the Fremen are.
* Source material notwithstanding, the ''TabletopGame/{{Warhammer 40000}}: Literature/GauntsGhosts'' novels after Necropolis had them fighting the Blood Pact, the retinue of the Chaos warlord they were fighting against, who were supposedly better than the generic heretics and zealots that came before. ''The Guns of Tanith'' also introduced Loxatl mercenaries that could take lots of lasfire.
* In ''Literature/HarryPotter'', not that the Death Eaters in general aren't a force to be reckoned with, but every once in awhile we meet one who proves to be more dangerous to the heroes and takes more to defeat. Examples include Antonin Dolohov, Thorfinn Rowle, and Bellatrix Lestrange (though she's more of a MookLieutenant).
* In ''Literature/TheGirlFromTheMiraclesDistrict'', the calligraphomancer (writing witch) in the ArcVillain's employ is the only one of his {{mooks}} to survive more than one encounter with Nikita, and the only one who manages to take down her bodyguards.
* The Iron Guard and Shadow Guard in ''Literature/TheGrimnoirChronicles'' books are born superhuman, given TrainingFromHell and ''then'' enhanced even more.
* The ''Literature/InheritanceCycle'' has the Kull, elite [[OurOrcsAreDifferent urgals]] that are about ten feet in height.
* In ''Literature/TheIronTeeth'', [[SuperPoweredMooks Mages and Vessels]] serve this function in militaries. The former can fire off magic crystals to create devastating attacks or utility effects, while the latter use a difficult-to-master SuperSerum to fight with unmatched speed and strength. And they're treated like elites, too, leading Herad to correctly conclude that Basghus and Mehedium had deserted for reasons other than mere discontent.
* ''Literature/TheLordOfTheRings'' has the Uruk-hai, elite orcs who are significantly bigger and stronger than their lesser kin, with those of Isengard able to endure sunlight. There's also the Olog-hai, elite [[GiantMook trolls]] who are more intelligent and able to operate in sunlight.
* ''Literature/{{Mistborn}}'':
** The Steel Inquisitors. A little more elite than most Elite Mooks; in the first book only [[BadassBookworm Sazed]] and [[MagnificentBastard Kelsier]] can take them on and live, and it's still not very advisable. [[spoiler: Kelsier killing one is treated like him snatching the sun out of the sky: everybody around falls still and can't believe their eyes]]. Oh, and they have literal SpikesOfVillainy...[[EyeScream through both of their eyes]].
** Hazekillers (who are warriors specially trained to kill [[FunctionalMagic allomancers]]), and [[OurOrcsAreDifferent koloss]] are Elite Mooks who are more powerful than regular {{Mooks}}, but less powerful than Inquisitors.
* [[BigBad Arawn]] employs two main varieties in the ''Literature/PrydainChronicles'', each with their own particular twist. The Cauldron-Born are undead, [[ImplacableMan implacable]], and virtually impervious to injury, but they're also progressively weakened the further they get from [[{{Mordor}} Annuvin]], making them more useful as elite guards than as an assault force. The Huntsmen of Annuvin, in contrast, are mortal men, but are magically bound to have UndyingLoyalty to Arawn and also have the ConservationOfNinjitsu as a superpower, with every surviving Huntsman becoming stronger whenever one is killed. They're more often used as fast moving strike forces and skirmishers.
* ''Literature/TheWheelOfTime'' has the Myrddraal, also known as the Eyeless. They use spirit vision of a sort to transcend being physically blind and their melee skills are implied to be in part due to being "out of sync with time".
* ''Film/TheKeep'' has the SS Einsatzkommando, led by Major Kaempffer, sent in after the regular German soldiers keep falling to an unseen menace. They're a subversion, though. Although they have better weaponry, more authority due to being SS, and flashier uniforms, in practice they fare no better against Rasalom than the regular soldiers did.
* ''Franchise/StarWarsExpandedUniverse''
** Darth Vader's 501st Legion (named after the fan club), who are [[ImperialStormtrooperMarksmanshipAcademy stormtroopers that can actually shoot straight]]. Justified further in the ''Franchise/StarWarsLegends'' continuity, where the Legion remains composed purely of relatively elite clone troopers and not ordinary recruits.
** The Stormtroopers are actually the Elite Mooks of the Empire; the Imperial Army (which the Corps are not a part of) is actually the mook component, though the movies would have you believe otherwise.
* Wardens from ''Literature/ThePowderMageTrilogy'' serve as this for the Kez army. They are ordinary people warped with sorcery into nigh- invulnerable juggernauts of destruction which can take on entire squads of infantry and are designed specifically to combat the titular Powder Mages. They are however not very intelligent and can still be taken down by a lucky shot to the eye or just by being swarmed and stabbed to death. The later books also give us black wardens, who were instead created from Powder Mages and possess much of their abilities, making them even deadlier.

[[folder:Live-Action TV]]
* ''Series/BuffyTheVampireSlayer'':
** Season 1 has The Three, Luke and Darla.
** Season 7 has elite vampires called Turok-han. The first one to make an appearance is actually incredibly dangerous, but once a whole army of them are released at once, they [[ConservationOfNinjutsu go down easily.]]
* Red Series in ''Series/DarkAngel''.
* In ''Series/DoctorWho'':
** The Dalek command hierarchy has a couple of ranks that could qualify as this:
*** The black-domed Daleks that serve as the elites in "[[Recap/DoctorWhoS4E3ThePowerOfTheDaleks Power of the Daleks]]" and "[[Recap/DoctorWhoS27E13ThePartingOfTheWays The Parting of the Ways]]".
*** Perhaps the best-known and easily most distinctive of the Dalek elite mooks is the Special Weapons Dalek, which appeared in the serial "[[Recap/DoctorWhoS25E1RemembranceOfTheDaleks Remembrance of the Daleks]]". How good are they? ''Good enough to vaporize normal Daleks.''
** In "[[Recap/DoctorWhoS32E7AGoodManGoesToWar A Good Man Goes to War]]", the Headless Monks are the ChurchMilitant's equivalent of special forces.
%%* ''Series/FallingSkies'': The "Mega Mechs" .
* ''Series/{{Nikita}}'': Division has several ascending levels of Elite Mooks:
** The Cleaners, described by Owen as being stronger and faster than regular agents, and who "clean up" after Division's missions.
** The Reapers, Cleaners trained to deal with other Division agents.
** And the best of the best are chosen to act as Guardians (like Owen), who protect Percy's black boxes.
* ''Franchise/PowerRangers'':
** The shows sometimes have a multiple tier grunt system, such as normal Kelzaks and their red PaletteSwap, [[Series/PowerRangersNinjaStorm Kelzak Furies]], followed by Styxoids, [[TheDragon Koragg's]] badder (and speech-capable!) versions of the [[Series/PowerRangersMysticForce Hidiacs]]. [[Series/PowerRangersSPD Blueheads]] started out as {{Giant Mook}}s who led regular Mooks, but started being sent in small groups themselves on occasion. Then [[SoLastSeason gold, spiky]] ones, imaginatively named Orangeheads by the Rangers, arrived and were even ''more'' elite (that first one gave them a ''lot'' of trouble, being stronger than MonsterOfTheWeek level) until the same LoweredMonsterDifficulty problem that affected the blue ones set in.
** ''Series/MightyMorphinPowerRangers'' did this regularly, with SoLastSeason existing before the changing-teams-every-year phenomenon, with each set of {{Mooks}} being considered "elite" as compared to the last, until reaching the standard {{Mook}} success rate about five episodes in. Z-putties are elite until the Rangers find out they can just hit the ''big giant Lord Zedd Z symbol'' on their chests and the Putties will lose power and shatter (though the fights still last a while because it has to be a hard direct hit). Then Tengas were elite until...they weren't. Series/PowerRangersZeo's MechaMooks, the Cogs, were equally hyped and actually tougher than Putties or Tengas...but that just meant the Rangers had to actually suit up to fight them. Rita also had a short-lived line of Super Putties who were tougher, stronger, and would pull a starfish and regenerate into two Super Putties if smashed, which forced the Rangers to retrieve special blasters in order to break them. These were not used again because Rita had only so much of the special clay used to make them.
* The Kull Warriors in ''Series/StargateSG1'' are -- watch this -- Anubis' [[NinjaPirateZombieRobot Frankenstein's symbiotically enhanced super-zombie cyborg]] [[ImplacableMan Implacable Men]]. One episode of ''SG-1'' also showed that some of the Jaffa under Anubis were elite Ninja Jaffa. For some reason, they never showed up again after that episode. Sokar had the Red Guard, who were more heavily armored and fewer in number than the usual grunts. Apophis used them after knocking off Sokar and taking over his territory.
* ''Series/StarTrekTheNextGeneration'' plays with this concerning the Borg. The Borg start out as chump Mooks. The problem is... once you knock off a few of the chump Mooks, ALL of them become Elite Mooks, or at least elite enough that they can kick ''your'' ass. New foe, wash, rinse, repeat.
* ''Series/{{Supernatural}}'': Season 8 reveals the existence of the Knights of Hell, demonic super soldiers that served as [[{{Satan}} Lucifer]]'s chief enforcers. By the present, the Archangels have managed to wipe out all of them, [[LastOfHisKind save for]] [[FemmeFatale Abaddon]]. Season 9 reveals more about the Knights, including that they were founded, trained, and led by Cain (yes, ''[[Literature/TheBible that]]'' Cain) [[spoiler: until he -- not the Archangels, as it turns out -- killed them all for killing his wife, whose [[LoveRedeems love had redeemed him]].]]
* ''Franchise/SuperSentai'' has multiple instances of this trope:
** The villains in ''Series/KyoryuSentaiZyuRanger'' have the aptly named Golem Soldiers as their standard set of Mooks, which get upgraded midway into the much stronger Dokiita Golem Soldiers, who are capable of self replication.
** ''Series/DenjiSentaiMegaranger'' has both this and a GiantMook in the same episode -- Boss Kunekune is the MonsterOfTheWeek, and in lieu of the standard giganification has a bunch of Kunekune cover it to form King Kunekune.
** ''Series/TokusouSentaiDekaranger has three tiers of Mooks. The Anaroids, which are the standard mooks. The [=BatsuRoids=] are the {{Mook Lieutenant}}s and the Igaroids fill this trope. In their first appearance they managed to almost defeat the Rangers.
** Series/MahouSentaiMagiranger has the High Zobiru, which are much stronger versions of the standard [[NightOfTheLivingMooks Zobiru]]. [[AllThereInTheManual Supplemental material]] reveals that the first [[TheDragon Dragon]] is actually a mechanically modified version of aforementioned EliteMook.
** ''Series/JukenSentaiGekiranger'' manages to combine this trope with MonsterOfTheWeek. {{Elite Mook}}s are created when numerous regular Mooks fight against each other. The strongest one survives the fight and gets upgraded into an EliteMook. Whenever the EliteMook in question receives enough negative energy by causing fear in innocent people, they get the power to change themselves into a MonsterOfTheWeek.
** ''Series/KaizokuSentaiGokaiger'' has the Sugormin, evolved from regular Gormin with the addition of chunky blue armor. They can [[MakeMyMonsterGrow go giant along with the monster]] as well as [[TransformingMecha turn into plane-like vehicles]]. They get a red PaletteSwap called the Dogormin, used only by the king and his court.
** ''Series/ZyudenSentaiKyoryuger'' has the Zorima as the standard Mooks. But it does not take long for the villains to introduce the much stronger Cambrima, who is claimed to be as strong as 100 Zorima
* In ''Series/VRTroopers'', there were Skugs and eventually the stronger Ultra Skugs. (Ultra Skugs have the same WeaksauceWeakness, though: if two touch, both disintegrate.)
* ''Series/MaskedRider'' has the Maggots (comic relief stooge villains, used for jobs like distraction and MacGuffin theft) and the Commandoids (used to fight.) ''Series/KamenRiderDragonKnight'' has three stages of grunt evolution (red normal {{Mooks}}, white stronger Elite Mooks, blue flying super-Mooks.)
* ''Series/{{Dominion}}'' has the Powers, the Higher Angels that have joined [[BigBad Gabriel]]'s campaign of extermination against humanity. Not only are they vastly more powerful than the Lesser Angels, the fact that they have bodies of their own and don't need to [[DemonicPossession possess human hosts]] means that they can slip right past the human defenses designed to detect angelic infiltration.
* ''Series/{{Colony}}'' has several levels of increasingly EliteMooks:
** The Special Operations Team aka Red Berets, who, unlike regular Red Hats, do not have face coverings and carry out important roles, like protecting the Proxy, leading the arrest of insurgents and overseeing the Gate Ways between Blocs.
** Whatever Will Bowman's unit is called, which appears to carry out prolonged investigations.
** The Grey Hats, who protect the Hosts and serve as the muscle for the Global Authority.
** The [[StateSec Intelligence Directorate]] (aka "Blackjacks") which reports directly to the Global Authority and is able to operate outside the Colony and can call down strikes by the Drones [[spoiler: and oversees the [[FinalSolution total rendition]] of the Colony]].

[[folder:Pro Wrestling]]
* Wrestling/KaijuBigBattel's evil surgeon Dr. Cube has been known for experimenting on his minions, resulting in some of them being more dangerous than the others.
* In [[Wrestling/NobuhikoTakada Generalissimo Takada]]'s monster army of Wrestling/FightingOperaHUSTLE, the Flying Vampires fill this role. Tougher to beat than most minions but still minions for more important monsters and army members.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** Most common monster races for mooks have an elite mook variant. Gnolls have the nunchuk-wielding flinds, goblins have the militaristic hobgoblins and bullying bugbears, lizardfolk have the fiendish Lizard Kings, and orcs have numerous variations.
** Any mooks that don't have prebuilt variations can just be made into Elite Mooks by the DM by adding class levels or templates, seasoned to taste.
** 4E breaks monsters down into tiers of elite-ness. Minions are minor mooks, being just like regular monsters, but die in one hit. Elites are monsters that are somewhat harder than their baseline versions, usually lending to using them as leaders. Solos are double-dose Elite Mooks designed to stand on their own against a whole team of players.
* ''TabletopGame/{{Pathfinder}}'':
** Due to the template system that easily allows you to add additional features and abilities to a monster, it's fairly easy to make various types of elite mooks by selecting a monster and adding a few. The most common is the Advanced template that increases all ability scores by 4 and adds 2 natural armor to the AC, but there are dozens of different templates to choose from.
** Class levels are another popular way to advance monsters. Add enough and even a CR 1/4 foe can become an elite mook against level 20 players.
* ''TabletopGame/{{Shadowrun}}'' has, among other things, Aztechnology's Leopard Guards, Ares Firewatch Teams, and Renraku's Red Samurai.
* ''TabletopGame/Warhammer40000'':
** Elite choices vary between specialized units tailored for a specific purpose, to simply better armed and more expensive versions of the army's [[JackOfAllStats core troops]], Space Marines have Veterans, Chaos Space Marines have Chosen, Orks have nobs (elite boyz), Eldar have Dire Avengers (elite guardians), Dark Eldar have Trueborn (elite raiders), Necrons have Immortals (elite warriors), and so on and so on. All the Chaos Gods have daemons like this.
** From a fluff perspective, All Space Marines qualify compared to the Imperial Guardsmen and PDF Forces who do the bulk of the Imperium's fighting. The Eldar Aspect Warriors also perform similar roles for their people.
* Special and Rare choices in ''TabletopGame/{{Warhammer}}''. Every army has at least one unit that is effectively one unit of normal infantry, just better trained, better equipped, less likely to run, SpikesOfVillainy for the evil races, and with a [[NamesToRunAwayFromReallyFast badass sounding name]]. Compare Chosen to "normal" [[HeavilyArmoredMook Chaos Warriors]], Stormvermin to bog-standard Clanrats, High Elf Coast Guard to the High Elf Spearmen...etc. The more intimidating the name, the faster you have to run away from them.

[[folder:Theme Parks]]
* When the evil Supreme Leader sees ''Film/CaptainEO'' changing her zombie guards into [[EightiesHair '80s dancers]] with his music, she sends in her Whip Warriors, scary robots with electric whips who are immune to his music and the [[EverythingsBetterWithRainbows rainbows]] he shoots out of his hands.

* The Bohrok-Kal in ''Toys/{{Bionicle}}''. The ordinary Bohrok rely heavily on ZergRush to overwhelm their foes. But there are only six Bohrok-Kal, who have unique powers, are intelligent enough to speak, and cunning enough to [[spoiler:steal the icon that is the source of the Toa Nuva's powers in order to render them inert.]]
** The original six Rahkshi were this as well, being powerful enough to fight the Toa Nuva on equal terms and get the better of them at multiple times, while latter Rahkshi could be dispatched by the dozens due to regular Toa. This was {{justified}} in that Rahkshi and their kraata controllers have different power levels, with the implication being those first six were made and piloted by high-quality kraata while latter were mass-produced weaker versions.

[[folder:Video Games]]
* In most [=MMOs=], there is some form of elite mook to keep the challenge up. Most of the time they will be either mini/sub bosses or named/colored/giant mooks, such as "[[UndergroundMonkey Deadly spider]]" for a generic name that you might see, that show up at a certain place or mixed in with the normal mooks.
* The ''VideoGame/AceCombat'' games have these in the form of the enemy aces, both individual and ace squadrons such as Yellow Squadron (''04'') or Strigon Team (''6''), who in a first playthrough will be flying better planes (until late game when the player can afford better) and are better pilots; in ''04'''s "Shattered Skies" mission the Yellow Squadron are present but extremely hard to hit - actually landing a shot on one will [[OhCrap trigger special dialogue]] and prompt them to retreat. The Mook half partially comes from the fact that these pilots are usually never individually identified (in ''04'' [[spoiler:whichever Yellow is shot down at Stonehenge is deemed to be Yellow 4, and Yellow 13's fate is sealed at Farbanti by the player having to shoot down all the Yellows there]]), but the ''Ace Combat 6'' Assault Records has individual Strigon profiles unlock after you shoot down Strigons in certain missions.
* ''VideoGame/AdventureQuest'': Elite enemies are 20 levels above the normal version.
* ''VideoGame/AgeOfEmpires'' usually had one or two units unique to your chosen faction, as opposed to the generic [[AntiCavalry spearmen]], [[AnnoyingArrows archers]] and swordsmen everyone had with practically identical sprites. Unsurprisingle, these units would always be the elite mooks, whether it's Spanish Conquistadores, Teutonic Hammer Throwers or Aztec Eagle Warriors.
* ''VideoGame/AgeOfWar'' had the heavy cavalry and the infantry Royal Guard units as the Elite Mooks of each race. High and Dark Elves also had their elite archers to compensate for slow unit spawn rate.
* Like in examples above, various heavy cavalry and infantry usually fulfilled this role in ''VideoGame/AgeOfWonders''. However, the units were anything but comparable for each faction -- for instance, the human knight was a lot weaker than the elven one, which was compensated by them having gunpowder troops as ranged Elite Mooks.
* ''VideoGame/AkatsukiBlitzkampf'' has the Elektrosoldats, who are the [[spoiler: [[CloningBlues cloned]]]] PraetorianGuard of the [[ANaziByAnyOtherName Gessellschaft Society]] and are equipped with [[spoiler: copies of the game's {{Mac Guffin}}s, the Blitz Engine]]. One of them is a playable character [[spoiler: and [[TurnedAgainstTheirMasters seeks to break free from the group]].]]
* ''VideoGame/AlanWake'' had the tough Assault Taken with [[ChainsawGood chainsaws and axes]] as well as Elite Taken that had extremely thick layer of darkness over them and could turn themselves invisible. ''VideoGame/AlanWakesAmericanNightmare'' also had the Splitters (Taken that would split into two when exposed to light), Taken with darkness grenades and Taken that could temporarily turn themselves into flocks of crows.
* ''VideoGame/AlphaProtocol'' has special elite soldiers intermixed with the regular mooks. These are visible if one looks closely, as they'll have a gray "endurance" meter over their health meter and are noticeably tougher, more aggressive, and better-armed. Al-Samaad's elite soldiers are notable by their red balaclavas/scarves, while Deus Vult's elites are more noticeable by their body armor instead of generic suits or dark muscle shirts, and VCI elites can be spotted wearing berets and no balaclavas. Some of the more professional elites are harder to notice because they all wear the same uniform (CPA, G22, and Alpha Protocol agents) while others are harder to spot because they have no actual uniform (Russian Mafia and Triads).
* ''VideoGame/AmericanMcGeesAlice'':
** The cards sent after you evolve throughout the game. The simplest Club guards only fought with spears, while Spades also had a weak ranged attack. Diamonds had chainsaw-like polearms and fired Roboteching projectiles. The Hearts were not only the toughest, but they had missile-like ranged attacks.
** There were also the Army Ants corporals. Unlike their underlings, they didn't have guns, but instead had greater health, more powerful melee attacks and grenades.
** ''VideoGame/AliceMadnessReturns'' only had the weak Zombie Cards and the [[HeavilyArmoredMook Armored Cards]], which were much tougher and could counter-attack, needing to be attacked at specific times. There were also the [[BladeOnAStick naginata-wielding]] Daimyo wasps (elites of regular samurai wasps), and the [[ShieldBearingMook plate-carrying Madcaps]]. For the ruins, there were [[GiantMook Menacing Ruins]] and [[BossInMookClothing Collossal Ruins]].
* ''VideoGame/Area51FPS'' had the Illuminati [=RedOps=] troops, which commanded the regular Illuminati TacOps groups. They were better armored and had more powerful assault rifles.
* ''Franchise/AssassinsCreed'' series:
** ''VideoGame/AssassinsCreedI'' has various grades of guards, with the best [[HeavilyArmoredMook wearing the most armour]] and possessing all the abilities of a full-powered Altaïr. CounterAttack, grab, grab break...they can do it all.
** ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence.
** ''Brotherhood'' adds even more varieties. Arquebusiers have stronger ranged attacks than the normal crossbowmen, cavalry are difficult to fight in melee or counter - though they [[WeaksauceWeakness fall off easily enough if you just stand your ground to defend]] -- and Papal Guards are {{Kung Fu Proof| Mook}} {{Lightning Bruiser}}s with a SwordAndGun.
** ''Revelations'' replaces the Papal Guards with the Janissaries, who are even more Kung Fu Proof by being able to survive killstreaks.
** ''3'' has the Highlanders/Grenadiers with their giant axes and ability to counter normal attacks, KnifeNut Scouts that can counter disarms or guard breakers and the Hessian Jagers who can counter almost all melee attacks.
** All games from [[VideoGame/AssassinsCreedII II]] onwards have guard types called "Elite", but ironically these are some of the weakest guards in the game (ranking only above militia).
* In ''VideoGame/BatmanArkhamAsylum'', there are the High Security inmates, who attack you with knives and electrical sticks. The [[MiniBoss Titan Enhanced goons]] also qualify.
** In ''VideoGame/BatmanArkhamCity'', there is a team of Elite Mooks called Tyger, which are the top mercenary group of Ex-Special Forces that were specially trained to go head to head against Batman. Well, in-universe, anyway. They are, most of the time, as easy to defeat as other Mooks. There are also inmates armed with knives (or broken bottles) and electrical sticks, and new enemies [[ShieldBearingMook using shields]] or body armor. They aren't exactly elite fighters anymore (any mook can pick up a knife dropped by another one, for example), but they ''are'' harder to beat.
** In ''VideoGame/BatmanArkhamKnight'', the [[BadassArmy Arkham Knight Militia]] may be the best example in the Arkham series. While the regular foot soldiers are just as easy to take out as the regular goons, and some enemy types, like the [[GiantMook Brutes]], can be found in other criminal teams, there are some exclusive enemies within the Militia that can overwhelm Batman, such as the Medics (who not only can heal other soldiers, but supercharge them as well), the Combat Experts (who fight like the League of Shadows assassins), and in the predator missions, the powerful Minigunners, which are hulking soldiers that are completely immune to silent takedowns, and carry miniguns. Some Militia exclusive soldiers do have camo suits that enables them to hide from Batman's detective vision, and some soldiers can track down batman if he uses detective vision. They are also seen as this in-universe, as the villains invested 3 billion dollars for them, and are trained by the Arkham Knight to go up against Batman.
* ''[[VideoGame/BattlefieldBadCompany Battlefield: Bad Company 2]]'''s singleplayer campaign actually points out the presence of Elite Mooks in the loading screen hints before the mission Zero Dark Thirty, warning the player that they are better equipped and have faster reaction time than average troops. They show up about midway through the level, in the form of [[BigBad Kirilenko's]] green-clad personal guards. They're no more durable than most mooks, but they are, indeed, faster, and carry some weapons that are normally available only to the player.
** And the SPECACT [[DownloadableContent DLC]] lets you become the Elite Mook in MP!
* Partway through ''Videogame/BattleZone1998'''s Soviet campaign, the standard American NSDF forces are replaced by the Black Dog squadron which fields heavily upgraded and [[NoseArt customized]] tanks compared to the rank-and-file NSDF troops. The Black Dogs [[LeaveNoSurvivors are far more brutal in their tactics]]. In the sequel, AI commanders will upgrade their forces once they have the tech base and resources to do so; ISDF tanks replace AT-Stabber cannons with more deadly SP-Stabbers, while the Scions get DeflectorShields.
* ''VideoGame/{{Bayonetta}}'' firstly has the Ardors: an upgrade over the basic Affinity angels but still weak, unless they're [[ManOnFire wreathed in flames]]. Then there are Joys, which have a similar fighting style to Bayonetta herself and later on [[BossInMookClothing Grace and Glory]]. These have the even tougher Gracious and Glorious appear at higher difficulties.
* ''VideoGame/TheBindingOfIsaac'' has the Champion versions of virtually every enemy. These usually are larger and of a different colour and have doubled health, damage (always a whole heart instead of the usual half heart) or both. Bosses also have Champion versions, but those typically sacrifice one stat or ability in exchange for a different one, and can be easier, harder, or about the same difficulty as the original boss.
** There are also the improved variations of many enemy types. While some are simple stat increases (Large Red Flies) or come at expense of other stats (Red Boom Flies exploding into a longer-ranged but less damaging SpreadShot instead of exploding on death), others are unquestionable improvements. Examples include [[DefeatEqualsExplosion Explosive]] [[DemonicSpiders Leeches]], Angelic Babies (triple SpreadShot instead of a normal one & better health) and Psychic Maws (fire homing projectiles intead of normal ones).
* ''VideoGame/BioShock'':
** The [[BossInMooksClothing Big Daddies]] in ''VideoGame/BioShock1'', which were split into the [[ThisIsADrill drill-wielding]], melee-only Bouncers, and Rosies, who deployed proximity mines and used rivet guns. There were also [[SuperpoweredMooks Houdini Splicers]] who [[TeleportSpam teleported around]] and shot [[PlayingWithFire fire]] or [[AnIcePerson ice]], as well as Spider Splicers that avoided attacks by dancing on the ceiling. Later in the games, elite versions of Big Daddies can be found; they are stronger, faster, and tougher than regular Big Daddies.
** ''VideoGame/BioShock2'' introduces Rumbler Big Daddies, which had heat-seeking rocket launchers and deployed mini-turrets. Its ''Minerva's Den'' DLC had Lancer Big Daddies with Ion Lasers and [[BlindedByTheLight Ion Flash]]. Finally, it had Brute Splicers, which are essentially the Splicer equivalent to Bouncers: they lack the drill and aren't as tough, but are faster, can jump around and throw the objects on the level at you.
** ''VideoGame/BioShockInfinite'' had the Handymen cyborgs, which behaved much like Brute Splicers and had their exposed hearts as a weak point. Then, there also were the Firemen (throw easily dodged fireballs and have close-range flaming ShockwaveStomp), [[HeavilyArmoredMook Beasts]] with rocket launchers, [[MoreDakka peppergrinder-using]] Motorised Patriots and [[TeleportSpam Ravens Of Our Lady]].
* The all-red {{Mook}}s in the ''VideoGame/{{Boktai}}'' series that will randomly replace an enemy in a level sometimes. They move around like a bat out of hell, can kill you in only a couple of hits, have tons of [=HPs=], and are better off avoided since you ''get no rewards whatsoever for actually killing them''.
* ''VideoGame/{{Borderlands}}'' gives Elite Mooks the label of "Badass" in front of their enemy type. Your first NewGamePlus with a character has these enemies labelled Bad Mutha, a second time labels them as "Superbad". In the sequel, they're generally known as "Super Badass" or "Ultimate Super Badass".
* ''VideoGame/TheBureauXCOMDeclassified'' had the Elite variants of basic Outsiders, Snipers and [[InvisibilityCloak Phantoms]], all with better weapons and [[DeflectorShields regenerating shields]]. Then there was the elite version of [[GiantMook Mutons]], which used a jetpack to rapidly close the distance and had a powerful GroundPound attack with it. Finally, there were the [[BossInMookClothing Shield, Tech and Psion Commanders]], which were especially well-protected and could buff everyone with DeflectorShields, create turrets/drones or [[MindControl control]] one of your squadmates, respectively.
* ''VideoGame/ChickenWarrior'' had the higher-level chickens of regular types appear as that level's elite mooks. Often those were [[HeavilyArmoredMook better armored]], but not always. On higher levels there were also the [[SuperpoweredMooks various mages]] and the bomb-throwers, though the latter were [[FakeUltimateMook rather easy to avoid]].
* In ''Franchise/TheChroniclesOfRiddick: VideoGame/AssaultOnDarkAthena'', the Mercs in red armor with red googles encountered towards the end of the game are insanely well armored (taking almost a full clip of assault rifle fire to kill), but most players won't even notice since by that point in the game you're given a OneHitKill rifle with unlimited ammo.
* Every long-running enemy group in ''VideoGame/CityOfHeroes'' has these (the Council goes from random raw recruits to elite special forces to enhanced super-soldiers to superhuman monstrosities and robots).
* ''VideoGame/CommandAndConquer'':
** The main games had the NOD Black Hand as one of these, being tough, disciplined and equipped with flamethrowers, while the GDI has Zone Troopers soldiers in [[PoweredArmor Power Armor]].
** ''VideoGame/CommandAndConquerGenerals'' has the USA faction comprised entirely of these. The basic infantry, air and tank units are the US Army {{Ranger}} (the only infantry that can clear houses) [[GlassCannon F-22 Raptors]] and [=M1A2=] Abrams (called the [[AKA47 Crusader]] in the game), which are all superior, but more expensive than their nearest counterparts.
* ''Condemned''
** In ''VideoGame/CondemnedCriminalOrigins'', the so-called Oro appeared in game's finishing levels. These were humans who had their larynx replaced with metal attachment, allowing for [[MakeMeWannaShout ultrasonic attacks]] on top of their elite weapons and training. Earlier on, any enemy with a gun acted as one when compared to other homeless with crowbars and bats.
** ''VideoGame/Condemned2Bloodshot'' also had a museum level with homeless wearing parts of the medieval armor suits ([[HeavilyArmoredMook some getting entire suits for themselves]] and equipped with swords and battleaxes.
* ''Franchise/CrashBandicoot''
** The Bratgirls from ''VideoGame/CrashOfTheTitans'', which have a lot of health (Although the dropkick can still kill them in 1 hit) and can do a lot of damage with their attacks, especially their megaphone attack which also dizzies you. In Mind Over Mutant however, they have been significantly downgraded, not having nearly as much health and doing much less damage.
** The [[SmellySkunk Stenches]] in ''VideoGame/CrashMindOverMutant''.
* ''VideoGame/CryostasisSleepofReason'' had the firearm-using monsters appear more frequently later in the game, including a parka-wearing giant who dual-wielded [=PPSh=] submachineguns. There were also the extremely tough frozen spider enemies and the once-humanoid monsters that have grown moth-like wings.
* ''VideoGame/DarkSouls'' has the Balder Knights (also known as Elite Undead Soldiers) starting from Undead Parish. While most Undead Soldiers you face so far aren't much of a threat, Balder Knights intend to shock newbies into a much more careful playing style, as the swordsman-type Knights wield their iconic Balder Shield with rapid attacks from their Balder Straight Swords, while Fencer-type Knights are even faster, and is able to parry you, with usually disastrous consequence if they do. In NG+ onwards, stories of Balder Fencers one-hit-KO-ing experienced, but careless players abound.
** Hollow Undead are even more of a pushover, especially past the first few levels. Come to Duke's Archives, and you'll be greeted with Crystallized Hollows. Heavy defense against physical attacks, nigh-invulnerable to magic, and usually backed up by StatusBuff-capable Channelers, themselves an example of BossInMookClothing. Due to the narrow walkways of the Archives, getting sniped by a powered-up Crystal Hollow Archer can instantly kill you, especially when you have your back exposed from fighting others.
* ''VideoGame/DeadSpace'' had the Enhanced versions of all its Necromorphs: these were always jet-black and much tougher than the normal ones. It also had Twitchers, which behaved much like Slashers, but were unnaturally fast due to the Stasis implant getting digested wrong by the Necromorph organism.
* ''VideoGame/DeBlob'' had the Inkies equipped with rocket launchers, which were pretty much the only enemy type that presented a decent threat to your character, mainly because the {{Knockback}} could sent him straight down the BottomlessPits.
* ''VideoGame/{{Descent}}'' had the Hulk series of robots. Small Hulks and Medium Hulks are standard mooks, but the normally-brown Mediums have a PaletteSwap: the Red Hulk. This guy was the bane of many players of the game, as he had three times the health of a normal Medium and fired Homing Missiles as well. A very common foe from mid-to-late levels. (And the Red Hulk's elite version, the Fusion Hulk, was a full-blown BossInMookClothing.) Class 1 Platform robots were a mere nuisance, but the green variety fired triple missile bursts rather than lasers, making it extremely dangerous. And finally, both Medium Hulks and [[DemonicSpiders Class 1 Drillers]] had [[InvisibleMonsters cloaked versions]], which in the Driller's case actually had ''more'' health than the standard in addition to being invisible.
* Literal elite monsters in the ''VideoGame/{{Diablo}}'' series, which was handed down to its spiritual successor ''VideoGame/WorldOfWarcraft''. They have a golden border around their portrait and are much tougher than their normal counterparts. How much more depends on the setting. Outdoor elites might be killed by a single character of the same level, although it's much more difficult, while dungeon monsters are designed to be a threat for a full group or even a raid (up to 40 players).
** The players themselves could be a form of this. Raid dungeons consist of a group of 10, 25, or 40 players. Many of the raids feature the raiders as a small but powerful strike force clearing the way for the standard soldiers to get through.
* Each of ''VideoGame/DevilMayCry'' installments had these: from the Abyss in ''[=DMC3=]'' to Dream Runners in ''[=DmC=]'' remake.
* ''VideoGame/{{Dishonored}}'' had the Watch Officers, which had helmets (made some headshots impossible) , better fighting skills and pistols. Overseers then appear as elite mooks to all Watch Guards. They always had better fighting skills, carried either pistols or grenades with them and had the full face-protecting masks. There are the infamous Tallboys, which were immune to just about everything and had great health. Finally, ''Knife of Dunwall'' {{DLC}} added Butchers with huge circular saws that dealt insane damage with them and could fire bone chips (or something of a kind) from them as a ranged attack. A shot to the [[FlamethrowerBackfire fuel tank]] would take them out, but they could also [[SpinToDeflectStuff deflect projectiles with their blades]]!
** The game also has a fair share of SuperpoweredMooks. There are Music Box Overseers, which [[AntiMagic disabled all Corvo's powers]] with their music, could generate [[ShockwaveStomp Shockwaves]] and could only be killed by leg or [[InTheBack back attacks]] due to music boxes themselves being bulletproof. Then the Daud's Assassins, which teleported around, threw knives at you and had great fighting skills. Finally, ''Brigmore's Witches'' had the titular witches, which, amongst other spells, had [[MakeMeWannaShout damaging screams]], could drain life from you and whose elites summoned roots from the ground to trap your character.
* The Arch-Viles of ''VideoGame/{{Doom}}'' are Elite Mook that can summon or resurrect lesser mooks. There also the invisible Specters and Hell Knights. ''Doom 2'' has Arachnotrons with plasma cannons, chaingun-using Heavy Weapon Dudes, Mancubi, Revenants, and more.
* ''VideoGame/DragonAgeOrigins'':
** The Darkspawn Alphas, which often act as mini-bosses. Interestingly, genlocks, which were the weakest darkspawn in-universe, had the most interesting and challenging Alphas. While Shriek and Ogre Alphas only had boosted-up stats on their side, and Hurlock Alphas were no different from humanoid Two-Handed captains, Genlock Alphas had many extra skills, and the archer variety knew the entire skill tree, being the only archers in the game to do so.
** Similarly, any enemy with a name highlighted in yellow was usually an elite variety. For animalistic monsters this only meant boosted-up stats, while human and demon enemies typically had extra skills on their side. Most common human Elite was either a Heavily Armored Two-Handed mook or similarly heavily-armored shield-using Champion.
** Any enemy with a specialisation, whether Berserker, Assassin or Arcane Warrior, was always going to be one of these.
* ''VideoGame/DragonsCrown'' has the Elite Enemies, PaletteSwap versions of normal {{Mook}}s with higher stats, additional skills, and immunity from getting [[GrievousHarmWithABody thrown by dwarves]]. The [[BossInMookClothing Assassins]] in particular are considered by many to be harder than several of the bosses in the game. They are however, still vulnerable to status attacks bosses are immune to, such as [[OneHitKO Extinction]] and [[BewitchedAmphibians Curse]].
* ''VideoGame/DragonQuestI'''s [[TheVeryDefinitelyFinalDungeon final dungeon]] is guarded by the deadliest, [[DemonicSpiders most demonic]] variations of the Mooks you've faced: Axe Knights, Armored Knights, Blue Dragons, Red Dragons, etc. They have high defense stats, deal massive damage, and have the most devastating spells, such as Sleep (Axe Knights have both this and Stopspell, preventing you from using your own Stopspell), Healmore and Hurtmore (the Armored Knight has ''both Healmore and Hurtmore''). If you aren't sufficiently [[LevelGrinding leveled up]], you can kiss your ass goodbye here. Some of these are invincible to magic. And sometimes, the only winning move is not to fight.
* ''VideoGame/DynastyWarriors'':
** In ''Dynasty Warriors 6'', enemy generals will sometimes be accompanied by nameless Lieutenants. This can lead to the odd situation where you [[CurbStompBattle curb stomp]] the general himelf, and then immediately find yourself getting slapped around by his elite goons.
** ''Dynasty Warriors 8'' has "Mobile Unit Captains" and "Unit Commanders" that have slightly more health than foot soldiers and, visually, are only distinguishable by their having titles over their heads and by the Unit Commanders having {{BFS}}s.
* ''Franchise/TheElderScrolls''
** Many of the series' [[OurDemonsAreDifferent lesser Daedra]] serve the [[OurGodsAreDifferent Daedric Princes]] as {{Mooks}}, but the more powerful lesser Daedra fully qualify as this. Some notable examples:
*** Mehrunes Dagon, the Daedric Prince of [[DestroyerDeity Destruction]], has a number of lesser Daedra who serve him in a variety of ways. They range from CannonFodder Scamps, to his LegionsOfHell Dremora, to GiantMook Daedroths. The most powerful of his servants are the Xivilai, gigantic humanoid Daedra, of whom even a single one can turn the tide of battle. Even among the Dremora, the [[AsskickingEqualsAuthority higher-ranking]] individuals are much more powerful than their lower-ranking kin [[BossInMookClothing while not being all that different in appearance]]. Each are prevalent throughout ''Oblivion''.
*** [[GodOfEvil Molag Bal]], Daedric Prince of [[TheCorrupter Domination and Corruption]], is primarily served by the Daedroths, a [[NeverSmileAtACrocodile crocodilian]] form of lesser Daedra who themselves are {{Giant Mook}}s. His most elite servants (as seen in ''[[VideoGame/TheElderScrollsOnline Online]]'') are the Daedric Titans, which he created by corrupting [[OurDragonsAreDifferent dragons]] and replacing their [[OurAngelsAreDifferent Aedric]] souls with Daedric ones. In addition to the powerful traits they share with true dragons, they can use a "crude imitation" of the "true" [[LanguageOfMagic Thu'um]], possessing the ability to [[MakeMeWannaShout speak a spell]] of flaming essence-drain that can debilitate an opponent with a single word.
** Umaril the Unfeathered, the [[AbusivePrecursors Ayleid]] sorcerer-king who ruled the Ayleid Empire during the [[SlaveRevolt Alessian Revolt]], had some. He had them armed with special weapons he "wrought" but held them back until [[EternalHero Pelinal]] [[TheBerserker Whitestrake]] charged the [[TheTower White-Gold Tower]] on his own. Armed with these weapons, his elite mooks were able to make Pelinal bleed for the first time. Despite this, Pelinal is still able to bring down Umaril, but Pelinal is slain as well. (Umaril later returns in ''Oblivion'''s ''Knights of the Nine'' expansion as the BigBad, and has the Daedric Prince Meridia's Aurorans in this role.)
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', deranged PhysicalGod BigBad Dagoth Ur is served by his Ash Vampires in this role. Each are the most powerful of his minions and a few have been trusted to guard the [[ArtifactOfDoom Tools of Kagrenac]].
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', in addition to the Daedric examples above, has several powerful enemy types which qualify. The [[EliteZombie Headless Zombie]] is one of the more infamous.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has Forsworn Briarhearts and Draugr Deathlords, who can take off a good 60% of a mage's health with one melee hit. If you meet one of the latter early on and you don't have a follower, expect the worst.
* In ''VideoGame/TheEndTimesVermintide'', the vast majority of Skaven are Slaves and Clanrats (hordes of easily defeated enemies who mob, swarm, and flank the players), but the Stormvermin (heavily-armored Skaven who are actually skilled at fighting), Poison Wind Globediers (Skaven that throw poison grenades), Ratling Gunners (Skaven with miniguns), Gutter Runners (ninja Skaven), and Packmasters (trapper Skaven) serve as Elite Mooks. The Rat Ogre (giant mutant Skaven) serves as a boss. If this sounds like a ''TabletopGame/{{Warhammer}}'' version of ''VideoGame/Left4Dead'', well, it's sort of; the Skaven types are all taken straight from the original tabletop game, but their mechanics in ''Vermintide'' are a [=L4D=]-inspired PragmaticAdaptation of how they functioned in the tabletop.
* ''Creator/TomClancy's VideoGame/EndWar'' has them. How? The player's army, stated to be the best taken and bunched up from all the other elite forces of their root military, and TheCavalry commonly in other circumstances.
* ''VideoGame/EternalDaughter'' had some of these. There were the elite Dungaga soldiers, including ones with [[ShieldBearingMook shields]] and more advanced wild-roaming enemies, like the [[DemBones skeletons]] that would throw [[BallisticBone bones]] at you.
* The Genedisruptor Parasites in ''VideoGame/{{Evolva}}''. Appearing only during the two last levels, not only they are [[GiantMook significantly larger than any other mook]] (to the point that their small version is about the same size than standard mooks), but they can also take a lot of damage, and their main attack is a beam that drains life fast ''and'' confuses your Genohunters (if the affected Genohunter is the one being controlled, it inverts the controls; on non-controlled Genohunters, it makes them start attacking each other).
* The ''VideoGame/{{Fable}}'' games have these. The [[VideoGame/FableI first]] has the "Minion" monster, large armored monstrosities that can give even an experienced fighter a run for his money.
* ''VideoGame/FableII'' has the Spire Guards. justified, as most spire guards are either mercs hired from champions of The Crucible, or just have their memories and identity ripped apart and become unthinking brutes.
* ''VideoGame/{{Fallout}}'':
** Back in the [[VideoGame/{{Fallout}} original game]], we have the Nightkin, a variant of the super mutants, that served as the elite wing of The Master's army, were smarter than the other supermutants, and were trained to use stealth boys to [[StealthyMook cloak themselves and ambush their enemies]]. They return in New Vegas, but have been reduced to scattered bands and their prolonged use of stealth boys, has taken a toll on their minds, destroying the intelligence vantage they may of had, but they are still very deadly.
** The regular, non-[[GiantMook Behemoth]] Super Mutants in ''VideoGame/Fallout3'' come in three kinds: Super Mutant, Super Mutant Brute and Super Mutant Master, each one with ascending HP and weapon capabilities respectively. Plain Super Mutants aren't armored, Masters are all armored, and Brutes are both armored and unarmored. ''Broken Steel'' adds a fourth rank, the Overlords, who have HP approaching that of a Behemoth and wield BFG's such as Tri-Beam Laser Rifles and Gatling Lasers.
** The Enclave as a whole, could be seen as this towards other human enemies; Their foot-soldiers wear PoweredArmour and they wield powerful energy weapons like laser and plasma rifles and heavy weapons like mini-guns and missile launchers. The ''Broken Steel'' DLC also has the Enclave Hellfire soldiers, with fire-resistant armor and Heavy Incinerators.
** The Enclave's Squad Sigma are ''[[InformedAttribute allegedly this]]''; They are in-charge of guarding [[BaseOnWheels the Enclave's Mobile Base Crawler]] and are very well armed and armored, but don't have anything that sets them apart from the rank-and-file troops, not even cosmetically.
** The Operation Anchorage DLC introduces the Crimson Dragoons, pre-war Chinese special forces, that wear [[StealthyMook stealth armor to cloak themselves]], usually attack with swords, and have superior speed to other enemies. Some of them also serve as snipers.
** The Feral Ghouls also have different varieties, that could be seen as this: Roamers, Reavers, and Glowing Ones. The Roamers essentially being former soldiers, who happened to be wearing their Armour when Ghoulified, the Reavers being more bulkier versions with higher speed, stronger attacks, and more health, while the Glowing Ones, are Ghouls who soaked up so much radiation, their practically a walking nuclear battery, that can use radiation based attacks, while healing its fellow Ghouls.
** In ''VideoGame/FalloutNewVegas'', the major factions have their elite mooks as well. The NCR has there [[TheGunslinger Rangers]], elite scouts, armed with lever-action rifles and revolvers that are better trained and have more health than the regular troopers, ''[[GasMaskMooks Veteran Rangers]]'', who use high-end firearms like the anti-material rifle and are heavily armored, the Heavy Troopers, who use [[{{BFG}} big guns]] such as miniguns and stripped-down versions of [[PoweredArmor Brotherhood of Steel armor]], and First Recon Snipers, the best marksmen in the NCR. Caesar's Legion meanwhile has the Centurions, who command other forces of the Legion in battle and are equipped with the best weapons and armor that the Legion can provide, the PraetorianGuard, who use high-end unarmed-class weapons, and to a lesser extent, Veteran Legionaries and Prime Legionaries, who have superior stats to the normal recruits.
** Also from the New Vegas are the Powder Ganger bodyguards, who protect Eddie, their leader. Unlike other Powder Gangers, who are only armed with dynamite, pistols, single-barrel shotguns, and bolt action rifles and occasionally wear guard armor, these guys all wear armor and are armed with laser pistols and sub-machine guns, making them very deadly to early players in close quarters.
** Depending on the players actions [[spoiler: The Mojave Chapter of The Brotherhood of Steel, [[TheRemnant The Enclave Remnants]], The Boomers, and the Great Kahns]] can all become this to either the NCR or Caesar's Legion during the climax of the game.
** In ''VideoGame/Fallout4'', most mooks have [[UndergroundMonkey Legendary variations]], more frequently appearing the higher the difficulty setting, which are [[BossInMookClothing much tougher and stronger than the standard versions]], and if not defeated in one go, they will TurnRed and regain their HP for a second wind. To compensate for the trouble of having to bring down their health twice, they will always drop a Legendary weapon or armor item.
** Also in ''4'', every major player in the Commonwealth has something that qualifies. The Brotherhood of Steel have their classic Brotherhood Knights clad from head to toe in tough PoweredArmor; the Institute have the Coursers, which are basically Franchise/{{Terminator}} {{Exp|y}}ies with ludicrous stats and {{Badass Longcoat}}s; and the Railroad have their Heavies, who weave armour into their clothes and carry huge steam-powered nailguns. The [[WeHelpTheHelpless Minutemen]] (who are basically the player's personal Elite Mooks) don't have an equivalent, but [[ZergRush there is strength in numbers]], and their [[WeaponOfChoice Laser Muskets]] pack a massive punch. Even raiders have survivalist and veterans, the latter of which can border on BossInMookClothing in mid-level areas.
* ''VideoGame/FarCry'':
** The [[SuperpoweredMooks invisible mutants]] that could only be seen through the night-vision goggles and the tall, rocket-launcher wielding mutants.
** In ''VideoGame/FarCry3'', this overlaps with HeavilyArmoredMook. The "Heavy" enemies wear high-grade bulletproof masks that take entire clips to shoot off, while the Flamer enemies have even more armor and are immune to fire. This makes them extremely hard to snipe, but the Heavies don't cover the backs of their heads, and both enemies can be susceptible to a simple Takedown if you select a specific Heavy Takedown skill.
** ''VideoGame/FarCry4'' has the Hunters. Forget the goons you slaughter with an air of boredom - unlike the rest of the Royal Army, they respect the traditional ways of Kyrat and are trained extensively in that way of war. They have this horrifying ability to not only NoSell all your favourite tactics, but ''[[ArtificialBrilliance use them all against you]]''. They're functionally immune to tagging and radar except for a brief period before they fade back into the brush, and they can see you through the thick foliage, so no stealth for you. They use bows at long range which inflict terrible injuries on you without giving away their positions. They pull that classic first-person-shooter move of shooting anything that explodes that you happen to be standing near. They can even charm animals into attacking you, even the ones ''you'' try to lure to them. When Hunters turn up, you very quickly go from being the predator to being the prey. There's also an armored variety that show up during the fight with [[spoiler: [[TheDragon Yuma]]]].
** Also from ''4'' are the Royal Guard, that consists mostly of Chinese born mercenaries. They are first encountered when the player gets access to Northern Kyrat. They use superior tactics, utilize heavier body armor, utilize Heavy troopers of both the flamethrower and machine gun varieties more often, drive around in more heavily armed vehicles, carry more powerful weapons compared to the Royal Army and generally carry themselves with more professionalism.
* ''VideoGame/FireEmblem'' franchise has multiple promoted units being commanders and stage bosses. Once you've reach mid-late points of the game, regular foot soldiers are eventually replaced with promoted equivalent.
* ''VideoGame/GobletGrotto'' had a parody of this with the Ultra Skeletons, which had unnaturally thick rib cages and could be observing knitting extra bones into their chest to keep it up. However, they were no different from regular skeletons and [[OneHitPointWonder still died in one hit]]. One skeleton also discussed the SortingAlgorithmOfEvil as typically faced in strategies.
-->'''Ultra Skeleton:''' The double skeleton is equal to two normal skeletons. Triple skeleton is equel to three. But Quadruple Skeleton is only equal to three skeletons again. Why? [[FakeUltimateMook That is the riddle of the Quadruple Skeleton.]]
* ''VideoGame/GodOfWar'' had these in every game. The most famous examples are probably the Satyrs from ''God of War 3'' and Sirens from ''Ascension''.
* In ''VideoGame/GodHand'', there are two basic elite types: the "tall" model and the "fat" model. Both are much harder to send flying and have a lot more health.
* ''VideoGame/{{GoldenEye|1997}}'' often broke out the Elite Mooks during a high-alert situation, for example, in ''[=GoldenEye=]'', once the ScriptedEvent alarm goes off after hacking the mainframes in Severnaya, endless waves of smart, quick, heavily armed elite guards are spawned (get out of there!).
* The Coop Quests in ''VideoGame/GranblueFantasy'' feature enemies that you encounter in other story quests as typical "weak mobs". In this mode, not only do they have increased health, attack, and defense, they also have more skills and abilities to make the battle harder. [[JustifiedTrope Justified]] as the Coop Quests are made for multi-party battles, and it would be difficult for a beginner to fight these mooks alone.
* ''VideoGame/GrandTheftAuto'':
** The more elite policemen appear once you receive three or more stars. Firstly it's the SWAT in body armour and equipped Uzis, which arrive in helicopters or police trucks. Then come the extremely tough 4-wheel drives which carry four of the dreaded [[GovernmentAgencyOfFiction FIB]], whose [=MP5=]s make mince meat out of the PlayerCharacter in seconds (this step was removed in ''VideoGame/GrandTheftAutoV''). Finally, you have the military with long-range assault rifles and which will show up on tanks.
** ''VideoGame/GrandTheftAutoSanAndreas'' also had similar levels during the battles for location dominance against other gangs. First wave has thugs equipped with same pistols and Uzis they always have. Second has shotguns and better guns. Third wave is equipped exclusively with [=AK=]-47s.
** ''VideoGame/GrandTheftAutoIV'' introduces N.O.O.S.E., a national police force, equipped with military gear and vehicles, to compensate for the military's absence.[[note]] They were excluded as part of IV's attempts at a more realistic world.[[/note]] They return in the fifth installment, but now with military being brought back as well.
** ''VideoGame/GrandTheftAutoV'' introduces the [[PrivateMilitaryContractor Merryweather Mercenaries]], a private military company, that serve as security for high-profile targets and eventually come after the protagonists, for robbing said targets [[spoiler: as well as pissing off [[BigBad one of their biggest shareholders. ]]]]
* ''VideoGame/GuildWars'': In Prophecies, the Mursaat fill this role compared to the white Mantle. In Factions, Shiro'ken are elite mooks compared to afflicted. In Nightfall, Margonites (and torment demons to an extent) act in this role compared to normal Kournan soldiers.
* Combine Elites in ''VideoGame/HalfLife2'', who wear white uniforms instead of the grey and black variety found in others, and have weapons with an "alternate fire" mode which can instantly disintegrate {{NPC}}s, whether RedShirt or {{Mook|s}}, are a mixed bag. InUniverse, they are a straight example, but in gameplay terms, they're closer to FakeUltimateMook: the dreaded pulse projectile only deals 15 damage to Gordon, they can't throw the grenades the ordinary Overwatch soldier is known and feared for using, and their health is negligibly higher than normal Overwatch.
* ''Franchise/{{Halo}}'':
** The aptly-named Elites, the strongest forms of which are the black-ish-armored Spec-Ops types, who were the only Elites who used grenades in the earlier games (and boy, did they throw ''fast''), and can turn invisible in the later games; the white-armored Ultras with their insane durability (up to four or five sniper shots to the ''head'' in the highest difficulties), [[RegeneratingShieldsStaticHealth quickly-regenerating shields]], GunsAkimbo, and instant-death Energy Swords; and the Zealots (gold armor in the original trilogy, maroon since ''VideoGame/HaloReach''), who, depending on the game, can combine together any of the aforementioned features. These elite Elites (heh) also shoot faster and more accurately than their lesser comrades, and are much dodgier to boot.
** Other elite Elites (heheh) are the jet-packing Rangers, the gold-armored Generals in ''Reach'', and the also-golden Warriors introduced in ''VideoGame/Halo4''.
** Their {{Evil Counterpart}}s the Brutes are also this, the most powerful being the Brute Chieftains, who are heavily armored and shielded, wield either Gravity Hammers or [[{{BFG}} a super-heavy firearm]], come equipped with temporary invincibility shields, and can take about ''three'' grenades to the face on the highest difficulties before dying (if you could even make the stick, since in their earliest appearances, plasma and spike grenades would merely bounce off their armored sections). Other elite Brutes include Captains, Bodyguards, and Jumpers.
** ''VideoGame/Halo2'' had the ornately-armored Elite and Brute Honor Guards, which are the Prophets' PraetorianGuard.
** The higher-ranking Skirmishers (Murmillos, Commandos, and Champions) in ''VideoGame/HaloReach'' are both very durable and insanely agile; to make things worse, the Murmillos will use their dual arm-shields to prevent headshots.
** Even the [[CannonFodder Grunts]] have their elite variants in the Spec-Ops, Heavy, and Ultra Grunts, who were experts with grenades and {{BFG}}s (and could even use the basic plasma pistol well), and the Ultra's [[Creator/ThreeFourThreeIndustries 343i]]-era replacement, the Imperial. ''VideoGame/Halo5Guardians'' Firefight adds Grunt Bodyguards, who have recharging energy shields.
** ''Halo 2'' also had Sentinel Majors, gold Sentinels with more powerful blue beams who were the only variant to have shields in that game.
** ''VideoGame/Halo4''[='s=] version of the Promethean Knights, large mechanical warriors who can teleport across the field, are armed with fairly heavy weapons, and can be revived by Watchers. To top it off, they have their own elite models in the Lancer, Battlewagon, and Commander.
** In ''VideoGame/Halo5Guardians'', the Knights have been upgraded to full BossInMookClothing status; instead, the smaller and more humanoid Promethean Soldiers take their place as Elite Mooks. The Soldiers can teleport and even switch their weapons on the fly.
* The last level of ''VideoGame/{{Homefront}}'' features North Korean Special Forces soldiers called 718's. They are equipped with high-caliber weaponry and heavy body armour. allowing them to take 1 or 2 more bullets than standard NK goons. They also resemble the [[VideoGame/CallOfDutyModernWarfare Juggernauts]].
* ''VideoGame/HowToSurvive'' had the bloated zombies that [[DefeatEqualsExplosion exploded at death]] and soldier zombies wearing helmets and/or body armour that required leg shots to be defeated, as well as [[NonHumanUndead zombified wild animals]] and other variants.
* ''VideoGame/InFAMOUS'' had the more elite soldiers sent after you in the later parts of the game.
* ''{{VideoGame/Iji}}'' had the [[spoiler: Komato]] Berserkers and Assassins as the elite varieties of simple troopers. The former had great health, carried powerful Shocksplinters for ranged attacks and Resonance Deflectors up close, and would reflect the missiles in front of them back at you. The latter had [[FragileSpeedster a lot less health]], but [[TeleportSpam teleported around like crazy]], had great variety of powerful moves and would reflect explosive projectiles regardless of direction.
* ''VideoGame/JaggedAlliance 2'' has [[BigBad Deidranna's]] Elite Guard, who have better stats and are far better equipped than her standard [[{{Mook}} redshirts]]. Depending on your game-settings, and how much [[LevelGrinding gear and experience]] your own team has accumulated, they can be anything from CannonFodder to a major threat.
* ''VideoGame/JudgeDreddVsZombies'' had the bloated zombies that exploded at death (and could take other zombies with them, too), extremely tough "old man" zombies that survived ungodly amounts of punishment and the "leaper" zombies that would frequently make 2-3 metre jumps to get at your Judge.
* ''VideoGame/JusticeLeagueHeroesTheFlash'' has giant bomb-shooting robots. They also function as {{Giant Mook}}s.
* ''VideoGame/KaneAndLynch2DogDays'' had the Chinese riot police and military. Not only did those have advanced shotguns and assault rifles, but their body armour actually gave them more health than the player characters.
* ''VideoGame/KillerIsDead'' had the gold-plated Wires appear about halfway through the game and become more common from there. These were [[HeavilyArmoredMook much tougher than usual]] and often could only be killed while in the Adrenaline Rush mode.
* The first ''VideoGame/{{Killzone}}'' had the minigun-wielding troopers and nothing else. ''Killzone 2'' introduced the flamethrower troops and enemies with grenade launchers alongside varieties of more basic mooks. ''Killzone: Shadow Fall'' had scouts with radios who would summon support to them and the [[ShieldBearingMook troops with shotguns and riot shields]].
* ''VideoGame/KingdomHeartsI'': Invisibles for pureblood heartless; devil-like heartless with wings and a big sword. They have the highest health of the non-boss enemies, have offensive and defensive stats equal to bosses, and are swift and aggressive. They are also the only non-boss enemies to have a desperation move, making them invulnerable until they strike. Angel Stars are elite mooks to the emblem heartless; also with powerful stats and magic attacks, immune to thunder, and can summon even more morning stars. Both heartless form very formidable groups, and are found in the endgame.
* ''VideoGame/KingdomHeartsChainOfMemories'': Neoshadows are the strongest enemies found in the endgame, and they have the highest valued cards and health. They are very accurate, relentless, and hit very hard if you can't cardbreak them in time, and they come in groups.
* ''VideoGame/KingdomHeartsII'': Nobodies bar the Dusks and Creepers are not very common, but they are stronger and much more unpredictable than the Heartlessthat the player finds everywhere else. The game's last world is filled almost exclusively with them. Sorcerer nobodies stand out, encountered only in the endgame, they are immune to most magic, have no reaction commands to exploit, and attacking them doesn't stop their deadly cube attacks. Sorcerers can be harder to deal with than most bosses even.
* ''VideoGame/KingdomHearts358DaysOver2'': Samurai Nobodies have as much HP as bosses and deal tons of damage with their attacks. They only show up in a few missions at The Castle That Never Was as a part of tests for Roxas, or attempt to subdue him during his escape from the Organization on Day 356.
* The rare Nightmares in ''VideoGame/KingdomHearts3DDreamDropDistance'' are simply a white PaletteSwap of the usual nightmare types, but have ''much'' higher stats, to the point where it's tough to cause more then ScratchDamage to them initially, plus they can always take a sizable chunk out of your health, even if you're considerably higher in level then them.
* ''VideoGame/TheLastStand'' had various heavily armored zombies (including [[ShieldBearingMook riot police zombies that could only be shot in the feet)]] and very fast zombies, as well as zombies smart enough to use actual weapons, including ''firearms''.
* ''VideoGame/TheLastOfUs'' has [[spoiler: Fireflies]] in its final level. Unlike all other human enemies, they are equipped with proper military-grade body armour and assault rifles (as well as some of your own weapons they took earlier). It is possible to [[OptionalStealth sneak past them]], though it's questionable as to whether you would want to.
* ''VideoGame/Left4Dead'':
** Beside the [[OurZombiesAreDifferent Common Infected]] (the average zombie of the ''Film/TwentyEightDaysLater'' kind), the game sometimes throws [[EliteZombie Special Infected]] at you. The most powerful ones are [[BossInMookClothing the Witch and the Tank]].
** The Uncommon Commons of ''VideoGame/Left4Dead2'' are Common Infected but with perks that make them tougher than average: Riot Infected in body armour that make them bulletproof everywhere except the back, Hazmat Infected in fireproof biohazard suits, Mudmen who crawl on all fours, move quickly in water and can [[InterfaceScrew blind the Survivors with mud]], Clown Infected whose squeaky shoes and noses attract other nearby zombies, and Worker Infected who won't follow pipe bombs/bile jars because they wear ear protection.
** "The Passing" {{DLC}} has the Fallen Survivor which drops useful supplies when killed, but is [[MadeOfIron very durable, having health rivaling the Witch]] and runs away when attacked.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has green [[{{Mooks}} knights]] and blue knights that are half-again as strong as the green, and in [[spoiler:Lorule]] there are [[ColorCodedForYourConvenience red]] knights that are twice as strong as the blue knights.
* ''VideoGame/LollipopChainsaw'' had the [[AirborneMook flying zombies]], singing ([[MakeMeWannaShout well, sorta]]) zombies and especially the cheerleader zombies. These were surprisingly acrobatic and could avoid most of your attacks by doing a handstand.
* ''VideoGame/TheLordOfTheRingsOnline'' has signature, elite, elite master, and nemesis versions of mooks, each progressively more dangerous. Signatures can be found on the landscape; nemeses, with over 20 times normal health, are confined to raid dungeons, but are still nameless mooks.
** It's not really that indicative, though, at least between Elite Master and Nemesis. The player is about equal to a signature in health (less for some classes, like lore-masters), but are pushed up to about the strength of an elite by their advanced human brains and their much larger array of moves. A normal enemy has about 50% of your hitpoints and a swarm has about 25%. Generally, each level is about twice as powerful as the last, up to Elite Master. The line between Elite Master and Nemesis is INCREDIBLY blurry. In the first part of the Great Barrows, a 6-man instance, you fight an Elite Master who's REALLY tough, and you'll probably be wiped out several times. In the 6-man version of the fourth skirmish, Thievery and Mischief, you fight three nemeses at once as a boss with relative ease.
* ''VideoGame/LordOfTheRingsTheTwoTowers'' and ''Return of the King'' tie-in games had Uruk-Hai as the general Elite Mooks to weaker Orcs. They had the heavily armored variants, the crossbowmen (which dealt much greater damage at range than Orc archers and could throw fire bombs) and the Berserkers. Those dealt plenty of damage, had greater attack range than the player because of their scythes and could block most of your attacks and rapidly counter-attack. Orcs themselves also have the [[ShieldBearingMook shield-bearing variants]], which were immune to damage until the shield was broken, and the rapidly attacking DualWielding orcs.
* ''VideoGame/MajinAndTheForsakenKingdom'' had the the Dark Warrior Sergeants, which were stronger and tougher than regular Warriors, and would [[EnemySummoner continually summon more of them]]. There are also the [[BossInMookClothing Two-Face creatures]], which are immune to magic and have to be hit in [[AttackItsWeakPoint one specific spot]] to get defeated, requiring extensive teamwork between [[PlayerCharacter Tepeu]] and Majin. The hound-like creatures are elite [[PatrollingMook patrolling mooks]] due to them being able to sniff Tepeu out if [[OptionalStealth he's trying to sneak]] and being quite tough in a fight themselves.
* The penultimate level of the ''VideoGame/{{Marathon}}'' trilogy has Admiral Tfear's personal guards, who are much tougher than the other soldiers you've been fighting and uniquely wear dark gray armor.
* The Elite Guards in ''VideoGame/MarkOfTheNinja''. They can't be stealth-killed, are good hand-to-hand fighters and constantly boast about their martial arts prowess.
* The geth of ''Franchise/MassEffect'' start off with your regular Geth Troopers, Rocket Troopers and Snipers, but as the [[VideoGame/MassEffect1 game]] progresses, Geth Shock Troopers and Destroyers start showing up as well as [[FragileSpeedster Geth Hoppers]]. Late in the game, [[GiantMook Giant Mook]] like Juggernauts and the [[BossInMookClothing pants-browningly potent Primes]] become present in nearly every encounter.
** In ''VideoGame/MassEffect2'' Collectors supplement their standard drones with harder-hitting Assassins and more defensive-minded Guardians. Harbinger can convert any of them, even the bog standard drones, into an [[SuperpoweredMooks Even-More-Elite]] Mook by ([[OverusedRunningGag sigh]]) '''[[VillainOverride ASSUMING DIRECT CONTROL]]'''. Also, [[BodyHorror Scions]], which are three husks gruesomely fused together, and can drain your shields in one shot. But the worst offender has to be [[BossInMookClothing the Praetorian]], a [[NinjaPirateZombieRobot flying tank made up of THIRTY husks.]] Then, in ''VideoGame/MassEffect3'', under certain circumstances in multiplayer, Harbinger can possess Scions and Praetorians, turning them into a BossInMookClothing.
** The three mercenary gangs in the same game also had these. Blue Suns had the relatively weak Legionnaries and Centurions, who were tough but were equipped with slow-firing Vindicators. Eclipse had far more dangerous Engineers and biotic Vanguards, which were able to deploy drones and AoE attacks. These had more elite [[BossInMookClothing Operatives and Commandoes]]. Finally, Blood Pack had Krogan Warriors as its Elite troops, but they were [[MightyGlacier slow]] and restricted to short-range shotguns, making them [[FakeUltimateMook little better]] than their Vorcha Underlings.
** Cerberus in ''VideoGame/MassEffect3'' has this in the form of the Nemesis and Phantom units, elite specialists designed to work perfectly in tandem with one another: while one keeps you pinned down with the threat of sniper fire that can instantaneously destroy your shields, the other closes the distance so they can [[OneHitKill insta-kill you]] with their fancy swords. Phantoms also have the benefit of crazy-powerful handguns that can kill you long before they close the distance if you don't take cover, in addition to [[InvisibilityCloak cloaking devices]] and [[DodgeTheBullet fancy acrobatics]].
** The Reapers have their own variants, in the form of the [[GiantMook Brute]], a monstrosity with the body and strength of a [[BloodKnight krogan]], and the head and intelligence of a [[ProudWarriorRaceGuy turian]], which results in lethal efficency, the [[InsectoidAlien Ravager]], a [[BeePeople rachni]] husk, repurposed to bring heavy fire onto enemies, and have it's babies brainlessly swarm you, and, worst of all, the [[EldritchAbomination Banshee]], a Reaper-fied [[DeathBySex Ardat-Yakshi]] asari, who can hit you with an attack that deals damage to you over time, [[TeleportSpam biotically rush you]], [[ImpaledWithExtremePrejudice pick you up, and gut you with their long claws that would make a]] [[VideoGame/Left4Dead Witch]] [[ImpaledWithExtremePrejudice jealous]], and get their name because of their [[HellIsThatNoise pants-wettingly horrifying scream.]] In the early stages, Marauders are built up as this, playing the role of coordination/enhancement units for the basic cannon-fodder Cannibals, but literally the next stage of the mission where they're introduced lets you meet your first Brute, and Marauders are instantly relegated to being little more than Cannibals with shields.
** The Asari are said to be this to the Turians. For the uninitiated, Asari are incredibly few in number due to... [[BoldlyComing um, the peculiarities of their reproduction]] and thus are dependent on the Turians to fill out the numbers, but their commandos are said to be the finest warriors in the entire galaxy due to their stealthiness, athleticism and biotic prowess - it's said that unless you're a [[MadeOfIron Krogan]] (or [[MemeticBadass Commander Shepard]]), a one-on-one fight with an Asari commando is tantamount to suicide. Unfortunately this bites them in the ass ''hard'' when the Reapers invade, as the Turians can't provide any support to Thessia due to pressures at home and the Asari's army of elite psychic light infantry [[CurbStompBattle get completely steamrolled by kilometre-long mecha Cthulhu]].
* ''VideoGame/MaxPayne3'' had the enemies clad in advanced body armour and helmets at the end of the game. These were tougher than the player and required more than one headshot to kill.
* ''VideoGame/MedalOfHonor'':
** Starting with the fourth mission in ''VideoGame/MedalOfHonor: Frontline'', you encounter elite mooks with body armor who can take twice as much punishment as the normal mooks.
** The Waffen SS and Fallschirmjagers serve as this in ''VideoGame/MedalOfHonorVanguard''.
* The latter half of ''VideoGame/MegaManX 8's'' final level gives us mass-produced copies of [[spoiler:'''''[[BigBad Sigma]]''''']].
* ''VideoGame/MercenaryKings'' had the incendiary and electrical versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health (particularly electrical ones) and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have double their already considerate health and damage.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don't want to lose bonus points. Second version is Charger, which doesn't shoot, but is very fast and runs at you in melee with a spiked shield.
* Many ''Franchise/MetalGear'' games have several elite enemy soldiers in addition to the regular kind fought by the player throughout the course of each game.
** The original ''VideoGame/MetalGearSolid'' have the Heavily Armed Troops, who wear full body armor and helmets. They are specifically said to be former members of Big Boss' elite guard (rather than VR-trained novices like the rest) and thus they have more hit points than the other troops.
** ''VideoGame/MetalGearSolid2'' has the Hi-Tech Soldiers, who are members of Solidus Snake's private guard and appear only during the alert phase during the latter half of the Plant Chapter (specifically after Raiden contacts Ames). Later, when the player reaches Arsenal Gear, they'll encounter the Tengu Commandos, who are armed with ninja-like gear.
** The Ocelot Unit in ''VideoGame/MetalGearSolid3SnakeEater'', as well as the flamethrower unit.
** The all-female Haven Troopers/F.R.O.G.S in ''VideoGame/MetalGearSolid4'', who are [[DistaffCounterpart female versions]] of the Tengu Commandos.
** The Skulls/Parasite Unit in ''VideoGame/MetalGearSolidVThePhantomPain'', who have superhuman abilities and a zombie-like appearance.
** ''VideoGame/MetalGearRisingRevengeance'' has the longsword-wielding Custom Cyborgs that you must parry three times in a row to CounterAttack as well as the bombsuit-clad, [[DropTheHammer Hammer-Dropping]] Heavily Armed Cyborgs who have {{Unblockable Attack}}s. Both of them are also better-armored than normal and have InjuredVulnerability.
* ''VideoGame/{{Metroid}}'' series:
** Elite Pirates in ''VideoGame/MetroidPrime''.
** Ridley's "Ninja Space Pirate bodyguards" in ''VideoGame/SuperMetroid''.
** Fission Metroids.
* ''VideoGame/MirrorsEdge'' had the Anti-Runners, which were specifically trained to deal with Runners like you. As such, they could easily keep up with you, dealt great amount of damage and were immune to many of your moves.
* ''VideoGame/MobileSuitGundamClimaxUC'' has them. You fight waves of [[SuperPrototype F91]].
* The varying ranks of Pig Soldiers in ''VideoGame/Mother3''.
* ''VideoGame/MortalKombatShaolinMonks'':
** The [[FacelessGoons masked guards]], Shang Tsung's personnel PraetorianGuard who can be found at strategic points in the various levels and implied to be offshoots of the samurai and will NoSell all your attacks, unless you counter their's first.
** The game also has [[DemonicSpiders The Shadow Priests]], who attack by summoning lightning down on you, firing energy balls, and using a magical choking attack the ''drains'' some of your health, can teleport, are immune to throw attacks and fatalities, can summon Tarkatan troops ''and'' buff them up with magic, and are often found guarding the portals you need to use to travel in pairs. Have fun.
** They're are also, the Red and Black Dragon Mercenaries you can find [[EnemyCivilWar battling each other]] in the wasteland, [[EnemyMine between working together]] for the "noble" cause of murdering you.
** Also they're are the the demonic troops you find throughout Outworld, who are significantly tougher than the Tarkatans, wear armor, use magically enhanced weapons, and come in four different varieties: the BattleBoomerang wielding captains, magical crossbow wielding archers, the demon handlers, who use a magical staff for both long range and close range attacks, and the Generals who wield ''flaming Naginatas''.
* ''VideoGame/MortalKombat9'': [[spoiler:At the end of ''MK9'', many of the fallen Earthrealm heroes have been [[ReforgedIntoAMinion transformed]] [[CameBackWrong into brainwashed revenants]] by Quan Chi and Shinnok, making them the Netherealm's PraetorianGuard so they'll be used in their invasion of Earthrealm in ''VideoGame/MortalKombatX''. Liu Kang and Kitana voluntarily choose to become the CoDragons for Shinnok due to their intense hatred of a certain thunder god for condemning them to their FateWorseThanDeath.]]
* [[OurLichesAreDifferent Liches]] in ''VideoGame/NexusClash'' who summon Wights instead of shambling zombie hordes take an Elite Mooks approach. The summoner only ever gets a few of them, but they pack a ferocious punch and bypass many of the strategies used to fight horde-based undead.
* ''VideoGame/NinjaGaiden'', which places super-ninja Ryu Hayabusa and Fiend-Hunter Rachel in the Vigoor Empire with the task of killing everything around them. The game expands upon the genre staple of tough, then tougher, than tougher monsters by arranging a pattern of leadership for all enemies, human, fiend, and mechanical.
* ''VideoGame/NinjaSenki'' had the Green Ninjas, which could alter their shuriken trajectory depending on your position and jumped up when throwing it to make it harder to hit them. There were also the Purple Ninjas which jumped around like crazy and could practically GoombaStomp ''you'' and the blue-colored demon heads, which gained a projectile attack in addition to their mobility.
* ''VideoGame/{{Neptunia}}'' has their Risky Monsters (to be exact, the ones added by the "Add Risky Monsters" and "Change Dungeon" plans from the remakes), that are simple {{Palette Swaps}} of bosses, but are actually ''harder'' than most storyline bosses.
* ''VideoGame/NoMoreHeroes2'' has the katana mooks, which have considerable health and actually know how to counter your attacks. Then there are the rarer ''laser katana'' mooks, which are tougher, more skilled and deal a lot more damage. Finally, there are the [[ChainsawGood chainsaw-wielding]] fat mooks, who don't block, but can take a lot of punishment before they flinch and [[UnskilledButStrong can carve huge chunks of health]] out of Travis' life meter.
* Koopatrols and the BonusBoss Anti-Guy in ''VideoGame/PaperMario''.
* ''VideoGame/PaperMarioTheThousandYearDoor'' has several standard mooks upgraded to Elite Mook status at various points in the game. However, none are more deadly than those encountered in the Pit of 100 Trials.
** Dry Bones and Koopatrols are upgraded to Dark Bones and Dark Koopatrols.
** All of the various piranha plant-type enemies pale in comparison to...the "Piranha Plant". The namesake enemy itself is in fact more deadly than any of its knockoffs.
** The Pider becomes the Arantula. The attack patterns are the same, but the damage is much greater.
** The Dark Wizzerd is formidable enough on its own, being an endgame enemy in itself. But if you go deep enough into the BonusDungeon, even ''it'' has upgraded forms. The Elite Wizzerd is a testament to how much the game hates you if you dare to get this far.
** While Amazy Dayzee "only" have 20 HP, they also have an attack power of 20 and can inflict Sleep.
* While it's difficult to ascribe normal gaming tropes to ''VideoGame/{{Pathologic}}'' due to its extreme realism, it still had several powerful variations on normal enemies. The arsonists you encounter at one point will throw their fire bombs that deal significant damage over time and some bandits will throw knives with extreme accuracy. Finally, if things go ''really'' wrong, the rebel soldiers will appear as the only other entities with [[OneHitKill firearms]].
* Near the end of the Datadyne Extraction level in ''VideoGame/PerfectDark'', Cassandra kills the lights and you have to fight her BodyguardBabes (who have night vision goggles) in the dark, which is quite frustrating on Perfect Agent difficulty. PD also has the Datadyne Shock Troops (better health, better AI, and sometimes better weapons) and female Datadyne guards (better AI and almost always better weapons).
** Unless you figured out to immediately hit the light switch to your left when the ambush begins, [[BlindedByTheLight blinding all of them by overloading their goggles.]]
* In ''VideoGame/Persona3'', the enemies represented as "purple slimes" of one block are actually normal mooks encountered on the next block. Considering the level ranges being significant when exploring blocks, these kinds of enemies prove to be a challenge compared to the other enemies encountered on the current block.
* ''VideoGame/PlantsVsZombies'' had many special zombie varieties. Amongst many others, there was the Pole Jumper Zombie that would bypass the first plant, [[LightningBruiser Football Player zombie]], [[AirborneMook Balloon Zombie]], digger zombie that would destroy your defences from behind and Ice Machine Zombie that rolled over your plants and created pathways for bobsled zombies.
* ''VideoGame/PN03'''s Pilz, the most common mook, have several {{palette swap}}s, each tougher, more agile, and more intelligent than the previous. Additional sub-variations are armed with missile launchers or plasma cannons.
* In the ''Franchise/{{Pokemon}}'' games, after going through enough Team Rocket (Magma, Aqua, Galactic...) [[{{Mooks}} Grunts]], you may run into an Executive, who often serves as a miniboss of sorts.
** Better examples are in the ''VideoGame/PokemonRanger'' games, where the original has Elite Mooks, the sequel has Mook-like Admins with higher ups, and ''Guardian Signs'' has [[spoiler:two levels of admin.]]
** [[VideoGame/PokemonXAndY Team Flare]] fits the bill much better than previous teams, as its Admins are a generic class just like grunts; it's the scientists that are unique.
** In ''VideoGame/PokemonSunAndMoon'', [[spoiler:Aether Foundation Employees are this compared to Team Skull Grunts. Unlike them and the Grunts of other evil teams in the series, who [[PoorPredictableRock tend to all use the same few Pokémon]], Aether's Employees have a wide variety of Pokémon at their disposal, all of which are a cut above the typical ComMons]].
** A somewhat different definition of 'mook', but Ace Trainer (Cooltrainer in earlier generations) class [=NPCs=] often appear in [[TheVeryDefinitelyFinalDungeon Victory Road]] and other high-level areas and use tougher Pokémon and superior tactics to most generic trainers. Their Japanese name ''is'' "Elite Trainer".
** It's not uncommon in most games for an unevolved Pokémon found on an earlier route to have an evolved form that shows up in the wild on later routes.
* [[StateSec Blackwatch]] soldiers are this compared to Marines in ''VideoGame/{{Prototype}}'', though functionally there's no difference. However, Blackwatch later introduce ''their own'' SuperPoweredMooks, called SuperSoldiers.
** "The walkers" are this compared to "Infected Citizens". Unlike other examples of this trope, The walkers aren't threat to Alex even in large groups.
** ''VideoGame/Prototype2'' has the Brawlers for the Infected, the [[SuperSoldiers Orions]] for Blackwatch, and eventually [[spoiler:the Evolved]]
* Story-wise, some of the terrorists in Tom Clancy's ''VideoGame/RainbowSixVegas'' are ex-Special Forces mercenaries, while others are simply Mexican criminals working for Irena Morales. However, in-game, there's no actual distinction between the groups, as they both use the same set of character models and uniforms, as well as the same A.I. and equipment.
* In ''VideoGame/{{Rayman}} Revolution'', the [[MechaMooks robot]] [[NinjaPirateZombieRobot pirates]] got steadily more elite depending upon colour scheme: from weakest to meanest, it goes green->purple->yellow->red->those idiots in barrels. (They get steadily less elite as your main attack gets more powerful, however.)
* ''VideoGame/RedFaction 2'' is an interesting case, as Elite Mooks are fought in the very ''beginning'' of the game(the prologue mission), and oddly disappear completely after the first few levels, where they're replaced by weaker, but more heavily armed, standard infantry. These "Sopot Elite Guards" wore metal armor and faceplates, could survive about twice as much damage as a standard Mook, and talked like Darth Vader. They make a comeback at the end of the game as Elite Nano Soldiers.
** The original''Red Faction''s Elite Guards, first seen in the Administration level, and later in Capek's lair and other high-security areas, had a different voice, spoke more aggressive catch phrases, moved and dodged faster and had much tougher armor than the standard Mooks. They also frequently wielded various {{BFG}}s.
* ''VideoGame/RememberMe'' had the Prison Enforcers, which were largely the same, but could perform a [[ManaDrain Brain Lock]] grappling attack and Reconversion Leapers, which were tougher than common Prowlers and immune to several of your skills. Then, there were [[ShieldBearingMook Heavy Enforcers]], Strangler Leapers that could become invisible at will and the aptly named [[BossInMookClothing Elite Enforcer]]s, which had the electrical armour that damaged ''you'' with every blow you land on them. Since the game has no RegeneratingHealth, this requires the exclusive use of health-regenerating moves on them.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'' has the Ganado Militia, which inhabit the FinalDungeon and are more intelligent, faster, and better armed than other mooks. Some wield large hammers, rocket launchers, or Gatling guns.
** In the same series, both ''[[VideoGame/ResidentEvilRevelations Revelations]]'' titles have "Raid Mode," a game within a game (and one that heavily breaks the fourth wall in the [[VideoGame/ResidentEvilRevelations2 second game]]). While the player will be constantly menaced by the same enemies from the game's main story (and in the sequel, enemies from ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'', and the [[VideoGame/ResidentEvil1 first game]]), there are also "modified" enemies who are literally Elite versions of base enemies. Even worse, enemies who were already "minibosses" (like Iron Head or Re5' Executioner) can be further modified; some are 20 feet tall...and further, this perks can be randomly generated by another enemy perk called "Booster" which assigns a random perk to nearby enemies.
* ''VideoGame/ReturnToCastleWolfenstein'': The {{stripperific}} female SS Paranormal Elite Guards. Later, there's the Waffen SS, Paratroopers who carry [=FG42=] rifles, and the heavy weapon-wielding Venom Troopers.
* In ''VideoGame/RiseOfTheKasai'', enemies wearing armor count as this; they're the same as normal enemies but are impervious to arrows, and take a few more hits to kill. Depending on which weapon you're using at the time and how lucky you are, "a few" can translate to "one" for a grand total of two hits.
* ''VideoGame/RyseSonOfRome'' had the enemy squad leaders, which had better fighting skills and required more elaborate combinations to defeat.
* In ''VideoGame/TheSaboteur'', we get the superior Nazi soldiers who use very powerful weapons and armor. Lucky for you, you get to use these weapons too.
* ''VideoGame/SaintsRowTheThird'':
** Each enemy group has its own particular Elite Mooks with unique weapons. Morning Star has sniper duos in helicopters, Luchadores have enemies with grenade launchers, Deckers have the agile, [[TeleportSpam teleporting]] [[VideoGame/AliceMadnessReturns Alice expies]] with Shock Hammers, and the police use either snipers in helicopters or [[ShieldBearingMook riot police]]. STAG's Elite Mooks carry the same laser rifles/shotguns as their basic soldiers, but are even [[HeavilyArmoredMook heavier armored]], and are the toughest troop in the game by far.
** The Syndicate gangs will also throw out [[GiantMook Brutes]], which take a ''lot'' of damage to kill, can dish out a lot of it in return and will flip cars and obstacles around with ease. They can also potentially come armed with miniguns or flamethrowers. On the bright side, you get a FinishingMove for them that lets you stuff a grenade in their mouth, and flamethrower ones are subject to FlamethrowerBackfire.
** ''VideoGame/SaintsRowIV'''s equivalent of Brutes is the Wardens, who are spawned either during missions, while clearing Flashpoints or Hotspots, during training simulations or simply by getting six bars on your notoriety. They have high health, are typically protected by a shield that requires you to use your superpowers to briefly disable it and have various superpowers of their own. There also are lesser varieties of elites, such as the Specialists that also have Super Sprint and Jump, the [[HeavilyArmoredMook durable]] and grenade- or minigun-wielding [[Franchise/{{Terminator}} Murderbots]], or the immune unless you AttackItsWeakPoint Marauders.
** Throughout all the ''Franchise/SaintsRow'' games, your named Homies can be this, as they're generally tougher than random Saints members picked up off the street. In ''The Third'' you also get a Brute of your own in their unwilling progenitor, GeniusBruiser Oleg.
* The Macintosh game ''VideoGame/SensoryOverload'' had, in its later levels, elite guards who looked like Nazi officers and wielded machine guns, and cyborg soldiers who talked like Darth Vader and threw plasma balls (the same projectile as the Electrogun). The unnamed female [[TheDragon Dragon]] and FinalBoss was a slightly enhanced (faster, and with a melee attack) PaletteSwap of the cyborgs, ie a type of KingMook (or queen mook, if you will).
* ''VideoGame/SeriousSam'' had many such enemies.
** There were Beheaded Bombers which threw grenades non-stop and Beheaded Firecrackers, which were just like [[TheGoomba Beheaded Rocketeers]] but fired a SpreadShot of five instead of a single one. Adult Arachnids had a lot more health than Juveniles but were very rare. Finally, Biomechanoids Major were much tougher than Biomechanoids Minor and fired much more powerful missiles instead of lasers (though missiles were destructible).
** The Zorg Troopers and Commanders act as such to Beheaded Rocketeers and Firecrackers. They're still weak, but they possess doubled health, movement speed and fire two shots in a row instead of one (Commanders have double-damage SpreadShot lasers instead.)
* ''VideoGame/ShrekTheThird'' had the knights as armored and improved mooks. Both them and pirates also had shield-bearing elites. The prisoners also had [[ImprobableWeaponUser sharpened-spoon-wielding]] elites that performed some acrobatic [[SpinAttack spin attacks]] with them and dragon welps had high-flying white colored elites that could only be hit when they descended to attack. Finally, there were elite witches that summoned impenetrable force fields around them and required [[ThrowABarrelAtIt containers thrown at them]] to break through.
* ''Franchise/SilentHill'':
** The early games in the series feature tougher, faster, PaletteSwap (or not) versions of the enemies in certain areas (or when you're sucked into the mirror version of the town/area). For example the Night Flutters (Air Screamers, but more human-like and with their faces covered in worms), Worm Heads (upgrade of Groaner, the ubiquitous zombie dogs, but with a worm for a face), and Shadow Children (transparent version of gray children) in ''[[VideoGame/SilentHill1 SH1]]'', "nightmare nurses" in ''[[VideoGame/SilentHill2 SH2]]'', and "advanced Closers" in ''[[VideoGame/SilentHill3 SH3]]''.
** Before the trend largely came to an end with ''VideoGame/SilentHillOrigins'' and following games, ''VideoGame/SilentHill4'' had several prominent examples. There were "New Type" Gum Heads with greater health and frequently equipped with golf clubs. The dog-like Sniffers had more powerful Females and the Leeches in the Water Prison got a slightly tougher red variety.
* ''Videogame/{{Sinjid}}'' has Mistwalkers, the foreign ninjas who kidnap your allies during the war arc. They are described as being incredibly deadly due to a very toxic poison they utilize, and they are excellent at their job; that poison will kill you in mere seconds if they hit you.
* ''VideoGame/{{Singularity}}'' had the better-armored and equipped Soviet soldiers appear later in the game, including ones with [[ShieldBearingMook riot shields]]. Then, there were the Zek mutants, which were much tougher than regular zombie-like creatures and more advanced ones could become invisible.
* In ''VideoGame/SuperMarioWorld'' hacks, Koopa Elites, originally from SMW YEAH!! (a game played by LetsPlay/{{raocow}})
* The first ''VideoGame/SoldierOfFortune'' had the Order Troopers, and ''Double Helix'' had the Prometheus operatives. In ''Payback'', the BigBad's elite minions wear body armor similar to ''VideoGame/RainbowSix'' agents, and like all mooks on the final mission, inflict much more damage than in previous missions, and can easily [[OneHitKill kill you in one hit]] on Hard difficulty.
* ''VideoGame/SonicAdventure2'' had the very infamous Artificial Chaos. Enemies found in the later stages of the Ark levels, they are robotic versions of Chaos, the god of destruction. [[GoneHorriblyRight They may actually be more effective at destroying players than the original]], with tentacles striking you with blinding speed, and frightening accuracy, and their only weak spot is protected somewhat by eyebeams, or in mech cases, their aquatic bodies blocking homing missiles. You can punch them, but otherwise, you have a split second before they damage you. Variants for Sonic can split apart and explode, making it difficult to homing attack the weakspot. Unlike most elite mooks, they thankfully die in one hit like any other, but they are regarded as the ultimate DemonicSpiders of the Sonic Adventure franchise for a reason. The ''extremely rare'' Vulcan Fighters are Elite Mooks for G.U.N. They hover and do rapid fire gunshots unlike any other enemy, and are actually really difficult to homing attack without getting hurt. Only Tails and Shadow can very rarely encounter them in Mission Street or Radical Highway, depending if certain Jets pass by.
* ''VideoGame/SonicMania'' has the Hard-Boiled Heavies, five customized Eggrobos that serve as bosses in some zones.
* The 33rd Battalion in ''VideoGame/SpecOpsTheLine'' had the Zulu Squad appear late in the game, whose members had advanced body armour and some of the best weapons.
* The second-to-last level in ''VideoGame/SplinterCellChaosTheory'' ended with Sam up against Shetland's personal bodyguards, about 8 elite Displace Mercenaries equipped with facemasks and thermal goggles. These used to be the only enemies in the entire series who could see you in the dark (some enemies in the series, i.e. the Georgian Special Forces from the final mission in ''VideoGame/SplinterCell'', wear night-vision goggles, but still couldn't see you in the dark unless you move or are very close). Then came ''[[VideoGame/SplinterCellConviction Conviction]]'' and [[spoiler: the enemy Splinter Cells]], who had sonar goggles that let them see Sam's Last Known Position through darkness and cover. ''[[VideoGame/SplinterCellBlacklist Blacklist]]'' only ran with it.
* ''VideoGame/{{STALKER}}'':
** ''Shadow of Chernobyl'' has Spetsnaz special forces soldiers and Military Stalkers, who have the two best non-exosuit armors in the game.
** The general trend of late game introduction of elite mooks is subverted in STALKER - the player can encounter Spetsnaz in the first area of the game, in the Cordon by the Military Guard Post. Approximately two to three hours later, the PC can encounter them in Agroprom Research Facility if they hang around too long around after rescuing Mole from the military. At both times a PC will likely have a low end assault rifle/sub-machine gun and armour, leading to a quick death if they don't flee.
** In general, within the three games, any mook wearing a SEVA suit or [[PoweredArmor Exoskeleton]] is this, reinforced with their high-end weaponry.
** The [[CargoCult Monolith faction]] is comprised almost entirely of them, as they have access to almost all of the weapons in the games. This includes the deadly [[MagneticWeapons Gauss Rifle]].
* ''VideoGame/{{Starcraft}}'' has elite versions of normal units, such as the Zerg Hunter Killers. These are buffed up Hydralisks with twice as much health and firepower as any normal Hydralisk.
** ''VideoGame/StarCraftII'' takes this further, with mercenaries who not only have better damage and health to start with, and benefit from upgrades researched in-game, but in the single-player campaign armory and lab upgrades apply to units of the appropriate type as well, so Hammer Securities troops you pick up benefit from your Ultra-Capacitors, Vanadium Plating, Concussive Shells, and Kinetic Foam, as well as any of your bunkers' Neosteel Frames and Projectile Accelerators.
** In ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'', both sides can get in on the elite mookery. Each of the player's zerg strains can be upgraded [[DivergentCharacterEvolution in one of two ways]]; for instance, [[ZergRush basic zerglings]] can be upgraded to be [[WeHaveReserves even more numerous]] or to [[FragileSpeedster sprout wings that make them faster]]. You'll need these advantages when you storm Korhal and end up fighting against the Dominion's PraetorianGuard, the Sons of Korhal, who are equipped with fanatically-loyal versions of all the ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'' mercenaries and many Terran units that originally lacked elite forms -- [[SerialEscalation including Thors and a fleet of elite Battlecruisers]].
* In ''VideoGame/StarWarsBattlefront2015'', "Honor Guard" or "Royal Guard" serve as this for the Rebels or the Empire, respectively. These units have increased health and spawn with rocket launchers normally reserved for on-site pick-ups, with the only cost being that they can only spawn when Leia or the Emperor in play, and even then only two can spawn at a time.
* ''VideoGame/TheSuffering'' had the much tougher Slayer Captains appear halfway through the game, alongside regular Slayers requiring decapitations to stay down for good. ''The Suffering: Ties That Bind'' had Slayer, Burrower and Arsonist Captains, which required the use of Torque's monster form to be destroyed.
* The infamous Hammer Brothers in most other ''Franchise/SuperMarioBros'' games.
** The Bandits in ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''.
* In ''VideoGame/{{Syndicate}}'' (2012), you have Cayman Global liquid armour troopers with their DeflectorShields that need to be Breached, as well as the Specters who are InvisibilityCloak-bearing [[TheRevolutionWillNotBeCivilized Subverters.]] Cayman Global's reactive armour troopers and Eurocorp's electro armour troopers, with their multiple layers of shielding to be Breached and [[GatlingGood heavy]] [[FrickinLaserBeams firepower]], are more like BossInMookClothing or full minibosses.
* ''VideoGame/SyphonFilter'':
** The first game had the Pharcom Elite Guards, and the second had the Agency [[TheMenInBlack Men in Black]] (instant max danger when they see you, sniper accuracy).
** ''Syphon Filter 2'' has the Emergency Defense Squad troops in the Agency Biolab Escape mission who have full armor and can be killed only with grenades. The FinalBoss, Chance, is a KingMook who has [[NighInvulnerability nigh-impenetrable]] armor that is completely impervious to normal weapons including grenades, making him a PuzzleBoss (his AchillesHeel is the helicopter's tail rotor).
* The [[DemonicSpiders much-maligned Laser Soldiers]] in the final area of ''VideoGame/TeenageMutantNinjaTurtles'' NES.
* ''VideoGame/TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. In the first game, Sherudo and Wild Dog have white-uniformed [[PraetorianGuard bodyguards]]. There are also the heavy weapons soldiers(with machine guns, rocket launchers, and flamethrowers), and the gray commandos (second to the reds) in the later games.
* ''VideoGame/TimeShift'' had cybernetic Quantum Guards, who possess the same time-bending powers as the player.
* ''VideoGame/TransformersFallOfCybertron'': The Combaticons are normally simply another CombiningMecha team (literally, they were Starscream's replacement for the Constructicons). In Fall of Cybetron, however, they TookALevelInBadass and are portrayed as Decepticon Special Forces.
* Ninjas in the two ''Shogun'' games in ''VideoGame/TotalWar''.
** In general, the more evolved units of each type (artillery, gunners, spearmen, light infanty, heavy infantry, light cavalry and in some games heavy cavalry + archers) are this to their basic versions. For instance, the Armored Sergeants in ''VideoGame/MedievalIITotalWar'' are Elite AntiCavalry mooks, while the unique English Sherwood archers are Elite Archers, etc. More specifically, the Scottish army displays this with its pike units. Noble Pikemen obsolete Armored Pike Militia, which obsolete Highlander Pike, which obsolete Pike Militia.
*** Any guard unit in Napoleon Total War: but the Old Guard is this beyond all doubt. One unit alone is enough to give even a veteran strategist a hard time, and several units can make a whole army collapse. Fighting this unit head on will result in a player losing or in them losing a hefty chunk of their army in seconds unless they are outflanked, and players will suicide their cavalry at them just to stop them from firing. Even on Waterloo, where the British have the high ground, the Old Guard will really put them on the ropes.
* The ''VideoGame/{{Uncharted}}'' series typically has two variants of these. One resembles standard {{Mooks}} but with significantly tougher armor that allows them to withstand multiple headshots and prevents them from flinching from most attacks. The other variant carry powerful weapons, like sniper rifles, grenade launchers or rocket launchers, and can kill you in one hit if you're careless.
* Later in ''VideoGame/ValkyriaChronicles'', the enemies become tougher and become labeled "Elite", the black-clad Imperial Guards even more so.
** There are also additional units during the main campaign called "Aces", which are [[NominalImportance named]] and are tougher than the standard Imperial soldier. Defeating one in combat will allow you to get a unique enemy weapon after you win the battle.
* Typically, the 2nd or 3rd in command of a gang in ''VideoGame/TheWarriors'' will fall under this trope, having more health and strength than the common mook.
* In the ''VideoGame/WingCommander'' series, most of the games have the elite opponents either named and with personalities, flying unique ships, or both. The exceptions:
** The Drakhai, in ''VideoGame/WingCommander II''. Slightly better defensive stats for their ships, and an AI set one level above the regular opponents were the primary distinguishing characteristics, aside from their specific taunt "You cannot defeat the Drakhai" (ignoring that you regularly did just that).
** In addition to the few named opponents (other than Seether, which ones depended on [[spoiler: when you defect]], ''VideoGame/WingCommander IV'' also had nameless, generic "ace" pilots.
* Most enemy types in the ''VideoGame/{{Wizardry}}'' games start off as regular Mooks, but upgrade to Elite Mooks in higher level areas, then eventually to SuperpoweredMooks. Not to be confused with the actual Mook race in the game, which are approximately high-tech psychic Wookiees.
* ''{{VideoGame/Wolfenstein 2009}}'' had the the PoweredArmor Nazi troopers who could only be defeated by having the two lamps on their back shot. Then, there were elite mutants, including one that was completely invisible.
* The Terran State in ''[[Videogame/{{X}} X3: Terran Conflict]]'' has the AGI Task Force (ATF) Elite Mooks. The ATF have their own fleet of entirely [[CoolStarShip unique ship designs]], carry ridiculously powerful missiles for their [[MacrossMissileMassacre missile frigates]], and ATF ships will ''never'' bail out or surrender. Other races typically have their plain "Military" ships making up their Elite Mooks - if you were to attack the [[FishPeople Boron]], for example, you'd mostly be attacking their poorly armed Police and Border Control ships before the military shows up with much better equipped ships.
** The ridiculously powerful missiles were actually a [[GoodBadBugs typo]]. Missile Frigates carry anti-fighter missiles, and anti-capital missiles. The former are swarm missiles, which break into 8 smaller warheads when launched. The latter are intended to much larger, much longer ranged, but single fire missiles. Terran and ATF versions however were accidentally designated as Swarm Missiles. This was corrected in ''[[Videogane/{{X}} X3: Albion Prelude]]''.
* In [[http://www.stickpage.com/combofactorygameplay.shtml Combo Factory]], there are the red stick figures, which stand out because of their bright color. They have more health, use more elaborate attacks, and behave more aggressively than the standard stick figures.
* Starting from second installment of ''VideoGame/HeroesOfMightAndMagic'', some non-neutral units could have been upgraded, giving them better statistics, slightly altered appearance and sometimes completely new abilities that made a vast difference between them and the basic version. Green Dragons from the same game take this trope a level higher and can be upgraded twice from Red to Black Dragons. In III, V and VI all non-neutral units became upgradeable.
* ''VideoGame/TearsToTiara2'' has the emperor's praetorian guard legions, both in game and in story. If not careful they can take out a tank character in two or three hits.
* In ''VideoGame/XCOMEnemyUnknown'', your soldiers will eventually start facing Elite Mutons and Heavy Floaters, the tougher and more heavily-armed versions of the Mutons and the Floaters, respectively. The Elite Mutons are described as the Etherials' PraetorianGuard. They carry Heavy Plasma weapons and use them like rifles.
* ''VideoGame/XCOM2'' has two tiers of this. [[PuppetState ADVENT]] has the Trooper, which is the most generic, weakest alien unit; these are quickly rendered obsolete first by more advaced troop classes, such as the Stun Lancer and Shieldbearer, who are then superceded by the Advanced and Elite versions of those same units. With two such tiers of elite distinction, the weak, generic Trooper often ends up phased out after just a couple of months. This also applies to the ADVENT MEC unit, which initially appears in a basic form, but has a much more dangerous Heavy variant.
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', some duelists have their signature monsters, which they delay summoning normally and summon in a cutscene instead. Rex Raptor has Two-Headed King Rex, Bandit Keith has Barrel Dragon, and Seto Kaiba has his Blue-Eyes White Dragon.

[[folder:Visual Novels]]
* ''VisualNovel/{{Sunrider}}'' has the aptly-named PACT Elites. They have more than twice as much health as the regular PACT Mooks, more armor, better flak and better evasion. They also carry improved versions of the Mook’s laser[[note]]it actually does more damage than the lasers of a PACT Cruiser, a ''capital ship''[[/note]] and submachinegun as well as missile launchers and a [[LaserBlade beam saber]] for melee combat with other [[AMechByAnyOtherName Ryders]].

[[folder:Web Animation]]
* The ''WebAnimation/MadnessCombat'' series features the Agents, starting in the fourth one, where he manages to stall the protagonist... for a few extra seconds. He gets his revenge, however, later in the episode, when he's resurrected as a zombie, and manages to shoot the protagonist. In the fifth through seventh ones, however, they become as common place as regular mooks, until ''another'' elite group takes their place as as Elite Mooks. The three appear in the sixth and are quickly killed, and in the seventh, they're highly commonplace.
* Likewise, the ''WebAnimation/BunnyKill'' series features two ninja rabbits as Elite Mooks in the first installment (and are actually challenging), bunny 'agents' in the second (the first two are challenging, but then about ten are cut down easily in a display of KatanasAreJustBetter), and the dark-grey (mercenary) and brown (techie) rabbits in the third installment (the techs provided extra challenge, the mercs not so much).
* ''Machinima/RedVsBlue'' features, in the ninth season, [[FanNickname Sharkface]], a flamethrower-wielding soldier who manages to give a couple of the top Freelancers a tough fight. Lampshaded by Wash when he first appears: "What the fuck is with this guy?" Later in the same mission, a few jetpack-equipped soldiers prove a challenge.

[[folder:Web Comics]]
* The seven Disaster Masters from ''Webcomic/CucumberQuest'' who serve directly under the [[BigBad Nightmare Knight]] are each stationed in one of the seven kingdoms of Dreamside, causing havoc for the heroes. Each one is more stronger than the one before, and their powers are corruptions of the theme of the kingdom they're based in, from the first, a giant monstrous [[GiantSquid squid]] [[DumbMuscle Splashmaster]] of the Ripple Kingdom, to the seventh, the [[KnightOfCerebus eldtrich and ominous]] [[AIIsACrapShoot Glitchmaster]] of the Space Kingdom.

[[folder:Web Original]]
* ''Roleplay/DestroyTheGodmodder'': Happens mainly in large armies, such as the Grox invasion in the tvtropes session, or the paradox event before that.
* In ''Roleplay/TheGamersAlliance'', the Blessed are the Master's most fearsome Totenkopf minions who have the authority to command lower-ranked Totenkopfs. The Coalition's ''S-Class'' Mullencamp are an even deadlier group of regular Mullencamp who are efficient warriors and mages surpassed only by the [[QuirkyMinibossSquad Vulfsatz]] in effectiveness. Demons of Hoch class, particularly the Black Death squad, are surpassed only by the Dreadlords and the archdemons in raw power and cunning.
* Shadows in ''WebVideo/Lonelygirl15''.
* Sirene's ''[[PuttingOnTheReich Stormtroopers]]''[=/=]''[[GratuitousGerman Sturmtruppen]]'' from ''Roleplay/OpenBlue''. Lacking actual dedicated special forces, [[TheEmpire Avelia]] has its PraetorianGuard take double duty and handle this department.
%%* ''WebVideo/TribeTwelve'': The Collective.
* ''Videogame/PokemonCrystalKaizo'', a super-hard mode romhack, still has Cooltrainers embodying this trope, but additional examples comes from gym trainers, who uses Pokemon that the gym leaders might've used, and Team Rocket as an organization of elite criminals. The female rocket grunts count among their ranks, having some rarer or stronger Pokemon.

[[folder:Western Animation]]
* ''Franchise/AvatarTheLastAirbender'':
** The original ''WesternAnimation/AvatarTheLastAirbender'':
*** The [[DishingOutDirt Dai Li]] are the highly-trained SecretPolice of the Earth Kingdom, with their leader being the true power behind the throne.
*** The Fire Nation had the Yu Yan Archers, who combined ImprobableAimingSkills with ninja-like speed and agility. Oddly, they were only used in one episode (where they handle the Avatar) and [[ItOnlyWorksOnce are never seen again]]. One of them shows up as a member of the "Rough Rhinos" that reappears a few times in the series. However, [[SubvertedTrope he was actually booted out]] of the Yu-Yan for failing a critical mission. The General from "[[Recap/AvatarTheLastAirbenderTheBlueSpirit The Blue Spirit]]" implies that the Yu Yan archers are used only for certain tasks.
*** The Fire Nation also had the Royal Procession, a group of elite Firebenders who accompanied Azula in order to capture Zuko and Iroh. Unfortunately for them, their only chance to prove themselves was against Iroh who took out all 12-15 of them without breaking a sweat. Furthermore Azula soon decided that this group allowed no element of surprise and instead formed a smaller more elite group with Mai and Ty Lee.
** SequelSeries ''WesternAnimation/TheLegendOfKorra'' has its fair share of these too:
*** In Book 1, the [[AntiMagicalFaction Equalists]] appear to consist purely of these, despite the fact that [[BadassNormal none of them are benders]]. A few trainees and hangers-on have gone down easily enough, but the uniformed members are usually able to give even the main characters a good fight. In their first appearance they actually beat the heroes in even odds!
*** In Book 2, [[spoiler:the Dark Spirits are eventually revealed to be this, working for Vaatu and therefore for Unalaq, who uses them as secondary troops when his waterbending human soldiers are defeated]].
*** In Book 3, the Dai Li are actually loyal to their monarch this time. It just so happens that she's an evil tyrant.
*** In Book 4, the metalbenders and mecha suit pilots of Kuvira's Earth Empire are able to hold their own against the heroes even when the numbers on both sides are the same.
* Regular Neosapien mooks in ''WesternAnimation/ExoSquad'' were gradually reinforced with more powerful [[HalfHumanHybrid Neo Warriors]] and [[SuperSoldier Neo Lords]] in the second season. Not that any of them had a real chance to harm a recurring character...
* Season 3 of ''WesternAnimation/GeneratorRex'' features the "Black Pawns," elite soldiers brought in by Black Knight after she takes over Providence. They wear all-black versions of the standard Providence uniform, and are far more skilled at hand-to-hand combat than regular mooks, even giving [[BadassNormal Six]] a run for his money. Later episodes imply that they're now the field commanders for Providence operations, even getting their own custom vehicles.
* ''Franchise/GIJoe'':
** Cobra Commander has his Crimson Guards, who were supposed to be of significantly higher quality than Cobra's basic blue-shirt mooks, but who (at least in the '80s cartoon version) generally proved as ineffective against G.I. Joe's named character squads as the lesser mooks. At least one or two Crimson Guardsmen got a minor CrowningMomentOfAwesome (i.e. the one who fights his way out of a top secret lab in one episode), but would usually screw it up at the last moment with a cringeworthy mistake (the aforementioned Siegie accidentally dropped the chemical he was stealing, creating a giant amoeba that ate him and half the county he was in... Cobra's experiments had a funny way of unexpectedly doing wacky stuff like that.)
*** The [[ComicBook/GIJoeARealAmericanHeroMarvel comics]] considered the Siegies too elite for typical combat, as they were more valuable infiltrating society and making money for Cobra through good ol' capitalism. Guardsmen were required to have a degree in either law or accounting (if not both), or be highly skilled in a technical or scientific field, and uniformed Siegies rarely saw conflict beyond [[EnemyCivilWar internal power struggles]].
** The toyline also had the Crimson Guard Immortals, the elite of the Crimson Guard. Possibly a {{Shoutout}} to the Persian Immortals.
* The Fourth Mask shadowkhan from ''WesternAnimation/JackieChanAdventures'' could be considered Elite, as they nearly had super-strength and were almost impossible to beat without the strength talisman, or similar.
* [[LouisCypher Lucius]] on ''WesternAnimation/JimmyTwoShoes'' has a supply of [[ALoadOfBull Minotaur]]-like enforcers, which are powerful enough to subdue even [[EnfanteTerrible Heloise]].
* During one episode of ''WesternAnimation/KimPossible'' [[BigBad Dr. Drakken]] discovers [[SurroundedByIdiots how worthless his Mooks are]] so he sends [[TheDragon Shego]] to steal strength-enhancing rings that transform the wearer to peak physical condition. However, even with the rings they were still pretty inept and easily defeated by Kim, leaving Shego to do most of the real fighting.
* ''WesternAnimation/SamuraiJack'' has the Ultra Bots, from the episode of the same name, who unlike Aku's regular {{mecha mook}}s which Jack regularly slices through with ease, are designed to be so tough, Jack is physically incapable of even scratching, even with his magic sword, were programmed with knowledge of all of Jack's combat moves, and each equipped with their own unique weapons and abillities, forcing Jack to find outside help from their creator and later ''divine intervention'' to put them down.
* In ''WesternAnimation/TheSpectacularSpiderMan'', BigBad Tombstone has a cadre of personal bodyguards, all of whom are [[ScaryBlackMan Scary Black Men]] with [[FamilyFriendlyFirearms taser guns]]. The irony is that he doesn't particularly ''need'' them, considering his SuperStrength. Though being a mega-philanthropist in his [[VillainWithGoodPublicity civilian identity]], he probably has to keep up appearances.
* ''WesternAnimation/StarWarsTheCloneWars'' introduced the BX-series Commando Droids, the Elite Mook version of the standard Battle Droids. They had enhanced armor, nearly General Grevious-level agility, and a number of neat tricks such as magnetized feet to resist Force pushes (at least when there's a metal floor to attach to). They were a decent threat to clones, but still no match for the Jedi (although they were at least able to put up some resistance). In addition to enabling their enhanced agility, the more compact frames and smaller heads that lack the standard B1 Battle Droid's distinctive "snout" allows BX Commando Droids to [[MuggedForDisguise wear Clone Troooper armor]] for infiltration purposes. Though this is hindered by their retaining the tendency to finish conversations with [[VerbalTic "Roger-Roger."]]
* ''WesternAnimation/StarWarsCloneWars'' introduced the counterpart for the clones, the Advanced Recon Commandos (ARC) Troopers (Pictured above). They starred in a few episodes, showing that a team of them could do what even Jedi would struggle to accomplish. (They notably force General Grievous to retreat in his first appearance, after he's taken out an entire team of Jedi solo.) ARC Troopers would later feature in ''WesternAnimation/StarWarsTheCloneWars'' where some of the recurring clone characters would undergo ARC training and become commandos.
** The Clone Troopers as a whole are this to their later Stormtrooper replacements, at least those few that remained in commission. If you happen to see an Imperial agent wearing Phase 2 clone trooper armor post-Battle of Yavin, ''run''.
* ''WesternAnimation/TheVentureBrothers'':
** The Monarch briefly employed Black Guards, who appear much more menacing than his regular henchmen (but {{Subverted}} as the Black Guards all used to be regular henchmen; even typical non-action villainess Dr. Girlfriend handles several in a fight without issue).
** Henchman 1, another Monarch follower, appears to be one; he's better-equipped and notably more skilled than the other henchmen. 21 and 24, {{Mauve Shirt}}s and savvy to this trope, immediately agree he's going to get taken down.
** Also the "Strangers", the team of soldiers used by the Guild, all appear to be Elite Mooks. Brock even seemed to be wary of them the first time they were shown. They have been seen freezing a room of people solid and then administering memory wipes in the event that [[HeKnowsTooMuch somebody is about to give away a crucial piece of information.]]
* ''Franchise/TeenageMutantNinjaTurtles'':
** In ''WesternAnimation/TeenageMutantNinjaTurtles2003'', the Foot Clan has Elite Foot Ninjas (the guys in the red robes and coolie hats). Unlike many Elite Mooks, these guys actually ''were'' demonstrably better than the standard cannon fodder Mooks, able to fight evenly against the turtles and almost killing them in their first appearance. A big contributor to the Foot Elite always posing a threat would be that there's [[ConservationOfNinjitsu only four of them.]]
** Before them we had the Foot Tech Ninjas, who were augmented to be inhumanly strong and agile, and could turn invisible.
** "Robots 2.0" and the mutant army from ''WesternAnimation/TurtlesForever''.
* After realizing that his regular mooks just weren't cutting it, ''WesternAnimation/TeenTitans'' Season Three BigBad, [[DiabolicalMastermind Brother Blood]], replaced them with completely mechanical copies of Titans member [[GeniusBruiser Cyborg]]. The Titans still managed to take them down, but it took a lot of strategizing and improvising where ordinary mooks would have just been effortlessly blasted through.
* ''WesternAnimation/TransformersPrime'':
** The [[BigCreepyCrawlies Insecticons]] are massive, vicious, bestial Decepticons vastly superior to the general [[MechaMooks Vehicon troops]]. One on one, they can give even the strongest of the main cast a run for their money. Fortunately for the Autobots, [[ConservationOfNinjitsu they go down much more easily in groups than as individuals]]. And even then, when they're at larger numbers, they're usually in their more vulnerable beetle-like forms (which canonically have lighter armour). Insecticons in this series ''are'' subject to ConservationOfNinjutsu, but not to the same jarring degree as most mook squads. When they're at their most dangerous, they tend to fight in smaller squads and provide relatively tough opposition to the Autobots.
** The Predacon army that Shockwave was cloning would have likely made the Insecticons look like houseflies by comparison, if the few that eventually surfaced are anything to go by. However, after seeing how fully the first specimen exceeded expectations, Megatron pulled the plug on the project out of fear they'd eventually wind up threatening the Decepticons as well. [[MistreatmentInducedBetrayal This information got out at exactly the wrong time.]]