[[quoteright:350:[[Film/CaptainAmericaTheWinterSoldier http://static.tvtropes.org/pmwiki/pub/images/cap_elevator.png]]]]
[[caption-width-right:350:When ComicBook/CaptainAmerica offers you a chance to get out of the elevator, you should take it. Otherwise, you have only yourself to blame for what follows.]]

->''"Before we get started, does anyone wanna get out?"''
-->-- '''Steve Rogers''', ''Film/CaptainAmericaTheWinterSoldier''

Some places are just designed for epic fight sequences. The lush scenery, the rippling wind in the BadassLongcoat, the Greek choir blaring triumphantly in creepy tone...

And then there's the Elevator Action Sequence.

There are advantages to the Elevator Action Sequence which make it so common in fiction. The main one is that it forces an arbitrary restriction on the heroes: in a game or movie with many wide-open spaces, elevators (even large, moving ones) tend to be static areas from which it is impossible to escape. The situation forces characters into a fight whether they like it or not, and also moves everyone automatically, so that we can pay more attention to the battle than where they're going. That people on an elevator must be going somewhere is naturally a foregone conclusion.

Similar to the elevator is the [[http://en.wikipedia.org/wiki/Funicular funicular,]] which is like an elevator that moves along a diagonal plane instead of straight up and down. The funicular is also known to attract its fair share of action.

This tropes is most common in early nineties BeatEmUp games, which often used a moving platform rather than an enclosed elevator, allowing the player to [[RingOut throw enemies off the side]]. Although those games are out of vogue these days, examples can still be found occasionally in platformers, Action games and {{RPG}}s.

Often parodied by having two combatants fight their way inside the elevator, then [[MidBattleTeaBreak calmly wait for the elevator to arrive before resuming the fight.]]

LiftOfDoom is a specific variant, usually found in {{Platform Game}}s.

This trope is not to be confused with ElevatorGoingDown. Its polar opposite is the ''lack'' of action in an UncomfortableElevatorMoment.

Compare ElevatorEscape, where the action comes from the villain or monster reaching through the closing elevator doors. See also EvilElevator. Sister trope of CableCarActionSequence. Has nothing to do with the ''VideoGame/ElevatorAction'' series of video games, which has you fighting people pretty much everywhere ''except'' the elevators.



!!!Non-Video Game examples

[[folder:Anime & Manga]]
* Shows up in ''Anime/{{Hellsing}}'', but since it ''is'' [[SociopathicHero Alucard,]] it's more of a Elevator Massacre Sequence. Bonus points for the chapter actually being called "Elevator Action".
* Heavily implied in ''Anime/AfroSamurai'', when Brother 1 starts machine-gunning the elevator Afro and Ninja are in while ''standing on it''. The doors open at the top of the mountain to reveal that Afro apparently killed him somewhere on the way up. [[OffscreenMomentOfAwesome Apparently.]]
* A brief one occurs in one episode of ''Anime/{{Noir}}''. A mafia boss enters an elevator with two bodyguards. A couple floors later, the elevator stops, Kirika and Mireille step in, shoot the bodyguards, shoot the boss, and then leave. Given their targets never get a chance to react, it's more Elevator Execution than Elevator Action Sequence.
* In ''Anime/{{K}}'': Return of Kings, Seri and Izumo [[BlackTieInfiltration infiltrate a formal party]] hosted by the villains, and end up fighting mooks in an elevator, [[KickingAssInAllHerFinery in fancy clothes]]. Yes, it's brilliant.

[[folder:Films -- Animation]]
* The fight between Emperor Zurg and Buzz Lightyear in ''WesternAnimation/ToyStory2'' took place entirely on the top of an elevator car.

[[folder:Films -- Live-Action]]
* The funicular version occurs at the end of the 1986 crime drama ''8 Million Ways to Die''.
* ''Film/{{Aliens}}''. Ripley and Hicks run for the elevator leading to the landing pad. They push the button and there's a moment of suspense when the doors don't close... then they do until an alien does a DeadlyLunge from the corridor outside, forcing the doors open again. Hicks fires at point black range, killing the alien but spraying acidic blood over his body armour.
* Such a fight happens in ''Film/{{Borat}}'' between two naked guys. They were interrupted, and the witnesses (not actors or extras!) couldn't seem to believe what they were seeing.
* ''Film/CaptainAmericaTheWinterSoldier'' provides the page image and quote. All too aware of his SuperSoldier abilities, the antagonists attempt to capture Captain America this way. Cap gets on the elevator, then several 'friends' from his special ops unit join him. The elevator stops twice more to let on apparently innocuous suits plus some more soldiers until Cap is hemmed in on all sides. Realising from their body language that something is wrong, he delivers the PreAsskickingOneLiner seen in this page's quote, then beats everyone up.
* In ''Film/DannyTheDog'', the final action sequence features a few moments of fighting in a tiny bathroom, with both combatants mere inches from each other.
* In ''Film/DieHardWithAVengeance'', the hero unwittingly enters an elevator with no less than five mooks disguised as law enforcement. The mooks make a number of gaffes, betraying that they are neither Americans nor cops, before [=McClane=] notices that one of them is wearing a familiar badge. An elevator gunfight ensues.
* ''Film/DressedToKill'' has the brutal murder of [[spoiler: Kate]] take place in an elevator.
* In ''Film/{{Drive}}'' there is a literal CurbStompBattle in an elevator in which [[spoiler:Driver brutally stomps in the head of a Mook]].
* ''Film/FlashPoint'' has Ma vs. Tiger, wrestling over a gun.
* In ''Film/{{Inception}}'', Arthur uses an elevator to initiate a "kick" to bring them out of the dream world.
* ''Internal Affairs'' (1990). The protagonist, InternalAffairs officer Raymond Avila, is riding the elevator in the police station when the doors open to reveal the antagonist, DirtyCop Dennis Peck, who delivers a brutal beating.
* '' Film/JamesBond'':
** In ''Film/DiamondsAreForever'', Bond starts a fight with smuggler Peter Franks in an elevator and ends up killing him outside it. A damn small elevator -- might as well have been a phone booth.
** A minor subversion occurs in ''Film/GoldenEye'': the elevator reaches its destination and the doors open, revealing Natalya apparently unconscious on the floor as a guard walks in in confusion. Cue Bond dropping down from the ceiling and smashing him into the wall while Natalya gets up!
** In ''Film/QuantumOfSolace'', Bond dispatches four guards in about as many seconds while riding an elevator. While handcuffed!
* ''Junior G-Men'', a 1940 serial, has one between the heroes and the Order of the Flaming Torch.
* ''Film/MenInBlackII'' has a semi-example when Jay, Kay, and the worms raid MIB headquarters to confront Serleena. When they take the elevator down to the main level, a droid starts firing aimlessly into the elevator, while the heroes are hiding on the ceiling. When the droid runs out of bullets initially, Jay uses that chance to get out of the elevator and make his way down to save Laura, and the worms climb out the top to reach the power controls. Kay then attracts the droid into the elevator, hits the close button, drops a bomb, swings out, and lets the bomb detonate inside with just the droid getting caught in the blast.
* Ethan Hunt, after being slipped a pocket knife, waits until his restraining gurney enters an elevator to make his escape in ''Film/MissionImpossibleIII''. He disables three guards (one with a telephone, yowch) while still strapped to his stretcher.
* ''Film/{{Oldboy 2003}}'' has one we don't actually see. Oh Dae-su walks into an elevator full of mooks, and the very next shot is the elevator opening up and all of them fall out, badly beaten, while Dae-su walks out nonchalantly.
* Allie and Hedy have round two of their climactic fight in ''Film/SingleWhiteFemale'' in the elevator.
* ''Film/SmokinAces'' features a battle between two characters wielding handguns on an elevator. [[spoiler:Both are pretty much shredded.]]
* ''Film/{{Sonatine}}'' has a gunfight in an elevator full of innocent bystanders. There is a ''lot'' of collateral damage.
* ''Franchise/StarWars'': ''Film/RevengeOfTheSith'' has an Elevator ''Shaft'' Action Sequence on board the ''Invisible Hand'' at the beginning.
* ''Film/{{Taken}}'' has a fight around an elevator that ends with a crime boss getting shot inside the lift... which then goes up, where a party is being held.
* There is a rather memorable Elevator Action Sequence in ''Film/Terminator2JudgmentDay'' as Sarah, John, and the T-800 escape from the mental institution. The T-1000 attempts to sword-thrust its way into the elevator at several points.
* In ''Film/{{They}}'', Sam takes the elevator in a final attempt to evade the monsters coming for him. They get him anyway.
* ''Total Recall''
** The elevator fight sequence in the original ''Film/TotalRecall1990'', complete with its rather gruesome ending as Richter (Michael Ironside) gets crushed by the ascending elevator, leaving his hands behind.
** The [[Film/TotalRecall2012 2012 remake]] features The Fall, a ''massive'' elevator that shoots through the Earth at breakneck speeds. The climax takes place onboard it, and even features a [[NoGravityForYou zero-gravity gunfight]].
*** Before that four people (well three and a robot) fight in small elevator, ending with [[spoiler: the lift exploding when the bad gal leaves a bomb behind]]
* Deliberately downplayed in ''Film/TheUsualSuspects''. Kobayashi is riding the elevator with his two bodyguards. The lights go out, and the elevator is [[DarkenedBuildingShootout lit by twin flashes]], then enters a windowed section of the shaft which reveal no bodyguards and two blood-splatters on the glass behind Kobayashi, who looks up to seen [=McManus=] pointing a silenced pistol, telling him to push the button for the roof.

* The first ''Literature/TheDresdenFiles'' book featured an incident near the end where a big nasty monster was trying to kill Harry while he was in his fifth-floor office. He bolts for the elevator on the logic that it has big steel doors, which works okay until the [[spoiler:giant scorpion]] jumps down the shaft and starts ripping through the roof. [[CrazyAwesome Harry Dresden being Harry Dresden]], he [[spoiler:uses a wind spell to lift the elevator to the top of the shaft, crushing the bug against the ceiling, then throws up a shield to survive the landing.]] He says in a later book that the elevator's never been the same since.
* ''Literature/MatthewReilly'':
** '' Contest'' has a fight in an elevator ''shaft'' -- beneath a descending elevator.
** ''Area 7'' is set in a base with a large aircraft elevator. There is a sword fight in it... using pieces of broken aircraft instead of swords.
* ''Franchise/StarWarsLegends'':
** Discussed and ultimately subverted in Creator/TimothyZahn's novel, ''Scoundrels''. A captured prisoner being escorted upstairs via [[CallARabbitASmeerp turbolift]] recounts various reasons why, despite the trope's popularity, trying to subdue his captors while in the lift is a ''bad'' idea -- surrounded by enemies, nowhere to run, with an unknown fate waiting at the end of the ride. The turbolift does make an excellent place to undo his restraints, though... and the turbolift ''lobby'' an excellent place to spring his ambush.

[[folder:Live-Action TV]]
* The ''Series/{{Arrow}}'' episode "Brotherhood" includes an action scene which, in a single long take, follows Thea and [[spoiler:Andrew Diggle]] along a corridor, into an elevator, down a floor, and along another corridor, beating seven bells out of each other all the way. During the portion of the fight conducted within the elevator (at brutally close quarters), both fighters are thrown off balance by its movement.
* Danny Reagan and Maria Baez corner a pair of potential suspects in an elevator they all are sharing in a season 7 episode of ''Series/BlueBloods''. Rather than simply pin them to the wall and cuff them (they had the positional advantage as the two got onto the elevator with their backs to the police), they draw their weapons, which only cause the other two to pull out their own guns and results in a shootout that only fills about twenty square feet of space, leaving both of the suspects dead at the scene.
* ''Series/{{Cannon}}'': In "Dead Pigeon", two thugs are dragging Cannon out of the BigBad's office to take him somewhere quiet to dispose of him. As the elevator doors open, Cannon punches one of the thugs in the face to drive him away from the doors. He jumps in the elevator as the second thug grapples him and gets dragged in, as the doors shut in the first thug's face. The scene then cuts to the doors opening in the ground floor and a bruised and battered Cannon steps out over the body of the unconscious thug.
* ''Series/{{Community}}'': In the sixth season episode "Modern Espionage" the dean is attacked by rival paintball players in an elevator. This scene is a parody of the elevator scene in ''Film/CaptainAmericaTheWinterSoldier'', which was directed by The Russo Brothers, the director/producers of the first five seasons of Community.
* In ''Series/{{Continuum}}'', the second-season finale features a prolonged fight between Kiera and Travis, beginning in a corridor before moving into an elevator, and finishing on the roof of another elevator.
* One of these happens (in a normal elevator, though, not a service elevator) in Episode 5, "Mafia vs. Yakuza", of ''Series/DeadliestWarrior''.
* ''Series/{{Gotham}}'': The Season 2 episode "A Bitter Pill To Swallow" at one point features Gordon getting ambushed by an assassin in an elevator, and having a brutal fight as it continues making its way up.
* In ''Series/HumanTarget'', Chance slides down an elevator cable while shooting a handgun downward against the security chief of an evil corporation wielding a shotgun whose in the elevator. Once inside the elevator, they loose the guns and fight hand-to-hand, eventually with a metal cover and railing used as impromptu weapons.
* Franchise/MarvelCinematicUniverse:
** ''Series/LukeCage2016'': Zip tries to kill Shades in a freight elevator. "Try", as he decides to try strangling him from behind rather than just shoot him in the head. After a lengthy struggle, Shades is able to get his hands on a henchman's gun and kills both of Zip's men, then marches Zip out onto the roof and kills him as well.
** ''Series/IronFist2017'': Danny Rand fights his way through a hallway full of hatchet-wielding thugs while one of them tries to drag Joy Meachum to the elevator. The fight continues into the elevator, ending when they get to the lobby.
** ''Series/AgentsOfSHIELD'': While trapped in a virtual reality, Daisy Johnson beats up an elevator full of HYDRA agents.
* Occurred in ''Series/TerminatorTheSarahConnorChronicles'' between Cameron and a strangely flexible female terminator. Even funnier when interrupted, as both have fake blood all over them.

[[folder:Web Animation]]
* The second ''WebAnimation/MadnessCombat'' animation.

[[folder:Web Comics]]
* ''Webcomic/AdventureDennis'' has a bloody elevator ride in his last level.

[[folder:Western Animation]]
* This is not so rare in ''WesternAnimation/CodeLyoko'' with the elevator leading to the Lab and Scanners. Usually, the heroes reaching it and closing the door in time give them some reprieve from XANA's latest attack -- but sometimes the enemy slip in too for a good scuffle. And the elevator doors offer little protection against some of the most advanced of XANA's specters, that can actually make their host phase through walls.
* There's an epic one of these in ''WesternAnimation/InvaderZim'''s episode "Game Slave 2", which ends with [[EnfantTerrible Gaz]] killing [[JerkAss Iggins]] by letting him plummet to his death fifty stories down.
* In the ''WesternAnimation/TeenageMutantNinjaTurtles2012'' episode "The Foot Walks Again!" Rocksteady and Bebop, along with a few foot-soldiers, break into a an Earth Protection Force complex to steal stuff. In side they have a brief scuffle with EPF soldiers on a funicular.
* ''WesternAnimation/StarWarsRebels'':
** [[Recap/StarWarsRebelsS1E03RiseOfTheOldMasters "Rise of the Old Masters"]]: Kanan yanks two stormtroopers into a lift to be beaten up, which is heard, not seen, with the door closed on the fight.
** [[Recap/StarWarsRebelsS3E08AnInsideMan "An Inside Man"]]: Kanan and Ezra, [[DressingAsTheEnemy disguised]] as a stormtrooper and scout trooper respectively, wind up in a small elevator with [[spoiler:[[ReverseMole Agent Kallus]]]]. When he reveals he knows who they are, Kanan and Ezra start beating [[spoiler:Kallus]] up before he can explain he's the ReverseMole.
** [[Recap/StarWarsRebelsS3E20ZeroHourPartII "Zero Hour"]]: An offscreen one, when [[spoiler:Kallus]] beats up the stormtroopers ordered to [[ThrownOutTheAirlock throw him out an airlock]]. We see them going into the elevator, [[spoiler:Kallus smirking,]] and the doors close. When we come back, the doors open and [[spoiler:Kallus]] is [[WithMyHandsTied taking off his handcuffs]] with the stormtroopers behind him, unconscious.

!!!Video Game examples

* ''VideoGame/HeavyBarrel'' has two stages that comprise of mainly traveling up on a large elevator. Which passes by multiple flights of stairs and cannons. [[MultiMookMelee No surprise as to what happens]]...
* Averted by the video game ''Franchise/XMen 2: Wolverine's Revenge''. Several times you use a very large freight/vehicle elevator by yourself, but there's never a fight in it.
* ''[[VideoGame/SpyroTheDragon The Legend of Spyro]]: A New Beginning'' has several of these when you storm Cyndar's castle.
* ''VideoGame/{{Gungrave}}''
** The path to the Stage 5 boss has Grave fending off waves of enemies while riding an elevator/lift thingy.
** One level in ''Gungrave: Overdose'' takes place on a giant ''AKIRA''-style elevator.
* Appear in ''VideoGame/MetalSlug 4'', and done in reverse in ''VideoGame/MetalSlug 5'', where the elevator descends instead of going up.
* ''VideoGame/{{Contra}}''
** ''Contra 4'': Near the end of the second half in the waterfall level, you ride a huge elevator lift. [[CrowningMomentOfAwesome But after finishing the first part of the boss fight, it will break the elevator causing you ride on the falling platform with the boss chasing after you until it's killed]].
** There is also the 4th level in ''Super C''.
* The "Mad Doctor" level of ''VideoGame/MickeyMania'' has a part in which Mickey fights skeletons entering an elevator as it goes up.
* There is a funicular in the "Rugged Ridge" of ''VideoGame/{{Cuphead}}'' has a funicular that goes down while enemies attack you.
* ''VideoGame/DevilMayCry'':
** ''Devil May Cry 2'' features a short elevator battle (not uncommon since the game regularly traps the player in confined rooms to fight) while climbing the sky-scraper leading to [[DiabolicalMastermind Arius]].
** ''Devil May Cry 3'' features elevator fights with an emphasis on speed. {{Mooks}} drop down from above, and if you don't knock them off or kill them quickly enough, the elevator will falter and send you back down to the bottom of the shaft.
* In ''VideoGame/PhantasyStarOnline Episode II'' features a long battle against Olga Flow down an elevator shaft.
* The second area of ''VideoGame/TimeCrisis'' is set on a cargo inclinator/funicular. ''Crisis Zone'' has an elevator sequence in the office building level.
* ''VideoGame/MetroidOtherM'' has an elevator in Sector 2 where you fight a swarm of space pirates, then a boss makes its first appearance of ''four''. Thankfully, on subsequent jaunts to this elevator, it's completely devoid of enemies and exists purely for transport back to the entrance of Sector 2.
* There's one of these in ''VideoGame/MetalGearRisingRevengeance'' R-04.

[[folder:Beat 'em Up]]
* ''VideoGame/StreetsOfRage''
** The first game has a very [[http://www.youtube.com/watch?v=-ciOHwf5E84 memorable]] outdoor elevator stage as its penultimate level.
*** Also made hilarious by the graphical effect of the special attack. In-game, the characters could call in what were effectively drive-in air strikes to clear a stage. In all previous stages, the cut scene involved panning left to the car driving up and launching the missiles, then panning back over to the players to show the damage. In the case of the elevator level, however, the camera pans all the way down the elevator shaft and then left to the show the car and missiles fired, then pans back the same way before exploding as usual.
** The fourth, seventh and eighth stages of ''Streets of Rage II'' all have these sequences, proving that this kind of action scene can have staying power even when overused.
** It also appeared in the third and fifth stages of ''Streets of Rage III''. This game is the only other time in the series the outdoor elevator or bottomless pits return.
* ''VideoGame/FinalFight''
** The second scene of the Industrial Area stage is set on a lift where the player must enemies dropping from above before the boss fight with Rolento. The stage was missing in the SNES port, but included in all the other versions.
** The Italy stage (where Rolento is the boss) also had a similar scene in ''Final Fight 2''.
** ''Final Fight 3'' also has such a scene.
* ''Franchise/TeenageMutantNinjaTurtles''
** ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' has a climactic fight on a funicular in the Technodrome.
** A similar elevator battle occurred in the SNES port of ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]''.
** Same thing in Hyperstone Heist, only this time the elevator is going down.
** There is an elevator level in ''TMNT III: The Manhattan Project''... on the ''outside'' of a building.
* ''VideoGame/TheSimpsons'' arcade game from the early 1990s has a sequence where you're riding an elevator, and mooks jump onto it at regular intervals, which you can either dispatch as normal or just throw them off.
* This also occurs toward the end of ''VideoGame/MichaelJacksonsMoonwalker''.
* One of the last levels of ''Fighting Force'' takes place on an exposed lift with bad guys dropping in left and right. One of the earlier levels has the villain's penthouse elevator as a level. Very huge, with many items to smack the bad guys with. Both elevator ride times have in no way correlate with the size of the building they are in.
* Occurs in ''VideoGame/AlienVsPredatorCapcom'' with both mooks and a rogue Predator.
* And in the RunAndGun-style ''Film/{{Aliens}}'' game, you have to kill the mook aliens before they cut the elevator cables.
* Seen in the last levels of ''VideoGame/ViewtifulJoe 1'' & ''2''.
* Happens once or twice in ''VideoGame/CadillacsAndDinosaurs''.
* The final area of the 2nd level in ''Film/BatmanForever'' for SNES/Genesis.
* Almost every ''VideoGame/{{Splatterhouse}}'' game involves some level where the hero is on a huge freight elevator with what seems to be a million floors, bashing monsters to a bloody pulp. The 2010 remake has a special element added: while you're fighting the monsters, they're attacking the elevator's engines. If they destroy both of them, the chains give way and you die.
* The first level of ''[[VideoGame/DoubleDragon Super Double Dragon]]'' has a fight in a glass elevator car. The enemies were originally supposed to break the glass, but due to the game being rushed, the animation was left out in both versions.
** ''DoubleDragonNeon'' first has a straight example in Mission 8 reminiscent of ''VideoGame/HeavyBarrel'', jetpack mooks included, then a raft ride on the ManEatingPlant's jaw at the beginning of Mission 9.
* A funicular ride exists in Stage 2 of the arcade game based on ''[[ComicBook/BuckyOHareAndTheToadWars Bucky O'Hare.]]''
* ''VideoGame/MarvelSuperHeroes'' has one.
* ''VideoGame/UndercoverCops'' features one in the [[http://www.youtube.com/watch?feature=player_detailpage&v=oTJxpI6HfJ4#t=289s second level.]]
* ''VideoGame/MadWorld'' has one in the last level called The Tower, before fighting the final boss.
* ''VideoGame/TokyoBeatDown'' has a couple of elevator sections in the later parts of the last stage.
* ''VideoGame/AstroBoyOmegaFactor'' has an elevator ride in the middle of the second stage.
* The final stage of ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. the World: The Game]]'' begins with this.
* In ''VideoGame/CastleCrashers'', there's a funicular ride filled with baddies in the Industrial Castle.
* ''VideoGame/MarvelUltimateAlliance'' on the Helicarrier. Which takes place on the outside, so when Spider-Man throws a goon off, it's half a mile plunge to a splattery death.
* ''VideoGame/BattleCircuit'' has one on giant... plate... things.
* ''VideoGame/CaptainCommando'' has a very brief one on the last stage.
* ''VideoGame/TimeCommando'': In the Future, an elevator ride gets interrupted twice by enemies.
* The ''Franchise/SailorMoon'' BeatEmUp for the UsefulNotes/MegaDrive has a fight on a looooong elevator. The rising platform is open on one side, allowing enemies to be flung off it.
* In ''Eight Man'' for the UsefulNotes/NeoGeo, TheVeryDefinitelyFinalDungeon begins on a platform that rises very slowly for almost three minutes while {{Mooks}} constantly descend on it in twos and fours.
* There are two instances of this in ''WesternAnimation/TinyToonAdventures: Scary Dreams/Buster's Bad Dream''. The first is in the SpaceStation, wherein the elevator goes up with each wave of enemies defeated, and the second is in [[EternalEngine Montana Max's factory]], wherein the elevator goes down with each wave of enemies defeated.

[[folder:Fighting Games]]
* Several times in ''VideoGame/SuperSmashBros Brawl'''s adventure mode.
* In ''VideoGame/TheKingOfFighters '95'' the first seconds of each round in the stage of team Kyokugenryu/Mexico occur inside a wooden platform that raises to the actual floor of the Dojo. Inversely, the last stage before the boss fight in ''The King of Fighters '99'' has the last round or two of that level (a sewer) occur over an elevator heading to NESTS' underground base.
* In ''VideoGame/FatalFury 3'', you fight Hon-Fu over what seems to be a platform carried by a very large crane. A beautiful sight of South Town is in the background.
* ''VideoGame/StreetFighterAlpha 2'' has the New York City Skyline working as this. It's Rolento's stage, and it's a reference to the ''VideoGame/FinalFight'' examples above.
* There's also one in the Konquest mode of ''VideoGame/MortalKombatArmageddon''.
* This is a staple of Capcom's [[VideoGame/CapcomVsWhatever crossover]] games.
** ''VideoGame/XMenVsStreetFighter'' notably has one where they were fighting on the [[CoolPlane Blackbird]] that was on an elevator.
** ''VideoGame/MarvelVsCapcom3'' meanwhile has one set in New York with a parade with floats based on some of the characters in the background.
** ''VideoGame/StreetFighterXTekken'' has one where they're in a space elevator that eventually goes up into orbit.

[[folder:First-Person Shooter]]
* ''VideoGame/HalfLife2'' and its expansion ''Episode 1'' both have scenes where you ride a slow moving elevator and fight off enemies from it. In addition both the two aforementioned and its most recent expansion, ''Episode 2'', have parts where you must fight off enemies while waiting for one to arrive. A particularly memorable moment occurs when the BigBad is ascending in an elevator-ish thingy, and you have to climb up to the top to meet him before he gets away. Kind of a reverse elevator action sequence.
** ''VideoGame/BlackMesa'' also subverts this- while one elevator sequence does have you fighting off headcrabs that jump down after you, a second one later in the game is completely uneventful, [[GoodBadBugs and can even be skipped due to a physics glitch.]]
* ''VideoGame/{{Metroid}}''
** One of the multiple fights against Dark Samus in ''VideoGame/MetroidPrime2Echoes'' takes place on an elevator. The first few moments of the fight take place as the elevator is moving upward and the rest of the fight takes place in the room where the elevator stops.
** There's a quasi-elevator battle in ''VideoGame/MetroidPrime3Corruption'''s Skytown (if you call it an elevator that only goes down, and has a massive nuclear bomb attached to it).
* ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'' subverts the Elevator Action Sequence after referencing it in a segment called "But I don't want to ride the elevator!" All FPS fans know what happens when you climb onto a large, slow-moving elevator. Thankfully, the ride is uneventful.
** A good portion of ''VideoGame/{{Halo 2}}'' occurs on various moving platforms, both horizontal and vertical. Some rather [[ScrappyLevel scrappy]] examples include the elevator sequences on "The Oracle" and "Quarantine Zone" (both of which involve [[DemonicSpiders the Flood]]), the gondolas on "Regret", and the diagonal lift in "Cairo Station" (though this time it's the enemy using the elevator).
** ''VideoGame/{{Halo 3}}'' has one or two short examples in the mission "The Covenant", though they mostly only have enemies if you failed to kill them in the prior room. On some difficulties, that's not so implausible.
* Subverted in ''VideoGame/Left4Dead''. There is a massive HoldTheLine sequence while waiting for an elevator to reach you, but once you actually get inside you get pretty much the only uninterrupted peace in the game (provided that a Tank doesn't get trapped in the elevator with you...). This actually happens more than once in the game, but never more than once per scenario. Interestingly enough, when you're in an elevator, it doesn't just give you a bit of breathing room, it also depicts the ascent realistically: going from the fourth floor to the twenty-eighth floor near the end of the "No Mercy" episode takes about sixty real-time seconds, with each floor being counted off. Although when played in versus the players occasionally have to deal with special infected dropping down onto the roof from above.
* This exact same scenario also occurs in ''VideoGame/DeusExHumanRevolution.'' While in Montreal you must hold the line against enemy soldiers while waiting for a very slow funicular to arrive.
* The arcade game ''VideoGame/RevolutionX'' had a level that featured a freight elevator, and all sorts of goons shooting at you as you tried to get to the roof.
* ''VideoGame/FirstEncounterAssaultRecon''
** In ''FEAR'', there is a brief EscortMission where the Point Man has to protect Alice Wade while traveling up to the rooftop for extraction. During this time, the Replica troops are forcing the elevator to stop on each floor. Fortunately, the Replica want Alice alive and thus are unwilling to throw grenades into the elevator, and won't assault the elevator itself, so it is possible to simply stay in cover and wait it out. [[TheElevatorFromIpanema The Muzak from Ipanema]] is included.
** In the sequel, ''Project Origin'', there's a long, drawn-out battle with the Replica as Beckett travels to Still Island via Armacham's underground tram system, which involves a crapload of Replicas attempting to first assault and then, in desperation, smash Beckett's tram car off the rails.
* One section of ''VideoGame/{{Turok}}'' takes place on a massive elevator. The problem? You're swarmed on all sides by enemy troops, and the elevator itself goes ''excruciatingly'' slow. Your companion even comments on it: "There's a lot of them! [[LampshadeHanging Can't this thing go any faster?!]]"
* In the last level of the second episode in the first ''VideoGame/{{Quake}}'' game, the enemies teleport while the elevator goes down for you to pick up the rune.
* Several appear in ''VideoGame/{{Doom}}'' mods. One example that comes to mind is the short elevator descent in the beginning of ''Memento Mori'''s "Kinetics", where a marble platform with the player moves down and keeps going past shotgunners hidden in wall niches.

[[folder:Mecha Games]]
* The ''VideoGame/VirtualOn'' stage Death Trap (Vertebrate Shaft in Oratorio Tangram) is just a single massive elevator -- with bouts of combat thrown in the middle. Oratorio Tangram also features the Ascent Corridor, which is also equally-huge, and seemingly in an open area, which makes you wonder where it is, and where it's ''going''.
* ''VideoGame/MechQuest'' has one optional quest with a ''very'' long elevator sequence consisting of a hundred floors worth of random mech attacks and monsters that come after you hand-to-hand.

* On ''VideoGame/FinalFantasyXIV: A Realm Reborn'' one of the storyline's main antagonists [[spoiler:[[MalevolentMaskedMen Gaius Van Baelsar]]]] is fought on an elevator. This is followed up with another battle on an elevator against [[spoiler:[[LostSuperweapon Ultima Weapon]]]]. Interestingly both battles happen not only on different elevators but different types of elevator.

* Both ''VideoGame/NinjaGaiden Sigma'' games have at least one elevator fight.
* Various ''Franchise/MegaMan'' games feature such sequences.
** A notable example is Jakob from ''VideoGame/MegaManX8'', which is an entire level set inside a space elevator.
** The Giant Elevator stage from ''[[VideoGame/MegaManZero Mega Man Zero 3]]'' had Zero fight against Tretista Kelverian in a descending elevator.
* ''VideoGame/PrinceOfPersiaTheSandsOfTime'', toward the end, has a prolonged fight against sand monsters in a Azad's elaborate elevator. The third game also features such an elevator, and Farah mentions she'd love to see the one in Azad. The Prince is less enthused at the prospect.
* Stage 4 of the NES version of ''[[VideoGame/{{Contra}} Super Contra]]'' has one of these.
* Played with in the Final stage of ''VideoGame/GunstarHeroes''.
* And similarly done in at least one level of ''American Dragon: Rise of the Huntsclan''. The similarity is even [[LampshadeHanging lampshaded]] by Spud just before one of these levels starts.
* Happens a couple of times in ''VideoGame/KirbyMassAttack''.
* Round 2 of ''VideoGame/{{Shinobi}} III: The Ninja Master'' incorporates a fairly extended ascending-elevator action sequence. The final level has a similar elevator ride, only not as long.

[[folder:Role-Playing Games]]
* ''Franchise/FinalFantasy''
** There's a boss fight against a flying robot in ''VideoGame/FinalFantasyVII'' that has the party members riding an elevator. This is purely RuleOfCool, as you can't escape from boss fights to begin with.
** Although it's not a traditional elevator, ''VideoGame/FinalFantasyIX'' has some battles on a giant leaf that acts as an elevator inside the Iifa Tree.
** The fight against Hashmal in ''VideoGame/FinalFantasyXII''.
** And against [[spoiler:Gabranth]] in the VeryDefinitelyFinalDungeon.
* Also, ''VideoGame/ChronoTrigger'''s final dungeon. Annoying because you have to go up again and meet the same frigging enemies.
* ''VideoGame/KingdomHearts''
** A minor variation can be found in the first game: the platform moves horizontally rather than vertically.
** Then played straight in the second one with the Crooked Ascension.
** The "Space Paranoids" world has another horizontal one. Similiar to the above-mentioned ''Devil May Cry 3'' example, you have to destroy the enemies quickly or the platform overloads and you have to start over.
* In ''VideoGame/SkiesOfArcadia'', [[spoiler:the last non-bonus Vigoro fight takes place on an outdoors funicular leading to the BigBad's ElaborateUndergroundBase.]]
* In ''VideoGame/MarvelUltimateAlliance'', the lift in the SHIELD Helicarrier is filled with [[MechaMooks Doombots and Ultron drones]]. And bombs at regular intervals that require a QuickTimeEvent to disable.
** The final level, and indeed the final boss in ''VideoGame/MarvelUltimateAlliance2'' takes place on a gigantic elevator leading to nowhere.
* ''VideoGame/{{Avernum}} 5'' does this twice with lifts. On one, you fend off hordes of rats that are jumping onto the lift, and on the other, enemy archers take the opportunity to fire at you while you can only respond with ranged attacks.
* ''VideoGame/FalloutNewVegas'': In a first for the series, the ''Lonesome Road'' DLC has you descending on a lift platform to a nuke silo, with explosions and Tunnelers popping in and out spontaneously.
* ''VideoGame/MassEffect3'' has Shepard and company fighting their way through an elevator shaft [[spoiler:during Cerberus's invasion of the Citadel]].
* ''VideoGame/SaGaFrontier'': Lute's final battle takes place on a Funicular [[spoiler: Stopping every now and then so Spriggan (Final Boss) can equip new parts.]]
* ''VideoGame/XenobladeChronicles'': early in the game, the Faced Mechon "Xord" comes back from the ether river he fell into and attacks Shulk and the group while they are riding the elevator. The trope becomes subverted in that Xord, while damaged, is still the biggest threat. It is then played straight once the dismantled Xord teeters off and falls down the shaft, causing a massive ether explosion. It's a wonder that, as the elevator only slowly starts to leave in the same cutscene, Shulk and co. manage to get away from the blast in the next cutscene.

[[folder:Stealth-Based Games]]
* ''VideoGame/MetalGearSolid''
** The first game has two of these. There's one where you fight a group of soldiers in stealth mode aboard an elevator, and another where more soldiers simply leap onto a funicular that Snake is using to leave. In either case, the restricted environment forces Snakes into combat -- something normally discouraged in this game when dealing with regular mooks. Though, in the second one, at least, you can melee the mooks over the edge, though you won't get the items they drop.
** Strangely, although there are plenty of elevators in ''[=MGS2=]'', and at least one in ''[=MGS4=]'', this trope is never used again.
** The boss fight with the Four Horsemen (previously known as Ultrabox) in ''VideoGame/MetalGear2: Solid Snake'' takes place in an elevator.
* The final mission of ''VideoGame/SyphonFilterLogansShadow'', [[BigDamPlot set on a dam]], has an elevator ride where you have to take out the BigBad's {{Doomsday Device}}s.

[[folder:Survival Horror]]
* ''VideoGame/DeadSpace''
** Most of the elevators are fairly small and thus do not have much in the way of action. So when you get to a very large elevator in the mining area of the ship, its just natural that your first trip down involves necromorphs dropping down on you from all directions. The ''first'' elevator, although not directly an Elevator Action Sequence, certainly plays like one. You get into the elevator after running for your life from the first encountered necromorphs, the doors close, you're safe, and then the doors are torn open and a necromorph lunges, only to be decapitated by the doors forcing themselves closed.
** ''VideoGame/DeadSpace2'' continues the tradition. In one rare event you open the elevator to find an angry necromorph trapped inside. In a later sequence you ride a large elevator outside of the space station and have to deal with large necromorphs not only smashing through the windows to get at you but also your limited oxygen supply after the elevator depressurizes, if you take too long to kill them you'll run out of air.
** Subverted in the ''Severed'' DLC for ''Videogame/DeadSpace2''. At one point, you come along a large elevator in the mining tunnels and begin a slow descent, when everything suddenly stops. It's quiet, your only light source are flashing red lights on the lift, and players are likely expecting an oncoming onslaught of Necromorphs. This atmosphere remains for a solid minute. [[spoiler: Cue the brakes failing out of nowhere and the elevator falling at full speed towards the ground, [[HellIsThatNoise an unholy squeal emanating from the grinding metal]] as you make your way down.]] [[DoubleSubversion Double Subverted]] when you end up fighting Necromorphs on the elevator anyways - [[spoiler: you just have to do it hanging upside-down off the edge.]]
* The ''Franchise/ResidentEvil'' series has had several elevator action sequences -- as in ''Metal Gear Solid'', it's used to force the player to fight in a game which otherwise does not encourage mindless combat.
** ''VideoGame/ResidentEvil0'' has Rebecca forced to take on a tyrant in a cargo elevator. Billy isn't there to help you, and no convenient, helicopter thrown grenade launchers either.
** ''VideoGame/ResidentEvil2'' has you fight William/G on the same cargo elevator, while it's actually moving.
* One of the [[DemonicSpiders most annoying]] enemies in ''VideoGame/SilentHillHomecoming'' is introduced when several of them ambush Alex in a hotel elevator.

[[folder:Third-Person Shooter]]
* In [=UT2k4=] Mod ''VideoGame/AlienSwarm'', There are several large elevators. Every single one of them has a huge fight associated with it. The first is accompanied by awesome music and slow-motion for the ''entire fight''. The "stand-alone" Source version of ''Alien Swarm'' has the same, with the visuals lifted '''directly''' from ''Metal Gear Solid''.
* ''VideoGame/MaxPayne''
** The last level of the first game has a variant; the first elevator you make use of has a glass panel in the roof, and if you look up it you'll notice that the security team have rigged the lift shaft with Claymore mines, which you have to set off with gunfire. (Must've been cheap or past their use-by date.)
** There are a few other elevators in-game, including quite a long one a bit later in the same level, but they're a welcome few seconds of relative peace to reload and let the Vicodin kick in. Except for the one where the helicopter starts shooting at you, and you have to leap from that elevator to another one in order to escape.
* The ''VideoGame/{{Hitman}}'' series plays with this: elevators are a perfect place for sneaky, quiet assassinations. You could also have shootouts in them, but not recommended if you want a good rating.
* ''VideoGame/ResidentEvil4'' had one elevator, near the end of the castle. You were ambushed by groups of monks from above, and the best way to deal with these tightly-bunched groups of enemies was via shotgun.
** ''VideoGame/ResidentEvil5'' has a huge spiraling elevator that involves two fights (one after going down and another when you are going back up).
** ''VideoGame/ResidentEvil6'' has a large circular space with two separate lifts moving on their own separate tracks. The four protagonists are split to a pair per lift and enemies both drop onto the lifts and snipe from a distance.