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A weapon created or empowered by the use of ElementalPowers, like a [[FlamingSword sword wreathed in flames]] or a spear made of ice. One reason is to give an already deadly weapon extra edge. Another reason is that it simply looks [[RuleOfCool totally freakin' cool]]. An elemental weapon may be able to absorb and deflect its own element or inflict damage associated with it (like electrocution by an electric-based weapon) allowing for ElementalRockPaperScissors with [[WeaponOfXSlaying weapons]].

People who can already control the elements may be able to create such weapons via SpontaneousWeaponCreation. An UltimateBlacksmith might have the ability to craft such a weapon. Might be a type of EnhancedArchaicWeapon.

A SuperTrope to FlamingSword, LaserBlade, FreezeRay.

Compare ElementalArmor, ElementalPunch, SpellBlade. See also TheMagicTouch.



[[folder: Anime and Manga ]]

* ''Manga/{{Berserk}}'': After the party meets Flora, Isidro and Serpico get a fire dagger and a wind rapier respectively. Schierke also wanted to give Guts a (presumably) earth-elemental axe, but he preferred to stick with his [[{{BFS}} Dragonslayer]].
* In ''Manga/{{Bleach}}'', there are a few spiritual weapons which are elemental in nature. However, while most merely ''emit'' the element in question, some weapons play with this trope.
** Rukia Kuchiki has an ice-and-snow type weapon, which normally means controlling the element. But, if the sword happens to break, she can recreate a new one from ice.
** Captain Toshiro Hitsugaya's sword both emits ice, snow, and freezing water, ''and'' absorbs moisture from his environment. It also has a weakness in that it will slowly wear away the more he uses it. However, ample moisture and cold allows him to replenish the sword and its power. This creates something of a stalemate when he goes against Tier Halibel, whose sword also absorbs and controls water, but can also melt ice. Even later still, when his commander releases his fire-type weapon, Hitsugaya states that he is unable to use his sword ''at all'' because all of the moisture has been completely dried up, and his ice would melt instantly.
** And speaking of him, when he releases bankai (final form), Captain Yamamoto's sword ''becomes flame itself''. Instead of being wrapped in flames like in its shikai (initial form), the blade becomes one with them. Merely ''touching'' the blade at that point will cause its victim to go "poof".
* ''Manga/OnePiece'':
** [[AnIcePerson Aokiji]] can make an ice saber by pulling out blades of grass and then breathes on them.
** Meanwhile [[LightEmUp Kizaru]] can create a LaserBlade.
* The Blue Crimson form of the Ten Commandments Sword in ''Manga/RaveMaster'' is a [[DualWielding two sword]] form in which one blade is ice and the other is fire.


[[folder: Literature ]]

* Vorpal from ''Dire: Seed'' by Andrew Sieple can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a FlamingSword, an electroblade or granting it some kind of void-based AbsurdCuttingPower.
* ''Literature/TheSilerianTrilogy'': The ''shir'', wavy-edged daggers waterlords craft from pure water for their assassins. All are bitterly cold and burn to the touch of anyone aside from the waterlord or the assassin who receives it, except for an assassin's killer. Wounds from the ''shir'' also burn and harm worse than ordinary weapons, requiring longer healing (waterlords can heal them however).


[[folder: Tabletop Games ]]

* ''TabletopGame/DungeonsAndDragons''.
** ''Tales of the Lance''. A Frostreaver is a heavy battle axe made of ice gathered from a secret location on Icewall Glacier. One full day of above freezing temperature or 1-6 hours at warm temperatures (50 degrees Fahrenheit) causes the Frostreaver to melt.
** Module ''Rary the Traitor''. Lord Robilar wields the Blade of Black Ice, which was created by the demigod Iuz himself out of ice.
** ''Legends & Lore''.
*** The avatar of the Japanese deity Ho Masubi has a sword made of fire. It does 10 extra HitPoints of fire damage per hit and if the target is wearing armor, the armor must save vs. magical fire or be destroyed.
*** The avatar of the Hindu deity Brihaspati carries a bow that fires arrows of brilliant light that can render the target blind for 1-10 days.
*** The avatar of the Hindu deity Indra has a bow that fires lightning bolts that do 2dl0 points of damage and have a range of 1,000 yards.
** ''Deities & Demigods Cyclopedia''. The Native American deity Hastsezini has a lance made of fire and a bow that can shoot arrows made of fire.
** ''Magazine/{{Dragon}}'' magazine #127. The bow Ice Fang can create and fire arrows of ice out of water vapor in the air. The arrows do double damage against creatures that use or dwell in fire. In temperatures of 120 degrees Fahrenheit or higher the arrows have half normal range.
** ''Gods, Demigods, & Heroes''. The Myth/NorseMythology deity Valis had a shortbow that could fire an arrow of lightning.
* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/{{Rifts}}'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
** Conventional techno-wizardry is well capable of giving [=PCs=] access to weapons, which may or may not be gun-shaped, which fire balls or blasts of fire, shards of ice etc.
** Splugorth/Atlantean Bio-wizard weapons often use a trapped creature inside to operate them, which can include water sprites to give the weapon water-based powers.
** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[{{BFG}} Lava Cannon]].
* The D20 sourcebook ''1001 Science Fiction Weapons'' carries a whole heap of melee weapons with [[EnhancedArchaicWeapon various enhancements]]. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which the hilt fits, freezing water inside the mould into a blade of ice upon activation. The latter are not very durable blades.


[[folder: Video Games ]]

* In ''VideoGame/{{Borderlands}}'' (and [[VideoGame/{{Borderlands 2}} its sequel]]), guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game had corrosive/acid (armour), fire (flesh), shock (shields) and explosive (basically "non-elemental" bonus damage). The sequel added slag (no bonus damage on its own, but it applied a debuff which made the target weaker to everything else). Shields similarly had damage resistance (and some also had effects which dealt elemental damage, such as harming enemies that used melee attacks).
* A staple of ''VideoGame/{{Diablo}}'' games. They can come with elemental powers themselves or can be given some through socketing.
* ''Franchise/DragonAge'':
** In ''VideoGame/DragonAgeOrigins'', the spells Flaming Weapons and Frost Weapons apply corresponding elemental damage bonuses to the entire party's weapons when cast.
** In ''VideoGame/DragonAgeII'', these spells are rolled into one, Elemental Weapons. Which elemental effect is applied to weapons depends on the elemental type of the caster's MagicStaff.
** In ''VideoGame/DragonAgeInquisition'', runes can be applied to any weapon with a rune slot, which then increase that weapon's effectiveness by adding an elemental power to it such as fire, frost, or electricity.
* ''VideoGame/DragonQuestIX'' has the [[MagicKnight Armamentalist]] vocation, whose specialty is imbuing a party member (and later the entire party) with the power of fire, frost, wind/lightning, earth/darkness, and life. Not only do they do more damage, but they also become resistant to attacks of that type (very useful against breath weapons).
* In ''VideoGame/EpicBattleFantasy'' most weapons are elemental based and can sometimes cause StandardStatusEffects such as freezing, burns, or paralysis.
* In ''VideoGame/EternalDarkness'', you can cast an enchantment spell on your weapon that can boost damage. If you use the [[ElementalRockPaperScissors alignment rune]] (IE: using the Xelatoth rune on monsters aligned with Chatturga), it boosts damage even more. Some weapons are firearms, especially in some of the levels based closer to present-day. Wanna plug a minion of an EldritchAbomination with a WWI-era Enfield rifle imbued with the power of that Abomination's rival?
* ''Franchise/FinalFantasy'':
** Most ''Final Fantasy'' games have weapons already imbued with elements. Some recurring examples include [[PlayingWithFire Flametongue]] and [[AnIcePerson Icebrand]].
** ''VideoGame/FinalFantasyX'' allows you to imbue weapons with various characteristics, including elemental (fire, ice, water and lightning) damage. As you progress in the game, these become less useful in favor of breaking the damage cap and increasing [[LimitBreak Overdrive]]. Tidus' iconic sword Brotherhood is the only water-elemental sword you can find for some time.
** In ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'', the Synergist class has access to the En- line of abilities (Enfire, Enfrost, etc.), which give temporary elemental damage effects to other party members' weapons.
* ''VideoGame/GoldenSun'': The Gaia Blade (and later Sol Blade) are only equippable by Venus(earth)-type characters, and give a boost to Venus power.
* ''Franchise/MassEffect'':
** In ''VideoGame/{{Mass Effect|1}}'', modding your weapons with certain ammo types adds elemental effects to the bullets, such as incendiary or freezing.
** In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', elemental ammo is turned into class-specific sustained skills. With certain skill upgrades, the effects can be extended to the rest of the party.
* In ''VideoGame/MegaManX'', some of Zero's techniques will coat the Z-Saber in an element; for example, his Ryuenjin in X4 is a FlamingSword while his Hyouretsuzan in the same game is an ice saber.
* In ''VideoGame/MegaManZero'''s first three games, Zero can have access to elemental chips which will imbue his weapons with a elemental affinity (of FireIceLightning).
* Most weapons in ''VideoGame/MonsterHunter'' are imbued with an element, allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature. Rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.
* ''VideoGame/MortalKombat'' has two examples involving [[AnIcePerson ice people]] Sub-Zero (Who can create swords as well as decoys using ice) and Frost (Who makes daggers out of ice).
* Amaterasu's three strongest weapons in ''VideoGame/{{Okami}}'' are Solar Flare (fiery reflector), Thunder Edge (lightning {{BFS}}) and Tundra Beads (a chain of ice energy). Said weapons also lets her use elemental brush magic corresponding to said elements without needing a source.
* In ''VideoGame/StarWarsTheOldRepublic'', the Republic Troopers and Imperial Bounty Hunters have skills that allow them to add various elemental effects to their ammo (such as the incendiary Plasma Cells, or Ion Gas Cylinders).
* Shamans in ''VideoGame/WorldOfWarcraft'' can imbue their weapons temporarily with fire, lightning, ice, rock and life. Some weapons also come with a random enchant that can proc elemental damage.
* ''VideoGame/RagnarokOnline'': Has weapons that are per default elemental weapons (such as the Ice Falchion), crafted weapons via blacksmiths, card bonuses and [[{{Spell Blade}} enchantments which fits another trope]].
* ''VideoGame/ThousandArms'': This trope is an important point given how the player crafts the weapons and the elements involved with what girl comes and helps the player with the forging.
* In ''VideoGame/GuiltyGear'', Sol Badguy's Fuuenken and Ky Kiske's Fuuraiken are FlamingSword and lightning sword respectively.
* In ''VideoGame/DevilMayCry'', Dante can acquire Alastor, a lightning {{BFS}}, and Ifrit, a fiery PowerFist. In the third game, he can get many more: Cerberus (ice 3-pronged nunchuks), Agni & Rudra (fire and wind scimitars), Nevan (electric guitar that can shoot bats), and Beowulf (light-element gauntlets and greaves).
* ''VideoGame/{{Bayonetta}}'' has Durga -- gauntlet and greaves that can be switched between having fire or lightning effects.
** ''[[VideoGame/{{Bayonetta2}} Bayonetta 2]]'' has Undine -- bellows that emit streams of either fire or ice.
* In ''VideoGame/TheWonderful101'' some weapons acquire additional elemental effect after reaching certain multiplier. Swords get lightning to shock enemies. Fists light up on fire, which adds to damage and adds ability to fling fireballs, Claws can freeze enemies.
* In ''VideoGame/NamcoXCapcom'' and ''VideoGame/EndlessFrontier'', Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water SwordCane. The BigBad Saya has three katanas of FireIceLightning. In ''VideoGame/ProjectXZone'', Reiji gets an additional ice katana.
* ''VideoGame/AzureDreams'': The player finds elemental powered weapons in the tower, they do a small dose of extra damage compared to the same power non elemental weapons. This is however a double edged blade considering that the tower plays an elemental rock paper scissors.
* In ''VideoGame/InjusticeGodsAmongUs'', Killer Frost creates a sword of ice as one of her attacks.
* In ''VideoGame/SpiralKnights'', elemental is one of the four damage types alongside normal, piercing, and shadow, and is typically dealt with weapons that have the power of fire, ice, and electricity, though it's also associated with light.
* In ''VideoGame/SuperSmashBros Wii U/3DS'', some of Greninja's attacks summon ninja swords and shurikens made out of water.
* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which is obtained from a locked chest inside a church.
* The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.
* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' game, which is an extension of his elemental power over fire.
* ''VideoGame/PathOfExile'' has this in three different forms. Properties on the RandomlyGeneratedLoot and certain skill effects can add a flat amount of elemental damage to a weapon's attacks. Some status buffs and unique weapons like Doomfletch grant a percentage of physical attack damage as added elemental damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as [[FlamingSword Oro's Sacrifice]].
* Stalhrim in ''VideoGames/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Fire and Ice Rods, ranged magic weapons.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements. [[DevelopersForesight Having fire or ice weapons equipped will also keep Link warm/cool in areas with extreme temperatures]].


[[folder: Web Comics ]]

* In ''Webcomic/TheStoryOfAnima'', certain [[http://tapastic.com/episode/50809 Catalysts,]] [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.


[[folder: Western Animation ]]

* In ''WesternAnimation/AvatarTheLastAirbender'''s Zuko often creates fire daggers, and is also shown using fire whips. The Water Whip is one of the foundation attacks of waterbending and shows up in many different forms throughout the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to make invisible wind swords.
* ''WesternAnimation/{{Ninjago}}'': The whole first season is a quest to get the four elemental weapons before the baddy does.
* Fridjitzu powers in ''WesternAnimation/AdventureTime'' allow the user to create icy nunchaku and shurikens by using specific incantations and hand positions.
* In ''WesternAnimation/YoungJustice'' Aqualad has two Water Bearers that when charged create 'hard water constructs' usually in the form of [[HeroesPreferSwords swords,]] maces, or [[DropTheHammer hammers.]]


[[folder: Real Life ]]

* Technically, any weapon can be considered an "elemental weapon", since all of them rely on the application of one of the fundamental forces (interactions) of nature. [[KineticWeaponsAreJustBetter Kinetic weapons]] rely on Electromagnetism; [[NuclearOption Nuclear weapons]] rely on the Strong Interaction; [[OrbitalBombardment Orbital bombardment]] (and plain old regular bombardment) relies on Gravity; and so forth.