[[quoteright:300:[[Film/BattlefieldEarth http://static.tvtropes.org/pmwiki/pub/images/300px-Battlefield_earth_planetship.jpg]]]]
[[caption-width-right:300:[[CandidCameraPrank Smile! You're on]] ''Canted Camera''!]]

->''"The director, Roger Christian, has learned from better films that directors sometimes tilt their cameras, but he has not learned why."''
-->-- '''Creator/RogerEbert''' referring to ''Film/BattlefieldEarth''

Shots taken from a canted[[note]]angled, slanted, tilted, diagonal[[/note]] camera angle, often from a low position. Usually used to help create a jarring, "off-center" feel.

Originated in 1930s German cinema, causing it to become known as the "Deutsch angle"; this was then corrupted to "Dutch angle", its most common name. Also known as Canted Camera.

Like any trope, this can be played with. Some examples may start with a normal angle and then shift to a Dutch Angle. Others may start with a Dutch Angle tilted in one direction, and then swivel to tilt the other way, which is even more jarring.

Done well, it can create an eerie setting that isn't quite right. Done not so well, in [[MundaneMadeAwesome the wrong places]], or [[OverlyLongGag way, way too many times]], it can look a little silly.

This was a particularly popular technique in the 1990s, where (especially in advertising) it was essentially the 20th-century counterpart to JitterCam.

Compare with HitlerCam, where the camera is angled up in order to film a person from below, making that person look taller. The two are sometimes combined. Similar angle to LowAngleEmptyWorldShot, but for a different reason.



[[folder:Anime and Manga]]
* The great late Creator/OsamuDezaki was fond of these and popularized its use in anime in ''Manga/RoseOfVersailles''. In ''Manga/OniisamaE'' it's not rare to see him using a diagonal Dutch angle. Combined with rather quick cuts and even montages of Dutch angle shots combined with [[TropeMaker his famed]] PastelChalkedFreezeFrame technique. He used this often daring combination to generate a sense of dislocation to [[RuleOfDrama raise the drama]].
* ''Anime/{{Noir}}'' uses this frequently, sometimes even from a low position.
* A staple of animé, manga, and {{Visual Novel}}s, which use these often and to great effect.
* Used quite a bit in ''LightNovel/{{Baccano}}!'', particularly during conversations with one of the show's (many) CrazyAwesome characters.
* ''Anime/{{Avenger}}'' liberally used this trope. One scene was even drawn ''completely sideways'' for no apparent reason.
* ''Manga/ArataKangatari'' employs this when Hinohara first enters Amawakuni and gets his first view of the capital.
* ''Anime/IrresponsibleCaptainTylor''. When the Empress Azalyn says she's pregnant with Captain Tylor's child, the view immediately tilts to illustrate that even for a crew used to their captain's bizarre antics, this is a shocking moment.
* Used often in ''Anime/SerialExperimentsLain'' to great effect. For an example, take notice of how the final scenes of episode 2 are framed.
* Omnipresent in ''Manga/DeadDeadDemonsDededededestruction'', probably to reinforce the "slightly off" feel of the series' setting and atmosphere. It's a rather light-hearted slice-of-life series… except for the massive alien ship floating above Tokyo.
* Masuda Eiji is fond of those, both in ''Manga/SakuraDiscord'' and ''Manga/MyMonsterSecret'', during serious dramatic scenes (especially love confessions). The latter being the series it is, it also uses the trope parodically on occasions, for scenes that have a serious tone but either have a completely silly context or are subverted the page after.

* Used in ''Film/TheCranesAreFlying'' to emphasize Veronika's moments of emotional distress, like when she comes home to her apartment to find that it has been destroyed, and her parents killed, by a German bomb.
* The subtler variant is used throughout the Black Comedy ''Film/HighStakes'', owing to the protagonist's love of FilmNoir style.
* ''Film/{{Birdemic}}'', owing to the low-production values, couldn't shoot the interior of the car without cramming the entire camera into it.
-->'''WebVideo/{{JonTron}}:''' Y'know, I gotta say it's really progressive of the people who made this movie to hire a cameraman with only one arm.
* A spinning one is used in ''New Moon'' of the ''Film/{{Twilight}}'' saga as Edward breaks up with Bella. Director Chris Weitz does this to create a nauseous, disoriented kind of feeling. [[TakeThat As if you weren't already nauseated by the film itself.]]
* ''Film/BattlefieldEarth'':
** Infamously overused (to the point that according to the director, ''every shot but one is slanted''), to much chortling from film buffs and movie critics alike. Giles Nuttgens, the movie's director of photography, has stated on the record that he opposed the overuse of Dutch Angles.
--->'''[[WebVideo/TheSpoonyExperiment Miles Antwiler]]:''' The director only has one style of camera work: shoot everything in an angle. Barry Pepper is running at an angle, Creator/JohnTravolta is talking at an angle, Forrest Whitaker is [[ClassicallyTrainedExtra looking embarrassed]] at an angle. Isn’t that cool? It's at an angle.
** It reaches critical mass during a scene where the villains are watching something on a monitor. The footage on the monitor is at a Dutch angle, and the camera filming the monitor is ''also'' at a Dutch angle. ''There's a Dutch angle filming a Dutch angle.''
* The classic 1949 film noir ''Film/TheThirdMan'' makes great use of tilted camera angles through the whole movie. After finishing the movie director Carol Reed was presented (either by the crew or a fellow director) with a spirit level to put on his camera in future projects.
* The ''Film/{{Gremlins}}'' movies use this shot quite a bit as the titular monsters are causing chaos to show how unnatural they are and how out of whack everything is getting.
* Used a lot in ''Film/DoTheRightThing''.
* Used in some of Creator/TerryGilliam's films, e.g. ''Film/{{Tideland}}''.
* Used at the end of the first ''Film/AmericanPie'', when Kevin and Vicky have sex for the first time. It is extremely awkward for them, symbolized by the shot being tilted just a little too much.
* Masterfully used by John [=McTiernan=] in ''Film/DieHard'' in the scene when Hans and John meet face to face for the first time. John [=McClane=] is unaware (or unsure) of Hans' identity, while Hans perfectly knows who John is. John decides to give Hans a gun to protect himself. For the whole movie [=McTiernan=] uses a straight angle for anything Hans-related (symbolizing Hans' straight, thought-out plan), and a Dutch angle for John (symbolizing his role as a fly in the ointment and his love for [[IndyPloy improvisation]]). Of course, Hans plans to shoot John, but you know before him that [[ItWorksBetterWithBullets the gun is empty]]... because the camera slowly tilts in the shot of Hans aiming at John.
* Used just as masterfully again by John [=McTiernan=] in ''Film/TheHuntForRedOctober'' whenever a submarine is either diving, surfacing, or making a banked turn underwater. Subverted in that usually the cameras were being held perfectly level in these shots. The set was mounted on gimbals to tilt it just like the floor of a real submarine doing the same maneuvers would tilt.
** For the record, yes, some cast and crew '''did''' suffer [[NauseaFuel motion sickness]] as a result of this. No word on whether any of them ever actually lost their lunch, though.
* ''Film/TheDeparted'' uses a tilted shot when Billy Costigan is interrogating the kneecapped bank robber.
* Used in one scene of ''Film/{{Serenity}}'' (combined with an odd, rollercoaster-like dip) as a visual cue when [[WaifProphet River Tam]] is [[MindReading reading the minds]] of a room full of people.
* Used for two scenes from ''Film/TheDarkKnight'': when Harvey Dent is tied up and falls on his side, and when the Joker is left hanging by his foot, the camera rotates to match the characters' odd angle.
** ''Film/BatmanForever'' and ''Film/BatmanAndRobin'', since the series was taking more and more inspiration from [[Series/{{Batman}} the '60s TV series]].
** Even Tim Burton's ''Film/{{Batman}}'' and ''Film/BatmanReturns'' had several instances of this. It ''is'' Batman, after all.
* Part of Creator/MichaelBay's SignatureStyle. This even extends to the commercials he directed.
* Used occasionally in ''Film/{{Brick}}''.
* ''Film/MysteryMen'' uses some Dutch shots during the action scenes and also when the main characters are drunk in a bar.
* Used for several tense scenes in ''Film/IWakeUpScreaming'', like when a woman is being interrogated by the cops, or when that same woman is shocked to find that same cop hiding in her apartment.
* Used in the 2009 ''Film/StarTrek'' reboot when Spock appears before the Vulcan High Council.
* Used extensively in ''Film/TheElementOfCrime'', and combined with wild but slow camera movements, to induce a sensation of loosing directions and gravity perception in the audience (justified because the whole movie is a hypnosis-induced flashback).
* Used in ''Film/ConAir'' during Poe's confrontation with fellow convict Billy Bedlam.
* Overused by director John Patrick Shanley in his film adaptation of his play ''Theatre/{{Doubt}}''.
* Used a lot in the movie ''Film/{{Thor}}'', and is intended to be reminiscent of comic book panels.
-->'''[[{{Podcast/Rifftrax}} Mike Nelson]]''': Hey, [[Creator/KennethBranagh Branagh]], camera's crooked!
* Heavily abused in ''Film/CurseOfTheZodiac''. At random times, the camera will just completely tilt to the side.
* ''Film/CasinoRoyale1967'' uses this type of shot extensively in a sequence with Joanna Pettet's character in Berlin, appropriately in a German Expressionist-style set.
* In the first ''Film/MissionImpossible'' film, the angle goes ''very'' Dutch when Ethan Hunt meets Kittridge in the restaurant, underscoring Ethan's feeling that whole world has just gone askew.
* Present in the fast-food holdup scene from ''Film/FallingDown'', where a few canted point-of-view style panning shots pinpoint the moment when D-Fens realises it might be unreasonable to hold an entire eatery full of people hostage just because they stopped serving breakfast a few minutes before he walked in.
* Used often on the Thenardiers in ''Film/LesMiserables2012'', in order to make them seem more unpleasant. It's also used at the beginning of Marius's meeting with Valjean, to reflect his excitement about [[spoiler:being married to his daughter.]]
* Used extensively in ''Film/DeadOfNight'' during the nightmarish climax.
* Appears frequently in Creator/SamRaimi's ''Franchise/EvilDead'' trilogy. Most noticeable during a very quiet but paranoia-inducing scene near the end of the [[Film/TheEvilDead1981 first movie]]; the camera starts out tilted 45 degrees to one side, shifts over, and ends the shot angled 45 degrees to the other side.
* Used twice in ''Film/BoogieNights''. First time when Eddie announces he will do porn, which underscores the turn his life will take. Second time when he is introduced to the new guy, Johnny Doe. His life again will turn again, for the worse this time.
* Used in Creator/AlfredHitchcock's ''Film/{{Marnie}}'' after she is startled by a branch crashing through the window during a thunderstorm.
* Used in ''Film/InvasionOfTheBodySnatchers1978'', along with many other bizarre camera angles, in order to emphasize disorientation and isolation.
* A startling use of this trope in ''Film/TheFaceOfAnother''. Dr. Hira the plastic surgeon has made a LatexPerfection mask for Mr. Okajima, whose face was blasted off in an industrial accident. Hira continues with the procedure despite his own concerns that the the mask could erode Okajima's morality and drive him mad. Right after the mask is applied for the first time, with Okajima sitting in a chair while Hira faces him, the image actually rotates clockwise 90 degrees. This causes Hira to loom over Okajima at the top of the screen as he goes on about how the mask will make Okajima a "new man".
* The 1966 Russian adaptation of ''Film/{{War and Peace|1966}}'' uses this trope to underline moments of chaos or emotional distress. In Part I the camera tilts and sways repeatedly during Pierre's TenPacesAndTurn duel with Dolokhov. In Part III the camera is tilting around again when the French are marching through a burning village. In Part IV this is used multiple times during the chaotic sack and burning of Moscow.

[[folder:Live-Action TV]]
* The old-school 1960s ''Series/{{Batman}}'' TV series habitually tilted the camera 45 degrees so you'd have a visual cue that you were in a bad guy's lair. The Dutch Angle became so connected with the TV series that when ''Series/StarTrekTheOriginalSeries'' had Frank Gorshin (who played The Riddler) on as a guest star, they threw in a few as a homage.
* This happened a lot in the old ''Series/TheTwilightZone'' series.
** The one that sticks out most is "The Monsters Are Due on Maple Street", where by the end ''everyone'' is getting shot like this.
** Also used in the stand-on-shoulders scene from "Five Characters in Search of an Exit", to make it look like actors lying on a floor are vertical. Particularly obvious with the bagpiper, whose kilt is clearly hanging down to lie on the "wall".
* A favourite of director Creator/EdgarWright; used in ''Series/{{Spaced}}'', specifically when Brian and Marsha question Tim and Daisy's two-anniversary facade in the first episode. Edgar name-checks the technique in the DVD commentary.
* On ''Series/MysteryScienceTheater3000'', most shots of Deep 13 are done with the camera tilted, though from a high angle. Justified by the fact that the Deep 13 shots we see are from an actual camera they use to communicate, which is likely at that angle.
* Justified in the ''Series/{{UFO}}'' episode "Sub-Smash". A Skydiver submarine has become trapped on the bottom of the ocean, with its deck tilted on an angle -- which subtly indicates the protagonist's increasing sense of {{claustrophobia}}.
* ''Series/GoodEats'' is saturated with Dutch angle shots, taken from just about every conceivable place in a kitchen that one could fit a camera. Most of the appliances were built with clear backs so that these could be achieved.
* ''Series/MightyMorphinPowerRangers'', especially during the Green With Evil arc. The Evil Green Ranger is so nasty that even cameras become twisted in his presence...
* Used to signify that Kira and Bashir have entered the MirrorUniverse on ''Series/StarTrekDeepSpaceNine''. They kind of overshot the angles a little, making it very distracting and hard to concentrate on the ExpoSpeak.
** The montage from "[[Recap/StarTrekS2E1AmokTime Amok Time]]", where it serves to show just how unbalanced Vulcans in ''ponn farr'' become.
** And in the episode "Wink of an Eye" to denote the scenes taking place in hyper-accelerated time.
* Seemingly used for every establishing shot in the HBO series ''Series/JohnAdams''.
* Used interestingly in the ''Series/{{House}}'' episode "Insensitive." At the beginning, after a car accident, it shows a shot of the front of a properly oriented truck, but as the camera slowly zooms out, it rotates as well to show that the truck is actually on its side.
* ''Series/{{Heroes}}'': There's never a steady, level shot of Samuel whenever he appears.
* Used in the ''Series/BabylonFive'' episode "The Very Long Night of Londo Mollari" to indicate shifts between reality and Londo's hallucinations. Unusually, rather than cutting to the angle shots, the camera slowly tilts and slides into the angle as it moves with Londo.
* ''Series/NashBridges''.
* Of all shows, ''Series/FamilyFeud'' in the Richard Karn era would slowly start tilting the camera to a ridiculous angle coming into/out of commercial. In the last year or two, sometimes it would tilt in one direction (rapidly), then tilt the other way so fast it was dizzying. It could be even worse coming ''back'' from commercial.
* In the ''Series/{{Charmed}}'' episode "Charmed Again", the early scenes at a wake held in the Manor are tilted. By the end of the episode, when the Power of Three has been reconstituted, the camera is level again.
* Invoked in an episode of ''Series/HowIMetYourMother'' when Marshall and Lily move into a new apartment, only to find that the floor is slanted. As soon as they make that realization the camera itself tilts to show what the characters are feeling.
* Used in the very last seconds of ''Series/{{Being Human|UK}}'', right after the camera focuses on a [[InternalReveal revelatory]] [[TwistEnding object]].
* On ''Series/FatherTed'', the episode ''Chirpy Burpy Cheap Sheep'' is a parody on mystery films. While the fathers search for a howling monster outside the parochial house at night, Dutch angles are overwhelmingly used. Then they discover the howling comes from a stereo hanging in a tree, and the shot slowly straightens itself.
* About half of ''The Idiot's Lantern'' from series 2 of ''Series/DoctorWho'' is shot this way, and it's not alone.
* Occasionally used on ''Series/BarneyAndFriends'', often to simulate airplane flights.
* The Season 10 ''Series/{{Supernatural}}'' episode "Fan Fiction" uses Dutch angles on the shot of Sam and Dean's discovery that a girl's high school they're investigating is putting on a musical based on the books based on their lives. The moment is PlayedForLaughs, and is supposed to underscore their shock and discomfort with the situation.
* A staple for any villain in the ''Franchise/UltraSeries''. Series/UltramanMebius, Series/UltramanOrb and Series/UltramanGeed all use it whenever the villain is watching a fight... usually with a [[SlasherSmile crazy smile]] on their face.
* ''Series/TheWalkingDead'' used this to great effect in the climactic and incredibly tense negotiation scene in season 5's "Coda".

* A variety of angles and dynamic shots are used in Music/LindseyStirling's videos, including this one. It's especially noticeable in "[[http://www.youtube.com/watch?v=pRPOztxXWlQ Spontaneous Me]]", where the camera ends up rotating nearly upside down while going into this shot.
* Music/BobMarley: The album cover of ''Music/{{Live|BobMarleyAlbum}}'' shows a photo of Bob that is slightly canted.
* Music/TheRamones' album cover of ''Music/LeaveHome'' is also shot canted.

[[folder:Professional Wrestling]]
* At some time during the mid 1990's, ''ProfessionalWrestling/TheUndertaker's'' slow eerie entrance also consisted of a canted shot of his face to show how dark and intense his presence was.

[[folder:Video Games]]
* In ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'', this is frequently used when the view is centred on a person possessed by a demon (such as when you confront Uldred in the first game).
* In ''VideoGame/EternalDarkness'', the more insane your character gets, the more tilted the camera gets. One cutscene in the game even began with the camera tilted and in the lowest corner of a room.
* In ''Videogame/FinalFantasyVIII'', there is one hallway in Ultimecia's OminousFloatingCastle which uses a very steep DutchAngle, which is a tad disorienting for someone using the analog stick to move around.
** Several scenes in the satellite in Disc 3 appear at odd angles, largely to give the appearance of life in zero-gravity.
* ''VideoGame/KaneAndLynch'' -- in addition to applying the red hue to the screen - tilts the camera a bit to indicate low health.
* ''Videogame/BatmanArkhamAsylum'' used this as one of many visual cues indicating that Batman is under the effects of Scarecrow's fear gas. [[NightmareFuel It works]].
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has several of these, with one of the more prominent examples being [[spoiler:when Ganondorf dies while standing with the Master Sword lodged in his chest.]]
* ''VideoGame/CommandAndConquerTiberiumWars'' has this in spades. Every single FMV in the Nod-side storyline is filmed in long shots of slightly acute angles.
* ''VideoGame/FinalFantasyXIII'' does this several times. [[MaleGaze Often from behind Vanille.]]
* Part of ''Franchise/SilentHill'''s SignatureStyle to illustrate how out-of-it the protagonists are.
* Present a few times throughout the ''VideoGame/ParasiteEve'' series.
* In the VideoGame/ResidentEvil1 remake, once you reach the labs, every other camera shot becomes a Dutch angle.
* Used in ''VideoGame/MetroidOtherM'', occasionally.
* The final, spacefaring level of ''VideoGame/{{Nightfire}}'' uses this to illustrate gravity-less space. Pressing the "Action" button on the controller remedies the effect at the cost of a good shot.
* ''VideoGame/KingsQuestMaskOfEternity'': In one cutscene in the Dimension of Death, before Lord Azriel's Sanctum.
* The title screen of ''Super Sprint'' is canted about 45 degrees to the left.
* ''VideoGame/{{Undertale}}'' {{Jump Cut}}s between several skewed angles of Undyne as she says "SCREW IT!" and her BossBattle music begins.

[[folder:Web Animation]]
* In the Feast Master chapter of ''WebAnimation/BananaNanaNinja'' Dutch Angles are used to illustrate Baninja's horror at having to kill and cook Mudkips.

[[folder:Web Comics]]
* [[http://www.exiern.com/index.php?strip_id=127 This]] ''Webcomic/{{Exiern}}'' strip, when the evil sorcerer Faden (temporarily?) regains his powers during an eclipse of the moon and breaks free. Actually, the tilting starts with [[http://www.exiern.com/index.php?strip_id=126 the last panel]] of the page before that, when the heroine notices something is wrong with the light.
* Used in ''ComicStrip/{{Fleep}}'' to symbolize Jimmy's shock after the news that [[spoiler:his wife is dead]].
* In ''WebComic/GunnerkriggCourt'', when Antimony uses [[GreenLanternRing the Blinker Stone]] to see distant things, [[http://www.gunnerkrigg.com/archive_page.php?comicID=514 her Blinker-vision]] combines odd angles and FishEyeLens perspective.
* Used in ''WebComic/ElGoonishShive'' to reflect both the eeriness of [[spoiler: Abe getting to Ellen,]] and his own disorientation [[spoiler:due to the sleep grenade]] [[http://www.egscomics.com/?date=2009-08-23 here]] and later used to convey a ominous mysteriousness [[http://www.egscomics.com/?date=2010-10-25 here]].
* ''Webcomic/WapsiSquare'' uses this sometimes, such as the first panel [[http://wapsisquare.com/comic/indestructiblegirl/ here.]] This is most likely due to the author's background in photography.
* ''Webcomic/PlanetOfHats'', in the strip [[http://www.mezzacotta.net/planetofhats/episodes/0068.html "Wink of an Eye"]], parodying the episode of the same name from ''Series/StarTrekTheOriginalSeries''.

[[folder:Web Original]]
* Starting with Act II, some of the shots for Billy and his villainous alter ego in ''WebVideo/DoctorHorriblesSingAlongBlog'' began coming from odd angles, or were lit darkly, or shot as if Dr. Horrible were pressed into a corner. The closer the show got to its climax, and the more Billy progressed on his path to darkness, the more bizarre the camera shots became.
* What with WebVideo/TheNostalgiaCritic's mockery of ''Film/BattlefieldEarth'' for overusing this, you might wonder if the liberal use of it in ''WebVideo/{{Kickassia}}'' was a deliberate reference. Still, this can excuse itself with {{parody}} and MundaneMadeAwesome (even though it ''is'' awesome).
** In ''WebVideo/{{To Boldly Flee}}'', every shot with Turrel is done at a Dutch Angle.

[[folder:Western Animation]]
* The shots for Azula in the finale of ''WesternAnimation/AvatarTheLastAirbender'' became increasingly more crooked and wild-cut as her [[SanitySlippage paranoia grew]] and got worse. Part of the final fight scene even featured a shaky camera effect.
* The original ''WesternAnimation/ScoobyDoo'' liked to do this with the introductory shot of the MonsterOfTheWeek.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS2E3LessonZero Lesson Zero]]", this is used when Twilight Sparkle enters Rarity's boutique, probably to accentuate the over-the-top nature of her friend's freakout. They become used more frequently in the third and fourth seasons. This also happens in ''[[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks Rainbow Rocks]]'' with the Dazzlings, to show just how "[[UncannyValley off]]" they are.
* ''WesternAnimation/BatmanReturnOfTheCapedCrusaders'' lampshades this feature of the [[Series/{{Batman}} 1960s Batman series]] with a "Fight Scene" setting on a TV camera that makes it tilt sideways.