->''Screw the guy who blasts through the undead scourge and penetrates the deepest levels of the sewers to save the president's daughter. We want to know about the guy who's so badass he beat us there and set up an item shop and shooting gallery. And hey, if he's so good at getting around, why doesn't ''he'' save the president's goddamn daughter, huh? And, couldn't he find an area with a wider customer base?''
-->-- ''{{Website/Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]]

In videogame dungeons, in the midst of EverythingTryingToKillYou, one may find shops selling all sorts of items, varying from not actually useful to somewhat useful to absolutely necessary. If the shopkeepers are standard {{NPC}} types, there is the FridgeLogic question of how they made their way down there in the first place without getting slaughtered, and what [[TookAShortcut shortcuts]] they are using to bring supplies in (as they often will restock after a while). The shopkeepers need not be {{Muggles}}, though; they might be [[MonsterTown friendly versions of the local monsters]]. See IntrepidMerchant.

ShopliftAndDie, naturally.

For the inverse, see DungeonTown.
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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure Games ]]

* The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''Distorted Travesty''.

[[/folder]]

[[folder: Platform Games ]]

* Many of the shops hidden in the ruins of ''VideoGame/LaMulana'' are hidden behind walls. Some just sell ammo, but others (including one GuideDangIt example) sell vital and otherwise unobtainable {{Plot Coupon}}s, though they don't come cheap. The shopkeepers tend to be undead, and say that you're the first customer in hundreds of years.
* The dungeons of ''{{Spelunky}}'' have, besides the ordinary emporiums, gambling parlors, kissing booths and the super-secret Black Market. The shopkeepers are tough and well-armed, [[ShopliftAndDie as players may find out the painful way]], meaning that it is actually reasonable for them to have made it through the dungeons. That still doesn't explain why they feel the need to serve the vast customer base that typically appears miles underground. Or why they don't just grab the gold lying around themselves.
* Hammer sets up shops like this in the ''Franchise/{{Castlevania}}'' games. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself.
** The ''VideoGame/{{Castlevania 64}}'' games have a shop master that appears with the activation of a scroll. Just don't get TOO greedy...
** [[JustifiedTrope Justified]] in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.
** In ''VideoGame/CastlevaniaHarmonyOfDissonance'', a wandering merchant got lost in the castle,and so he set up shop there. No idea who the rest of his customer base is, though.
* The merchant in ''PrehistorikMan'' sets up shop in pretty much any non-friendly territory...though he'd not get close to the haunted [[NothingButSkulls Dinosaur Graveyard]].
* In ''VideoGame/BlackTiger'', some of the old men will set up shop and offer to sell something as soon as they are rescued.

[[/folder]]

[[folder: Role Playing Games ]]

* ''VideoGame/{{Torchlight}}'' has them. Possibly justified by the fact that they're travelling goblin (who might get a free pass from some of the dungeon's inhabitants) merchants.
* ''{{Wild ARMs}} 5'' has them in little jack-in-the-boxes.
* Santa shows up in ''VideoGame/StarOceanTheSecondStory'' in the BonusDungeon and sells you stuff.
* The CampGay brothers in ''ShadowHearts: Covenant'' show up almost ''everywhere''. They lampshade it in the Neam Ruins; when you talk to them, they bitch about having had to go through all the puzzles to get that far and demand you make it up to them by buying their goods. (They also offer you a ride out in their van.)
* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]].
** Played with in ''DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."
* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
** Can be done, however. Requires a Pure Seed or a Trawl Orb depending on where you are in the level. One teleports the eater straight to the stairs, the other drags every item to you.
* Brax the Salesdemon from VideoGame/DungeonsOfDredmor almost makes sense. Being a demon, he can summon Debt Collectors (more demons), which explains why monsters don't dare attack him. Also, most civilians probably wouldn't buy merchandise from a demon, even one with a [[UnmovingPlaid suit]], so he just markets his stuff for adventurers who find his shops.
* One long dungeon in the first ''PhantasyStar'' game contains... [[BigLippedAlligatorMoment a bakery]], in which you must buy cakes and return them to town to progress the story.
* One dungeon in ''ShiningSoul II'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival.
* ''{{Atelier}}'' has you ''play'' as one of these shopkeepers.
** There are in-game examples in the ManaKhemia subseries: in 1, there's a student-run store in the Student Resource Center dungeon, and in 2, the person selling stat-boosting items is found in a dungeon. It's justified by the fact that at Al Revis, sending teens to face a dungeon full of monsters is a perfectly normal homework assignment, and anyone with so many stat boost items that they're selling them likely doesn't have to worry about random encounter monsters.
* The CatGirl Koma in ''Super Robot Taisen: EndlessFrontier'' games has a habit of setting up shops in the middle of dungeons, although depending on her mood and current employer, she might want to fight you first. Justified in the first game due to her being a competent fighter as stated above and in the second game, she's travelling with you. She almost gets left behind after temporarily seperating from the rest of the party to peddle her wares when the {{Load Bearing Boss}}'s defeat takes effect though.
* These are a staple of the ''FinalFantasy'' series, first seen in ''VideoGame/FinalFantasyII'' under a waterfall in the Jade Palace, and last used in ''VideoGame/FinalFantasyXII'' in the Necrohol of Nabudis - where one of the monsters is a shopkeeper. ''VideoGame/FinalFantasyXIII'' gives access to shops through every save point, and scatters said save points everywhere. Worse, even, ''VideoGame/{{Final Fantasy XIII-2}}'' replaces the old save point shops with Chocolina... a feminine humanoid ''thing'' that can just pop up anywhere in the space-time continuum, including the middle of a warzone, and sell you stuff with a smile and lots of chatter.
** Chocolina is justified, however; [[spoiler:she is Sazh's chocobo chick, who asked to be of help in some way. Etro responded by making her humanoid, giving her the shop, and scattering her across all time and space,]] effectively meaning she literally ''is'' everywhere at every point in time to help Serah and Noel.
** ''VideoGame/FinalFantasyX2'': There are times when [[EveryoneCallsHimBarkeep Barkeep]] will run into a room of a dungeon and offer to sell you items, usually stationing himself at the last save point before the boss of the area. Anything to help Mish Yoona.
* Justified in ''VideoGame/{{Okami}}''. The only shops in dungeons are run ''by monsters''. ([[FridgeLogic And yet, they still sell the holy paraphernalia Ammy needs to do her job...]])
* Neko from ''VideoGame/SecretOfMana'' would sometimes pop up in dangerous places, like a forest infested with monsters.
* Playfully avoided in ''JadeEmpire'': the main character has (from a very early point in the game) a personal merchant spirit that constantly follows him/her from the spirit world, making sure that you will always have access to a shop-full of magical goodies wherever you are.
* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner.
* The first ''VideoGame/PaperMario'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course).
** In the second game's [[BonusLevelofHell Pit of 100 Trials]], there is a random chance of a shopkeeper appearing every 10 floors.
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' has Monty Mole's Mole Mart, which is not just in a dungeon, but ''hidden'' in a dungeon. And Fawful's Bean'n'Badge, which is in the castle sewers (counts as a dungeon, since they're swarming with Goombas).
** ''VideoGame/MarioAndLuigiDreamTeam'' has them in every dream world in the game except Dreamy Somnom Woods. Including [[spoiler:Bowser's dream]] in the final dungeon. Oddly enough, they're always manned by the dream versions of the people you meet nearby in the real world, so that means Broque Monsieur in Dreamy Pi'illo Castle and the final dungeon, Britta in Dozing Sands, the tour guide in Wakeport, the Massifs in Dreamy Mount Pajamaja and Broque Madame in Dreamy Driftwood Shore.
** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get here?]]
* VideoGame/DarkSouls likes to place its vendors in hostile environments: Andre of Astora may not be in a dungeon, but he's mere meters away from a fierce Titanite Demon; Shiva of the East can set up shop in Blighttown's poisonous swamp amid pestilence and toxic terrors; and then you have Vamos operating a forge in the darkest depths of the Catacombs, though technically, he is among his own kind and probably doesn't want too many visitors anyway.
* Played with in ''VideoGame/DragonAgeOrigins''. During the "A Paragon of Her Kind" quest, the PC will encounter a dwarf named Ruck in the GiantSpider-infested Ortan Thaig. Ruck is deliberately hiding out in the ruins of the thaig and has become [[OurGhoulsAreDifferent tainted]] from eating darkspawn flesh. Provided you don't kill him, Ruck will trade you items that he scavenged from the ruins.
** Then in the VeryDefinitelyFinalDungeon, literally two rooms before the final boss, you find Sandal, standing hip deep in Darkspawn corpses and with his father's full inventory available for you to load up. The game allows you to express your disbelief and demand an explanation, which is of course just answered with [[VerbalTic "Enchantment!"]]
** ''VideoGame/DragonAgeOriginsAwakening'' features yet another salesman in a darkspawn lair. At least this time, the guy explains that he has an agreement with them to bring them supplies. You can convince him to move his business to your castle instead.
** Not only does Sandal do that ''again'' in the ''VideoGame/DragonAgeII'' endgame, but he also helpfully hauls ''your own'' party storage chest all the way to the final dungeon.
* Happens three times in ''VideoGame/TheLegendOfDragoon'': A (justified) merchant in Hellena Prison and the four brothers [[GratuitousSpanish Primero, Tercero, Segundo and Quarto]]. The first two are met in a frozen glacier, the latter in an abandoned, mystical ruin.
* ''VideoGame/BreathOfFireDragonQuarter'' has the three puppet ladies, who sell up items, weapons and the like in areas where no normal citizen would be able to even ''reach''. They also [[TookAShortcut move faster than the player's party]], somehow...
* ''VideoGame/LegacyOfTheWizard'' has over three dozen shops in the dungeon, not counting {{Trauma Inn}}s. However, most of what they sell can be obtained free if you know where to look.
* The last merchant in ''{{Nox}}'' sits rather uncomfortably on the edge between the [[GrimUpNorth Land of the Dead]] and the [[SwampsAreEvil Dismal Swamp]], within running distance of the [[TheVeryDefinitelyFinalDungeon Necromancers' fortress]].
* There's only one of these shopkeepers in ''The Haunted Ruins'', but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
* VideoGame/ DeadIsland has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
** Justified, since they are in areas where there would be a lot of traffic, they probably lived there beforehand, and have weapons to defend themselves.
* The final dungeon of ''VideoGame/ShinMegamiTenseiIIINocturne'' has one, as well as in a few other dungeons. However, considering that the towns in the game also obviously has a shop and is filled with RandomEncounters, every shop may in fact be a DungeonShop.
* ''RuneScape'' has several "Wilderness Merchants," shopkeepers that wander through various parts of the Wilderness, selling capes. Said Wilderness is the only place where players may kill and loot other players, and is potentially the most dangerous standard area, depending on who you run into.
** There's also a general store called "Bandit Duty Free" in the Wilderness; the shopkeeper can buy and sell at better prices, due to a lack of taxation.
** Outside of the Wilderness are "roving bankers," who exist in various far-flung areas. Don't ask how they manage to transport your stuff from your bank account....
* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them.
* ''VideoGame/MightAndMagic X'' has this, with a trio offering various services near the entry to the final dungeon, which is itself within a dungeon. How they got there is made clear, though it does make it odd that the two who sell stuff has any stuff to sell (they were prisoners until you liberated them, and had been prisoners since before the game started). The ''The Falcon & the Unicorn'' DLC has another example, but in that case it is fully justified and a part of the plot of the quest -- the shopkeepers are a few specific prisoners in an island fortification, given leeway by the guards because they can get stuff the higher-ups in the prison administration can't or won't provide, and because they can't escape anyway (unless they learn to breathe water, which they can't). They get their supplies by contacts with naga, who, being able to breathe water, can get in and out.

[[/folder]]

[[folder: Shoot Em Up ]]

* ''VideoGame/ForgottenWorlds'' presents us with Sylphie, the ArmsDealer with the shop which ''literally'' comes out of the ceilings/floors within enemy areas. One wonders how did she set up her shops that way...
* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly [[JustifiedTrope Justified]] because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.

[[/folder]]

[[folder: Third Person Shooter ]]

* As alluded to in the {{Website/Cracked}} quote, the pirate merchant from ''VideoGame/ResidentEvil4''.
* GlobalAgenda. Why are there people standing out in the middle of the desert? Right near colonies of respawning robots? Alone? We have no damn clue.
** Also, why do they give you random stuff? Sure, I suppose she has ''a'' gun. But she needs that.
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