[[quoteright:350:[[TabletopGame/{{Eberron}} http://static.tvtropes.org/pmwiki/pub/images/Lightning-Rail_2127.jpg]]]]
[[caption-width-right:350:[[http://dicemonkey.net/wp-content/uploads/2010/02/Lightning-Rail.jpg Jumping from a helicopter to a train]]... Dungeon Punk-style. Note the {{Magitek}} [[MechanicalLifeforms robot.]]]]

The MagicalDatabase is actually magical, and the BadassLongcoat packs a wand of fireballs instead of a gun. The local organized crime [[TheSyndicate syndicate]] is built on a thriving BlackMarket trafficking [[EyeOfNewt unicorn tears]] and [[InsubstantialIngredients bottled soul]], and keeps its boys in line with a cadre of demonic enforcers. {{Mordor}} is a slum. The trial of the century: ''Commonwealth'' vs. ''Golem Liberation Movement''.

Welcome to Dungeon Punk, a PunkPunk genre which tries to apply the gritty, cynical tone of CyberPunk and SteamPunk to a HeroicFantasy setting.

Usually, this takes the maxim [[SufficientlyAnalyzedMagic "any sufficiently advanced technology is indistinguishable from magic"]] and turns it on its head. As we get more proficient with the use of magic, it takes on characteristics of technology. We have railroads, but instead of burning coal to work a steam engine, they have a bound air elemental. We have radios, but instead of sending electromagnetic waves across space, they work by sympathetic magic.

Done poorly it can come across as a mass HandWave for the FantasyKitchenSink, but done well it creates a rich and gritty SchizoTech AdventureFriendlyWorld where anything can ''plausibly'' happen because a MadScientist and AWizardDidIt as a joint project- or [[MagicVersusScience because they had an argument over quantum theory.]]

Note, however, that not all {{Magitek}} falls under this trope; it requires a slide toward the cynical end of the SlidingScaleOfIdealismVersusCynicism as well.

This always involves FunctionalMagic of one kind or another. Depending on the dark tone of the piece, one may find things are often PoweredByAForsakenChild.

Compare with the mystic [[{{Masquerade}} Masquerades]], where everything ''appears'' "normal" until you dig a little deeper...

Compare TheDungAges. See also, DarkFantasy, FantasticNoir, GaslampFantasy, ScienceFantasy and UrbanFantasy.

[[IncrediblyLamePun Not to be confused with]] [[PunkRock a 70's rocker]] [[BoundAndGagged who's into bondage]].

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!!Examples:

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[[folder:Anime and Manga]]
* ''Anime/VisionOfEscaflowne'' has mechas that are powered by dragon hearts.
* ''[[Manga/MahouSenseiNegima Maho Sensei Negima's]]'' [[MagicalLand Magic World]], AKA [[spoiler: Mars]], naturally has a great deal of modern sensibility about it, since it exists contemporaneously with ours, and people travel back and forth between them. At the same time, it appears to have been designed, in-universe and out, to include every Adventure, Fantasy and RPG Trope known to man.
[[/folder]]

[[folder:Comics]]
* From what little we saw, there were definite elements of this in ''ComicBook/BattleChasers'', particularly with the Wargolems and the prison.
[[/folder]]

[[folder:Fan Fiction]]

* ''Fanfic/DungeonKeeperAmi'' grows into this during the Voyage and Avatar Islands Arcs, once Ami starts createing proto-golems she calls 'reaperbots' that are piloted by her goblin minions, or giving her troll blacksmiths electromagnets and electric furnaces to work with, or useing jem crucibles to fund her war effort and fuel her Dungeon Hearts... yeah, it's DungeonPunk. To date, she's gotten all the way up to airships.

[[/folder]]

[[folder:Film]]
* Meanwhile, there's the 1940s magic-noir Earth in the 1991 TV movie ''Film/CastADeadlySpell'', where everybody in L.A. uses magic -- except for private detective [[Creator/HPLovecraft Harry Philip Lovecraft]].
[[/folder]]

[[folder:Literature]]
* Creator/HarryTurtledove's ''Literature/DarknessSeries'' of novels are set in a world which, through the application of FunctionalMagic, has achieved a technological level roughly equivalent to 1940s Earth.
** His ''Literature/WarBetweenTheProvinces'' is similar only with Civil War level tech.
** On a sillier note there is the [[IncrediblyLamePun pun-filled]] ''The Case of the Toxic Spelldump''
* The [[Literature/TheScar novels]] [[Literature/IronCouncil of]] Creator/ChinaMieville's ''Literature/BasLagCycle'' including ''Literature/PerdidoStreetStation'', where Magic, called Thaumaturgy, is studied in college and is considered one of the 3 fundamental branches of natural sciences next to biology and physics. The goal of the main character in ''Literature/PerdidoStreetStation'' is [[spoiler:to discover a Grand Unified Theory that links the 3 branches.]]
* Used in Creator/RobertAHeinlein's 1940 novella ''Literature/MagicInc''. The story is an alternate reality where the 1940 U.S.A. is just like it really is, except that magic is real.
* Robert Asprin's ''Literature/MythAdventures'' series.
* Kelly Mc Cullough's ''Literature/{{Ravirn}}'' series features classical Greek deities and demigods who travel through infinite parallel universes - organized as what amounts to a magical Internet - by casting spells in binary code, along with the help of magical familiars called webgoblins that can turn into laptops. Most of them are fond of black leather. This series seems particularly bent on confounding [[ScienceFantasy sci-fi and fantasy distinctions]].
* Glen Cook's ''Literature/GarrettPI'' novels are about a down-on-his-luck HardboiledDetective in a Dungeon Punk setting a Los Angeles like city full of sorcerers, dwarfs, elves, and so on. Mr. Cook himself has said that Tun Faire isn't based on any particular city, but is influenced by his hometown of St. Louis.
* ''TheIronDragonsDaughter'' and ''The Dragons of Babel'' by Michael Swanwick.
* Randall Garrett's ''Literature/LordDarcy'' books.
* ''Literature/{{Dragaera}}'', when Vlad's narrating, has a lot of this going on. Paarfi, however, is writing [[HighFantasy historical romances]].
* The ''Literature/{{Thraxas}}'' books by Martin Scott are classic noir and cyberpunk stories set in fantasy world.
* Tad Williams's ''Literature/TheWarOfTheFlowers'' has a fairy kingdom which has developed this sort of society. According to a diary in the book, it used to be SteamPunk, too.
* Simon Hawke's ''Wizard'' series.
* ''Literature/TheActsOfCaine'' series by Matthew Stover. While the eponymous perspective character Caine is in fact ''from'' a comfortably CyberPunk society, the characters native to the story's medieval setting are just as world-weary and cynical as anyone from Caine's CrapsackWorld.
* ''Literature/{{Incarceron}}'' plays with this, combining the technologically-advanced titular prison with a [[SchizoTech future world that insists on living in a zero-tech Middle-Ages simulation]] in the wake of a world-breaking war so intense, the moon got half-destroyed. [[spoiler:Emphasis on "simulation." The whole thing, by the end of ''Sapphique,'' is revealed to be an elaborate holographic illusion superimposed over a heavily damaged landscape.]]
** The series as a whole seems to achieve this style by combining CyberPunk and ClockPunk (embodied by the robotic miscreations found in ''Literature/{{Incarceron}}''.) The cover art for both books (especially the first) combines imagery of metal gears with barcodes and digital-looking numbers to reinforce the effect.
* Jess Gulbranson's ''Literature/AntipaladinBlues'' series, which takes all the ultraviolent basement ''[[TabletopGame/DungeonsAndDragons D&D]]'' tropes and skewers them with a bunch of anachronistic {{Magitek}} and pop culture [[ShoutOut references]].
* The ''Literature/{{Nightside}}'' series plays with this in some of its alternate universes, although the Nightside itself is modern-day UrbanFantasy.
[[/folder]]

[[folder:Tabletop Games]]
* The ''TabletopGame/{{Eberron}}'' campaign setting for ''TabletopGame/DungeonsAndDragons'' is a straightforward example of the trope. The punk aesthetic is becoming increasingly common in ''[[TabletopGame/DungeonsAndDragons D&D]]'' at large as well.
* The ''TabletopGame/{{Planescape}}'' setting for ''TabletopGame/DungeonsAndDragons'' is a direct ancestor of DungeonPunk and partial originator of its visual style.
** Privateer Press' ''Iron Kingdoms'' setting is another example; they refer to their specific blend of SteamPunk and [[HeroicFantasy swords-and-sorcery]] as "Full-Metal Fantasy".
* ''TabletopGame/{{Exalted}}'' can easily fit here, with First Age magitech common, gods and prayers treated as a business deal, and your average military having an elite guard of giant magical mecha.
* The ''TabletopGame/DragonMech'' game is about steam-powered mechs in a [[HeroicFantasy sword-and-sorcery]] setting fighting to protect the world's survivor's against an alien invasion in the midst of what might well be the end of the world.
* The cityplane of Ravnica, in ''TabletopGame/MagicTheGathering''. DungeonPunk creeps into many of the game's other settings as well; in fact, the main setting, Dominaria, makes a clear progression from MedievalEuropeanFantasy in the Dark and Ice Ages to verging on DungeonPunk in the Weatherlight era to AfterTheEnd in the wake of the Phyrexian Invasion.
* The [[TabletopGames tabletop roleplaying game]] ''TabletopGame/{{Shadowrun}}'' mixes DungeonPunk with more traditional {{cyberpunk}}, though it tends more towards the cyberpunk end.
** Also, the much earlier [=FASA=]game ''TabletopGame/{{Earthdawn}}'' where magic and Magitek are much more commonplace and play a more central role. Not coincidentally, Earthdawn is canonically the setting of Shadowrun thousands of years earlier.
* ''Bloodshadows'', a TabletopRPG setting for West End Games' (post-''TORG'') Masterbook series.
* The Eldar of ''TabletopGame/{{Warhammer 40000}}'' have sometimes been described as a PostCyberPunk styled take on DungeonPunk. For an outsider their technology is inherently magical (and contains no metal with only minor exceptions) and is highly linked to their PsychicPowers. At the same time they are in a heavily cynical setting and always on the verge of destruction but can prevail due to their technology and magic. Plus they are majorly racist and supremacist.
* ''TabletopGame/{{GURPS}} [[http://www.sjgames.com/pyramid/sample.html?id=659 Zauberpunk]]'', which is ''GURPS Technomancer'' [[XMeetsY meets]] ''GURPS Cyberworld''.
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[[folder:Video Games]]
* The [=CRPG=] ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' is half DungeonPunk, and half SteamPunk. As an example, Orcs are discriminated against and work long hours in factories for low wages (DungeonPunk analogs of racism and oppression of working class).
* In ''VideoGame/UltimaVII'', the setting of the series, which was traditional HeroicFantasy, takes a [[DarkerAndEdgier darker turn.]] Like ''[[VideoGame/ArcanumOfSteamworksAndMagickObscura Arcanum]]'', it features an analogue of the Industrial Revolution and the Workers' Movement.
* In ''VideoGame/LostOdyssey,'' magic energy is literally just a fuel source (albeit one that can do all sorts of horrible and miraculous things) and the recent development of it has lead to many MagiTek machines being created, such as odd-looking cars and street lamps that run off of arcane glowing stuff. For some reason, glowing pendulums of various sizes (the largest one seen is roughly the size of a skyscraper) either store or create this magic energy and when malfunctioning, can give local monsters an unintended power boost. Not to mention the fact that the greatest advancement in magic is a literal gigantic towering magic staff [[spoiler: that can be flown around and used to cast continent-wide spells.]]
* Many of the later games in the ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' franchise take this approach, with pretty varied views on how cynical it actually is. Where the first few games were strictly magic and swords, as time progressed, you now have steam boats, trains, weird spinner tops, hookshots, and various MagiTek automatons such as [[VideoGame/TheLegendOfZeldaTheMinishCap Armos]] and [[VideoGame/TheLegendOfZeldaSkywardSword Guardians]].
* Some of the ''Franchise/FinalFantasy'' games fit this, such as ''[[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyCrystalChroniclesCrystalBearers The Crystal Bearers]]''.
* ''VideoGame/PlanescapeTorment'', being set in the ''[[TabletopGame/DungeonsAndDragons D&D]]'' ''TabletopGame/{{Planescape}}'' setting mentioned above and adding a grim, cynical storyline, is prime DungeonPunk.
* ''VideoGame/MahouDaisakusen'', where stone castles and fantasy creatures meet mechanized warfare.
* ''VideoGame/DivineDivinity'' features a distinctly dungeon punk setting, particularly in its latest entry, ''VideoGame/DivinityDragonCommander'', which features airships, turret installations, and various war machines as units.
* ''VideoGame/BlazBlue'' contains many examples of Punk genres, but the overall aesthetic of the game is squarely this one. Not too far into the future, an EldritchAbomination mysteriously appears out of nowhere and begins to destroy the earth. Conventional technology, including [[NukeEm nukes]], prove utterly useless against it. Just as all hope seems lost, Six Heroes appear and teach humans to use a new form of technology; the "Armagus", an artificial form of magic that is powered by [[{{Mana}} seithr]], the toxic substance that the beast exhumes. While the combined efforts of the Six Heroes and mankind are eventually successful in slaying the beast, ending the so-called "First War of Magic", the vast majority of the world's population are left dead and seithr has rendered much of the planet uninhabitable. The survivors flee into the mountains and begin to rebuild, forming the Novus Orbis Librarium to control the Armagus weapons and prevent their misuse. However, before long, the N.O.L grew into TheEmpire and abused it's power, creating a hostile monopoly on the magical artefacts, and using them to govern the world, subjugating and decimating anyone who opposed them. Two hundred years later, [[OneManArmy several N.O.L bases are annihilated by a lone figure]], known as "[[AntiHero Ragna the Bloodedge]]", [[MacGuffin wielding a ludicrously powerful artefact]] [[ArtifactTitle called the BlazBlue]], who promptly declares the start of a one-man war to free the world from the tyrannical grip of the N.O.L. In retaliation, the N.O.L sets the largest bounty on record on his head, open to anyone who can bring him in, dead or alive. This attracts [[RagtagBunchOfMisfits bounty hunters]] from far and wide to the 13th Hierarchical City of Kagutsuchi, kicking off the plot of the first game.
* ''VideoGame/GuiltyGear'': Being ''VideoGame/BlazBlue's'' predecessor, having magic born from science, fantasy creatures and what not, except, if anime tropes are concerned, ''VideoGame/BlazBlue'' is a [[Main/ShonenDemographic Shonen]], meanwhile ''VideoGame/GuiltyGear'' is {{Seinen}}, having more cynicism, and less humor, but still has its moments.
[[/folder]]

[[folder:Web Comics]]
* ''Webcomic/DominicDeegan'' occasionally flirts with the trope, the climax of the Storm of Souls arc owing more to ''Literature/{{Neuromancer}}'' than anything else. The city of [[PunnyName Erossus]], aka "Sin City", is probably supposed to be a parody of it.
* ''Webcomic/PennyArcade'''s ''Song of the Sorcelator'' appears to take place in this sort of universe.
* ''Webcomic/ErrantStory'': Big magic-powered cities with magic-powered 21st century level technology and beyond, including a PortalNetwork, and the omnipresent sensibilities of a 21st century JRPG nerd.
[[/folder]]

[[folder:Web Original]]
* ''Literature/TalesOfMU'' takes place in a DungeonPunk setting which seems to be more or less based on ''[[TabletopGame/DungeonsAndDragons D&D]]'', complete with concepts like character classes seeping into the real world.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TheLegendOfKorra'' has elements of this like using lightning bending to generate elctricity.
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