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->"''Jump, then jump again. Sure, it breaks the laws of physics, but so do most things I do."''
-->-- '''ComicBook/SpiderMan''', ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]''

A weird example of video game JumpPhysics, the Double Jump is the ability to jump ''while'' you're still airborne from the first jump, thus gaining additional height or distance. Exactly how this is supposed to work is unclear (what are they pushing off of?); games that {{justif|iedTrope}}y it through RocketBoots, PsychicPowers, KiManipulation, etc. are the rare exception. Even more rare are games that further justify why you can't repeat the action indefinitely to achieve VideoGameFlight.

In most cases, the effect is similar to simply having one large jump, but it provides more versatility, especially for dodging attacks and obstacles, and gives the player a little more to do, as well as making a maximum-distance leap a bit more challenging to execute. Sometimes the second jump must be initiated at the apex of the first jump; other times the player can jump again while on the downward trajectory of the previous jump, which can often be used to avoid FallingDamage (even though [[FridgeLogic the force required to perform that jump would be greater than the impact force from the fall]]). Some games have obstacles that can only be passed by jumping ''under'' them, then double-jumping to safety on the other side.

TropeMaker is ''VideoGame/DragonBuster'', a 1985 arcade game. TropeCodifier is arguably ''VideoGame/MetroidIIReturnOfSamus'', which introduced to the series the infinite "space jump".

A staple of platform games, including {{metroidvania}}s, and fighting games. Frequently, the double jump is a PowerUp learned later in the game, alongside the WallJump. In a later generation of games, double jumps weren't considered cool enough any more, giving rise to characters with a ''triple'' jump. Indeed, this has led many games (especially later games) to have double jumping as just standard issue, with no reason or logic; for these games, it's just how jumping works.

Visually speaking, if there is a visual effect at all, chances are it will be a "ripples on water" effect.

Compare to AirDashing.
----
!!Examples:

[[foldercontrol]]

!!Video Games:

[[folder:Action Adventure Games]]
* ''VideoGame/{{Afterimage}}'': The Left-wing Feather of Windwalker Afterimage allows Renee to double jump, apart from unlocking a downkick attack. It will eventually be replaced and upgraded by the Right-wing Feather of Windwalker which allows a triple jump. Playable 42 and Karsa have the triple jump mechanic as well by default, though Karsa's third jump has a unique "rolling" animation unlike the standard animation used by Renee and 42.
* ''VideoGame/AliceMadnessReturns'' makes it a ''quadruple'' jump with the ability to do a ParachutePetticoat descent between each jump.
* In ''VideoGame/ANNOMutationem'', Ann can perform a double jump once she obtains a power module that she can equip to her [[StylishProtectionGear combat suit]], letting her reach heights she couldn't get to before.
* ''VideoGame/{{Ato}}'': [[PlayerCharacter The warrior]] can do a double jump once he finds the scroll that teaches him it.
* In ''VideoGame/BraveFencerMusashi'' once you obtain the Legendary Belt, you gain the ability to double jump which is required to jump over wide gaps later in the game.
* Justified in ''VideoGame/TheBreach'', the Military and Prototype suits each have a short-burn jetpack.
* Most ''Franchise/{{Castlevania}}'' games starting with ''VideoGame/CastlevaniaSymphonyOfTheNight'' have an item that allows the use of double-jumping. There is often another item that allows for infinite long leaps straight upwards (sometimes draining MP).
** Alucard from ''VideoGame/CastlevaniaSymphonyOfTheNight'' is perhaps the only character who has his double jump explained in some way: while most other protagonists simply jump a second time, Alucard's cape briefly [[CapeWings transforms into a pair of wings]] and flaps to hoist him up.
** Soma in ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' does a flip in the middle of his jump, not that that justifies anything.
** In ''VideoGame/CastlevaniaPortraitOfRuin'', Charlotte double jumps by briefly summoning and riding a broomstick. Why this doesn't enable her to just ''fly'' remains unknown. Her partner Jonathan just jumps again in the air for no readily explained reason.
** An even earlier example in the ''Castlevania'' series is Maria Renard in ''VideoGame/CastlevaniaRondoOfBlood'', the prequel to ''Symphony of the Night'', making her possibly the first Castlevania character to double jump. Richter initially can't do it, but outside {{metroidvania}}s, in some games he can backflip mid-air, a rather limited form of double jump.
** Most of them use "Relics" to accomplish double jumps, and some (Stone of Flight) make more sense then others (Ordinary Rock. Seriously, in Castlevania, an Ordinary Rock lets you defy the laws of physics).
*** The Ordinary Rock was originally ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'''s classic Leap Stone. Just one [[BlindIdiotTranslation odd translation]] and it becomes a universe where everybody is literally tripping over magical, blue gemstones only to catch themselves in midair thanks to those very same rocks.
*** ''VideoGame/CastlevaniaCircleOfTheMoon'' just calls it the "Double".
** Maxim takes it a step further with a ''triple jump'' in ''Harmony of Dissonance''. [[NintendoHard You're going to need it.]] Maria also had this ability in the Saturn version of ''Symphony'' (but ''not'' in the unlockable ''Symphony'' port in ''Dracula X Chronicles'' -- that was based on the PSX version, so they decided to write a brand new Maria mode).
* ''VideoGame/DestroyAllHumans'': A justified example because Crypto uses his rocket boots.
* ''VideoGame/DistortedTravesty 3'' not only features a double jump, but it can be recharged every time you hit an enemy. No, not just when bounding off of a GoombaSpringboard, no anything that damages an enemy, whether it's a sword blow, a thrown knife, a beam weapon, or even a bomb you dropped 20 seconds ago finally going off.
** Add to this an air dash, which also recovers when damaging things. It's entirely possible to jump, airdash, jump again, then shoot an enemy, jump and dash again, and continue like this without touching ground indefinitely. In fact, there are even times that the game REQUIRES this of you.
* ''VideoGame/LegoAdaptationGame''
** An inherent ability of all lightsaber-wielding characters in ''VideoGame/LegoStarWars''. Of course, it's the massive single jumps that are mostly used for unlocking secrets, but still. Somewhat justified for Jedi & Sith as being a Force power, but no explanation is given for how General Grevious pulls it off... also, for some reason, Jar-Jar Binks can do it too.
** In the level builder of the second ''VideoGame/LegoIndianaJones'' game, the engineer character, and the other ones that you use to build the level, can infinite jump until they hit the roof of the level -- and one of them is for putting down baseplates, so he can infinite jump while holding the floor. Also, all female characters can double-jump. However, the first game is a rare aversion for LEGO games as no characters can double-jump, though pressing the jump input twice will make some characters land in a roll.
* ''VideoGame/MoonRaider'': [[PlayerCharacter Ava]] can do a double jump by flipping in mid-air.
* ''VideoGame/{{Pankapu}}'': [[PlayerCharacter Pankapu]] can perform a double jump, but only when he's equipping the Ardor Aegis.
* You get this in ''VideoGame/AnUntitledStory'' as the earliest ability. Later on, you'll encounter double-jump rechargers, floating power-ups that let you jump one more time in the air.
* The Leaping Device from ''VideoGame/{{Sundered}}'' allows Eshe to double-jump, and it resets whenever she hits an enemy with an attack while airborne, letting her stay airborne as long as there are enemies to attack. It can either be upgraded to a triple-jump or be corrupted into [[LovecraftianSuperpower Z’toggua’s Wings]], which allows her to [[NotQuiteFlight glide]] after a double-jump.
* In ''VideoGame/EnvironmentalStationAlpha'', the Jump Booster is the first upgrade you acquire.
* In ''VideoGame/SamuraiJackBattleThroughTime'', double jumping is one of many skills Jack can unlock after obtaining enough skill points.
* Called "Pulse Jump" in ''VideoGame/{{Starbound}}'', this tech is acquired early and appears to work by releasing a burst of energy. It can later be switched out for different techs, such as the multi-jump (three weaker jumps). Some mods introduce even more, such as Frackin' Universe's Quad Jump and Quint Jump.
* In ''VideoGame/SpiderManMilesMorales'', Miles can use his Venom Jump power to make a massive leap mid-air without losing forward momentum. This allows the player to either use the extra time before they hit to ground to dive down to build up speed, perform more Air Tricks to build up more Venom and experience, or both.
* ''VideoGame/TroverSavesTheUniverse'': Trover can acquire this ability by inserting the right Power Baby into his eyehole.
[[/folder]]

[[folder:Action Games]]
* ''VideoGame/{{Bayonetta}}'' temporarily forms butterfly wings when she double jumps, {{Justified|Trope}} as she's a witch, and if you read one of the books in the Records section of the menu, you learn that she made a deal with the demon Madame Butterfly for this power. When Bayonetta is standing in light, [[TheShadowKnows her shadow has butterfly wings]] to signify this deal.
* ''VideoGame/BillyBladeAndTheTempleOfTime'': Pressing the jump button in mid-air causes [[PlayerCharacter Billy]] to do a backflip that will gain him more airtime.
* Seig can do this in ''VideoGame/ChaosLegion'' after acquiring a power up from his Flawed legion.
* ''VideoGame/DevilMayCry'' series: A reoccurring technique is Air Hike, which lets its user double jump by briefly generating a magical platform to jump off of. Its available from the beginning of ''VideoGame/DevilMayCry2'' and the [[VideoGame/DMCDevilMayCry reboot]], whilst all other games require it to be purchased beforehand. ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'' let Dante can perform an additional Air Hike whilst in [[SuperMode Devil Trigger]].
** It's also worth noting that if he's close to an enemy or wall and tries to double jump, whether he has the move or not, he'll ''use the enemy/wall'' to double jump. One secret mission in ''3'' requires you to stay in the air for twenty seconds. This involved double jumping off enemies, walls, your ability, and almost always spamming your fire-pistols-to-fall-slower ability.
* Of course, ''VideoGame/StarWarsTheForceUnleashed'', where the Secret Apprentice gets both a double jump and the air dash; some parts of the game (at least on [=PS3=]/Xbox 360) require that you use both-though again, he is a powerful Force-Sensitive.
* ''VideoGame/GotchaForce'' uses many different types for different characters. Most can triple- or quadruple-jump, and have infinite air-dashes. Machine, Girl, and Tank Borgs have a boost meter that's used for both jumping and air-dashing; they can't jump normally. Wing and Angel Borgs obviously have infinite jumps, but they're all incredibly small and not very useful for gaining height. Air and Fortress Borgs never jump, since they're always flying.
* Momiji can do this in ''VideoGame/NinjaGaiden Sigma 2'' and in ''Razor's Edge''. Other than a DMC-esque aerial dodge, it also allows her to charge instant ultimate techniques mid-air (if there is essence around in ''Sigma 2'' or if she has Bloody Rage in ''RE'') and to make the same drop attacks as when she jumps off a wall.
* In ''VideoGame/{{Shinobi}} III'', the player character, Joe Musashi, has this ability.
[[/folder]]

[[folder:Beat 'em Up]]
* Lu from ''VideoGame/HiddenDragonLegend'' has this ability, which proves ''very'' useful in scaling the Taiyuan Pagoda and later in the cliff stages where he needs to cross multiple chasms and collapsible bridges.
* Jazz Amun from ''VideoGame/JitsuSquad'' can jump twice while in mid-air, thanks to him being a [[FrogMen frog-man]] with strong legs.
* The titular hero of ''VideoGame/TheLegendOfTianding'' can perform a jump-kick in mid-air that allows him to jump higher.
* ''VideoGame/MadStalkerFullMetalForce''[='=]s Hound Dog has the ability to perform double-jumps in the original game, but not in the [=PlayStation=] remake.
* The page quote is a LampshadeHanging Spidey makes in ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'' after you're instructed how to double-jump.
[[/folder]]

[[folder:Endless Running Games]]
* In ''VideoGame/BendyInNightmareRun,'' Bendy and his friends can jump while in the air. They can use this to dodge airborne attacks and can even change lanes during their second jump.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/{{Brawlhalla}}'': Every character can triple jump, ''and'' has an upwards aerial attack that gives an additional boost.
* Several Creator/{{Capcom}} fighting games starting with ''VideoGame/XMenChildrenOfTheAtom'', and the entire ''VideoGame/MarvelVsCapcom'' series. The earliest double jumper in that series is probably Storm (justified in her case in that she already has the ability to fly).
* A tenet of the Gamecube game ''VideoGame/CustomRobo''; it appears in different forms in each group of mecha types. They do have jets, being mecha, though.
** Double (or more)-jumps include one (for {{Mighty Glacier}}s) or more ([[Franchise/SuperMarioBros Mario]]) sideways air-jumps, 'stealth' jumps (appearing like short warps), small vertical jumps or a long-distance glide (for the two arial-specialist groups), and a weird kinda floating-rolling one.
* In the ''VideoGame/DeadOrAlive'' series, Momiji retains this skill from [[VideoGame/NinjaGaiden her original franchise]].
* ''VideoGame/{{Divekick}}'' has two characters that can double jump - resident {{troll}} Stream must jump twice before he can even follow up with a kick, while the FinalBoss, S-Kill can either kick or dive again after emerging from his teleports.
* All characters in ''VideoGame/EternalFighterZero'' can double jump. It makes sense for characters like [[VisualNovel/{{AIR}} Kanna]], who just flaps her wings again, but for the rest of the cast...
* Hokutomaru from ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' is the only character in the game to be able to do this.
* A standard ability in ''VideoGame/GuiltyGear''. Chipp, being a {{Ninja}}, can ''triple''-jump. Even the MightyGlacier Potemkin, who has so much muscle that he weighs 1000 pounds, can double jump (but he can't run.)
** In ''-STRIVE-'', Nagoriyuki and Goldlewis can't double jump, but Potemkin still can.
** Sadly, his spiritual successor [[VideoGame/BlazBlue Iron Tager]], can't do it.
* ''VideoGame/{{MUGEN}}'' allows you to set the number of jumps a character can perform in midair. Cue fighters hovering over the stage for a full minute and duking it out above the camera's view.
* In the third ''Manga/RanmaOneHalf'' fighting game for the Super Famicom, ''Super Battle'', Female Ranma and Shampoo can double-jump. But only if their starting jump was a forward or backwards somersault, rather than straight up.
* Double jumping is a near-standard ability in ''VideoGame/{{Skullgirls}}''; currently, the only characters who can't double jump are Parasoul and Painwheel.
* Since jumping is more a feature of the ''Franchise/StreetFighter'' series than ''VideoGame/{{Tekken}}'', most of the ''Tekken'' side gained increased jumping ability in ''VideoGame/StreetFighterXTekken''. Lili is the only one however to gain double jump, though it's executed on her way down instead of at the apex of her jump.
* All characters in ''VideoGame/SuperSmashBros'' can double jump. Most characters also have a special attack that can be used as a third jump, while still others can can jump several more times because they can fly.
** Ness, Lucas, Mewtwo, [[VideoGame/{{Tekken}} Kazuya]], and [[Franchise/KingdomHearts Sora]] have unusual double jumps that are floaty and give them much more height. Notably, the first three are all psychics and Sora can double-jump in his home series. Kazuya is just Kazuya.
** Yoshi's double jump is unique from the others in that it goes ''very'' high and has some armor properties on it. Yoshi is also the only character besides Jigglypuff whose up special is useless as a recovery move, and unlike Jigglypuff Yoshi only has the standard two jumps (though in later games it gave a little bit of vertical momentum to delay descent).
** Meta Knight can be particularly annoying to fight against, as ''three'' of his special attacks give him lift, he can jump up to 5 times, and can glide.
* In ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'', each character's double jump is actually a flight command, which consumes some of your [[{{Mana}} spirit orbs]] to execute.
[[/folder]]

[[folder:First-Person Shooter]]
* Lucy from ''VideoGame/BeyondSunset'', thanks to her augmentations that turns her into a CyberNinja. Which is great, because the game starts throwing platforming elements around after the first few stages.
* The Martyr from ''VideoGame/TheCitadel'' has this ability, however, double jumps uses a small amount of Oxygen.
* All Guardians in ''VideoGame/{{Destiny}}'' (and [[VideoGame/Destiny2 its sequel]]) have innate double jump abilities, though the specifics of them vary with each class. Players typically get to choose to place an emphasis on extra height, mid-air directional control, or a balance between the two.
** Of the three classes, Hunter jumps closely resemble the classic Mario-style double jump. In the original game, Bladedancer Hunters also have access to Blink, a mid-air teleport that replaces your second jump and inherits your existing momentum. This was initially removed in the sequel when the subclass was reworked into Arcstrider, but was reintroduced as part of that subclass's updates in Year 5.
** Titan jumps are akin to [[JumpJetpack using a jetpack for extra lift in the air]], building upon your existing momentum rather than starting an entirely new trajectory mid-jump.
** Warlocks can activate their glide abilities mid-air to [[PowerFloats momentarily levitate]]. Alternatively, Voidwalker Warlocks can choose to use Blink in both games, and while the Dawnblade subclass in D2 doesn't change the fundamentals of the jump, using the top tree places a heavy emphasis on airborne combat, adding a [[AirDashing lateral air dash]] into the mix and letting players consume their grenade energy in exchange for longer glides.
* Doom Slayer gains the ability to double jump in ''VideoGame/Doom2016'' by picking up a powerup. In ''VideoGame/DoomEternal'', he has double jump right from the beginning.
* ''VideoGame/HalfLife1'' eventually gave you an upgrade called the Long Jump Module, which is basically a miniature jet pack that fires for a brief second and propels you much further forward than a regular jump would. The way to activate it was by pressing jump and duck at the same time. ''VideoGame/BlackMesa'' changed the control to pressing jump twice, effectively turning it into a horizontal double jump.
* In ''VideoGame/MirrorsEdge'', this can be done by exploiting the [[GoodBadBugs wallrun kick glitch]], and is a common speedrunning technique.
* In ''VideoGame/{{Overwatch}}'', Genji is able to perform a double jump thanks to his passive Cybernetic Agility skill. He lampshades how silly that is in ''VideoGame/HeroesOfTheStorm'' (although, he actually ''can't'' double jump in Heroes).
* ''VideoGame/{{Prodeus}}'' has a double jump upgrade the protagonist can buy from the shop. The second jump is slightly smaller than the first one.
* ''VideoGame/{{REAVER}}'' has the ability to Double Jump. Such jump can be combined with dashing.
* ''VideoGame/SniperPathOfVengeance'' has a bug where trying to momentarily duck while at the apex of a jump (holding the jump key) results in a double jump -- an infinite jump to be exact.
* The Scout class in ''VideoGame/TeamFortress2.'' Double-jumping is actually one of the class's greatest tactical advantages, since it allows Scout players to reach otherwise inaccessible areas and surprise their enemies. He can achieve a third jump with with the Recoil Boost of the unlockable [[SawedOffShotgun Force-A-Nature]] or by holding the also unlockable [[BatterUp Atomizer]]. He can even do a ''quadruple'' jump if you have both.
** Equipping the (also unlockable) The Winger gives you a boost of 25% extra jump height while you hold it out. If you have the Atomizer bat, The Winger pistol and the Force-a-Nature, Scout can jump some crazy distances.
** The Soda Popper was changed from granting mini-crits when the Hype meter is filled to giving him ''four'' extra jumps. Combine that with the Winger you basically turn into a bird.
* Double jumps are a common maneuver for Pilots in ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. {{Justified|Trope}} by Pilots wearing Jump Kits, small jetpacks that enable double jumping and other LeParkour moves.
* The protagonist in ''VideoGame/TurboOverkill'' has the ability to perform a double jump as one of his movement abilities.
* ''VideoGame/UnrealTournament2004'' has double jumping active by default in deathmatch mode. There's even a mutator that enables ''quad'' jump. This can be further augmented with the Low Gravity mutator; it's possible to soar across half of the enormous Onslaught maps with these on, leaping from vehicle to vehicle like [[Film/TheMatrix Neo]]. Unfortunately, Low Gravity is disabled in ''VideoGame/UnrealTournamentIII'' on Warfare maps.
[[/folder]]

[[folder:Hack and Slash]]
* In the ''VideoGame/SamuraiWarriors'' games the ninja characters could double jump, but subverted in the ''VideoGame/WarriorsOrochi'' series where all Speed-type characters can Air Dash but not double jump straight up.
* Kratos in ''VideoGame/GodOfWarI'' actually starts with this (in the move list it's called "Icarus Lift"). His jumping ability never improves during the game, leaving one to wonder why they didn't just give him a higher single jump to begin with.
** It's implied that the double jump is a property of his Blades of Chaos/Athena. The double jump is listed in the same place as the combos for those weapons., including a combo that lets you jump fifteen feet straight up.
* Raikoh from ''VideoGame/OtogiMythOfDemons'' can do this, and in the {{Sequel}} it's the standard, with some characters being able to jump less or more, and one character who can jump infinitely, though at least that last one has an excuse, since he's a magic floating tree.
* Momiji in the ''VideoGame/NinjaGaiden'' series. She even can perform an Ultimate Attack from the second jump, which makes her very versatile.
[[/folder]]

[[folder:Platform Games]]
* ''VideoGame/BanjoKazooie'' explains it by having Kazooie come out and flap her wings a bit, which gains you a little height. The Pack Whack move in ''Banjo-Tooie'' lets Banjo solo do a Double Jump. However, the Pack Whack won't stop you from hurting yourself when jumping from a high place--do a suicide jump, hit the button exactly before you hit the ground, and Mr. Bear would still smash into the ground like a boulder.
* ''VideoGame/BangOnBallsChronicles'': [[PlayerCharacter Bob]] can jump once in the air. Notably, if you leave the ground without jumping, with a bounce pad, for example, you'll be able to jump twice in the air.
* ''VideoGame/CastleOnTheCoast'': [[PlayerCharacter George]] can do this. It's explained how in the TutorialLevel from one of the talking frog statues.
* ''VideoGame/CaveStory'': The Booster 0.8 allows you to perform a far more powerful mid-air jump after the first one. Upgrading to the Booster 2.0 lets your second jump move you in any direction rather than just straight up.
%%* ''VideoGame/ClusterTruck'': One ability allows you to perform a double jump.
* ''VideoGame/TheCrownOfWu'': Sun Wukong can jump twice while in mid-air, either for reaching higher platforms or crossing wide chasms. It's especially useful in stages where he scales cliffs or the PlatformHell pagoda area.
* ''VideoGame/{{Dawn}}'': When the jump button is pressed in mid-air, [[PlayerCharacter Ash]] twirls once and is propelled upward.
* ''VideoGame/DragonBuster'' was the first game to feature this trope, making it (''very'' slightly) OlderThanTheNes.
* ''VideoGame/EverybodyEdits'': The Double Jump effect changes how many times a player's character can jump before needing to touch the ground again. It can even make jumps infinite or disable them altogether.
%%* ''VideoGame/FinAndTheAncientMystery'': Fin recalls how to do this in the first level.
%%* ''VideoGame/FoxNForests'': [[PlayerCharacter Rick]] can do this.
* ''VideoGame/{{Furwind}}'': Pressing the jump button mid-air causes the PlayerCharacter to start flipping, gaining them extra air-time.
* ''VideoGame/{{Ghoulboy}}'': [[PlayerCharacter Thulgar]] does a simple double jump to gain extra air time.
* ''VideoGame/GhoulGrindNightOfTheNecromancer'': You learn how to do this in the Training Ground. It's performed by pressing the jump button while in mid-air.
%%* ''VideoGame/GoblinSword'': You learn how to do this in the first level.
* In ''VideoGame/HaikuTheRobot'', the Jump Booster upgrade gives Haiku the ability to jump once while in midair.
* ''VideoGame/HauntedHalloween86TheCurseOfPossumHollow'': This is one of the abilities [[PlayerCharacter Donny and Tami]] can choose to gain after finding a piece of the Trench Coat Man's map. If the player chooses easy mode, they immediately start out with this ability.
* ''VideoGame/IWannaLockpick'': Lily can jump mid-air when timing the double jump right.
* ''VideoGame/JazzJackrabbit2'': This allows Spaz to reach areas his brother can't.
* ''VideoGame/KittyMayCry'': You can jump twice to reach higher ground if you aren't holding an object.
* ''VideoGame/KeroBlaster'': The [[JumpJetPack jetpack]] grants the ability to jump a second time while in mid-air. Notably, depending on how you're moving when you activate it, it'll either work as a diagonal boost or an upwards boost.
* ''VideoGame/LepsWorld'': The PlayerCharacter can perform a double jump by hitting the jump button in mid-air.
* In ''VideoGame/LordsOfExile'', double jump is unlocked after completing a few levels. Double jump allows the main character to perform a somersault.
* ''{{VideoGame/Mago}}'' has a variation of this. Normally, the sorcerer can't do this, but after [[GoombaStomp Goomba Stomping]] an enemy, he becomes encased in star particles, meaning he can jump an extra time in midair. After doing so, or when hitting the ground, the particles disappear, disabling the double jump until you stomp another enemy.
%%* ''VideoGame/MightyAphid'': [[PlayerCharacter Avery "Aphid" Cavor]] can do this.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidIIReturnOfSamus'' marks the first appearance of the Space Jump, which can let Samus double jump. Or rather, Infinite Jump if timed correctly. It only works while she's doing her "roll jump"; a straight jump upwards won't allow it to trigger, and if she fires any weapon in the middle of a jump, or straightens up, she plummets back down. It is somewhere between this and actual Flight—gravity still affects Samus, but she can Space Jump infinitely, meaning that once she's airborne, touching the ground is just a suggestion. (The double jump doesn't always work, however, particularly if Samus' downward velocity has reached a high enough speed. It may take players some time to master the timing involved.) Interestingly, in this iteration of it, there is some buggy programming where taking damage while in the air allows you to perform another jump. You can only jump straight up, though, so taking damage still messes up your space jumping.
** Except in the ''VideoGame/MetroidPrimeTrilogy'', where it ''is'' a Double Jump. The Screw Attack is used for longer distances instead.
** The ''Metroid'' series is also one of the few where this is justified, as Samus's [[PoweredArmour power suit]] is equipped with boosters, and once you get the gravity suit, some type of antigrav device. There's speculation that the bulky gizmo on her back is involved. Note too that Samus ''can't'' get away with the cheap "double-jump before landing" trick to avoid the stun a long fall delivers in the ''Prime'' games -- if you wait too long, you can't Space Jump.
** Her appearance in the aforementioned ''Super Smash Bros.'' series (specifically ''Brawl'') confirms that, yes, that thing on her back is indeed a small booster used for double jumps.
** ''VideoGame/MetroidPrime2Echoes'' also shows her using it as a jetpack, and ''VideoGame/MetroidPrimeHunters'' explains that she has a "jump booster" that lets her jump in mid-air.
** ''Echoes'' also has the Gravity Boost, which not only returns the underwater functionality of the Gravity Suit from other games, but also allows Samus to use her thrusters to do a third jump underwater.
** ''VideoGame/MetroidDread'' introduces the Spin Jump, which is a more typical "just two" version in contrast to the infinite Space Jump.
* Mutron-kun from ''VideoGame/MutantNight'' can jump repeatedly in mid-air, again and again, by spamming the jump button. There are even levels where instead of going forward (as most platform games do), Mutron-kun instead travels ''upwards'' by jumping, again and again, up a tube while avoiding enemies coming down. These levels end when Mutron-kun touches the top.
* ''VideoGame/PizzaVsSkeletons'': You can make [[PlayerCharacter the pizza]] do a mid-air jump by making it jump off enemies it landed on.
* ''VideoGame/ShantaeAndTheSevenSirens'': The Jet Octo fusion which unlocks double and triple jumping.
* In ''VideoGame/SkatorGator'', the wing power-up allows the player to jump onto a rail that's two spaces away while skating, or, during the traditional platforming segments in the sequel, jump once in midair. It wears off after one use, however.
* ''VideoGame/{{Skully}}'' has the Jolly Jumper, the third Golem form you can unlock, made of light rock who can jump twice in mid-air. You can also clear long chasms InASingleBound.
* ''Franchise/SuperMarioBros'', surprisingly for a series that's used nearly every other jumping trope, has almost never had a double jump. He had a spin that gave him a bit of hang-time in ''VideoGame/SuperMarioGalaxy'', ''VideoGame/NewSuperMarioBrosWii'' and their sequels, but that's about it.[[note]]Confusingly, 3D Mario games do have an ability that is ''called'' "the double jump", but it is not actually an example of this trope, since it can only be used after the player has landed from a jump, and not in midair.[[/note]]
** [[VideoGame/SuperMarioWorld That is]] [[VideoGame/SuperMarioSunshine unless]] [[VideoGame/NewSuperMarioBrosWii he has]] [[VideoGame/SuperMarioGalaxy2 Yoshi]] [[VideoGame/NewSuperMarioBrosU equipped]]. Or the slightly more permanent options of [[VideoGame/SuperMarioSunshine F.L.U.D.D.'s Rocket Nozzle]], the [[VideoGame/NewSuperMarioBrosWii Propeller Suit, Propeller Block]], [[VideoGame/SuperMario3DLand Propeller]] [[VideoGame/SuperMario3DWorld Box]] or [[VideoGame/NewSuperMarioBrosU Flying Squirrel Suit]].
** ''VideoGame/SuperMarioGalaxy2'' goes so far as to achieve Video Game Flight using Infinite Flutter Jump glitch.
** The Double Jump was properly introduced in ''VideoGame/SuperMarioRun'' as [[TomboyPrincess Daisy's]] ability for her addition.
%%** ''VideoGame/SuperMarioWorld'': This can be done as a glitch, and is often used in PlatformHell {{ROM Hack}}s.
* ''VideoGame/TheLostVikings 2'' and ''VideoGame/XaindSleena'' are two of the rare exceptions that use rocket shoes for the second jump.
* ''Franchise/SonicTheHedgehog'':
** Hyper-Sonic has a double-jump, with the added bonus of killing any one-hit enemy who happens to be on screen.
** ''VideoGame/SonicTheHedgehog3'': Sonic gains the ability to increase the area that his Spin Attack effects by pressing jump again while jumping. The three shields augment this: the Electric Shield allows him to actually Double Jump, the Fire Shield lets him charge forwards while in midair and the Water Shield lets him execute the equivalent of a GroundPound.
** In ''VideoGame/SonicBlast'', Sonic can use this ability, which is referred to in the game's manual as the Sonic Boost Blast.
** ''VideoGame/SonicAdventure'': This is taken a step further with the homing attack, a very useful double jump that lets Sonic lock-on and attack the nearest enemy. Finally, double jumps are the way you get Tails to start flying and Knuckles to start gliding.
** ''VideoGame/SonicR'': Double-jumping is Sonic's special ability.
** ''VideoGame/SonicTheHedgehog2006'': Sonic can buy a gem which makes him tiny. While he's like this, Sonic cannot stop moving, but he has an infinite jump, too.
** In ''VideoGame/SonicAdvance2'', ''3'', ''VideoGame/SonicRush'' and [[VideoGame/SonicRushAdventure its sequel]], both Sonic and Blaze can perform a double jump, but only after being launched from a spring or similar device. Blaze's animation somewhat justifies her double jump, as she appears to summon flames and uses them as jets. Yes, her double jump is bigger than Sonic's.
** ''VideoGame/SonicColors'': Sonic has a double jump and homing attack as his default abilities in the air, while in the water, he can double jump infinitely. Which makes this the first time Sonic's ever been able enter water without [[WalkDontSwim sinking like a rock]] or [[SuperDrowningSkills dying instantly]].
** ''VideoGame/SonicBoom: Rise of Lyric'' gives all the characters the ability to double-jump, and Amy Rose can even do a triple jump. A notorious glitch, since patched, allowed Knuckles to jump indefinitely by pausing and unpausing the game.
** ''Sonic Origins'' and ''VideoGame/SonicSuperstars'' gives Amy Rose this unique ability with her Piko Piko Hammer, which can knock away or shield her from obstacles that are coming towards her.
%%** ''VideoGame/SonicErazor'' gives Sonic this ability.
%%** ''VideoGame/SonicTheHedgehogMegamix'' gives Shadow this ability.
* ''VideoGame/TinyHandsAdventure'': [[PlayerCharacter Borti]] gains this ability after defeating the final boss of the game.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManAndBass'': Bass has this as a default ability in, and its little-known not-made-by-Capcom sequel of the same name on the Wonder Swan, while Zero can gain the ability in the ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'' series games. In ''X6'' through ''X8'', it has become part of his default abilities.
** Starting with ''X2'', X gains the ability to use various air control abilities, including the ability to dash in mid-air. In X3, he can dash straight up. In ''X4'', he loses the straight-up dash, and instead gets the ability to hover. This continued until ''X7'', where X can now glide (which is as ''useless'' as it sounds), and ''X8'', where he gains the ability to do a smash jump, but no double jump (that's for Zero only).
** If you have the Ultimate Armor equipped, you can actually do a move similar to a double jump by performing the Nova Strike/Giga attack after jumping because X's animation before the dash is to leap before boosting himself forward.
** ''[[VideoGame/MegaManBattleNetwork Mega Man Network Transmission]]'' has a Battle Chip that allows you to jump in midair. But like all other Battle Chips, you were limited in the number of times you could use it per level.
* ''VideoGame/SlyCooper'': Most playable characters can double jump. In [[VideoGame/Sly3HonorAmongThieves the third game]], his buddy Bentley can upgrade the rockets on his wheelchair to a achieve a ''quad'' jump. The game tries to justify these double jumps, mostly as acrobatic maneuvers, though that still doesn't explain the [[JumpPhysics blatant shifts in momentum]] they often involve.
%%* ''VideoGame/KnyttStories'': This is available as a PowerUp.
%%* ''VideoGame/GhostsNGoblins'': This is a staple feature of the games.
* ''VideoGame/{{Psychonauts}}'' justifies this as one of the protagonist's psychic powers -- you can even see him materialize a temporary midair ball to jump off of.
%%* ''VideoGame/IWannaBeTheGuy'': You can use it jump out of a fall, which you need to do in some instances.
* ''VideoGame/{{Klonoa}}'' has an interesting variation: the title character can grab an enemy mook, then jump off the enemy to launch himself higher sometimes chaining it with multiple enemies. Wahoo!!
* ''Franchise/{{Kirby}}'':
** ''Franchise/{{Kirby}}'' has an infinite number of jumps in his games, but it's {{justified|Trope}} since Kirby can inflate himself like a balloon.
** ''VideoGame/Kirby64TheCrystalShards'': The ability is {{nerf}}ed to about ''ten'' mid-air jumps.
** ''VideoGame/KirbysDreamLand3'': One of the [[PowerupMount Animal Helpers]], a cat named Nago, can perform a ''triple''-jump.
** ''VideoGame/KirbySuperStar'': All of the 2nd player helpers can jump an infinite number of times to allow them to keep up with Kirby; however, they gain less and less height with each jump until they can only "glide" with it.
* ''VideoGame/{{Vectorman}}'' has the Double Jump ability provided jet boosters on his feet. They also work as an attack, and if done right you can damage the last boss of the first game with them.
* ''VideoGame/JakAndDaxter'' has Jak simply thrust his legs down as if he were literally jumping off of thin air. Daxter could do this too in ''VideoGame/{{Daxter}}''... so maybe this is just something all the people in the Jak 'verse can do.
* ''Franchise/RatchetAndClank'' : Ratchet can do a salto in midair that is soon upgraded to include gliding afterwards (Clank helps with propellers/rocket engines).
** ''VideoGame/SecretAgentClank'': Clank can double-jump and glide with the use of jet boots.
** ''VideoGame/RatchetAndClankFutureACrackInTime'': Clank can do a triple jump.
* ''WesternAnimation/TheFairlyOddparents'':
** The video game ''Shadow Showdown'' actually {{Lampshades}} this trope: "For bigger leaps, jump in the air. That's right, ignore the rules of physics and jump twice."
** ''Oddparents'': The first game has Cosmo mention that double jumps "give you twice the height and only two-thirds the calories!"
* ''VideoGame/PrinceOfPersia2008'': The double jump is, interestingly enough, not actually a double-jump, nor can it be used at any time. If the player jumps toward a platform/column/beam/whatever that is out of the Prince's own abnormally large jump range, the screen begins to turn black and white telling the player they're about to fall. Hitting Elika's command button here causes her to use her magic powers to throw the Prince another jump length -- but one's all you get.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/Spyro2RiptosRage'': A glitch allows you to jump and then gain extra height by holding X without any movement input and pressing square at the top of your jump. This is typically referred to as a double jump by speedrunners, who use it to easily reach out of bounds and skip entire levels or hub worlds.
** ''VideoGame/TheLegendOfSpyro'': Spyro flaps his wings to achieve the effect. It even justifies why he doesn't simply fly all the time: He doesn't land well. In the third game, you finally do have free-flight.
* ''VideoGame/ViewtifulJoe'' can do it as long as he's powered up and in costume. The first game's unlockable characters have variant abilities: [[spoiler:Silvia's jumps can reach higher than Joe's; Alastor mimics VideoGame/{{D|evilMayCry}}ante's Air Hike while unpowered and can float after a double jump while powered; Blue has no double jump, but instead has a very high single jump plus floating.]]
%%* ''VideoGame/LaMulana'' lets you double jump after you obtain the Feather.
%%* ''WesternAnimation/SpongebobSquarepants'': Many games have this trope. [[JustifiedTrope Granted, he IS underwater.]]
* ''VideoGame/{{Jumper}}'': Ogmo has this as his primary ability. One of the gimmicks are arrows flying mid-air that grant another jump for Ogmo before he hits ground.
* ''VideoGame/AeroTheAcroBat'': Despite having wings and allegedly supposed to either glide or fly, Aero's second jump is a spin diagonally up or down (as an attack).
* ''VideoGame/DonkeyKongCountry'' has a quirk where you can jump from a roll even if you rolled off the side of the platform and are in midair. Doing this is in fact required to reach some of the bonus areas and items needed for HundredPercentCompletion, and Cranky Kong occasionally lampshades this trope in his rants.
* ''VideoGame/BlasterMaster'' (European version) and ''VideoGame/LegacyOfTheWizard'' both have a glitch that allows the player indefinite jumps in mid-air by jumping right after unpausing the game.
* ''VideoGame/JumpingFlash'' had a triple jump, thanks to the robotic PlayerCharacter having built-in jets.
* ''VideoGame/{{Contra}}'': [[RobotBuddy Browny]] is the only character in ''Contra Hard Corps'' that can double-jump, via use of a jetpack boost. This makes up for his somewhat shorter regular jump.
* ''VideoGame/{{Something}}'':
** When Yoshi is hatched for the first time (most likely Happy Horse Bridge or Pipes n' P-switches) in Something, he says not to drop him in a pit. [[CrueltyIsTheOnlyOption Mario does this to access either exit in Happy Horse Bridge]].
** One of the Athletic Peach's abilities in Something Else.
* ''VideoGame/WizardsAndWarriors'' for NES featured a Double Jump courtesy of a {{Good Bad Bug|s}}. If you timed it right you could jump in midair after taking a hit from an enemy. Since there's never a second you're ''not'' being swarmed by GoddamnedBats, it breaks the game wide-open if you master it.
* ''VideoGame/Action52'': Both ''Cheetahmen'' games allowed you to jump repeatedly in midair as many times as you liked. Due to dodgy programming the game treated you as standing on a surface when you attacked, even when in midair, so by attacking and then immediately jumping you could literally fly through levels. Most levels anyways; it didn't work in all stages for some reason.
* ''VideoGame/FreedomPlanet'': Lilac can perform a Dragon Cyclone while mid-air for extra jump height, while Carol is able to perform a spinning double-jump while riding her motorcycle.
* ''VideoGame/ShadowComplex'', owing to its {{Metroidvania}} influences, gives the player character a double jump, and later a triple jump.
* ''VideoGame/FlatKingdom'': Flat has the double jump as an exclusive move in [[VoluntaryShapeshifting his circle form]]. After he unlocks the ability "Flat Perfect", he is able to perform triple jumps.
* ''VideoGame/SkylarAndPluxAdventureOnCloverIsland'': Skylar makes a somersault on her second jump. Her spin attack can act as a weak triple jump by sustaining her in the air for a brief moment.
* ''VideoGame/TheLionKing'' features a justified version of this in the second level, during the ostrich rides. The ostrich can jump, and while he is airborn Simba himself can likewise jump up from the ostrich' back.
* ''VideoGame/ToyStory2'': In the video game, Buzz can do this by deploying his wings while still airborn from the first jump.
* ''VideoGame/{{Germination}}'' has an air jump that resets after bouncing on enemies.
* ''VideoGame/JigglyZone'': The Jump Flower lets you jump ''five'' times in the air. However, each successive jump has less height to it than the last.
* ''VideoGame/KyleAndLucyWonderworld'': Lucy is capable of these, which also act as {{Spin Attack}}s.
* ''VideoGame/TheMessenger2018'': The Cloudstep technique allows the Ninja to double jump after striking something with his sword in midair. As long as there is something to hit, he can keep jumping indefinitely.
* In ''VideoGame/Ghost10'', the player can unlock the ability to double jump by spending skill points in the Chassis skill tree. The animation implies that Ghost’s [[RemoteBody android chassis]] has jets built into its legs. This can be further upgraded with the Jetpack skill, which lets Ghost glide after a double jump by firing her jets continuously.
* ''VideoGame/{{Gumshoe}}'' is an odd platformer[=/=]LightGunGame hybrid where the main character constantly moves forward and jumps when the player shoots him. Jumps can happen in midair, and as long as the player has good aim, the main character can mid-air jump indefinitely.
* ''VideoGame/YoNoid2EnterTheVoid'': [[spoiler:The unlockable character Cappy]] can do this, although the second jump doesn't get quite as much height as the first.
* ''VideoGame/MintyFreshAdventure'': You get it by reading a Double Jump Manual from Trixie's shop.
-->'''Trixie:''' ''I don't know why it took a whole book to say that.''
* ''VideoGame/{{Spate}}'': Detective Bluth has a device on his back that gives him a boost in midair.
%% ([=ZCE=]) * ''VideoGame/GingerBeyondTheCrystal'': This is a move Ginger has as part of his repetoire.
%% ([=ZCE=]) * ''VideoGame/FunkUnplugged'': Ampy is able to double jump.
* ''VideoGame/SpeedRunners'': All the characters have the ability to double jump. Some are shown having a device assist (Cosmonaut Comrade's rocket pack, Salem's broomstick), but most seem to do it on unassisted athleticism. The results in any case are the same, as each character's jumping abilities are mechanically identical regardless of what their animations show.
* ''VideoGame/VentureKid'': You gain this move after beating the KillerGorilla boss of the jungle level.
* ''VideoGame/DonaldDuckGoinQuackers'': Donald can do it in this game. In the portable versions, it is justified by him kicking the air with WheelOFeet to do it.
%% ([=ZCE=]) * ''VideoGame/WallachiaReignOfDracula'': [[PlayerCharacter Elcin]] has the ability to double jump.
* ''VideoGame/TargetAcquired2016'': [[PlayerCharacter Yura]] can do a double jump by pressing the jump button while in mid-air.
* ''VideoGame/CrashBandicoot'': Crash can earn this ability in games starting from ''VideoGame/CrashBandicoot3Warped'', typically from the second boss. Starting from ''VideoGame/CrashBandicoot2NTranced'', it would become a standard ability for him and, when she's properly playable from ''VideoGame/CrashMindOverMutant'' onward, his sister Coco. In ''VideoGame/CrashBandicoot4ItsAboutTime'', the alternate universe Tawna has a normal variant while Dingodile can hover using his air cannon which ends in him getting a boost in height similar to a double jump.
* ''Videogame/StitchyInTookiTrouble'': Stitchy can do one. There's instructions on how to do it on level one.
%% * ''VideoGame/{{Celeste}}'': Madeline can double-jump. There are also different pieces of powerup and environment that can give her additional jumps on the fly, and late in the game [[spoiler: after reconciling with her dark side]] she learns to triple-jump.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/WorldOfWarcraft'':
** The game got a few of these in ''Cataclysm'': anyone playing a goblin character can jump and then use their race-specific rocket boosters to jump again. Warriors and hunters can use their Heroic Leap and Disengage abilities mid jump as well, which more closely resemble the original trope.
** The demon hunter class, introduced in ''Legion'', has a more straightforward example of this ability. Jumping a third time will deploy their wings, allowing them to glide.
* In ''VideoGame/XMenLegends'', Beast and Nightcrawler can double jump. In the sequel, Beast is no longer playable and Nightcrawler has somehow lost the ability (pressing the jump button twice makes him teleport instead), but Toad now offers it. And in both ''Legends'' games, most characters could jump and do a strong-attack to get a sort of 'mini' double jump. Which towards the end of the first installment, with all of the speed-boosting equipment and abilities, it was possible to make Wolverine 'fly' this way.
* ''VideoGame/{{Okami}}'': Amaterasu is capable of double-jumping. It's one of the "God Techniques", which according to the sensei cannot be learned by ordinary people (or wolves). It should also be noted that after having learned the Holy Eagle technique (double jump) you can later upgrade it to a triple jump. Considering that by the end of the game Amaterasu can walk on water, summon lightning, water, ice, and fire, walk up walls, and make plants bloom, a Double Jump is really the least of her abilities.
* In ''VideoGame/EldenRing'' your ghostly CoolHorse Torrent has this ability, [[NintendoHard and you'll need it to dodge certain enemy attacks]]. On the downside, unlike many games with both double-jumping and FallingDamage [[SurprisinglyRealisticOutcome you can't use it to cheat gravity]] [[DevelopersForesight and you actually take more damage for attempting it]].
* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsII'', Sora's Master Form has the Aerial Dodge growth ability, and he can level up Master Form in order to use Aerial Dodge in his normal form. Unlike most double jumps, it doesn't really make Sora jump that much higher, it just gives him more air time, but it also does give him some invincibility frames because of its spinning aspect, hence the name.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua get this as an ability called Doubleflight, and it seems to be explicitly magical, because when she does her second jump there's a large burst of magic at her feet, propelling her upwards. She retains this ability in ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' and ''VideoGame/KingdomHeartsIII''.
** In ''VideoGame/KingdomHearts3DDreamDropDistance'', Riku gets his own Doubleflight ability, which he retains in ''Kingdom Hearts III''.
** In ''VideoGame/KingdomHeartsIII'', Sora gains access to Doubleflight, as do Roxas and Kairi in ''VideoGame/KingdomHeartsIIIReMind''. Unlike the others, including Riku and Aqua, Sora uses Doubleflight by summoning a burst of wind beneath him. Sora also has Doubleflight by default on his Element Form, but can't use it in his normal form until [[Franchise/{{Frozen}} Arendelle]].
* The Aerial Jump skill in the ''VideoGame/TalesSeries'' allows you to do this. Also, certain air-enabled arts will cause the character to perform an aerial jump as they execute them and if the game's SuperMode is active, they can often to be spammed to ascend all the way to the top of the battlefield or out of sight entirely.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'': unique to Selkies, unless you use a scratch card, which will grant it to the entire party.
** The Dragoon Gauntlets in the Advance and PSP versions of ''VideoGame/FinalFantasyIV'' give Kain the Double Jump ability, which simply increases the damage bonus from his Jump attack and changes the attack's animation to show him bouncing off of the target before striking again.
** In the ''VideoGame/FinalFantasyXIV'' "Shadowbringers" cinematic, the Warrior of Light is shown jumping not only a second time, but in the complete opposite direction he was hurtling in as a Dragoon. It's implied that he is using magic to do this as there is a faint blue pulse where the Warrior jumps from.
** All characters in ''VideoGame/DissidiaFinalFantasy'' can double jump initially, except [[VideoGame/FinalFantasyV Bartz]] and [[VideoGame/FinalFantasyIX Zidane]], who triple jump. Everyone can learn Jump Times Boost++, which gives three more jumps. However, Zidane is beyond this - with Jump Times Boost++ and his [[SuperMode EX mode]] he can jump '''sixteen''' times in a row! But wait, there's more! If you dodge in the air (though only in the first game; this no longer applies as of ''012: Duodecim''), it ''resets your mid-air jumps!'' So Zidane could jump sixteen times, dodge, then jump another '''''fifteen''''' times without ever touching the ground.
* The {{Wuxia}} MMO ''Age of Wushu'' has "flight" skills, of which double-jumping is the least. It's earned early in the tutorial. Further flight skills include triple-jumping (through spontaneous spinning), running up walls, running across water, and flying in a straight line for a short distance. Mastering effective use of flight skills is essential to [=PVP=] combat.
* In ''VideoGame/HolyUmbrella'', Bonto is the only character who can double-jump. This might seem like just to compensate for Bonto's small size, but switching to Bonto is necessary to get through certain places because other characters can't jump as high.
* ''VideoGame/GodEater'' - anyone under the effect of Link Burst or with a mid air jump skill can perform this. Short blade users can also do an aerial step.
* In ''[[VideoGame/SaveTheLight Steven Universe: Save The Light]]'', Steven's slight flutter ability lets him reach certain areas by double jumping.
* ''VideoGame/{{Trove}}'' may take the award for this, as Jump is a stat. Depending on your equipment, 20 to 30 jumps in a single go can be expected.
* Ryder in ''VideoGame/MassEffectAndromeda'' employ biotic powers (if they have them) or jump jets (if not) to traverse the environment.
[[/folder]]

[[folder:Simulation Games]]
* In ''VideoGame/{{Spiritfarer}}'', the first movement ability Stella unlocks is double-jumping, which gives her a slight boost when jumping across long distances.
[[/folder]]

[[folder:Third-Person Shooter]]
* ''Double Action: Boogaloo'', a type of cinematic action shooter similar to ActionQuake, has the stunt button (separate form the jump button.) While in the air, pressing the stunt button gives extra hight, as well as horizontal distance.
* ''ViodeGame/{{Insecticide}}'': Chrys has four legs, she can use the second pair to make a second jump.
* ''VideoGame/StarWarsBattlefrontII'' has the Jedi, Clone Jet Troopers, and the Imperial Dark Troopers. Granted, however, that the Jet and Dark Troopers have jetpacks and the Jedi have the force on their side.
* ''VideoGame/{{Warframe}}'' has this as a standard ability for each Warframe. The Motus Signal Mod increases the strength of the second jump up to 200% at maximum rank, whilst the Aerial Ace Mod refreshes your Double Jump up to ''six'' times while airborne at max rank. A rework for Chroma allows him to have a third jump by default, which can be affected by the aforementioned mods.
[[/folder]]

[[folder:Web Games]]
* A Flash game ''Dreamer'' uses physical impossibility of double jump to illustrate the fact that you are inside your dreams.
* ''VideoGame/{{Glean}}'': The drill can jump again in the air. If you keep holding the button after that, it'll glide down slowly.
* The protagonist of ''VideoGame/LastLegacy'' can do this.
* While players normally have a single jump in ''VideoGame/PlatformRacing'' titles, the super jump item can be used in midair, effectively serving this purpose.
* In ''VideoGame/RobotUnicornAttack'' you can not only double-jump when running, but by alternately jumping and dashing you can remain in the air indefinitely.
* ''VideoGame/SuperMarioBrosCrossover'' has Simon Belmont from ''VideoGame/CastlevaniaI'' doing the double-jump, as his initial jump doesn't get as high as the other characters.
* ''VideoGame/VersusUmbra'': The Bunny Jump perk allows the player character to jump in the air, apparently thanks to a little thruster in your bum.
* ''[[VideoGame/XkcdHoverboard Hoverboard]]'' portrays the Hoverboard as having infinite jumps.
[[/folder]]

[[folder:Wide Open Sandbox Games]]
* ''VideoGame/{{Enshrouded}}'': Double Jump is an unlockable skill in a skill tree. It is usually the one players choose regardless of their build due to increased maneuverability.
* ''VideoGame/{{Palworld}}'': Some rideable pals like Fenglope can jump mid-air.
[[/folder]]

!!Non-Video Games:

[[folder:Anime & Manga]]
* Many characters in ''Manga/{{Bleach}}'' can abuse this in the form of FlashStep, allowing them to remain in the air.
* ''Literature/{{Campione}}'': Erica Blandelli is able to do this by summoning the "Boots of Hermes", which creates a magic circle in the air that she can use as a platform to jump much higher and further.
* Cloud pulls off an assisted version in ''Anime/FinalFantasyVIIAdventChildren'', in which nearly every party member from the original game (including [[spoiler: Aeris]]) takes it in turns to leap up to meet him in mid-air before throwing him even higher. By this point in the movie the laws of physics have pretty much given up and are sulking in the corner.
* In ''Anime/GuiltyCrown'', Inori's Void gives Shu this power, among other things.
* ''Manga/MyHeroAcademia'' has two primary examples:
** [[SupermanSubstitute All Might]] does not have the power of flight, but his SuperStrength does allow him to kick the air hard enough to invoke this trope along with NotQuiteFlight. His successor [[TheHero Izuku Midoriya]] eventually does it too, during his fight against Overhaul in the climax of the Internship Arc. Although he is only able to do this thanks to, Eri, who has a Quirk that allows her to [[SemanticSuperpower rewind anything she touches to a previous state]]. This allows Midoriya to temporarily use the full power of [[SuperEmpowering One For All]] without fear of breaking his bones.
** The retired hero who taught both All Might and Midoriya, Gran Torino, is able to do this thanks to his Quirk: Jet. This Quirk gives him the power to expel the air that he breathes from the soles of his feet giving him both NotQuiteFlight and SuperSpeed. He has a CombatParkour fighting style where he jumps around using walls, floors, and ceilings in order to gain momentum to confuse and then attack his opponents when they're off balance, but he's also capable of jumping in midair by expelling enough air from his feet to propel him forward. He also uses this if he needs to stop his forward momentum. This can be seen during the Hero Killer Arc when he fights an ArtificialHuman Nomu.
* The titular character of ''Manga/{{Naruto}}'' could conceivably do this using a shadow clone, but it was Might Guy who executed the first double-jump of the manga. In mid-air he summoned a tortoise and used its back as a springboard. Naruto also did this in his fight against Gaara. He even did a triple jump.
* "Empty Air [[FlashStep Instant Movement]]" in ''Manga/NegimaMagisterNegiMagi''.
* ''Manga/OnePiece'':
** Users of the martial art Rokushiki are able to do this at will. The technique is called "Geppou", which translates to "Moon Walk" or "Moon Step." Users of this technique are able to perform it as many times as they please while in the air.
** Basically, the way Geppou works is that the user kicks the air with their feet so hard in mid-air that it propels them in the direction they kicked. Sanji eventually learns this move, calling it "Sky Walk."
** While not exactly a jump per se, Zoro at one point uses the inertia of his own attack while in midair to launch himself back towards solid ground.
* ''Manga/RurouniKenshin'': Yukishiro Enishi outjumps Kenshin in their final duel using this technique (and there's an attempt to justify it in terms of real world physics, but the explanation doesn't really make sense).
* ''Manga/WorldTrigger'': The [[SpringJump Grasshopper]] trigger summons a small mid-air platform that allows an agent to perform a second jump in mid-air. Each platform is good for one jump, so an agent can perform several mid-air jumps by deploying multiple Grasshopper platforms at the same time.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/TheIncredibleHulk'': In a very early issue, the Hulk somehow does this by flexing to avoid face planting into the side of a bridge.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/NotTheIntendedUseZantetsukenReverse'': When talking about how to avoid traffic by RoofHopping, Julius offers some advice:
--> "So can I jump from rooftop to rooftop?" asked Soma.\\
"That works," said Julius. "Parkour exists. Just don't double jump. I once had this guy follow me everywhere shouting 'TEACH ME YOUR SECRETS, MASTER!' at the top of his voice after he saw me climb a fire escape that way."
* In ''Fanfic/MyHuntsmanAcademia'', Izuku learns how to perform a Patch Smash from Toshinori, allowing him to give himself a boost in speed and jumping distance or reposition himself in midair. Landing logistics means that he can't use this willy-nilly, but practice has allowed him to chain multiple Patch Smashes in succession to cross significant distances and leap great heights in tandem with Full Cowl.
* In ''Fanfic/NeitherABirdNorAPlaneItsDeku'', [[AdaptationalSuperpowerChange Mina Ashido's Quirk allow her to kick off in the air to extend her jumping distance]], with her canon acid powers being the result of a mutation instead.
* Leviathan in ''Fanfic/ManehattansLoneGuardian'' eventually unlocks the ability to do this. This lets her attain extra height equal to four-fifths that of a normal jump, which in conjunction with her dash thrusters lets her roof hop across the city.
[[/folder]]

[[folder:Films -- Animation]]
* ''WesternAnimation/TurningRed'': As Mei is {{roofhopping}} to the 4*Town concert, she discovers that she can get an extra boost by changing between her normal and panda forms in mid-air, pushing off the resulting pink cloud. She chains this into indefinitely long multi-jumps while [[spoiler: battling her mother, [[ColossusClimb who had become a giant panda monster]] in the movie's final major crisis.]]
[[/folder]]

[[folder:Films -- Live-Action]]
* ''Film/DuelToTheDeath'': Two swordsmen jump high up into the air, then position their swords beneath their feet and push off in mid-air to jump even higher. Don't think about it too hard.
[[/folder]]

[[folder:Literature]]
* In ''Literature/{{Hogfather}}'', Jonathan Teatime somehow manages to gain purchase on thin air for a somersault once. It doesn't save him.
[[/folder]]

[[folder:Live-Action TV]]
* In ''Series/TokumeiSentaiGobusters'', Yellow Buster's SuperMode allows her to perform unlimited jumps in midair.
* In ''Series/TheExpanse'' experienced Martian marines like Bobbie can perform this using the thrusters built into their PoweredArmor.
* In an 8th season episode of ''Series/{{The Flash|2014}}'', Barry needs to catch up to the flying [[spoiler:Deathstorm]]. He remembers that the new golden boots Chester made for him can redirect energy, so he leaps off a building and throws a lightning bolt in the air, which he then steps on and jumps off to the next bolt and so on. All this is done to Music/{{Metallica}}'s "Ride the Lightning". In a way, Barry has fulfilled the last words told to him by the [[Series/TheFlash1990 90s Flash]] during the Crisis, "Keep riding the lightning."
[[/folder]]

[[folder:Mythology & Religion]]
* The Japanese {{Tsuchinoko}}, a snake-like spirit. As Website/TheOtherWiki says, "Some accounts also describe the tsuchinoko as being able to jump up to 1 metre (3.3 feet) in distance followed immediately by a second jump while still in the air."
[[/folder]]

[[folder:Tabletop Games]]
* The 4th edition of ''TabletopGame/DungeonsAndDragons'' gives Rogues the option of selecting a high-level power called "Cloud Leap", allowing them to make a pair of great leaps in succession. 3rd edition has the Sudden Leap maneuver. Remember, [[CharlesAtlasSuperpower "non-magical" doesn't mean "physically possible".]]
* In ''TabletopGame/{{Exalted}}'', an Alchemical can get magitech implants that let them do this.
[[/folder]]

[[folder:Webcomics]]
* Nuklear Power:
** ''Webcomic/EightBitTheater'''s Thief (after his class change to Ninja) once survived an outrageously long fall by double-jumping [[http://www.nuklearpower.com/2007/01/04/episode-791-happy-landings/ just before impact]]. Dragoon also survived falling off the underside of an island by using his jump attack while in mid-air, though he still needed to home in on a target.
** ''Webcomic/TheDreadful'': Sparazo learned to double jump. Everyone's as surprised as the reader.
[[/folder]]

[[folder:Web Original]]
* [[https://www.youtube.com/watch?v=ls5SBZCF4Xc Rise of the Double Jump.]]
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/{{Ninjago}}'': While inside the world of Prime Empire, people are able to double jump. Cole, a video game fan, is the first to figure this out.
[[/folder]]

[[folder:Real Life]]
* It is theoretically possible to do a double jump on Titan, due to its low gravity and thick atmosphere.
* Technically possible to do on Earth by striking downward with enough force to compact the air into a mass solid enough to propel yourself off of, at least for the brief period of time you're jumping. Unfortunately, given the amount of force you would need to exert in such a small window of time, this would destroy whatever you used to jump with and punch a hole through the Earth's crust.
[[/folder]]
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