->''"We then exit the temple, and I swear the Egyptians used the same sound effect for their doors as ''DOOM'' does."''
-->-- ''WebVideo/RosssGameDungeon'', reviewing ''Maabus''

The sound effect used for doors opening and closing in the game ''VideoGame/{{DOOM}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive developed by the Canadian-based Sound Ideas, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

Many films use the same sound effect libraries; the only reason this one is obvious is that gamers of a certain age have heard it thousands of times over...

Mac users of the correct age might likewise recognize ''VideoGame/{{Marathon}}'' elevators in a lot of media.

Can be listened to [[http://www.youtube.com/watch?v=jOrX0kec7so right here]].

See also: StockScream.



[[folder: Anime ]]

* ''Anime/GhostInTheShellStandAloneComplex'' features this sound when the door of a mobile command central opens and closes.
* ''Manga/MagicKnightRayearth'' uses so many of the same sound effects as ''Doom'' that it can send you lunging for the fire button.
* ''Anime/OutlawStar'' uses the the door opening and closing sounds for a defeated ship about to explode in the episode ''Forced Departure.''


[[folder: Live Action TV ]]

* ''Series/DoctorWho'' uses this a couple of times:
** "The Impossible Planet", likely an intentional reference, given that the plot, like that of ''Doom'', involved a remote mining colony that discovered a powerful demonic monster.
** "The Waters of Mars", in which a Mars base encounters a water-borne [[TheVirus alien virus that possesses people]].
* Also turns up in the ''Series/{{Torchwood}}'' episode "Cyberwoman".
* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.
* In the later seasons of ''Series/MysteryScienceTheater3000'', one of the theater doors makes the Doom Doors sound.
** Possibly a ShoutOut, as certain members of the creative staff (particularly Jim Mallon and Michael J. Nelson) were fans of the game.
* Also heard in the middle of the ''Series/BabylonFive'' fourth-season episode "Into the Fire", in a space battle scene.
* Some episodes of ''Series/GoodEats'' have used the Door sounds...and the dying sounds of some of the demons, too.
* Used in the second half of Season three of ''Series/TwentyFour''.
* The doors in the ''Series/StargateSG1'' SGC sometimes make this noise.
* During the opening sequence, and commercial interstitials, for ''Modern Marvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.
* In the short lived CW show ''Series/BirdsOfPrey,'' the entrance to Oracle's secret hideout uses this sound.
* Used, of course, by the Series/MythBusters in their video games episode, where one of the myths was testing HyperspaceArsenal as used in first-person shooters like ''VideoGame/{{Doom}}''.
* Weirdly enough, a non-door example was used in Series/BuffyTheVampireSlayer in "The Harvest". When Luke is staked by Buffy, the sound effect plays as he disintegrates.


[[folder: Film ]]

* In ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', JP's office has doors with this sound effect.
* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.
%%* Used near the end of ''Film/''.
* Doors in the film version of ''Film/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.
* Several of the doors on the titular ''Film/EventHorizon'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell.
* ''Film/TheForceAwakens'' features the sound when the engine of Rey's speeder cools down.


[[folder: Music ]]

* "Bein' Who We Are", the song which came on the CD bundled with the ''Bratz: Space Angelz'' line of dolls, used the Doom door sound effects in the opening to the song. You can hear the song [[http://www.youtube.com/watch?v=ywAv2qUHzV0 here]].
* The music video for "Body Movin'" by the Music/BeastieBoys has the sound effect used for the spy's cave. [[http://www.youtube.com/watch?v=uvRBUw_Ls2o]]
* "Mann Gegen Mann" by Music/{{Rammstein}} uses a sound effect that sounds suspiciously like Doom Doors. Also note the sound of the Doom shotgun can be heard in Wollt ihr das Bett in Flammen Sehen.
** "Moskau" by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in ''VideoGame/HalfLife1''
* "Mannequin" by Music/{{The Kovenant}} starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG {{Neocron}}


[[folder: Videogames ]]

* ''VideoGame/{{BMX XXX}}'' uses the effect for the sound of a water pump toppling over and explosively propelling itself across a street into traffic.
* ''VideoGame/{{Doom}}'', [[TropeNamer of course]].
** A single door in the foundry in ''VideoGame/Doom2016'' also makes this sound as it closes, as a MythologyGag.
* ''VideoGame/{{Descent}}'' uses one of the Doom Door sounds for the four-part square doors.
* ''VideoGame/KingdomHeartsBirthBySleep'' uses these very sound effects in the Deep Space world for a glass-cylinder teleporter.
* ''VideoGame/KirbyCanvasCurse'' uses it for sliding doors in a level.
* ''Franchise/ResidentEvil''
** The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.
** ''VideoGame/ResidentEvil4'' also has the "elevator" sound as the door sound in a couple rooms in the fortress, notably shortly before Leon faces the first Regenerator.
* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
* The high-tech dungeons of ''VideoGame/WildArms'' use this sound for doors and elevators.
* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' complete with lampshade.
-->'''Rex:'''Ooohhh, spooky doors.
* ''VideoGame/SplinterCellPandoraTomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.


[[folder: Western Animation ]]

* ''WesternAnimation/JonnyQuest'', Ezekiel Rage's secret underground base has one.
* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound.
* ''WesternAnimation/{{Rugrats}}'', "The Mega Diaper Babies": The sound plays when the robotic Angelica's head is about to explode.
* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].
* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down
* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.
* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.