->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about?"''\\
-- Creator/RalphBakshi, referring to this type of acting, although in a context that discourages its use.

An animation style, exemplified by the DisneyAnimatedCanon and hence generally considered {{Disneyesque}}, which is characterized by a kind of fluid body language and facial expressions that feature realistic poses and movements which are, however, executed in an exaggerated manner, very expressive, often with sweeping gestures of the arms and hands. Characters act and emote not primarily with their faces but at least as much with their arms, hands and legs and move smoothly from one overly expressive pose to the next. In between poses, there's a notable acceleration and subsequent deceleration of the emoting limbs or facial features, making even small gestures and changes in stance or facial expression feel very pronounced and reminiscent of pantomime. Because of the accelerating and decelerating that occurs in every movement, those movements can take rather long and can hence feel a little like SlowMotion.

This animation style can focus on the poses (and have the characters zip from one pose to the next) or on the movements (drawing them out and never quite stopping) to distinguish between emotional states or different characters.

Note that [[LargeHam Hamming it Large 101]] is a required class at the Disney School of Acting and Mime -- after all, [[MilkingTheGiantCow gesturing plentifully]] is a great way to convey emotion silently. The realistic but overblown movements hark back to {{Silent Movie}}s and {{Vaudeville}} when actors had to emote more visibly. The style is rooted in visual realism while many younger animated works (after the migration of cartoons from film to TV) [[LimitedAnimation are more stylized and hence easier and cheaper to animate]] as not the whole body of a character has to move from one frame to the next. This also sets this style apart from {{Anime}}.

Recent movies like ''Disney/{{Tangled}}'' manage to transpose the style, which is largely associated with 2D animation, into CGI.

Historically, this often went together with MickeyMousing, accentuating a character's body language even further.

Also see TheTwelvePrinciplesOfAnimation.
''Please don't list individual examples if they belong to a larger group of works that use this style (list that larger group instead)!''

* DisneyAnimatedCanon: TropeCodifier.
** [[ClassicDisneyShorts Classic Disney animated shorts]] and TV shows.
** This crosses over into ''Franchise/KingdomHearts'', naturally.[[note]]Interesting because the other company involved in the games, ''Creator/SquareEnix'', averts it.[[/note]]
* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time.
** Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.
* FleischerStudios used this in ''WesternAnimation/GulliversTravels'' and ''Film/MrBugGoesToTown''. Most of their other works avoid it, however.
* The movies of ex-Disney animator Creator/DonBluth use this, and as such are unfortunately why [[AllAnimationIsDisney his films get mistaken for Disney]] ones. Bluth idolized the style, and wanted to keep it alive through his work at a time when Disney was moving away from it.
* ''WesternAnimation/TheSwanPrincess'' films use this.
* ''WesternAnimation/TomAndJerry'' uses this out of necessity, due to the characters having almost no dialogue. Same for [[WesternAnimation/TomAndJerryTheMovie the movie]].
** The MGMOneshotCartoons and BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.
* ''VideoGame/TheLegendOfZeldaCDIGames'' are an example of this trope getting far out of hand. The Russian animators allegedly modeled the poses off of pantomime.
* Explicitly avoided in Creator/JohnKricfalusi and Creator/RalphBakshi cartoons, since those two feel the style is stale and cliche. Bakshi even spoke out to young animators to stop using this and try and experiment with new types of acting.
* MikeJudge avoids this in his cartoons such as BeavisAndButthead and KingOfTheHill in favor of more subdued acting.
* Danny Antonucci likewise tells his animators to avoid this style of acting [[EdEddNEddy in his cartoons.]]
* The made for tv HannaBarbera cartoons and their contemporaries such as Filmstion and Ruby Spears usually avoided this, largely because of their use of LimitedAnimation.
* ''WesternAnimation/FernGully'', ''WesternAnimation/OnceUponAForest'', and ''WesternAnimation/ThePagemaster'' use this.
* Creator/{{Amblimation}} uses this in its movies.
* All of Creator/DreamWorksAnimation's hand-drawn animated films use this.
* ''WesternAnimation/TheThiefAndTheCobbler'' uses this.
* HotelTransylvania uses this quite a bit.