In games, sometimes you may be hesitant to use all the amazing powers at your disposal. You have a power, spell or weapon which [[DisintegratorRay reduces your foe to small shards, constituent atoms, or even nothing at all]]. Alternatively, there could be LiterallyShatteredLives. It's a deadly ability; and one you have to be careful using, as you can't recover whatever your [[strike:victim]] opponent was carrying. If you'd just whacked them with a sword, you'd have been able to take those nice boots they were wearing, or that shiny magical chainmail. Sometimes, it also denies you the ExperiencePoints for the kill.

This trope covers those effects which are not used as much as they could be because of the wider economic disadvantage that they place upon the player; sure you've won this fight, but you could have gained more. Often the resistance to use such powers is representative of a psychological barrier against unnecessary waste of resources; and the over-use on important enemies can result in a PyrrhicVictory.

This is often a OneHitKill, which makes it AwesomeButImpractical - very useful, but you're still hesitant to use it because of the wider impact.
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!!Examples

[[foldercontrol]]

[[folder: Tabletop Games ]]

* Spells like Disintegrate, fireball and acidic blast in 2nd edition ''[[DungeonsAndDragons Dungeons & Dragons]]'' may do amazing damage or even be a OneHitKill if a save is failed, but they have a chance to destroy most or all of the target's equipment; equipment that is potentially useful or valuable.
** The GameMaster is supposed to roll for each item on the item saving throw table to determine if it survives. The same is true when your character is hit by a fireball: not only do you have to roll a saving throw for your character, but all your items and even any familiars you might have (which is why familiars get Evasion abilities so early). Of course, most [=GMs=] don't bother with this too often (or enforce it strictly) but it is in the rules.
** But {{averted|Trope}} in 3rd Edition, where the Disintegrate spell explicitly states that the target's gear is conveniently unaffected.
** We still have ''Mordenkainen's disjunction'', which destroys the magic on a character's equipment. ''Permanently.'' Players [[AwesomeButImpractical don't use it]] because it robs them of valuable loot after the battle finishes. ''TableTopGame/{{Pathfinder}}'' makes it suppress the powers instead.
*** Clarification: Most players don't use the spell because it takes forever to recalculate your stats (most characters use magic items to boost ability scores and such, and there are a lot of numbers in [=DnD=]). [[MinMax Optimizers]] won't use it because it ruins gear. [=DMs=] who use it are often berated as being jerkasses. It wouldn't be used at all if it weren't for Wizards of the Coast putting it on certain villains (of note, a CR 9 encounter is capable of using the spell a full eight levels before the spell is even available to the party).
** Older editions noted certain monsters, especially those which prized looting dead [=PCs=], tended to hold back those powers which might destroy valuable goods. A red dragon might be very hesitant to destroy all that wonderful treasure PC's carry with his fiery breath if he can help it. FridgeLogic dictates other creatures should consider the possible collateral damage of their powers as well.
** Also the reason why the Improved Sunder feat is so disliked. Every weapon destroyed puts you one step further behind the Wealth-by-Level guidelines.
* ''TabletopGame/{{Paranoia}}''. An attack that does "Vaporized" damage destroys the target's gear as well as the target.
* ''TabletopGame/InNomineSatanisMagnaVeritas'' specifies that any killed angel or demon [[EverythingFades immediately disappears]] with all loot... ''except'' plot-critical stuff.

[[/folder]]

[[folder: Video Games ]]

* In ''{{Arcanum}}'', the Disintegrate power destroys all loot the unfortunate target was carrying.
** On the other hand, by the time you are able to use it regularly, loot is not a major problem. Plus the dozens of enemies that don't carry anything (and in fact may damage your weapon if you attack them with it).
* In the ''VideoGame/BaldursGate'' series and IcewindDale there are several spells which are a OneHitKill if a save is failed, but remove the possibility of recovering enemy equipment if used:
** Disintegrate Burning the enemy to a husk with multiple fireballs and acidic blasts happily leaves everything intact.
** [[TakenforGranite Flesh to Stone]], or another Petrification power will turn your enemy and all their equipment into a statue, which can then be shattered.
** The 'Imprisonment' spell removes a single enemy from the game indefinitely with no save (except that [[TheComputerIsACheatingBastard bosses are immune]]) until the 'Freedom' spell is cast on the area. Since 'Freedom' is a level 9 spell and most players will, at best, be reluctant to spend 9th level spell slots on it, it makes 'Imprisonment' a classic example of this trope.
* In ''VideoGame/{{Crusader}}: No Remorse/No Regret'', your favorite weapon would probably be the auto shotgun or the laser rifle instead of the UV gun or Cryo gun for this reason alone.
* The manner you defeat enemies in ''VideoGame/FinalFantasyVI'' doesn't matter, even if it's X-Zone, which sends the target to another dimension. The only exception is Doomgaze: Vanish+Doom/X-Zone will kill him fine, but using X-Zone breaks the script that awards the Bahamut magicite.
** There is another boss where the method matters. Wrexsoul, the boss of Cyan's sidequest, can be easily killed by casting X-Zone on both of his assistants. But if you do this, Wrexsoul himself isn't considered defeated, and thus you miss out on the rather powerful item he would otherwise leave behind.
* That said, in most Final Fantasy games, the use of the "banish" spell gives you no rewards, or at the very least, no experience.
* Subverted in ''FinalFantasyVIII''. The "Card" ability lets you transform the enemy to a Triple Triad playing card, gaining you no EXP. However, the game features DynamicDifficulty and scales the enemy levels to your party's, so staying at Lv.0 is beneficial... especially since Carding an enemy still gives you ''AP'', which levels up your Guardian Forces, the true keys to your party's strength.
* This is what makes the Winter Blast plasmid AwesomeButImpractical in the ''Franchise/{{Bioshock}}'' series. Along with other 'cold' based effects, [[HarmlessFreezing it freezes an enemy in place without hurting it]]... but a killing blow will [[LiterallyShatteredLives shatter]] them, leaving no body to loot. This can actually make the game UnwinnableByMistake: if you kill the first person whose corpse Cohen wants a picture of this way, you'll have nothing to take a picture of, preventing the game from advancing. For some reason the others have their body immune to such destruction.\\
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In ''VideoGame/BioShock2'', Winter Blast 2's ChargedAttack and Winter Blast 3 in general avoids this disadvantage to an extent. You do get a lockbox, but you can't loot the original body, which would leave a lockbox after being looted if killed in any other way.
** If a Nitro Splicer [[ActionBomb blows themselves up]], they will destroy their loot as well.
* You can easily throw enemies into bottomless pits in ''VideoGame/BioshockInfinite'' but you still won't have a body to loot.
* Magic weapons and spells with the 'disintegrate' power in ''VideoGame/TheElderScrollsIVOblivion'' could be used to break down an opponents' weapon and/or armour, greatly weakening them. However, if you wanted to use their items or sell them for a reasonable amount, you'd have to pay quite a lot of money (or have a high Armorer skill) to repair them. Also, whilst not destroying the item, it's possible that you perform a move that knocks an enemy's weapon out of their hand and into an area that is hard to get to (like a demora's mace falling from the top of a sigil tower to the ground far below it) or into lava or similar hazard.
** While disintegration is available via one perk in [[VideoGame/TheElderScrollsVSkyrim Skyrim]], since it shares the same "sift through the ashes" mechanic of VideoGame/{{Fallout 3}}, that's not your main concern. What you really need to be careful about is that the direct offensive dragon shouts you get in the game will probably cause anything in or near your target area flying away, which makes searching for smaller loot like potions, money, all manner of gems, and keys much harder if you've hurled it under furniture, into small unreachable crevices, or off the side of a cliff hundreds of feet over the next level surface below it. These shouts will also set off traps (although you can use that to hilarious effect against opponents), and of course carry the same subtlety as a magical airhorn that actually causes echoing sonic booms, which makes it much less useful when you are forced to or need to hit one person and you're trying not to get the attention of many heavily armed others several rooms over.
** Disintegrated opponents, however, cannot be resurrected, meaning that it's useful against enemy necromancers but can be a disadvantage if you're a necromancer yourself.
* ''[[VideoGame/{{Diablo}} Diablo II]]'' Freezing your enemies and then shattering them is nice unless you are a necromancer, who needs intact corpses to fuel some of his spells.
* ''RedFaction: Guerrilla'': The nanorifle is an extremely fast and effective weapon, great for killing EDF soldiers. However, the nanites often digest their guns as well. On occasion, this can lead to running out of ammo.
* In ''VideoGame/DeusEx'', [[{{BFG}} heavy weapons]] such as a GEP gun will gib your opposition... along with everything they are carrying. Others such as the [[EnergyWeapons Plasma Rifle]] or the [[KillItWithFire flamer]] [[CaptainObvious can also cause fires]]. Which can be very inconvenient if you're [[CrateExpectations near anything flammable]].
** Averted in ''TheNamelessMod''; the equipment of people that get blown up is merely blown to random corners of the room as opposed to being destroyed.
* ''Klingon Honor Guard'' has weapons that disintegrate on alt-fire, killing the target but preventing you looting their ammo clips. However, disintegration can sometimes be advantageous; sometimes enemies play dead, but playing dead after being hit by something that disintegrates you if it's deadly is not convincing.
* ''VideoGame/{{Marathon}}'': A particular enemy type drops its gun when killed. Sometimes. Killing it with grenades or the flamethrower (or the alien weapon in the sequels) results in a "hard death", and leaves you with a pool of useless yellow giblets.
* BloodOmen has the Flame Sword, which incinerates enemies, leaving Kain unable to drink their blood. Similarly, the Soul Reaver sword and Flay item dismember the enemy, the Implode item [[ChunkySalsaRule pulps]] them, and the Font of Putrescence melts them, all of which makes them useless for feeding.
* Sometimes occurs as a bug in ''VideoGame/{{Fallout 2}}''; if you kill an enemy with a pulse rifle, he disintegrates into a pile of dust and his equipment is dropped, but the equipment sprites are hidden behind the pile of dust sprite, and thus you cannot click them to pick the equipment up.
** Blatantly ignored in ''VideoGame/{{Fallout 3}}''. There are a host of weapons that will pulverize, incinerate, vaporize, or otherwise reduce your targets to very small particles (such as energy weapons, explosives, and the Bloody Mess perk), and yet you can still search the ash or goo pile and find all of their items intact. Even OrganDrops can be retrieved this way, creating the odd scenario of reaching into a pile of fine ash and pulling out a perfectly edible steak (not even a cooked one...) If the foe was [[LudicrousGibs gibbed into thousands of pieces]], simply find one of the gibs (no matter how small) and search it. It'll all be there. Also inverted, however, in the fact that the enemies' ''weapons'' have hitboxes of their own, and can be damaged intentionally or accidentally. This can be a blessing (for disarming powerful foes) or a curse (when a pricey salvage piece gets ruined).
** Used in one mission in ''VideoGame/FalloutNewVegas'': you are hired as a bounty hunter to hunt down three criminals and bring their heads as proof that they're dead. You're explicitly warned not to kill them with [[BoomHeadshot headshots]] (or for that matter, any attack that can disintegrate or gib them); doing so results in an unrecognisable, mangled head, which earns you a smaller bounty.
*** This can be annoying if you have already given yourself the Bloody Mess perk which pretty much guarantees that any kill will result in a damaged head.
* The DisintegratorRay and Ion Detonators in the first ''DestroyAllHumans'', which were powerful but had the drawback of completely disintegrating humans, leaving you unable to harvest their brains.
* Among ''VideoGame/DwarfFortress'' players this is generally regarded as the only possible disadvantage to killing invaders ([[ElvesVersusDwarves or elves]]) with magma - any non-metallic objects they're carrying get destroyed.
** This is sometimes seen as an advantage later in the game, to destroy VendorTrash while leaving valuable metal weapons and armour (which can then be reclaimed at a smelter by melting them down). Draw-bridge brought down on enemies (AKA the Dwarven Atom Smasher), however, does this to ''all'' equipment, even the stuff you might actually want to keep. The same occurred when dropping them in a chasm back when they were BottomlessPits.
* In ''VideoGame/{{Rage}}'', gibbing enemies with explosive weapons will prevent the player from taking whatever stuff they may have had on them.
* In ''BreathOfFireII'', you can go hunting for meat with Katt, who gets a quick short-range attack, or Bow, who gets a slower long-range attack. Or [[SecretCharacter Bleu]], who immediately reduces all the animals on the screen to near-worthless Charcoal.
** However, If you have the first carpenter build your city, the kitchen he opens can turn these into [[ExtraLife items that can bring dead teammates back to life]] and [[GameBreaker stat-improving items]].
* In ''Rome: Total War: [[ColonCancer Barbarian Invasion]]'' one could form a horde, essentially an ungodly huge, free army, but if one didn't time things just right one went immediately into debt upon conquering a new homeland.
* In ''VideoGame/NetHack'' [[TakenForGranite turning enemies to stone]] with a living or dead cockatrice is a powerful tactic. While the [[LiterallyShatteredLives statues of petrified monsters can be destroyed]] in order to retrieve the items they were wearing or carrying, because the game is balanced around the idea of you eating the corpses of your fallen enemies, without them you may starve to death later in the dungeon.
* In some ''VideoGame/{{Angband}}'' variants, there are spells that cause "disintegration," meaning they will vaporize any walls or non-artifact items on the floor within their area of effect (enemies will only be vaporized if they take lethal damage from it, but since corpses are generally a non-issue in ''Angband'', this doesn't matter). So it may not be a good idea to use this spell multiple times against a cluster of enemies who drop good items, since all the items will vanish in the crossfire. Also, spells that do sound damage will explode any potions on the floor (and sometimes ones in your inventory) and cause their effects to spill out over a small area. This can include healing enemies who are close enough to a healing potion that explodes!
** The Destruction spell wreaks a large circle of dungeon around the player. It'll remove all enemies around you as well as all of the loot.
* One of the 'power-ups' in the online game ''Alphabounce'' (also downloadable on DSi Ware) causes your drill balls to freeze any blocks they come into contact with, the next hit completely shattering them. Aside from certain circumstances, however, this is an example of PowerupLetdown, in that any blocks destroyed in this way won't yield any power-ups, and [[MoneySpider minerals]] hit won't be added to your fund count.
* In ''{{Spelunky}}'', triggering a boulder trap is one the cheapest ways to kill [[ShopliftAndDie the shopkeeper]], but you won't get any gold from him as a punishment. [[BraggingRightsReward Not that you need it anymore, since]] [[VideoGameCrueltyPunishment every future shopkeeper'll be gunning for you anyway....]]
* ''TacticsOgre'' contains a fairly obscure instance (obscure because it requires not one but two "secrets", getting a secret character with buffed stats and spells): the Nova+ spell which comes equipped with Deneb (buffed version) instakills any enemy unit, similar to the way Exorcism instantly destroys the undead. The downside is that like Exorcism it causes the enemy to give no loot or stat bonus card.
* [[{{VideoGame/Gauntlet}} Gauntlet: Dark Legacy]] has magic. Although not without their usefulness, it is not recommended to launch a blast of magic or shoot a bottle of it on the field when nearby crates or chests, as in addition to destroying nearby monsters, they can also destroy whatever other loot is nearby, including food, treasure, dungeon keys and other valuable power ups. Doing so even has the game tell you outright what a bad move it was.
* ''{{Minecraft}}'' has certain environmental features like cacti and lava that immediately damage any player or mob that comes into contact with them. They'll also destroy any dropped items they touch. As a result, they can be used to make crude traps, although if you want to collect loot, you'd be better off with a trap that's somewhat harder to pull off, killing your target with arrows, drowning them in water, or dropping them a really long distance.
* [[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]] has the Corruption ability that [[BreakableWeapons reduces the durability of enemy's weapon]] equal to the level of the player's unit. However this includes weapons that would be dropped.
* ''MegaManZX'' had a milder variant: Bosses still always drop their weapon like in the other ''VideoGame/MegaMan'' games, but the more you [[AttackItsWeakPoint hit a boss's weak spot]] during the battle, the more damaged the weapon will be when you get it and the less energy it will be able to store.
* Subverted in KingdomOfLoathing with the [[PunnyName He-Boulder's]] yellow ray, which disintegrates the enemy and causes it to drop all the normal items that it can. Played straight with the Fairy Worn Boots which squish the enemy into paste, preventing all item drops and experience gains. The paste is quite useful at least.
* Much like in the Final Fantasy example, using the Banish skill in Kingdom Hearts Birth by Sleep will not award you with any experience.
** However, this is averted in Chain of Memories, where Lexaus's card will occasionally destroy enemies instantly on the combo finisher, but leave all of their delicious experience intact.
* The vampire Flandre Scarlet from VideoGame/{{Touhou}} has the power to destroy anything, but when she tries to use it to obtain prey, she blows the victim up without leaving any blood. Unlike most examples, she's not a playable character; the trope, not apparent in the game itself, [[AllThereInTheManual is referenced in her official profile]].
* Using explosives to kill an enemy in ''VideoGame/XCOMEnemyUnknown'' will destroy everything except the corpse, and trigger a request from your chief scientist to be more careful. However, the weapon fragments gained from killing an enemy are common enough that this is generally an acceptable price to pay to get out of a tight spot.
** On the other hand, capturing ''intact'' alien equipment requires you to stun the owner and take them alive . . . and explosions will kill a stunned alien just as easily as an active one. Watching an enemy grenade kill your hard-earned Muton captive and vaporize his plasma rifle is not pleasant.
* In ''VideoGame/TheLegendOfZeldaOracleGames'', shooting a Gale Seed at an enemy with the Slingshot or Seed Shooter creates a whirlwind that blows the enemy away instantly, but enemies killed in this way don't drop hearts, rupees or ammo. They ''are'', however, very useful against a specific type of enemy you normally can only kill by pushing into a pit (which would prevent it from dropping anything anyway).
* In the ''VideoGame/{{Atelier Iris}}'' trilogy of the ''Franchise/{{Atelier}}'' series, there are turn-to-sweet skills (toys in the second game and you need to use an item instead of a skill) that [[ExactlyWhatItSaysOnTheTin turns the enemies into sweets]], instantly killing it but at the expense of ExperiencePoint, money, and normally dropped items. However, this is also the only way to obtain sweets-type items, so it's a bit of a [[SubvertedTrope subversion]].
** The equivalent skills in the ManaKhemia games are only successful if used for the killing blow, but otherwise work the same way.
* In ''RedDeadRedemption'' you are given the Blunderbuss in the Zombie DLC which uses parts of zombies to use as ammo, however using the gun turns the zombies into fine pink mist and therefore unlootable for more ammo.
* In ''ResidentEvil5'', delivering the killing blow to Uroboros using [[KillItWithFire the furnace]] will destroy the treasure it otherwise drops. You can still use it to weaken the boss, which is required if you don't have the big guns from later in the game.
* Mortars, grenade launchers and other heavy artillery can damage or destroy items being carried by enemy Mooks (or the player's team for that matter!) in ''VideoGame/JaggedAlliance 2'', though by the time your side gets hold of that kind of firepower it's only a minor inconvenience. These weapons can also sometimes cause grenades and other explosives to ''detonate'', potentially causing [[DisasterDominos a chain reaction]] that tur5ns into a OneHitPolyKill.
* Gibbing or vaporizing an enemy in ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' destroys their weapon and ammo.
* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.

[[/folder]]

[[folder: Western Animation ]]

* Hilariously averted in the classic WesternAnimation/LooneyTunes short ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''. Daffy attempts to take a shot from a disintegrating gun with his disintegration-proof vest. Daffy gets disintegrated; the vest, naturally, is just fine.

[[/folder]]

[[folder: Real Life ]]

* They don't call [[NuclearWeaponsTaboo atomic bombs]] weapons of mass destruction for nothing.
** Though several militaries have taken this trope into account before, and there are several weapons (and tactics) that are designed to leave property intact while killing living things. Killing stuff is one thing, but killing things efficiently...
* "Scorched Earth" is doing this to your own resources so the enemy can't use them. Doing it to your enemy's resources is one facet of total war.
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