In most VideoGames, projectiles are intangible things whose only interaction with the outside world is that they inflict CollisionDamage on the first thing they touch and then promptly cease to exist.

But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you!

This is also the mechanic that enables PlayingTennisWithTheBoss. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended {{Boss Battle}}s (where it may overlap with BossArenaRecovery).

Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. {{Painfully Slow Projectile}}s or BulletTime are usually the reason this is possible.
Homing missiles and grenades are the most common candidates for this.

A SmartBomb often (especially in BulletHell games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible.
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!!Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* In various ''VideoGame/{{Metroid}}'' games (''VideoGame/SuperMetroid'' in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
* The last Ganondorf fight in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' uses this. You have to play "tennis" with his energy balls.
[[/folder]]

[[folder:Beat Em Up]]
* In ''ViewtifulJoe'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
* A standard part of gameplay in the ''VideoGame/{{Touhou}}'' fighting side-games. An important part of play skill is knowing which bullets are "tough" enough to cancel which ones.
[[/folder]]

[[folder:First Person Shooter]]
* The Redeemer in ''VideoGame/UnrealTournament'', ''[[VideoGame/UnrealTournament2004 UT2004]]'' and ''[[VideoGame/UnrealTournamentIII UT3]]'', can be shot down with a well-placed shot, as well as the [=AVRiL=] missiles in ''2004'' and ''III''.
* In ''VideoGame/TeamFortress2'', the Pyro's [[FireBreathingWeapon flamethrower's]] alternate fire shoots out a gust of air that can deflect ''any'' non-{{hitscan}} projectile, bouncing it right to wherever the Pyro's aiming at. Among the deflectables are rockets, grenades, stickybombs, cleavers, baseballs, jars of urine... Really, the only reason the {{kitchen sink|Included}} isn't included is because no class has it as a weapon.
** An upgraded minigun for the heavy during mann vs machine mode can take down projectiles as well.
* In ''VideoGame/SeriousSam'' series, the rockets fired from major biomechanoids can be shot down. In ''Serious Sam 1'', alduran reptiloids' slimeballs and many other projectiles are also destructible.
* The rocks the Tank throws in ''VideoGame/Left4Dead'' can be shot down by gunfire, but it requires precise aim and a good amount of bullets to shoot a thrown rock slab out.
* In ''VideoGame/{{Half-Life 2}}'', both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason LaResistance came up with a laser-steered missile launcher: it lets them fire the missile ''past'' a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.
* Constructors in ''VideoGame/{{Borderlands2}}'' have the ability to fire what basically amounts to [[TheresNoKillLikeOverkill a nuke]]. This '''will''' send you into Fight for your Life mode (or reduce you to a sliver of health if you were above half, to prevent a OneHitKill), and has a gigantic radius. Thus, the best way to avoid this attack is to shoot the nuke in mid-air.
--->'''Constructor''': [[OhCrap "Deploying nuclear warhead."]]
[[/folder]]

[[folder:MMORPG]]
* In ''VideoGame/BattlestarGalacticaOnline'', you can destroy missiles. Normal bullets are no-go though. Strikes usually are relegated to this role in big battles, where the presence of Escorts makes it hard for them to get any useful licks in.
* ''VideoGame/StarTrekOnline'' features several types of destructible projectiles. Players and some NPC's can use mines which, if not taken care of, will home in on the enemy and explode on contact. There's also torpedoes; while most types are indestructible, there are a handful that are destructible, but deal more damage than ordinary torpedoes. Some Borg NPC's can use a destructible projectile which is so powerful that, in most cases, it will [[OneHitKill vaporize your starship]] if you don't shoot it down in time.
[[/folder]]

[[folder:Platform]]
* Many projectiles in ''VideoGame/LaMulana'' can be destroyed by hitting them: for example [[BallisticBone thrown bones]], fire chunks, and even the [[AbnormalAmmo burning excrements]] bonnacons attack with.
* In ''VideoGame/CaveStory'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of BossArenaRecovery.
* In the ''Videogame/{{Clonk}}'' military packs "Eke Reloaded" and "Codename: Modern Combat", grenades and rockets can be shot to safely destroy them.
* Some ''VideoGame/MegaMan'' projectiles are like this, typically coming in the form of homing missiles. In some cases, they won't leave you alone until you shoot them down, and doing so is actually necessary to beat a particular boss in ''VideoGame/MegaMan10'', as it's only vulnerable while deploying a new set of missiles, which will only be done once all of them have been shot down.
* Most projectiles in ''Franchise/{{Castlevania}}'' games.
* In the ''VideoGame/SuperSmashBros'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.
* Bullet Bills in the ''Franchise/SuperMarioBros'' series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can GoombaStomp them like any other enemy. However, it might be worth noting that in VideoGame/NewSuperMarioBros, Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''VideoGame/SuperMarioSunshine'' can be destroyed ''by spraying water at them.''
* In ''VideoGame/SuperMarioWorld'', you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.
[[/folder]]

[[folder:RPG]]
* Pink projectiles in ''VideoGame/NieR'' can be destroyed by attacking them. Black ones will go right through your weapon.
* In the second ''VideoGame/{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.
* In ''VideoGame/{{Fallout 3}}'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[BulletTime VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[VideogameCrueltyPotential special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. [[CatharsisFactor And the following fifty as well]].
* Most projectiles in the ''VideoGame/KingdomHearts'' series can be batted back at their senders or at least canceled out with a well-timed keyblade swing. Guarding is a more practical method of disposing of them, though, as it achieves the same result with less effort.
* In ''VideoGame/MassEffect3'', it's difficult but possible to shoot down Geth Rocket Trooper rockets.
[[/folder]]

[[folder:Sandbox]]
* The fireballs launched by ''VideoGame/{{Minecraft}}'' ghasts can be [[TennisBoss reflected]] by hitting them.
* ''TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''VideoGame/{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
[[/folder]]

[[folder:Shooter]]
* Many ShootEmUp games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too.
* Most enemy projectiles in ''VideoGame/{{Cabal}}'' and ''VideoGame/BloodBros'' are destructible. It's easier to dodge them, though.
* ''{{Guxt}}'' missiles can be shot.
* Homing missiles in ''SolarJetman''.
* ''VideoGame/HeroCore'' homing missiles.
* Certain projectiles act this way in the ''VideoGame/StarFox'' games, allowing you to destroy them for health power-ups.
* Most projectiles in ''BeatHazard'' can be shot.
* ''Franchise/{{Terminator}} II: Judgment Day'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
* Creator/{{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.
* This is the only way to damage enemies in the otherwise BulletHell ''VideoGame/ArcAngle''. By catching the enemy's bullet spam within your "angle", you transform them into your ''own'' homing bullets that go back and destroy them.
* This trope is the entire point of ''VideoGame/MissileCommand'' and the [=LazerBlazer=]: Intercept mode of ''VideoGame/SuperScope6''. The object of both games is to destroy the incoming missiles by [[LeadTheTarget leading the target]].
* Justified in ''VideoGame/InTheHunt''. Most enemies fires missiles and explosives, which can be destroyed by your submarine's torpedoes, anti-air weapons and depth charges. The ones to watch out for are those whose projectiles are ''not'' destructible.
* Enemy fighters' homing missiles in ''VideoGame/TopGun'' for NES.
* ''VideoGame/HeavyWeapon'' has most of the enemies trying to drop destructible bombs and missiles on your tank. And a good thing they're destructible, because one of them drops instant-kill atomic bombs that will blow you up if they hit the ground.
* In the games of ''BattleCity'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
* In ''VideoGame/RefleX'', purple bullets can be shot away. Missiles can also be destroyed in this manner, which is important because unlike bullets, missiles bypass shields.
[[/folder]]

[[folder:Simulation]]
* In ''[[VideoGame/EscapeVelocity EV Nova]]'', homing weapons can be destroyed with point-defense weapons (the quad light blaster turret and Storm chaingun in an unmodded game).
* Missiles in the ''VideoGame/{{X}}-Universe'' series can be destroyed with either gunfire or another missile (usually the otherwise useless[[note]]high travel speed and accuracy, but pathetically weak damage[[/note]] Mosquito missile). Missiles are {{one hitpoint wonder}}s in most of the series, but gain a health bar in ''X3: Albion Prelude''.
[[/folder]]

[[folder:Strategy]]
* In ''VideoGame/MiniRobotWars'', enemy projectiles can be destroyed. This is an important mechanic, because if any projectile gets past your defense line, you lose health!
[[/folder]]

[[folder:Survival Horror]]
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.
[[/folder]]

[[folder:Other Media]]
* ''TabletopGame/BigEyesSmallMouth'' has the "Stoppable" restriction for customizing ranged attacks, meaning that the projectile is slow enough that other characters can intercept it with other attacks, possibly destroying it before it reaches its intended target.
* In ''Film/TheLordOfTheRings'', Boromir defects some of the arrows with his sword.
* ''Webcomic/{{Sinfest}}'', for [[http://www.sinfest.net/archive_page.php?comicID=3814 Devil is competent at point-defence]].
* In ''Franchise/StarWars'', Jedi are able to deflect lasers by hitting them with a lightsaber.
[[/folder]]
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