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->"''If I become an evil genius, I'll keep in mind not to replace my blood with nitroglycerin, hydrogen or any other flammable thing, I don't wanna die exploding like the bosses of Ninja Gaiden.''"
-->-- '''Payasoplas''', on ''VideoGame/NinjaGaiden''


Sometimes an enemy being defeated... [[StuffBlowingUp explodes]]. Not metaphorically like in the VillainousBreakdown sense, but in a literal, physical explosion.

In the case of robots, this could be [[JustifiedTrope justified]], as the defeat would probably cause them to short circuit and the spark to ignite their fuel but is is not limited to robots. It happens with characters who are not specifically stated to be robots, and in some cases are implied to be organic in some way or another.

Having every enemy explode upon death was more common in the 3rd and 4th generation of console gaming, when it was mainly done to avoid drawing death animations. This is also an effect of [[YouAreAlreadyDead being already dead]].

See also ExplosiveOverclocking, ChainReactionDestruction and LoadBearingBoss. Subtrope of MadeOfExplodium.

----
!! Examples:

[[foldercontrol]]

[[folder: Anime and Manga]]
* ''Anime/DragonBallZ'': This happens a lot; KiAttacks often obliterate targets they kill, but several times character explode after purely physical attacks. Lampshaded in ''WebVideo/DragonBallAbridged'' by TeamFourStar:
-->''(Vegeta hits the ground, large explosion. Later, he crawls out.)''\\
'''Vegeta (gasping):''' Why did I explode?
* ''Anime/NeonGenesisEvangelion'' all the way. When the Angel's cores are destroyed, they explode and leave a lake of red gunk. Specifically, this happens to the 3rd, 6th, 7th, and 10th Angels.
** Actually, quite a few of the angels did not explode, including several that looked like they were going to from the way they were killed. One of the early Angels left behind a corpse when it was killed that over the next few episodes was shown being removed piece by piece because being a giant monster made it impossible to remove it whole. I guess this illustrates why this trope is useful in stories with giant monsters. Can you imagine how littered with giant bodies the cities would be if shows like Power Rangers didn't do this? although come to think of it, why didn't they just the giant robots to move the bodies?
** In RebuildOfEvangelion, defeating an Angel combines cross-shaped explosions with LudicrousGibs, creating a rainbow.
* ''FistOfTheNorthStar'': Except with blood, guts (or just liquid light in the anime). And mostly with mooks.
* ''Anime/SailorMoon'': Most [[MonsterOfTheWeek Monsters of the Week]] end up this way, particulary in Series 1. Or crumbling to dust, but mostly after exploding in a flash of light.
* In ''HigurashiNoNakuKoroNi Kira's'' Ayakashisenshi-hen, Rika and Satoko make this happen to the Ritual Tool Devil Nail Ripper after hitting it with 07th Explosion. The resulting explosion sends Takano flying and makes her become ATwinkleInTheSky.
* In ''PantyAndStockingWithGarterbelt'', every Ghost explodes when it is defeated, with a scene transition to a real world model of the Ghost being blown up. [[spoiler: In episode 13, [[ScaryBlackMan Garterbelt]] and [[BigBad Corset]] explode the same way when killed, with Garterbelt even ''un-exploding'' when he is brought back to life, complete with a reversed DeathCryEcho]].
* {{Robeast}}s in {{Voltron}} go boom after [[HalfTheManHeUsedToBe being sliced in half.]]
** Hell, nearly ''any'' Robeast killed by a SuperRobot.
* Franchise/{{Gundam}} has an odd variation: In nearly every series, ships will almost always completely explode if destroyed onscreen. But at the same time, scenes of past battles will always have the wrecked hulks of ships that ''didn't'' explode when they were sunk.
** ''Anime/MobileSuitGundamWing'': While UC mobile suits often don't explode when defeated, in AC, they will explode upon defeat, no matter how little damage the suit apparently took.
* Destroying a Heterodyne's [[AttackItsWeakPoint Fractal Knot]] in ''Anime/DaiGuard'' will either cause it to dissolve or explode.
* In the climax of ''Manga/FullmetalAlchemist'': Brotherhood, the BigBad explodes after being punched through the chest, releasing all the souls he absorbed.
* Happens to Radam monsters in TekkamanBlade.
* This is what happens to pretty much any enemy that is defeated in TengenToppaGurrenLagann.
* The Akumas in ''Manga/DGrayman,'' despite that each exorcist defeating them has a different WeaponOfChoice. Do you shoot Akuma with oversized guns? They explode. Do you kick them with magic boots? They explode. Do you DropTheHammer? They explode. Do you [[OurVampiresAreDifferent suck all of the Akuma's blood out?]] They explode. Do you kick a bell at them like a soccer ball? They explode.
* Parodied in ''Manga/SgtFrog'', where Viper explodes for no real reason after being defeated by the Keroro Platoon.
[[/folder]]

[[folder: ComicBooks]]
* ComicBooks/{{KingdomCome}}
--> Oh my God! The Parasite has split Captain Atom open! He's split him ope--
[[/folder]]

[[folder: Film]]
* ''Film/ReturnOfTheJedi'': The evil Emperor apparently explodes on impact after being thrown down the shaft at the climax of the film.
* In the Creator/WesCraven film ''[[Film/{{Cursed2005}} Cursed]]'', when the werewolf who infected all the other major characters dies, he inexplicably explodes in a burst of greenish energy.
* ''DoubleTeam'': In perhaps one of the most awesome endings to an action film: [[spoiler: The Bad Guy (played by "Mickey" Rourke) is left standing on an armed mine, with a Tiger, in the middle of a Colosseum. Just as the Tiger is about to claw him, he steps off, where the whole place explodes. Completing the total madness, Jean-Claude Van Damme, Dennis Rodman, and the actor who played Belloq outrun the ensuing fireball, hiding behind a Coke machine, while carrying a baby!]]
* Some of the ''Franchise/{{Godzilla}}'' films has the enemy monster explode after the titular monster kills them. The early films don't do this however.
** Most of the monsters don't so much "explode when they die" so much as "get hit with a breath blast so ferocious it rips them into flaming debris"...except Megaguirus. She gets set aflame with an atomic blast, falls out of the sky..and then her entire body explodes when it hits the ground.
* ''Film/TheLordOfTheRings'': Sauron explodes with the force of a tactical nuke after Isildur cuts the ring from his hand in the prologue.
** And again when the Ring is destroyed.
* The leech mutant explodes shortly after its defeat in ''Film/TheReturnOfSwampThing''.
* The giant octopus in ''BrideOfTheMonster''. The MST3K crew did not fail to notice the humor.
-->'''Servo:''' That was one unstable octopus!
* This is how the antagonist in MonsterHouse is destroyed. If you tried killing it any other way, the house would just reconstruct itself.
* In ''Film/LogansRun'', when the city controlling computer crashes due to a LogicBomb, it starts exploding and ends up destroying the entire city.
* In ''Film/BigTroubleInLittleChina'', [[spoiler: when Thunder finds Lo Pan dead]], he is so enraged that his body swells up and he explodes. Sadly, a bit of a SpecialEffectsFailure at the same time.
* [[spoiler: The Green Death]] in ''WesternAnimation/HowToTrainYourDragon.''
** [[JustifiedTrope Justified]]. [[spoiler: It's shot in the mouth, which sets off it's own rather massive reserves of flammables]].
[[/folder]]

[[folder:Fanfiction]]
* Happened to Evil Digimon in ''{{Creator/PeterChimaera}}'' 's Digimon trilogy.
* In the ''Fanfic/PonyPOVSeries'', [[spoiler:[[BigBad Loneliness]]]] explodes when she's defeated. [[spoiler:Twice. The second blast destroying what's left of her.]] Possibly justified, since [[spoiler:Trixie defeated her in her own mind, and is known to have a flair for the dramatic.]]
[[/folder]]

[[folder:Literature]]
* Demons in ''DarkHeavens''.
* Before the prequel trilogy came out, the StarWarsExpandedUniverse almost universally had dead Jedi fade away while dead Dark Jedi or Sith exploded violently the way the Emperor did. Later it was retconned into a [[http://starwars.wikia.com/wiki/Dark_side_burst power]] they had, a kind of TakingYouWithMe thing. In the HandOfThrawn duology, Mara Jade once makes this sardonic remark when she's in need of explosives.
--> "Too bad we don't have a Dark Jedi handy we could kill. Remember that big blast when C'baoth died?"
* Draconians in the ''{{Literature/Dragonlance}}'' trilogy have different death effects. Baaz draconians turn to stone, Kapak turn into acid, and Bozak draconians explode.
[[/folder]]

[[folder:Live-Action TV]]
* When you think of this trope, you probably think of ''Franchise/PowerRangers'' first. When the MonsterOfTheWeek eats the FinishingMove as the [[ThemeMusicPowerUp theme song plays]], he goes up with an impressive fireball. The whole {{Tokusatsu}} genre in general employs this -- [[OlderThanTheyThink from at least the '70s onward]], ''Franchise/KamenRider'', ''Franchise/SuperSentai'', ''Franchise/UltraSeries'', ''Franchise/MetalHeroes'' and many more have had monsters that go out with a bang.
** This is explained in early ''Kamen Rider'' seasons as the MonsterOfTheWeek and {{Mooks}} being [[MadeOfExplodium equiped with self destruction mechanisms]], to prevent leaving any evidence behind. However, little to no explanation is given for later productions. In their early days, SHOCKER's creations as well as their victims ended up dissolving instead of exploding. Possibly for budget reasons.
** The trope codifier is ''Series/KagakuSentaiDynaman''. The explosions ''are'' their finishing moves!
** Sometimes [[http://www.youtube.com/watch?v=5ODKDPxLFzA the background explodes just because]] {{awesomeness|IsAForce}} [[AwesomenessIsVolatile is Volatile]]. ''Franchise/PowerRangers'' [[http://www.youtube.com/watch?v=pbEZSH5ogMo especially.]] And sometimes, the Rangers will turn and pose after the FinishingMove so the explosion behind them will ''look'' like one of these sequences.
*** At least once, doing that didn't pay off: once in ''Series/PowerRangersDinoThunder,'' they blast, then turn and pose... and the monster wasn't dead, and blasted the Rangers in the back.
** Also, despite this trope, ''every'' series will have the heroes think a monster dead ''without'' seeing the customary kaboom at least once. This counts as GenreBlindness bordering on TooDumbToLive.
** Sometimes, even if the monster does go boom, there's no guarantee that it's finished yet. The Hatchasaurus from the first series was one example. The Cardiotron inside it was able to reasemble the pieces of it even after it was blown to bits, and the Rangers couldn't destroy it until they destroyed ''that'' first.
** Lampshaded by both Doubletone and Rhinosnorus in the ''Series/PowerRangersSamurai'' episode "Party Monsters". Rhinosnorus even comments on how humiliating it was to be defeated by the rangers, especially Kevin, when they (he, of course) were literally doing backflips on him while opening fire on him.
** This was brutally applied in ''Series/KamenRiderKuuga'' wherein the title Rider's [[FinishingMove Rider Kick]] is enough to nuke a portion of the city when he does it unto a Grongi, necessitating luring the monster into an evacuated area before finishing him off. And theoretically, if Kuuga did a Rider Kick on [[BigBad N Daguba Zeba]], [[EarthShatteringKaboom he could]] [[EndOfTheWorldAsWeKnowIt destroy the world as we know it]].
** ''Series/KamenRiderKiva'' subverts this trope as the monsters are a race of vampires made from stained glass, called the Fangire. When they are defeated, they shatter into pieces instead of violently exploding.
* ''MessageFromSpace: [[RecycledTheSeries Galactic Battle]]'' has all major enemies explode. One even tries to destroy a MacGuffin with his death explosion.
* A suicide variation in the ''Series/{{Spectreman}}'' series finale. Dr. Gori, defeated and cornered, jumps off a cliff and explodes midair.
* One of the ways OurVampiresAreDifferent in ''Series/{{Ultraviolet}}'' is that they don't just harmlessly crumble into dust when you put a pointy wooden thing through their heart: they explode, violently.
[[/folder]]

[[folder:Pinball]]
* In ''Pinball/TheTwilightZone'', defeating The Power causes it to explode.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''
** In the ''Literature/{{Dragonlance}}'' setting, both Aurak and Bozak Draconians explode when they die.
** Killing a Balor for good in the Abyss results in a quite dangerous explosion. In later editions, not only in the Abyss, this happened if you killed one ''anywhere''.
** Also the case with the ''Fiend Folio''[='s=] dark stalkers and dark creepers, ''TabletopGame/{{Mystara}}''[='s=] huptzeens, etc.
** Minions are a type of OneHitpointWonder enemy that typically come in large packs as meat-shields or choke-point holders, or because a KillerDM realizes the party has only single-target attackers. The typical, reasonable reaction is to run up, smash them and move on. Occasionally (especially if "ash", "flame" or "plague" is [[ExactlyWhatItSaysOnTheTin somewhere in the name]]) they create a burst-attack when defeated, damaging the melee fighter that killed them, and any other buddies that are close... As well as other minions, that sometimes leads to [[StuffBlowingUp insane chain reactions]].
** And of course, there's the gas spore. A variety of floating ''fungus'' full of unstable gas that explodes if it receives so much as a scratch. It doesn't help that, unless looking closely, the gas spore can be easily confused with a beholder -- the kind of monster you pretty much attack on sight.
** The 3rd edition ''Spell Compendium'' includes the 5th-level "Death Throes" spell, which makes the caster explodes violently if he is killed. It ranks fairly high in the "utterly useless spell" category, since it destroys the body and thus makes resurrection more difficult. Although it can becomes a GameBreaker if used intelligently, [[spoiler:for example combined with the "Magic Jar" spell...]].
* ''VillainsAndVigilantes'' adventure ''Devil's Domain''. When the {{Player Character}}s kill any of the Devil's demons, the demons explode in a cloud of noxious brown smoke.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/{{Metroid}}'': Most bosses in the series will explode. This is somewhat problematic for recurring bosses such as Ridley, who has managed to [[JokerImmunity come back from complete annihilation several times]] throughout the series.
* ''VideoGame/LeagueOfLegends'' wouldn't be the same if the loser's Nexus didn't blow up. This is even done in the Dominion game mode where players can't even directly attack the enemy Nexus.
* The Cobras in ''VideoGame/MetalGearSolid3'' all die by going boom... [[spoiler:except The Boss.]] In this case, it's explained that the Cobras were equipped with microbombs [[DeadManSwitch that would explode when they died]], in order to prevent the enemy studying their corpses.
** The bosses in ''VideoGame/MetalGear2SolidSnake'' as well. In Grey Fox's case it is possibly justified as he and Snake fight to the death in the middle of a room filled with mines. [[spoiler:This is then retconned in VideoGame/MetalGearSolid, where his intact body is outfitted with a cyborg exoesqueleton.]]
*** Red Blaster from the same game is also justified as he fights with grenades.
** [[JustifiedTrope Justified]] in ''VideoGame/MetalGearRisingRevengeance''. Upon defeat, enemy cyborgs have their memories wiped and their bodies explode. Doktor explains that this is so that the manufacturers of their cyborg bodies can keep their company secrets... secret.
* All the enemies in ''VideoGame/BeyondGoodAndEvil''. Exploding on death must be a quirk of the [=DomZ's=] physiology.
* Any player in ''[[VideoGame/QuakeIIIArena Quake III: Team Arena]]'' and ''Quake Live'' who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
* ''VideoGame/UnrealTournament'': The carrier of the Vengeance Relic in matches with the Relic mutator will explode violently upon dying.
* In ''VideoGame/{{Half-Life}}'', any Gargantuas you encounter (the big, hulking aliens that shoot fire at Gordon) will die with a chain of explosions whenever killed.
* ''VideoGame/MegaManClassic'': Just about every enemy explodes upon defeat; partly justified in that they're robots, but an explosion happens regardless of whether or not the type of weapon used would logically cause an explosion or not. (For instance, Storm Tornado in ''VideoGame/MegaManX''). The only enemies that don't explode are Proto Man, he simply stops and teleports out of the arena (though arguably he really isn't an enemy) and [[BigBad Dr. Wily]] (the machine he's piloting does though) because he falls out and surrenders, heck even [[TheHero Mega Man himself]] [[LudicrousGibs explodes into a billion energy orbs]] when his [[LifeMeter bar thingy with about 28 other bars]]...runs out. Robot Masters explode into the same orbs, which Mega Man picks up to [[PowerCopying obtain a new weapon]].
** Every Maverick boss you fight in ''VideoGame/MegaManX'' (1 through 8) stops the game and undergoes a lengthy explosion process, with small explosions covering the defeated boss and the screen gradually whiting out, leaving no trace of the enemy, except in one instance in X4. In the first three, the explosions start off slow, but in 4 onwards, they are very rapid.
** Bosses in ''VideoGame/MegaManZero'' start exploding and Zero beams out before they're even finished.
** Almost everything in the ''VideoGame/MegaManBattleNetwork'' series explodes upon defeat, even the viruses that appear to be completely organic in nature. Only navis controlled by the player are [[DisappearsIntoLight exempt]] from this, but they'll explode just like everything else when they're fought as enemies.
* Some boss enemies from ''VideoGame/JazzJackrabbit'' go boom when killed.
* In ''VideoGame/GodOfWar'', the giant lava minotaurs explode when defeated.
* This happens to most of the bosses in the VideoGame/MarioAndLuigi series, even if they are alive in the cutscene that follows.
* In the ''VideoGame/{{Shinobi}}'' series, all enemies explode when they die.
* ''VideoGame/ShiningForceIII'' had enemies explode when killed.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'': All monsters explode into ominous (yet harmless) purple smoke. Except for the giant Armos Statues, who explode like bombs and does damage when you are too close to the explosion. The [[spoiler:Helmarok King]] had a particularly dramatic one.
** Other Zelda games have similar effects: defeated monsters in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' tend to turn black and explode (Twilit monsters explode and leave [[TronLines Tron Line]] particles) while monsters in ''VideoGame/TheLegendOfZeldaSkywardSword'' explode and leave a skull-shaped puff of smoke.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'' both had exploding Armos statues and Dodongos. Volvagia and Twinmold met similarly volatile ends, blowing up segment by segment.
* The lambent locusts in ''VideoGame/GearsOfWar'' will explode when they are killed. This was justified by their exposure to the emulsion.
* The one-hit enemies from ''VideoGame/{{Contra}}'' series get knocked back shortly before exploding.
* The weapon in ''VideoGame/MoonCrystal'' makes every enemy explode into 4 waves when hit enough. Even bats and all kinds of monsters.
* All the enemies in ''VideoGame/ActRaiser'' series.
* The enemies in ''VideoGame/{{Kirby}}'' series tend to explode with puffs of smoke and little stars and [[EverythingsBetterWithSparkles sparkles]].
* In NES ''VideoGame/NinjaGaiden'' games, ordinary enemies explode into 4 fiery waves expanding diagonally.
* Enemies in ''VideoGame/BlasterMaster'' enemies meet the same fate.
* Sword in ''VideoGame/{{Strider}}'' series makes them go boom!
* Enemies in ''VideoGame/GhostsNGoblins'' series explode too without any given explanation.
* In ''VideoGame/{{La-Mulana}}'', enemies go down that way.
* Enemies in ''VideoGame/MoleMania'' die in a very corner-y explosion.
* ''Gremlins 2'', every enemy does a ChainReactionDestruction upon death.
* Every enemy explodes in ''VideoGame/MushihimeSama'' series too despite most of them being insect-based.
* In ''VideoGame/GunstarHeroes'', the enemies, whatever they might be, explode.
* In some of the ''Franchise/{{Castlevania}}'' games, enemies explode upon death or leave a small flame.
* In ''RunSaber'', almost every enemy seems to explode upon death.
* In ''VideoGame/SilverSurfer'' NES game, same thing.
* ''VideoGame/StarFox64'' is a wonderous explosionfest.
** VideoGame/StarFox in general. There can be no game without explosions.
* Makes sense for tanks and airplanes in ''AdvanceWars''. But foot soldiers? Not so much.
* Enemies in ''Gods'' explode.
* Enemies in ''VideoGame/EarnestEvans''.
* In ''VideoGame/{{Borderlands 2}}'' the DLC playable character Krieg has an ability that makes EVERY enemy you kill explode EVERY time with whatever element with which you just killed them.
* Everything you can pick up (including enemies) in ''VideoGame/{{Superman 64}}'' explodes. '''Even boxes'''.
* Many augmented soldiers in ''VideoGame/DeusEx'' are programmed to violently explode upon death and can easily wound or kill the attacker if they are too close (no doubt this was intended as a feature). Some even have a spoken password that will immediately trigger the explosion, thus ''[[InvertedTrope causing]]'' defeat instead of resulting from it.
* This is justified in ''VideoGame/{{Iji}}'' by a self destruct mechanism to prevent either of the two alien sides from picking up the other sides tech and reverse engineering it.
* In ''VideoGame/{{Worms}}'', worms with fully depleted life bars take turns whipping out {{Plunger Detonator}}s and going out with a OneLiner and a bang, leaving grave markers behind. The explosion can hurt nearby worms.
* In ''{{Rosenkreuzstilette}} Freudenstachel'', [[spoiler:this is what happens to Iris when Pamela deals the fatal blow to her at the end of her side-game after defeating her]].
** Several enemies and other bosses, especially fortress bosses, in the ''Rosenkreuzstilette'' series tend to suffer this fate upon defeat. Then again, this is a ''Mega Man'' clone, after all.
* In ''VideoGame/SuperRobotWars'', even non-mecha enemies explode when defeated.
* ''VideoGame/TeamFortress2'' characters who wear the Bombinomicon badge invoke this trope on their death; unless they were already [[LudicrousGibs gibbed]] by an explosion their body will explode a second later (this doesn't do any damage, though).
** With the [[RobotWar Mann vs. Machine]] update, the [[ActionBomb Sentry Buster]] enemy will run up to a sentry that's doing too much damage or getting too many kills, and blow itself up. But, if your team can manage to deal 2,500 damage to it before it gets there, [[OhCrap it'll blow itself up anyway.]] [[SubvertedTrope Except when]] [[GoodBadBugs it doesn't.]]
* Surprisingly {{averted}} in ''VideoGame/MiniRobotWars''. Every single good guy and bad guy is a robot, but the only ones that explode are {{Action Bomb}}s, and the FinalBoss. The rest just fall down or break apart on death.
* All the bad guys in {{SkyBlazer}}.
* Enemies in ''VideoGame/PaperMarioStickerStar'' collapse and explode when you return to the field.
* The final bosses of the first three ''VideoGame/EpicBattleFantasy'' games all undergo [[SerialEscalation increasingly lengthy]] explosion sequences when defeated. The final boss of the second game makes sense, being a tank, however the first one is a battered zombie and the third is some deity EldritchAbomination.
* Happens in the entire franchise of ''Franchise/SonicTheHedgehog''.
* Admiral Galak Fyyar in ''VideoGame/JediOutcast'' explodes upon his death. Justified by him wearing a suit of PoweredArmor.
* In the first ''PlantsVsZombies'' game, the Zomboni and Catapult Zombie (zamboni and wood catapult) explode after being destroyed… even if it's just from being pelted by non-fire or non-explosive plants.
* Fighters who are knocked out of bounds in the ''VideoGame/SuperSmashBros'' series explode in a sparkly manner. Master Hand, on the other hand, gives off fiery explosions after defeat.
** All of the bosses in the Subspace Emissary mode of ''Brawl'' explode in the same manner as Master Hand, even the clearly non-mechanical ones like Rayquaza and Ridley. The standard enemies normally just poof out of existence in a mundane manner, but if sent flying off-screen after being defeated, they'll give off the same glorious explosion the fighters do.
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/TheBeastLegion'', Gorgorath goes through this in [[http://www.thebeastlegion.com/issue-04-page-33-fall-of-the-goliath/ Issue 4]].
* Lampshaded with some sarcasm in [[http://www.magickchicks.com/strips-mc/sexy_monster_ladies this]] ''Webcomic/MagickChicks'' strip.
[[/folder]]

[[folder:WebOriginal]]
* In "Ayla and the Mad Scientist" in the WhateleyUniverse, Team Kimba goes through some '[[ComicBook/{{X-Men}} Dark Phoenix]]' holographic simulatins, a couple of which use [[PersonOfMassDestruction Tennyo]] as the Dark Phoenix character. Phase uses his powers to stop her, and Tennyo explodes. Since she has anti-matter in her blood when she exerts herself, this doesn't work out well. [[spoiler: In the simulation, it destroys the entire eastern seaboard of the United States.]]
* This seems to be the case whenever a diary owner in ''WebVideo/MiraiNikkiTheAbridgedSeries'' dies.
[[/folder]]

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