[[quoteright:192:[[VideoGame/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/DeathThrow_3461.png]] ]]
[[caption-width-right:192:[[EpicFail Whoops!]] ]]

->'''Mario:''' Wait, Wario... What was-a death like?\\
'''Ghost of Wario:''' Well... You sorta jump up in the air and the music goes, "Do do do-do do do do do do-do."
-->-- ''Webcomic/BrawlInTheFamily'', [[http://www.brawlinthefamily.com/?p=953 "A Mushroom Kingdom Carol, Part 2"]]

Upon death, character gets thrown off screen, often in some "sitting" spread-out contorted pose. This may happen to enemies as well.

This is mainly limited to 2-dimensional [[PlatformGame Platform Games]].
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!!Examples:

* ''VideoGame/SuperMarioBros'' is the TropeCodifier (pictured above).
** The TropeMaker is Mario's second game: ''VideoGame/MarioBros'', and the UrExample was ''VideoGame/DonkeyKongJr''.
** This is lampshaded in a live-action parody on Website/YouTube ([[http://www.youtube.com/watch?v=JpBGRA6HHtY HERE]]) where the characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.
** Happens to the villains too, at least in the VideoGame/SuperMarioLand games and first ''VideoGame/WarioLand'' spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.
*** Taken even further in SuperMarioFusionRevival, where the bird boss from Super Mario Land 2 dies by spinning around like a lunatic as it falls off the screen, complete with the same comedic falling sound. You can see the... odd effect in [[http://www.youtube.com/watch?v=t-cR5hpCqKY this video]]
*** Happens to mooks (their sprites are flipped upside down) if they're hit by a fireball (except ''Super Mario World''), vegetable, raccoon tail, starman, cape...
*** After a long while, this returns in ''VideoGame/NewSuperMarioBros'', now while Mario is flipped upside down.
*** Also makes a return in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', which is remarkable because they're the first 3D Mario games to apply this trope.
** In the ''YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls into a pit of lava, he will die this way.
* ''VideoGame/CommanderKeen'' naturally does this since the prototype of his game's engine was a "Copyright Infringement" knockoff of ''Super Mario Bros. 3''. He bounces off anything else that would kill him during the animation, so if there are a lot of enemies on screen he can bounce around for a while before finally falling off the screen.
** There's a [[GoodBadBugs glitch]] where, in the later games, saving and reloading during the death throw causes the death flag to be reset but the throw state to be kept - you then fly in an uncontrolled fashion through walls and, if you touch the edge of the level, finish it instantly. This is used in {{speed run}}s.
* Franchise/SonicTheHedgehog does this in all the 2D games, including the TwoAndAHalfD ones like ''VideoGame/{{Sonic Rush|Series}}'' and the classic half of ''VideoGame/SonicGenerations''.
* ''VideoGame/DonkeyKongCountry'' does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).
** Played straight in ''VideoGame/DonkeyKongCountryReturns''.
* ''KidIcarus'': The instant Pit takes his last hit, he jumps off the stage, and the Game Over screen reads: "I'M FINISHED!"
* Franchise/Kirby does this whenever he dies, [[EverythingsBetterWithSpinning while spinning]]. King Dedede does too, but in a more flyaway manner.
** In games where Meta Knight is playable, his mask just flies offscreen as his body disappears in an inexplicable manner. He dies the same way Kirby does in ''Return to Dream Land'', however.
** Averted in ''VideoGame/Kirby64TheCrystalShards'' due to it being [[TwoAndAHalfD partially 3D]]; in that game he just spins around and collapses.
* ''[[VideoGame/BubbleBobble Parasol Stars]]'' and ''[[VideoGame/BubbleBobble Bubble Bobble Part 2 (NES)]]'' while [[EverythingsBetterWithSpinning spinning out.]]
** ''VideoGame/RainbowIslands'' NES version (US and Japanese versions). In contrast, the arcade version has the character hitting the platform he was shot off of and fall backwards from the impact. Others just make him hit midair and fall backwards.
* This only occurs with two kinds of death in LittleBigPlanet: falling onto SpikesOfDoom (or a sword) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
* ''Videogame/SecretAgent'' leaps off the screen while waving his hands and eyes madly as if he had an epileptic fit.
* This is how the deaths of the main character and enemies are handled in {{Eversion}}, [[spoiler:at least before everting [[LudicrousGibs past X-5]]]].
* This is Ogmo's only death animation in ''VideoGame/{{Jumper}}'' games, oddly accompanied by gunshot sound. ''Jumper Three'' replaces gunshot sound with dead Ogmo [[StuffBlowingUp exploding shortly after death]].
* In ''Frogger 2: Swampy's Revenge'' (the sequel to ''Frogger 3D''), the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.
* Happens in ''VideoGame/{{Braid}}'' to the OneHitPointWonder protagonist; however, the twist is that just before he falls off the bottom of the screen, the action freezes and you're prompted to press Shift and rewind the action to a point before you died.
* Inverted in two ways in ''MischiefMakers''; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.
* In ''Videogame/TheCavernsOfHammerfest'' the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.
* In ''LegacyOfTheWizard'', every enemy except the FinalBoss does this when defeated.
* The Famicom version of ''[[VideoGame/NutsAndMilk Nuts & Milk]]'' did this with both player and enemies. This was one of those games where reaching the LevelGoal killed all enemies, so every enemy would take a flying dive into the water at the bottom of the screen.
* ''AlexKidd'' and ''Franchise/WonderBoy'' starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.
* In ''VideoGame/CrystalCastles'', when Bentley runs into an enemy, he gives off a speech bubble saying "OH NO" or something similar and flies off the top of the screen.
* Things get thrown offscreen in ''HomeAlone 2'' on the [=NES=] and [=SNES=] upon defeat.
** On the Game Boy version, enemies drift offscreen when defeated.
* ''BalloonKid'' features this if Alice gets hit by a stronger enemy or certain objects (i.e. bears, walruses, spikes, fires, struck by falling stalactites, sparks, getting crushed, etc.) And she spins upon defeat.
* ''{{Contra}}'', including BottomlessPit deaths.
* In the arcade version of ''Franchise/DonkeyKong Jr.'', if the title character died, his eyes would bug out and he would fall out of the stage. The latter detail was not preserved in the NES version.
* In the ''VideoGame/SuperSmashBros'' series of games, throwing ''is'' the death as characters are usually knocked off screen to be KO'd, this is played straight in ''Melee'' and ''Brawl'' where the common enemies bounce and fly around when they're defeated in the adventure mode.
* ''VideoGame/{{Amagon}}'' does this turning towards the screen and throwing his hands up, Mario-style.
* In ''VideoGame/LittleNemoTheDreamMaster'', when Nemo loses the last segment of his life bar, he starts spinning around repeatedly and drops off the screen after a few seconds.
* Happens in the little-known SNES game ''Skuljagger: Revolt of the Westicans''. However, enemies will continue to [[BeatingADeadPlayer attack the spot where Storm took the fatal hit]].
* Amusingly enough, this is how the little human enemies die when killed by your MiniMecha in ''VideoGame/AssaultSuitsValken''. [[MechaMooks Everything else]] explodes.
* In ''VideoGame/AtlantisNoNazo'', getting hit by anything will make you fall off the stage unless you fall into one of the game's many secret warps.
* In the arcade version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', it was possible for the turtles to throw enemies in such a way that they would come flying directly at the player, hit the monitor glass, and slide off the screen.
* ''VideoGame/KidNikiRadicalNinja'' loves this trope. Other than the bosses, every character gets a death throw. Enemies hit by Kid Niki's sword tumble high into the air and disappear through the top of the screen, and when Kid Niki himself gets hit by an enemy, he goes into a rapid somersault and falls off the bottom of the screen.
* Happens in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]. Has variants on it, involving your character having a burnt sprite if killed by fire, or purple if poisoned. Amusingly, if you die to something else, THEN get touched by fire during the Death Throw, your flailing body still becomes charred.
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