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[[quoteright:350:[[WesternAnimation/AdventureTime http://static.tvtropes.org/pmwiki/pub/images/rsz_s1e8_gauntletdock_4164.png]]]]

->''"Another day, another [[TropeNamer death course]]..."''
-->-- '''Ratchet''', ''VideoGame/RatchetAndClankUpYourArsenal''

The linear version of the DeathTrap, the Death Course is a gauntlet through which a hero must pass, using all his acrobatic skills, guile, LeParkour, and witty bravado. The hero may have to traverse a narrow walkway hundreds of feet in the air while avoiding swinging blades, guillotines, [[LaserHallway statues that fire lasers at him]], [[GiantHandsOfDoom mechanical hands that grab him and throw him off the path to fall to his death]], boulders that roll along the path to bowl him over, molten metal pouring from the ceiling, [[PitTrap Pit Trap]]s, etc. If he falls victim to ''just one'' obstacle or hazard, then the ordeal -- and his life -- is over. Essentially a sequence of {{Booby Trap}}s, with EverythingTryingToKillYou.

'''These can be found in:'''
* [[TempleOfDoom Ancient temples]], where they are driven by [[DurableDeathtrap very durable]] BambooTechnology.
* {{Supervillain Lair}}s, either on the approach, intentionally included in the dungeon, or as a side effect of the [[CollapsingLair self-destruct mechanism]].
* [[EternalEngine Factories]] (especially {{Smoke And Fire Factor|y}}ies), if they are damaged and were [[NoOSHACompliance unsafe to start with]].

'''Any of the pitfalls included under DeathTrap may be used in the Death Course, along with a few mobile classics of its own:'''
[[index]]
* The dart launchers, triggered by the passing of the hero (an automatic machine gun, in modern settings).
* The [[IndyEscape giant rolling stone ball]], always an IndianaJones {{homage}}.
* {{Trap Door}}s
* [[SurpriseSlideStaircase Stairs that become slides]]
* Mines
* {{Steam Vent Obstacle}}s
* The LaserHallway, in the "burning hot laser" version, or to trigger another trap.
* As an alternative to the LaserHallway, a succession of blades or circular saws that appear at seemingly random locations.
* SpikesOfDoom
* SmashingHallwayTrapsOfDoom
* A DescendingCeiling or AdvancingWallOfDoom
* A CorridorCubbyholeRun... [[DoomyDoomsOfDoom of Doom]]
* And, of course, BottomlessPits and/or {{Pit Trap}}s.
[[/index]]

The DeathCourse makes a mundane walk in the park into a slightly less sadistic version of football training camp. It's common in [[VideogameTropes video games]] where [[EverythingTryingToKillYou hazards are commonplace]] - in particular, PlatformHell games are built out of these - and action series. Sometimes, there are {{Dungeon Bypass}}es available.

----
!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''[[HanaukyoMaidTai Hanaukyo Maid Tai: La Verité]]'' has one hidden under the front lawn of the mansion.
* In ''Manga/FullmetalAlchemist'', Ed discovers one of these on his way into the Fifth Laboratory. After the first few traps, though, he gets sick of it and transmutes the hallway to have perfectly smooth, unbroken walls and walks straight through.
* The offshore oil rig/cathedral from roughly the middle of ''Anime/SailorMoon'''s third season. Complete with flying panels and completely different panels that shoot apparently invisible darts.
* The Dog Race in ''DeadmanWonderland'' features swinging pendulum blades, flamethrowers, electrified water, and a disintegrating floor that empties into a pit of spikes. Because DW is a ''publicly open'' prison/themepark, the horrific deaths and disfigurations that result from this race explained as "special effects" a la a stunt show.
* A very short over-land one shows up in ''SonicTheHedgehogTheMovie'', consisting mainly of about a half-dozen spike traps and an ambush by a swarm of Buzzbombers.
* One features in the second episode of ''Anime/AngelBeats'' in the form of anti-Angel traps on the path to Guild which the heroes must themselves traverse. They don't see it is a big deal because in their world, DeathIsCheap.
* ''Manga/{{Gintama}}'' had one in an episode involving an art museum. It included a CorridorCubbyholeRun, SpikesOfDoom, a treadmill floor and [[spoiler: [[ItMakesSenseInContext a 100% normal old man, his wife, their son and their grandson riding on said treadmill]]]]
* ''Anime/YuGiOhZEXAL'' has two whole temples that run on this trope.
* ''Anime/KillLaKill'' uses one of these during the "no late" episode; no star students have to brave the death course, and the only reward they get for making it past all the traps to arrive in class on time is that they don't get kicked out of school! The course includes many of the mobile classics listed in the trope description (giant rolling ball, stairs that become slides, laser hallway, pit traps) as well as a few local specials.
[[/folder]]

[[folder:Comicbooks]]
* This is Arcade's MO - for a fee, he'll ''capture'' heroes and put them in a death trap (''Murderworld'') of his own devising. One wonders why villains don't just pay him to capture and collect their unconscious foes.
** Because that's Arcade's 'thing'. He's gotta put them through the Death Course, that's where the fun is!
** He is also willing to rent his courses out to various villains so that they can train.
* The DonRosa ScroogeMcDuck story "Treasure of the Ten Avatars".
* The ComicBook/XMen's Danger Room, in its first incarnation, is one of these, although controlled by the participants.
* In an issue of ''Comicbook/{{Catwoman}}'', Catwoman had to navigate one of these in order to get into an ancient temple buried beneath the Sahara. She wondered why all of the traps were in such good working order after centuries of disuse, only to realise that her rival Hellhound had got there ahead of her and had repaired and reset all of the traps on his way in to slow her down.
* A hero-villain inversion occurs in ''ComicBook/SinCity''. [[SociopathicHero Marv]] sets fire to [[SerialKiller Kevin's]] house, lures him out with gunshots, tries to trip him up with razor wire, sets up his coat as a decoy, tries to lob his head off with a hatchet, and then just resorts to handcuffing him and punching him in the face.
[[/folder]]

[[folder:Film]]
* The ''Franchise/IndianaJones'' films, but most notably the opening sequence of ''Film/RaidersOfTheLostArk'', as noted above.
* In ''Film/GalaxyQuest'', the characters are moving through a spaceship based on the one in the TV show they starred in. When there's a Death Course down one corridor, one asks [[LampshadeHanging why the heck]] such a thing [[NoOShACompliance would be in a spaceship]]. The answer is, of course, because it was in the TV show.
-->"Whoever wrote this episode should DIE!"
* The ''Film/DungeonsAndDragons'' movie from 2000 had a Death Course used for training in the Thieves' Guild, which the hero had to run. By purest coincidence, the guildmaster was played by Richard O'Brien, who used his {{Catch Phrase}}s from ''TheCrystalMaze''.
* The opening of the "Weird Al" Yankovic movie ''Film/{{UHF}}'' is a loving parody of the famous IndianaJones sequence, right down to the giant rolling stone ball. However, this one can navigate and turn corners.
* Let's not forget the path into Alcatraz in ''Film/TheRock''.
* Film/JamesBond movies:
** ''Film/DrNo''
** Scaramanga's lair in ''Film/TheManWithTheGoldenGun''.
* In the later half of ''StarWars: FilM/AttackOfTheClones'', Anakin and Padme have to survive through what amounts to the unsafe Factory version.
* The titular setting of the film ''Film/{{Cube}}'', and its two sequels are essentially a Death Course of bureaucratically ambiguous origin.
* The entrance to Lex Luthor's lair in ''Film/{{Superman}}'', particularly in the extended cut of the movie that didn't make it into theaters.
* The tunnel network explored by ''Film/TheGoonies'' certainly qualifies; while it didn't kill anyone in the movie, its traps had caused the death of Mr. Copperpot some decades before.
* Inverted in the ''HomeAlone'' series, in that it's the ''villains'' who are forced to negotiate a Death Course, designed by the protagonist.
* Shifu's temple from ''WesternAnimation/KungFuPanda'' has one of these.
* One appears in the song [[TrainingMontage "One Last Hope"]] from ''Disney/{{Hercules}}''.
* In 1972's anthology ''TalesFromTheCrypt'', the abusive manager of a home for the blind gets his comeuppance when the visually-impaired men he's been mistreating lock him in his office and construct a Death Course through which he must exit, with hundreds of razor blades set into the walls of a very narrow passage. They wait until he's squeezed his painful way through it once, then sic his own attack dog on him and turn out the lights.
* ''Film/ThePacifier'' has VinDiesel forced to navigate a ludicrously booby-trapped room (flamethrowers, spikes, an acid pit, poison gas), that can only be passed by doing the goofy dance the DisappearedDad taught his youngest kid.
[[/folder]]

[[folder:Literature]]
* In the Literature/AlexRider book ''Eagle Strike'', Alex is thrown into an exact replica of a Aztec level of a video game by the game's creator. This features darts, slippery surfaces, a robot snake which is a real snake in body armor and two Aztec gods (guards in costume).
* Near the end of ''Inheritance,'' (the last book of the ''Literature/InheritanceCycle') Eragon, Saphira, Elva, Arya, and eleven other elves make their way through a hallway filled with traps to get to TheBigBad.
* In MatthewReilly's books ''Seven Deadly Wonders'' and ''The Six Sacred Stones'' almost all the action sequences take place in {{Death Course}}s.
* In the ''Literature/{{Discworld}}'' books, it is heavily implied that Lord Vetinari has one of these set up in the passage that leads to Leonard of Quirm's cell. Or maybe that's just what he wants you to think.
** Leonard apologizes earnestly for designing it, so it is far more likely to be true.
** The Lost Jewelled Temple Of Doom Of Offler The Crocodile God (from ''Discworld/ReaperMan'') contains one of these, successfully traversed (for the first time) by Death. Hearing his progress, the priests note that "a [[IndianaJones chap with a whip]] got as far as the big spikes last week."
*** Maybe not. Given their reaction when Death arrives, it seems Mrs. Cake might already have been...
** ''Discworld/SmallGods'' features this as a security precaution against visiting dignitaries from hostile lands. They didn't count on the main character's photographic memory.
** In ''Discworld/{{Pyramids}}'', there's a description of the examination course that Assassin students go through at the end of their training. Not everyone survives.
* In the ''Literature/YoungBond'' novel ''Literature/HurricaneGold'', El Huracán has ''La Avenida de la Murete'': a death course where all the challenges are based on legends of the Mayan gods.
* The eponymous castle ''{{Literature/Malevil}}'' is well, ''[[ShapedLikeItself a castle]]''. See the RealLife section below.
* Encountered and lampshaded in one of the memory vignettes in the ''ForgottenRealms'' novel ''[[Literature/TheElminsterSeries Elminster in Hell]]'', in which an adventuring wizard runs one of these and finds it so traditional that she can basically predict the traps as they come. Justified in this case as the creator of these traps ''wanted'' sufficiently competent wizards to get past them so he could [[spoiler:steal their bodies for himself]].
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/{{Angel}}'' runs through one of these to save Darla's life, though it should be noted that this was set up for the explicit purpose of testing the mettle of applicants to a specific and quite powerful supernatural favor.
* British game show ''TheCrystalMaze'' (hosted by Richard "Riff-Raff" O'Brien of ''RockyHorrorPictureShow'' fame) presented a much-toned down version as the central set piece of the program.
* ''Series/MacGyver'' features several death courses, some linear, some (implicitly) not, typically they are associated with his arch-nemesis Murdoc. One particularly blatant episode, "Halloween Knights" (which has a rather "Man with the Golden Gun" feel) involved a reformed Murdoc enlisting Mac's help [[spoiler:to save Murdoc's sister]], and being forced to traverse a linear Death Course by Murdoc's former mentor appropriately called "Death Row".
* The game shows ''LegendsOfTheHiddenTemple'', ''Viking: The Ultimate Warrior'' and ''Sasuke'' (known as ''NinjaWarrior'' in North America) have these either as stages or take place within them entirely. (The games in ''TakeshisCastle'', known in America as ''{{MXC}}'', are too separated to count.)
* The obstacles in ''Series/{{Knightmare}}'' - the only children's game show where you could (virtually) die by being impaled on spikes, sawn in half by giant blades, having your head knocked off by flying bits of masonry, falling into bottomlessness after stepping on the wrong tile of an Indiana Jones-style causeway, and so on and so forth.
* The title character of "The Girl Who Was Death", an episode of ''ThePrisoner'' played like a '60s spy movie, set up a death course for No.6 in a movie set/ghost town, with appropriate obstacles in the butcher's, baker's, and candlestick-maker's shops, like triggered machine guns, trap doors, deadly ''electrified'' spikes, land mines, and poison-laced exploding candles.
* Graeme makes a death course for the sole purpose of committing suicide with in one episode of ''Series/TheGoodies'' - and ends up walking blindfolded through the whole thing unscathed in order to answer the telephone.
* ''Series/StargateSG1'' has a couple of these. Firstly in the Season 2 episode 'Thor's Chariot', and then in the Season 7 episode 'Evolution, Part 1'.
* An episode of ''TheLucyShow'', of all things, has one of these - Lucy's bank built it to protect its vault in order to entice [[TheJackBennyProgram Jack Benny]] to keep his money there. Naturally, she has to give Benny a "tour".
** For that matter, Jack Benny's never displayed (if you discount the Looney Toons cartoon version) vault.
* ''Series/TheNewAvengers'' uses one of these disguised as a British agent training course. Agents would be shot with harmless little darts to show whether they passed. The villains poisoned the darts.
** ''Series/TheAvengers'' loved this trope. Another episode had a Death Course in the form of [[spoiler: an agent-killing automated factory]].
* The episode "Legacy" of ''Series/CriminalMinds'' had a villain who would capture and put anyone he deemed useless to society (prostitutes, junkies, vagrants, etc.) in a meat plant he had inherited, which he filled with such pleasant things as vicious dogs, noxious gas spewing vents and a room filled entirely with broken glass. Though he told his captives that he would let them go if they found the exit within a certain amount of time this appeared to just [[ILied be a means of inspiring false hope]] and in the end he'd just vivisect them with lots of nasty looking tools.
* ''{{Raven}}'' gives us the ''Way of the Warrior'', a perilous obstacle course with many traps with one goal in mind; the elimination of warriors. Swinging axes, shields that moved in and out, swinging barrels and jaws that moved up and down, etc. stood between a warrior and victory. Anybody who was knocked off the path was automatically out of the game. Only four contestants were ever able to defeat it.
* In ''Series/TheWalkingDead'', when we see Morgan again since the pilot episode, he has turned an entire town into this.
[[/folder]]

[[folder:Music]]
* Music/PinkFloyd, in the title track of ''The Final Cut'':
-->If you negotiate the minefields in the drive
-->And beat the dogs
-->And cheat the cold electronic eyes
-->And if you make it past the shotguns in the hall...
[[/folder]]

[[folder:Tabletop Games]]
* In ''RoboRally'', each of the players navigates a robot through a Death Course created by a bored [[MasterComputer central control computer]].
* ''TombOfHorrors''. Enough said.
[[/folder]]

[[folder:Videogames]]
* ''BaldursGate'', most particularly 2, where a Death Course is seen as a training ground for the Shadow Thieves of Amn.
* ''Franchise/TombRaider'', in which most of the tombs are equipped with diabolical anti-raider devices.
* ''PrinceOfPersia'', since day one, has had these in every castle of the ancient world. There are some paranoid sultans out there, apparently. (In ''Prince of Persia: Sands of Time'', it's slightly more reasonable -- the Death Courses aren't activated until partway through, whereupon the Prince helps a guard set them off to deal with the invading menace. Only after the fact does he realize he's just trapped himself behind the security... and it does nothing to the enemies. He actually notes this aloud.)
* Arguably, most parts of the ''VideoGame/GodOfWar'' series not concerning killing undead skeletons are Death Courses.
** However, the game has two areas that are intentional Death Courses, rather than being naturally inhospitable or dangerous due to damage: The Temple of Pandora (including the Cliffs of Madness), and Hades. The Temple of Pandora is [[JustifiedTrope justified]], as it's explicitly designed for the sole purpose of killing anyone unworthy of obtaining Pandora's Box.
* The ''Franchise/CrashBandicoot'' games are mostly a combination of the various types of Death Courses, with most of the pitfalls included.
** And [[Videogame/CrashBandicoot2CortexStrikesBack the second]] and [[Videogame/CrashBandicoot3Warped third]] games actually have special areas that change to more ominous music and ([[SchizophrenicDifficulty in some cases]]) turn the Death Course factor up to 11.
* The ''RatchetAndClank'' games have a few, most often arranged as futuristic game-shows like "Annihilation Nation". One of these is literally called "Path of Death", another simply "Death Course."
** Lampshaded in ''RatchetAndClankUpYourArsenal'', where, upon being told that the only way to retrieve a mission-critical item is to run through the Annihilation Nation death course, Rachet responds nonchalantly with the quote at the top of this page, much to the surprise of his companions.
*** [[SerialEscalation And that's only the third game.]]
* Most {{Platformer}} levels, in fact, including the ''SuperMarioBros'' and ''SonicTheHedgehog'' games.
** The first Genesis\Mega Drive Sonic game has the Labyrinth Zone boss in particular, which has spikes and fireball traps, and rising water.
** In the [[http://en.wikipedia.org/wiki/Rick_Dangerous Rick Dangerous]] series almost all levels are death courses.
* Creating these are the whole point of the ''{{Deception}}'' trap-simulation games. Extra points for combos! Spring Wall+Giant Flaming Boulder+Floor Spikes+Electric Chair+Lava Wall= 1 very dead pursuer. Clearly these creaky old mansions are [[NoOSHACompliance not held to OSHA standards, either]].
* ''VideoGame/HalfLife1'': Two words: Black Mesa.
** But at least it was up to [[NoOSHACompliance OSHA standards]] until the catastrophic end of the world.
*** [[spoiler:Taking a mysterious crystal from an inter-dimensional bureaucrat who comes from nowhere tells you to "prepare for unforeseen consequences" and bombarding said crystal with lasers is safe? I mean, I suppose such a thing is so ridiculous that OSHA hasn't covered it, but still. Come on.]]
*** [[spoiler: Actually OSHA has a catchall regulation just for "You just did something so absolutely and clearly dangerous to your employees you blew our minds. We could never imagine somebody being so stupid. Here's your fine. You're not going to get off on 'well you didn't tell me [[SuspiciouslySpecificDenial not to specifically do this]]'." It's called the [[http://www.osha.gov/pls/oshaweb/owadisp.show_document?p_table=OSHACT&p_id=3359 General Duty Clause.]] ]]
*** Well, they WERE worried about if something goes wrong. They just thought it was very unlikely. You get lines of dialog of arguing scientist before the test. Unfortunately, the person complaining is right.
* In ''VideoGame/{{Portal}}'', the entire Aperture Science Enrichment Center appears expressly designed to murder its test subjects by exposure to vaporizing balls of energy, highly toxic liquids, fatal drops, hyperactive sentry turrets -- and that's just the test chambers. And once you escape and go hunting for [[MasterComputer GLaDOS]], the environments become actively murderous.
* In ''VideoGame/{{Portal 2}}'', it's turned UpToEleven. Not only are the tests back, with some new elements like high energy lasers, but there are two sequences where the AI in charge resorts to the MalevolentArchitecture of the Enrichment Center in an attempt to kill you directly, and you are forced to run for it through gauntlets of crushing walls and endless drops. Further, in the second act of the game, you descend into the abandoned test facilities beneath the modern ones, which make you contend not only with the tests but also all the broken catwalks and decaying environments between them.
* The Quadwrangle Mansion in ''VideoGame/QuantumConundrum'' is full of lasers, deadly goo, giant turbines, and machines that spew safes everywhere. The deadly goo is not supposed to be there, but one still has to wonder why the Professor built it like this.
* First two ''VideoGame/MaxPayne'' games have a level where you have to run through a building as it is burning down around you, escaping by finding the "safe route" out of the fire and generally straight into the arms of the baddies.
* The final level on the path to the fourth ending of ''{{Drakengard}}'' involves having to fly your dragon in, around, and between legions of [[EldritchAbomination eldritch abominations.]] If you take three hits or so from their homing attacks, you fail.
* ''QuestForGloryI'' has two of these, the first played straight, the second played for laughs. In the first, there are brigand archers on either side of the room, a trap door hidden under a rug (with a "Walk here" sign on it, written kinda shakily as if the writer were laughing at the time), two tripwires, and a bridge that dumps you into a pit if you walk on it. The second death course is designed by the brigand warlock ([[spoiler:who is actually the old court jester following the cursed daughter of the baron, who leads the brigands]]), and considering his nature, it almost makes sense that the room completely and totally defies logic. Doors will fall off their hinges and dump you into pits, which causes you to roll through a hole in the wall on the other side of the room and into another pit... which then dumps you out of the same exact hole. It doesn't help that the warlock himself is throwing things at you the entire time, and laughs while you roll along. Additionally, the room has Escher Physics, and walking through a door on one end brings you out on the other side. It actually [[LampshadeHanging hangs a lampshade on it]] with one of messages: "Creator/MCEscher would love this place."
** Fortunately, you can get the Warlock out of your hair in the original EGA version by [[spoiler: letting him know you're there to help Elsa once you get him to spill the beans over his identity]]. Granted, you don't ''need'' him out of the way to advance, but it's certainly annoying contending with his booby traps ''and'' him at the same time. For some reason, this completely logical solution to half that puzzle was removed from the VGA remake.
* The most fun part of the game ''VideoGame/EvilGenius'' was creating death courses for the AI heroes to attempt. The more elaborate they were, the more points you got if they tripped them.
** It was less fun when you realized they were killing a lot more of your own minions than of the enemies.
*** Psh. That just makes it *more* fun. What good are minions if they're not expendable?
* The K'chekrik Gauntlet in ''{{Heretic}} 2''.
* The Gauntlet in ''VideoGame/{{Nox}}'', through which prospective Warriors must fight their way to show they've got what it takes.
* ''VideoGame/MortalKombatShaolinMonks'' has a good number of these.
* This is the entire point of ''VideoGame/IWannaBeTheGuy''. It would be redundant to list the numerous things that will kill [[OneHitPointWonder The Kid]] throughout the game, but suffice to say that every single screen is enough to make the proudest AdventureArchaeologist [[BowelBreakingBricks shit bricks]].
* ''VideoGame/DwarfFortress'' lets you build these as a very effective method of keeping your fortress safe from invaders. Interestingly, you can make an auxiliary entrance which invaders are forced to take when your drawbridge is up or your main entrance is sealed off in some other way. This entrance, of course, can be extremely long and extremely deadly.
* The final mission of ''VideoGame/{{Thief}}: The Dark Project''.
* Oni Island in ''{{Okami}}'' is a huge deathtrap... which is apparently entertainment for the local youkai. There are even ''rules'' for these areas posted on a small, hard to miss sign right before them. And don't get me started on Tobi, the game master for the largest of these death courses...
* In ''Franchise/StarWars: VideoGame/TheForceUnleashed'', the Death Star level consists of a series of Laser Hallways ''on steroids''
** The final level ''VideoGame/JediOutcast'' was a TempleOfDoom leading to the duel with Desann.
* Jack Vambrace, Treasure Hunter, is first introduced to the party in ''{{Wild ARMs}}'' while he is escaping from one of these in an ancient ruin.
* ''{{N}}'' in all its incarnations is just a ninja [[LeParkour Le Parkouring]] through Death Courses.
* Games with level editors can allow players to make Death Courses. Such as a MegamanPoweredUp level where the floor and every platform are made from SpikesOfDoom, or a {{Halo}}3 multiplayer map where all the teleporters and spawn points are placed outside the map's border.
* The world of ''VideoGame/{{Jumper}}'' [[DeathWorld is basically this]].
* Forgotten FPS/RPG ''{{Strife}}'' features the Training Facility.
* ''Website/FunOrb'' has "Tomb Racer", a Death Course game set in a TempleOfDoom, featuring as many deathtrap tropes as the creators could think of.
* About halfway through VideoGame/DeadSpace2, Tiedemann seals Isaac in a section of the Sprawl meant for processing hazardous waste. This includes several large, sharp, spinning objects that will kill you if you get too close. Which must be navigated in Zero G. Arguably the most fun part of the game.
* You can ''make'' these in ''VideoGame/DungeonKeeper'' being a VillainProtagonist and all.
* OrcsMustDie runs on you creating these, [[SmashingHallwayTrapsOfDoom pushing, crushing, smashing]] piercing, slicing, [[KillItWithFire burning]], [[ShockAndAwe electrocuting]], bludgeoning, freezing and [[ImpaledWithExtremePrejudice impaling]] hapless orcs.. Then there's the catapult trap which, when placed correctly, can catapult the orcs all the way back to the beginning of said death course.
* ''VideoGame/JakIIRenegade'' has Mar's tomb, where the heir of Mar must face the Trials of Manhood to be awarded the Precursor Stone.
* The Shadow Temple in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime The Legend of Zelda: Ocarina of Time]]'' is full of deadly guillotines, spinning Blade Traps, platforms with spikes underneath that come crashing down on you, and lethal BottomlessPits.
* Sen's Fortress in ''VideoGame/DarkSouls'' has giant pendulum blades, Indiana Jones-style boulders chucked at you, [[DemonicSpiders hard-hitting and damage-absorbent Serpent Men]], and a tar pit filled with not one but FOUR of the tougher mini-bosses in the game just in case you survive the fall down. Interestingly, this is one of the few [[DeathCourse Death Courses]] that has an explanation - it's a proving grounds for warriors seeking entry into Anor Londo, the city of the gods, and only the absolute toughest may pass; all of the nasty contraptions were built on purpose for weeding out the unworthy.
* ''VideoGame/DoritosCrashCourse'', being inspired by shows like ''Ninja Warrior'' and ''Wipeout'', is naturally filled with these.
* One can say that [[Disney/{{Aladdin}} Agrabah's]] Cave of Wonders, and the Light Cycle arenas in [[Film/{{Tron}} Space Paranoids]] and [[Film/TronLegacy The Grid]] are death courses in the ''Franchise/KingdomHearts'' series.
* Not a typical example of a death course, but the entire concept of ''VisualNovel/NineHoursNinePersonsNineDoors'' is that nine people are kidnapped and forced to play the "Nonary Game", a game of life of death. The objective of the game is to make it through the "course" set up, in order to escape the slowly sinking ship in time. Due to a bomb being in all the contenders' stomachs, any breakage of the rules results in immediate detonation, and therefore death. In reality [[spoiler:the entire game is set up to be completely harmless, with there being no bombs in any persons' stomachs (apart from two persons). The game was simply giving the impression of constant danger. The reason for this being, that the game was set up to be completely symmetrical to what Akane had seen in the past, when she was looking into the future. It was for this reason that various people WERE killed in the game, however, everyone else was always fated to be completely fine, due to how and why the game was set up.]] In addition to this, the game was [[spoiler:based on a experiment from years back, that was used to test the idea of morphogenetic fields. The only difference between the two being that the orginal was tested on 9 pairs of child siblings, and did have genuine risk of death involved.]]
* In ''VideoGame/{{Gruntz}}'', each level amounts to this, and they get harder and harder as you go. You have to get past enemy gruntz, floors decorated with sharp spikes, eternally rolling boulders, holes in the ground, pits filled with oil, tar and such, and that's not even half of it...
* In ''Infernal Runner'', the numerous land mines are merely the most common and least elaborate form of DeathTrap, justifying the presence of (lifeless) skeletons on every screen.
[[/folder]]

[[folder:Web Comics]]
* Kind of subverted by good old ''Webcomic/EightBitTheater'': To become the bearded warriors and therefore told the earth orbs location the light warriors are supposed to go through the [[http://www.nuklearpower.com/daily.php?date=031202 four hundred bearded trials of strength]] which black mage solves (almost) single-handedly by [[DungeonBypass hadokening the whole course]].
* In ''Reality Experiment'', one of the main characters has to run a death course to return to life after being killed. The price of failure is eternal torment. However, after being asked by the Grim Reaper('s assistant) to try to avoid the grinding gears at the beginning, since it jams the whole course and takes forever to clear up, the character throws the Grim Reaper into the gears to jam the whole course and run back to life.
* Most of Castle Heterodyne in ''Webcomic/GirlGenius'' has turned into one of these by the time Agatha enters it. Then again, it was originally one of these ''by design''; it was also alive, and since it was damaged, has gotten crazier.
* In ''Webcomic/TheAdventuresOfDrMcNinja'', the titular [=Dr. McNinja=] was hired to infiltrate an ancient temple full of these, blocking a tennis robot which supposedly destroys the world if it's not beaten in tennis.
* ''Webcomic/DarthsAndDroids''. Pete puts the party through the factory sequence from ''Attack of the Clones'' while subbing for the regular GM, all because of something that Jim and the others did in a previous RP. They eventually make it through by SHEER LUCK, as revealed in a review by the original GM, who remarks "Wow... I don't see how anyone could make it through this..." This becomes a HoistByHisOwnPetard for Pete as, when the regular GM returns, Pete's character is forced to make his way back through his own Death Course, thus missing out on all the action taking place at the same time.
* ''Webcomic/{{Oglaf}}'' [[http://oglaf.com/caveat-emptor/ features one of these]], in the form of a DeathTrap-store that was proud to showcase its merchandise, with the owner bragging that no one had ever escaped... [[RealityEnsues the store closes in the final panel]].
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[[folder:Web Original]]
* The ''GlobalGuardiansPBEMUniverse'' villain Minos is obsessed with ancient Greece. His headquarters is ''always'' hidden at the center of a maze-like Death Course.
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[[folder:Western Animation]]
* ''WesternAnimation/KimPossible'' has faced many, notably an ancient monkey temple in Cambodia in the episode "Monkey Fist Strikes".
* The ''Raiders'' death course is parodied at the beginning of ''WesternAnimation/TheSimpsons'' episode "Milhouse Falls in Love."
* In ''WesternAnimation/TheSpectacularSpiderMan'', The Green Goblin sets up one of these for Spider-Man and Tombstone in a refinery with NoOSHACompliance, stuffed to the gills with bombs.
* In a episode of ''WesternAnimation/MuchaLucha'', Rikochet ends up taking on soccer, and is doing a rather... challenging drill. As exemplified by his coach: "You must run the course like your life depends on it! Because, a matter of fact... it does!"
* In ''WesternAnimation/DannyPhantom'', Fright Knight's entire ''castle'' is a Death Course!
* The ''WesternAnimation/ThunderCats'' episode ''Tower of Traps'' is, well, exactly as it says. It features a octopus type monster, swinging blades, trick stairs, and more. Fun for everyone involved!
* The ''WesternAnimation/ThunderCats2011'' episode "Journey to the Tower of Omens" features a spinning blade version, and several other BoobyTrap rooms in a TempleOfDoom that blocks the way to the Tower of Omens.
* In the direct to video sequel ''WesternAnimation/AnAmericanTail: The Treasure of Manhattan Island'', Fievel and his friends pass through a Death Course while exploring underground caverns on their way to the hideout of an underground tribe of Native American mice. Later on in the film some corrupt policemen are tricked into going through the death course themselves. There are noticeably fewer of them after they come out the other side.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "Read It and Weep", JustForFun/DaringDo faces two sets of these back to back, though we only ever see the first. Said course involves thrown axes, fire pits, crocodiles hanging from the ceiling, arrows, and spikes.
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[[folder:Real Life]]
* Castles, trench lines and other fortifications are typically designed to be a death course, at least for the attacking army. [[StormingTheCastle Storming a properly built fortification]] using a direct assault in practically any time period is an absolute suicide mission -- there's a reason generals would often prefer to wait years on end to starve them out instead. Charging under interlocking fields of fire, crossing mine or trap fields (specifically designed to slow you down inside an interlocking field of fire), needing to somehow cross deep trenches or moats under [[OverlyLongGag interlocking fields of fire]], scaling walls loaded up with murder holes (a little window you could stick a gun or a spear from) while the fellows on the other side try to pour boiling oil or molten lead over your head...
* Worse still in a modern setting, where interlocking fields of projectile fire are much more capable, and where artillery fire starts raining down [[UpToEleven (with interlocking fields of coverage of course)]]. In modern warfare, one strategy is to use passive defenses (such as walls, barbed wire, or land mines), and to make them as visible as possible (including signage helpfully warning you about the general location of the mines). This is so that when an enemy tries to move around these defenses, they will leave themselves exposed longer to aforementioned Interlocking Fields of Fire, [[InvokedTrope invoking]] a case of ScyllaAndCharybdis.
* The no-man's land between the two sides of the BerlinWall was specifically designed to be this. It included smooth pipes on top of the wall, barbed wire, signal flares to help in guards' aim, sand troughs to aid guards, automatic machine guns on trip wires, attack dogs on long leashes and, land mines and nail traps, among other devices meant to [[BlatantLies keep spies from entering the Democratic Republic of Germany]].
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