[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Darkwatch_9247.jpg]]
[[caption-width-right:256:[[DarkIsNotEvil He's on your side, we swear]].]]
->"''[[SealedEvilInACan Evil... as old as time]], [[TheCorruption spreads like a plague, corrupting the hearts of men]]. [[LegacyCharacter For millennia]], [[WhoYouGonnaCall there have been those who have stood against it]]. [[{{Masquerade}} A secret organization]] [[HeroesRUs to protect mankind]]. [[HoldTheLine They are the frontline]] [[ZombieApocalypse in an unholy war]]. [[TitleDrop They are...the Darkwatch]].''"
-->--OpeningNarration

''Darkwatch'' (sometimes subtitled ''Curse of the West'') is a SteamPunk FirstPersonShooter {{Videogame}} developed by Sammy Studios (now High Moon Studios, creators of ''TransformersWarForCybertron'') and distributed by {{Capcom}} in the US and {{Ubisoft}} in the UK for the Playstation2 and {{Xbox}}.

[[TheWestern It's 1876]], and an age of darkness has come upon TheWildWest. You are Jericho Cross: [[TheGunslinger Gunslinger]]. [[{{Outlaw}} Renegade. Outlaw]]. [[VillainProtagonist Behind you lies a]] [[RoaringRampageOfRevenge bloody trail of robbery and revenge]]. [[OneLastJob Ahead of you lies one last train to rob]].

[[{{Retirony}} Except Jericho couldn't have picked a worse train]]. This one's owned by the Darkwatch, and the train's cargo is not gold, but a prison cell containing a powerful vampire lord named [[BigBad Lazarus Malkoth]], [[FaceHeelTurn the original founder of the Darkwatch]]. YoungGun Darkwatch agent Cassidy Sharp tries to stop Jericho from blowing the cell open, but is too late, and Lazarus is freed--and with him comes a terrible curse, [[ZombieApocalypse unleashing all manner of undead horrors on the Old West]].

[[VampireRefugee In the process, Jericho is bitten and begins to turn]]. Now he must find the Darkwatch and help them [[FindTheCure hunt down and destroy Lazarus or be forever damned]].
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!!''Darkwatch'' provides examples of:

* AllThereInTheManual: The Darkwatch has been fighting vampires and zombies since the days of the Roman Empire. Promotional material includes images of Darkwatch Regulators from all across history, including both World Wars and the present day.
* AllYourBaseAreBelongToUs: Things go to hell for the Darkwatch Citadel after [[spoiler:Tala's FaceHeelTurn]].
* AncientArtifact: The Deadlight Prism, a [[PowerGlows glowing]] [[SicklyGreenGlow green]] [[EnergyBall orb]] that projects an aura of HollywoodDarkness around it.
* AntiHero: [[JumpingOffTheSlipperySlope How far down the slippery slope he]] [[KarmaMeter goes is your choice]], but the fact remains that Jericho was a notorious outlaw and remains unafraid to let bullets do the talking.
* AppliedPhlebotinum: How the Ghost Gates work.
* AscendToAHigherPlaneOfExistence: [[spoiler:Cassidy in the "good" ending]].
* BackFromTheDead: [[spoiler:Cassidy]] after being killed early on in the game.
* BadassLongcoat: Jericho, who trades in his tan duster for a Darkwatch-issue black [[HellBentForLeather leather]] one.
* BadassNormal: Jericho, very briefly before he gets bitten.
** Cassidy, [[spoiler:until she's killed by Lazarus early on in the game and comes back as a [[SpiritAdvisor ghost to guide Jericho]]]].
* BodyArmorAsHitPoints: The "good" ability Mystic Armor invokes this.
* BoringButPractical: The Blackfish carbine, a powerful repeating rifle with a generous ammunition capacity. It's found at the beginning of the second mission and is common from then on. It can easily become a SniperRifle when combined with VeinOVision, though it doesn't hit as hard as the actual SniperRifle.
* BigBad: Lazarus, possibly of the entire setting.
* BittersweetEnding / DownerEnding: Depending on how you play as Jericho.
* CreepyCoolCrosses: Though the actual Darkwatch logo is a sheriff's star with a cow skull emblazoned over it, it usually appears only once on a given object (gun, piece of clothing, building, train, what have you). Every other available spot will be occupied by a stylized cross. The Blackfish carbine uses one as its hammer. Hell, it's in the logo!
* [[DarkIsNotEvil Darkwatch Is Not Evil]]: But they're not too friendly and are [[IDidWhatIHadToDo fond of doing whatever it takes]].
* DeadWeight: The fat zombies (Oozers) come at you with [[DualWielding dual meat cleavers]] and [[ActionBomb explode violently on death]], so keep your distance.
* DeflectorShields: The first vampiric power you obtain is the "Blood Shield." How it works is not explained, but you essentially have a [[{{Halo}} ''Halo''-like regenerating shield on top of non-regenerating health]].
* DoubleJump: Another beneficial side-effect of Jericho's condition.
* DrillSergeantNasty: General Clay Cartwright. He's fond of jabbing Jericho with his cane [[NeverLiveItDown and blames him for]] [[spoiler:Cassidy's death]].
* EmergencyWeapon: Every Darkwatch-issue weapon has wickedly-curved blades grafted on to it, expressly designed to cleave through the undead.
* FaceHeelTurn: [[spoiler:Tala]] halfway through the game.
* {{Fanservice}}: A nude spread of Tala was printed in ''Playboy''. [[BlatantLies For advertising purposes, of course]].
* FinalBattle: In a PocketDimension that may or may not be {{Hell}}.
* GlowingEyelightsOfUndeath: Found on most zombies, [[EyelessFace except the ones that don't have eyes]].
** Jericho has this, as well; his scarred missing eye glows red, the source of his VeinOVision. [[spoiler:In the good ending, [[EyelightsOut his eye glow dies]], [[UndeathAlwaysEnds indicating he is human again]]. In the bad one, [[GlowingEyesOfDoom both eyes glow]], [[HeWhoFightsMonsters indicating he has embraced vampirism]]]].
* GunsAkimbo: The Warmonger pistols, a pair of small revolvers.
* HealThyself: Jericho can pick up [[ThePowerOfBlood canteens of blood]] to heal himself.
* HellBentForLeather: A majority of the Darkwatch wears clothing made of black leather.
* HellishHorse: Jericho's first (and only, if you're a nice guy) blood-suck victim is a horse, which then rises anew as his undead steed. It can be summoned and dismissed at will, and appears to feel no pain, as Jericho uses him to take cover from incoming fire during the horseback segments.
* HellOnEarth: Deadfall, the town Lazarus uses as his base of operations, has turned into this, complete with lava flowing through part of the town.
** Hangtown, earlier in the game, lacks the lava flows, but is still chock-full of the undead.
%%* HeroicMime: Jericho
* HeyItsThatVoice:
** Tala is [[Series/{{Charmed}} Paige Matthews]].
** [[DrillSergeantNasty Brigadier General]] Clay Cartwright is voiced by [[LegacyOfKain Raziel]] or [[VideoGame/MetalGearSolid3 The Fear]].
** [[JenniferHale Cassidy is voiced by]] [[WesternAnimation/JonnyQuestTheRealAdventures Jessie Bannon]].
** Lazarus Malkoth is voiced by [[Series/{{Angel}} Daniel Holtz]].
* ICanRuleAlone: In the bad ending, [[spoiler:Jericho bites Tala and drains her of her blood]].
* IDoNotDrinkWine: Jericho attempts to drink some stream water early on, but [[{{Squick}} immediately throws it back up]].
* TheImmodestOrgasm: Tala in the "Prom Night" cutscene. [[RightThroughHisPants Jericho is still fully dressed]]. KissOfTheVampire comes into play, which turns out to be a ''really'' [[FaceHeelTurn bad idea]].
* InjunCountry: One or two levels. The zombified braves come at you with throwing axes and the like.
* KarmaMeter: Depending on if you choose the good or evil options at certain points, Jericho will either learn good spells or evil spells (and be [[WhatTheHellHero yelled at]] by [[spoiler:[[SpiritAdvisor Cassidy]]]]).
* LargeHam: Lazarus just loves to [[ChewingTheScenery chew up the scenery]]. {{Lampshaded}} in the first chapter after the first fight against Lazarus by the subtitles reading "Triumphant laughter that swells to over-the-top laughter."
* MadScientist: You speak to one between missions; he issues you your secondary WeaponOfChoice. You always start with the [[RevolversAreJustBetter Redeemer]].
* MeaningfulName: Lazarus gained his {{immortality}} by coming BackFromTheDead.
* NiceHat: Jericho wears a black-with-white-trim hat with a low crown and a very wide brim, resembling a priest's hat or quake hat. The Regulators all wear your standard ten-gallon hat--in black, of course.
* NiceJobBreakingItHero: Chapter 2's opening text, "Nice going, outlaw. Your soul is slipping away, and Hell's own horsemen nip at your heels."
* NightOfTheLivingMooks: Of all shapes and sizes and a variety of armaments: [[OurZombiesAreDifferent guns are no exception]].
%%* [[strike:NinjaPirateZombieRobot]] [[NinjaPirateZombieRobot Zombie-Killing Vampire Cowboy]]
* RealSongThemeTune: Sort of. Parts of the theme from ''[[Film/DollarsTrilogy The Good, the Bad and the Ugly]]'' can be heard in the menu theme.
* [[RedShirtArmy Red Bandana Army]]: The Darkwatch's Regulators, [[HellBentForLeather black leather-clad]] [[{{Cowboy}} cowboys]] with [[NiceHat Nice Hats]], [[LampshadeHanging spiffy red bandanas]] [[ImperialStormtrooperMarksmanshipAcademy and terrible aim]].
* SilverBullet: Every Darkwatch gun that uses bullets, uses silver ones [[HolyHandGrenade with emblazoned crosses]]. The ones that don't have something comparable. There's also the "good" ability SilverBullet, which dramatically enhances the damage of your guns and temporarily gives them BottomlessMagazines.
* ShotgunsAreJustBetter: And this one has ''four barrels''! And a nasty blade, besides. [[ShortRangeShotgun Its range is a bit poor, though]].
%%* SniperRifle
* SoulJar: Occasionally Jericho comes across a damned soul that Lazarus has left nearly totally drained. You have the option to free them and send them to FluffyCloudHeaven, or [[MoralEventHorizon consume what remains]].
* SpinAttack: In one trailer, Jericho leaps into the air, firing two Redeemers wildly into a pack of zombies. [[CutscenePowerToTheMax You can only use one Redeemer in the game]].
* SpiritAdvisor: [[spoiler:Cassidy]] after [[spoiler:she is killed early in the game]].
* SpyCatsuit: Cassidy and Tala both wear form-fitting catsuits made of black leather.
* StandardFPSGuns: CreepyCoolCrosses, blades/studs and nifty SteamPunk modifications aside, the line-up is as follows: [[RevolversAreJustBetter Revolver, Dual smaller revolvers]], [[BoringButPractical Repeating Rifle]], [[ShotgunsAreJustBetter Shotgun]], SniperRifle, [[StuffBlowingUp Rocket Launcher]] and [[StuffBlowingUp dynamite]] [[AutomaticCrossbows double-shot crossbow]].
* SteamPunk: The Darkwatch makes use of advanced weaponry, up to and including steam-powered, [[GatlingGood Gatling gun-mounted]] ''dune buggies''.
* StuffBlowingUp: Rocket launchers weren't exactly standard issue at the time, so what did the Darkwatch do? Stuff a bunch of explosives into a naval signal flare launcher! [[DropTheHammer They added a studded maul to one end for good measure]]. More ordinarily, Jericho can throw sticks of lit dynamite at opponents. Used in one trailer to impressive effect. Oh, and the double-crossbow that shoots bolts with dynamite stuck on 'em.
* SuckOutThePoison: What Jericho does to Lazarus' still-living victims if you choose to be good. [[VampireBitesSuck Otherwise]]...
* SuicideAttack: The TNT Zombies.
* SuicideIsPainless: You know all those people who flee the infected city? If you follow them, you will see them run into piles of fire and kill themselves.
* ThereIsNoKillLikeOverkill: How many shots can you fit in a revolver? Six? Eight? Maybe ten if you're using a small cartridge? How about ''twenty-four'' via an under-slung helical magazine? Ladies and gents, [[RevolversAreJustBetter The Redeemer, pictured above]].
* TraintopBattle: But of course.
* UnflinchingFaithInTheBrakes: After tossing a stick of dynamite into a pack of zombies, [[UnflinchingWalk does he walk away]]? [[AvertedTrope No]]. He just stares down the ensuing explosion [[DramaticWind while his tattered duster billows]].
* VeinOVision: Jericho can use his vampire sight to easily spot the undead.
* VideogameCrueltyPotential: In Hangtown, the other agents are shooting everyone as a precaution to the undead uprising. You can come across a lone uninfected survivor in an alley who begs for you not to tell the other agents. Just as you get out of the alleyway, an agent comes up to you and asks if you found anybody. You can either tell him no and let the guy live, or tell them you saw someone and they go in and kill them. For added cruelty, you can say no (which Cassidy will praise you for), then go back into the alley and kill him yourself (and get chewed out by Cassidy).
* WeaksauceWeakness: Although sunlight doesn't harm him directly, standing in it will drain Jericho's Blood Shield and prevent him from using any abilities, including his DoubleJump. Invoked in Cartwright's test and in the level where you retrieve the Deadlight Prism (standing within its aura allows Jericho to use his powers).
* WeCanRuleTogether: If you're good, [[spoiler:Tala]] offers this to Jericho during [[spoiler:the final boss fight against her]]. [[AntiHero Bullets deliver your answer]]. [[spoiler: [[ICanRuleAlone If not]], you fight Cassidy instead and [[VampireBitesSuck Jericho bites Tala to death anyway.]]]]
* WhatTheHellHero: How [[spoiler:Cassidy]] reacts if you have Jericho choose to do evil things.
* TheWildWest: Where the game is set.
* WingedHumanoid: Lazarus [[spoiler:and later Tala]].
* XtremeKoolLetterz: The Undead Ryders.
* ZombieApocalypse: The Curse of the West. If Jericho can destroy Lazarus and win back his humanity, he may prevent this from spreading.
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