[[quoteright:350:[[Film/LAConfidential http://static.tvtropes.org/pmwiki/pub/images/la_confidential_6329.jpg]]]]

->"I trust you can shoot in the dark."
-->-- '''Harold Finch''', ''Series/PersonOfInterest'', ".exe"

The Denouement of any number of made-for-TV thrillers in the 80s. The hero pursues the villain through a darkened building. They both have guns. They shoot at each other. The guns [[{{Chiaroscuro}} flash brightly in the dark]]. The shots echo and ricochet. Finally the hero has OneBulletLeft. The villain has moved round behind him in the dark. He is about to shoot. The hero turns and fires his last bullet. The villain is shot squarely in the chest. He [[BlownAcrossTheRoom flies back]] (for extra points he [[RailingKill falls a huge distance over a balcony or into a stairwell]]). The villain lands, dead, on his back, eyes open and staring. Focus on face. Cut to hero returning to the sunlit world outside. Final [[AnAesop Aesop]] if any, roll credits.

This type of climax also showed up in quite a few otherwise light-hearted films during the decade. Compare AbandonedWarehouse. May involve MuzzleFlashlight.


[[folder:Anime & Manga]]
* The manga version of ''Manga/ChronoCrusade'' has a shootout in a darkened warehouse that's similar to this, although it has two variations--first, it's the ''heroes'' that get chased into the building by the villains, not the other way around. Second, Rosette realizes that their enemies are using the darkness as a psychological attack, and shoots at a spilled puddle of some flammable liquid, causing the building to set on fire. This gives them more light at the climax of the fight, but also increases the danger and splits the group up into pairs. (Also, it takes place in the ''middle'' of the series, not the end.)
* Used in an episode of ''Anime/{{Noir}}'', where the girls find themselves the targets. But Kirika gives them an advantage by putting ''popcorn'' on the floor. She's so uncannily good that she can tell from the sound of it being broken where the Mooks are and shoot them accurately.

[[folder:Comic Book]]
* The hero of the ''Comicbook/SinCity'' story ''Hell And Back'' gets involved in a shootout that spans two buildings. In one dark building is a sniper with a night-vision scope. In the pitch-black apartment across the alley, is our protagonist Wallace, who has no night-vision and only goes off the glint of the sniper's rifle to tell where his foe is hiding. [[spoiler: The gunfight ends in a ScopeSnipe.]]

* Mixed with maintenance passages and an abandoned shopping mall in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]

* Used in ''Film/KickAss'' when Big Daddy is being held in a warehouse and his daughter [[LittleMissBadass Hit-Girl]] goes in to rescue him wearing night-vision goggles, [[spoiler: [[YouAreTooLate but is too late to save him.]] ]]
* ''Film/SeeNoEvilHearNoEvil'': A shootout in dark building -- with a twist: one of the protagonists is blind. [[spoiler:And so is the BigBad.]]
* In ''Film/BladeRunner'': Deckard's final showdown with Batty occurs in a dark, dank, building (actually the famous [[http://en.wikipedia.org/wiki/Bradbury_Building Bradbury Building]] in Los Angeles).
* Used in ''Film/OnDeadlyGround''; the oil rig fits once Forrest Taft cuts its power. The methods of killing turn quite creative there...
** Also in ''Film/UnderSiege'', sort of; it's more a Darkened Ship Shootout.
*** Which didn't [[KnifeFight end in a shoot out]].
* ''Film/DieHard'' had this as the main conflict. Between the levels still under construction and the power cut...
** ''Film/LiveFreeOrDieHard'' had several of them.
* ''Film/TheTerminator'' ends with one in a SmokeAndFireFactory.
* ''Film/{{Stargate}}'', the movie, inside the temple & pyramid.
* ''Film/TheFrenchConnection''.
* ''Film/QuantumOfSolace'' (the 2008 ''Film/JamesBond'' film) had a couple of these.
* The Creator/FritzLang movie ''Film/MinistryOfFear'' (1944) has a climactic shootout with Nazi spies on a stairwell lit only by their muzzle flashes. The scene where Carla shoots Willi is another example -- Willi slams a door shut, followed by Carla pulling the trigger inside a darkened room, with light shining through the sudden hole in the door. Willi is dead on the other side.
* Happens at the climax of ''Film/TheSilenceOfTheLambs'', when Buffalo Bill kills the lights in his basement. He is following Clarice using night-vision goggles, and it is seen from his point of view when she suddenly turns around and shoots him and the screen goes white. (In the book the same thing happens, but narrated more from Clarice's perspective.) It's worth noting that Clarice fires not because of a sixth sense or intuition, but because Bill [[DramaticGunCock cocks his revolver]] and she fires six times at the noise, two or three of which hit him.
* The final shootout in ''Film/LAConfidential'' (which provides the page image) takes place in an unlit cabin.
* The JCVD movie ''Film/DoubleImpact'' has an interesting subversion - there's a darkened room fight, hand to hand, in the single most interesting and memorable scene in the movie.
* ''Film/TheRecruit''.
* ''Film/ShootEmUp''. A villain tries to kill Mr Smith in a public toilet. A bullet knocks out the light, and for a brief time the scene is only lit by the muzzle flashes of his HandCannon. Then another bullet punches a large hole in the door, [[ChekhovsGun throwing a beam of light on the hot air dryer]] which is then used by Smith to turn the tables (by scorching the villain's hand during their GunStruggle) then heating up Smith's own gun (which he accidentally dropped in the toilet) so it can fire again.
* During one major shootout in ''Film/AloneInTheDark2005'' the lights go out, death metal strikes up, and the viewer is treated to a seizure-inducing muzzle flash light show while the protagonists mow down {{Mooks}}.
* The final shootout in ''Film/TheAccountant''.
* A non-shooting version occurs in ''Film/GhostInTheShell2017'' when Kuze fights and subdues Major with the scene lit only by the [[TaserTagWeakness sparks from his shock prod]].

* {{Lampshade|Hanging}}d in ''Literature/ArtemisFowl: The Arctic Incident'', where LEP officers are drilled never to enter an unsecured building in a firefight without backup. ''Never.'' So guess what [[CowboyCop Holly]] proceeds to do when she's chasing down a smuggler. In her defense, it worked.
* In [[Creator/TherinKnite Therin Knite's]] Literature/{{Echoes}} series, the deserted Club Valkyrie shootout in ''Echoes'' (the first book). Dynara manages to land a shot on an assassin in the shadows of a pitch black dance floor from fifty feet away.
* The climactic fight in ''Literature/HarryPotterAndTheOrderOfThePhoenix'' starts out in the darkened Department of Mysteries with the Death Eaters and the D.A. firing spells off at each other.
* In the climax to ''Mercenary's Star'' - a ''Franchise/BattleTechExpandedUniverse'' novel - the protagonist steals a HumongousMecha with a blown-out canopy and engages the Kurita occupational forces in an abandoned storage warehouse. Without the canopy's protective polarization filter, he must alternate his eyes when firing the mech's blinding {{Lightning Gun}}s.

[[folder:Live Action TV]]
* All climactic shootings in ''Series/StarTrekDeepSpaceNine'' that were actually held on the space station. Good thing phasers put out light...
* ''Series/BuffyTheVampireSlayer''. In "Touched" Faith and the Potentials get into hand-to-hand combat with the Bringers in a dark room, the action lit solely by the torches the good guys are carrying.
* ''Series/ForeverKnight'' had one in a dark parade float warehouse. Nick was shot in the head, but since he's a vampire, it wasn't fatal. it just gave him TraumaInducedAmnesia.
* A variation involving pitch-black jungles in ''Series/ThePacific''. Parts I, II and IV all involve frantic shootouts at night, (the Battles of the Tenaru, Henderson Field, and New Gloucester, respectively) where it's so dark that often the only available light are the muzzle flashes of the Marines' rifles and machine guns, or the occasional flash of lightning. [[RealityIsUnrealistic This was actually a point of criticism]] about the series, but very much TruthInTelevision.
* ''Series/PersonOfInterest''. In the episode ".exe", Reese and Shaw are cornered by Samaritan agents. [[MissionControl Finch]] says, "I hope you can shoot in the dark" and [[BigBlackout kills the lights]]. They can.
* ''Series/{{Sherlock}}''. Although not involving gunshots, the hand-to-hand struggle between our heroes and the [[ProfessionalKiller Golem]] in a darkened auditorium is portrayed the same way, with the flashes of light caused by a cinema projector turning on and off.

[[folder:Video Games]]
* ''VideoGame/TimeCrisis'' features one of these halfway through the second stage.
* ''VideoGame/PointBlank'' has one as a challenge - which proves quite challenging as you can only see when ''you'' fire (your targets are cardboard cutouts) and there are civilian targets too.
* ''VideoGame/ModernWarfare'' has one when you and Captain Price storm a building after Gaz cuts the power - though you have an advantage: "These night-vision goggles make it too easy." You then go through a pitch black house with suppressed weapons - with your night vision you can see enemies fumbling through the dark or pointing guns at whatever noises they hear.
** Unfortunately for you this gets inverted [[spoiler: in the last room where someone has a flashlight taped to a shotgun - which overloads the goggles.]]
** ''VideoGame/ModernWarfare 2'' has a similar moment in the gulag level, where a number of enemy troops are moving down a corridor in the darkness. However, they ''also'' have night vision goggles....
** Also, the entire level "Second Sun" is one of these.
*** Second Sun is Narm if you can't see what's going on in the dark. Better adjust your brightness settings up a little.
* The third level of ''VideoGame/SyphonFilter 2'' has one of these in a darkened highway tunnel.
* ''VideoGame/MetalGearSolid3SnakeEater'': The battle with [[{{Pyromaniac}} The Fury]] starts out dark, but his flamethrower gradually lightens things up, making it harder to hide from him.
* All three games and every expansion of ''VideoGame/FirstEncounterAssaultRecon'' have these; about half the time, the things you're shooting at aren't human.
* Both the beginning and end of Level 1-3 in ''VideoGame/PerfectDark''.
** Also, there are other levels which involve the use of NightVisionGoggles to see in dark caves or buildings. Finally, there is a cheat that turns '''every''' level into this trope by removing all the lighting and equipping night vision at the start.
* ''[[VideoGame/{{Doom}} Doom 3]]'' is full of these, such as the level where you escort a scientist with a lantern through pitch-black corridors. ''VideoGame/QuakeIV'' to a lesser extent.
** Pretty much all of ''VideoGame/{{Doom}}''.
* Happens quite frequently in the ''VideoGame/HalfLife'' series.

[[folder:Web Animation]]
* The climax of the ''WebAnimation/DeathBattle'' between [[Franchise/MetalGear Solid Snake]] and [[VideoGame/SplinterCell Sam Fisher]] features this after Snake shuts off all the lights in the building that they were fighting in. Neither one can kill the other with guns though, since both have tech that has night-vision. In the end, it comes down to a knife fight in the darkened building, [[spoiler:with Snake walking away alive]].

[[folder:Web Comics]]
* Agent Jerry shooting at Molly and Galatea in the peanut butter factory at night in "There But For the Grace" in ''Webcomic/TheInexplicableAdventuresOfBob.''

[[folder:Real Life]]
* Pat Garrett vs Billy the Kid. In reality, though, a shirtless and sleepy Billy headed to the door to see Grant's silhouette in the doorway. As the Kid asked "Who's there?" in Spanish, Garrett quickly shot him in the chest.