A video game trope where, after defeating a boss, there is a {{cutscene}} showing TheHero delivering a final blow. Sometimes the boss battle will end when the boss has a tiny sliver of health left to {{justif|iedTrope}}y it. This may be seen as a way to avoid CriticalExistenceFailure, by implying that the enemy's health bar/HitPoints were to show how close you were to sufficiently weakening it to the point where the attack can be delivered. This does not cover incidences where a cutscene shows a boss dying or [[TheBattleDidntCount ignores the fact you just kicked its arse]] after the fight, but it can still be a form of StoryOverwrite if the finishing blow is the exact same attack that you used dozens of time in the actual battle (if it's so efficient, [[FridgeLogic why didn't it work the first time(s) you used it?]]). Bonus points if a player character consistently delivers the final blow in the same manner after every boss fight.

Compare: LimitBreak and FinishingMove, which follow the same function, but are delivered as part of normal gameplay, rather than a cutscene. The two can meet halfway in "PressXToNotDie".
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!!Examples:
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[[folder:Action]]
* ''VideoGame/NoMoreHeroes'' does this with all of its bosses. In ''VideoGame/NoMoreHeroes2DesperateStruggle'', you perform an unloseable ActionCommand to deliver the final blow yourself.
* ''VideoGame/AsurasWrath'' has these usually at the end of each boss or mini boss encounter (And after each burst), with the added bonus of doing a surprisingly skippable QTE (Though there are exceptions and not pressing those lowers your score).
* Done in ''VideoGame/TheForceUnleashed''. First with {{quicktime event}}s once the boss is sufficiently hurt, then with a final cutscene of them dying or escaping.
* In ''VideoGame/ZoneOfTheEnders: The 2nd Runner'', after Dingo defeats [[OmnicidalManiac Nohman]] in Anubis while inside Aumaan at the end of the game, followed by a cutscene in which Nohman reveals that he killed Dingo's comrades before, the player can finish off Nohman by either obliterating him or by slashing him.
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[[folder:Action-Adventure]]
* The ending of ''VideoGame/TheLegendOfZeldaTheWindWaker'' shows Link ramming his sword into Ganondorf's head and fusing with the power of the triforce to turn him to stone for all eternity (or until they decide they need him for a Windwaker-verse game again).
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' shows Link impaling him through the chest.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' also features a similar scene, with Link hacking away at Ganon three times before jamming the Master Sword in his face.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' also features Link jamming his sword into Malladus' forehead [[spoiler: with Zelda's help, after the former has taken over Chancellor Cole's body]] after a little PressXToNotDie.
* Happens in ''VideoGame/BatmanArkhamAsylum'' at the end of [[spoiler: the battle with Titan-Joker. Batman delivers the knockout punch during a cutscene once he has been worn down sufficiently, knocking him out cold.]]
** Even better, ''he sprays explosive gel on his fist'' before making the punch.
* NarutoShippudenUltimateNinjaStorm2 did this during every boss.
* In ''VideoGame/GravityRush'', when you whittle down a boss's health bar, you're told to "finish them" by tapping a crosshair that appears on their weak point, causing a cutscene where Kat attacks them with what appears to be a powered up version of the Spiraling Claw. This is subverted in your [[spoiler: first battle with Raven; she does the same move to counter it and sends Kat flying back]].
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[[folder:Beat 'em up]]
* Played straight in ''VideoGame/DevilMayCry''; every time you land the "kill" shot on a boss, the game immediately switches to a cutscene, usually involving Dante finishing off the boss (or in Nero's case, trying to go for the kill but being foiled by VillainExitStageLeft). Needless to say, this doesn't happen during the inevitable BossRush, or the Bloody Palace.
* Done with every boss in ''VideoGame/{{Bayonetta}}''. Bayonetta summons a giant demon to finish the bosses off.
* ''VideoGame/{{Gungrave}}'' ends with Grave holding a gun on the BigBad. He doesn't fire until you press the Fire button. ''Very'' satisfying.
** Don't forget Grave's boss fatality shots, the Graveyard Special. Get a boss to about 15-20% health, and the Demolition Shot gauge starts blinking. Pressing the triangle button switches to a scene of a graveyard where Grave pulls off a flashy coffin attack that finishes the boss off.
** In the second game, during the end stages, depleting a major boss' life meter blurs the screen to a cutscene of your character (out of three) finishing the boss off with an exaggerated version of one of their high-level/max level Demolition Shots. In the case of Grave vs. Fangoram, [[spoiler: Grave uses at least ''four'' of his D. Shots in one combo. And a vanity pause]].
* In ''VideoGame/LegendOfSuccessJoe'', when Joe wins a match, a pixelated and poorly animated instant replay of the finishing blow is shown on the screen above the ring.
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[[folder:Fighting]]
* ''SoulCalibur IV'', at least for some character's stories. Others just show the BigBad dying, etc.
* In ''[[VideoGame/PunchOut Punch-Out!!]]'' for the Wii, exactly one of the special cutscenes triggered by finishing the opponent with a Star Punch (or under certain other circumstances) features Little Mac delivering additional punches that finally send the opponent to the canvas.
* In ''VideoGame/MortalKombatShaolinMonks'', this happens after every boss fight.
* In ''VideoGame/MortalKombat9'', once you defeat Shao Kahn in Arcade Mode, your character lands a series of finishing blows before Kahn staggers back and explodes into chunks.
* This is how enemies are shown defeated in in ''InfinityBlade'', with special cutscenes if the enemy is on a ledge.

[[/folder]]

[[folder:First-Person Shooter]]
* Every boss in the original three episodes of ''VideoGame/DukeNukem3D'' is finished in a cutscene. The first takes a shotgun blast to the skull. The third and final boss has his eye kicked through an American football goal. The second boss however has his head ripped off and his neck shat in. Literally.
* After defeating the final boss in ''PerfectDark'', the cutscene shows Joanna [[spoiler:shooting off a shard from an altar]] which [[spoiler:impales the boss]].
* Inverted with ''VideoGame/HaloReach'''s epilogue, "Lone Wolf", where Noble Six recieves a coup de grāce from a squad of Elites after being defeated.
* After the fight with Primagen in ''VideoGame/{{Turok}} 2'', the Energy Totems, if you saved them all, fire off beams to finish him off.
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[[folder:Platformer]]
* The first part of the ending cut scene in ''VideoGame/SuperMarioGalaxy'' where Mario punches Bowser hard enough just after the final attack to send him into the surface of a star.
* In ''VideoGame/KirbysReturnToDreamLand'', this is how the battles between [[ClimaxBoss Grand Doomer]] and [[spoiler:Magolor]] end, with Kirby attacking them with the [[LimitBreak Ultra Sword]]. [[spoiler:Subverted in Magolor's case, as you end up fighting [[OneWingedAngel Magolor Soul]] afterwards.]]
* ''VideoGame/{{Portal 2}}'' does this for the FinalBoss. Your last portal shot puts it in a very inconvenient position, but it claims to be able to recover even from that until [[spoiler:[=GLaDOS=] punts it into deep space and rescues you]].
* In ''BanjoKazooie'', not only is the coup de grace done in a cutscene, it's not even Banjo or Kazooie who directly delivers it; the player's last relevant action is to release the Jinjonator, who defeats Gruntilda in a cutscene shortly afterward.
* Also subverted in the third ''VideoGame/MegaManZero'' game. The final boss seems to be fine after being defeated and knocks Zero down, but Zero gets some help and the player then receives control for one last unmissable attack.
* In ''VideoGame/DonkeyKongCountryReturns'', this happens twice with bosses. Once after you deliver the final blow to whatever critter the Tiki of that world is possessing (showing the critter fall unconscious in an over-the-top manner), and one where he punches out that Tiki. The latter comes with ActionCommands to add more hits!
* ''VideoGame/{{Iji}}'''s fight against Annihilator Iosa ends when you disable her nanoshield. Then (unless you were pacifist) Iji puts her gun at Iosa's head, the screen fades to black, and a shot is heard.
* ''VideoGame/IWannaBeTheGuy'' inverts the trope: if you get hit with a specific move of Kraidgief's, it turns into a ridiculously awesome piledriver with ''FistOfTheNorthStar'' music playing in the background. This is pretty blatant overkill, as just touching Kraidgief is more than enough to kill The Kid.
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[[folder:Real Time Strategy]]
* Used in ''VideoGame/OverlordII'' with the overlord jumping on and slicing open every boss after you've sufficiently drained its health bar.
* VideoGame/AgeOfMythology ends its campaign with a showdown between the allies of the gods, led by the recently-glorified Arkantos, and the allies of the Titans, led by a [[TakenForGranite giant animated statue of Poseidon]]. Bringing down the statue in-game is depicted in-cutscene with the end of an epic duel between the two.
** Even if you manage to kill the statue without using Arkantos.
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[[folder:Role Playing Game]]
* Happens after nearly ''every'' boss in ''VideoGame/Xenoblade'', subverted or played straight, while [[https://www.youtube.com/watch?v=HAW4xlbyu28 this music]] plays.
* In the first part of ''VideoGame/TheLegendOfDragoon'', every boss battle ends with Dart lunging at the boss to finish them. This is subverted a few times. Ulroborus, which wasn't quite dead after the attack; secondly, [[spoiler: Kongol]] who swats Dart out of the air mid jump; finally, [[spoiler: Lloyd]], who is unexpectedly [[TakingTheBullet shielded]] by [[spoiler: Sister Wink.]] In the Barrens, it's because of this that [[spoiler:Mappi is able to steal his Dragoon spirit]].
* Subverted in ''VideoGame/KingdomHeartsII''; in the final boss battle, after warding off an [[BeamSpam extremely prolonged]] [[DeathInAllDirections attack]], a small cutscene shows shit going down and blows being delivered. However, at the end of all this he is [[NotQuiteDead not dead]]; just left with 1 HP and permanently stunned, allowing you to deliver the final blow.
* {{Subverted}} in ''VideoGame/FinalFantasyCrystalChronicles'' - the first one: [[spoiler:when the Miasma Core is down to a sliver of health, you're transported to Raem, the ''true'' final boss. Once you defeat it, you're warped back to the Miasma Core where you finish the job.]]
* In ''VideoGame/TheWorldEndsWithYou'' this trope is combined with a CombinedEnergyAttack. All three of Neku's partners attack Draco Cantus but Neku grows to giant size.
* Oddly subverted in [[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]. There's a cutscene showing Ike and Yune charging up their final attack, but the attack itself uses the game's normal battle animations (although Ike's killing blow is always one of his CriticalHit animations.) Once the blow is struck, it switches back to CGI for the final cutscene.
** Furthermore, the attack is still subject to all of the usual rules of the RNG. If the cutscene doesn't trigger, then you know before it happens that Ike's attack is about to miss.
* Pretty much every boss fight in ''VideoGame/NieR'' does this using scaled-up versions of the Sealed Verse powers.
* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres).
** A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a CrowningMomentOfFunny if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.
* In ''VideoGame/{{Fable|I}}: The Lost Chapters'', if you take the evil path toward the ending of the game you end up fighting The Guildmaster, TheObiWan and father figure of the series. After bashing your way through a deluge of guardsmen he confronts you with a cutscene asking you [[LastSecondChance one last time]] to take the good path, and allow him to teleport you to that quest, if you say no he starts to say something along the lines of [[IneffectualDeathThreats "Well, fine. But don't think you have me beat I still have a trick or--"]] you then brutally beat him to death in cut scene. That is basically the closest the game comes to a KickTheDog moment.
** [[AndThereWasMuchRejoicing Though the Guildmaster had become such an annoying presence by that point with his telepathic nagging that it may not be seen as such.]]
*** [[MostAnnoyingSound Your health is low! Do you have any potions, or food?]]
* In ''VideoGame/DeusExHumanRevolution'', the battle against [[spoiler: Jaron Namir]] concludes with Adam giving the boss an extremely satisfying haymaker to the jaw. A fitting payback for what the monster did to you early in the game.
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[[folder: Stealth Based Game]]
* In ''VideoGame/MetalGearSolid3SnakeEater'' [[spoiler:'s last battle, used as a rarity for the series and the only time it's done in the game. Notable because it's done as a setup for a PlayerPunch and a major TearJerker.]]
** Made even more powerful due to the fact that the cut-scene [[spoiler:ends and forces players to deliver the coup de grace themselves]]
** That same situation is subverted in the first ''VideoGame/MetalGearSolid'' [[spoiler: when Grey Fox is pinned to the wall by Metal Gear Rex and asks Snake to MercyKill him. No matter how many times the player pushes the fire button, Snake can't bring himself to do it.]]
* The ''VideoGame/{{Hitman}}'' series:
** ''Codename 47'' has 47 deliver a NeckSnap to [[HerrDoktor Doctor]] [[MadScientist Ortmeyer]] after the player shoots him. It's actually the opening cutscene for the first level in ''Contracts''.
** After [[GunsInChurch the final shootout]] in ''Silent Assassin'', 47 simply shoots [[ArmsDealer Sergei]] [[BoomHeadshot in the head to finish him off]].
** At the end of ''Absolution'', 47 delivers a final gunshot to Travis after blowing open the crypt he's hiding in.
[[/folder]]

[[folder:Third-Person Shooter]]
* DirgeOfCerberus does this with just about every end boss you fight.
* This is how the eponymous character in ''VideoGame/BlackRockShooter: TheGame'' finishes off the alien bosses.
* Happens for quite a few bosses in ''VideoGame/{{Vanquish}}'', odd thing is occasionally they combine it with a [[PressXToNotDie Quite Time Events]] so what might become a Coup De Grace could blow up in your face forcing you to fight another mode of the boss or start all over again.
[[/folder]]

[[folder:Turn-Based Strategy]]
* Very common in the ''VideoGame/SuperRobotWars'' series. Defeating important villains at the appropriate point in the plot will almost always prompt a cutscene in which [[TheBattleDidntCount they get some HP back]] and then get killed by the attack that defeated them in their respective show. Sometimes {{justified|Trope}}, as with ''GaoGaiGar'''s villains, since only Guy can pull out their Zonder Cores.
** This was sometimes subverted in some games or cases, like the aforementioned {{Robeast}} coring in ''VideoGame/SuperRobotWarsW'', if you dealt the finishing blow with the relevent attack in the first place.
[[/folder]]

[[folder:Wide Open Sandbox]]
* Optionally used with certain targets in ''VideoGame/GrandTheftAutoIV'' with the introduction of the executions. When faced with a target who either pleads for their life or just stands and talks trash while awaiting death, the player can either just kill them however they want or switch to a handgun, target them, and pull the trigger to begin a short cutscene that shows the protagonist killing his target. Executions range from simple "Shoot him in da head" to "Plenty of blood and pain". Some examples are:
** [[spoiler: Vlad: Vlad begins threatening Niko, who places a pistol against his forehead, turns his head and covers his eyes to avoid the blood spray, and pulls the trigger.]]
** [[spoiler: Darko: Niko shoots him twelve times, one for each friend lost in the war because of him, and Darko still has enough time to thank Niko for putting him out of his misery before expiring.]]
** [[spoiler: Faustin: Faustin tells Niko that Dmitri will betray him (very true), but Niko shoots Faustin in the knee, then in the chest, causing him to fall off the roof, bounce of the awning of his own club, and splat onto the street.]]
** [[spoiler: Dimitri: If you take the Revenge path in the game, Niko will shoot through a boatyard and small tanker to get to him. The first shot goes to the nuts, and while Dimitri is holding his leaking tanker, Niko headshots him about two seconds later]].
** [[spoiler: Pegorino: Unlike the other examples, the player has no choice of whether or not to kill him. After taking him down in regular combat, the cutscene shows Pegorino on the ground, ranting and coughing up blood, before Niko shoots him in the head with an AK-47]].
** [[spoiler: Ray Bulgarin: After fighting through mobs of henchmen aboard Bulgarin's plane, Luis confronts him in the cockpit. When Bulgarin pulls a grenade, Luis shoots him and parachutes from the plane as it explodes.]]
** ''VideoGame/GrandTheftAutoSanAndreas'' has several of these as well, including [[spoiler:Pulaski]] and [[spoiler:Tenpenny]]
** ''VideoGame/GrandTheftAutoViceCity'' gets one of these in as well, about halfway through the game. "Say ''''' 'good night' ''''', [[spoiler: Mr. Diaz]]! *{{boomheadshot}}*"
* Used for the defeat of every rival gang boss in the ''SaintsRow'' games.
* ''VideoGame/TheElderScrollsVSkyrim'' sometimes has randomly-triggered finishing move cutscenes when you defeat enemies; there are a number of different ones depending on how you did it (with a weapon, unarmed combat, ShieldBash, whatever). Originally, these were only available if you killed an enemy with a melee attack (because of the LudicrousGibs potential), but later patches added in coup de grāce cutscenes for bows and magical projectile attacks as well.
[[/folder]]

[[folder:Other]]
* In ''VideoGame/TimeCrisis 4''. You, and possibly a second player, are armed with machine guns, grenade launchers, etc. For the whole fight, you shoot the boss while he [[GoodOldFisticuffs wrestles with your ally]]. Once his health bar is low, it goes into a cutscene where the {{NPC}} finishes the boss off mano-a-mano.
[[/folder]]

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