[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | '''25-48''' | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | [[ConsoleRPGCliches145To168 145-168]] | [[ConsoleRPGCliches169To192 169-192]]
----

[numlist:25]
#'''[[UnitsNotToScale Dimensional Transcendence Principle]]''': ''Buildings are much, much [[BiggerOnTheInside larger on the inside]] than on the outside, and that doesn't even count the [[ElaborateUndergroundBase secret maze of tunnels]] [[VideoGame/FinalFantasyVI behind the clock in the basement]].''
#'''[[SortingAlgorithmOfEvil Local Control Rule]]''': ''Although the [[ImprobablePowerDiscrepancy boss monster terrorizing the first city in the game is less powerful than the non-boss monsters that are only casual nuisances to cities later in the game]], nobody from the first city ever thinks of hiring a few mercenaries from the later cities to kill the monster.''
#'''[[AllMythsAreTrue Nostradamus Rule]]''': ''All legends are 100% accurate. All rumors are entirely factual. [[PropheciesAreAlwaysRight All prophecies will come true, and not just someday but almost immediately]].''
#'''[[BottomlessMagazines IDKFA]]''':[[note]]This is a ClassicCheatCode from ''VideoGame/{{Doom}}''[[/note]] ''The basic ammunition for any firearms your characters have is either unlimited or very, very easy to obtain. This will apply even if firearms are [[FantasyGunControl extremely rare]].''
#'''[[UnbreakableWeapons Indestructible Weapon Rule]]''': ''No matter how many times you use that sword to strike armored targets or fire that gun on full auto mode it will never break, jam or need any form of maintenance [[GameplayAndStorySegregation unless it is critical to the story that the weapon breaks, jams or needs maintenance]].''
#'''[[InsurmountableWaistHeightFence Selective Paralysis]]''': ''Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from [[CutscenePowerToTheMax jumping from railroad car to railroad car later in the game]].''
#'''[[TraumaInn Bed Bed Bed]]''': ''A good night's sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.''
#'''[[VillainExitStageLeft You Can't Kill Me, I Quit]] ([[VideoGame/FinalFantasyVIII Seifer]] Rule)''': ''The good guys never seem to get the hang of actually arresting or killing the bad guys. Minor villains are always permitted to [[SoLongSuckers go free so they can rest up and menace you again later]] -- [[RecurringBoss sometimes five minutes later]]. Knowing this rule, you can deduce that if you do manage to kill (or force the surrender of) a bad guy, you must be getting near the end of the game.''
#'''[[BondVillainStupidity And Now You Die, Mr. Bond!]] ([[VideoGame/FinalFantasyIX Beatrix]] Rule)''': ''Fortunately for you, the previous rule also applies in reverse. Rather than kill you when they have you at their mercy, the villains will settle for merely [[HPTo1 blasting you down to 1 hit point]] and leaving you in a crumpled heap while they stroll off, [[EvilLaugh laughing]]. (This is, of course, because they're already planning ahead how they'll [[UnwittingPawn manipulate you into doing their bidding later in the game]] -- see [[NiceJobBreakingItHero Way To Go, Serge]].)''
#'''Zap!''': ''[[VillainTeleportation Most villains]] in {{RPG}}s [[VillainTeleportation possess some form of teleportation]]. They generally use it to [[TeleportingKeycardSquad materialize in front of the adventurers when they reach the Obligatory Legendary Relic Room]] and seize the goodies just before you can. [[FridgeLogic The question]] "If the bad guy can teleport anywhere at any time, then why doesn't (s)he just zip in, grab the artifact, and leave before the adventurers have even finished [[ThatOnePuzzle the nerve-wracking puzzle on the third floor?]]" is never answered.''
#'''[[HeadsIWinTailsYouLose Heads I Win, Tails You Lose]] ([[VideoGame/{{Xenogears}} Grahf]] Rule)''': ''[[StoryOverwrite It doesn't matter]] that you won the fight with the boss monster; the evil task he was trying to carry out [[YouCantThwartStageOne will still get accomplished somehow]]. Really, [[YouCantFightFate you might as well not have bothered]].''
#'''[[FailureIsTheOnlyOption Clockwork Universe Rule]]''': ''No matter how hard you try to stop it, that comet or meteor will always hit the Earth.''
#'''[[YourPrincessIsInAnotherCastle Fake Ending]]''': ''There will be a [[DiscOneFinalDungeon sequence which pretends to be the end of the game but obviously isn't]] -- if for no other reason than because you're [[SpoiledByTheFormat still on Disk 1 of 4]].''
#'''[[DiscOneFinalBoss You Die, And We All Move Up In Rank]]''': ''During that fake ending, the [[TheManBehindTheMan true villain]] of the story will [[KlingonPromotion kill the guy you'd thought was the villain]], just to demonstrate what a badass he (the true villain) really is. [[TheUnfought You never get to kill the fake villain yourself]].'' (See also HijackedByGanon)
#'''"[[SavingTheWorld What are we going to do tonight]], [[VideoGame/WildARMs2 Vinsfeld?]]"''' ''The goal of every game (as revealed during the Fake Ending) is to Save The World from [[EvilOverlord an evil figure]] who's trying to [[TakeOverTheWorld take it over]] or [[EarthShatteringKaboom destroy it]]. There is [[BecauseDestinySaysSo no way to escape from this formidable task]]. No matter whether the protagonist's goal in life is to [[WorkOffTheDebt pay off a debt]], to [[WalkingTheEarth explore distant lands]], or just to make time with that cute girl in the blue dress, [[SaveTheWorldClimax it will be necessary for him to Save The World in order to accomplish it]]. Take heart, though -- once the world gets sorted out, [[EarnYourHappyEnding everything else will fall into place almost immediately]].''
#'''[[Franchise/TheLegendOfZelda Zelda's]] [[GottaCatchThemAll Axiom]]''': ''Whenever somebody tells you about [[CosmicKeystone "the five ancient talismans" or "the nine legendary crystals" or whatever]], you can be quite confident that SavingTheWorld will require you to go out and find [[PlotCoupon every last one of them]].''
#'''UsefulNotes/GeorgeWBush Geography Simplification Initiative''': ''Every country in the world will have exactly one town in it, except for the country you start out in, which will have [[RuleOfThree three]].'' (Related to ItsASmallWorldAfterAll)
#'''Fodor's Guide Rule''': ''In the course of your adventure you will visit one [[ShiftingSandLand desert]] city, one PortTown, one mining town, one [[CasinoPark casino city]], one magic city ([[FloatingContinent usually flying]]), one [[MedievalEuropeanFantasy medieval castle kingdom]], one [[EternalEngine clockwork city]], one [[{{Wutai}} martial arts-based community]], one [[ViceCity thieves' slum]], one [[HiddenElfVillage lost city]] and one [[{{Tomorrowland}} sci-fi utopia]]. On the way you'll also get a chance to see the cave with rocks that glow from a natural energy source, the [[MonsterTown village populated with nonhuman characters]], the peaceful village where everyone knows the latest news about the hero's quest (see Guy in the Street Rule), the snow village, the magical forest/lake/mountain, the shop in the middle of nowhere, the [[SceneryPorn fantastic-looking place]] with [[MundaneMadeAwesome lots of FMVs just showing your entrance]], the [[JungleJapes subtropical jungle island populated by friendly natives]], the [[TheMaze annoying cavern maze]], and a place -- any place -- that was [[RuinsForRuinsSake destroyed in some past disaster]].''
#'''[[VideoGame/FinalFantasyVII Midgar]] [[UrbanSegregation Principle]]''': ''The capital of [[TheEmpire the evil empire]] is always divided into two sections: a lower city slum filled with slaves and [[LaResistance supporters of the rebellion]], and an upper city filled with loyal fanatics and [[AristocratsAreEvil corrupt aristocrats]].''
#'''[[DecadeDissonance Not Invented Here]]''': ''Trade of technology will not exist. [[AdvancedAncientAcropolis One place in the world will have all the techno-gadgets]] while all the others will be harvesting dirt.''
#'''[[VideoGameGeography Law of Cartographical Elegance]]''': ''The world map always cleanly fits into a rectangular shape with no land masses that cross an edge.''
#'''[[DefeatMeansFriendship ¿Quien Es Mas Macho?]] ([[VideoGame/ChronoCross Fargo]] Rule)''': ''Every powerful character you attempt to seek aid from will first insist upon "testing your strength" in a battle to the death.'' (Related to DuelBoss)
#'''We Had To Destroy The Village In Order To, Well, You Know The Rest ([[VideoGame/GrandiaII Selene]] Rule)''': ''No matter what happens, never call on the {{government|Conspiracy}}, [[CorruptChurch the church]], or any other [[PowersThatBe massive controlling authority]] for help. They'll just send a brigade of soldiers to [[DoomedHometown burn your entire village to the ground]].''
#'''[[VideoGame/FinalFantasyIX Zidane's]] Curse (or, Literature/DirtyPair Rule)''': ''An unlucky condition in which every major city in the game will coincidentally wind up being destroyed [[WalkingDisasterArea just after the hero arrives]].''
[/numlist]
----