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[[quoteright:350:[[VideoGame/TheLegendOfZeldaPhantomHourglass https://static.tvtropes.org/pmwiki/pub/images/ph_dee_ess_island_model.png]]]]
[[caption-width-right:350:Welcome to [[Platform/NintendoDS Dee Ess Island]].]]
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A console cameo is where the game system on which you're playing ([[CompanyCrossReferences or another by the same company]]) appears in some form in the game you're playing. Developers, when looking for inspiration for a fictional gadget, enjoy modeling amazing pieces of technology on the console that the player is using. This not only makes the interface really easy to design, but also makes the game just a bit more immersive in that respect. Less common is modeling an object off another console by the same company.

This has to appear in a video game for it to count; systems appearing in other media don't count unless it is based on a video game (''Franchise/{{Pokemon}}'' for example). [=PCs=] don't count unless the program is made exclusively for a single operating system and the game makes it clear which operating system (or a parody thereof) is being used. Finally, it doesn't count if the game system only appears in order to demonstrate controls or in something like the Wii's safety screens.

A SisterTrope to ProductPlacement, the main difference being that if you see it, you already own the placed product, or it's a call back to an outdated piece of equipment that is no longer for sale. Also compare CompanyCameo.
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!!Examples:
[[foldercontrol]]

[[folder:Nintendo hardware]]
* ''[[Videogame/{{Ten Eighty Snowboarding}} 1080° Avalanche]]'' -- One of the special boards is called 8-Bit Soul, and it's a giant NES controller.
* ''VideoGame/AdventureIsland'' -- Killing a coyote from behind in the [[Platform/NintendoEntertainmentSystem NES]] version rewards you with an NES controller granting bonus points. Naturally, the Platform/GameBoy version replaced these with (what else?) a Game Boy.
* ''Aero Gauge'' -- One of the unlockable aeromachines is a Platform/{{Nintendo 64}} controller.
* ''VideoGame/AnimalCrossing'' series:
** ''VideoGame/AnimalCrossing2001'' -- The player can collect NES control decks that run specific titles in the original title.
** ''Videogame/AnimalCrossingWildWorld'' -- There is a furniture item called the "game shelf" that, if you look hard enough, has a [[Platform/NintendoGameCube GameCube]] on one of the shelves.
** In ''VideoGame/AnimalCrossingNewLeaf'', the ''Welcome amiibo'' update introduces the Nintendo 3DS and the Wii U as furniture items. You can even play games on both: [[VideoGame/PanelDePon Animal Crossing Puzzle League]] on the 3DS and Desert Island Escape on the Wii U. If you also scan the ''VideoGame/SuperSmashBros'' Villager amiibo, you can get furniture that is themed on Nintendo consoles.
** ''VideoGame/AnimalCrossingNewHorizons'' continues the trend, with the [[Platform/NintendoSwitch Switch]] being available as a furniture item, both the standard version (with either red/blue Joy-Cons or grey), and the special Animal Crossing themed version. You even get one for free after installing the day one patch, with which one you get being determined by which one you're playing the game on. You can also purchase a Switch Lite in various colors.
* ''VideoGame/AnotherCode'' (aka ''Trace Memory'') -- Ashley's Dual Another System (DAS)[[note]](Dual Trace System in the US localization)[[/note]] resembles a Platform/NintendoDS. The sequel, ''Another Code R: A Journey into Lost Memories'', Ashley is gifted a new DAS model that resembles a [=DSi=], as well as the True Another System (TAS), which resembles a Platform/{{Wii}} Remote and even has a module that resembles the Nunchuk. ''Another Code: Recollection'', the compilation remake of the duology, turns the DAS into a device resembling a Platform/NintendoSwitch Lite with a camera. Averted with the remake's version of the TAS -- now called the Reboot Another System (RAS) -- which is now just a high-tech bracelet.
* ''Choro Q 64'' -- An N64 controller can be unlocked as a racing vehicle.
* ''VideoGame/CodeNameSTEAM'' -- In the framing sequence of opening a ''Code Name: S.T.E.A.M.'' comic book, a [[VideoGame/FireEmblem Marth]] Toys/{{amiibo}} (the real-life version of which can unlock Marth as a GuestFighter) can be seen on the desk next to it.
* ''VideoGame/ConkersBadFurDay'' -- One of Conker's idle animations has him playing ''VideoGame/KillerInstinct'' on the Game Boy Color, with an 8-bit rendition of Jago's theme from ''Killer Instinct II''.
* ''VideoGame/CrashBandicootTheHugeAdventure'' -- One of Crash's idle animations involves playing a GBA.
* ''VideoGame/DevilSurvivor'' -- The [=COMPs=] look remarkably like the Nintendo DS. In this instance, every main character there has it. In the UpdatedRerelease, they are 3DS's.
* ''Franchise/DonkeyKong'' series:
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' -- The boss battle against K. Rool features a Platform/SuperNintendoEntertainmentSystem controller in the background, with the colors of its buttons varying depending on the version.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' -- There's a Nintendo 64 in [[SavePoint Wrinkly Kong's cave]]. You can even hear the castle music from ''VideoGame/SuperMario64'' playing in the background if she is playing it when you drop by.
** ''VideoGame/DonkeyKongCountryReturns'' -- One of DK's idle animations has him playing a DS and if you listen carefully, you can hear sound effects from the original ''VideoGame/DonkeyKong''.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' -- Like its Wii predecessor, DK has an Aqua Blue Platform/Nintendo3DS which he plays during idle animations. You can also hear him play one of four games: ''VideoGame/MarioKart7'', ''VideoGame/AnimalCrossingNewLeaf'', ''VideoGame/SuperMario3DLand'' and ''VideoGame/DonkeyKongCountryReturns 3D''. The Platform/NintendoSwitch port replaces the 3DS with the Switch itself, in which case he's playing none other than ''[[RecursiveCanon Tropical Freeze]]''.
* In the NES adaptation of ''Series/DoubleDare1986'' one of the prizes that you can win in-game is an NES.
* ''Franchise/DragonBall'':
** ''VideoGame/DragonBallFusions'' -- Ziku, the RobotBuddy-slash-Dragon Radar that Bulma gives the player strongly resembles the Platform/Nintendo3DS XL.
** ''VideoGame/DragonBallZTheLegacyOfGoku'' -- The second and third games contain purple Platform/{{Game Boy Advance}}s; the second game has one in the West City Circuit Shack and another in "Donimo"'s house in West City, while the third game has one in a building in the Thieves' Den.
* ''VideoGame/{{Elebits}}'' -- Various Wii consoles and remotes appear as objects scattered throughout the game.
* ''VideoGame/FZeroGX'' -- The Port Town circuit has a giant [[VideoGame/RoboticOperatingBuddy R.O.B.]] This also applies to the Port Town stage in ''VideoGame/SuperSmashBrosBrawl'', as it directly recycles assets from that circuit.
* ''VideoGame/{{Geist}}'' -- A [=GameCube=] can be found inside a locker near the women's bathroom, visited during the fourth chapter.
* ''VideoGame/GoodJob'' -- Several Nintendo Switch systems can be found throughout the game, some located in break rooms but others being played by employees at their station. Like any other object in the game, they are breakable.
* ''VideoGame/GotchaForce'' -- A [=GameCube=] and several controllers can be seen on the main menu.
* ''VideoGame/HyperZone'' -- The third boss is a vehicle shaped like the front buttons of the Super NES controller.
* ''VideoGame/KirbyPlanetRobobot'':
** A Game Boy appears in the form of a remote control item that Kirby uses to control a robot copy of himself.
** In level 6-8, two Waddle Dees can be found playing ''VideoGame/KirbysAdventure'' on a Famicon in the background at one point.
* ''Franchise/TheLegendOfZelda'' series:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
*** The Stone of Agony, a device that lets the player use the N64's Rumble Pak, is shaped like... a Rumble Pak.
*** The right hand finger holes on the titular Ocarina itself are arranged to correspond to the C buttons on the [=N64's=] controller rather than what would be practical for a real ocarina.
** ''VideoGame/TheLegendOfZeldaMajorasMask 3D'' -- The furnace in the Bomb Shop is styled to look like a [=GameCube=] with a Game Boy Player connected to the underside, and an Ultra Hand toy from Nintendo's pre-console gaming period is hanging to the right of it. A [[VideoGame/RoboticOperatingBuddy R.O.B.]] can be seen in the Curiosity Shop by looking from the back room, a Ten Billion Barrel puzzle is in the Clock Town Shooting Gallery, a Love Tester is inside the Marine Research Lab, and a stone Wii Remote is in the Goron Shrine among the Goron Elder's Son's toys.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' -- The Tingle Tuner, which lets the player interface with the Platform/GameBoyAdvance, resembles a green Game Boy Advance with an antenna. Within the Tingle Tuner's GBA screen interface, a "Hand Me Down" Tingle Tuner can be used to order items from Knuckle once he's found. The icon for it is a Game Boy Color, making this a cameo within a cameo. Concept art published in the ''Literature/HyruleHistoria'' artbook also reveals that the developers were considering the inclusion of a "[=GameCube=] Island" in ''The Wind Waker'', but this plan was abandoned during development.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' -- The aforementioned [=GameCube=] Island was seemingly resurrected as [[http://www.zeldawiki.org/Dee_Ess_Island Dee Ess Island]], an island shaped like an original Nintendo DS, complete with holes for speakers, a dock shaped like a stylus protruding from the DS's stylus port, and clues on the island pointing to locations on the actual DS hardware instead of on the island.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' -- The Sheikah Slate is modeled on the Wii U [=GamePad=]. It was originally planned that the [=GamePad=] would be able to display Sheikah Slate functions during gameplay, but that functionality got cut when the devs decided that turning away from the TV screen to look at the pad was distracting. Fans generally agree that the real reason second screen functions were removed was to have complete parity with Switch version, which also shares a similar shape but can only use one screen at a time.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' -- The Purah Pad is modeled on the Nintendo Switch. It is functionally mostly identical to the Sheikah Slate.
* ''VideoGame/LegoCityUndercover'' -- The police communicator resembles a Platform/WiiU [=GamePad=].
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan7'' -- One of the "junk" items that Rush can occasionally dig up is a Game Boy. Also, several Famicom consoles appear in the background at the beginning of Junk Man's level in the same game. Both of these are removed from the port on ''[[CompilationRerelease Mega Man Legacy Collection 2]]'', released on PC, Xbox One and [=PlayStation=] 4, and were sadly not restored when the collection was ported to the Platform/NintendoSwitch.
** ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' -- In these games, the Wii, [=GameCube=], Super NES, and DS all make appearances at certain points. The Game Boy Advance also shows up in ''Battle Network 5''. As more of a reference, it is also possible to fight "Soul Powered" and "Dark Soul" versions of boss characters in the 4th and 5th games, which are abbreviated to SP and DS, the two most recent versions of the Gameboy.
* ''VideoGame/MetroidFusion'' -- The [[TheVirus X-infested]] fans in Sector 1 (SRX) are bordered by a mishmash of metallic-looking objects, [[https://metroid.retropixel.net/games/metroid4/secrets.php including]] one that looks like a [=GameCube=].
* ''VideoGame/{{Miitomo}}'' -- A hoodie with a Super Famicom controller on it is available as a special item that can only be purchased with My Nintendo points.
* ''VideoGame/NoMoreHeroes'' -- Travis Touchdown owns a Nintendo 64-esque console in his apartment.
* ''VideoGame/{{OFF}}'' -- One puzzle requires you to [[EnterSolutionHere enter a password]] by pressing the correct sequence of buttons on a Platform/SuperNintendoEntertainmentSystem controller.
* ''VideoGame/PerfectDark Zero'' -- Although released for the Xbox 360, in the subway multiplayer map there appears to be a [[Platform/NintendoGameCube suspiciously boxy video game console]] [[TakeThat in a trash can]]. ''[=PD0=]'' started off as a [[Platform/NintendoGameCube GameCube]] game before [[Creator/XboxGameStudios Microsoft]] purchased Rare.
* ''VideoGame/{{Pikmin}}'':
** ''VideoGame/Pikmin2'' has a set of its treasures based on Nintendo hardware, specifically an NES d-pad, a [=GameCube=] control stick, a R.O.B. head and Gyro Blocks from his game ''Stack-Up'', a Famicom disk (''VideoGame/TheMysteriousMurasameCastle'', to be precise), and a Game & Watch.
** ''VideoGame/Pikmin3'' features a much more blatant usage: Each member of the crew carries a Kopad which in-universe has all the non-character control functions the Platform/WiiU Game Pad has. When playing on the TV with the game pad, cut scenes featuring the characters using their pads as communication devices show them holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their [=GamePad=], which now shows the same scenes as the Kopads. When using just the [=GamePad=] or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.
** In ''VideoGame/HeyPikmin'', some of the collectible treasures are game cartridges for the NES (''VideoGame/SuperMarioBros1'', ''VideoGame/IceClimber'', and ''VideoGame/BalloonFight'') and Game Boy (''VideoGame/SuperMarioLand'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/DonkeyKongLand''). Scanning a compatible Toys/{{amiibo}} figure also allows the figure itself to appear in-game to be collected.
** ''VideoGame/Pikmin4''[='s=] Nintendo-themed treasures include Platform/GameBoyAdvance SP and Micro models, GBA cartridges for ''VideoGame/KuruKuruKururin'' and ''Famicom Mukashibanashi: Shin Onigashima'', a ''VideoGame/WaveRace: Blue Storm'' [=GameCube=] disc, an NES Game Pad, a wireless [=GameCube=] controller, Switch Joy-Cons, and an SNES mouse. Collecting and displaying the whole set will plug the GBA games into the systems, showing the games' title screens.
* ''Franchise/{{Pokemon}}'' series:
** {{NPC}}s throughout the various games in the series often hold the platform the game is on and comment on trading with a friend. One such pair of [=NPCs=] in ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go]]'' has one holding a Switch and one holding a smartphone; they're found in the location that allows direct transfer of Pokémon from ''VideoGame/PokemonGO''.
** The protagonist in each generation of games has the Nintendo home console of the era in their bedroom:
*** A Super NES in [[VideoGame/PokemonRedAndBlue Gen I]], with the text when checking the console telling that ''VideoGame/MarioAndWario'' was plugged in. For whatever reason, this was changed to an original NES in the ''[=FireRed=] and [=LeafGreen=]'' remakes.
*** A Nintendo 64 in [[VideoGame/PokemonGoldAndSilver Gen II]], with you also having the ability to decorate the protagonist's room with other Nintendo consoles. This room decoration extends to ''VideoGame/PokemonStadium 2''.
*** A Nintendo [=GameCube=] in [[VideoGame/PokemonRubyAndSapphire Gen III]].
*** A Wii in [[VideoGame/PokemonDiamondAndPearl Gen IV]] and [[VideoGame/PokemonBlackAndWhite Gen]] [[VideoGame/PokemonBlack2AndWhite2 V]], including the ''[=HeartGold=] and [=SoulSilver=]'' remakes.
*** A Wii U in [[VideoGame/PokemonXAndY Gen VI]] (including the ''Omega Ruby and Alpha Sapphire'' remakes) and Gen VII's ''VideoGame/PokemonSunAndMoon''. ''X and Y'' additionally has the female protagonist in particular holding [[Platform/Nintendo3DS 3DS XL]] at the start of the game, with the implication that [[JustOneMoreLevel she fell asleep the previous night gaming]].
*** A Nintendo Switch in the other [[VideoGame/PokemonUltraSunAndUltraMoon Gen]] [[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee VII]] and [[VideoGame/PokemonSwordAndShield Gen]] [[VideoGame/PokemonDiamondAndPearl VIII]] games. ''Ultra Sun and Ultra Moon'' also have Team Skull own a Wii U, to drive home how impoverished/behind-the-times they are, in contrast to the Switch in the player's room. Meanwhile, ''Sword and Shield'' have the bonus EasterEgg of having the in-game Joy-Cons match the ones you're playing with (defaulting to black if using a different type of controller).
*** A Nintendo Switch OLED can be seen in the player's bedroom in ''VideoGame/PokemonScarletAndViolet''. The Joy-Cons' colors also match whatever colors the player is currently using.
** In a similar vein, the Pokédex was loosely based on each game's respective Nintendo handheld for the first four generations, going from Game Boy (''VideoGame/PokemonRedAndBlue'') → Game Boy Color (''VideoGame/PokemonGoldAndSilver'') → Game Boy Advance (''VideoGame/PokemonRubyAndSapphire'') → Game Boy Advance SP (''VideoGame/PokemonFireRedAndLeafGreen'') → Nintendo DS/DS Lite (''VideoGame/PokemonDiamondAndPearl'') → [=Nintendo DSi=]. ''VideoGame/PokemonBlackAndWhite'' broke the tradition, with games from then on having their Pokédex look more like iPods and tablets, or integrated into a smartphone-like device. However, the [=PokéNav Plus=] from ''Omega Ruby and Alpha Sapphire'' resembles a Game Boy Advance SP, nodding to the console the original games were released for.
** Multiple spinoff games have a link cable item used to evolve Pokémon that that need to be traded in the main series, representing an actual Game Boy Game Link Cable. It's unnamed in ''VideoGame/PokemonPinball'', flat-out referred to as a "Link Cable" in the ''VideoGame/PokemonMysteryDungeon'' series, and called a "Linking Cord" in ''VideoGame/PokemonLegendsArceus'' and ''VideoGame/PokemonSleep''.
** In ''VideoGame/HeyYouPikachu'', a Nintendo 64 can be found in the bedroom, which can be used to play a MiniGame. In the Japanese version, it appears to be using Super Famicom cartridges.
** In Sea Mauville in ''Omega Ruby and Alpha Sapphire'', the player comes across an old two-screen video game console that they don't recognize. It's implied to be a Game & Watch.
** In ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]'', players can acquire Slate items that can allow them to confront and catch Legendary Pokémon from previous generations. These Slates are stone tablets in the shape of Game Boy and Game Boy Advance game cartridges (and in one case, a DS game card), representing the console that each Legendary first appeared on.
** In ''VideoGame/PokemonScarletAndViolet'', Penny's dorm room has magazines with a Nintendo [=GameCube=], Nintendo DS, and Game Boy on the covers.
* ''VideoGame/{{Populous}}'' -- The Super NES version features a map called "8-bit Plain" that uses a tileset based on various Nintendo hardware. Settlements start out as an original Famicom console and then evolve into other pieces of Nintendo hardware, not just consoles like the NES and Super Famicom, but other devices too such as controllers, Game & Watches, Disk Systems and even a Twin Famicom. ''Populous DS'' features an updated version of this map with most of the later Nintendo platforms, all the way up to the original Wii and DS.
* ''VideoGame/{{Pushmo}}'' -- One of the puzzles is a giant Platform/Nintendo3DS.
* ''VideoGame/ResidentEvil1'' -- In the 2002 remake, the passcode transmitting devices in the underground laboratory are essentially black [=GameCubes=]. The HD version later released for PC, [=PlayStation=] and Xbox platforms altered the design of these devices in order to lessen their resemblance to the Nintendo console that the game was originally released on, although they still retain their cubic shape.
* ''VideoGame/RetroGameChallenge'' -- This Nintendo DS game revolves around the player's avatar playing retro-style minigames on a fictional 8-bit console called the "Game Computer", a pastiche of the Famicom (the Japanese version of the NES). The game's Japanese-exclusive sequel, titled ''Arino no Chōsenjō 2'' (or "Arino's Challenge Part 2"), features additional parody consoles based on actual Nintendo hardware such as the Game Computer's Floppy Drive System add-on, the Game Computer Mini, the Super Game Computer and the Game Computer Mini Color.
* ''VideoGame/RhythmHeaven Megamix'' -- A Wii U [=GamePad=] appears in the game "Shoot 'Em Up".
* In ''VideoGame/{{Scribblenauts}}'', typing "Scribblenauts" will summon a DS cartridge of the game.
* ''VideoGame/ShadowsOfTheEmpire'' -- The supercomputer which Dash Rendar is tasked to steal from the frigate ship ''Suprosa'' is modeled after an N64 with the ''Shadows'' cartridge plugged in.
* ''Franchise/{{Splatoon}}'':
** ''VideoGame/Splatoon1'':
*** Among the shooter class weapons are guns modeled after the NES Zapper. The N-ZAP '85 is modeled after the original gray NES Zapper, while the N-ZAP '89 after the later orange revision. There's also the N-ZAP '83, which is modeled after the original launch model of the Famicom (the Japanese version of the NES), right down to the presence of squared AB buttons on the side of the barrel, although it's basically a reskinned Zapper (the official Famicom light gun was shaped like a revolver instead).
*** The Wii U Gamepad and a Pro Controller can be seen hanging when you look through the Battle Dojo entrance.
*** The 26th [[CollectionSidequest Sunken Scroll]] in the first game has a picture of [[spoiler:a fossilized human skeleton with a fossilized Wii U and [=GamePad=] next to it]].
** ''VideoGame/Splatoon2'':
*** Several Nintendo consoles, among them an original model Game Boy, a [=GameCube=], and a Switch (naturally), can be spotted as artifacts in the background of Shellendorf Institute.
*** The ''Octo Expansion'' has giant Nintendo consoles floating around in the background of some stages. Brute Rollup Station has Game Boy Color systems, Ink From Above Station features [=GameCube=] consoles, Shrinky Ink Station features Super NES consoles and games, Ink & Watch Station features Game & Watch systems, and One Shot Station features NES, SNES, [=N64=], and [=GameCube=] controllers.
** ''VideoGame/Splatoon3'':
*** The jumbotron display in the lobby is a curved Nintendo Switch, sans Joy-Cons controllers but complete with the USB-C docking port at the bottom and the rails for said Joy-Cons.
*** The S-Blast '92 weapon is modelled after the Super Scope accessory for the Super Nintendo.
*** Starting with the Sizzle Season 2023 update, players can obtain decorations for their locker based on miscellaneous Nintendo systems. This includes the Platform/{{NES}}, Platform/{{SNES}}, Platform/Nintendo64, Platform/NintendoGameCube with the Game Boy Player peripheral, Platform/GameBoyColor, and a Platform/GameAndWatch.
* ''VideoGame/StreetPassMiiPlaza'':
** You can acquire hats for the Miis shaped like the 3DS, NES, and the Famicom by playing the "Find Mii" minigame multiple times. The update that added the plaza ticket games also added hats for Nintendo's other hardware, including different hats for the Super NES and Super Famicom. An even later update added custom SpeechBubbles, which included options like a Wii U [=GamePad=], a [=3DS=] game card, and a Famicom cartridge.
** In ''Battleground Z'', the weapon that represents the "Playing Video Games" hobby is a Wii Remote.
* ''Franchise/SuperMarioBros'' series:
** ''VideoGame/SuperMarioRPG'' -- The player can buy a Game Boy off of a mushroom kid, and it even opens up a shooter-style minigame.
** This is a staple of the ''VideoGame/LuigisMansionSeries'':
*** The ''VideoGame/LuigisMansion'' has Luigi use a Game Boy Horror, a modified Platform/GameBoyColor that allows him to communicate with his MissionControl Prof. E. Gadd.
*** ''VideoGame/LuigisMansionDarkMoon'' has Luigi using the Dual Scream, a modified DS.
*** ''VideoGame/LuigisMansion3'' has the Virtual Boo, based on the Platform/VirtualBoy and which E. Gadd claims [[ThisIsGoingToBeHuge will fly off the shelves]].
** ''VideoGame/SuperMarioSunshine'' -- The resort on Sirena Beach is shaped like a [=GameCube=] controller.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has an updated version of the Game Boy Horror called the Game Boy Horror SP.
** ''VideoGame/MarioAndLuigiPartnersInTime'' -- E. Gadd uses his "DS time radar" to find out what time period Princess Peach is in, which is naturally based on a Nintendo DS.
** ''VideoGame/MarioParty6'' -- A [=GameCube=] can be seen in one of the warehouse crates in the southwest side of E. Gadd's Garage, and two can be seen stacked in the Orb shops in any board.
** ''VideoGame/MarioParty7'' -- There's an orange [=GameCube=] in the Neon Heights shop.
** ''VideoGame/MarioPartyDS'' -- After completing Story Mode, the special minigame Triangle Twisters is unlocked. It appears on the main menu as an item roughly in the shape of a Nintendo DS.
** ''VideoGame/SuperMarioParty'' -- Aside from the Joy-Con controllers that appear during certain minigames to demonstrate the controls, Senseless Census has some Toads that can be seen playing ''Super Mario Party'' on a Platform/NintendoSwitch in tabletop mode.
** ''VideoGame/PaperMarioTheThousandYearDoor'' -- The "Mailbox SP", a palmtop device that receives email messages, looks exactly like the GBA SP. The leaderboard in the "Pianta Parlor" MinigameZone is a giant Game Boy, and computer terminals backstage in the Glitz Pit stadium are original-style [=GBAs=] in various colors.
** ''VideoGame/SuperPaperMario'' -- [[{{Otaku}} Francis]] owns every Nintendo console out there, including the Virtual Boy. There's also a recipe system called the [[FunWithAcronyms Dining Specializer]] modeled after a Nintendo DS Lite, for which you can find Cooking Disks based on DS game cards. One item in the ChainOfDeals is called the Training Machine, which looks like a DS. Merluvlee says she uses it to train her brain, a reference to ''VideoGame/BrainAge''.
** ''Mario's VideoGame/{{Picross}}'' -- One of the puzzles in the original game is designed after the original Platform/GameBoy. Its later sequel, ''Picross DS'', features even more puzzles based on various Nintendo hardware.
** ''VideoGame/MarioKartDoubleDash'' -- One of the stages in Battle Mode set is atop a giant Nintendo [=GameCube=].
** ''VideoGame/MarioKartDS'' -- This game features a Battle Mode stage set on a giant Nintendo DS, and has [[VideoGame/RoboticOperatingBuddy R.O.B.]] as a playable character.
** ''VideoGame/MarioAndLuigiPaperJam'' -- In the Arcade minigame area, the arcade machines are shaped like the Nintendo 3DS.
** ''VideoGame/SuperMarioMaker'' -- Two of the many costumes that can be unlocked for ''Super Mario Bros. 1'' mode are [[VideoGame/RoboticOperatingBuddy R.O.B.]] (carrying over from his ''Smash Bros.'' appearance and Toys/{{amiibo}}) and the Wii Balance Board (based on ''VideoGame/WiiFit'').
** In regards to adaptations, in ''WesternAnimation/TheSuperMarioBrosMovie'', Mario is seen playing ''VideoGame/KidIcarus1986'' on an NES, losing the level and getting the "I'm Finished!" GameOver screen [[RuleOfSymbolism after he and his brother's first plumbing job goes miserably wrong]].
* ''VideoGame/SuperMonkeyBall 2'' -- The "Nintendo" stage at the end of the Story Mode features an amazingly detailed render of a purple [=GameCube=]. This stage was replaced by a six-sided die in ''Super Monkey Ball Deluxe'' for the [[Platform/PlayStation2 PS2]] and Platform/{{Xbox}}.
* ''VideoGame/SuperSmashBros'' series:
** [[VideoGame/RoboticOperatingBuddy R.O.B.]] is a playable character since ''VideoGame/SuperSmashBrosBrawl''.
** Some ''VideoGame/GameAndWatch'' trophies feature ''Game & Watch'' hardware itself. "Flat Zone" stages also take the form of ''Game & Watch'' systems.
** The Super Scope light gun from the Super NES era is a usable item since ''VideoGame/SuperSmashBrosMelee''.
** ''Melee'' -- The Trophy Room has a number of Nintendo consoles in the background, including a [=GameCube=]. If the language setting in the American version is set to Japanese, then the NES and Super NES will be replaced by a Famicom and Super Famicom respectively, and a Virtual Boy will be added to the set as well. A [=GameCube=] trophy can also be won, whose description says "Rumor has it that ''Super Smash Bros. Melee'' [[LeaningOnTheFourthWall is a software title for this wondrous device]]."
** ''Brawl'' -- The presents background of Trophy Hoard has a black Nintendo [=DS=] Lite in one of the boxes.
** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Nintendo 3DS]]'' -- Similar to the Flat Zones, there is a ''VideoGame/KirbysDreamLand'' stage inside a Game Boy screen.
** ''Videogame/SuperSmashBrosUltimate'' -- The map screen for the World of Light story mode has a city area with several buildings that resemble classic Nintendo systems and accessories as well as a few logos and mascots.
* ''VideoGame/TalesOfSymphonia'' -- There's a [=GameCube=] in the Renegade's Base that you rotate to solve a puzzle. The later [[UpdatedRerelease PS2 version]] changed it to a black block.
* ''WesternAnimation/TomAndJerry'' (NES) -- An NES control deck appears at the very beginning of World 4 Stage 1.
* ''VideoGame/TomodachiLife'':
** The Wii U and [=3DS=] XL can be given to Miis as gifts for when they level up. They will occasionally be seen playing them, with Wii Remotes and the [=GamePad=] showing up in the former's case. The [[NoExportForYou Japan-Only]] predecessor, ''Tomodachi Collection'', had a Wii and a Nintendo DS instead.
** Included as treasures in the game are the NES, the Game & Watch, the Game Boy, and the Virtual Boy (this being one of the few times Nintendo has acknowledged it). They serve as ShopFodder and can appear in café conversations and dreams like any other treasure.
* ''VideoGame/WarioWorld'' -- The last treasure in the second level of each world is a Nintendo console. The consoles that Wario can find consists of an NES, a Nintendo 64, a Game Boy Advance and a [=GameCube=].
* ''VideoGame/{{WarioWare}}'':
** Since the plot of the series involves Wario as a video game designer, many of the games in the series feature a cameo by the platform they were released on: ''VideoGame/WarioWareTwisted'' features a specially adapted GBA; ''VideoGame/WarioWareTouched'' has Wario get a DS; ''VideoGame/WarioWareSmoothMoves'' has the Form Baton, which is a Wii Remote. Also, most of Nintendo's consoles also make a lot of appearances during 9-Volt's Microgames and Cutscenes (for example, a microgame in ''VideoGame/WarioWareIncMegaMicrogames'' asks the player to quickly identify which of the GBA samples shown is the real one).
** ''VideoGame/WarioWareIncMegaPartyGames'': The [=GameCube=] and Game Boy Advance, the two systems that Nintendo was pushing at the time of the game's release, both appear in various places throughout the game:
*** Each of the single-player modes take place on the screen of a Game Boy Advance, as seen in the intro to each mode, where the handheld's screen takes over the TV screen. Each mode has a different-colored GBA as well.
*** The options menu shows Dr. Crygor entering certain options by using a Gamecube controller as the player moves through them.
*** In Balloon Bang, the character currently playing the microgame is shown holding a Gamecube controller, which is plugged into a Gamecube console.
*** 9-Volt's mode, Card-e-Cards, is based on the e-Reader accessory for the Game Boy Advance, with the microgames all appearing on e-Reader cards.
* ''VideoGame/WiiFit'' -- A slightly anthropomorphized Wii Balance Board character appears in the menus. In the Platform/WiiU edition, your Mii can also be seen wearing the Wii Fit pedometer.
* ''VideoGame/TheWonderful101'' -- Wonder Red holds a Wii U [=GamePad=] in different positions of reclining as a representation for the difficulty settings, and Wonder Black is never seen without a Nintendo 3DS styled to look like the ''VideoGame/DonkeyKong'' Platform/GameAndWatch in his hands.
* ''VideoGame/YoshisWoollyWorld'' -- Among the many color patterns that can be unlocked for Yoshi, there is a series based on Nintendo's home consoles from the NES to the Platform/WiiU; in addition to the Toys/{{amiibo}}-unlocked [[VideoGame/RoboticOperatingBuddy R.O.B.]] costume.
* ''VideoGame/ZombiU'' -- The Prepper Pad was deliberately designed to look like a Wii U [=GamePad=].
[[/folder]]

[[folder:Sega hardware]]
* ''VideoGame/TheAdventuresOfWillyBeamish'' -- Willy's Game Buddy was redesigned to resemble a Platform/GameGear in the Sega CD version.
* ''VideoGame/AladdinVirginGames'' -- The Platform/SegaGenesis version has tons of said systems in the background of the level taking place inside Genie's lamp. [[JustifiedTrope Justified]], considering TheGenieKnowsJackNicholson.
* ''VideoGame/HatsuneMikuProjectDIVA'' -- The music video for "Remote Controller" features a Platform/SegaDreamcast controller.
* The first ''VideoGame/MakeMyVideo'' game, ''Power Factory featuring C+C Music Factory'', has your created video discs being inserted into a Sega CD to watch.
* ''VideoGame/NightTrap'' -- The intro sequence shows a Genesis controller as the device used to control the cameras and traps.
* ''VideoGame/PhantasyStar Portable'' -- Most of the Sega consoles appear as weapons. Namely the Mark III, the Master System, the Genesis, the Saturn and the Dreamcast.
* ''Power Factory Featuring C+C Music Factory'', the very first ''VideoGame/MakeMyVideo'' entry, shows your produced music discs being inserted into a Sega CD for their playback.
* ''VideoGame/{{Pulseman}}'' -- A picture of a [[Platform/SegaGenesis Mega Drive]] can be seen in the background of the first stage.
* In the ''VideoGame/SakuraWars'' spin-off ''Sakura Revolution'', [[PlayfulHacker Mutsuha]] [[GamerChick Mogami]]'s armor has Platform/SegaSaturn as her {{goggles|DoSomethingUnusual}} and Platform/GameGear as her wrist armor. In her ultimate attack, the scroll program UI resembles a Platform/SegaDreamcast intro and menu screen.
* ''{{VideoGame/Segagaga}}'' -- In addition to the usual cameos of the actual consoles (given the game's nature as a parodic simulation of running the SEGA company), [[UnexpectedShmupLevel the finale turns the game into a shoot-em-up]], with the various Sega consoles serving as the bosses.
* ''VideoGame/{{Shenmue}}'' -- Ryo Hazuki owns a Saturn in his home. While this is an anachronistic choice of a console, given the game's 1986 setting and the fact that the Saturn wasn't launched in Japan until the end of 1994 (the latest Sega console at this time would've been the Mark III), it does allow him to have access to arcade-perfect home conversions of ''VideoGame/HangOn'' and ''VideoGame/SpaceHarrier'' by winning them at a convenient store raffle.
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure'' -- E-105 Zeta has multiple visible Sega Dreamcasts built in it during its boss fight in Gamma's story.
*** In the Chao Gardens, a machine with a VMU built onto it transfers your Chao onto the device in the Dreamcast version. On the Platform/GameCube, it is replaced by an original Game Boy Advance and transfers your Chao to ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance, Sonic Advance 2]]'' or ''VideoGame/SonicPinballParty''. In the 2004 PC release, as well as the 2010 HD versions, it's changed to a Chao head-shaped device with a GBA-esque screen and only serves to set your Chao free (in technical terms, delete it). Same applies to the respective versions of ''VideoGame/SonicAdventure2''.
** ''VideoGame/SonicUnleashed'' -- In the opening cinematic, a Dreamcast can be seen in Eggman's pod when he fires at Earth to awaken Dark Gaia.
** ''VideoGame/SonicGenerations'' -- A Genesis/Mega Drive appears in the HubLevel in the Xbox 360 and [=PS3=] versions of the game. [[EmbeddedPrecursor It lets you play the original]] ''[[VideoGame/SonicTheHedgehog1 Sonic]]'' once you get enough skill points.
** ''VideoGame/SonicChronicles'' -- An original model Genesis can be seen alongside an Egg Robo in the Metropolis level. A Genesis control pad can be seen hanging from a beam in Nestor's home during the Kron Colony stage.
** ''VideoGame/LegoDimensions'' -- In the DLC ''Sonic'' level, a Lego Model 1 Sega Genesis appears from one of the portals after Sonic defeats [[VideoGame/SonicTheHedgehog2 his]] [[VideoGame/Sonic3AndKnuckles robotic]] [[VideoGame/SonicCD counterparts]], with a black Lego Croissant being used as one of the controllers.
* ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'':
** One of the final unlockable characters is AGES, the Creator/{{SEGA}}-bot. Its boat transformation turns it into a sea-worthy Dreamcast Controller, its map icon and victory screen shows that AGES itself is a Dreamcast VMU, and some of its sound effects are pulled directly from Sega console [=BIOS=] (such as the Japanese Sega Saturn booting, the Master System booting and the VMU "no battery" beeping).
** Also, when the first place racer begins the third lap on the Race of AGES level, Advertising/SegataSanshiro, the Platform/SegaSaturn's MemeticBadass Japanese Mascot, flies by, still holding on to the rocket he rode into space during his last commercial, and still holding a Sega Saturn.
*** On that note, the plane path of the Race of AGES is filled with ghostly holograms of every important Sega system, and at the beginning of the track, we can see a Mega Drive hologram too.
* ''VideoGame/SuperMonkeyBall: Banana Mania'' feature a playable Sega Game Gear, Master System, and Dreamcast as playable charcters.
* ''VideoGame/ToyCommander'' -- A Saturn can be seen in the attic, and a Dreamcast in the living room.
* ''[[VideoGame/HouseOfTheDead The Typing of the Dead]]'' -- The two protagonist wield keyboards with Dreamcast consoles strapped on their backs.
* ''[[VideoGame/VirtuaFighter Virtua Fighter 5]]'' -- The June 2010 update of ''Virtua Fighter [=5R=]'' added certain Sega consoles (namely the Genesis, Saturn and Dreamcast) as backpacks that can be equipped by any fighter during combat. These fashion accessories are sold through the VF.Net network service for virtual currency accumulated through play and each one cost the same price the actual hardware were sold for in Japan during launch (i.e. 29,900 [=Gs=]; 44,800 [=Gs=], and 21,000 [=Gs=]). These items are available from the get-go in the console versions of ''Final Showdown''.
* ''VideoGame/VirtualOn'' -- The original Virtuaroids had drive engines shaped like the Sega Saturn in their backs. In ''Oratorio Tangram'', they're upgraded to [[Platform/SegaDreamcast Dreamcast]] consoles.
* ''VideoGame/Yakuza0'':
** The game is set in Japan in 1988 around the launch of the [[Platform/SegaGenesis Sega Mega Drive]] -- the console is shown plugged in in one cutscene, and anthropomorphized plushies of the console can be won in crane games.
** There are also Sega Hi-Tech Land arcades which feature Sega arcade equipment, along with emulations of retro Sega games such as ''VideoGame/FantasyZone'' and ''VideoGame/OutRun''.
[[/folder]]

[[folder:NEC hardware]]
* ''VideoGame/{{Bomberman}}'' -- The Platform/{{TurboGrafx 16}} version feature various PC Engine models (namely the PC Engine Shuttle, [=CoreGrafx=] and [=SuperGrafx=], the latest models of the console available at the time in 1989) as hidden bonus items.
* ''I.Q. Panic'' -- The title screen of this quiz-based RPG shows a young blue-haired girl dressed like Art/LadyLiberty holding a PC Engine Duo on her left arm and a game pad on her right hand.
* ''[[VideoGame/StarSoldier Star Parodier]]'' -- An anthropomorphic PC Engine appears as a playable character. Its weapon powerups come in the form of [=HuCards=], one of which gives it the Tennokoe battery backup attachment and another which makes it shoot [=CDs=], and it has options shaped like the system's controllers. There is also a giant [=SuperGrafx=] base that appears in the ending cinematic.
[[/folder]]

[[folder:[=PlayStation=] hardware]]
* ''VideoGame/ArmyMen: RTS'' -- One of the stage features a giant [=PS2=] console that provides the player with electric energy for buildings and units.
* ''VisualNovel/Danganronpa2GoodbyeDespair'' -- The camera monitor Kazuichi sets up in Chapter 3 resembles a PSP GO.
* ''VideoGame/DeadRising2'' -- In the [=PS3=] version, Katey uses a PSP to play ''VideoGame/MegaManPoweredUp'', which was only released for that platform. The Xbox 360 version replaced the PSP with an [[BrandX unnamed portable device]] and just mentions that she's playing ''Mega Man'', without specifying which exact game.
* ''VideoGame/GodOfWarIII'' -- A rhythm puzzle features the four shape buttons of the [=PlayStation=] controller that Kratos has to press in-universe.
* ''VideoGame/GranTurismo 5'' -- A [=PS3=] can be seen in the rear of the interior of the High End Performance G37 if you go into cockpit view.
* ''VideoGame/TheLastOfUs'' -- A few slim model [=PS3=] consoles appear throughout the campaign, including one in Joel's living room during the opening sequence.
** ''VideoGame/TheLastOfUsPartII'' -- A [=PS3=] is seen in the library early on in the game, and later on you encounter an NPC playing a PS Vita.
* ''VideoGame/LittleBigPlanet'' -- The [=DualShock=] 3 controller is used to control the player's 'pod'. Sackboy even copies the player's button presses. In the PS Vita version, this was naturally replaced with, of course, a Vita.
* ''[[VideoGame/KatamariDamacy Me and My Katamari]]'' -- One of the rollable people is a kid playing with his PSP. The sequel, ''Touch My Katamari'', features portable game systems shaped like the Vita, but the actual devices are unbranded.
* ''Franchise/{{Persona}}'':
** ''VideoGame/Persona2: Eternal Punishment'': At Maya's apartment, she has a [=PlayStation=] hooked up to her TV.
** ''VideoGame/Persona5'': A [=NPC=] can be seen playing with a Vita inside a train that the protagonist takes to school. Almost every day.
* ''VideoGame/PlayStationAllStarsBattleRoyale'' -- [[VideoGame/TwistedMetal Sweet Tooth]]'s Level 2 Super has him control a missile with a [=PS3=] controller. Also, the wavy lines in the menu background and the background of the boss arena are meant to resemble the XMB (the [=PS3=]'s system interface).
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' -- If you look around the gang's hideout after beating Muggshot but before beating Mz. Ruby, you can see Murray playing a game on a PS one, complete with that console's obscure LCD attachment.
* ''VideoGame/StarOceanTheSecondStory'' -- Some of the enemies are murderous [=PlayStation=] controllers that attack the player's party with their cords.
[[/folder]]

[[folder:Xbox hardware]]
* ''VideoGame/AlanWake'' -- Emerson owns an Platform/{{Xbox 360}} in his apartment along with a copy of the fictional "Night Springs" game, based on the ShowWithinAShow.
* ''[[VideoGame/KatamariDamacy Beautiful Katamari]]'' -- The Coolhouse stage has numerous Xbox 360 consoles and controllers scattered around as household items, including a row of controllers arranged to spell 360.
* ''{{VideoGame/Breakdown}}'' -- One area features an original Platform/{{Xbox}}.
* ''VideoGame/Condemned2Bloodshot'' -- Xbox 360 consoles appear throughout the game as collectible items and they're all decorated with a faceplate featuring the game's logo. There are various achievement for collecting them.
* ''VideoGame/Halo3'' (''[[UpdatedRerelease Master Chief Collection]]'') -- As part of the conjoined [[MilestoneCelebration 20th anniversary]] of both the original Xbox and the ''Franchise/{{Halo}}'' series, several armor pieces centered around the Platform/{{Xbox}} were made available [[TemporaryOnlineContent for a limited time]]. The back accessory named "The Beast" is the console attached to the multiplayer Spartan's back, and the "Duke" shoulder pieces are MARK VI pauldrons bearing the original controller. A now-unobtainable back accessory named "X-Pack" is the Rucksack with an Xbox patch, lime green straps, a black and green flap, and two "Duke" controllers on the sides.
* ''VideoGame/MidtownMadness 3'' -- Certain pedestrians can be seen carrying boxes branded with the original Xbox logo.
* ''VideoGame/NinjaGaiden'' -- In the Xbox reboot of the series (as well as its ''Black'' revision), there's a hidden passageway near Han's Bar in Chapter 4, which has the silver prototype version of the original console shown at GDC 2000. Examining the console will play the Xbox boot-up theme and restore Ryu to full heath. The prototype console reappears in ''Ninja Gaiden II'' during Chapter 4 in a museum in Ellis Island, where it has the same effect. The ''Sigma'' versions of these games released for the [=PS3=] and other platforms replaced the Xbox prototype with a Team Ninja logo.
[[/folder]]

[[folder:Multiple Hardware Families]]
* ''VideoGame/BanjoKazooie'' series:
** In the original game, the 3rd file on the file select screen is a scene of Banjo playing on a Game Boy. It wasn't removed in the Xbox 360 port.
** ''VideoGame/BanjoTooie'':
*** The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the Platform/XboxLiveArcade version, but the games are replaced by copies of ''Banjo-Kazooie: Nuts & Bolts''.
*** The camera that Chris P. Bacon is using for underwater photography is actually a VideoGame/GameBoyCamera.
** ''VideoGame/BanjoKazooieNutsAndBolts'': A whole stack of Xbox 360 consoles can be seen on the file menu screen, and Kazooie can be seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.
* ''Series/GameCenterCX'' series:
** ''Arino no Chōsenjō 2'' -- In addition to the Famicom-based Game Computer featured in the original game (see ''VideoGame/RetroGameChallenge'' in the Nintendo folder) and other pastiches of Nintendo hardware, this sequel also introduced two other parody consoles based on hardware by other companies: the Enter M-2000 (a parody of Sega's SG-1000) and the Masa X (based on the MSX).
** ''Sanchōme no Arino'' -- The third GCCX game (which was released as a digital download in Japan for the Nintendo [=3DS=]) has a different lineup of parody consoles from the ones featured in the first two games. These consists of the Gefami (based on the Famicom), the Gefami Deluxe (based on the Super Famicom), the King [=V3=] (based on the Sega Mark III) and the New Gem (based on the Neo-Geo).
* ''VideoGame/MetalGear'' series:
** ''VideoGame/MetalGear2SolidSnake'' -- Dr. Kio Marv's OILIX formula is stored inside an MSX cartridge in his locker. After Snake escapes from Zanzibarland at the end, he uses the cartridge on an actual computer, which shows the MSX boot-up screen with Dr. Marv's signature in the form of the system's memory ("VRAM [=01k=]" looks a lot like Kio Marv spelled backwards).
** ''VideoGame/MetalGearSolid'' -- A [=PlayStation=]-like game console and controller can be seen on a desk in Otacon's lab.
*** ''[[VideoGameRemake Metal Gear Solid: The Twin Snakes]]'' -- The [=PlayStation=] and controller are replaced with an indigo [=GameCube=] console and Wavebird controller. The monitor next to the console can be seen running the system's menu.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' -- A [=PlayStation 3=] console (an original "fat" model to be precise) can be seen inside the upper deck of the Nomad (Snake and Otacon's airship), and the controller that Snake uses to navigate the Metal Gear Mk. II/III is a [=DualShock=] 3. The original [=PlayStation=] is also shown during a flashback when Snake encounters the ghost of Psycho Mantis in Act 5, and Sunny herself can be seen playing ''Penguin Adventure'' on her PSP (which was re-released in one of the ''MSX Antiques'' compilations in Japan available as a digital download on PSN) during the initial briefing segment with Campbell.
** ''VideoGame/MetalGearSolidVThePhantomPain'' -- In this final game produced by Creator/HideoKojima for the series, the final scene shows Venom Snake playing a cassette labelled "[[VideoGame/MetalGear1 Operation Intrude N313]]" on a Sony Bitcorder connected to an [=MSX2=] computer (an [=HB-F1=] to be exact), [[BookEnds the platform Kojima's saga started on]].
* ''VisualNovel/{{Snatcher}}'':
** The computer in Jean-Jack Gibson's home was originally depicted as an NEC PC-8801, which just happens to be the platform that the game was originally released for. All the references to the computer being a PC-8801 were removed in subsequent versions, starting with the initial [=MSX2=] conversion, which hastily replaced all references to the computer being a PC-88 into an MSX with no changes to the artwork depicting it, not even the 5-inch floppy that the player has to use on it to progress through the game (no MSX computers were ever made that supported 5-inch floppies). Later versions either, turned Gibson's computer into a fictionalized platform (like the PC-68 Coregrafx in the PC Engine version and the PC-68 Genesis in the Sega CD version, both named after the consoles they were released on) or they just left it as a generic old computer (like they did on the [=PlayStation=] and Saturn versions).
** In the third act that was added to the later console versions, Gillian's robotic companion, Metal Gear Mark II, is destroyed, only to be rebuilt with the body of a game console. For the PC Engine version (the first version that contained Act 3), Metal Gear calls itself the "Metal Gear Duo" and turns itself into a PC Engine Duo (the Japanese version of the Turbo Duo), while on the Sega CD version, he was rebuilt into a Model 2 Genesis with a Sega CD attachment, appropriately called "Metal Gear Sega CD" (or "Metal Gear Mega CD" in the European version). Likewise, the 32-bit versions have "Metal Gear PS" and "Metal Gear Saturn".
* ''VideoGame/TheSimpsonsBartsNightmare'' -- One of the dream sequences in the game involves Bart Simpson being transformed into a {{Notzilla}} (appropriately enough named Bartzilla) who goes on a rampage in Springfield. In the second portion of this dream, Bartzilla is reduced to human size by a shrink ray and must climb an apartment building filled with angry tenants who will throw random junk at him, including a certain game console. Since ''Bart's Nightmare'' was initially released for the Super NES, [[TakeThat the original version had the tenants throwing away their Sega Genesis consoles at Bart]]. Oddly enough, when the game was ported to the Genesis, the consoles that the tenants threw away were redrawn to resemble not the SNES but the original "toaster" style model of the NES.
* ''VideoGame/{{Unpacking}}'' -- The protagonist is friends with avid gamers, and she is one herself. While not explicitly identified as such, the various consoles riff on existing platforms: she starts out owning a Game Boy, upgrades to a Game Boy Advance while acquiring a [=GameCube=], upgrades ''again'' to a DS and a Wii, and [[spoiler:briefly]] dates a man who owns an Xbox 360.
[[/folder]]

[[folder:Other Hardware]]
* ''VideoGame/ANNOMutationem'': At Noctis City, there's an Platform/Atari2600 that can be examined holding a cartridge titled "[[Franchise/SuperMarioBros Super Hacker Bros.]]" on display.
* ''VideoGame/{{Boneworks}}'' opens on a museum of VR, which has exhibits on the HTC Vive, Oculus Rift, and Valve Index. The game is playable on Windows Mixed Reality, but no WMR hardware is displayed.
* ''VideoGame/TheDungeonOfDoom'' -- The original and its remake had the current state-of-the-art Platform/AppleMacintosh as a rare throwable object, which smashed on contact for tremendous damage.
* ''VideoGame/{{Glider}}'' -- Most of the games in this series feature the built-in-monochrome-screen Macs where the series got its start.
* ''VideoGame/LaMulana'' -- The original freeware version of the game was filled with references to the {{Platform/MSX}}, as the game was designed as a homage to the system's game catalog. The MSX [=BIOS=] appears during the booting sequence and the protagonist even uses an MSX laptop--with its screen border visible on the game window--to view his inventory. [[spoiler:His father leaves behind an MSX in the ruins with a message for him, and the end of the message instructs him to turn the computer off when he's done reading.]] He can also find various Creator/{{Konami}} cartridges and combine them to gain special effects. The remake removed all MSX and Konami references and replaced the protagonist's laptop with a BrandX.
* ''VideoGame/MyLittlePonyGameloft'' -- One of the decorative items in the store is a statue of the Android robot. Again, exclusive to the Android version.
* ''Franchise/SonicTheHedgehog'' series:
** ''VideoGame/SonicTheHedgehog4: Episode I'' -- The [=iOS=] version includes an unique IdleAnimation where Sonic pulls out an [=iPhone=] and brings it to his ear.
** ''VideoGame/SonicDash'' -- Exclusive to Android systems, the Android robot appears as a playable character. Play 50 times with this character, and you unlock Andronic, an Android robot with a Sonic paint job.
* ''[[VideoGame/{{Dizzy}} Spellbound Dizzy]]'' -- One significant in-game item is a Platform/{{ZX81}}.
* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' -- On the Goo Lagoon level in the console versions, a sand sculpture appears that looks like an Platform/Atari2600 controller.
* ''Franchise/{{Pokemon}}'' mobile games:
** In ''VideoGame/PokemonGo'', the in-game trainer's Pokédex resembles a smartphone.
** The default characters in ''VideoGame/PokemonMasters'' have a Poryphone, a smartphone-like device based on a Porygon (akin to the Rotom Phone in ''VideoGame/PokemonSwordAndShield'').
* ''VideoGame/Yakuza6'':
** The game features a Sony Xperia smartphone as the main character's mobile phone (which forms a key part of the UI). This is changed to a generic model for the sister game, ''VideoGame/{{Judgment}}''.
** Period-appropriate ads for the Sony Walkman are also shown in ''VideoGame/Yakuza0'', which at launch was only available on Platform/PlayStation.
** Karaoke machines in the series (excluding ''Yakuza 0'') are all [=JoySound=] branded, and replicate the [=UIs=] of [=JoySound's=] own karaoke systems.
[[/folder]]
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