An increasingly common inclusion in [=DVD=]s and video games, this is {{Exactly What It Says on the Tin}}: a gallery full of ConceptArt and official art for the movie or a game, which can often be found in {{Updated Rerelease}}s or ''The Making of...'' specials on some movies. There are also whole books which display concept art, though in those cases they are often [[NoExportForYou not sold outside of the country where it was published]].

Basically, any CashCowFranchise is bound to get one once it's popular enough.

'''Common inclusions'''

# {{Mook}} designs
# Older character designs
# Box/cover art that didn't make it
# Character reference sheets
# Details on characters you never get to look at very closely.
# Miscellaneous stuff that was DummiedOut
# Full screen images from in the game (especially in [[{{H-game}} dating sims]] and certain role playing games)

In games, this is rarely available right from the start--you have to unlock it, usually by collecting random stuff. If any of that stuff is LostForever, the
[[HundredPercentCompletion Hundred Percent Completionists]] will go apopleptic.

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!!Examples:

'''Art Books'''
* ''StreetFighter: Eternal Challenge''
* ''Literature/SF25TheArtOfStreetFighter''
* ''VideoGame/MegaMan: Official Complete Works''
** ''VideoGame/MegaManX: Official Complete Works''
** ''VideoGame/MegaManZero: Official Complete Works''
* ''VideoGame/{{Okami}}: Official Complete Works'' (the game also has an image gallery unlocked after it's cleared).
* ''VideoGame/{{Darkstalkers}} Graphic File''
* UDON's ''Art of Capcom''
* A concept artbook that came with some editions of ''VideoGame/{{Fallout 3}}''.
* Similarly, a concept artbook that came with an ''{{World of Warcraft}}'' expansion.
* Many of Blizzard's earlier game manuals themselves (''{{Starcraft}}'', ''{{VideoGame/Diablo}} I'' and ''II'') had pages of concept art and background stuck in between everything else. Even the ''WorldOfWarcraft'' manuals have some.
* ''{{Gears of War}} 2''
* The ''KingdomHearts Ultimania'' books
* ''DragonballZ''
* ''Anime/NeonGenesisEvangelion''
* ''RurouniKenshin''
* ''Manga/SailorMoon''
* ''[[Franchise/AceAttorney The Art of Phoenix Wright: Ace Attorney]]''
* SilentHill
* The Oddworld games have a beautiful, terrible expensive one.
* The strategy guide for ''Depth Fantasia'' (a generic MMO published by Enix) doubles as an art book featuring character designs by Shunya Yamashita.
* ''MagnaCarta'' shipped with an artbook. It is considerably better than the game.
* ''The Art of VideoGame/MetalGearSolid'' (and its sequels, ''The Art of Metal Gear Solid 2'' and ''The Art of Metal Gear Solid 1.5'')
* ''{{Gungrave}} Archives'' (which covers both of the video games) and ''Gungrave: The Backyard'' (which covers the anime but so far is unavailable in English)
* ''VisualNovel/{{Lux Pain}}''
* ''VideoGame/HalfLife2''
* The [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] of ''VideoGame/MassEffect2'' came with a small artbook. The original game had an artbook too, it just wasn't released with the game itself. There's also ''The Art of Mass Effect'', which covers the whole trilogy.
* Creator/HayaoMiyazaki's ''The Art of Manga/NausicaaOfTheValleyOfTheWind: Watercolor Impressions''
* ''WesternAnimation/SpongebobSquarepants''
* ''DisneyAnimatedCanon''
* Pretty much any movie by Pixar or Dreamworks these days has an artbook; in fact, ''both'' WesternAnimation/KungFuPanda movies have one (though the first one is out of print and quite expensive now).
* Virtually anything drawn by Creator/{{CLAMP}} now has an ancillary artbook or combination artbook/character guide/extra content companion book. Including (but not limited to): Manga/{{Chobits}}: For Your Eyes Only, ''Mutuality: CLAMP Works In Anime/CodeGeass Artbook'', the ClampNoKiseki artbook/chess sets, ''TsubasaReservoirChronicle: [=ALBuM De REProDUCTioNS=]'' 1 & 2 (yes, that is the canonical spelling too), ''{{Kobato}}: Illust. & Memories'', the ''CLAMP School: North Side'' & ''South Side'' collections, and, many, many more.
* ''Franchise/TheLegendOfZelda'' has Hyrule Historia, which was released as part of the series' 25th anniversary. Not only does it have concept artwork branching the entire series itself, it answers some questions the fans have been asking all these years.
* ''The World of Thedas'' for the ''Franchise/DragonAge'' series, which functions as much as an encyclopedia of lore as an artbook.

'''In-Game, In-Manga, or In-Movie Examples'''

[[foldercontrol]]

[[folder: Anime and Manga ]]

* The Fruits Basket [=DVDs=] had one of these in the US release.
* The American release of ''MahouSenseiNegima'' includes some sample sketches (particularly of character prototypes) and the models for background elements.
* The accompanying booklets in the Japanese DVD releases of ''MagicalGirlLyricalNanoha'' from the second season and up had concept sketches for the characters, their Barrier Jackets, and their Devices included in them.
* The 12 volumes of the Collector's Edition [=DVDs=] for ''Anime/KiddyGrade'' in Japan each came with a hardback "Continuity File" book containing storyboards, character and prop design sheets and background material. There was also a mook which reproduced some of the same material along with colour art and episode guides etc.
* Colour character reference sheets were included as an on-disc extra on the Blu-ray release of sequel ''Anime/KiddyGirlAnd'', and there is also a book available in Japan with the original black and white settei. The limited edition [=DVDs=] on the other hand, had a bonus disc containing music from the show playing over isolated background art.
* The two Japanese limited edition box sets for UtaKata each came with a "continuity file" book containing storyboards. Director and animator KeijiGotoh also published some of his production art in the form of {{Doujinshi}} books at Comiket.
* The Japanese Limited Edition [=DVDs=] for DennouCoil came with storyboard booklets covering every episode.
* The limited edition [=DVDs=] for the {{Karas}} [=OVAs=] included storyboard books.
* The limited edition Japanese ''VisualNovel/{{Clannad}}'' and After Story [=DVDs=] had a different booklet packed in with each volume (16 total over both series) and the contents included storyboards, character designs and conceptual art, key animation frames and reproduction ADR scripts.
* The limited edition ''{{Patlabor}} 2 The Movie'' box had two bonus books, one with storyboards and the other with material including character and mecha designs, interviews and key drawing samples. This is a rare example of such a release outside Japan.

[[/folder]]

[[folder: Comic Books ]]

* It's quite routine for comic book trade paperbacks to include sketch work and concept art. Sometimes the sketches become alternate covers!
* [=IDW's=] [[TheTransformersIDW Transformers]] comics, especially their [[ADayInTheLimelight Spotlights]], often showcase some of their concept art. A lot of it is beautifully detailed.
* ''TransformersAnimated: The Allspark Almanac'' is part Concept Art Gallery, part [[AllThereInTheManual manual.]]

[[/folder]]

[[folder: Film ]]

* Every extended version of ''Film/{{The Lord of the Rings}}''.
* The ''WesternAnimation/{{Shrek}}'' [=DVD=] has several concept art galleries from when the film crew was deciding what ogres would actually look like. In them, Fiona's a lot less attractive than the CuteMonsterGirl she turned out to be.
* Several [[DisneyAnimatedCanon Disney]] DVD's, including ''Disney/{{Mulan}}'' and ''Disney/{{Aladdin}}'', have concept art galleries as bonus features.
* ''The Making of Film/{{Serenity}}'' has early designs of the eponymous spaceship.

[[/folder]]

[[folder: Video Games ]]

* ''VideoGame/SuperSmashBros Melee & Brawl'' let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame.
* All three ''VideoGame/MetroidPrime'' games (the first game also included an unlockable concept gallery for ''VideoGame/{{Metroid}} Fusion'', too). They're obtained by completing your [[EnemyScan Logbook]], and, in ''Prime 3'', completing various miscellaneous tasks. You actually have to "buy" the individual pieces there (which is also the case of the other two games in the ''Trilogy'' compilation). ''VideoGame/MetroidOtherM'' also has them.
* ''VideoGame/DonkeyKongCountryReturns'' has an art gallery that fills up as you collect puzzle pieces in the levels and grow closer to HundredPercentCompletion.
* ''MushroomMen,'' as a reward for finding the various collectables scattered across the worlds. In the gallery, it will actually tell you what world the missing piece is from, so you can backtrack and collect it if you're so inclined.
* ''VideoGame/{{Scaler}},'' also as a result of finding collectables. (And in one case, it's possible to collect a piece for a storyboard containing [[LukeIAmYourFather a spoiler]] before actually getting to that point in the game. Huh.)
* ''VideoGame/{{Psychonauts}}'' includes these--which in the game are called "Primal Memories" on a per-character basis. You get them for "sorting" all the emotional baggage in a level.
* ''VideoGame/{{Beyond Good and Evil}}'' actually has its available right from the start. It also includes close-ups of two pictures from the end credits' PhotoMontage, presumably because they're [[CrowningMomentOfHeartwarming absolutely adorable]].
* ''{{Zack and Wiki}}''
* The ''{{Freespace}}'' series, during the credits, which are available for viewing from the beginning.
* These are among the unlockables in the PlayStation remakes of the early ''Franchise/FinalFantasy'' games.
** A brief sketch gallery runs during ''VideoGame/FinalFantasyTactics'''s end credits.
* ''NoMoreHeroes'' has such a gallery.
* The ''VideoGame/{{Syberia}}'' adventure games.
* ''[[CrossOver Super Puzzle Fighter II Turbo]]'' has a navigable gallery that's unlocked in one of the modes.
* ''VideoGame/ChronoTrigger'' has one in the Extras section. Pieces of art are added when you see the thing depicted in them in-game.
* ''VideoGame/EvilDeadRegeneration'' has a bunch of "making of" segments (some involving Creator/BruceCampbell!) and concept art.
* In the original ''Maximo'', this was your reward for getting the four Sorcereress's Kisses.
* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. [[SonicTheHedgehog Sonic]] has had three compendiums so far, all of them offering different things:
** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending {{FMV}}s, and some of the artwork.
** ''Sonic Mega Collection'' then dropped the adverts (but kept the ''Sonic CD'' [=FMVs=]), in favour of a few bits of promotional artwork, and the covers to every issue of Archie's Sonic The Hedgehog comic series to the date of the games publication.
*** When ''Mega Collection'' was re-released as ''Sonic Mega Collection Plus'' the comic list was updated.
** ''Sonic Gems Collection'' then added the game ''Sonic CD'', removing the need for the cutscenes, but also gave the player remixed music, artwork from the three main games (''VideoGame/SonicTheFighters, Sonic CD'' and ''SonicR''), every single picture from the ''Sonic Screensaver'', screencaps from the ''VideoGame/SonicAdventure2'' cutscenes and ''VideoGame/SonicHeroes'' [=FMVs=], and other miscellaneous art. Bizarrely, there was a page of artwork for ''KnucklesChaotix'', the only pre-Dreamcast console game not on either ''Mega'' or ''Gems Collection'', leading to lots of WildMassGuessing about the game's (non-)inclusion.
** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] verisons' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]] Another non-comp version from the Sonic universe would be the ''SonicStorybookSeries.'' ''{{Sonic and the Secret Rings}}'' has the Special Book, which contains concept art, music and videos of the various characters and locales in the game.
** Every Sonic game since the original ''VideoGame/SonicAdventure'' includes full music and, often, video galleries. This arguably goes as far back as the SoundTest in ''VideoGame/SonicTheHedgehog2''.
** ''VideoGame/SonicGenerations'' has a concept art gallery (including both concept art for ''Generations'' itself as well as from some of the games that inspired [[NostalgiaLevel its levels]]), as well as a large library of music from past Sonic games that can be substituted for the game's standard BGM, but you have to work for it by completing challenges and finding Red Star Rings in the normal levels.
** ''VideoGame/SonicAndTheSecretRings'' has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.
* Part of the Bonus Features in the ''[[StarWars Star Wars: Empire at War]]'' Gold Pack, including very interesting unused concepts for bases.
* ''VideoGame/BrothersInArms: Road to Hill 30'' featured concept art and "The Making Of" videos that were unlocked by completing missions. You can complete the same mission on a higher difficulty to unlock even more content.
* ''TheConduit'' not only has an in-game art gallery, but the Limited Edition of the game included a color booklet with more art.
* The ''TyTheTasmanianTiger'' series, like ''Scaler'', has an art gallery unlocked by picking up collectables. Again, you can see spoilers - in one case, the ''final boss'', far before you've ever reached him.
* ''RatchetAndClank'' prominently feature this in almost every game. Three of the ''RatchetAndClank'' games, however (''RatchetAndClankGoingCommando'', ''RatchetAndClankUpYourArsenal'' and ''RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and a BonusBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.
* ''VideoGame/{{Wolfenstein|2009}}'' (2009) cleverly uses concept art for in-game intelligence.
* The two ''VideoGame/{{Contra}}'' games for the [[{{PlayStation 2}} PS2]], ''Contra: Shattered Soldier'' and ''Neo Contra'', both feature unlockable galleries of concept art for their respective games.
* ''Franchise/TombRaider: Underworld'' on the DS has concept art and character profiles unlocked by collecting artifacts and solving sliding puzzle treasure chests (the chests yield yet more artifacts).
* ''JackKeane'' has a museum of concept art that's filled the more items you find.
* ''VideoGame/PrinceOfPersiaTheTwoThrones'' had a concept art gallery that could be unlocked piecemeal based on collecting sufficient credits within the game. It included concept art from all three games in the Sands of Time series.
* The end credits of ''VideoGame/{{Homeworld}}''.
* ''VideoGame/{{Thief}}: Gold'', the UpdatedRerelease of the original ''Thief: The Dark Project'', had a lot of additional goodies, desktop themes, easter eggs and "making of" material packed in. In addition to this, you can find a lot of concept art from the whole series online.
* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''
* ''Franchise/MortalKombat'' has done this with every console release starting with ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'' with the "Krypt" feature that, in exchange for located keys or variable amounts of kurrency (really), would allow players to unlock characters, photos and a LOT of Concept Art. Or possibly [[XtremeKoolLetterz Koncept Art]].
* Several ''VideoGame/TheKingOfFighters'' home versions on both PS1 and PS2 have a lot of these. Older models, drafts, discarded sprites and the occasional spoof.
* ''VideoGame/MegaManX Collection'' has those as unlockables. ''VideoGame/MegaManXCommandMission'' has this but as collectables in a resource / unit management mini-game that's not relevant to the plot.
* ''Idea Factory!'' games (''VideoGame/CrossEdge'', [[VideoGame/AgarestSenki Record of the Agarest War]], Trinity Universe) have images of in game events, particularly the [[FanService fanservice kind]], and other concept art and background pictures.
* ''VideoGame/DeBlob'' has concept art and test videos that you unlock by playing some of the [[SideQuest bonus missions]].
* This is part of the OldSaveBonus of the ''Franchise/ProfessorLayton'' series, though in this case it's more of a New Save Bonus, as you unlock concept art galleries in the first two games and the fourth game using passwords from the next game in the series.
* ''VideoGame/BraveTheSearchForSpiritDancer'' has pieces of art unlocked by collecting Totems, which are discovered by tracking various series of pawprints.
* ''AliceMadnessReturns'' has chapter-segregated artwork in the bonus content area, progressively unlocked by collecting location-specific bottles in the game.
* The ''XMenLegends'' and ''MarvelUltimateAlliance'' series have Sketchbooks hidden throughout the games that contain concept art for characters and locations.
* ''VideoGame/ValkyriaChronicles'' has a gallery where you can look at and rotate the character models. Funnily enough, you can't rotate some of the characters in certain ways, [[TheDevTeamThinksOfEverything presumably to avoid]] [[PantyShot panty shots.]]
* ''{{Fahrenheit}}'' (Indigo Prophecy in US) has it as one of the rewards for ''{{Collection Sidequest}}''.
* ''VideoGame/SuperMarioGalaxy'''s strategy guide has this on its last few pages.
* ''CuttheRope''
* ''VideoGame/PanzerDragoon Orta'' has a catalog of concept art inside "Pandora's Box". As you progress through the game and get better level scores, it unlocks more content.
* ''BattleEngineAquila'' has a concept art gallery. The better the player does in a level, the more concept art is unlocked.
* The SegaSaturn version of ''Sengoku Blade: VideoGame/SengokuAce Episode II'' includes a second CD containing official artwork and hundreds of pieces of fan art.
* VideoGame/TheMatrixPathOfNeo has this as a reward for beating the game, the catch you have to find ''most'' of it in-game first. But, when you do, you get to see character models, along with level/mook designs (scrapped ones as well) and a few ''The Making of...in-game cutscenes'' and ''How to...perform weapon technique videos''.

'''The Internet'''
* [[FourKidsEntertainment 4Kids']] two ''Franchise/TeenageMutantNinjaTurtles'' blogs have become these, showing designs for characters, vehicles, props, and backgrounds.
* The ''BackyardSports'' website had one way, way back in 2001. It was the only Humongous franchise to have such a page.
* The FanArt page for ''DarthsAndDroids'' contains development and concept art.

[[/folder]]

[[folder: Western Animation ]]

* Creator/HannaBarbera did this for the closing credits of some of their shows in the late 1970s. Specifically, the art would be shown in the background during the credits. Two examples are [[WesternAnimation/YogiBear Yogi's]] Space Race, and Super [[HarlemGlobetrotters Globetrotters]].
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