[[quoteright:350:[[VideoGame/CombatMedicSpecialOps http://static.tvtropes.org/pmwiki/pub/images/combatmedic6.jpg]]]]
[[caption-width-right:350:The doctor is ready to see you. [[KillEmAll All of you.]]]]

->''"Death or healing: I care not which you seek."''
-->--'''Space Marine Apothecary''', ''Tabletopgame/Warhammer40000: Videogame/DawnOfWar''

Being [[TheMedic the designated healer]] is a necessary job, but it [[BoringButPractical isn't a glamorous one]]. While [[AnAdventurerIsYou everyone else]] is [[InHarmsWay having all the fun mixing it up with the bad guys]], the medic is stuck in the back watching life bars go up and down, and throwing out the occasional StatusBuff. Then again, they don't ''want'' to be up front, because they're [[SquishyWizard squishy as hell]] and [[ShootTheMedicFirst everyone's gunning for them]]. This is usually not a problem when one player's controlling an entire party, but this starts to break down in cases where one guy's playing the support. While some are perfectly fine with this (being the medic means you'll get invited to [[AnAdventurerIsYou just about any party]]), for others, the support classes just aren't that exciting.

The solution? Give TheMedic some teeth, and you've got yourself a Combat Medic.

While a Combat Medic still serves as the primary healer and buffer, he has the ability and incentive to leap into the trenches and kick some ass, too. This can be accomplished in a number of ways, including 'protective auras' that buff nearby allies while the medic fights, or attacks that simultaneously heal the medic's allies. Enemies that try to ShootTheMedicFirst will find that he won't go down as easy as they expected when he can [[BarrierWarrior create impenetrable]] [[SomeKindOfForceField force fields]] or just [[PunchedAcrossTheRoom swat them into the stratosphere]]. Last but not least, [[AttackItsWeakPoint certain tactics]] can make their [[LethalHarmlessPowers harmless powers lethal]], like casting revive on enemies when ReviveKillsZombie.

The militant medic isn't unique to video games, either; healers often find it necessary to pick up some combat ability and [[TookALevelInBadass kick a few asses]] every now and then if they don't want to be stuck in the background. After all, in an action series, the [[ActualPacifist Hippocratic Oath]] is a rather overrated thing, and the Geneva Convention is simply quaint and obsolete.

The Combat Medic may also overlap with a BareFistedMonk, or a monk wielding a PowerFist. Some games do in fact give the monk limited healing capabilities, or a few self-heals. This is linked to Shaolin Monks knowing Martial arts and the term "monk" often being synonymous with a religious figure. Since religious figures almost ''always'' are [[TheMedic Healers]], this explains why it is often used.

Compare ThePaladin. The MagicKnight is rather similar, though defense-oriented Magic Knights tend to be focused on fighting first and healing second. Contrast TheRedMage, a mage who knows healing ''and'' attack magic. Another RPG fantasy class that greatly resembles this is the cleric, who is usually a religious warrior healer. The [[CompetitiveBalance laws of balance]] must also state that a pure healer would have to outclass them in healing and that a Combat Medic [[MagicKnight Paladin]] or a monk that can heal has to sacrifice some common healing traits to be able to take a few hits. But this only really applies when you have a group-oriented game, especially an MMORPG, because why would you roll a squishy-healer when you can roll a Combat Medic that can take a few hits and heal just as good either way? In a solo game, it's not uncommon for a GameBreaker to be just like that.

Note that this is TruthInTelevision. During World War II, military medics were supposed to go into combat with no weapons and treat the wounded of either side. However, German medics were often armed with pistols, and this led Allied soldiers to be somewhat skeptical of the non-combatant status of German medics, as taking up a weapon meant the medic forfeited his protection under the Geneva Convention and was treated as a regular combatant, regardless of any distinguishing insignia he wore, and from the German side, troops like the SS even made it a point to use wounded soldiers as bait to lure allied soldiers out and shoot them, forcing the medics to take up arms and protect themselves. In the Pacific and the Eastern Front, there were no niceties at all -- both sides considered medical personnel fair game. In fact, by the end of 1941, medics in the Russian Theater even stopped wearing medical handbands because they both were useless and [[ShootTheMedicFirst painted them brighter as targets]]. Nowadays, this trope is even encouraged in real life, due to the fact that most modern armies engage in combat [[BananaRepublic with]] [[PeoplesRepublicOfTyranny forces]] [[TheWarOnTerror that]] [[TerrorismTropes do not]] [[OrganizedCrimeTropes respect]] the Geneva conventions.

Sub-trope of SupportPartyMember.

Not to be confused with DeadlyDoctor, a medical doctor who fights ''with'' medical knowledge and equipment. This trope is more general: a doctor who fights.

!!Game Examples:


[[folder:Play-by-Post Games]]
* Dietrich "Medic" Luzwheit, Zenna, and Marco Martinet in ''Roleplay/DinoAttackRPG'' are among Dino Attack Team's few medics who are also soldiers, and as such, they are usually fighting Mutant Dinos while healing patients on the battlefield.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** The entire Cleric class is dedicated to this in the first and second editions. Instead of squishies, Clerics are the second-best tanks in the game (near the monks and just behind the [[TheTank warrior]] classes) as well as gaining healing spells very early on and having decent mana. Their main drawback is that they can't use bladed weapons. (This is actually a fair mechanic, considering about 75% of the weapons in the game are bladed. This includes all the good ranged weapons.)
** In 3rd Edition, efforts to make the Cleric "more fun" to play brought it closer to MagicKnight than Combat Medic: in ''addition'' to remaining the best healer class, the cleric's offensive capacities went up. Having the ability to turn their prepared spells into healing spells also let them devote more slots to their awesome combat buffs. An abusive player can throw the team balance out of whack simply by exploiting all the class's best options, leading to the FanNickname "[=CoDZilla=]".
** In 3.5e, they introduced a dedicated Healer class. It turned out to be a less versatile Cleric in most circumstances.
** In 4th edition, there are several classes that fit the Combat Medic trope -- the Cleric, Bard, Druid (in the Essentials version), Warlord, and Ardent -- each with different strengths so that, for example, an Ardent and a Warlord in the same party complement each other rather than infringing on each others' roles. Most of their healing spells are tied to attacks, or minor actions, which let them support their allies while fighting at the same time.
* ''TabletopGame/{{Pathfinder}}'', a game which essentially took over the 3.X version of ''Dungeons & Dragons'', has more Combat Medics. The Paladin can play this role, as they now have mass-healing abilities and have been heavily upgraded from their 3.5 Incarnation. The Cleric, who got a few nerfs to avoid Codzilla, still fits this trope, as can many Oracle builds. The Witch skirts RedMage and Combat Medic, as they have healing but they also are far from a Jack character at magic. A properly made Alchemist and even Bard can also fall into this role.
** The ''Advanced Class Guide'' added the Warpriest class, which blends the martial prowess of a Fighter with the divine magic of a Cleric, though in practice it seems more built to bridge the gap between the martial-focused Paladin and the magic-focused Cleric. They get the ability to enhance their weapons and armor, a special healing ability separate from their magic, and a selection of "blessings" that can be used to support allies, increase their damage, or damage and hinder their opponents.
* ''TabletopGame/D20Modern'' has several class combinations to be a combat medic.
** Dedicated Hero + Acolyte/field medic. The acolyte can wield divine spells, including healing, the Field Medic can revive a dead party member in the round following his/her death.
** Strong hero + starting occupation with treat injury as a class skill + Surgery feat. Not as good as a dedicated medic, but still able to heal as well as injure.
** Fast hero + starting occupation with Treat Injury as a class skill + Surgery feat. For all the gunslinger out there.
* ''TabletopGame/{{Shadowrun}}'''s [=DocWagon=] High Threat Response Teams are Combat Medics For Hire. In many cities they or their competitors are the only ambulances in operation.
* ''TabletopGame/{{Cyberpunk}} 2020'' has Trauma Team, which is essentially the same as Doc Wagon above. Their regular ambulance crew includes two "security personnel" whose task is to pacify the pickup zone if necessary. Preferably using the machine gun mounted on the armored ambulance.
* ''TabletopGame/{{Warhammer 40000}}'' has [[SuperSoldier Space Marine]] Apothecaries, who act as any other SpaceMarine except with the ability to keep other Space Marines in the fight, unless the Space Marine is mortally wounded. Then they just euthanize them and rip out the organ responsible for growing new genetic material for the chapter.
** The Imperial Guard can take an actual combat medic in their command squads. He's literally some guy with a first aid kit. Surprisingly, he's just as effective as his SuperSoldier brother in arms.
** In the 2013 Adeptus Sororitas codex, the Sisters of Battle could add a Sister Hospitaler to their ranks. She's a nun in PowerArmor with a handgun that shoots grenades and a surgical kit.
** Orks have Mad Doks. While they do carry supplies for treating wounded Orks their reputation is such that nearby Orks are more likely to decide that their injuries aren't that bad than risk letting the Dok treat them.
* ''TabletopGame/MagicTheGathering'' has a few. Battlefield Medic, most Cleric creatures, and now Frontline Medic. Most decks with life gain effects apply this to the player, [[WhiteMage unless built solely to support a team]].
** Ironically, the actual "Combat Medic" ''card'', dating back to the ''Fallen Empires'' expansion set, isn't one of these. It has 0 power (meaning it can't deal damage in combat without being boosted first) and no other offensive abilities either; it's solely useful for its damage-prevention ability and perhaps on occasion as a blocker.
* A function of how magic works in ''TabletopGame/MageTheAwakening''. A mage who knows enough about the Life Arcanum to heal someone else also knows how to buff up their own physical stats or turn plants into bees to set them on their enemies. At higher levels of Life magic, one can shapeshift others, degrade their physical stats, inflict diseases, and [[BodyHorror cause someone's body to tear itself apart]].
* The ''TabletopGame/BattleTech'' wargame doesn't actually have a proper medic class, but down at the tactical level with the ''Mechwarrior'' RPG, field medic builds are invaluable. Any character can carry a handful of medpatches or a medkit to handle minor cuts and bruises, and most will take a rank of First Aid to improve their effectiveness, but due to the harder nature of the setting (lacking resurrection or instant healing) having at least one player character with several ranks in Med-Tech and/or Surgery is common. As it turns out, the stats that control medical prowess also turn field medics into ''fantastic'' explosives experts, such that many field medics are also demolitionists. A properly statted and spec'ed field medic can easily be put at the controls of something with [[MacrossMissileMassacre a whole heaping bunch of missiles]] and easily hold their own while being no less effective at healing injured characters.
* Thanks to the functionality of the point-buy system in ''TabletopGame/MutantsAndMasterminds'', a character who selects Healing as a power is in no way barred from also buying more combat-oriented abilities- and are in fact encouraged to do so, since the game's Power Level system heavily supports all characters having some baseline level of fighting ability. While it is both possible and easy to build a superhero with no combat ability save for healing, you'd just be deliberately handicapping yourself.
* New German Republic medical officers in ''TabletopGame/{{Rifts}}'' are every bit as well-armed and [[WeWillWearArmorInTheFuture armored]] as any other soldier, and field ambulances are just as armed as any APC. This is because the Gargoyles don't give a damn about Geneva or its conventions.
* All characters in ''TabletopGame/LegendSystem'' can fight to some degree, so anybody with healing abilities is automatically this. The Sage and Shaman classes are more explicitly this trope: the Sage can heal in a radius and give allies extra turns in-between blowing away enemies with waves of BlackMagic, while the Shaman can cast incantations that can either heal or harm, and gets a spell list with plenty of options for both supporting and blasting. Thanks to the game's multiclassing system, any character who chooses the aforementioned class tracks also becomes a Combat Medic.
* While ''TabletopGame/PlanetMercenary'' allows any player to gain any skill, the Command Package of Doctor gives initial bonuses to Medicine, Xenobiology, Dodge, and any one Combat skill.

[[folder:Video Games]]

[[folder: Fighting ]]

* Valentine from ''VideoGame/{{Skullgirls}}'' is a doctor with a MorallyAmbiguousDoctorate -- despite her character and virtually all her attacks being themed around medecine, she's one of the game's major villains and is responsible for creating the monstrous Painwheel.


[[folder: First-Person Shooter ]]

* Being a Combat Medic is common in ''Videogame/PlanetSide 1''. Almost all players are certified in the basic medical equipment, so they can heal themselves and their teammates in combat. Further certifications allow them to revive their downed teammates.
** In the sequel, the Combat Medic becomes one of the six classes. They are the only ones who have access to [[MasterOfAll powerful, accurate, and rapid-fire]] Assault Rifles in addition to the multi-class [=SMGs=] and shotguns, and they can (of course) revive allies and heal themselves and others. Further specialization allows them to deploy a shield regeneration bubble, passively heal allies near the medic's vehicle, and toss out healing and reviving grenades. TheEngineer, another class, is equivalent to the medic for [[PoweredArmor MAX suits]] and vehicles, and while the engineer carries a weaker carbine, they can [[TheTurretMaster deploy turrets]] and use anti-material rifles.
* ''VideoGame/TeamFortressClassic'' has the Combat Medic class. Armed with a Medkit that can be used for healing teammates and infecting the enemy team, a super nail-gun, four frag grenades, three concussion grenades that can be used for disorienting players and [[RocketJump be used to fly across the map]], and two shotguns, the class can be the poster child of this trope in video games. The Medic is also the second-fastest class behind the scout, is immune to infection, and regenerates his own health over time.
** Due to the abilities of this class, the Combat Medic is the preferred class over the scout when it comes to completing the objectives; but it also results in the class barely being used for its intended purpose, to heal and help support his teammates in battle.
** The engineer can also count with his ability to repair teammates' armor with his wrench, if he has enough metal to do so.
* Heavily [[DownplayedTrope downplayed]] in ''VideoGame/TeamFortress2'': the Medic has average health[[note]]the Scout, Engineer, Sniper, and Spy have 125 HP; the Medic has 150 HP; the Pyro and Demoman have 175 HP; the Soldier has 200 HP; and the Heavy has 300 HP[[/note]] (with slow health regeneration) and is (again) the second-fastest class in the game (only the Scout is faster), but his primary weapon only has above-average damage at best and is very hard to use because it fires slow, arcing projectiles. This makes him better at fighting than the other "Support" classes[[note]]Medic vs. Engineer is only slightly tilted in the Medic's favor, but Medic vs. Sniper or Medic vs. Spy in a straight-up fight tends to see the Medic with a major advantage[[/note]] but horribly disadvantaged against any class whose main purpose is actually fighting. Besides which, the Medic's healing function is very important and desired -- fighting at any time other than self-defense, finishing off an enemy, or hunting Spies is an extremely inefficient use of the class and ''WILL'' frustrate your team. This was done because in an earlier build of [=TF2=] (and, as mentioned before, the original ''Team Fortress''), the Medic had much more potent weapons, but as a result, none of the medic playtesters bothered to heal anyone.
** The above applies to the conventional [=TF2=] game modes. When the Medic finds his way into a mod like Zombie Fortress, many of the detriments that limited this class can become quite helpful if used properly. Overheal stays much longer on Survivors than it did in normal modes, and the speed of the Medic can help him stay ahead of two of the three zombies classes. Throw in the melee restriction that all zombies have, and a Medic can become a lethal adversary who seems impossible to chase down and kill.
** Chain Übers[[note]]Two Medics using [[http://wiki.teamfortress.com/wiki/Ubersaw ubersaws]] to build up consecutive ubercharges[[/note]], however, play this trope straight. If you can't split the two ''invulnerable'' medics or run away from them (and, remember, ''they're the second-fastest class in the game'', so good luck with that unless you're a Scout), [[http://www.youtube.com/watch?v=H9T_kvDvQnY&feature=relmfu#t=2m25s expect a lot of trouble.]]
** In [[NoItemUseForYou Medieval Mode]], where class roles are wildly different from the regular game, Medic plays the trope much straighter. His [[HealingShiv crossbow]] is the second-best ranged weapon in the mode (and 6 classes don't even ''have'' a ranged weapon) and heals teammates it hits. The Amputator gives him one of the mode's two Area of Effect heals while boosting his heal rate when out, making him a very well-rounded fighter at any range that will still proceed to patch up all surviving teammates after a skirmish.
** This trope can apply in the opposite manner with ''other'' classes using certain unlockable weapons that help allies regain health, such as a Heavy with a Sandvich (can restore half of an ally's health every half a minute), a Scout with Mad Milk/Soldier with a Concheror (both grant a LifeDrain in different ways), or Scout with a Candy Cane (enemies they kill drop health packs). Obviously, none are nearly as effective at healing as a Medic, but they can still be pretty useful.
** "Combat Medic" or "Battle Medic" happens to be a FanNickname for players that focus more on combat then healing when playing as the Medic. As mentioned earlier, this isn't always a good thing, and can frustrate your team if you're not healing them often enough.
* Medics in ''VideoGame/HalfLife2'' are just regular troops that happen to hand out medkits. They aren't any [[SquishyWizard squishier]] than their compatriots, and are just as capable of fighting.
** Justified by the fact that the Combine will gladly gun them down, since they're alien occupiers and there are no Geneva Conventions left to follow.
* The Medic NPC from ''VideoGame/HalfLife1: Opposing Force'' has a Desert Eagle and will often engage alien and Black Ops units. In a modification where some maps have a heavy use of the Medic (Sven Co-Op), they'll often open fire first.
* In ''[[VideoGame/Wolfenstein3D Wolfenstein: Enemy Territory]]'', the medic class is one of the best fighting classes due to their higher starting health, auto-regen, ability to heal themselves, and adrenalin needles (at higher levels). A medic that just fights and never heals other players is often called a "rambo medic." Experienced players are fond of playing rambo medics because they require aiming skill. Oh, and they can also revive players to full health if they run out of hitpoints but aren't damaged enough to completely die, meaning that if 2-3 of these rambo medics decide to work together, you better have a panzerfaust ready or get out of their way.
* In ''VideoGame/{{Battlefield}} 2'', one of the unlockable weapons for the medic is the [=G36E=], an assault rifle so accurate and well-rounded that some will argue it borders on GameBreaker status.
** Hell, the entire series has this. Medics that are as well-equipped as the Assault class, plus the Medikit. In 1942, the SMG in the right hands [[strike:can be dangerous]] entirely obsoletes Assault as a front-line class. In most games, reviving a teammate will take back spawn tickets lost during their deaths, so heavy medic use can single-handedly turn the tide of a game.
** And in ''2142'', they simply dispensed with a separate medic class and rolled it into the assault class.
** And in ''VideoGame/BattlefieldBadCompany 2'' & ''[[VideoGame/BattlefieldPlay4Free Play4Free]]'', the medic was again separated from the assault class and armed with a '''light machine gun''' (in effect, the support and medic kit swapped guns compared to [=BF2=]). Sounds silly and unbalanced at first, but then again it makes perfect sense for a support-oriented class to carry a fire support weapon. Especially since LMGs in that game [[ArbitraryGunPower lack the mobility and raw strength of assault rifles, but make up for it with great range and volume of fire]]. The machine guns literally become more accurate the longer you hold the trigger, so standing still and hosing the air works out the best for effective MG use.
*** In gameplay terms, the light machine gun and medical capabilities make the medic the most team-oriented player. Conversely... a group of four medics is commonly used to troll people with a nigh invincible cluster of machine guns that simply revive each other in turn. A tank or Carl Gustav recoiless rifles are generally some of the easiest solutions.
** ''VideoGame/{{Battlefield 3}}'' returns to the ''2142'' style assault/medic class. Assault players can choose between a third weapon (either a single-shot grenade launcher or a bolt-action shotgun, potentially mounted to their rifle) or a medkit, meaning that they can choose between being an all-out attacker with enormous firepower or a healer who's more than capable of shooting back - and thanks to the ever-present Defibrillator, as either one he'll still be able to revive downed teammates ''to full health'' (though this is only if the patient accepts the revive by standing up.) This Combat Medic class is so strong at killing infantry and surviving it's the dominant class in any deathmatch modes.
* ''VideoGame/KillingFloor'' embraces the Combat Medic idea with the "Field Medic" perk, which could be seen as a combination of a healer and a tank. They have the strongest (and cheapest) body armor in the game, resistance to acidic puke and run the fastest of any class. With their healing tool that recharges faster and is more efficient than the standard one, their rather good dedicated weapons ([=SMGs=] that have heal darts as their secondary fire) and their allies-healing enemy-poisoning gas grenades, they're an important part of almost every game.
** On the enemies' side, the Scrake was designed to be the ultimate medic, but it eventually decided that hurting and killing people was much more fun than healing them.
* The Medic class in ''VideoGame/{{Resistance}} 2''[='=]s Co-op multiplayer mode comes equipped with a gun called the Phoenix. While not as powerful as standard (or Chimeran) ordnance, it allows the user to drain an enemy's life force and convert it to cartridges that can heal your fellow team members. The medic is the only class that can survive on its own while still fighting indefinitely because his gun does not use ammo, and when it damages enemies, it heals him in the process. (The spec-ops can give himself ammo, but can't heal himself if hurt, and the soldier is utterly screwed if he runs out of ammo or can't get healed.)
* In ''VideoGame/ReturnToCastleWolfenstein'', medics can only be armed with the standard submachine gun. However, combine this with the fact that medics can easily keep themselves healed, a medic can become a literal OneManArmy as long as he has a steady supply of ammo. ''Enemy Territory'' takes this even further by giving high level medics the ability to inject themselves with a stimulant that temporarily, but vastly, increases their speed and reduces the damage they take. They also have the ability to passively regenerate their own health and have the highest base health out of all of the classes. There is a reason why these medics are called Rambo Medics.
* Almost universal in ''MAG'', since all it takes to be a medic is the Medi-Kit item and three points in the Medic skill tree (one point in the Resuscitation skill branch), all of which are available at level 3. While the Medi-Kit takes up almost a third of a loadout (10 points out of up to 34 in a loadout), that's still enough for most class configurations to fit their essential parts (primary weapon, role-specific gear and armor).
** As a result, you're likely to ShootTheMedicFirst just by downing an opposing player.
* Roland from ''VideoGame/{{Borderlands}}'' has a skill tree called ''Medic'' which includes an ability to restore health to allies when he makes a kill and best of all Cauterize, which allows him to heal teammates [[HealingShiv by shooting them]].
** In the [[VideoGame/{{Borderlands 2}} the sequel]], Maya is the character with healing abilities with her Harmony tree. Along with the aforementioned healing via bullets, she can make it so that enemies trapped in her Phaselock ability release health orbs if killed and can even revive character doing a LastStand with said ability.
** In the [[Videogame/BorderlandsThePreSequel Pre-Sequel]], team healing isn't limited to just one character. Athena can heal nearby allies simply by having her shield out. Wilhelm's healing drone Saint can create a healing zone when it's destroyed/recalled. Claptrap can cause the team to regen health simply by dealing elemental damage as well as causing a healing explosion either around enemies he kills or himself when his shields are destroyed.
* In the ''VideoGame/{{Syndicate}}'' reboot one of the co-op Breaches is the ability to heal allies. It turns out to have been stolen from Eurocorp; like the co-op characters, [[spoiler: Merit and the Twins can do this. To win that boss fight, you have to temporarily disable Merit, run down the health of a Twin, then do a melee execution.]]
* Due to the emphasis on customisation in ''VideoGame/{{Brink}}'', there's nothing stopping a medic from being a MightyGlacier who wades into combat with a [[MoreDakka minigun]] and grenade launcher.
* The medics in ''VideoGame/{{Vietcong}}'' are always armed with either a submachine gun or an assault rifle.
* Any of the characters from the medic class in ''VideoGame/{{Evolve}}''. Depending on who you pick you could be armed with an armor piercing sniper rifle, a napalm grenade launchers, or missile pods. Justified, as hunting gigantic extraterrestrial killing machines unarmed would be a good way to get killed quickly.
* In ''{{VideoGame/Overwatch}}'', all the medic characters have some capability for combat. Soldier: 76 fulfills the "Combat" aspect, being an Offense character who excels at firefights, but can use his ''Biotic Field'' to heal others. Mercy embodies the "Medic" part of this trope, as the Support whose main role is to heal or buff others, or even bring them back from the dead, but she can defend herself with a pistol ''if'' she really has to. Zenyatta is a buffer/debuffer that can also deal decent damage and whose ultimate is a massive [=AoE=] heal. Lucio can passively heal allies around him while his sound gun is good for crowd-control and potential environmental kills. Ana carries a special rifle that lets her [[HealingShiv heal allies by shooting them]] while also functioning as a regular sniper rifle to enemies.
* While the Support champions in ''VideoGame/{{Paladins}}'' are no slouches in combat, Jenos is a Support champion who was specifically designed to be geared more towards damage. He's fast, wields a machine gun, can immobilize enemies, has a simple use-and-forget healing ability, and has an Ultimate that fires a singular, high-damage beam that penetrates all terrain in the targeted direction.


[[folder: Interactive Fiction ]]

* In ''VideoGame/{{Guenevere}}'', Guen can choose to spec both in light (that is, [[WhiteMagicianGirl healing]]) magic and sword-fighting.


[[folder: Hack and Slash ]]

* The Paladin from ''VideoGame/DiabloII'' serves as the closest thing to a 'support class' in the game, with his auras capable of providing powerful buffs to himself and his allies. (And even an actual direct [[ReviveKillsZombie healing]] spell, though you'd be hard pressed to find any players who can even name it.)
* ''VideoGame/BloodlineChampions'' has a Healer archetype whose bloodlines are all far from helpless, as well as other bloodlines within other archetypes that are capable of healing their allies to a lesser degree. Additionally, being able to heal themselves constantly can make them quite tough to fight if it goes down to just one-on-one in a match, as every mistake non-healers make against them will be punished by having few to no ways to recover from it while they instead can try to disengage and heal back up.


[[folder: [=MMORP Gs= ]]
* ''VideoGame/StarWarsGalaxies'' has a class tree literally named "Combat Medic", the full mastery of which allowed the use long range poisons to cripple enemies as well as perform his healing duties.
* ''VideoGame/StarWarsTheOldRepublic''. The Jedi Sage, Sith Sorcerer, Scoundrel, Operative, Mercenary, and Commando advanced classes can function as healing classes. The Commando even has a healing specialization ''called'' Combat Medic. Each class has a companion character that fits this role as well.
* In ''VideoGame/CityOfHeroes'', Masterminds who choose the "Mercenaries" powerset eventually receive a Medic as a henchman. The Medic can only use his healing power once every couple of minutes... the rest of the time, he's blasting away with his assault rifle.
** Additionally, both Defenders and Corruptors combine Buff/Debuff skills (including healing) with ranged attacks.
* All of the healer classes in ''VideoGame/WorldOfWarcraft'' can be Combat Medics given the right talent allocation. Of particular note, Priests specializing in the Shadow talent tree are capable of dealing out copious amounts of damage, a fraction of which heals the rest of the party (though this tactic prevents the priest from casting normal healing spells).
** Priests have a spell called 'Holy Nova' which simultaneously heals allies and damages all enemies within its radius, as well as 'Penance' that can either heal one ally or damage one enemy. Holy Paladins' Holy Shock spell can also either heal an ally or damage an enemy.
** However, more challenging content needs regular healers in addition to the shadow priests minor healing and mana restoration. And every one of the offensive builds sacrifices a lot of healing ability. Feral Druids cannot cast spells at all in their preferred form and their spells are weak in caster form. Retribution Paladins and Enhancement Shamans will quickly run out of mana if they attempt to cast healing spells. Elemental Shamans, Shadow Priests and Balance Druids have somewhat weaker heals than dedicated healers but have the mana to last a while. "Smite Priests" are the most true Combat Medic, simultaneously having the ability to hurt enemies with very close to the same power as true attackers as well as heal at very near true healer levels.
** Some fights require each member of the party to kill some literal [[EnemyWithin inner demon]] that only they can see. Since healers back in the day had virtually no damage capabilities, the stats for + heal and + spell damage eventually got merged into a single + spell power.
*** Since healers' attacking abilities are either Holy or Nature spells, the Inner Demons in that fight were made particularly vulnerable to Holy and Nature spell damage.
*** Feral Druids can dish out damage with the best of them, and then cast a few heals. Before the expansion, a feral druid in healing gear could have more mana than they would need and could endlessly spam lower ranked heals.
*** It is possible to play a Priest, Paladin, Druid, or Shaman from 1-80 entirely with their healing spec. It'll take you longer to kill things, but you'll almost never die.
** Blizzard seems to be emphasizing this trope with the new Cataclysm talents:
*** Discipline priests can now heal nearby allies (or themselves for halved effect) using Smite and Holy Fire. Doing this grants them a stackable buff that can be consumed [[LimitBreak to both regain mana and temporarily increase their healing power.]] Holy priests, oddly, seem to have no talents of their own that makes damage dealing abilities more beneficial to their healing(though they do have a couple that help them deal damage on their own).
*** Shamans can boost their next healing spell by hitting enemies with elemental Shocks, and restore their mana by shooting enemies with lightning bolts.
*** Paladin healers can also increase their spell casting speed and mana regeneration, as well as heal themselves by striking an enemy with their [[HolyHandGrenade Judgment]] spell. In addition, since Holy Shock can be used for both healing or damage dealing, some Paladins will use it against opponents just to continue building Holy Power(which can be used for a couple different healing spells in a LimitBreak fashion) during periods when there's no one to heal.
*** Druid healers can talent their Wrath spell to cost no mana, and have a chance to make the next Starfire cast instantly. This is helpful because offensive Druid spells can cause the next spell with a cast time they use to have no mana cost. Only one healing spell can do this, it needs a specific talent to do it, and the chance of it doing so are fairly low.
** Hunters act akin to this with regards to their pets -- not only was Mend Pet made more powerful (percentage-based healing instead of a set amount and slightly faster heals), but it does not cost Focus (its pre-Patch 4.0.1 version required Mana), so a Hunter player can cast it whenever it wouldn't interfere with his or her shot timing and worry less about keeping the pet alive.
** Monks will probably be the main example of this come ''Mists of Pandaria''. Apparently, their healing abilities are all based on how much damage is done to the enemy. The more they hit, the more they heal.
*** Aside from Monks, [=WoW=] seems to be moving back away from this trope in Mists of Pandaria, with most of the mechanics listed above facilitating this playstyle being either toned down(Shaman's Telluric Currents) or removed entirely. Blizz has explained that said mechanics were so effective that they were ''forcing'' healers to adhere to this trope, which wasn't their intention. However, healing classes automatically receive maxed spell hit for offensive spells, so they retain the ability to attack with some effectiveness, and Discipline Priests keep all the mechanics listed above.
*** Warlords of Draenor moved WOW completely away from this trope. While discipline priests and mistweaver monks CAN still dps/heal, they are designed in such a way that if they do so they will do 50% of the DPS of a normal DPS and 50% of the healing of a normal healer. Monks were given a new "fistweaving" stance to ensure this.
** Blood Death Knights were originally designed to be a "healer" spec for the class by having them heal through their aura while fighting. This did not make it very far in testing when a group of players made their entire group these and proceeded to curbstomp dungeons due to everyone constantly being cumulatively healed by their four teammates.
* ''VideoGame/WarhammerOnline: Age of Reckoning'' has three healer classes per faction. All of them have at least some damage or debuff potential, but the Sigmarite Warrior Priest and the Disciple of Khaine actually need to melee to get the most out of their healing power. Due to this hybrid nature, they're likely among the best classes for both solo PlayerVersusEnvironment gameplay and 1on1 duels with other players. As with Shadow Priests, they tend to get a lot of flak should they dare to prefer hitting over healing...
* ''VideoGame/AgeOfConan'''s healing classes (Tempest of Set, Bear Shaman, and Priest of Mitra) are all designed to heal by using offensive spells. (Offensive spells, or attacks, let them charge up and improve healing spells.) This actually ended up to the point that they out-damaged the traditional damage archetype (the Demonologist), though they still could not compare to the Herald of Xotli.
* ''VideoGame/EdenEternal'' has four healing classes that do this,but Sage class outshines them all. Sages melee enemies like most classes do, except their skills also have bonus buffs when used, such as healing allies' HP or MP when striking an enemy with said skills.
* ''VideoGame/GuildWars''' attributes and dual-class system allows for healers to take on offensive roles, or offensive classes to take on healing. Monks (standard healers) can become damage classes through Smiting Prayers; Necromancers and Elementalists (non-healers) can become healers by exploiting balance issues, and the Ritualist class is designed to both heal and deal damage (though since unlike monks their primary attribute does not effect their healing significantly, combined with AI issues that make otherwise stronger builds less viable when used by a hero, most ritualist healers are necromancer/ritualist).
* Shamans and Oracles in ''VideoGame/AtlanticaOnline'' both have an offensive ability that makes up to two enemies take damage over time and more damage in general. The Monk on the other hand has purely supportive abilities, but all three have a decent attack that can hit flying enemies. Attacking is much needed, too, as a lot of experience comes from killing blows.
* The healer class of ''VideoGame/AirRivals'' also functions as a StoneWall, so it's not uncommon to see some of them striking into enemy lines like everyone else. Furthermore, it is widely considered to be the best overall fighter in one-on-one dueling, due to a combination of self-healing, self-buffing, and an exclusive reverse-flying ability that grants unparalleled maneuverability in close quarters.
* The Monks and their upgraded forms in ''VideoGame/RagnarokOnline''. They start as a standard Acolyte, same as Priests but lack many of the heals and buffs of the Priest to allow them to dish out some nice melee damage.
** Priests themselves can be pretty easily built, given the proper resources and gear, to be ''very'' capable melee fighters- and also not necessarily at the cost of losing all of their supporting ability, due to RO's allowing you to stat your character pretty much however you want. Less SP isn't an issue either, since the strength they've invested in allows them to carry more items, and therefore more mana pots/equipment. A well built one can easily function as both a fighter/tanker and primary support for midtier parties, though, granted, in higher tier dungeons, even with Assumptio in play if you're a High Priest, their heal amounts probably won't cut it for being primary healer.
* "Combat Medic" is a Federation and [[MirrorUniverse Terran Empire]] NPC/enemy in ''VideoGame/StarTrekOnline''. Players may also spec their characters or Bridge officers into filling this role if they wish.
* Korean MMORPG ''Priston Tale'' contains the "Priestess" class, who is the game's primary healer, but in earlier versions, was considered the most powerful offensive class in the game due to their [=AoE=] elemental magic.
* In ''VideoGame/{{Wizard 101}}'' this applies to the healers of the game- life wizards. They have more healing spells than attack spells, but their attack spells aren't bad, especially when buffed, and they have the second highest amount of life points. Some wizards will dual-build Life/Ice in order to become effective tanks.
* ''VideoGame/{{Rift}}'' lets mages specialize in "chloromancy" alongside their other schools of magic. While they gain a couple direct heals, the vast majority of their healing comes from skills that allow them and their party to [[LifeDrain convert damage output into healing]]. Bards are similar, converting their combo points into healing, and all the cleric souls feature melee damage, offensive magic, and healing in various combinations.
** In regards to the Cleric, it should probably be mentioned that their tanking soul (Justicar) features a nigh-mandatory talent that causes five of your allies to be healed for 25% of the damage your Justicar attacks deal (and 10% of the damage from non-Justicar attacks). Put on Mien of Honor (50% bonus to said healing), grab a staff, and start spamming your Justicar [=AoE=] attack; you're LITERALLY healing your allies by BEATING PEOPLE WITH A STICK.
* In ''Franchise/ShinMegamiTensei'': Imagine, you can chose both healing skills and combat skills in tandem, and it is recommended you do this or other more helpful skills, because the skill system means you can take any "class" you want as long as the character has enough skill memory to learn it. So you have a healer/bard combo to heal and buff, or you can have a healer/gunner. You could also have a healer/bard/gunner/swordsman/defensive/dark magic/craftsman, but don't expect them to be great at any one job.
** You can also use items to heal allies during combat without taking skill in healing magic, making this another viable option for combat medic, but hope you have money to pay for the items.
* In ''VideoGame/DynastyWarriorsOnline'', there are 3 skills, only 2 in the English version, that allow you to heal your party of allies, and the combat part is pretty much a given. One just heals party members, the other heals them as well as giving a buff, but weakens you in the process. The latter can have a stat build specifically for making full use of it to heal your party, making it one of the only times there is a specific "support roll" in the entire hack and slash game. The Japanese only skill will allow you to even distribute the effects of an item between your friends, so you can prepare to find healing items allowing you heal your party in the process.
* In ''VideoGame/{{Flyff}}'', the designated healers/buffers are the Ringmasters. They have a grand whopping total of one offensive spell. Just one, and that's it. Because their job in a party is to make sure the party doesn't die, this is usually the last skill they bother to train. It is the single most powerful area of effect skill in the game. While its initial damage is the same as a few other abilities, it also has a damage over time effect that lasts ten seconds, pushing it into the top spot. Its {{cooldown}} is... ten seconds.
* A healer in ''VideoGame/LunaOnline'' come with a few holy elemental magic that can be upgraded. While they are not as powerful as other classes' skills, they are great at assist kill when the enemies are busy picking off other characters. It's even possible to solo cleric via DeathOfAThousandCuts strategy since healers in ''Luna Online'' can survive just fine by spamming healing spells on self while attacking.
* In ''VideoGame/TheSecretWorld'', assault rifle "leech healers" heal by doing damage, a percentage of which gets converted to healing. Other weapon combinations can do this to some extent, although the stats required for healing and damage are different, so doing this outside of assault rifles usually doesn't work as well in groups.
* ''VideoGame/WildStar'' Medics ''are'' actual doctors, with legit medical degrees. They just use their Resonators, tools of healing, as tools of destruction as well, because just plain healing in a nice, safe office out of the action has stopped being profitable.
* ''VideoGame/StarTrekOnline'':
** All classes are capable of using weapons, but tactical officers are only a DPS class with a couple of buffs and debuffs. However, engineering and science officers have access to a mix of healing skills and more directly combat-related skills, although science is more known as the healer class particularly in ground combat (engineering relies more on being a DroneDeployer dirtside).
** In a story example, Dr. Rhian Cratak, the chief medical officer of the Romulan Republic flagship RRW ''Lleiset'', pulls a disruptor on a group of Vaadwaur who board the ship in "Capture the Flag", helping the player take them down by shooting them InTheBack.
* The healer classes in ''VideoGame/FinalFantasyXIV'' are built around being able to do just as much damage as a caster. Prior to 4.0, doing this relied on their Cleric Stance ability, which switches their healing stat (mind) with their offensive magic stat (int). Post-4.0, their mind stat boosts both healing and offensive magic, and Cleric Stance was changed to a temporary damage buff. You're taught very early on that healing isn't all you should be expected to do, and many players are happy when a healer can balance both keeping the party alive and doling out damage (though there's no shame if you can't, because you might not be geared enough).


[[folder: Other ]]

* In ''{{VideoGame/Foxhole}}'', playing medic is sometimes forgotten in favor of stocking your RespawnPoint structures, but the field hospital allows you to manufacture medical supplies for the front lines. Any player can stock up with first aid kits to heal their teammates and trauma kits to allow them to stabilize dying allies. Nothing stops you from hauling weapons along other than having to deal with encumbrance and the trauma kit occupying the main weapon slot.


[[folder: Platformers ]]

* Yoko Belnades from ''VideoGame/CastlevaniaDawnOfSorrow'' heals a tiny amount of HP with each physical attack she does.

* ''VideoGame/SonicUnleashed'' has a annoying wizard-type Dark Gaia monster which can heal other monsters while smacking you around.


[[folder: Multiplayer Online Battle Arena ]]

* In ''VideoGame/DefenseOfTheAncients'' most every heal doubles as a damaging or damage increasing ability.
** This does carry over a little to ''VideoGame/Dota2'', but almost every support character is expected to build group healing items to help out the team, making them all this.
*** The best example in the sequel is most likely Omniknight, who has a healing ability, a temporary spell-immunity buff, and a mass temporary damage immunity spell for his ultimate ability.
*** Witch Doctor can be considered as one, since it has an ability of healing himself and his allies around. He also has an attack that bounces around enemies and stun them and has an ultimate that deals ridiculous amount of damage, but it's channeled.
*** Oracle plays this in a weird way, in that his primary healing spell deals a large burst of damage to the target, and then applies a rapid regeneration effect. Because the spell can target enemies and allies, pierces Spell Immunity, and multiple copies of its regeneration stack, if played incorrectly, Oracle can unintentionally ''heal his enemies'' more than he harms them.
*** Some carry heroes with strong early game presence and little use for their large mana pool (most notably Viper, Razor, and Shadow Fiend) will also buy the healing item Mekanism to complement their teamfight strength. Dark Seer in particular is often referred to as a "Mek Carrier", in that he can effectively buy and use a Mekanism fairly early in the game (and later upgrade it to the much more powerful Guardian Greaves), while otherwise being played as a core hero.
* All ''Videogame/LeagueOfLegends'' support champions have some degree of offensive capability, but post-rework Taric is designed for this. His mana regenerates when he deals damage and the cooldown on his heal decreases when he strikes an opponent, so fighting improves his healing and sustainability. His heal spell also heals both its target and himself, allowing him to recover from damage without neglecting his support duties. His Shatter ability used to give bonus armor to himself and an aura that increased the armor of allies, temporarily losing the aura when he activated the spell to damage enemies and reduce their armor. Now he retains the aura and loses the personal armor bonus, letting him use it without weakening the rest of his team.
** Kayle also qualifies, being able to unload damage onto a target while healing and hasting allies, and making them temporarily invulnerable.
** Both iterations of Karma serve(d) as this. Pre-rework, she had two charges of Mantra. Her basic Q did AoE damage, her W was a slow when used on an enemy and a speed-up when used on an ally and her E was simply a strong shield. Her passive got her more and more AP the less HP she had. If her skills were empowered, her Q added a procentual AoE heal that additionally scaled with AP, the Speed/Slow was doubled and her shield added a nuke equal to the shielded damage plus [b]80%[\b] of her AP. She was very dangerous at low levels of health, being both a strong combatant and capable support.
*** The new Karma has a passive that reduces the CD of her Mantra Charge when she hits an enemy with spells or basic attacks. Her Q is a notoriously strong nuke when charged, however it's no slouch when used in its basic form either. Her W roots and damages her target, if it's empowered it also heals her for up to 40% of her missing health. Her E is a single target shield that grants movement speed while her empowered E adds strength to the primary target's shield and grants an AoE shield for allies surrounding the shields target, also granting them movement. The longer the fight goes and the more damage she can dish out, the more use can be made of her.
** Nami can throw a skipping of water that [[DamageDiscrimination heals (and speeds) allies and damages (and slows) enemies]]. With one splash, she can potentially save her carry ''and'' pick off the low-health sap trying to escape.
** Soraka was almost a non-combatant, being able to sit well away from the fighting while keeping her carry's health and mana bars full. Riot wanted to preserve her ability to heal while making her play more dynamic and risky, so they changed her healing spell to CastFromHitPoints and gave her a health-regen mechanic with her Starcall ability. The damage is fairly weak until she builds AP (less than twice her regular attack damage), but it has a long range and is useful for poke. Soraka is still primarily TheMedic, but her need to attack and siphon off life from the enemy in order to do her job pushes her in the direction of this trope.
* In ''VideoGame/HeroesOfTheStorm'', almost all of the Support-based heroes are focused around healing. Even more so, when each of the Support-based heroes can choose one out of two [[LimitBreak Heroic abilities]]. Here are some notable examples:
** [[VideoGame/WorldOfWarcraft Li Li Stormstout and Malfurion Stormrage]] are among the easiest Support heroes around, but Li Li can blind enemies making them briefly miss their attacks, and she possess Heroics that can either heal everyone in an area or massively damage and slows nearby enemies, while Malfurion can summon roots to entangle opponents, and his Heroics can either be an aura that heals allies close to him or an [=AoE=] blast that damages and silences enemies.
** Even [[VideoGame/StarCraft Lt. Rosa Morales]] stretches [[CripplingOverspecialization this trope]], as her only offensive skill is a grenade blast that knocks away enemies, while the rest of her kit is entirely dedicated to supporting, including healing.
** [[VideoGame/{{Diablo}} Kharazim]] is the closest thing to this trope. His passives can be customized to either gain mana, deal more damage, or even heal a nearby ally, all while attacking a certain amount of times. His heroics are either to heal an ally at the brink of death or become invincible and hit opposing heroes seven times in an area.


[[folder: Real-Time Strategy ]]

* In ''VideoGame/WarcraftIII'', the Night Elf Druid of the Claw. They are the faction's primary source of healing with their Rejuvenation spell, they can also Roar to boost the damage of allies or turn into a bear to serve as heavy infantry. And, as one of the strongest melee units in the game (in bear form) who also happen to be able to heal themselves to full health with 12 seconds out of combat (in night elf form), are subject to a lot of [[CompetitiveBalance balance]] complaints.
** The Human Paladin and Undead Death Knight both focus on [[EvilCounterpart healing and protecting units]]. The Paladins Holy Light spell heals a significant amount of health to units and deals half damage to Undead units, while the Death Knight's Death Coil spell does it the other way around. The Paladin has the Resurrection ability which brings allied dead units back to life, while the Death Knights turns any dead units into invincible Undead units for a short duration.
* Averted in ''VideoGame/CompanyOfHeroes''. The medics will automatically run out there and bring back any survivors, all while being unarmed. In return, enemy soldiers will not open fire on any medic, [[ShootTheMedicFirst unless the player explicitly tells them to do so]].
* Medics in ''VideoGame/WorldInConflict'' are part of the all-purpose Infantry Squad.
* In the expansion pack for ''VideoGame/ActOfWar'', the first tier of [[PrivateMilitaryContractors mercenaries]] for hire included a small group of medics equipped with heavy sidearms.
* In ''VideoGame/SupremeCommander Forged Alliance'' the UEF get a T2 Field Engineer, the Sparky. It has light armament to defend itself and has more HP and a higher movement speed than other engineers. Being an engineer, it can repair units.
** Cybran T1 tanks (the Mantis) have repair capabilities as well.
* In Bungie's ''VideoGame/{{Myth}}'' series, the Journeymen units can heal your other units (with a heaping helping of ReviveKillsZombie) and have a shovel for self-defense. However, in ''Myth 2'', once they have finally fully paid their penance, they take off the nine gold plates they wore (each weighing as much as a grown man) threw away their shovels, and started DualWielding their [[KatanasAreJustBetter katana-like swords]] again. And while they couldn't hold as many healing roots as they used to, they could still heal your other units.
* ''VideoGame/MachinesWiredForWar'': Medic Commanders, Medic Commandants, Surgeon Warlords and Assassin Surgeon Warlords all have healing devices and plasma cannons.
* SpaceMarine Apothecaries in ''VideoGame/DawnOfWar'' carry a boltgun just like any other Space Marine... but due to GameplayAndStorySegregation, they have less life than ''Servitors'', the unarmored cyborg WorkerUnit. In Dawn of War 2 they get upgraded to hero status, making them a much more potent foe, while the campaign gives every faction a mass healing/reviving item, giving every commander the potential to be a CombatMedic.
* ''VideoGame/EmpireEarth'': Strategist heroes heal allied units and yell enemies into taking extra damage, but while they can attack, they do pitiful damage (less than the basic infantry of their age) and won't even attack unless specifically ordered to. They're the only source of mobile healing until (non-combat) medics become available... some 20 centuries later.
* ''VideoGame/CommandAndConquerGenerals'': The USA's Ambulance heals troops stationed inside it and removes contamination/radiation, and can be given a combat drone as a weapon (being a medical Humvee, it can also run over infantry).


[[folder: Role-Playing Games ]]

* WhiteMage characters everywhere revolve around casting healing spells and buffs on the party, but most can do their share of fighting when needed.
* In ''VideoGame/{{Xenoblade}}'', Sharla can become this through careful skill and Arts managing. Even though most of her skills are healing or supportive, she also has a handful of offensive abilities and the only [[OneHitKill Instant Death]] attack of the whole team. If said attack is used during a Chain Attack, it always connects.
* The Priest class in ''VideoGame/{{Wizardry}}'' are also strong, especially since their "preferred races" are also pretty good. They can carry staffs that deal mighty damage and even tank with their good health.
* The ''VideoGame/TalesSeries'' has favored this approach to healers in every game save ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfSymphonia''.
** [[FragileSpeedster Rutee]] in ''VideoGame/TalesOfDestiny'' can slash enemies with her sword repeatedly in the air, perform damaging attacks that produce money from nowhere, use water spells, and heal, cure status ailments, and raise the dead. ''The'' Combat Medic to which all other Tales Combat Medics aspire.
** Reala gets the most healing spells in ''TalesOfDestiny2'', and since her TP regeneration is by far the best, she is suited to keep the party alive. However, she also possesses incredibly destructive spells based on the four elements, so you will be seeing her nuking half the screen during the second half of the game. Magic is very effective.
** ''VideoGame/TalesOfSymphonia'':
*** Regal fits the monk sub-type of this trope, but inverts the general concept by being a primarily melee-based character with just one tech tree of single-target healing spells.
*** [[MagicKnight Kratos and Zelos]] can also learn three different healing spells regardless of their ability trees. They are not as effective as Raine, but they can provide some much needed relief when she's busy.
*** Raine's spell selection consists primarily of healing and buff spells, but eventually she can learn [[LightEmUp Photon and either Ray or Holy Lance]] to give her some offensive abilities as well. She also has access to Prism Stars and Gospel, two of the most powerful Unison Attacks in the game.
*** In [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld the sequel]], Marta does this even having a Mystic Arte that both whacks the enemies for heavy damage and heals everyone in the party!
** ''VideoGame/TalesOfTheAbyss'':
*** Tear has very potent healing spells that cover a wide area and can use Resurrection. However, her offensive spell pool is extremely powerful and she gains a unique accessory that easily makes her the best offensive spellcaster. Her melee artes are limited but have their uses, so she can easily go out on the offence.
*** Natalia lacks offensive spells, but her healing and buffing is on point. She's limited to single-target healing outside of FOF changes, but in exchange her spells are usually faster than Tear's and restore the same amount of HP. FOF changes like Angel's Breath only make her better since she can even resurrect multiple characters at once. However, she is also a very quick and potent archer, so she has no problem sniping at people from afar while healing her own party.
** ''VideoGame/TalesOfInnocence'':
*** Ange may look and act like your typical WhiteMagicianGirl, but note that she [[KnifeNut prefers knives]]. And she is not shy about performing some awesome melee combos with them, either.
*** Iria also gets several healing artes, but is perfectly fine [[GunsAkimbo duking it out with her pistols]]. Innocence R buffed her healing by giving her Cure, while in the original game she never went above Heal.
** ''VideoGame/TalesOfVesperia''
*** Estelle is a healer who sports the highest defense scores in the game and a fast track to the protective skills. You could viably play her as the party tank and leave spot heals to your less proficient members, as she has an array of melee attacks to take advantage of. She's also no sap at supporting from the sidelines with her light based attack magic.
*** Similarly Karol heals as well as a WhiteMage, though his heals are limited to a small radius around him. He even obtains an arte that lets him remove status ailments!
*** Raven is built for combat, having only a single move that heals for small amount. However, his sheer healing speed and efficiency compared to other characters with higher healing power, like Estelle, makes him the combat medic of choice for many players.
*** Flynn is basically a more melee-oriented Estelle. He has strong offence and crowd control abilities, tanky skills that make it almost impossible for him to die while keeping everyone else safe, light spells to devastate his enemies and two healing spells straight out of Estelle's spell list in case you need to heal. A true Paladin through and through.
** ''VideoGame/TalesOfHearts'' has two of them as the brother and sister duo of Hisui and Kohaku Hearts.
*** In the DS version, Hisui will be your only healer for quite a long time, so he gets First Aid, Cure (single-target) and Nurse (multi-target). He needs his sister in combat to access the more powerful area of effect healing in Fairy Circle, but is the only one who can use Resurrection.
*** Kohaku gets the more powerful Heal (single target), Healing Circle and Revitalize (multi target) but tends to be slower than her brother. Her Raise Will has a chance of failure and may not actually resurrect a fallen party member. Things went a bit differently in R, so both siblings got to have area of effect spells and Resurrection.
** ''VideoGame/TalesOfGraces'' follows the example from VideoGame/TalesOfTheAbyss in how it handles it's healers.
*** Sophie's healing spells focus on single targets for more power and speed. She's also a martial artist who hits like a truck and has the most speed out of all the characters.
*** Cheria's healing focuses on multiple targets for less power and less speed. Offensively she throws away the staff to focus entirely on throwing knives and uses powerful offensive magic including ''[[BoltOfDivineRetribution Indignation]]''.
** ''VideoGame/TalesOfXillia'' has three.
*** Jude follows Regal's example. He can heal HP and status ailments in his close vicinity, and can revive the person he is linked with automatically as part of his link skills. He's also an exceptionally powerful martial artist.
*** Leia heals single targets for greater power and can [[StatusBuff raise the party's stats]]. Her [[SimpleStaff traditional healer's staff]] is actually a quarterstaff which she uses to charge into the frontlines alongside [[BareFistedMonk Jude]], [[ActionGirl Milla]], and Alvin.
*** Elize heals multiple targets for slightly less power and can cure StandardStatusEffects. When she's not healing she serves as the party's primary [[CastingAShadow dark-elemental]] nuker. Both girls can revive KO'd party members, and through the link-system can combine both their healing spells and offensive skills for far greater power than either is capable of alone.
** In ''VideoGame/TalesOfXillia2'' Muzét could count as a minor example since she has two martial artes that can be used for healing and she has access to the Resurrection spell.
** ''VideoGame/TalesOfZestiria'' has all of the seraphs fit to an extent since all of them have their own healing spells and still be able to deal reasonable damage. But Mikleo is the one who would likely become the main healer since his spells would be the most reliable since they're single target in a large battlefield where area spells wouldn't be as effective like in previous games. The game mechanics also work to his advantage since healing is based on the caster's arte attack and the target's arte defense. With Mikleo's naturally high magic stat and his healing spells adding a boost to arte defense he becomes the most likely choice.
** Zestiria's prequel ''VideoGame/TalesOfBerseria'' has all of the characters that can cast magic fit this role.
*** Eleanor and Eizen are the more physically oriented of the magic users while also being the ones who have access to the revival spells Life and Resurrection respectively.
*** Magilou and Laphicet are more likely to be dedicated mages to fight but their physical attacks are nothing to disregard either. Magilou is the one who gets the area healing spells Healing Circle and Fairy Circle which is also capable of damaging enemies caught in the spell. Laphicet gets the single target healing spells First Aid and Elixir Vitae which also cures all status ailments.
* In the ''VideoGame/{{MOTHER}}'' series, [[VideoGame/MOTHER1 Ninten]], [[VideoGame/{{Earthbound}} Ness]], and [[VideoGame/{{Mother3}} Lucas]], all of whom are also TheHero. Not only are they the best healers, they also have the highest HP counts and boast the strongest physical attacks on their teams
* In VideoGame/SuperMarioRPG, Princess Toadstool averts this up until you get the [[InfinityPlusOneSword Frying Pan]], where she starts doing as much damage as [[JackOfAllStats Mario]] with a [[InfinityPlusOneSword Lazy Shell]].
* In ''VideoGame/EtrianOdyssey'', the Medic class isn't any good for physical attacks... ''at first'', but later they can deal some of the best damage in the game. (Caduceus!!!)
** Simon Yorke, and any other Medic you choose to give an appropriate Grimoire stone, can become Combat Medics much earlier in the remake.
* Jessica from ''VideoGame/LunarTheSilverStar'' is the party's [[TheMedic designated healer]], being a cleric-in-training and all, but can deal pretty decent melee damage, unlike Nash and Mia (who are both [[SquishyWizard pure magic users]]).
* ''Franchise/TheElderScrolls''
** Healers have long served in the [[BadassArmy Imperial Legion]], using [[WhiteMagic Restoration magic]] to heal wounded soldiers. [[MilitaryMage Battlemages]] are also trained for the duty, as seen during the Imperial invasion of [[{{Wutai}} Akavir]], but are used only as a last resort as their [[{{Mana}} Magicka]] is better spent [[MagicKnight offensively]]. Plenty of other military forces throughout Tamriel are known to employ Healers as well.
** Until the series did away with classes, Healer was one of the stock classes a player could choose. The class is titular at best, as the [[EverythingIsTryingToKillYou nature of series]] largely does not allow for {{Pacifist Run}}s, meaning you'll need some ability to kill enemies to succeed.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has stock ''enemy'' Healers, though they are one of the least encountered stock enemies in dungeons.
** As shown prominently in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the [[HornyVikings Nords]], a ProudWarriorRace through and through, have a [[DoesNotLikeMagic strong cultural dislike]] for magic and magic users. The one exception they make is for Healers, as their way of life means that Skyrim always needs more Healers. Given [[GrimUpNorth the dangers faced by simply living in Skyrim]], these Healers usually have the ability to defend themselves in some way.
* An honorable mention is the Super Stimpak healing item of the ''VideoGame/{{Fallout}}'' series. It restores about 75 damage but the user incurs 9 points of damage shortly thereafter. A popular assassination technique is to apply a large number of Super Stimpaks to a benign target and then wait for the cumulative damage to kill them.
** Another honorable mention in the ''VideoGame/{{Fallout}}'' series goes to the "Living Anatomy" Perk. Awarded when you have a high amount of "Doctor" skill, this perk gives you both a boost to said skill and a boost to ''damage caused to living creatures'', since as someone intimately familiar with anatomy, you know where to aim to hit the vital points.
** One more goes to Arcade Gannon of ''VideoGame/FalloutNewVegas''. Having him as a companion gives you the "Better Healing" perk, which increases the amount of health you gain from healing items. Combat-wise, he specializes in Energy weapons, one of the more powerful category of weapons in the series and if you complete his personal quest a certain way has his own suit of Enclave [[PoweredArmor Tesla Armor]].
** In all Fallout games, the PlayerCharacter can be one of these. A high Medicine skill, some combat skill maxed out (or very high in Fallout 1/2/Tactics).
* Many of the ''Franchise/FinalFantasy'' games either give you the option of mixing and matching classes to create these, or give healers flails, bows, or other weapons they can use from the safety of the back row so they can contribute ''some'' damage when not healing. And then, later in the game, there's the [[HolyHandGrenade Holy]] spell...
** In ''VideoGame/FinalFantasyII'', the CrutchCharacter [[WhiteMage Minwu]] is obviously meant to be used as TheMedic, but since his MP total for that portion of the game is amazing, players often replace his [[UselessUsefulSpell Useless Useful Spells]] with straight damage-dealing ones and unleash him on the enemies with decisive results. He's even more of a Combat Medic in [[BonusLevelOfHeaven Soul of Rebirth mode]], gaining access to the [[HolyHandGrenade ultimate white magic Ultima]], calling him the most suited man to wield it. When powered up, Ultima will outdamage everything else in the game easily.
** ''VideoGame/FinalFantasyIII'' has Sages. White Magic, Black Magic, ''and'' Summon Magic. Do the math. [[note]]MP is considerably limited. Having a Sage as your only character is not reccommended. TV Tropes claims no responsibility for any frustration or repeated clearing of [[CheckPointStarvation Crystal]] [[TheVeryDefinitelyFinalDungeon Tower]] when utilizing Combat Medic during gameplay. [[/note]]
*** White Mages and their upgraded form, the Devout, are a bit more combat ready than they are in the rest of the series thanks to the [[BlowYouAway Aero series]] of spells.
** In both ''VideoGame/FinalFantasyIX'' and ''VideoGame/FinalFantasyX'' the medic is also the [[SummonMagic summoner]].
** ''VideoGame/FinalFantasyXII'', Larsa has a HyperspaceArsenal of healing items in the normal game and WhiteMagic in the UpdatedRerelease, and he is liberal about using them, but is also a decent fighter.
** In ''VideoGame/FinalFantasyTactics'', Monks beat enemies down with impressive strength, heal surrounding units' HP and MP, AND revive unconscious party members.
*** ''Final Fantasy IX'' takes it one step further with Amarant Coral. Half of Amarant's abilities center around subjecting the enemy to a variety of gruesome fates, while the other half center around healing and reviving fallen allies. He's also a formidable fighter on the front lines.
*** Taken up another level if he goes into [[SuperMode Trance]]. All of his abilities will now affect the ''entire'' side. This means he can totally cripple all enemies with his harmful abilities and his healing abilities can help everyone out at once.
** Healer classes in ''VideoGame/FinalFantasyXIV'' have several spells they can use to dish out damage, which is need when one is doing solo content. The Conjurer's Cleric Stance, which can also be used by other healers, can swap the healer's Mind (healing potency) and Intelligence (magic damage) stats around so that they can really dish out the pain.
* TheHero and Jerin in ''VideoGame/LufiaAndTheFortressOfDoom'' share the best healing spells between them, but The Hero is also the second-hardest hitter while Jerin specializes in softening up multiple targets for the other members.
* Yurist in ''VideoGame/LufiaTheLegendReturns'' is one of the few characters who can use the full-party Champion healing spells, and can supplement healing with martial-arts IP attackss.
* The Priestess in ''[[VideoGame/ShiningSoul Shining Soul 2]]'' really is this trope. She is advertised in the manual as being someone who can't really take a few hits and this would make one think that playing the game with her is actually rather hard since you were probably the only person who'd own the game. Instead, she's actually more of a combat medic in that she handles decently with flails and can actually kill people who get too close to her if you ever found someone else to play multiplayer with you.
* This is fairly common through the ''VideoGame/PhantasyStar'' series.
** While Amy is your main healer, Rolf of ''VideoGame/PhantasyStarII'' learns the low and medium-strength healing spells and can also cast [[BackFromTheDead Rever]]. Hugh is more of a RedMage, but he can hold his own if properly equipped. Nei qualifies in the UsefulNotes/PlayStation2 remake of the game, as she learns Nares there.
** A ''lot'' of ''VideoGame/PhantasyStarIII'' characters get access to Healing techniques and are excellent warriors on their own. Mieu is your first party member and remains in the party for the rest of the game, and depending on who you marry each generation, four of Rhys' sons and grandsons [[note]]Ayn, Adan, Aron, and Sean[[/note]] are all swordsmen with healing techs. And there's also Laya, Gwyn, Thea, and Kara.
** Rika from ''VideoGame/PhantasyStarIV''. Though most of her spells are curative (and she may serve as the main healer depending on your party setup), she does a surprising amount of damage with her claws, and tends to move quickly as well. Rika's actually a little closer to the JackOfAllStats in that respect; her healing abilities are second only to [[WhiteMage Raja]] and her damage output is roughly even with [[TheHero Chaz]] up until he gets the [[InfinityPlusOneSword Elsydeon]], her agility and dexterity are top notch, and because she equips heavy-type armor, her defense stays competitive for the entire game. Unlike many RPG healers, she mostly fills that role in combat simply because no one else can, and not because she's no good for anything else.
* Many of these exist in ''[[Franchise/ShiningSeries Shining Force]]'':
** The most prominent example from the first game, ''VideoGame/ShiningForce: The Legacy of Great Intention,'' is Gong, a monk: he can cast most of the healing spells that the traditional [[TheMedic healers]] eventually get access to, and with enough grinding, he can dish out as much damage as most of the regular melee fighters.
** The first game's remake, ''Resurrection of the Dark Dragon,'' adds Princess Narsha, who combines healing with raising status effects.
** ''VideoGame/ShiningForceIII'' had priests that could become hilariously overpower due to the fact that they got 10exp every time they healed a character. Give that character a staff with a powerful in-built spell and watch as you wipe out the whole enemy with a Cleric. Also more offensive orientated characters learnt heal spells or got special equipment to allow healing.
* Ryu in ''[[VideoGame/BreathOfFire Breath of Fire III]]'' is the game's primary healer. He is also the main character, and can double as a tank (although Garr and Momo are better used for this purpose.)
** ''VideoGame/BreathOfFireII'''s Ryu was also one of that game's many healers -- although roughly half the characters in that game could heal to some degree.
* TheHero of ''VideoGame/DragonQuestIV'' acts like this early on, though they eventually grow into more of a LightningBruiser who happens to have healing magic.
** Cristo/Kiryl might fit the bill as well.
** Most of the main heroes of the game are able to do this, as they learn can learn healing magic.
** And in an older ''VideoGame/DragonQuest'' game, there is the [[HelloInsertNameHere Princess of Moonbrook]] in ''Dragon Quest/Warrior II''. She starts with a good healing spell, and does little melee damage, but soon learns a good attack spell.
** The Cleric from ''VideoGame/DragonQuestIII'' can equip some decent armor, as well as wield some swords and has offensive wind magic. Later on, the Sage can do everything the Cleric can, as well as having offensive magic.
** Nevan in ''VideoGame/DragonQuestVI'' learns better healing spells naturally than the rest of the party, but can also make use of flails that hit every enemy in a single group. The JobSystem can let you make anyone you choose this.
** Despite the fact that his outfit and hair color are reminiscent of another [[TheRedMage character archetype from another series]], Angelo from ''VideoGame/DragonQuestVIII'' fits, and in his case, it is more justified than the typical cleric character in that he is a [[ChurchMilitant Templar]] (No, not [[KnightTemplar that kind]]). Having him specialize in staffs or bows will cause him to lean more toward the "healer" side of things (focusing on spells or MP regeneration), but giving him a sword will produce a MagicKnight / Combat Medic type character, since he can use the powerful Falcon Sword.
*** A better example is TheHero himself. He can learn Heal, Midheal, Fullheal, and is the only character in the game who can learn the most powerful healing spell, Omniheal, if you raise his Courage stat high enough. He also has access to plenty of status recovery spells as well, such as Squelch and Tingle.
** The vocation system in DQIX - where you are pretty much encouraged to change vocations for the permanent stat benefits - can allow for a limited variation of this. At the least, you'd get Priest or Sage (classes with best healing spells) that is less [[SquishyWizard Squishy]] than normal.
* Marle, from ''VideoGame/ChronoTrigger'', has the most and strongest healing spells in the group, but also learns a decent set of ice-based spells and techs. (Also inverted, nearly all the other characters learn a healing or status-affect spell).
** Frog is probably a better example, since he has both effective healing techs and a sword that can do an appreciable amount of damage (especially when you get the [[InfinityPlusOneSword Masamune]]). Robo can also make a decent healer though he otherwise functions as a MightyGlacier character - with enough Magic Tabs, his Heal Beam can restore the entire party to full HP (or at least pretty close). There's also Ayla, who's healing tech is the only singe-tech capable of curing status effects.
* In ''VideoGame/StarOceanTheSecondStory'', Opera focuses on fighting with guns, but her Healing Star killer move actually becomes powerful enough to allow you to remove Rena from your team. However, this means you will have to use items to revive fallen party members and cure status effects.
** Rena herself is a competent fist-fighter and [[LightTheWay light magic user]]. Her usefulness in a physical fight deteriorates as the game goes on though.
** Like Rena, Noel also is skilled at melee and healing, [[MasterOfNone at least on paper]]. He becomes much more useful in the sequel, ''Blue Sphere'', not just because his own abilities are much more effective, but also because he's [[CrutchCharacter the only healer available]] until Opera and Rena join.
** Bowman Jeane is a certified pharmacist who kicks ass with bare fists. Oh, and he also has a self-healing killer move.
* A surprisingly large portion of the party in ''VideoGame/{{Persona 3}}'' possesses at least a portion of the Dia (Heal) Spell family, though Yukari and Ken have a stronger focus on healing than the others. ''VideoGame/{{Persona 4}}'' has clearer "role" divisions between party members, so most players bring either Yukiko or Teddie as their designated healer. None of these characters are slouches in combat either.
** Of course, with the proper Persona set up, the Protagonist can be this as well. (In fact, In ''3'' [[AIRoulette you were kind of forced to...]])
* From ''VideoGame/{{Persona 5}}'', there's Morgana. He learns the most diverse line of healing spells throughout the game, including Salvation, which fully restores party HP and cures negative status effects. In addition, he also has passable Strength and decent Agility, though his [[BlowYouAway wind magic spells]] are somewhat weak.
* ''Franchise/DragonAge''
** For an old lady mage, ''VideoGame/DragonAgeOrigins''' Wynne can be tough as hell. [[spoiler: You can learn this first-hand if you bring her along for The Gauntlet and defile a sacred relic.]] Additionally, if you choose the Spirit Healer specialization, a mage PC or Morrigan can also act the part.
** Anders in ''VideoGame/DragonAgeII'' is [[InformedAbility supposedly a talented healer]], but isn't quite as good as a specialist player. Mode shifting to offensive magic makes him less effective. He became much more effective once certain specialty accessories were made available in DLC.
** ''VideoGame/DragonAgeInquisition'' removed in-combat healing spells to instead focus on [[BarrierWarrior avoiding damage]]. However, the [[MagicKnight Knight Enchanter's]] [[LimitBreak Focus Spell]] is the ultimate full party heal.
* Meet ''Franchise/MassEffect'''s Mordin Solus. Doctor, scientist, field medic, safe sex advocate, former black ops, [[DeadlyDoctor sharp shooter]], [[KillItWithFire light foes on fire]] with omni-tool, once killed ''[[ProudWarriorRaceGuy krogan]]'' with farming equipment. *[[VerbalTic inhale]]*. Don't provoke.
** In the first game, the 'first aid' and 'medicine' skills were on you or your party members, who all actively fight. The medicine skill in particular you a Neural Shock to deal with organic enemies. It went even farther by allowing an Engineer or Sentinel class Shepard to get the Medic Specialization. Among Shepard's comrades, the only party member with access to the Medicine talent was Kaidan Alenko, otherwise the resident JackOfAllStats. This was dropped for the sequel, however.
** In the multiplayer portion of the third game, all players can heal their allies. However, the Infiltrator is considered the best, thanks to their InvisibilityCloak, allowing them to run up to injured allies without fear of being murdered by enemies.
** The Geth Engineer and the N7 Demolisher are the only units in multiplayer that have a way of instantly restoring theirs as well as their allies' shields, via the Geth Turret (former) and Supply Pylon (latter). It's not quite healing, but it's close enough, and very valuable, especially in [[MemeticMutation hold the line]] missions or when reviving allies. Both units are also very kick-ass; the Geth Engineer has [[ShockAndAwe Overload]] and [[GlassCannon Hunter Mode]], while the Demolisher has a ''lot'' of grenades.
** The [[LethalJokeCharacter Volus characters]] all come with Shield Boost, which restores shields and can be upgraded to provide defensive buffs. The [[StuffBlowingUp Volus Engineer]] and [[FoeTossingCharge Volus Protector Vanguard]] have the more offensively-oriented powersets of the Volus classes, though any of them can wield [[MoreDakka a giant machine gun]] if desired.
* Many ''Franchise/{{Pokemon}}'' capable of using Heal Pulse and/or Heal Bell to restore HP or remove status effects respectively can also dish out a good amount of damage.
* Anyone in ''[[VideoGame/ManaKhemiaAlchemistsOfAlRevis Mana Khemia]]'' and [[VideoGame/ManaKhemia2FallOfAlchemy its sequel]] can become this with the proper [[VancianMagic common skills]] equipped. On inherent skills alone, however; Jess is a powerful healer who packs some ''very'' large and painful objects in her BagOfHolding, Pamela's highest level LifeDrain affects the entire party (on both sides), and Ulrika is a hard-hitting mage with one very useful healing spell. [[ChildMage Puniyo]] is somewhat lacking in offense, but makes up for it by double casting common skills at no extra cost, including [[FantasticNuke Fantastic Nukes]]. [[NoKillLikeOverkill When properly equipped...]]
* [[FragileSpeedster Meru]] of ''VideoGame/TheLegendOfDragoon'' has a rather effective healing spell, above average melee ability later, high magic ability, is the fastest playable character, and has abysmal HP and defense against melee. Give her a good set of armor and she will mess stuff up between heals.
* Cyberdwarf in ''VideoGame/BarkleyShutUpAndJamGaiden'' is a skilled {{wrestler|InAllOfUs}} whose special skills consist entirely of healing magic.
* ''VideoGame/GoldenSun'''s robust ClassAndLevelSystem makes it possible to turn any player character into one of these, either by giving one of the MagicKnight characters healing abilities, or by giving the resident WhiteMage some combat capacity.
** In their default classes, Squire-class Venus Adepts, Jenna, Piers, and more than half the playables in ''Dark Dawn'' have decent stats or weapon selections ''and'' healing powers (sorry, [[WhiteMage Rief]], [[TierInducedScrappy you're just kind of useless here]]...).
* Marco in ''VideoGame/RadiantHistoria''. He is a short 17 year old boy who fights with swords and grappling hooks, uses WhiteMagic and carries many pill bottles for healing allies.
* Roll.exe's skill in ''VideoGame/MegaManBattleNetwork'' series does damage to an enemy while healing the player character.
* Veradux from ''VideoGame/{{Sonny}}'' even has "Combat Medic" listed as his official character class, and you'll spend most of your time having him set to heal and buff your party. But the eponymous character meets up with him right after he's stolen a set of experimental armor and weaponry designed specifically for medics from [[spoiler:the ZPCI]], and he also has powerful battle attacks at his disposal, including a very handy debuff.
* In ''VideoGame/MarvelAvengersAlliance'', the PlayerCharacter's Agent will often serve as this, using one or more of the many healing and buffing gadgets available in addition to attacking. Iron Fist and Doctor Strange can also spread some healing power around in between taking names.
* In ''VideoGame/{{Xenogears}}'', Billy Lee Black has the best variety of healing and support spells, but can also deal good damage with his guns.
* Oichi in ''VideoGame/PokemonConquest'' is generally weak and a bit pathetic, her default and perfect link species being Jigglypuff who has not much attack and a weak move, but is useful due to Jigglypuff's Ability which puts enemies to sleep and her Warrior Skill, which restores health to all teammates. And then when you get a Moon Stone Jigglypuff evolves into Wigglytuff, learns Hyper Voice and actually becomes a damn tank of power - ''on top'' of all the good stuff mentioned above that she can still do.
* ''VideoGame/TheGrayGarden'': Froze, the only one of the girls to learn healing spells on top of offensive abilities.
* ''VideoGame/LuxarenAllure'': Chisa, A WhiteMage with AnAxeToGrind.


[[folder: Simulation ]]

* The Healer class from ''VideoGame/{{Majesty}} are this, though barely. The only thing that keeps them from being {{Actual Pacifist}}s is their daggers, which they only break out should themselves, their temple, or the Palace come under attack.


[[folder: Survival Horror ]]

* ''Franchise/ResidentEvil'''s Rebecca Chambers is classed as a medic, rear security and helicopter mechanic. While comparatively weak, she gets ample opportunity to demonstrate her medical and scientific knowledge. In her more combat orientated role in ''VideoGame/ResidentEvil5'' she uses finesse as a CombatPragmatist, as well as a machine gun and automatic shotgun.
* George Hamilton of ''VideoGame/ResidentEvilOutbreak'' is more offense-oriented than the game's other [[TheMedic Medic]], Cindy Lennox, who functions better as support. This is especially true in ''File #2'' with the addition of his [[GameBreaker ampoule shooter]].


[[folder: Third-Person Shooter ]]

* The Scientist class in ''VideoGame/TransformersWarForCybertron'' act like this, having powerful weapons as well as the ability to heal allies with the energon repair ray and energon grenade.
* ''VideoGame/TransformersFallofCybertron'' did away with grenades and changed the repair ray into an ability rather than a weapon, giving Scientists a little more offense while maintaining the ability to heal.
* The Medic class acts like this in ''VideoGame/AlienSwarm''. They can use almost any weapon other classes can (assuming they are not class exclusive weapons), whether it be a flamethrower or a shotgun.
* The Defender classes in ''Super VideoGame/MondayNightCombat'' are a combination of TheEngineer and TheMedic, and as such they use healing guns to fix up allies while their turrets fend off enemies. Leo is the standout here -- while his turret's not very impressive, his Mona Laser's healing power is charged by doing damage to enemies. At full charge it can heal most classes from near-death to full health, and since it heals the whole team no matter where they are, it can turn the tide of the match (or at least a team fight).
** The other two Defender classes, the Support and the Combatgirl, can use the altfire on their heal/hurt guns to, uh, hurt enemies rather than heal allies, but this isn't very efficient without upgrades. All three Defenders have nasty secondary weapons that come in ''very'' handy in emergency situations -- the Support's shotgun, the Combatgirl's nailgun, and Leo's Balestra (a crossbow)


[[folder: Turn-Based Strategy ]]

* In the ''VideoGame/FrontMission'' franchise, this first emerges in the USN scenario of the remake ''Front Mission 1st'', made into an official class in ''4'', and further seen in ''Online'', ''2089'', ''5'', and ''Evolved''. Certain wanzer builds (i.e. Giza, Eldos) are heavily armored and have power output high enough to mount repair backpacks, allowing them to repair damaged friendlies and stay alive long enough to return fire. Front Mission 5 further refines this with Mechanic specialists, who have skillsets that enhance the effectiveness of repairs - Hector Reynolds, the ColonelBadass in charge of Delta Force's expy, is a Combat Medic.
* In ''VideoGame/JaggedAlliance'', mercenaries with medical skills are quite commonplace. Their roles? Not constantly pumping hit points to other mercs, but treating their wounds and stopping them from bleeding to death. When the mercs are resting, they can use their doctoring skill to bolster the regeneration rate of those within the same sector. All of them have high wisdom stats which help them to learn new skills faster, and because of this eventually become ass kickers if they survive long enough in the battlefield. Most of them are expert melee combatants thanks to their [[DeadlyDoctor familiarity with scalpels]]. That said, medics whose marksmanship are on par with the most expensive mercs are very few.
** It's also rare to find a regular mercenary who doesn't have at least ''some'' skill-points in Medicine; not enough to be all that useful in the "Doctor" role out of combat, but sufficient to perform emergency first-aid for a wounded comrade if the actual Medic is too far away.
* ''VideoGame/MakaiKingdom'' has a "Medic" class with the same healing and buff abilities as the Cleric class of the same game, but with better defense and the ability to use guns at the expense of a lower INT growth. In addition to standard weapons, both classes also have access to the Syringe weapon class, which can both heal and do damage with attacks based on RES, the same stat that powers healing magic.
* Clerics from ''Franchise/{{Disgaea}}'' appear to be straight-up Medics if you just level them the standard way. However, using the same apprentice system you use the MagikarpPower Flonne into the resident DiscOneNuke, you can easily teach them some offensive spells to take advantage of their INT stat.
** Alternatively, teaching some heals to Laharl in the first game ([[TooAwesomeToUse who needs items?]])
*** Or ''anyone'' with a cleric as an apprentice. The other elemental spells may be useless if you have no staff and/or poor INT because they'll have short range and do less damage than regular attacks, but [[HealThyself self-healing]] is always useful.
*** And we haven't even touched on what you can do with Reincarnation and Transmigration...
** [[VideoGame/Disgaea4APromiseUnforgotten Disgaea 4: A Promise Unforgotten]] has a medic generic character class as {{DLC}} in the original [=PS3=] version of the game. [[UpdatedRerelease The Vita remake]] has the Medic avaiable in the Post-Game.
* Mages of Light in ''VideoGame/BattleForWesnoth''. They're strong in ranged casting, especially against magical creatures and the undead, and fairly decent in melee for a unit which mainly heals and (with its light aura) buffs its allies. A chaotic-alignment enemy that tries to attack the Mage will also have its damage reduced at night or evening by having to stand in that same aura.
** Pretty much any unit with healing abilities in ''Battle for Wesnoth'', really. The game basically ''has'' no non-combat medics; even the comparatively lowly Elvish Shaman and Saurian Augur have useful attack powers and the motivation to use them (to earn XP and advance, of course, just like other units).
* The Cleric and other races' equivalents thereof in ''VideoGame/AgeOfWonders'' is a capable combat unit in addition to their healing abilities, to the point that it's debatable whether they're medics who can fight, or mystical warriors with healing on the side. While their actual attack and defense values are usually low, they have a useful magical ranged attack, and infuse their melee strikes with magical (or elemental, depending on the race) energy to strike hard. They're especially useful against pesky units with high defense or are flat-out resistant or immune to physical damage.
* ''Videogame/FireEmblem:''
** You can promote clerics/priests into bishops. In [[Videogame/FireEmblemTheSacredStones FE 8]] aka ''The Sacred Stones'', the Bishops' special skill is the Slayer ability, which deals ''three times the normal damage'' to monsters. You can promote them into valkyries or sages, too, but bishops are often much-needed as monsters become the primary enemies. Most promoted magic classes usually are this.
** Mist of ''[[Videogame/FireEmblemTellius Fire Emblem Path Of Radiance]]'' and its sequel ''Radiant Dawn,'' stands out as unlike most other Bishops in the recent games she uses Swords as her secondary weapon.
*** Interestingly, she is one of the only characters who is both able to wield a sword and has a top-notch Magic stat. So once you give her the Wind Edge (a sword that deals damage based on Magic instead of the normal Strength stat) and promote her to a horse-riding Valkyrie, [[GameBreaker she becomes quite a force to be reckoned with.]] [[GoodBadBug Unfortunately, this was changed in the sequel, Radiant Dawn.]]
** Princess Elincia also had an exceptional magic stat and the ability to use swords, with extra mobility to boot. Unlike Mist, Elincia's return in ''Radiant Dawn'' saw a very minor drop in her healing abilities accompanied by a GameBreaker level boost to her combat skills.
** Before that, there were the Troubadors of the Jugdral games, likewise sword-wielders. ''Genealogy of the Holy War'''s Raquesis (at least pre-promotion; after promoting she's capable of doing just about everything) and her daughter Nanna are probably the straightest examples.
** ''VideoGame/FireEmblemAwakening'' adds War Monks/War Clerics, who use [[AnAxeToGrind axes.]] The DLC adds the Brides, who use [[BladeOnAStick lances]] and bows/arrows. Additionally, the Falcoknights can now use staves in addition to lances and swords, and Thieves can be promoted into Tricksters who use swords and staves.
** ''VideoGame/FireEmblemFates'' keeps several of these classes, dividing them into Nohrian (Troubadour, Strategist aka Valkyrie) and Hoshidan (Shrine Maiden/Monk aka Cleric/Priest, Onmyouji aka Sage, Falcoknights) ones and gender-unlocking Troubadour. Then it adds Butlers/Maids (who use staves and throwing weapons) and Adventurers (who are like Tricksters but with bows rather than swords) for Nohr, and for Hoshido, both Priestesses (bows/arrows and staves) and Great Masters (naginatas/lances and staves).
* To continue the Creator/NipponIchi trend, ''VideoGame/PhantomBrave'' clerics have access to powerful RES-based attacks if you take the time to level and fusion the right items.
* Alouette of ''VideoGame/LaPucelle'' is one of your main healers throughout the game, but she is also capable of dealing out the pain with magic or [[ThrowTheBookAtThem whacking monsters with her Holy Book.]]
* Priests in ''VideoGame/AgeOfMythology DS''. While primarily suited to healing, they are actually able to attack, and are reasonably powerful. They can also be upgraded to attack from range, making them akin to the Norse throwing axe men.
** Also, of a more literal example, the above game has an Egyptian hero by the name of Nakht. As a priest, he is able to heal, but he can actually out fight several heavy infantry type units. Quite a feat for a light infantry priest.
* ''VideoGame/SuperRobotWarsZ'''s Gunleon. Heavy, well-armored mecha with a BoisterousBruiser at the helm? Check. Giant wrenches to repair other units with? Check. [[spoiler: Ability to resupply other units after awakening its true power? Icing on the cake.]]
* ''VideoGame/SilentStorm'' has no limitations on the weapons each class can use. From the simple pistols and revolvers, through the rifles, submachine guns and light machine guns to the anti-tank weaponry and eventually [[spoiler: shoulder mounted energy cannons and PowerArmor with rocket launchers and anti-tank rifles]], there's no weapon the Medic cannot use. The Medic skill tree also has a whole group of perks related to fighting with knives, and they are surprisingly efficient as snipers. Their outfit actually combines military uniform and medical clothing: a male Axis Medic is basically dressed like a NCO carrying medical stuff on his back, a female Axis Medics wears a white nurse jacket over Wehrmacht pants and shirt, and Allied Medics (both genders) are dressed in British army clothes with a white apron.
* [[RobotBuddy Cube]] from ''VideoGame/LiveALive'' is the best healer in the game but can also hold his own in battle with enough robot parts.
* Despite their name the paladin recruit from ''VideoGame/TemplarBattleforce'' is this rather than ThePaladin, since their abilities are not divinely granted and they are no more inclined to be LawfulGood than any of the other [[SpaceMarine Templars]].
* Because the original ''VideoGame/{{XCOM}}'' series lacks any sort of class system or specialization, any soldier can become one of these by carrying a Medkit.
** The [[VideoGame/XCOMEnemyUnknown remake]] introduces the Support class, which has several skills that improve Medkit use. A soldier of this class is limited to assault rifles (and their laser/plasma equivalents) and pistols (and equivalents).
** The [[Videogame/Xcom2 sequel of the remake]] has the specialist class, which has one ability branch that is outright called battle medic, which has several abilities to improve healing.
* One of the possible promotions of melee and gunpowder units in ''[[VideoGame/{{Civilization}} Civilization 5]]'' is Medic, which increases healing rate of itself and any surrounding units. Any of these unit can acquire this promotion with enough experience, so you can have a ''mechanized infantry combat medic'' if you wish so.
** In ''VideoGame/CivilizationBeyondEarth'', one of the upgrade options for Apostles (the Tier IV Supremacy version of the basic infantry unit) is to give a small heal to all adjacent friendly units. The ''Rising Tide'' expansion adds the Drone Cage unique unit, which has a similar area heal by default.
* The ''VideoGame/AdvanceWars'' series has both Andy from Orange Star and Hawke, TheDragon of Black Hole. The former's power is completely recovery-based [[note]]2HP or 5HP to all units for regular or super power, respectively[[/note]], while the latter's damages enemies and recovers allies[[note]]1HP or 2HP to all units for regular or super power, respectively[[/note]]. Not only can they fight remarkably well, but they are one of the deadliest tag teams you can create in the game.
* Maya in ''VideoGame/ShadowWatch'' is the team's ColdSniper, who can also learn how to heal her teammates.

!!Non-Game Examples

[[folder:Anime & Manga]]
* ''Manga/{{Bleach}}'':
** Captain Unohana Retsu is head of the 4th squad, which is an entire unit of combat medics. She's both famous for being the perfect YamatoNadeshiko and scary enough to frighten even the BloodKnight 11th division. She also has an InformedAbility as a MasterSwordsman. [[spoiler: It's eventually revealed that she was the founder and first Kenpachi of the 11th division and the most diabolical criminal in Soul Society history. Now TheAtoner, she's only become this trope since giving up being an AxCrazy MartialMedic.]]
** Orihime Inoue starts as TheMedic with some BarrierWarrior abilities, but by the X-Cution arc she has fully evolved into this.
** Uryuu Ishida may be a badass mystic archer who has defeated a shinigami captain by one-shotting both the captain and his bankai at the same time, but he's as weak as a kitten compared to his father, Ryuuken Ishida. Ryuuken's not only a fully qualified surgeon and the director of Karakura General Hospital, but he's a quincy whose exceptional fighting strength is surpassed only by his stubborn [[RefusalOfTheCall refusal to use that power]].
** Giselle Gewelle can heal wounds and regrow lost limbs... by decomposing corpses into new flesh and then using it in her "patients". Her colleagues fear her abilities as much as they find them useful, as it's entirely her whim as to whether she heals someone or turns them into a zombie slave. The technique for both is the same.
* ''Manga/FairyTail'' gives us Wendy Marvell, the Sky Dragon Slayer, who starts out as a master of healing magic but not much anything else since she's too timid to stand up for herself in the heat of battle. As the series progresses, however, she learns to start putting her "dragon slaying" abilities to use by [[BlowYouAway breathing and conjuring tornadoes]]. Fast-forward 100 or so chapters, and she actively supports her friends in battle by enhancing their speed, strength, and defense while still managing to hold her own, and even plays a crucial role in taking out at least two {{Arc Villain}}s. 50 chapters after ''that'', she's a fully polished fighter who can fight one-on-one.[[spoiler:And 90 chapters after ''' ''THAT'' ''',she reaches her magic's ultimate form,by eating the energy a {{Doomsday Device}} radiated.]] Also, [[BadassAdorable she's twelve years old]].
** Also, Chelia Blendy, who [[spoiler:was]] Wendy's God Slayer counterpart.
* Josuke Higashikata, from ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable JoJo's Bizarre Adventure Diamond Is Unbreakable ]]''. His Stand, Crazy Diamond, is almost on par with Jotaro's Star Platinum when it comes to melee combat. He's also one of the rare instances where the healing power itself doubles as an offensive measure. For example: [[spoiler:by restoring a missile fired against him and turning it on the enemy.]]
** Early in the manga, his mother has unwittingly consumed Aqua Necklace, an intrusive liquid Stand that can control people's bodies. How does he deal with it? He ''punches through her back, pushes Aqua Necklace out through the hole in her gut, and smashes a bottle in front of her, then restores the bottle around Aqua Necklace and restores his mother's body and clothes as he pulls out his arm''. The whole thing is over before she knows anything happened, and she doesn't even feel pain - at most, she has a vague suspicion that something happened.
** ''[[Manga/JoJosBizarreAdventureStoneOcean JoJo's Bizarre Adventure Stone Ocean ]]'' has [[spoiler:Foo Fighters, [[WormThatWalks sentient colony of sea plankton]]]]. She can heal deadly wounds by filling a wound with her [[spoiler:plankton]] and sewing it on microscopical level, which makes her very valuable as the healer. However she can also fire pieces of said [[spoiler:plankton]] like a bullets, which, coupled with her ability to withstand massive amount of damage, makes her just as useful as a fighter.
* Shamal of ''Franchise/LyricalNanoha'' is a straight [[TheMedic medic]], but she joins in the battle when needed. Such as the time when she she shoved her arm through [[spoiler:Nanoha]] to save the Wolkenritter. And the PensieveFlashback of the Ancient Belkan era in the [[AllThereInTheManual second Sound Stage]] of ''A's'' which showed her killing a knight who was calling reinforcements. And the time when she captured Otto, the [[QuirkyMinibossSquad Numbers]] [[HollywoodCyborg Cyborg]] in charge of field operations.
** Before Shamal, there is Yuuno. In addition to his healing ability, he has StoneWall defensive ability makes him apparently impossible to hurt. He's also good with binding spells, and magical chains that can cut things apart when pulled hard enough. Finally, he has a "forced teleportation" spell which lets him relocate enemies to more convenient locations -- such as, in space, directly in front a battleship's charging main cannon. When the series' writers actually let Yuuno participate in a battle, he's always a major player.
* ''Manga/{{Monster}}'''s Dr. Tenma is usually a nice guy. But don't screw with him, or he'll stab you in the carotid artery. He's considered a genius brain surgeon who happens to have advanced military/firearms training.
* Tsunade from ''Manga/{{Naruto}}'' fits to a T, as a character adept at both healing and kicking ass. Not only her, but ''any'' named characer who is a medic-nin: Tsunade's apprentices Sakura (who along with Tsunade has SuperStrength thanks to her medical training) and Shizune, Yashamaru, Chiyo, Kabuto, Ino...
* ''Manga/OnePiece''
** At first glance, it's easy to mistake Tony Tony Chopper for the TeamPet (even in-universe). However, he's a highly proficient doctor who can be quite the BadassAdorable when pushed. In the fight with the zombie Oars Chopper consistently used his medical knowledge to tip the fight in the Straw Hats' favor.
** Also Trafalgar Law, whose [[PowerUpFood Devil Fruit]] ,appropiately named Ope-Ope Fruit (from "operation"), allows him to cut people up and reassemble them in any way he likes. He's the doctor and captain of the Heart Pirates and his epithet is "The Surgeon of Death".
** Despite how deadly he is, Law is proven to be pretty damn good at the medic part of combat medic, though he hasn't been shown to use his medical expertise on the battlefield yet.
* Yaone from ''Manga/{{Saiyuki}}''. Hakkai also functions as this, though his healing powers are draining and he can't use them if he's injured.
* Faust VIII from ''Manga/ShamanKing''.
* ''Manga/SoulEater''
** Kim Diehl is both a tanuki witch with healing abilities and very handy with her flamethrower/lantern Weapon, Jackie (in fact, she was introduced as a meister before the reveal she was a witch). Though we've seen slightly more of the latter talent, healing herself from a nasty [[GoodThingYouCanHeal stab wound]] is an indication of how good a Medic she is.
** Stein satisfies his endless curiosity by being a doctor (of a kind) and a crazy awesome meister who has a thing for bladed weapons. Apparently this is because both occupations give him the opportunity to cut things up.
* ''Manga/YuYuHakusho'''s Kurama is a lethal fighter with a genius-level intellect - and a knowledge of both the killing and healing abilities of plant life.
** Similarly, the demon Shigure is both a badass combatant with his RingsOfDeath and an extremely efficient surgeon [[spoiler: who actually implanted [[MagicalEye the Jaganishi]] in Hiei's forehead.]]
* Princess Amelia of ''{{LightNovel/Slayers}}'' serves as this to her group of friends; she wields powerful WhiteMagic, but is also skilled with Shamanistic Magic and utilizes the latter with [[BareFistedMonk martial arts attacks]]. [[TheMedic Sylphiel]] is better at WhiteMagic than Amelia is, but save for a devastating BlackMagic spell that she practiced religiously to [[AllLoveIsUnrequited impress the man she has a crush on]], she is lousy with attack spells.
* From ''Manga/PokemonSpecial'', Yellow, who is gifted with HealingHands, spends her arc steadily improving her battling skills up to the point she has to go up against Lance front and center.
* The [[AllThereInTheManual guidebook]] for ''Manga/AttackOnTitan'' states there is a division of the [[RedShirtArmy Survey Corps]] that are combat medics. While not explicitly featured thus far, it is safe to assume members are skilled soldiers -- they have to be, to have survived for any length of time in the branch with the lowest survival rates. Hange, Petra, and Krista have all been shown administering emergency treatment to comrades on occasion and are all badasses in their own right.
* Cynthia from ''Manga/{{Claymore}}'' ends up becoming this. She was already a capable fighter, powerful enough to hold the 14th rank among the active Claymores. After surviving the Northern Campaign, she spent the seven-year TimeSkip developing a technique that allows her to [[HealingHands heal]] an injured comrade by manipulating their Yoki aura. All Claymores are capable of regeneration, but her abilities allow her to reattach or even ''regrow'' severed limbs in the midst of a heated battle.
* Akiko Yosano from Bungou Stray Dogs. Her ability 'Thou Shalt Not Die' allows her to heal wounds but only if they're half-killed before then or their wounds are fatally-serious.
* Gareki from ''Manga/{{Karneval}}'' is in training to become one of these.
* Seiko Kimura from ''Anime/DanganRonpa3''. As the Ultimate Pharmacist, she's capable of creating medicine that can cure wounds and neutralize poisons, as well as give herself SuperStrength.

[[folder:Comic Books]]
* Mender from ''ComicBook/ElfQuest'' has HealingHands but is also prone to battle-fury, such that he might tear into a group of enemies only to heal them once the battle is over. He actually gets a kick out of his contradicting natures.
* Dr Charles [=McNider=], aka Dr Mid-Nite, in Creator/DCComics, and his [[LegacyCharacter successors]] Dr Beth Chapel, aka Dr Midnight, and Dr Pieter Cross, aka Dr Mid-Nite II.
* Soranik Natu of the GreenLantern Corps. Her ring came to her in the middle of a difficult operation, and she only accepted so she could use it to save her patient (she comes from the same planet as [[FallenHero Sinestro]], so Lanterns don't exactly have a great reputation there).
* Bill Mauldin's classic WWII comic ''UpFront'' depicted medics at the front alongside the dog soldiers. In one panel a dishevelled medic is told he didn't earn combat pay because he wasn't "in combat."
* The GIJoe team often fields a medic, the two most notable being Carl "Doc" Greer and Edwin "Lifeline" Steen.
* Nightcrawler in the ''Comicbook/XMen'' had some medical training and sometimes served as the team's medic, especially during the Creator/ChrisClaremont run.
* Healer Randolph of Tomahawk's Rangers in ''ComicBook/{{Tomahawk}}''.

[[folder:Fan Works]]
* Watson is most definitely this in [[Fanfic/DeliverUsFromEvilSeries Mortality.]] He used his medical skills [[DeadlyDoctor on a captured criminal when Holmes was captured and tortured with an inch of his life]] and most likely [[TranquilFury MURDERED Smith and the captured criminal with his medical skills.]]
** Let's just say [[LivingEmotionalCrutch messing with his friend]] is [[TooDumbToLive a suicidal mistake]] since it gets this gentle soul ''pissed'' and to the point of [[GoodIsNotSoft wanting to kill you.]]
* In Series/DoctorWho fanfic ''{{FanFic/Gemini}},'' Skeerse, the [[LizardFolk reptilian]] nurse held captive by the super-soldier facility, eagerly treats Nathanís injuries when the ''Morningstar'' crew commandeer the sick-bay. He then takes up arms when June Harper convinces him to join the escape plan, and reveals that before he came to work at the super-soldier facility, his home-world had been caught in the middle of the Dalek Civil War and he had fought against the Imperials and the Renegades alike
* In the ''Franchise/TeenageMutantNinjaTurtles'' FanFic ''[[http://www.fanfiction.net/s/4942679/1/The_Long_Walk The Long Walk]]'', after her HeelFaceTurn it turns out the OC Breech Loader turns out to be something of a medic, knowing all about healing injuries sustained in street battles, and also has a wide knowledge of dealing with drug-related problems. It also turns out that she has absolutely no qualms about hurting people, and can even [[spoiler: defeat Raphael in one-on-one combat]].
* In ''Fanfic/{{Embers}}'' both Katara and Zuko use their bending abilities to heal and fight. Toph subverts this by having a proper training, but preferring to only smash people around. Most healers were taught how to fight in the old days, [[spoiler: until Koh decided that getting rid of them would make it easier for him to destroy all humans]]. It’s hinted that Avatar Kuruk actively defined this trope (splitting healers and warriors) to either save last healers or to avoid [[spoiler: creating another insane Northern Tribeswoman like Avatar Kesuk.]]
* ''FanFic/AGrowingAffection'' adds to the list of medically trained ninajs, but also has a number of other ninjas (including Naruto and Hinata) being taught a few simple medical jutsu so they can help out in an emergency. This comes in handy in a few chapters.
* ''Fanfic/{{Bait and Switch|STO}}'': During an away mission in chapter seven, the USS ''Bajor's'' science officer Birail Riyannis serves this role, mixing it up in firefights and providing first aid to an injured civilian and two members of the away team.
* Jane Crocker in the Homestuck fanfic ''FanFic/WarboundWidow''. Because of her Life abilities she's incredibly tough and hard to kill, able to heal shattered bones with ease. Even when faced with loosing a limb she comforts herself with the fact she'd be able to grow it back. Eventually.
* ''Fanfic/BloodAndHonor'': In addition to being a sharpshooter and tactician, Quinn has medical training. He performs first aid in the field several times and can also give follow-up treatment in a medbay.
* In ''Fanfic/WithThisRing'', OL's secondary role to the team is a healer, he uses his abilities to immediately heal the team on site.
** OL is also trying to get the League to get a dedicated Superpowered Healer for their team, as it would make life so much easier. He convinces Batman to get Accomplished Perfect Physician on the team.

[[folder:Film -- Live-Action]]
* The titular machines from the ''Franchise/{{Terminator}}'' series have detailed files on human anatomy to make them more efficient killers. Of course when programmed to fight on the humans side, this also makes them ''very'' good at treating wounds.
* In ''Film/MasterAndCommander'', the HMS ''Surprise'''s chief medical officer Steven Maturin takes part in the final battle, despite still recovering from a gunshot wound earlier in the movie.
* John Watson in ''Film/SherlockHolmes'' and ''Film/SherlockHolmesAGameOfShadows''.
* Technician Irvin Wade in ''Film/SavingPrivateRyan''.
* Surgeon Reynolds in ''Film/{{Zulu}}''.

[[folder:Film -- Animated]]
* Baymax from ''Disney/BigHero6'' is initially a healthcare companion robot, but is given fighting ability after Hiro's upgrades.

* Earth Templars in the NERO LARP qualify as this.
* Odyssey LARP has the Philosopher class, which does healing and magical rituals. Carthaginian philosophers get melee weapon use as their cultural skill. More secrets of the universe? no thanks, I'll have a pair of swords!

* The ''Literature/XWingSeries'' has Ton Phanan. He was a licensed doctor before being badly hurt and [[EmergencyTransformation getting cybernetics]]. After that he left his profession and became a pilot. In ''Wraith Squadron'' because of his medical training he became the squadron's medic. Even outside of the cockpit he wasn't too squishy, being a little of a DrJerk and a DeadlyDoctor who was able to cut an attacker's throat with a laser scalpel, as he explains in the page quote.
-->'''Sarkin:''' Why did you give [medicine] up?
-->'''Phanan:''' Because I didn't care for patching up people I don't care about and do enjoy killing people I hate.
* In the ''BlackMagician'' series of novels, Healing magic can be used to stop a man's heart. All members of the Magician's Guild have at least some training in Healing magic and know how to block this, but [[spoiler:[[GameBreaker when you are fighting magicians from an enemy nation which never had a Healing tradition...]]]]
* Rebecca Chambers from ''Franchise/ResidentEvil'' is portrayed in the novels as not only the STARS team medic, but a scientist as well. She's accurately shown to be weak in combat, but that doesn't stop her from saving the world through smarts and cunning or everybody loving her.
* John Watson from the ''Literature/SherlockHolmes'' series, as well as fulfilling his namesake trope, can be seen as a combat medic. While Watson is a doctor and sometimes patches Holmes up after injuries on a case, he more often acts as physical backup for Holmes in dangerous situations. He is a competent fighter and owns a gun.
** [[RetiredBadass Watson survived service]] with the British Army in ''Afghanistan''. 'Nuff said.
* Memmon and Khirion of ''Literature/BrothersOfTheSnake'' are both Space Marine Apothecaries. Note that "Space Marine" part comes before "Apothecary" -- they're more akin to warriors with additional medical training than medics with additional military training.
* Clarissa [=MacDougall=] of the ''Literature/{{Lensman}}'' universe ''starts'' as a nurse in the Galactic Patrol. By the third book of the Kim Kinnison story arc she's promoted into the ranks of the Lensmen themselves, justified in-universe because she's the [[spoiler: co-penultimate of the Arisian breeding program and more than half-Lensman to start with]] and also [[spoiler:the only one qualified to work with the Matriarchs of Lyrane II]]. She more than justifies her promotion when she uncovers [[spoiler:the return of the Overlords]].
** In the grand finale, she goes back to Lyrane and turns things up several notches. And then several more. By the time it's all over, there's a trail of wreckage and enemy corpses behind her; and it's quite clear that while the other Second-Stage Lensmen all have specialist skills she lacks, [[spoiler: she has by far the greatest reserves of sheer mental force]]. To top it all off, she's one of the tactical controllers at the [[spoiler: Battles of Arisia and Ploor]], alongside the Galactic Coordinator and the Patrol's two senior Admirals (among others).
* In addition to designated squad medics assigned to the ''Literature/VorkosiganSaga'''s Dendarii Free Mercenaries, [[ActionGirl Elli Quinn]] has sufficient medical training to do a field prep for [[HumanPopsicle cryo-freeze]] of battlefield casualties. (Probably part of her overall bodyguard training.)
* Lucy Pevensie in ''Literature/TheChroniclesOfNarnia''.
* Dr. Maturin in the ''Literature/AubreyMaturin'' series, in addition to being a learned physician, is also an expert swordsman and marksman.
* Medicine cats in ''Literature/WarriorCats'' are all trained to fight unless they're physically incapable of doing so. And some medicine cats were warriors before becoming medicine cats, which makes them even more skilled in battle.
* Butters from ''Literature/TheDresdenFiles'' is turning into one.
** There's also [[MagicalNativeAmerican ''Injun Joe'']] [[VoluntaryShapeshifting Listens-To-Wind]], member of the Senior Council and all-round CoolOldGuy (born in the early 1800's), who still goes back to medical school every few years to keep his knowledge up-to-date.
* Croaker from ''The Black Company''. He's also the titular mercenary company's historian [[spoiler: and eventually its commander]].
* Since all unicorns in ''Literature/TheFirebringerTrilogy'' are trained as warriors, healers like Teki also turn out this way.
* In ''Corner of a Round Planet'' (the sequel to ''Literature/PocketInTheSea'',) Dog Company's medic, Lillenthal, is definitely this though he does focus on his job as the medic first and foremost.
* Alastair Kornbock from ''Literature/DocSidhe'' is a world-class surgeon who has no problems being on the frontline of Doc's fight against evil. As he explains, the Fair World's equivalent of the Hippocratic Oath only applies to patients, and the people he fights don't become his patients until after he shoots them.
* ''Literature/TheStormlightArchive'': Kaladin was trained as a surgeon by his father before going to join the army and becoming an expert spearman.
* Dr. Livesey from ''Literature/TreasureIsland'' easily overpowers and kills a pirate in a swordfight, and is mentioned to be a veteran of [[http://en.wikipedia.org/wiki/Battle_of_Fontenoy Battle of Fontenoy]] several times.
* 'Doc' Leroy from the novels of Creator/JTEdson. A deadly gunfighter whose ambition is to become a doctor. He often ends up patching up those he has shot.
* Most Healers in the ''Literature/HeraldsOfValdemar'' series don't get combat training, but some do. On that short list, [=MindHealer=] Crathach from ''Exile's Honor'' not only has HealingHands that work on a damaged psyche, but is so good with [[DualWielding two daggers]] that he can teach Alberich a few tricks. Crathach ends up assigned to Sendar's bodyguard for the final battle.
* James Nichols, M.D., from the ''Literature/SixteenThirtyTwo'' series is a veteran Marine, the product of Chicago's roughest ghetto and street gangs, expert sniper -- and, after the Ring of Fire, legitimately the best doctor ''in the entire world''. Also, he's shacking up with a Boston Brahmin flaming radical liberal schoolteacher with a history of arrest for Civil Rights protests who knows at least three different recipes for homemade napalm offhand.
* ''Literature/{{Countdown}}'': M Day's medics are trained to shoot and heal; the initial cadre was several Green Beret medics.
* Creator/RosemarySutcliff was keen on both warfare and medicine: among her various soldiers and doctors are a Roman army surgeon who leads LaResistance (''[[Literature/TheDolphinRing The Silver Branch]]''); a Roman orderly who masquerades as a standard-bearer (''A Circlet of Oak Leaves''); an infirmarian monk who becomes a cavalryman and battlefield surgeon (''Literature/SwordAtSunset''); and a cattle doctor-turned-Viking-turned-Byzantine physician (''Literature/BloodFeud'').
* Magnus Chase of ''Literature/MagnusChaseAndTheGodsOfAsgard''. As a son of the Vanir, Frey, he's less naturally combat oriented than demigod children of Aesir like Thor or Odin, working better as a medic with his HealingHands. He still manages to keep up with his friends with his Einherji SuperStrength and his sword, [[AbsurdlySharpBlade Sumarbrandr]], a.k.a [[LivingWeapon Jack]].
* Dr. Awesome from "Literature/ClockpunkAndTheVitalizer", though he doesn't get the chance to show off the "combat" side.
* Clighal from the ''Franchise/StarWarsExpandedUniverse'' is both the Jedi Order's chief medic and able to take down an insane Jedi in about five seconds flat.
* Played with in the case of Malcolm from ''Literature/RangersApprentice.'' While an ActionSurvivor who hates harming others, he is quite capable of protecting himself with usage of illusions and home-made flashbang grenades.

[[folder:Live-Action TV]]
* ''Series/BuffyTheVampireSlayer'': Willow Rosenberg during Season 8.
* ''Franchise/StarTrek'' doctors have generally been fast with the InstantSedation in a pinch, but [[Series/StarTrekTheNextGeneration Dr. Beverly Crusher]] takes it far past that. She has several times proved herself [[ActionGirl competent with a phaser - or her fists]] - and even once commanded the ship in combat. Where she [[DidYouJustPunchOutCthulhu blew up a Borg ship]] ''[[CrowningMomentOfAwesome by triggering a solar flare]]''[[note]]The incident even involved a callback to "Suspicions," ''another'' episode in which she gunned down a hostile [[MonsterOfTheWeek alien-of-the-week]][[/note]]. Also she is the only doctor seen so far who truly ''enjoys'' command, and she regularly commands the night shift "just to keep in practice."
** Dr. Julian Bashir of ''Series/StarTrekDeepSpaceNine'' is this at times. He once killed a Jem'Hadar by stabbing him in the ''neck'', not to mention the fact that he'll defend himself with a phaser when necessary. He's also genetically augmented with superhuman reflexes and genius intellect which he normally has to hide but gets to put to use working for Starfleet Black Ops.
** The Doctor from Voyager is upgraded in the later seasons to also be an emergency command hologram and proves to be very dangerous when turned against the crew. He's also effectively immortal.
*** He also once disabled two enemy warships with a single torpedo. Anyone who has used a shock rifle in ''VideoGame/UnrealTournament'' can guess how he did that.
* ''{{Series/Firefly}}'s'' Simon Tam isn't much of a frontline fighter, but his exceptional medical skills allow him to disable opponents using nonlethal attacks, and in one case prevented an unruly [[TokenEvilTeammate Jayne]] from taking over the ship.
** "Ariel" also proved he can be quite the DiabolicalMastermind if he needs to be.
** On the other hand, "War Stories" subverted this when Dr. Tam took up arms to help [[BigDamnHeroes rescue the Captain]]. According to Shepherd Book, even after his part in an intense gunbattle, Simon ''[[ImperialStormtrooperMarksmanshipAcademy still]]'' [[ImperialStormtrooperMarksmanshipAcademy hasn't taken another person's life.]]
* Like the character in the [[Literature/SherlockHolmes source material]], Dr. John Watson of ''Series/{{Sherlock}}'' is a former military doctor, a veteran of the [[TheWarOnTerror war in Afghanistan]]. He comes across as the [[TheHeart kind, patient, and caring]] opposite of Sherlock Holmes, and then, at the end of the first episode, he shoots a guy through the heart to save Sherlock. From ''the next building''.
-->'''John:''' *while holding Sherlock in a headlock* I was a soldier! I killed people!
-->'''Sherlock:''' You were a doctor!
-->'''John:''' I had bad days!
** And does ''again'' [[CombatPragmatist while tied to a chair at the time.]]
* ''Series/DoctorWho'''s Rory Williams is a nurse by profession. He's also, when he opens that little door in his mind, the Last Roman Centurion, and has 2,000 years of memories and skills to draw on. ''Cybermen'' are scared of him. ''With reason''.
** The same episode as Rory-v-Cybermen gives us Strax, a Sontaran who had this role forced on him as "penance" for something his "clone-batch" did. He had to leave the army and care for the sick and weak of other species, which is considered a FateWorseThanDeath for a [[SociopathicSoldier Sontaran]]. He makes the best of it, but his bedside manner is, well...
--> '''Boy:''' Will I be OK?
--> '''Strax:''' [cheerfully] Of course you will my boy, you'll be up and around in no time. And perhaps one day, you and I shall meet on the field of battle, and I will destroy you for the glory of the Sontaran Empire!
--> '''Boy:''' Thank you, nurse.
* ''Series/TheXFiles'': Dana Scully (yes, [[TropeNamer that]] AgentScully) is both a doctor with a medical degree and a trained FBI agent, so you'd best believe that she's capable of kicking your ass and then patching up any injuries she might've given you afterwards. She's a much better shot and generally tougher than Mulder, despite the latter being much taller and more physically inclined, on top of being [[CloserToEarth smarter and more centered than he is]].
* Owen Harper from ''Series/{{Torchwood}}'' was not averse to wielding a gun, and then there was that time he kicked the ass of [[DidYouJustPunchOutCthulhu Death.]]
* In ''Series/KamenRiderOOO'', Akira Date/Kamen Rider Birth was part of a group of traveling doctors before he became a Rider. He gets to use his medical skills in episode 24, and one of his dreams is to set up a medical school.
* ''Series/KamenRiderExAid'' both subverts and plays it straight. [[TheHero Emu Hojo]] is a skilled doctor and genius gamer, but has little mundane fighting skills, getting beaten up at every oppurtunity. [[note]] fighting viruses in [[Recap/KamenRiderExAidEp4AnOperationCalledDash #4]], Zaizen's troops in [[KamenRiderGenerationsDrPacmanVsExAidAndGhostWithLegendaryRiders Heisei Generations]], by [[Series/KamenRiderRyuki Takeshi Asakura]] in Revival of Beast Rider Squad and by [[spoiler: Masamune Dan]] in [[Recap/KamenRiderExAidEp38PeriodWithTears #38]] [[/note]]. [[FallenHero Taiga Hanaya]], on the other hand, is genius doctor, the most skilled Kamen Rider and experienced fighter.
* Leo from ''Series/{{Charmed}}''. As a human he was a medic in UsefulNotes/WorldWarII, and when he died he [[AscendToAHigherPlaneOfExistence was transformed]] into a [[OurAngelsAreDifferent Whitelighter]] complete with HealingHands. Another bump in power saw him as an [[PhysicalGod Elder]], and added [[ShockAndAwe lightning bolts]] to his healing powers.
* ''Franchise/{{Emergency}}'' had one who was training to become a paramedic. Unfortunately, he kept trying to fall back on the combat medicine he'd learned in the army, and kept arguing with Gage and [=DeSoto=] over how to treat the patients and wanting to start treatment before the doctor could advise what to do. He really learned a hard lesson when the guys treated a man whom the medic kept insisting was an acid tripper, and then the hospital relayed he was actually a diabetic, and the medic's course of action (there's nothing you can do but transport and let it wear off) would have killed him.
* Several episodes of ''Series/{{Moonlight}}'' show that Mick used to be one during UsefulNotes/WorldWarTwo, and that's ''before'' he became a vampire. He shows off his skills as a battlefield medic by tying off a cut artery with a ''necklace''.
* Dr. Owen Hunt in ''Series/GreysAnatomy''. The first episode that introduced him has him performing a tracheotomy on a guy with a ''pen''. After he leaves the army and becomes a trauma doctor at Seattle Grace, he, at first, has trouble adjusting to working at a civilian hospital and nearly gets into trouble with his improvised medicine (e.g. having a patient's scalp glued to her head instead of calling for a specialist to properly suture it). Oh, and he still has PTSD from his time in Iraq.
* Dr "Ducky" Mallard of ''{{Series/NCIS}}'' served in Afghanistan and Bosnia with the Royal Army Medical Corps before joining NCIS
* Aramis of the BBC's 2014 version of ''Series/TheMusketeers''. The eponymous heroes are elite soldiers and amongst them Aramis is usually the one tasked with sewing up their war wounds (Porthos says Aramis "should have been a seamstress"). He also is shown to have some interest in forensics and the group turn to Aramis's expertise to try and save [[spoiler: Cardinal Richelieu]] when he is poisoned.
* Though he doesn't often get to show it, ''[[Series/{{Mash}} M*A*S*H*]]'s'' Colonel Potter very much qualifies. He and an extremely reluctant Hawkeye are the only surgeons on the show who have participated in an on-screen firefight[[note]]An exchange of small arms fire in ''Hawkeye Get Your Gun''[[/note]]; and it's obvious that he knows exactly how to handle himself in a combat situation. This is very much justified, as Potter is a "mustang officer" veteran of three wars--World Wars I, II, and Korea--and spent most of his Army career in the cavalry. Potter has no doubt been in heavy combat many, ''many'' times.
* ''Series/PersonOfInterest'': Sameen Shaw originally went to medical school, but was deemed unfit to become a doctor due to her LackOfEmpathy towards others. She went on to join the Marines, and later the ISA. She has patched up several others over the course of the show, and has probably patched herself up just as many times.
* ''Series/AgentsOfSHIELD'': Jemma Simmons was initially a NonActionGuy just accepted into field duty and completely unused to the related hardships, but facing near-death on a consistent basis forced her to [[TookALevelInBadass step up her game]], both physical and emotional, very quickly. While still not an official field agent she's become pretty handy in a scrap and also had the time to pick up some ImprobableAimingSkills along the way.
* ''Series/TheFlash2014'': Caitlin Snow is a trained doctor as well as a bioengineer, and is a seasoned ActionSurvivor. This trope becomes more prominent for her after becoming a metahuman, even using her medical knowledge while fighting Barry.
* ''Series/Supergirl2015'': Because of her medical knowledge (she gave up a career in medicine to join the DEO) and bioengineering background, Alex Danvers is the person who patches up the injuries of Team Supergirl and diagnoses medical problems. She even has administered blood transfusions. However, she is primarily a field agent, and thus gives out more injuries than she heals.

[[folder:Myths & Religion]]
* In the Norse tale ''Sigrdrifumal'', a female figure (possibly a Valkyrie) instructs a warrior what runes he must know. These include both victory runes (for battle) and healing runes.

[[folder:Professional Wrestling]]
* Ultimate Pro Wrestling university trainee Nurse Cassie was hired by the company before her wrestling training was even completed after she tended to Schwag, who was injured during a [[PowerStable Galaxy]] attack.[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/TheAdventuresOfDrMcNinja'', Dr. [=McNinja=] is a doctor and a ninja. Self-explanatory.
* Hati of ''Webcomic/CryHavoc'' doesn't particularly like the fighting part of being a combat medic, but is still put on the front lines with the rest of the mercenaries. While not as heavily armed or armored as her squad mates she can hold her own in a fire fight.
* As the cleric for the evil adventurers in ''Webcomic/{{Darken}}'', Mink isn't exactly a pacifist (she's a [[ReligionOfEvil cleric of Hextor]], after all). More to the point, she's a [[BreathWeapon lightning breathing]] [[HalfHumanHybrid half-dragon]] with a massive hammer. She can definitely hold her own in combat. [[http://darkencomic.com/?webcomic_post=20060410 as long as she's not wielding a flail.]]
* All four of ''Webcomic/TheDragonDoctors'' prove to be handy in a fight. Three of them are ''magical'' doctors; Sarin specializes in shapeshifting magic, Mori's got a powerful spell-gun, and Kili can call upon spirits to aid her. Goro the surgeon is a literal Combat Medic, formerly a Major in the Army and still a deadly shot with a thrown scalpel.
* Dr. Sun in ''Webcomic/GirlGenius'' declares his intention to deconstruct Baron Wulfenbach's giant medical mecha. Wulfenbach appears to take the threat seriously. [[spoiler: Then he does it. It involved several explosions.]]
--> '''Dr. Sun''' : (''to [[BloodKnight Captain Dupree]]'') All things considered, Captain, you got off rather lightly. Therefore in the future please refrain from damaging anymore of my staff... Or else I will '''personally''' rip off your arms and '''feed''' them to you. Do we have an '''understanding'''?
--> ''Dupree nods worriedly''
--> '''Dr. Sun''' : '''Excellent'''. I do like a patient smart enough to follow her '''doctor's advice'''.
* Thomil of ''Webcomic/{{Juathuur}}''.
* ''Webcomic/KirbyCardClash'' has one in the form of Hanna who not only supports her allies, but also has some combat friendly spells.
* ''Webcomic/LastRes0rt'''s Scout Arael declares herself as one of those to avoid getting her ass completely kicked by the players. Despite being armed with what appears to be an electric scythe (which turns into a not-so-electric staff), she doesn't do too much healing in our first appearance of her, but definitely is the one scout who is acting only in self-defense. The "Combat" part of this makes total sense when she [[spoiler: takes down a Zombie-fied Scout Kuvaela. Apparently, her oath doesn't apply to undead.]]
** Qin Xu is an actual doctor, but doesn't have the same hesitation Arael does. 'Course, the Scouts are actively TRYING to kill him...
* In ''Webcomic/TheOrderOfTheStick'' while Durkon mostly acts as support, he also has a fondness for growing giant and smashing people with a [[DropTheHammer huge hammer]].
** Numerous clerics fill this function. [[NoNameGiven The Cleric of Loki]] fights alongside [[AxCrazy Belkar]], staying in the back, but killing several opponents, and healing him.
* [[http://whatsshakincomic.com/2010/10/11/page-6/ Ell]] from ''Webcommic/WhatsShakin'' is a holy mage that not only uses defensive magics like heals and shields, but can also whip out a wicked attack if necessary.
* Adrestia "The Vengeful One" from ''Webcomic/MorphE'' is physically the strongest of the Seedlings and wastes no time showing it off. She awoke as a Thrysus mage, proficient in Life and Spirit magic, and serves as the party's healer.
* Several characters from the ''WebComic/WhiteDarkLife'' roleplays qualify, but the standout examples are Matt and Ben Mokary. Matt is a [[PowerCopying mimic]] who also happens to be an angel, and he specializes in WhiteMage-type abilities, but with his ability to assume the powers of just about anyone he can imagine, he can kick a lot of ass. Ben is a more mundane example, "merely" being a highly skilled medic and surgeon as far as his healing abilities are concerned, but, well, he outranks everyone in Orbis save for its queen '''for a damn good reason'''. Annie Belnades (and her daughter, Anastasia) are honorable mentions; their healing powers only work up close and personal, but they can bring people back from nearly anything short of being reduced to LudicrousGibs (therefore falling somewhere in between Matt and Ben in terms of effectiveness), and both are highly skilled and powerful fighters who can easily [[PunchedAcrossTheRoom swat their enemies half a mile away]] with a single blow.

[[folder:Web Original]]
* Kristy was one in the Epilogue of Game 12 for ''Roleplay/ComicFuryWerewolf''. Espeh (sort-of) was one as well.
* Randus duThane, the Artificer played by Brian in the ''Podcast/CriticalHit'' podcast. Some of his spells heal or protect the other players, others do damage, some do both!
* In ''Literature/DeadWest'', The Porcelain Doctor and his squad on the British side, the Boers have von Ranzow and his doctors. They are very much adored in-universe for this, and Niall and von Ranzow both end up as Warrior Saints in their lives, a rare honour. Note that usually the only personnel from the medical corps to fight on the battlefield is Niall, when he is challenged, as he is the only aristocrat in the field lazaretum, and thus he is in the unique position to not to lose his immunity after the duel. Von Ranzow only did it offscreen, but their respective medical crew still choose to do their fare in the middle of a fricking battlefield, under heavy fire. On the end, this is what causes the Porcelain Doctor's death.
* Lifeline, one of the heroes in the ''Roleplay/GlobalGuardiansPBEMUniverse'' is super-strong and can weild "bio-energy powers'. He's handy in a fight, but he mostly uses his powers to help the wounded.
* QUINNS from ''The Last Stage'' by WebVideo/NatOneProductions is a former Army medic now working for The Detachment. Just because he patches the other characters up doesn't mean he's above bringing out the guns when he needs to.
* ''Franchise/{{Noob}}'', which is set in a fantasy MMORPG, has a handful of them.
* WebOriginal/FalloutIsDragons has two examples: Firelight, a mostly pacifist unicorn with [[PlayingWithFire pyromantic abilities,]] and Doctor Tibbs, who uses his medical knowledge to heal, make drugs, and break ponies whenever he feels like it.
* ''Literature/WhateleyUniverse'': GadgeteerGenius Jericho is designing his Rafe PoweredArmor (named for Raphael, the archangel of healing) for use by medics, [=EMTs=], and search/rescue units. While the 'standard' version isn't armed, he did give it hardpoints which could mount either lifesaving equipment or weapons, and his own armor is equipped with a [[HyperSpaceArsenal teleportation rig]] that can summon some of the most lethal hardware the more weapon-oriented Devisors and Gadgeteers at the school could come up with - and for a supposedly blind guy, he's a damn good shot.
* ''Literature/{{Worm}}'': Panacea's HealingHands are actually complete control of a subject's biological functions- she can just as easily inflict heart attacks, irrevocable cancers, or other biological nasties as she can heal injuries; thankfully her personal moral restraints keep that part of her power from manifesting more often than not. There's also Bonesaw, Amy's EvilCounterpart, a medical [[GadgeteerGenius tinker]] so talented she can bring back others from death itself- and is also a [[TheSociopath sociopathic]] SerialKiller armed with a number of biological self-modifications and lethal poisons.
* In ''Podcast/PastDivision'', the life cleric Drake Hothands is the party's main healer, and also one of the heaviest hitters thanks to his enchanted warhammer.

[[folder:Western Animation]]
* Ratchet is portrayed as this in most incarnations of the ''Franchise/{{Transformers}}'' franchise. In ''WesternAnimation/TransformersAnimated'', he is the only person on Optimus Prime's team who'd actually gone through the Great War, and most of his weapons (EMP generator, [[BarrierWarrior forcefield manipulators]], etc.) are actually medical tools. [[ShellShockedVeteran But that doesn't mean he enjoyed it...]]
** This was actually a wonderful extension from the 1980's comic book series, where Ratchet was not only one of the few Autobots to defeat Megatron one on one, he did it twice!
** On the Decepticon side of things, there's [[WesternAnimation/TransformersPrime Knock Out]], who's "better at breaking 'em than fixing 'em."
** Hook in the [[WesternAnimation/TheTransformers original series]] is described as a "surgical engineer" in his Tech Specs, and has occasionally been seen acting as a medic for the Decepticons (and even the Autobots [[HeelFaceBrainwashing in one instance]]).
* In ''Anime/TransformersCybertron'', there's Red Alert. Especially after his MidSeasonUpgrade.
* Lifeline of GIJoe cartoon is a medic and makes it a rule to not carry any firearms. Doc is another example in the same series.
* Raven from ''WesternAnimation/TeenTitans'' is shown to be able to heal in addition to her more combat friendly powers. She uses this power exactly twice onscreen.
* David from ''WesternAnimation/TheWorldOfDavidTheGnome'' is not only a doctor, he also frequently battles trolls, [[HumansAreBastards hunters]], and the occasional gnome gone rogue. Not bad for a 399 year old.
* [[MakingASplash Waterbenders]] in ''WesternAnimation/AvatarTheLastAirbender'' have an impressive range of combat moves using water and ice, but some develop HealingHands as well. The northern water tribe normally separates these roles by gender, but Katara masters both in the course of the series and passes them on to Korra in [[WesternAnimation/TheLegendOfKorra the sequel]].
* Kix from ''WesternAnimation/StarWarsTheCloneWars'' is one of the 501st Legion's medical officers, but both being a clone trooper and involved in a war against the Separatist Alliance's battle droid armies, he's prepared to fight against them too if necessary (as well as any wild animals that might try to feed on any of his wounded brothers out in the open).
* Ponto, the Kulipari medic from ''WesternAnimation/KulipariAnArmyOfFrogs'' is the largest member of the Kulipari and is capable of using his poison to boost his strength to crazy levels.

[[folder:Real Life]]
* Medical knowledge is not only useful for knowing how to save someone's life, it's also useful for knowing how to ''end'' it, like knowledge of vitals spots and where to shoot someone to cripple and maim. If you talk to a military medic about it, you'll realize that they probably have more knowledge in regards to ways of severely harming another human being than the infantrymen. Plus, many of their medical and general use tools are pretty deadly when mishandled. Rare is the medic that doesn't have a knife handy.
* TruthInTelevision. In UsefulNotes/TheVietnamWar, the preferred method of getting from Point A to wounded guy at Point B involved grenades. Lots of grenades.
** Medics were given shotguns, sidearms, or even assault rifles for protection. Resulting situations were described as "[[DeadlyEuphemism preventative medicine]]".
* [[UsefulNotes/YanksWithTanks United States armed forces]]:
** Combat Medic is now a specific Job Type in the U.S. Army.
*** Much like the Navy Corpsman they are referred to as Doc and are often armed for self defense. Like their naval cousins they have a large amount of respect because they go out into the field with the infantry and are known to participate actively in fighting when needed.
*** [[http://www.badassoftheweek.com/bleak.html Sergeant David Bleak]], a US Army combat medic who during the Korean war, took down several enemy soldiers ''with his bare hands'' in the midst of an enemy ambush. Staff Sergent Bleak's actions were heroic enough to earn the Medal of Honor, the US military's highest honor for valor.
*** To elaborate, he killed one by [[NeckSnap breaking his neck]], killed another by [[ChokeHolds crushing his windpipe]], and then two others later by [[PutTheirHeadsTogether smashing both their heads together so hard]] that their skulls probably cracked.
** Patrol medics of the United States Army and Navy (called corpsmen) are both issued rifles. They are essentially riflemen who have passed a more advanced first aid course, serving as a soldier first and medical specialist second.
** [=PJ's=] (Pararescue, also "Pedros", [=US=] Air Force Special Forces that specialize in search in rescue and medevac) [[http://www.michaelyon-online.com/pedros.htm serving in Afghanistan]] are known to willingly forgo Geneva Convention protections because painting a large Red Cross on your unarmed helicopter just draws fire from enemies who know said 'copter is unarmed. Their alternate solution? [[GunshipRescue They like to ride in helicopters]] [[GatlingGood armed with dual miniguns]]. There are several other special forces groups that do the same thing as [=PJ's=], and they are often in their respective country's air force. A couple examples are Israel's unit 669 and Brazil's Para-SAR.
** The only branch of the United States military that does not train their own medics is the Marine Corps; instead, they are assigned Navy Hospital Corpsmen, who are referred to as "Doc" and given great respect. This is because, in addition to their Field Medical Training classes, they are required to pass all aspects of the Marine Physical Fitness test. In other words, they have to be able to run 3 miles in less than half an hour, perform at least 50 sit-ups in two minutes, know how to fire and service a rifle, all while learning how to save a Marine's life. Is it any wonder that the rating of Hospital Corpsman is the most decorated in the US Navy?
*** Marine training is even harder on the attached Corpsman than the rest of the Marine recruits. A Corpsman is required to carry a full pack like everybody else as well as their own medical supply kit which isn't exactly light. To make things harder, whenever recruits get a few minutes to rest on a particularly gruesome run or field exercise the Corpsman is expected to check on all of the recruits assigned to him for injuries (especially foot injuries).
* Tends to happen in any situation where one or both sides do not respect the red cross symbol. Notable historical examples include the German and Russian armies in UsefulNotes/WW2 towards each other, and US medics in the Pacific theater.
* [[BadassIsraeli The Israeli Army]] takes this trope to its logical conclusion with an [[MilitaryMashupMachine ambulance that is also a ''tank'']].
** Also carried over to the civilian world with [[http://upload.wikimedia.org/wikipedia/commons/a/a2/MDA_Armoured_Ambulance.jpg this ambulance]] from Magen David Adom (Red Star of David), Israel's answer to the Red Cross.
* UsefulNotes/TheKnightsHospitallers.
* Most armies have a special forces medical division trained to rescue soldiers (in particular, shot-down pilots) behind enemy lines. Think medic + commando.
** Many Special forces medic can even perform a variety of minor surgeries in the field to save your life and treat a very broad range of injuries and ailments.
* UsefulNotes/TheLawsAndCustomsOfWar dictate that in order to hold noncombatant status and be entitled to bear the Red Cross, hospital ships must be totally unarmed, even purely defensive systems like Phalanx CIWS being forbidden. This has presented something of a problem in modern times, as the Red Cross means nothing to a guided missile that misses its intended target and locks onto the first ship it sees. As a result, the Royal Navy, who learned the "indiscriminate missiles" lesson the hard way when the ''Atlantic Conveyor'' was sunk during UsefulNotes/TheFalklandsWar, has bit the bullet and fitted its [[InsistentTerminology "Primary Casualty Reception Ship"]] RFA ''[[http://en.wikipedia.org/wiki/RFA_Argus_%28A135%29 Argus]]'' with a couple of point-defence guns.
* Several countries and their respective branches of service, including for example the [[UsefulNotes/YanksWithTanks United States Army]] and the [[SemperFi Marine Corps]], issue the majority of their soldiers with at least a bare minimum of first aid supplies (and training), so that every soldier can apply this trope [[ProperlyParanoid just in case]].
* [[http://en.wikipedia.org/wiki/Benjamin_L._Salomon Benjamin Lewis Salomon]], a US Army [[OpenHeartDentistry dentist re-assigned as a front-line surgeon]]. When his medical tent was getting swarmed with Japanese soldiers, he drove back the attackers and covered his unit's escape with a machine gun. As he gave his life for his brothers in arms, he managed to take 98 of the enemy with him.
* [[https://en.wikipedia.org/wiki/Ekaterina_Mikhailova-Demina Ekaterina Demina (nee Mikhailova)]]. While being the only Russian nurse awarded with Order of Florence Nightingale and saving more than 300 soldiers during WWII, as a medical officer of the Marine corps she fought on par with her comrades. For example, during the recapture of Bilhorod-Dnistrovskyi, not only she rescued 17 wounded from the battlefield but single-handedly assaulted a fortified German position, taking 14 prisoners and killing 10 enemies in the process.
* Cracked.com [[http://www.cracked.com/article_20706_the-5-most-badass-medics-in-history-war.html The 5 Most Badass Medics In The History of War]]
* UsefulNotes/WongFeiHung was a doctor by trade, running his own clinic. He's also one of the most famous RealLife martial artists in the world.