[[quoteright:339:[[Webcomic/VGCats http://static.tvtropes.org/pmwiki/pub/images/com-mons.jpg]]]]
[[caption-width-right:339:You can only see the GoddamnedBats so many times.]]

The {{Mon}}/card for beginners. Common, that is. In VideoGames, they show up early in large quantities, but quickly grow useless - unless some MagikarpPower is applied. Then with time and care, you can make some pretty powerful fighters out of them. In trading cards, the cards that are only good for tinder.

Contrast OlympusMons, which are very rare and very powerful.



[[folder:Eastern RPGS]]
* Rattata, Pidgey and Spearow in ''Franchise/{{Pokemon}}'', as well as [[{{Expy}} all the others based on them.]] (Yes, Hoothoot, Sentret, Poochyena, Taillow, Zigzagoon, Starly, Bidoof, Patrat, Purrloin, Lillipup, Pidove, Bunnelby, Fletchling, Pikipek and Yungoos, we mean ''you.'') Also [[GoddamnedBats Zubat]] and Geodude, which can be caught early on in all generations (excluding ''VideoGame/PokemonBlackAndWhite'') and ''continue'' to show up in every single cave you enter throughout the game.
** Fortunately, Zubat has decent potential. When it becomes Golbat, it gains a few strategic moves like Confuse Ray and Mean Look, but it still isn't much... yet. Generation II gave it more bite. Pump up its happiness high enough, and then you get it to evolve further into Crobat, who has a dastardly combo of Flying attacks it can learn: Air Slash, Acrobatics, Aerial Ace, and Poison Fang turn it into something fierce!
** Tentacool and Goldeen run rampant in the water when you Surf around, but they have tough evolved forms to look forward to- if given the right moves.
** Yungoos becomes this in ''Videogame/PokemonSunAndMoon'' during the daytime. Rattata appears at night in it's place.
** Pidgey will eventually evolve into a Pidgeot, i.e. the most mediocre bird Pokémon alive. Though it is a MemeticBadass thanks to ''LetsPlay/TwitchPlaysPokemon''.
*** Pidgeot gained a [[SuperMode mega evolution]] in ''Omega Ruby and Alpha Sapphire'', gaining a substantial Sp.Atk boost along with the Ability No Guard to abuse STAB Hurricane and Heat Wave.
*** Fletchling only LOOKS like it's one of these at first. Unlike all the Normal/Flying types that came before it, Fletchling evolves into the Fire/Flying type Talonflame, which is a certified Lucario killer.
** On the subject of ''Black'' and ''White'', Roggenrola (and its evolution, Boldore) and Woobat are pretty much Unova's equivalent of Geodude (or Graveler in Boldore's case) and Zubat, respectively. Woobat is really not as common but the fact that its name rhymes with Zubat makes the counterpart status obvious.
*** In ''Black and White'', the Pokemon 'Audino' seems to fit. It fills the same slot as Chansey/Blissey did in previous generations, being a tank and healer with simply ''absurd'' defense - and it appears in rustling grass on almost every route. However, it has a limited number of offensive moves, and its attack/sp. attack are horrible. The [[LampshadeHanging lampshade is hung]] in one Pokemon Center, where one kid says, 'They're lucky! If you beat them, your Pokemon will grow faster.'
** Bibarel, the evolved form of Bidoof, is extremely versatile with its field moves. Smashing or pushing rocks, slicing trees, even surfing around and climbing up waterfalls. You can cover all your field needs with two of them plus a Staraptor, and all field (except one) moves have STAB on either Bibarel or Staraptor, making them decent hitters too.
** Staraptor, the fully evolved Starly, is a DiscOneNuke that just keep nuking. It can learn two flying type field moves with STAB, a fighting type move that covers its feathered ass, and is generally very versatile.
** However, almost all of these Pokémon will stay as useful party members for a long time if you train them up. On the other hand, many Bug-types like Caterpie, Weedle, and their various [[{{Expy}} Expies]] can also be caught very early on and evolve quickly (they reach their final evolution at level 10. Your starter generally won't get there until level '''36'''). But they are just as quickly out-paced in terms of stat growth and movesets by other Pokémon, so many players will just pass them up entirely. However, they do have their benefits in Pokémon contests.
** And definitely [[MagikarpPower Magikarp]], at least until it evolves. And if you try to have a day care raise it, by level 43, it learns only ''two'' new moves (meaning ''Splash'' is ''still'' in the moveset)- Tackle and Flail- which pale in comparison to Gyarados's Waterfall or Giga Impact.
*** As some sort of RunningGag, most games include an [[SuicidalOverconfidence overconfident fisherman]] with an [[CripplingOverspecialization all-Magikarp team]].
** In ''VideoGame/PokemonXAndY'', the regional Dex is so frigging huge that there are almost no Pokémon that can truly be considered ComMons (or too many of them). Bunnelby is the closest thing to this, but its line is only found on ''four'' routes out of twenty-two, all early in the game. Basically, if a single species appears in more than two locations, it's still relatively common.
** ''VideoGame/PokemonSunAndMoon'' continues the tradition with Yungoos and Pikipek. However Yungoos' evolution Gumshoos appears as a Totem Pokemon in Sun version and Toucannon, Pikipek's final form is a useful team member.
*** Their Dex entries hang a bit of a lampshade on the whole thing: in Alola, Rattata are legitimately considered an invasive species, and Yungoos was imported from another country to try to stop their spread. End result: Alolan Rattata are now nocturnal, and the islands have ''two'' bunches of ComMons being a pain. [[ShownTheirWork This is a reference to actual Pacific fauna history]]: small Asian mongooses were introduced into Hawaii and Indonesia to get rid of rats in sugarcane plantations, but became an invasive species themselves.
* Mocchi in ''VideoGame/MonsterRancher 2'', however ''Monster Rancher'' is built on MagikarpPower, so it can become quite badass.
** ''Hares''. At least in [[VidoeGame/MonsterRancherEVO Evo]]. It seems like you get one every couple of disks or so. That doesn't mean they're any weaker than, say, a [[OlympusMons Phoenix]] however.
* Romby and Ramby from ''VideoGame/{{Robopon}}''. Even in high-level dungeons, you'll still find them. And because the game is NintendoHard, they'll still kick your ass.
* Slimes in the ''VideoGame/DragonQuestMonsters'' series. A basic slime will always follow you into every world or island you visit, no matter how tough the natives are. However, thanks to HotSkittyOnWailordAction, you could use some REAL MagikarpPower.
** Slimes do have a few things going for them -- First, in every ''Dragon Quest Monsters'' game, you can breed a King slime using basic slimes and a ''lot'' of patience; King slimes tend to be pretty powerful (they are basically given skills similar to the main series' heroes -- lightning, healing, revive, etc). Slimes themselves make good mates for other monsters -- in the original two games, Slime + anything meant a special kind of Slime, like Wingslime, Rockslime, Drakslime, all of which tended to be somewhat useful. But the thing slimes ''really'' had going for them is that, if you leveled them up enough, they learn [[EarthShatteringKaboom Ma]][[EnergyBall n]][[GameBreaker da]][[KamehameHadoken n]][[KiAttacks te]] -- Megamagic in the US version, a spell that uses up all your {{Mana}} at once to hit the enemy with a ''huge'' blast.
*** Two slimes plus total + level (That's deliberate.) of 5 or more = King Slime. Damn, DQM took HSOWA to bizarre levels.
*** In Joker 2, this is actually lampshaded. Breeding 2 slimes of a certain level will result in a Stronger slime, while breeding together 2 stronger slimes of a certain level will result in a Strongest slime.
* Wumps in dungeon-crawler ''VideoGame/AzureDreams''. In the Playstation version, they are called Pulunpas.
** Trolls also count, appearing throughout the entire experience and being moderately tough enemies, either causing trouble on the first floor or attack with bows on higher floors.
* ''VideoGame/MegaManBattleNetwork'' adds rare viruses, in which Rare Mettaur stands out.
** Also, in the same series, there is a battlechip called Area Grab that is part of your starting folder in every single game. However, Area Grab is usually the only battlechip in the games (baring Metagel in ''3'') that will allow you to take over part of your opponents territory (thus expanding your movement area and opportunity to evade attacks while reducing your opponents and even increase the power of some attacks'). This means ''everything'' to most players, everything to the point in which one in * code is considered far more valuable than any InfinityPlusOneSword battlechip. The rest of the starting battlechips (outside of the attack +10s in 2 and 3, and then only for folders that contain multihit attacks) are commonly viewed as VendorTrash instead.
** Guard/Reflect * . The one chip you're guaranteed to have 99 of at some point in the game. Lampshaded at least twice - in ''EXE 2'', when in a foreign country, a kid asks you to get him a Guard * , because they're super rare there. However, all your spare chips have been stolen; if you don't have one in your folder, you can talk to a tourist from your country, who gives you 30 Guard * chips! If you talk to her again, she says: "No need to thank me, I still have over 1000 'Guard *' chips". Later in the sixth [?] game, someone gives you a good chip in exchange for '''30''' Reflect * as part of a mission.
*** While Shock Wave and Guard chips in early games are mediocre at best, Reflector chips in ''Battle Network 6'' can be incredibly useful while in good hands. They are easy to get (and S busting rank on Rare Mettaur 2 nets you a Reflector 3 chip in * code. You can put four in one folder and one deals 200 damage). What makes them so good is that unlike in older games, where guard chip reflected a shock wave at the opponent, in ''[=BN6=]'' they reflect a very fast shot instead. This means that with correct timing you can block enemy attack AND get a counter hit easily, which puts you into full synchro mode (next attack deals double damage) and the enemy is stunned for a few seconds, turning the flow of battle heavily in your favor. And if you follow it with multi-hit chip like Super Vulcan, Risky Honey or Bass chip and some Attack+ and Color/Double point chips (which add massive damage on multi hit chips, and all of this is doubled with full synchro), you can instantly kill ANY BONUS BOSS with a single attack chip!
* ''VideoGame/AkaSeka'': Any Man of Tsukuyomi whose rarity is 2 stars or lower. They are offered as standard rewards after completing dungeons and pop up a lot during summoning, but many players discard them in favor of higher quality men with fancier skills and looks.
* ''Franchise/{{Disgaea}}'' provides Prinnies ([[VerbalTic dood!]]), which are a waste of time to level up and train. However, if you keep their HP high, they make excellent [[ActionBomb grenades]] in a pinch.
** They're also useful because, in combos, damage increases with each hit. Prinnies in combos [[DeathOfAThousandCuts hit a hell of a lot]]. Therefore, adding any to a combo quickly ranks the combo up to especially high damage.
** Not to mention, cheap to maintain. No matter how strong they are, it's still only 1 HL to restore them to full health, even if they used up all of their SP and then got killed.
*** Prinnies also level at an obscene rate.
** Also any class can transmigrate to them, and they can transmigrate to any class. (Normaly human-types cannot transmigrate to demon-types and vice versa)
** Almost any lower tier of a character class could be considered this Trope, considering how cheap they are to create compared to the higher tiers and how much weaker they are, especially without any reincarnations.
* Early in ''VideoGame/TheWorldEndsWithYou'', you're given an assortment of weak pins describing a wide swath of the game's gestures and damage types. If you try to sell one, you're told it's "more valuable than all the yen in the world". (The real reason, of course, is that having no pins [[{{UnwinnableByInsanity}} makes it almost impossible to win battles to get more]].)
* Pixies in ''Franchise/ShinMegamiTensei'', particularly the MMO ''Imagine''. You usually get them fairly early on, they're easy to negotiate with, and you'd never use one in a fight unless you want to die a horrible death. They are fairly useful in fusion though, as many powerful demons have a pixie ''somewhere'' in their ancestry. ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' is unique in the main series in that they give you a single pixie who, if you [[MagikarpPower hold onto it until near the end of the game]], will evolve into an [[InfinityPlusOneSword Infinity Plus One... Pixie]].
* ''VideoGame/{{Onmyoji}}'': Any ''shikigami'' whose rarity is R or N. Ns can only be summoned using low-quality talismans specifically meant for them, but Rs can be summoned by all types of talismans, so expect Rs to pop up very frequently, disappointing a lot of fans who pay real money to buy high-quality talismans. That said, many of the Rs become very popular due to their useful skills despite their low rarity.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' is notable in that you will be using Pixie until well into Bootes. You don't get Fire and Healing magic on the same demon very often in this game, and she's strong against fire. Guess what every other demon uses? (Once you meet Mitra, though, it's time to look into her fusion options.)
** There's a password released by Atlus for a pixie that's Lv. 1, but has 10 MAG (Pixies have 3 at level 1) and 99(!) LUC. It knows Megidolaon (a hyper-powerful non-elemental magic attack), and Mediarahan (a party-wide full heal). It costs a smaller fortune to summon, but around the 4th and 5th zone, it can be leveled quickly and you have a GlassCannon at your disposal.
*** The password is "Madeka Ueno"
* In ''VideoGame/GotchaForce'', the lowest-level basic types all behave like this - the Normal Ninja, the Revolver Gunman, the Battle Girl, the Wing Soldier, the Normal Tank, the Normal Knight, and the Normal Samurai will clog your collection before you know it.
* ''VideoGame/LilMonster'' has numerous ones, available from the start. They're spawned from the "basic attack" gems, like Punch, Kick, Needle, Catcher, and Heal. They can be fought in lots of different ways, their attack is unremarkable, and you'll have a million of their gems in no time.
* Applies to ''VideoGame/FinalFantasyTactics'', in the form of Invited enemies and soldiers. The only human enemies you can invite are ones with Squire as their base class (as opposed to certain characters having Holy Swordsman, etc). Likewise, unless you're lucky with random battles, the most common monster types are the least useful.
** Although this is averted when you reach hell. All the characters you can invite are actually useful and have a decent amount of good skills. Of course by that point in the game, who cares?
* The Meow Wow, Hebby Repp, and Komory Bat dream eaters fill this role in ''VideoGame/KingdomHearts3D'', being very easy to create and showing up all over the first four worlds of the game. They're not too much weaker statistically then the tougher varieties of dream eater you can create, however, and their abilities can still prove useful in certain situations.
* Most of the 1*, 2* and 3* mons in ''VideoGame/SummonersWarSkyArena'' are food, meaning they're only worth using as power-up or evolution material (basically, feed em to other, more worthy mons). However, some 2* are actually viable all the way to the very late game, like Water Garuda, Wind Pixie, and Wind Warbear (the latter being so powerful it's nicknamed 'Ramagod').
* The Mochi species monsters in ''VideoGame/MocoMocoFriends.'' There's three of them per element and just about every dungeon will have one or more of them roaming around.


[[folder:Western RPGS]]
* If you're playing ''VideoGame/{{Geneforge}}'' as a [[SquishyWizard Shaper]], the cute little lizards known as Fyoras will be your first MonsterAllies, and will almost inevitably be replaced with [[OurDragonsAreDifferent Drakons]] or the like by game's end. This is averted if you're a more physical class, though--either you'll do a SoloCharacterRun, or you'll get a Fyora and [[MagikarpPower level it until it can nibble a Drakon to death]].
* In ''VideoGame/WorldOfWarcraft'' the battle pet system allows players to capture wild critters as additional pets. Many such critters can appear in multiple zones around the world or appear as a different sub-species, which is often functionally identical. Roaches for example appear in nearly every demon-, undead-, or bug-infested region; while rabbits appear in any pleasant zone, with arctic versions for snowy areas.

[[folder:Collectible Card Games]]
* Played straight in the ''VideoGame/FinalFantasyVIII'' card game, where you start with a crappy collection of cards and then have to play other people and sift through their horde of bad cards to get one of the few worth having. That said, the cards can also be refined into items, so every card has at least some sort of use.
* About a third of the iconically bad cards in ''TabletopGame/MagicTheGathering'' are common. Almost all of them are creatures that would have been fair at half their mana cost.
** In Time Spiral's bonus Timeshifted set, the old [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=108908 Squire]] card, legendary common of badness, was treated by players as a curse at worst, a booby prize at best.
** The designers of Magic are rather diligent at making sure rarity doesn't equal usefulness, for several reasons. To put in perspective, when players complained about the quirky rare [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136151 Steamflogger Boss]] being total junk, demanding it should have been downgraded to uncommon, one response from Wizards was "you hate this card so much, you want ''more'' of them to show up in your packs?"
** Also, many tournaments are booster drafts, where much of your deck is going to be commons anyway. If the majority were useless, those would be some damned unfun tournaments.
** Casual players often forget/don't realize that much of a set is designed to have fair and fun "limited" tournaments (the varieties of play in which you open new packs and build decks out of those cards only). Tournament players, in turn, often forget that much of a set is designed for casual play. Thus, a lot of cards get accused of being "useless" that really aren't, they're just for a different audience. Of course, there is still the occasional complete trash - but usually it's no more than 1 or 2 cards in a 200-card set, and like good and evil, good cards cannot exist without bad cards to compare them against. Of course, I speak of MODERN Magic. Go back to the mid-90's and there's all kinds of terrible ComMons, such as the aforementioned Squire.
** ''Magic'' R&D has admitted that they printed deliberately terrible cards up through 2006's ''Dissension'' set in order to create more tension in drafts (artificially shrinking the already tight card pools). This was thought to increase the skill emphasis in ''drafting'' (a process of repeatedly selecting one card from a pack and then passing it to create a Limited deck) a deck as much as playing one. For the next set, they tried not printing anything patently useless--as players had been calling for for years--and found that casual players liked it and Limited players didn't notice. While the occasional stinker still seeps through, deliberately awful cards have by and large stopped being produced.
* ''TabletopGame/YuGiOh'' provides reams of monsters which even type specialists won't go near. One wonders why they bother wasting the paper. In particular, Normal Monsters are generally ignored unless they have notable stats (which keep creeping upward), and tribute monsters usually require some kind of great effect to be worth it.
** While it was always like this from the start (licensed merchandising trumping game balance, one assumes), it got especially bad once the US game caught up with the Japanese. Suddenly in each seventy-odd card set, only a half-dozen were remotely more useful than what was already available, and most of those were terribly unbalanced ultra rares that were guaranteed to be banned within the year.
** In all fairness, though, recent sets have been somewhat dutiful to making these kinds of cards at least somewhat useful; for instance, there are plenty of support for Normal Monsters to make a viable and powerful deck out of them, whether it be a sheer beatdown or weenie rush. That's not to say that they don't ''still'' give out crap, on occasion.

** Also, as mentioned above, PowerCreep hasn't exactly helped. These days you have Lvl 4's that are more powerful than the old Level 5's and now certain Lvl 3's ([[http://yugioh.wikia.com/wiki/Tune_Warrior Tune Warrior]], [[http://yugioh.wikia.com/wiki/X-Saber_Airbellum X-Saber Airbellum]]) are stronger than some of [[http://yugioh.wikia.com/wiki/Celtic_Guardian the old]] [[http://yugioh.wikia.com/wiki/Winged_Dragon,_Guardian_of_the_Fortress_1 Level 4's]]. And let's not forget poor [[http://yugioh.wikia.com/wiki/Red-Eyes_B._Dragon Red-Eyes]], who's a Level 7 Normal Monster and there are Level 6 Monsters that have the ''exact same stats'' for one Tribute less (like [[http://yugioh.wikia.com/wiki/Amphibian_Beast Amphibian Beast]]).
*** [[http://yugioh.wikia.com/wiki/Chainsaw_Insect Chainsaw Insect]] is even worse, a level 4 with 2400 attack, 0 defense, even [[http://yugioh.wikia.com/wiki/Muka_Muka Muka Muka]] which is a low level (and actually is pretty old) that could get that strong by its effect wasn't always and how often are you going to use Chainsaw Insect in defense? Poor, poor Red-Eyes.
*** Not to mention that they remade a couple old notable cards by giving them adjectives to their names to make them have any sort of purpose in the modern game. [[http://yugioh.wikia.com/wiki/Obnoxious_Celtic_Guard The Obnoxious Celtic Guard]] is a remake of a pathetic card with only 1400 attack points and gives it resistance to being destroyed by strong cards. [[http://yugioh.wikia.com/wiki/Swift_Gaia_the_Fierce_Knight Swift Gaia the Fierce Knight]] takes a monster which is disappointing for requiring two tributes and gives it the ability to sometimes be summoned WITHOUT a tribute.
*** On the subject of new Gaia's, there's [[http://yugioh.wikia.com/wiki/Gaia_Knight%2C_the_Force_of_Earth this]] and [[http://yugioh.wikia.com/wiki/Gaia_Drake,_the_Universal_Force this]]. Both are much stronger than the original.
** This goes back to [[http://yugioh.wikia.com/wiki/Vol.1 the very first set]], since the only cards then were Normal monsters. Hitotsu-Me Giant, Silver Fang, and Mammoth Graveyard were the most powerful low-level cards by far, with 1200 ATK, and everything else had 800 at most. The only reason to ever use the 800s was that Trap Hole could kill monsters with more than 1000 ATK, and the only reason to ever use anything weaker than them was... well, nonexistent.
* The ''tantou'' and ''wakizashi'' class characters of ''VideoGame/ToukenRanbu''. They are very easy to find in the first maps of the game but have low HP and limited damage so they are not very useful in higher-level maps. Until the staffs make a map specifically meant for them.

[[folder:Real Life]]
* For some paleontologists, some types of fossils become this; one example is the Gobi Desert, which is rich with dinosaur bones but fossil enthusiasts who expect to find rare dinosaurs will be disappointed by the ubiquitous amount of ''Protoceratops'' bones that litter the area.