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[[quoteright:350:[[Music/LindseyStirling https://static.tvtropes.org/pmwiki/pub/images/rsz_lindseystirling_elements_collage_2_501.jpg]]]]
[[caption-width-right:350:[[https://www.youtube.com/watch?v=sf6LD2B_kDQ An elemental sonata.]]]]

-> ''"I even had this red carpet imported from the Fire Nation! You know, they make the '''best''' red stuff over there!"''
-->-- '''Varrick''', ''WesternAnimation/TheLegendOfKorra''

A common trope in works that make use of NaturalElements -- especially in video games that feature ElementalPowers -- is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, etc.

This can manifest in many ways. Some common ones are enemies and weapons being the color of their element, element-resistant armor having that element's color, and elemental spells being color-coded in menus.

A few common examples of this trope follow. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color-coded.
* '''[[PlayingWithFire Fire]]''': Almost exclusively [[FireIsRed red]] or orange, though sometimes blue for more potent flames. See TechnicolorFire.
* '''[[MakingASplash Water]]''': Almost exclusively [[WaterIsBlue blue]] or cyan.
* '''[[BlowYouAway Air/Wind]]''': [[WindIsGreen Green]] in most Asian works, yellow otherwise. Sometimes white or a shade of grey, rarely blue or purple. Occasionally red and brown if Autumn-themed. See TechnicolorWind.
* '''[[DishingOutDirt Earth]]''': Yellow, brown, orange, and grey are all common. Green if [[GreenMeansNatural nature]] is not separate or if yellow is already taken. See YellowEarthGreenEarth.
* '''[[ShockAndAwe Electricity/Lightning/Thunder]]''': When this element is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white. See YellowLightningBlueLightning.
* '''[[GreenThumb Nature/Plant(s)/Wood]]''': Usually [[GreenMeansNatural green]], perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
* '''[[AnIcePerson Ice]]''': In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward [[BlueMeansCold lighter blues, cyan]] or even white.
* '''[[ExtraOreDinary Metal/Steel]]''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).
* '''[[PoisonousPerson Poison]]''': [[TechnicolorToxin Green in Western works, purple in Eastern ones]].
* '''[[LightEmUp Light]]''': Usually [[GoldAndWhiteAreDivine white or a bright yellow/gold]], sometimes [[HeavenlyBlue light blue]]. Pink, if ThePowerOfLove is a major aspect.
* '''[[HolyHandGrenade Holy]]''': Usually pure white. Otherwise uses the same color schemes with Light.
* '''[[CastingAShadow Darkness]]''': Usually black, though [[PurpleIsTheNewBlack dark purple]] is also very common. Sometimes [[RedAndBlackAndEvilAllOver red]] if it's hellish or hatred-oriented, or dark green if it's centered on poison or demonic sources.
* '''[[GravityMaster Gravity]]''': Usually [[GravityIsPurple purple]]. Black if associated with UsefulNotes/BlackHoles or darkness in general. Can occasionally be maroon.
* '''[[MagnetismManipulation Magnetism]]''': Usually red for positive charge, and either black, gunmetal gray or blue for negative charge. White for neutral charge.
* '''[[PureEnergy Energy]]''': Pretty much any color, depending on the type.
* '''[[TechnicolorMagic Magic]]''': Can be multiple different colors.
* '''[[EntropyAndChaosMagic Chaos]]''': Usually [[PurpleIsPowerful magenta, purple,]] or green.
* '''[[DeadlyGas Mist/Fog/Smoke]]''': Usually white if it's fog or mist, gray if it's smoke, and black if it's smog, though can be purple if its supposed to be ominous (see MysteriousPurple and PurpleIsTheNewBlack) or green if they are supposed to be [[TechnicolorToxin poisonous fumes]].
* '''[[MagmaMan Magma/Lava]]''': When treated as a distinct element (rather than a subset of fire), magma/lava is usually orange and very dark gray. Red can also be used as well.
A SuperTrope to ElementalHairColors and ElementalEyeColors. A SubTrope of ColourCodedForYourConvenience. A SisterTrope to ColorCodedWizardry (the wizards themselves being color coded).
----
!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Manga/BusterKeel'': One of the [[FourIsDeath Shikyou]], [[AsianFoxSpirit "Seven Colors" Dakki]], derives her nom de guerre from both her seven tails and her ability to infuse them with elemental powers, each represented by a color, and each power can be bestowed on an adventurer or a monster able to wield magic of the same element, brainwashing him into a loyal minion named after the color of his element in GratuitousEnglish. The seven colors are Gold for Thunder, Silver for Wind, Red for Fire, White for Ice, Brown for Earth, Blue for Water and Black for Darkness. She can also mix-and-match her tails to create new "colors", such as [[MagmaMan "Scarlet" (Earth + Fire)]], [[WeatherManipulation "Bright Yellow" (Thunder + Wind)]] and [[AllYourPowersCombined "Rainbow" (Everything at once)]].
* ''Anime/CardcaptorSakura'': Many of the Clow Cards are [[ElementalEmbodiment Elemental Embodiments]], and follow this rule. The Windy, one of Sakura's first cards, is light yellow, which is odd for an Asian work, but sometimes her wind manifests in shades of green and she has a green crown. The Firey is various shades of orange, red, and yellow. The Wood is all green and looks like a dryad, while The Earthy is brown but also has some green accents in her outfit. The Watery is various shades of blue, while The Freeze, one of the anime-exclusive cards, is light blue. The Thunder manifests as a wolf-like creature composed of electric blue lightning. To round it off, The Light and the Dark, who are sisters, dress in all-white and all-black, respectively, but have some accents in the opposite color in their outfits.
* ''Anime/CuteHighEarthDefenseClubLove'': Battle Lover Cerulean (water) = blue, Battle Lover Epinard (wind) = green and Battle Lover Sulfur (earth) = yellow. The other two Battle Lovers are Scarlet (light) = red and Vesta (flame) = pink, which would work if they switched.
* ''Manga/DemonSlayerKimetsuNoYaiba'': When Rengoku explains the Elemental Breaths to the heroes, each of the shown symbols has a writing next to it specifying the associated color, which usually refers to the color [[TechnicolorBlade the Nichirin Sword takes]]: Fire is red, Water is blue, Lightning is Yellow, Rock is grey, Wind is green, Sound is amber, Beast is indigo-gray, Love is pink, Flower is light pink, Insect is lavender-blue, Serpent is lavender, Moon is purple, and against all odds Sun is [[BlackSwordsAreBetter black]].
* ''Anime/DigimonFrontier'': The Chosen Children and a few antagonists have associated elemental powers. Each is represented by given spirits, symbols, and colors. Red and gold are fire, white and periwinkle are light, white and dark green are ice, purple and lavender with green accents are wind, blue and yellow are thunder, brown and blue are earth, brown and green are wood, light blue and light green are water, green and silver are metal, and black, red, and bronze are darkness.

* ''Manga/MagiLabyrinthOfMagic'': Mentioned but not delved into. While studying magic in Magnostadt, Aladdin learns that each of the eight elements has a distinctive color, and so magicians aligned with that element are identified by the same color. Apparently, fire is red, water is light blue, lightning is yellow, wind is white, force is black and life is purple. According to supplemental materials, light is orange, and sound is green.
* ''Manga/MagicKnightRayearth'': Fire powers are red, water powers are blue, and wind powers are green. Note that the three main characters were already colour-coded red, blue, and green before getting magic, and then got the associated element.
* ''Anime/MobileSuitGundamSeed''/''Anime/MobileSuitGundamSeedDestiny'': [[MagneticWeapons yellow beam are fired from linear cannons, gun launchers, railguns]], [[EnergyWeapon green are particle beam weapon and red are heavy beam weapons]] that can come from different sources: impulse cannon, plasma cannon, positron blaster gun, plasma induction cannon, multi-phase beam cannon, etc.
* ''Manga/MyHeroAcademia'': Denki Kaminari controls electricity and has blond hair, matching his powers. Shoto Todoroki's design features white hair for the half of his body that controls ice, and red hair for the half that controls fire, while inverting the color scheme for his eyes. Fumikage Tokoyami has a living shadow and is very darkness-themed, while his design features both black (for himself) and dark purple (for his shadow) heavily. Side character Tetsutetsu Tetsutesu can coat his body in steel and has silver hair with grayish, quirky eyebrows. Ibara Shiozaki can control plants and has green hair (her hair actually being the plants she controls).
* ''Franchise/OnePiece'': Has several characters whose elemental powers can be matched with the colors in their physical appearance, most notably the Admirals. Kizaru can control light, and wears a yellow suit. Akainu controls magma, and wears a crimson red suit. Aokiji controls ice, and wears a blue dress shirt underneath a white vest. Fujitora controls gravity, and wears a purple yukata and cloak.
* ''Anime/PokemonTheSeries'':
** ''Anime/PokemonTheOriginalSeries'': Starting in the Indigo League and repeated in later competitions, there are four elemental fields that trainers battle on some combination of during the event. During the selection process - via computer - water is represented by blue, grass by green, rock by brown, and ice by white.
** ''Anime/PokemonJourneysTheSeries'': While using Copycat, Chloe's Eevee is surrounded by an aura colored after the type of move she has copied. While the colors usually match those of the types in the games, the Psychic- and Dark-type colors are the exceptions -- being purple and indigo respectively instead of magenta and black or dark brown.
* ''Anime/PrettyCure'':
** ''Anime/HeartcatchPrettyCure'': Has Cure Blossom [[note]]and, to a certain extent, [[spoiler:Cure Flower]][[/note]] (Earth/Nature) = pink; Cure Marine (Water/Sea) = blue; Cure Sunshine ([[ThePowerOfTheSun sunlight]]) = yellow; Cure Moonlight (well, just look at [[{{Lunacy}} her name]]) = silver/purple.
** ''Anime/SmilePrecure'': Cure Happy (Light) = pink; Cure Sunny (Fire) = orange/red; Cure Peace (Thunder) = yellow; Cure March (Wind) = green; Cure Beauty (Ice) = blue. [[spoiler:Also, Royale Candy (Light) = white]].
* ''Anime/RoninWarriors'': Each of the magic armors used by both the five heroes and the four evil demon generals are associated with an element and a color/set of colors. The armor of Fire is red, the armor of Light/Thunder is green, the armor of Water is cyan, the armor of Earth is orange, the armor of Sky is blue, the armor of Ogre/Power is dark gray, the armor of Poison is dark green, the armor of Darkness is black and gray, the armor of Illusion is pink and the supreme armor of the Sun is white.
* ''Anime/RuneSoldierLouie'': Although the world doesn't particularly focus on elemental colors, at one point, Louie directly invokes this trope when he has to place five colored orbs in place to represent the five elements. The tricky part is, as this page shows, there's no universally accepted set of colors, so he has some trouble, mostly over if blue represents air or water.
* ''Franchise/SailorMoon'': Follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a red fuku, Sailor Mercury has ice/water-based powers and a blue fuku (Sailor Neptune has both sea green hair and fuku and controls the sea); Sailor Jupiter has lightning, wind, and GreenThumb powers, with a green fuku and pink accents. Sailor Uranus is the Soldier of Flight[=/=]Wind and has wind-related powers. Although her main color is dark blue, the secondary color of her uniform is gold. Sailor Pluto's powers are time related and her fuku is black, although the accent color is a dark brown/red color. Sailor Saturn, whose powers are all about death and destruction, has a dark purple fuku.
* ''Manga/{{Yaiba}}'', each of the magic orbs that can power up the magic swords of Fujin and Raijin holds a different power and has a different corresponding color, though not all powers are elemental: firstly, the orbs of Thunder and Wind are, respectively, green-yellow and dark blue; as for the legendary spheres, the Water Orb is light blue, the Transformation Orb is yellow, the Fire Orb is red, the Giant Orb is gray, the Dark Orb is purple, the Ice Orb is teal, the Victory Orb is magenta and both the Ryuujin Orb and the [[spoiler: Heavens Orb]] are white.
* ''Anime/YuGiOh'': The Gate Guardian is composed of three elemental monsters with corresponding color schemes: Sanga of the Thunder (yellow); Kazejin (wind, green); and Suijin (water, blue).
* ''Anime/YuGiOhGX'': When Elemental HERO God Neos is summoned, each of the Neo-Spacian Fusion Materials turns into light orbs of different colors that get absorbed into Neos. All six Neo-Spacians represent each of the respective six Attributes. Dark Panther turns into a purple light orb, Glow Moss turns into a yellow one, Grand Mole turns into an orange one, Flare Scrab turns into a red one, Aqua Dolphin turns into a blue one, and Air Hummingbird turns into a green one. These colors would later be frequently used in later ''Yu-Gi-Oh!'' series. Furthermore, when the Neo-Spacians turn into those light orbs, they do it in three different pairs, representing the Attributes that make up each of the Triple Contact Fusions.
* Xyz Summoning in ''Anime/YuGiOhZEXAL'' and ''Anime/YuGiOhArcV''. The six Attributes are colored in six different colors: yellow for LIGHT, purple for DARK, red for FIRE, blue for WATER, green for WIND and orange for EARTH. Whenever monsters overlay, they shine in one of those colors representing their current Attribute. The Overlay Units of an Xyz Monster have the color of the Xyz Monster's Attribute.
* The Ignis in ''Anime/YuGiOhVrains'' are all colored after the respective Attribute, the same colors mentioned in other ''Yu-Gi-Oh!'' entries. Ai (DARK, purple, although mostly black), Flame (FIRE, red), Aqua (WATER, blue), Earth (EARTH, orange), Windy (WIND, green) and Lightning (LIGHT, yellow). The [=@Ignister=] Extra Deck monsters based of each of the Ignis share the same Attribute and color scheme.
* ''Anime/ZatchBell'': Most, if not al, of the Mamodo that are elemental-themed feature color schemes related to their powers. From the blond main character controlling lightning to minor characters who control plants being mostly green. The very first enemy features the color blue heavily on his design, and controls ice.
[[/folder]]

[[folder:Card Games]]
* ''TabletopGame/MagicTheGathering'' is all about this; the entire resource system is based around mana coming in five different colors, each associated with a different land feature and set of elements: white for plains, law, order, and [[LightIsNotGood (the literal sense of)]] light; blue for islands, water, wind, and intellect; black for swamps, death, [[DarkIsNotEvil (again, the literal sense of)]] darkness, and ambition; red for mountains, chaos, fire, and lightning; and green for forests, life, growth, and wildness. There are also [[NonElemental colorless]] artifacts (and occasionally other things) with more generic abilities.
* The four suits of the Tarot will use elemental color coding in their imagery, although this depends on the deck. Wands (usually fire) will tend to have a red or orange color scheme. Pentacles/Coins (earth) tend to be a mix of green and yellow. Cups (water) are usually blue or turquoise although green, orange or yellow have also been used in some decks. Swords (usually air) will tend to be either yellow, blue or grey. This may or may not extend to the Major Arcana.
* In the ''TabletopGame/PokemonTradingCardGame'', Pokémon and Energy cards are colored based on their types: [[GreenThumb Grass]] is green, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] is blue, [[ShockAndAwe Lightning]] is yellow, [[PsychicPowers Psychic]] is purple, [[BareFistedMonk Fighting]] is brownish-orange, [[CastingAShadow Darkness]] is black, [[ExtraOreDinary Metal]] is silver, [[OurDragonsAreDifferent Dragon]] is gold, and the short-lived [[OurFairiesAreDifferent Fairy]] was pink (before it was combined into Psychic). [[NonElemental Colorless]] is white, and can use any type/color of Energy.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/AnimaExMachina'': The easiest way to tell the Ixodida apart is by looking at their skin color. Each one has skin that matches their specific type, such as silver for Steel-types, red for Fire-types, pink for Psychic-types, and so on.
* ''Fanfic/CloudedSky'': There are temples dedicated to each Pokémon type, and the acolytes of the temples dress in colors that correspond with the type their temple represents (Fire Temple = Red, Water Temple = Blue, etc.).
* ''Webcomic/DestinyIntertwined'': Dragons have common color patterns derived from their elements. A dragon's primary color always matches that of their element (i.e., a dragon that breathes red fire will mainly be red, while one that breathes yellow fire will mainly be yellow). Deviations are not uncommon, but these typically signal the presence of inter-element crossbreeding at some point.
** Earth dragons are typically green, brown, or some mixture thereof. They usually have mid to dark colors, and the highest variety of secondary colors.
** Electric dragons come in shades of white, yellow, and blue. They tend to have very contrasting palettes, with a mix of dark and light colors. The Stormbringer clan is unique for its predominantly grey-and-black "storm" coloration.
** Fire dragons are usually red, orange or yellow in color; blue is also common. Many also have black inclusions. They tend to have very bold, saturated colors.
** Ice dragons are almost always grey, grey-blue, or blue, leaning strongly towards light colors. The lack of colored Ice variants outside of this basic palette means that Ice dragons have the lowest variety in secondary colors.
** Water dragons are blue and teal, in saturated shades.
** Wind dragons are mainly light gray. They can have a variety of secondary colors, but these are always light, desaturated, and low-contrast, and usually in cool shades.
** Hayze the Shadow dragon is almost entirely black.
* ''Fanfic/HopeOfTheShieldHero'': Motoyasu wears red and has an affinity for fire, Ren wears blue and has an affinity for water and Itsuki wears brown and has an affinity for earth magic.
* ''VideoGame/IceAndFireMinecraft'': Fire dragons can be red, black or bronze. Ice dragons are white, grey, light blue or dark blue.
* ''Fanfic/KeepersOfTheElements'': Each Energy Keeper wears silver, Water Keepers wear blue, Fire Keepers wear red and orange, Earth Keepers wear green, and Air Keepers wear white.
* ''Fanfic/ThePortal'': A dragon's element depends on the color of their scales. Bright red is fire, blue is ice, yellow is electricity, green is earth, dark green is poison, black is shadow, dark red is fear and gray is wind.
* ''Fanfic/PowerRangersGuardiansOfGaia'': Each of the Rangers draw on a different element and are color coded to each one, [[ColorCodedForYourConvenience as is the norm for]] Franchise/PowerRangers. Red Ranger uses fire, Green Ranger uses wind, Blue Ranger uses water, Orange Ranger uses earth, Violet Ranger uses lightning, [[spoiler: Wizard Ranger (who is mostly colored yellow and gold) uses light, and Indigo Ranger uses darkness]].
* ''Fanfic/StarshinePrettyCure'': The twelve Cures are divided up into four elements, like the zodiac signs are. While each element has a set color (fire = red, water = blue, earth = gold, wind = purple), the individual Cure colors can differ while still staying in the same color type. For instance, Aries is red while Leo is orange. [[spoiler:Ophiuchus breaks this slightly -- although she uses white like proper light types would, her accent color is green, because of her ties to the Serpens.]]
* ''Fanfic/VowOfNudity'': The capital city of the Genasi Empire themes each of its four districts around the primary elemental subrace that lives within it.
[[/folder]]

[[folder:Film -- Animated]]
* ''WesternAnimation/FrozenII'': During the “Show Yourself” music sequence, Elsa acquires a [[EtherealWhiteDress white dress]] decorated with colored ice crystals representing the four elemental spirits: Wind = blue, Fire = pink, Water = pale green, Earth = purple.
[[/folder]]

[[folder:Film -- Live Action]]
* ''Film/TheFifthElement'': The four stones that are collected represent each element and when opened glow a specific elemental color: red = fire, blue = water, yellow = air and green = earth.
* ''Film/GodzillaKingOfTheMonsters2019'': The headliner {{kaiju}} subtly form a ClassicalElementsEnsemble, and each is associated with a specific color in the movie's pallet (as well as on some of the posters): Godzilla is blue/water, King Ghidorah is gold/air, Rodan is red/fire, and Mothra is green/earth.
[[/folder]]

[[folder:Literature]]
* ''Literature/ChroniclesOfTheEmergedWorld'': Each of the Eight Lands have a sanctuary where the magic crystal needed to compose the [[AntiMagic Talisman]] is kept. Each crystal has a color related to the element of the Land: Water (light blue), Sea (dark blue), Sun (yellow), Time (teal), Darkness (black), Fire (red), Rock (gray) and Wind (white).
* ''Literature/CircleOfMagic'': Dedicates of the Living Circle take vows to gods of one of the four elements and then wear habits colored to one of the four elements: red = fire, blue = water, yellow = air and green = earth.
* ''Literature/CodexAlera'': Has a color associated with the element involved in each of the six types of furycrafting: fire is red, water is blue, earth is green, air is also green, metal is gray, and wood is brown. Each element also has its own symbol, which is on the covers of some editions of the books.
* ''Literature/ElementalMasters'': Fire is the standard red but the rest break the usual pattern: Water is green (perhaps by association with the sea), Earth is yellow, and Air is blue.
* ''The Eye in the Stone'': Taken to extremes, as magic derives from an energy-field called the Lattice. Different aspects of the Lattice have different colors, arranged like a triple spectrum (pale, medium, and dark shades of magenta through crimson, plus white and black at the ends) for a total of ''twenty-two'' Color Coded Elements. When magic is used, the auras and sparks produced by spell-casting match the color(s) of the aspect being used, and several of those aspects correspond to elements.
* In ''Literature/FengshenYanyi'', the color scheme of the five Chinese elements are often used, but this is best seen in two cases: the four "Carriers of Plague" and disciples of Lu Yue are themed after east (Wood), west (Metal), south (Fire) and north (Water): the first has blue skin and green robes, the second pale yellow face and bright yellow robes, the third has bright red/pink skin and crimson robes and the last one has dark violet skin and black robes. Luo Xuan, the "[[PlayingWithFire Flame-wreathed Immortal]]'', is heavily associated with fire and has red hair, beard, skin and clothes. During the climax of the Ten Thousands Immortals Formation arc, Tongtian Jiaozhu summons the spirits of the 28 Houses, divided in seven elements: Wood (azure), Fire (red), Metal (pale yellow), Water (black), Earth (yellow), Sun (unknown color) and Moon (white).
* ''Literature/HarryPotter'': The four Hogwarts houses are symbolically coded to the four elements, both in their heraldry and the general personality traits of their members.
** '''Gryffindor''': A gold lion on a red field, representing fire. Defining traits include bravery, chivalry, and passion.
** '''Hufflepuff''': A black badger on a yellow field, representing earth (specifically soil and wheat). Defining traits include humility, loyalty, and patience.
** '''Slytherin''': A silver serpent on a green field, representing water. Defining traits include ambition, cunning, and deviousness.
** '''Ravenclaw''': A bronze eagle on a blue field, representing air (specifically eagle feathers and the sky). Defining traits include creativity, curiosity, and wisdom.
* ''Literature/ModernHealingMage'': Each magic energy has a color. [[PlayingWithFire Fire]] is [[FireIsRed red]]. [[AnIcePerson Ice]]/[[MakingASplash Water]] is [[WaterIsBlue blue]]. [[GreenThumb Nature]]/[[DishingOutDirt Earth]] is brown. [[LightEmUp Lig]][[HolyHandGrenade ht]] is white. [[CastingAShadow Dark]] is purple. [[HealingHands Healing]] is green. [[MindManipulation Cont]][[RealityWarper rol]] is yellow. [[PureEnergy Arcane]] is cyan.
* ''Literature/TheQuestOfTheUnaligned'': Elemental magic is employed in this way, and mages wear the color of the element of magic with which they are aligned. Aeshes, fire mages, wear red; shamais, water mages, wear blue; ruahks, air mages, wear silver; and aretzes, earth mages, wear green. [[spoiler: Also shows up in the actual magic of orahs (light aligned) and hosheks (dark aligned), which are gold-white and purple-black versions of the regular elements, respectively. For example, aesh-fire is the same color as regular fire, but orah-fire is pure white and hoshek-fire is dark purple]].
* ''Literature/TheSpectraUniverse'': Each of the six clans has a different color associated: Coles (heat) are red, Nomes (earth) are orange, Lectrans (lightning) are yellow, Sprites (nature) are green, Mers (water) are blue, and Muses (communication) are purple.
* ''The Way of Wizards'': Each element has both a color and a race of creatures associated with the elemental realm:
** '''Air''': Coded as azure (i.e. darker blue) and associated with fairies.
** '''Earth''': Coded as green and associated with elves.
** '''Fire''': Coded as red and associated with dwarves.
** '''Water''': Coded as turquoise (i.e. lighter blue) and associated with merpeople.
* ''Literature/TheWheelOfTime'': Channelers of the One Power create spells by "weaving" one or more of the Five Powers, which they can see as transparent threads of light emanating from the spellcaster or in front of them if they are channeling: red for Fire, green for Earth, yellow for Air, blue for Water, and white for Spirit. Non-channelers can only see the weaves' effects, however.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/{{Encantadia}}'': Some minor color variations used: Air is white/blue, Water is green, Earth is brown, Fire is the more conventional red.
* ''Franchise/KamenRider'':
** ''Series/KamenRiderOOO'' has shades of this trope with the Core Medals: Green is Lightning, Yellow is Light, Gray is Gravity, Red is Fire, Blue is Water, and Purple is Ice/Void.
** ''Series/KamenRiderFourze'' has the main rider's canon states all colored, and modeled after given elements, as well as being immune to them. Gold is electricity, red is fire, silver is magnetism, and cyan is cosmic energy. Each of the astroswtiches that activate their respective states are all multiples of 10, and are in the same color as that state (with the exception of the N Magnet and S Magnet switches, which are 30 and 31, and are colored red and blue respectively).
** In ''Series/KamenRiderWizard'', Wizard's elemental [[MultiformBalance Styles]] are color-coded: Flame is red, Water is blue, Land is yellow, and Hurricane (wind) is green. Infinity Style is either white, silver, or clear.
** The elemental swords of ''Series/KamenRiderSaber'' have this, with ''Rekka'' (fire) being red, ''Nagare'' (water) being blue, ''Ikazuchi'' (lightning) being yellow, ''Hayate'' (wind) being green, ''Gekido'' (earth) being gray, ''Suzune'' (sound) being pink, ''Kurayami'' (darkness) being purple, ''Saikou'' (light) being gold/silver, ''Noroshi'' (smoke) being crimson, and ''Kyomu'' (void) being orange.
* ''Series/TheMysticKnightsOfTirNaNog'': Each of the titular knights has a suit of enchanted armor that color-matches their element, paired with gold accents
** Rohan (Fire): Red and gold
** Deirdre (Air): White and gold
** Ivar (Water): Blue and gold
** Angus (Earth): Silver and gold
** Garrett (Forest): Copper and gold
* ''Franchise/SuperSentai''/''Franchise/PowerRangers'' teams (who already are ColorCodedForYourConvenience) that feature elemental powers use these in different ways:
** ''Series/SeijuuSentaiGingaman'': Red uses fire, Green uses wind, Blue uses water, Yellow uses lightning, and Pink uses...flowers. (''Series/PowerRangersLostGalaxy'' lacks the powers but still keeps bits of the elemental motifs.)
** Seen in the theme of the mecha of ''Series/RescueSentaiGoGoFive''/''Series/PowerRangersLightspeedRescue'': (Using the ''Rangers'' names:) Haz Rescue is yellow and a mining truck (Earth), Aero Rescue is green and a helicopter (Air), Pyro Rescue is Red and a fire truck (Fire), Aqua Rescue is blue and a truck with water cannons (Water), Med Rescue is Pink and an ambulance (Life). The Max Solarzord is silver and light blue (Light).
** ''Series/NinpuuSentaiHurricaneger''/''Series/PowerRangersNinjaStorm'': Red uses wind, Blue uses water, Yellow uses earth, Crimson and Navy (dark red and dark blue) use thunder. Green lacks an elemental motif, instead using... samurai.
** ''Series/MahouSentaiMagiranger''/''Series/PowerRangersMysticForce'': Red [[spoiler:and their/his father, also in red armor post HeelFaceTurn,]] uses fire, Yellow uses lightning, Blue uses water, Pink uses wind, and Green uses earth/nature. Their gold-armored mentor uses light and their/the Red Ranger's white-clad mother uses ice (also an ally/their mentor's apprentice wields the power of the moon and wears purple).
** ''Series/SamuraiSentaiShinkenger''/''Series/PowerRangersSamurai'': Red uses fire, Blue uses water (see a pattern?), Pink uses wind, Green uses nature, Yellow uses earth, and Gold uses light.
** ''Series/TensouSentaiGoseiger''/''Series/PowerRangersMegaforce'': Red and Pink use Air, Yellow and Black use Earth/Nature, and Blue [[spoiler:(and Green)]] uses Water. The metallic-colored SixthRanger can use [[AllYourPowersCombined any element]], but it's implied that his original element was Earth.
[[/folder]]

[[folder:Music]]
* Music/LindseyStirling's music video for "[[https://www.youtube.com/watch?v=sf6LD2B_kDQ Elements]]" uses this a lot, with water, earth, fire, and air having different dominant colors. For fire and water, she also uses face paint/makeup in blue or red.
* The Music/SpiceGirls did this in the videos for "[[https://www.youtube.com/watch?v=gFBWbH5CeRE Holler]]" and "[[https://www.youtube.com/watch?v=RtczIm5XrNo&feature=relmfu Let Love Lead The Way]]", using white for wind instead of yellow.
** In the former, Mel B represents fire (she wears a red dress and is surrounded by fires in grates); Mel C represents earth (she's meditating on some dry ground that becomes covered in grass); Victoria represents wind (she wears a white cat suit and is standing in a wind tunnel); and Emma represents water (she wears a blue dress and blue shades, and is standing under a fish tank).
** In the latter, the elements are swapped round. Victoria represents fire (she wears a red catsuit and is standing on a burning wasteland); Emma represents earth (she wears a green dress and green eyeshadow, and is lying in some grass); Mel B represents wind (she wears a white top and trousers, silver eyeshadow and is in a white room); and Mel C represents water (she wears a blue outfit and blue eyeshadow, and is sitting in some kind of fountain).
* Music/{{Tsukipro}}'s Alive and SQ series are made up of bands based on the elements - Solids is fire, Quell is water, Soara is air, and Growth is earth. The members have individual image colors, but the bands also have image colors - red for Solids, dark blue for Quell, light blue for Soara, and green for Growth.
* Zig-zagged with ''The Alchemy Index'', Music/{{Thrice}}'s four-volume ConceptAlbum about the classical elements. Most editions split the album into two two-disc sets, with the cover art for the fire/water set being navy or blue-black while the art for air/earth is tan. The vinyl edition, however, does include a red disc for fire, blue for water, white/clear for air, and green for earth.
[[/folder]]

[[folder:Myths & Religion]]
* The five tattvas of Hindu esotericism and tantrism: Air is a blue circle, Earth is a yellow square, Fire is a red triangle, Water is a silver crescent shape.
* In Wicca, Earth is associated with the color green, Air with yellow, Fire with red and Water with blue.
* In East Asian thought, fire is associated with red, water with black, earth with yellow, wood with [[UsefulNotes/GreenIsBlue blue or green]], and metal with white.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/TheDarkEye'': The six elements are coded (at least by human standards) mostly this way with a few exceptions: fire is red, wind is yellow or colorless, ice is purple or light blue, water is blue, rock/stone is orange and humus(earth and plants as well as all living things) is represented by earthen colors, but usually by green.
* ''TabletopGame/DungeonsAndDragons'':
** The abilities and {{Breath Weapon}}s of chromatic and metallic dragons can be identified by the color of their scales. Black, green, and copper dragons use {{poison|ousPerson}} and {{acid|Attack}}. Blue and bronze dragons use [[ShockAndAwe lightning]]. Red, brass, and gold dragons get the classic [[PlayingWithFire fire]] powers. White and silver dragons have power over [[AnIcePerson cold]].
** Each elemental drake species' primary coloration matches its associated element -- fire drakes have bright red scales, air drakes are blue, earth drakes are greyish-brown (or green in the art), ice drakes are ivory white with pale blue highlights, magma drakes are black and red, ooze drakes are slimy green, smoke drakes are black, and water drakes are blue.
** Each of the four female Hulks of Zoretha is associated with an element, marked by her coloration. [[FireIsRed The red and orange one has fire]], the gray and pale blue one has ice, the brown and green one has acid, and the dark blue and yellow one has electricity.
** Common, fire-aligned salamanders are colored red, orange and yellow. The rarer frost salamanders are instead various shades of dark to light blue.
* ''TabletopGame/{{Exalted}}'': Each of the five elements is associated with a color of Jade -- the standard Red for Fire and Green for Wood, but a slightly more unusual matchup of White for Earth, Blue for Air, and Black for Water.
* In ''TabletopGame/{{Warhammer}}'', elemental magic comes in winds of different colors. [[LightEmUp Light powers]] come from the White wind, [[ExtraOreDinary metal powers]] come from the Yellow wind, [[GreenThumb life powers]] come from the Green wind, [[ShockAndAwe sky powers]] come from the Blue wind, [[CastingAShadow darkness powers]] come from the Gray wind, [[SoulPower death powers]] come from the Purple wind, [[PlayingWithFire fire powers]] come from the Red wind, and [[TheBeastMaster animal-based powers]] come from the Brown wind. When these winds are in their unrefined form, all mixed up, it's BlackMagic, while when they are refined to their maximum potential, they become [[WhiteMagic High Magic]] (manifesting as either silver or as a rainbow).
* ''TabletopGame/{{Bakugan}}'' come in six attributes, and the magnetic figures that represent them almost always (as some with special color schemes exist) have a color scheme pertaining to that attribute: [[PlayingWithFire Pyrus]] Bakugan are typically red with orange and/or yellow accents, [[MakingASplash Aquos]] Bakugan are blue with cyan accents, [[BlowYouAway Ventus]] is aqua green (light green in the anime) with dark green accents, [[DishingOutDirt Subterra]] is light brown (dark brown in the anime’s first season) with bronze, orange, or dark brown accents, [[LightEmUp Haos]] is white or very light gray with yellow, light blue and/or gold accents, and [[CastingAShadow Darkus]] is black with purple, yellow, and/or green accents.
** The ''Anime/BakuganBattlePlanet'' reboot introduced a reworked "Faction" system with Ventus now representing both [[BlowYouAway air]] and [[DishingOutDirt earth]] as well as [[GreenThumb plants and nature]] and a new [[ExtraOreDinary Aurelus]] faction replacing [[DishingOutDirt Subterra]], so naturally the color schemes for the different Bakugan would change to a degree: [[PlayingWithFire Pyrus]] Bakugan largely stayed the same, having a mostly red and orange color scheme with some green accents, [[MakingASplash Aquos]] Bakugan are blue with cyan and orange-yellow accents, [[BlowYouAway Ve]][[DishingOutDirt nt]][[GreenThumb us]] is green with lime and yellow accents, [[LightEmUp Haos]] is white with accents in two shades of cyan (one more greenish and the other more bluish), [[CastingAShadow Darkus]] is black with purple and lime accents, and [[ExtraOreDinary Aurelus]] is gold with silver and gunmetal gray accents.
[[/folder]]

[[folder:Theme Parks]]
* In ''Ride/DuelingDragons'' at [[Ride/UniversalStudios Universal's Islands of Adventure]], the fire dragon was colored red, while the ice dragon was colored blue.
* Iowa's ''Ride/LostIslandThemePark'' features an AmazingTechnicolorPopulation split into four elemental realms: The blue Awa Water Nomads, the purple inventors of the Udara Air Society, the green Yuta Earth Tribe, and the red Mura Fire Clan. The Tamariki, a group of spirits that keep the elements in balance, use all four colors.
[[/folder]]

[[folder:Toys]]
* ''Franchise/{{LEGO}}'':
** This trope is one of the main aspects of Toys/{{Bionicle}} and its related lines, Toys/{{Slizer}}, Toys/RoboRiders, and, to an extent, Toys/HeroFactory. Especially in Bionicle, there are confusingly many combinations and exceptions, but generally characters that are mainly red are fire, blue are water, green are air or jungle, white are ice, black are earth/rock, brown/yellow/orange/tan[[note]]Originally all "Stone" sets were Brown, then after the Metru Nui arc they started changing to other colors[[/note]] are stone or sand. Some elements can change their colors, and numerous colorful characters don't even have elements, making the whole thing even more difficult. Then, there are secondary elements that use the pre-established colors of main elements as either ''their'' main or secondary colors! And this is just Bionicle![[labelnote:If you want specifics (Mainly for Matoran/Toa/Turaga)]]Fire-element characters are predominantly Red with Orange, Yellow or Black as secondary colors; Ice-element characters are predominantly White, with blues and grays as secondary colors; Water-element characters are predominantly Blue, with white, lighter blue and lime-green as secondary colors; Earth-element characters are predominantly Black, with dark gray, tan, or purple as secondary colors; Stone-element characters are predominantly Brown(pre-2006)/Yellow/Orange/Tan(post-2006), with tan, grey, or black as secondary colors; Air-element characters are predominantly Green, with blue or yellow-green as secondary colors. For the secondary elements: Light-element characters are predominantly White, with gold as a secondary color; Shadow-element characters are predominantly Black, with any dark color as secondary colors; Sonic-element characters are predominantly Gray, with black as a secondary color; Gravity-element characters are predominantly purple, with black as a secondary color; Plasma-element characters are predominantly Orange, with white as a secondary color; Magnetism-element characters are predominantly Gunmetal grey, with black as a secondary color; Jungle/The Green-element characters are predominantly Green, with blue as a secondary color; Lightning-element characters are predominantly Blue, with white as a secondary color; Iron-element characters are predominantly Metallic gray, gold, or bronze, with burnt orange as a secondary color; Psionic-element characters are predominantly Blue, with gold as a secondary color.[[/labelnote]]
** ''LEGO'' also does this in their WesternAnimation/{{Ninjago}} line. Fire is red, black or gray is earth, white or silver is ice, blue is lightning, green is energy, and maroon and light-blue are water.
* ''WesternAnimation/{{Mixels}}'' has the characters divided into tribes based around elements. As such, each tribe has their own color scheme, even the ones that are based on offbeat elements. Infernites are red, Cragsters are dark grey and gold, Electroids are yellow, Fang Gang (based around both wood and biting) are brown, Frosticons are blue, Flexers (elasticity) are orange and black, Glorp Corps (slime) are green, Spikels are tan and silver, Wiztastics are purple, Orbitons (space-themed) are light green, white, and gold, Glowkies are navy and aqua with off-yellow for eyes, Klinkers (steampunk) are brown, gold, and silver, Lixers (tongues) are yellow and orange, Weldos (construction) are yellow and grey, Munchos (food) are purple and lavender, the MCPD (police) are red, white and blue, Medivals (knights) are different shades of brown, gold and silver, Mixies (music) are yellow and purple, the MCFD (firefighters) are red, blue, and yellow, Pyrratz are gray, brown, green, and gold, Medix are white and aqua, Trashoz are green and yellow, Nindjas are a different shade of orange and black, and Newzers are black, blue, red, and yellow. To follow this, the Nixels, the uncreative enemies of the Mixels, are simple black and white.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/{{Afterimage}}'': The damage numbers of elements are color-coded, such as brown for Geo, blue for Hydro, pink for Pyro, cyan for Anemo, yellow for Lux, and purple for Soul. By contrast, [[NonElemental Physical damage is plain white]].
* ''VideoGame/AlteredBeast2005'': the [=PS2=] game subtly associates an element to each of the Genome Cyborg forms and each one has a distinctive color: the Werewolf ([[LightEmUp Light]]) is silver, the Merman ([[MakingASplash Water]]) is green, the Wendigo ([[AnIcePerson Ice]]) is light blue, the Garuda ([[BlowYouAway Air]]) is yellow, the Minotaur ([[PlayingWithFire Fire]]) is red, the Dragon ([[ShockAndAwe Electricity]]) is magenta, the Grizzly ([[DishingOutDirt Stone]]) is brown, the U.W.H. ([[GravityMaster Gravity]]) is dark purple and the Weretiger ([[CastingAShadow Darkness]]) is dark gray.
* ''VideoGame/BarrowHill'': To acquire one of the needed offerings, you need to light candles at a small pagan shrine in the correct order. The candles' colors represent elements of nature plus Spirit, and information about how to light them correctly can be found [[spoiler: in a pamphlet at the petrol station plus the notebook of a previous visitor to the shrine]].
* ''VideoGame/Bomberman64TheSecondAttack'' has different elements for different bomb upgrades you can get. You start out with [[color:#ff4000:Fire]], the traditional bomb with a cross shaped explosion, and can upgrade to [[color:#0080ff:Ice]], [[color:green:Wind]], [[color:#bc00bc:Lightning]], [[color:brown:Earth]], which is more of a magma bomb, [[color:#d8d8d8:Light]], and [[color:#770077:Dark]]. Each enemy takes damage differently from each bomb; for example, metallic enemies aren't harmed at all by the [[color:#d8d8d8:Light]] bomb, aquatic enemies are fine with [[color:#0080ff:Ice]], etc.
* ''VideoGame/{{Borderlands}}'' uses orange for fire, blue for shock (lightning), green for acid, and yellow for explosives. [[VideoGame/Borderlands2 The sequel]] adds a fifth element, "slag", which is represented by purple and serves as a debuff; [[VideoGame/BorderlandsThePreSequel the interquel]] ditches it for an ice element, which gets a light blue color. In the [[VideoGame/Borderlands3 third game]], yellow represents radiation, which replaces explosives.
* ''VideoGame/BugsBunnyAndTazTimeBusters'', the Arabian section of the game features a submission where you have to find and rescue four elemental genies trapped in the temple of their opposite element. The Fire Genie is red, the Water Genie is light blue, the Earth Genie is orange and the Air Genie, for some reason, is purple.
* ''VideoGame/CastleCrashers'' plays with this for its four main heroes. Green is poison and blue is ice, but red is lightning and yellow-orange is fire.
* ''VideoGame/CastlevaniaCurseOfDarkness'': as seen in the menu icons [[spoiler: and with the Vampire Slayer in Trevor mode]], Fire is red, Ice is blue, Wind is green, Lightning is orange, Earth is purple with a brown core, Darkness is black and Holy is white.
* ''VideoGame/ChronoCross'' skips naming the elements directly and just uses colors for elemental affinities. Red is fire and heat, Blue is water and ice, Green is air and nature, Yellow is earth and electricity, Black is shadow and gravity, and White is light and celestial bodies.
* ''VideoGame/DarkParables'', very frequent with elemental-themed puzzles all over the various games, usually following the classical schemes with red fire, blue water/ice, purple lightning, yellowish earth, green/white wind and in one case green as the element of wood.
* In ''VideoGame/TheDenpaMen'', Denpa Men come in 12 different colors, 9 of them tied to elements. They're all pretty standard: Fire is red, Water is blue, Wind is green, Earth is orange, Electric is yellow, Ice is light blue, Light is white, Dark is purple, and NonElemental is black. Of note is that the color of a Denpa Man determines his or her elemental resistances, ''not'' their powers -- any Denpa Man can only have one "spell", and a yellow Denpa Man's spell can easily be Earth or Wind type, for instance. Also, many Denpa Men of every color have non-combat spells, or no spells at all.
* ''VideoGame/DeptHeaven'' has Fire (red), Ice (light blue), Lightning (yellow), Darkness (purple), and Light (green; sometimes referred to as Sanctity instead).
* ''VideoGame/DistortedTravesty'': Played straight with Fire, Earth, Wind, and Water for elemental techniques. (Unfortunately, the brown looks too much like red.)
* In ''VideoGame/{{Dofus}}'', the four main elements in the interface have the standard colors (Earth is brown, Air is pale green, Water is blue, and Fire is red), but elementally-attuned monsters (such as Piwis, Kwaks, Scaraleaves, Jellies, and Blops) may or may not follow that exact pattern - for example, Earth-attuned Piwis are yellow, and Air-attuned Scraleaves are white. Dreggons have their own elemental and color scheme based on what element they're ''weak'' to rather than what element they use: Sapphire (blue) is weak to Water, White is weak to Earth, Gold (yellow) is weak to Air, and Black is weak to Fire.
* Played straight in ''VideoGame/DragonQuestVII'' with the Four Elemental Spirits: as a whole, Fire is red, Water is blue, Earth is yellow and Wind is green, with additional colors associated to the Spirit's designs (orange for Fire, brown for Earth, purple for Wind and dark blue for Water).
* ''VideoGame/DynastyWarriors'': in the fourth and fifth game there are elemental orbs you can equip to obtain the elemenal attack. The fourth has Fire = red, Lightning = light blue, Vorpal = Purple, Ice = blue, Blast = White and black and Poison = violet. The following game has only four: Fire (red), Ice (Blue), Yin (Black) and Yang (Orange).
* In ''VideoGame/ElementalStory'', fire is red, water is blue, wood is green, light is yellow and dark is violet.
* The CCG ''VideoGame/{{Elements}}'' color-codes its elements thusly: [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] is blue, [[DishingOutDirt Earth]] is brown, [[BlowYouAway Air]] is sky blue, [[LightEmUp Light]] is white, [[CastingAShadow Darkness]] is black, [[GreenThumb Life]] is green, [[PoisonousPerson Death]] is purple, [[GravityMaster Gravity]] is orange, [[TimeMaster Time]] is yellow, [[EntropyAndChaosMagic Entropy]] is pink, [[SpaceMaster Aet]][[ShockAndAwe her]] is aqua, and NonElemental cards are beige.
* ''VideoGame/EpicBattleFantasy'': Throughout the series, Fire is always red, Thunder is yellow, Earth is brown, Poison/Bio is green, Wind is gray, Holy is white and pale yellow, and Dark is black and blood red. The icons and most spells for Ice and Water are dark blue and light blue respectively, but users of those elements may swap colors, as seen with the Ores in the fifth game. Bomb attacks in-game are generally orange and its icon was that color for the second, third, and fourth games, but in ''VideoGame/EpicBattleFantasy5'' the symbol was changed to pink, presumably to make it stand out from Fire. The fifth game still generally uses orange for Bomb attacks, with a few being pink/purple.
* ''VideoGame/EXTRAPOWERStarResistance'': The valkyries that accompany Walhalla are colour-coded to their element: the Flame Valkyrie is dressed in red, the Water Valkyrie in blue, the Leaf Valkyrie in green. The Valkyries of Light are white-haired and dress in a lighter shade of blue. Walhalla herself is the Atmosphere Valkyrie and can manifest a large lightning bird as a secondary [[DesperationAttack EXTRAPOWER attack]], and so is given long yellow hair and golden armour.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyX'': Red = Fire, Blue = Water, White/Light Blue = Ice, Yellow = Lightning. This is important for a late-game boss, [[BarrierChangeBoss who switches his elemental attacks/strengths/weaknesses]] based on how the coloured nodes on wheels behind him line up (however, this is rendered moot by using Scan and coordinating your elemental attacks and element-nullifying magic accordingly).
** ''VideoGame/FinalFantasyXI'': Red = Fire, Deep Blue = Water, Purple = Thunder/Lightning, Mustard Yellow = Earth, Green = Wind/Air, Light Blue = Ice, Black = Darkness, White = Light. Spell icons in the menus, elemental day indicators on the clock, crafting crystals, and other such things follow this color scheme.
** In ''VideoGame/FinalFantasyXII'', each element has a particular color in the menu and statbar. Red = Fire, Medium Blue Raindrop = Water, Yellow = Thunder, Light Blue = Ice, Green = Wind, Brown = Earth, White = Holy, Black = Darkness. Abilities within these elements tend to feature these colors heavily in their animations as well, as do the hit animations of elemental weapons.
** In ''VideoGame/FinalFantasyXIII'', light blue = ice, red = fire, yellow = thunder/lightning, medium blue = water, orange-brown = earth. Also has reddish pink = physical attacks and purple = non-elemental magic.
** In ''VideoGame/FinalFantasyXIV'', fire is red, earth is brown, ice is light blue, water is dark blue, wind is green, and lightning is purple.
** Downplayed in ''VideoGame/FinalFantasyTacticsA2'', which uses the same colors as ''XII'' with slightly different symbols. The abilities of each element tend to be less associated with that element's color, though. Some wind-based abilities, for instance, are yellow or even red while some lightning-based abilities are blue.
* In ''VideoGame/FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark (or purple in ''Awakening''), red/orange for fire, green for wind, blue for ice, and yellow for thunder. The last four are lumped as "anima" in the GBA games, making them quite multicolor compared to light and dark.
* ''VideoGame/FlightRising'' has eleven elements that affect their corresponding flights in terms of deities and dragon eye color: Shadow is purple, Wind is light green, Nature is green, Light is pale yellow, Earth is brown, Lightning is cyan, Water is royal blue, Arcane is pink, Ice is light blue, Plague is red and Fire is orange.
* The ''VideoGame/FossilFighters'' series uses red for fire, blue for water, green for air, yellow for earth, and white for neutral. Besides user interface, this motif bleeds into most vivosaur designs, and after an unlock, allows the player to tell the elemental type of uncleaned vivosaur fossils.
* ''Gauntlet: Legends'' and ''Gauntlet: Dark Legacy'' have the following scheme for shot-power and magic potion power-ups: ''Red'' is Fire, ''Blue'' is Lightning, ''Yellow'' is Light and ''Green'' is acid. Knowing which element your shot power is can tell if it boosts attack power or doesn't against a boss.
* ''VideoGame/GenshinImpact'' has the following colors for the seven elements: turquoise for [[https://genshin-impact.fandom.com/wiki/Anemo Anemo (wind)]], light blue for [[https://genshin-impact.fandom.com/wiki/Cryo Cryo (ice)]], green for [[https://genshin-impact.fandom.com/wiki/Dendro Dendro (plants and vegetation)]], purple for [[https://genshin-impact.fandom.com/wiki/Electro Electro (electricity)]], yellow-orange[[labelnote:note]]many Geo attacks and monsters are colored gray or brown, with the Geo energy taking the form of a yellow-orange glow emanating from within[[/labelnote]] for [[https://genshin-impact.fandom.com/wiki/Geo Geo (earth and rocks)]], blue for [[https://genshin-impact.fandom.com/wiki/Hydro Hydro (water)]], and red for [[https://genshin-impact.fandom.com/wiki/Pyro Pyro (fire)]].
* ''VideoGame/GoldenSun'' makes it easy to identify Adepts, as they'll usually wear colors associated with their element, or even have ElementalHairColors or eye colors. Mars (Fire) tends toward reds and oranges. Mercury (Water/Ice) is inevitably blue, usually cyan. Venus (Earth and Plants) can be gold, green, and/or brown. Jupiter (Wind/Electric/Telepathy) tends to be [[WindIsGreen green]] or light purple. ''VideoGame/GoldenSunDarkDawn'' [[spoiler: adds two new powers to the scene. Darkness uses [[PurpleIsTheNewBlack dark purple]], and Light uses [[SupernaturalGoldEyes pale gold]]]]. Himi also breaks the pattern by wearing [[ShrineMaiden red and white for her day job]], instead of dressing for her element (she's a Venus Adept).
* In ''VideoGame/GranblueFantasy'', the numbers representing the damage dealt by characters are color-coded, reflecting a character's element: Red (Fire), Blue (Water), Brown (Earth), Green (Wind), Yellow (Light), and Purple (Dark). Additionally, numbers colored White represent the Plain Damage property.
* ''VideoGame/GrandSummoners'': The elements are shown in this matter. red for fire, blue for water, green for grass, yellow/gold for light, and purple for shadow.
* ''VideoGame/GrimDawn'' color-codes items, effects, and monsters to usually correspond with their most prominent element. Physical: gray and/or pale yellow, Fire: orange, Cold: dark to medium blue, Lightning: white-blue, Acid: bright greens, sometimes slightly yellowish, Piercing: silver, Vitality: dark red to purple, Aether: SicklyGreenGlow and/or turquoise, Chaos: magenta.
* The ''Franchise/KingdomHearts'' series uses different colors to represent certain elemental spells:
** Series: Throughout the series, Fire spells are represented by red, Blizzard spells blue, Thunder yellow, Gravity, Force, and Magnetic dark purple, Aero is grey or white, and the plant-like Cure spells as green.
** ''VideoGame/KingdomHeartsBirthBySleep'': the three main protagonists are all color-coded to their respective preferred element: Ventus wears green for wind, Aqua wears blue for water and ice, and Terra dresses in red and brown as representations of fire and earth. Additionally, Poison spells are represented as dark purple.
* ''VideoGame/KingdomOfLoathing'' has its own set of weird elements, and its own coloring scheme - one of the few uses of color in the game, in fact. Hot damage is listed in red text, Cold damage is blue, Spooky damage is grey, Stench damage is green, and Sleaze damage is purple. There's also the pseudo-elements[[note]]WordOfGod is that they're not real elements because they're not part of the ElementalRockPaperScissors that the main elements are[[/note]] Shadow (dark grey), Slime (dark green), and Supercold (pale blue). Bad Spelling (yes, that's actually an element in this game) has no special color.
* Here are the list of the colors of elemental copy abilities in ''Franchise/{{Kirby}}'' series.
** [[PlayingWithFire Fire]] is Red
** [[ShockandAwe Spark, Plasma]] & [[GreenThumb Leaf]] are Green
** [[MakingASplash Water]] is Blue
** [[AnIcePerson Ice]] is is Light Blue
** [[PoisonousPerson Poison]] & [[PsychicPowers ESP]] are Purple
* ''VideoGame/LegacyOfKainDefiance'' has Raziel wielding an energy copy of the Soul Reaver, whose color determines the elemental power it's currently using: the basic Reaver is either blue (Material) or greenish/teal (Spectral), then he gets the Dark Reaver (dark purple with a black core), Light Reaver (yellow with a white core), Fire Reaver (orange/red), Air Reaver (gray/white), Water Reaver (light blue) and Earth Reaver (green), while the Ariel Reaver has a distinctive blue/white color. As Kain, his Soul Reaver's emblems are red for Conflict/Fire, green for Dimension, yellow for Energy/Lightning and dark blue for Time.
* ''VideoGame/TheLegendOfDragoon'' color-coded all the elements thusly: Fire is red, Water is light blue, Wind is green, Earth is gold, Darkness is indigo, Light is yellow (though the Dragoon is White-Silver), and Thunder is violet. Non Elemental enemies are colored Grey instead.
* ''VideoGame/TheLegendOfSpyro'': in the first two games Spyro's elemental breaths are coded as following: Fire is red, Electricity is yellow, Ice is blue and Earth is green. ''Dawn of the Dragon'' adds four more elements and alters some of the old ones, so that now Fire is orange, Electricity is yellow, Ice is blue, Earth is brown, Fear is red, Wind is light blue/gray, Poison is green and Shadow is black and dark blue. Across the entire trilogy, the ultimate element Aether is purple.
* ''Franchise/TheLegendOfZelda'':
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' uses yellow for light, green for forest and wind, red for fire, blue for water and ice, orange for spirit, and purple for shadow. [[RainbowSpeak Text,]] for some reason, switches to cyan for light and yellow for spirit.
** ''[[VideoGame/TheLegendOfZeldaOracleOfSeasons Oracle of Seasons]]'': The miniboss Frypolar is red in its fiery form and light blue in its icy form.
** ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': The colors of the elements come from the colors of the Links in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]''. WindIsGreen, Fire is red, and Water is blue, as usual, but Earth is purple.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' uses white or very light blue for ice, red or orange for fire, and lime or yellow for electricity, which informs the coloration of elemental weapons, elemental enemies, elemental Chuchu jelly, animals native to environmental extremes or useful for making elemental resistance-granting dishes, elemental resistance-granting elixirs, the three dragons, and the electric crystals inside the shrines. As far as non-dragon elements, WaterIsBlue, WindIsGreen (in the menu, it's white when seen in-game), and Malice (shadow) is RedAndBlackAndEvilAllOver with golden eyes where applicable.
* ''VideoGame/LordsOfMagic'': Each element is associated with a faith, which fills the role of races or civilizations in other games. Each faith's units have color schemes that fit the above trends.
* ''VideoGame/{{Magicka}}'' color-codes all ten elements thusly: blue for water, green for life, gold for shield, pale blue for cold, purple for lightning, red for arkane, brown for earth, and orange for fire. If you haven't memorized all of them by position yet, chances are you'll be reading the key based on the colors rather than the pictures.
* ''VideoGame/{{Majesty}}'': by hiring the services of the various temples and wizards you have access to a vast variety of spells, usually related to a certain element: Wizards (mostly ShockAndAwe and PureEnergy) are purple, Agrela (Life) is light blue, Dauros (Law and Stone) is gray, Krypta (Death) is blood red, Fervus (Chaos and Plants) is green, Helia (Sun) is orange and Lunord (Moon and Wind) is brown.
* In ''Videogame/MarvelPuzzleQuest'', Crystal of Comicbook/TheInhumans, who can manipulate the four elements, has one power can choose the element that will take priority, each associated with one tile color. FireIsRed (burns the enemy's hit points), WaterIsBlue (restores Crystal's HP), Air is yellow (creates charged tiles) and Earth is green (strengthens special tiles).
* ''VideoGame/MaximoGhostsToGlory'', the four elemental upgrades for Maximo's sword are distinguished by color and by the new appearence of the blade: the fire upgrade is red and manifests as a FlamingSword, the holy/light upgrade is yellow and turns the sword into a LaserBlade, the ice upgrade is light blue and covers the blade with an icy cover, the arcane/dark upgrade is purple and covers the entire sword with a purple glow.
* In ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarforce'', [[strike:Fire]] Heat is associated with Red, [[strike:Water]] Aqua is associated with Blue, [[strike:Electric]] Elec is associated with Yellow, and [[strike:Nature]] Wood is associated with Green.
* In ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'', Fire is associated with Red, Water/Ice is associated with Blue, Electric/Wind is associated with both Green and Yellow, and Non-elemental is associated with Purple.
* The different Meteo elements in ''VideoGame/{{Meteos}}'' are color-coded. [[BlowYouAway Air]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash H2O]] is blue, [[DishingOutDirt Soil]] is orange, [[ExtraOreDinary Iron]] is purple, [[ShockAndAwe Zap]] is yellow, [[GreenThumb Herb]] is green, [[TheBeastmaster Zoo]] is pink, [[LightEmUp Glow]] is light green, [[CastingAShadow Dark]] is indigo, [[AnIcePerson Ice]] is cyan, [[PoisonousPerson Poison/Dust]] is mauve, [[TimeMaster Time]] is aqua green, and [[OurSoulsAreDifferent Soul]] is magenta (lavender in ''Online'').
* ''VideoGame/MetroidPrimeTrilogy'':
** ''VideoGame/MetroidPrime'': The elemental beams and everything associated with them are color-coded: The [[NonElemental Power Beam]] is yellow (though the doors they open are blue, and those can be opened with any other weapon), the [[ShockAndAwe Wave Beam]] is purple, the [[AnIcePerson Ice Beam]] is white, the [[PlayingWithFire Plasma Beam]] is red, and the [[AtomicSuperpower Phazon Beam]] (only usable during the final battle) is blue.
** ''VideoGame/MetroidPrime2Echoes'': The Power Beam is yellow like in the first game, the [[LightEmUp Light Beam]] is white, the [[CastingAShadow Dark Beam]] is purplish black, and the [[{{Antimatter}} Annihilator Beam]] is gray. The Phazon Beam, only usable as a deflection of Dark Samus' attacks during the final battle, is blue.
** ''VideoGame/MetroidPrime3Corruption'': The Power Beam is yellow as usual, the Phazon Beam (now usable anytime during Hypermode, unlike in the first two games) is blue, the [[AnIcePerson Ice Missiles]] are white, the [[PlayingWithFire Plasma Beam]] is orange, the [[ShockAndAwe Grapple Voltage]] is purple, and the Nova Beam is green.
* ''VideoGame/MusashiSamuraiLegend'' has five (technically six because of WonderTwinPower ) elemental Maidens and five elemental swords for Musashi to. respectively, save and obtain, both showcasing colors associated with their proper element, usually more than one. Earth has green, brown, and orange; Water has blue (navy and cyan) and white; Fire has red, pink, and black; Air has gray, teal, and yellow; Void has violet and black.
* ''VideoGame/NeverwinterNights'' and its sequel ''VideoGame/NeverwinterNights2'' use different colors to distinguish the different types of attack. The colors show-up on the message log and it goes like this: Fire = red, Cold = cyan, Electric = blue, Acid and poison = green, Sonic = orange, Magical = purple, Positive energy = white, Negative energy = grey, Divine = yellow.
* ''VideoGame/{{Onimusha}}'' in all its four (and more) games has shown: Lightning (navy), Fire (fire red), Wind (green), Ice (powder blue/purple in the third game), Earth (brown, orange in the third game), Light (gold/yellow) and Air (sky blue). The Dark element appears, but as an alternative name for [[ShockAndAwe Lightning]].
* ''VideoGame/Persona4'' slightly mixes up the colors with its various "Wall" skills. [[FireIsRed "Red Wall" resists fire]] and [[WindIsGreen "Green Wall" resists wind]], but "Blue Wall" resists electricity and "White Wall" resists ice.
* ''VideoGame/PhantasyStarUniverse'' has different colored glows for different elements used by weapons: green for non-elemental (with TECHNIC-casting weapons defaulting to green when different elemental spells are slotted in), [[FireIsRed red for fire]], [[BlueMeansCold blue for ice]], [[YellowLightningBlueLightning yellow for lightning]], orange for earth, [[GoldAndWhiteAreDivine white for light]], and [[PurpleIsTheNewBlack purple for dark]].
* ''VideoGame/{{Pikmin}}'' usually associates a color to an element by form of the Pikmin resistant to it, with red being for fire, yellow for electricity, and blue for water. Aside from the Pikmin themselves, this shows up on enemies related to the element. Fiery Blowhogs have red snout-tips, they shoot fire. Anode Beetles have yellow on their backs, they pair up and make electric links. Poison from the second game is an exception to the Pikmin linking up to it -- it's maroon, the Dweevil that spits it out is pink, yet the Pikmin resistant to it is white. Crystal, a material introduced in the third game, is often either rendered as clear or white, yet the Pikmin species that's immune to being crushed by it and can break it is dark gray.
* ''Franchise/{{Pokemon}}'':
** The franchise generally bases a Pokémon's colors on its element: Fire-type Pokémon have lots of reds and oranges, Water-type Pokémon have lots of blue, Electric-types tend to yellows and light blues, Ice-types to cyan and white, Steel-types to iron grey and silver, Dark-types to black and dark gray, and so on. The later generations also feature color-coded icons for each type, though many of them have two colors (e.g., the Dragon-type is half-red, half-blue). Later games update the icons to all be single-colored, as follows:
*** Lime = [[BigCreepyCrawlies Bug]]
*** Black = [[CastingAShadow Dark]]
*** Indigo = [[OurDragonsAreDifferent Dragon]]
*** Yellow = [[ShockAndAwe Electric]]
*** Light pink = [[OurFairiesAreDifferent Fairy]]
*** Red/Orange = [[BareFistedMonk Figh]][[CharlesAtlasSuperpower ting]]
*** Orange/Red = [[PlayingWithFire Fire]]
*** Sky blue = [[BlowYouAway Flying]]
*** Purple = [[OurGhostsAreDifferent Ghost]]
*** Green = [[GreenThumb Grass]]
*** Tan = [[DishingOutDirt Ground]]
*** Cyan = [[AnIcePerson Ice]]
*** White = [[NonElemental Normal]]
*** Pinkish purple = [[PoisonousPerson Poison]]
*** Magenta = [[PsychicPowers Psychic]]
*** Brown = [[DishingOutDirt Rock]]
*** Gray = [[ExtraOreDinary Steel]]
*** Blue = [[MakingASplash Water]]
** In the ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed]]'' [[GameMod ROM Hack]] ''VideoGame/PokemonSweetVersion'', outside a few overlaps, each type is allocated into a color: Vanilla and Marshmallow are white, Cherry, Strawberry and Apple are red, Orange is orange, Banana, Honey and Lemon are yellow, Lime and Mint are green, Blueberry is blue, Grape is purple, Raspberry is pink, Molasses is black, and Chocolate, Caramel, Cinnamon, Coconut, and Peanut are brown.
* In ''VideoGame/PotionPermit'', potion ingredients are classified under the four classical elements: fire is red, water is blue, wind is green, and earth is brown.
* ''VideoGame/Primordia2022'': Each element layer has its own color.
** Fire: Red
** Life: Green
** Water: Blue
** Lightning: Yellow
** Cryo: Light blue
** Air: Hot pink (The layer's interface is pink lace)
** Earth: Brown
* ''VideoGame/PrayerOfTheFaithless'': Holy attacks' damage numbers are colored yellow, and Dark's are dark red.
* ''VideoGame/PuzzleAndDragons'': The orbs are color-coded for each elemental attack: FireIsRed, WaterIsBlue, Wood (which encompasses Wind and Earth as well) is green, Light is yellow, and Dark is purple. Then health recovering Hearts are pink, non-elemental Jammers are black, Poison skulls are white with purple highlights, and damaging Bombs are gunmetal with red highlights.
* In ''VideoGame/PuzzleQuest'', there are 4 types Mana elements, and the players must fill their Mana bars accordingly to cast specific spells. Red represents fire, Blue is for water, Green is for earth and Yellow is for wind,
* ''VideoGame/Quest64'' has [[FireIsRed fire portrayed as red]], [[WaterIsBlue water as blue]], earth in a orange-brown, and [[WindIsGreen wind as green]]. Many enemies also vaguely follow this color scheme as well.
* The different grenades for the grenade launcher in ''VideoGame/ResidentEvil5'' are color-coded: [[StuffBlowingUp Explosive Rounds]] are orange, [[PlayingWithFire Flame Rounds]] are red, [[AnIcePerson Nitrogen Rounds]] are white, [[ShockAndAwe Electric Rounds]] are cyan, [[LightEmUp Flash Rounds]] are blue, and [[HollywoodAcid Acid Rounds]] are green.
* ''VideoGame/SamuraiWarriors'': in the earlier games, elemental properties of a weapon where signaled by a colored icon: Fire is red/orange, Ice is light blue, Lightning/Flash is yellow, Wind is green and Dark (later Demon) is black.
* In ''VideoGame/SecretOfMana'', all the spells of a given school, which are element-based, have the same color scheme.
* ''VideoGame/SkiesOfArcadia'' does something similar, although the colors are different: Green is nature, Purple is ice, Blue is both wind and water, Red is fire, Yellow is electricity, and Silver is both life and death. Each of these color-coded elements is governed by an appropriately colored WeirdMoon.
* ''Franchise/SonicTheHedgehog'':
** In ''VideoGame/SonicHeroes'', Speed-type characters (blue) use wind, Fly-type characters (yellow) use lightning, and Power-type characters (red) use fire.
** In ''VideoGame/SonicAndTheSecretRings'', fire is red, wind is blue, and darkness is purple/magenta.
* ''VideoGame/StarFoxAdventures'': The four Spellstones are color-coded according to which of the two Force Point Temples they are to be taken to: Orange for the Volcano one and blue for the Ocean one.
* ''VideoGame/StreetPassMiiPlaza'': In ''Find Mii/StreetPass Quest'', the Miis' shirts correspond to their attack. Black Miis [[CastingAShadow darken rooms]], White Miis [[LightEmUp light up rooms]], Blue Miis [[MakingASplash cast water spells]], Red Miis [[PlayingWithFire cast fire spells]], Yellow Miis [[DishingOutDirt create sandstorms]], Purple Miis [[PoisonousPerson poison enemies]], and Cyan Miis [[AnIcePerson freeze enemies]].
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMarioTheOrigamiKing'': Both the Vellumentals themselves and the magic circles associated with them are coded by color -- green for Earth, blue for Water, red for Fire, and white for Ice.
** ''VideoGame/SuperMarioFusionRevival'': World 6-F1 (RGB Factory) takes place in a high-tech factory with three distinct areas: a red area (lava and fire), a green area (overrun with plant life), and a blue area (a swimming area).
* In ''VideoGame/TalesOfSymphonia'', the color of the magic circle that appears when an ally or enemy is casting a spell changes depending on the element. Red for fire, blue for water, green for wind, bright blue for ice, brown-orange for earth, black for dark, white for light, and purple for lightning.
* In ''VideoGame/TitanQuest'' features different types of damage, each associated with a color: Fire (orange), Cold (white/light blue), Lightning (white), Vitality (cyan), Poison (green), Bleeding (blood red), Life Drain (red) and Mana Drain (blue). Pierce damage is the only one lacking a color.
* Zigzagged wildly in ''VideoGame/{{Tomba}}'': in the first game, the Evil Pigs that the hero must defeat have each an elemental motif... aside from one, none of the colors match the element you'd normally expect (blue for Music, red for Wind, green for Fire, pink for Lightning, orange for Earth, navy blue for Flowers, yellow for Water) except for the final Boss (black for Darkness). The sequel had only five Evil Pigs, with slightly more matching elements and colors with one exception (Fire Pig is red, Ice Pig is light blue, Ghost Pig is yellow, Earth Pig is green and Water Pig is navy blue).
* ''VideoGame/TormentTidesOfNumenera'' color-codes its damage types for easy visual reference in the tooltips. Physical damage is white, [[PureEnergy Energy]] damage is blue, [[PoisonousPerson Chemical]] damage is green, Transdimensional damage is yellow, [[PsychicPowers Mental]] damage is pink, and [[ArmorPiercingAttack Relativistic]] damage is purple.
* ''Videogame/{{Warframe}}'' features Chroma, a MechanicallyUnusualClass that turns this trope into a gameplay mechanic. Drawing inspiration from the chromatic and metallic dragons of ''TabletopGame/DungeonsAndDragons'', Chroma's energy color, as represented by the RGB color model, determines the element that his powers use. Red-dominant shades give him [[PlayingWithFire Heat]] damage, green-dominant shades give him [[PoisonousPerson Toxin]] damage, and blue-dominant shades give him [[ShockAndAwe Electricity]] damage; colors that are roughly balanced between all three give him [[AnIcePerson Cold]] damage.
* ''VideoGame/WarriorsOfMightAndMagic'': Of the six elements, [[PlayingWithFire Fire]] is red, [[AnIcePerson Water]] is navy blue, [[DishingOutdirt Earth]] is green, [[ShockAndAwe Air]] is light blue, [[LightEmUp Light]] is pure white, and [[DarkIsEvil Darkness]] is black. You can see the colors in the icons for magics, in the aura of certain weapons and in the circles appearing at the feet of engaged enemies.
* ''VideoGame/WorldOfWarcraft'' has Fire as red/orange, Ice/water as blue, Holy as yellow, Shadow as black/purple, Nature as green and Arcane as pink/purple.
* ''VideoGame/ZanZarahTheHiddenPortal'''s [[ElementalRockPaperScissors Table of Effectiveness]] lists Nature as green, Stone as grayish brown, Water as blue, Fire as orange, Air as white, Light as yellow, Darkness as purple, Chaos as burgundy red, Ice as whitish-bluish-cyanish-something, Energy as violet/bright purple, Psi as cyan, and Metal as steely gray.
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'': Dust is an [[PowerCrystal energy source found in crystalline form]]; it produces different elemental effects based on its colour, and can be combined in different ways to produce new colours and associated elemental effects. Known colours and effects include: red for Fire, pale blue for Ice, deep blue for Water, greyish-white (occasionally pale green) for Wind, yellow for Lightning, black for Gravity, and granite grey or orange-brown for Earth/Rock. A very rare HardLight Dust exists that produces very pale blue energy from a very pale blue-white crystal. There are also green Plant/Nature crystals whose elemental effects have rarely been demonstrated.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/Aurora2019'': The six forms of elemental magic all have specific colors that appear in [[PowerGlows glow effects]] associated with active magic, [[PowerCrystal lacrimas]], and glowing eyes during magic use. These are green for life, yellow for lightning, orange for fire, purple for wind, blue for water and white for stone.
* ''Webcomic/{{Homestuck}}'' has all players given a class and element, in the style of Hero of Element. There are many different classes, each of which can interpret elements in different ways and titles aren't immediately intuitive. The three thus far shown Heroes of Light all have drastically different abilities. However, elements typically can be loosely defined.
** Breath ([[BlowYouAway Wind]]) is associated with blue, ranging from a pale sky blue to darker navy.
** Light ([[WindsOfDestinyChange Luck]]) is associated with yellow and orange.
** [[TimeMaster Time]] is associated with red.
** [[RealityWarper Space]] is associated with black and to a lesser extent, green.
** Mind (unclear abilities; suggested to be emotional bonds and decisions) is associated with teal.
** Heart (SoulPower) is associated with pink.
** [[HealingHands Life]] is associated with vibrant green and beige.
** Void ([[PowerOfTheVoid Nothingness]]) is associated with dark blue.
** Hope (unclear abilities; suggested to be knowledge and [[HolyHandGrenade holy light]]) is associated with golden yellow.
** Doom (unclear abilities; possibly fate and prophecy) is associated with dark muddy green.
** Blood (unclear abilities; only the broadest strokes of the element are known with hints of ThePowerOfFriendship) is associated with rust brown and blood red.
** [[UnstoppableRage Rage]] is associated with purple.
* ''Webcomic/{{Phantomarine}}'': Subverted. Cheth, god of water, has a red motif (hence the Red Tide). His sister Cheline, goddess of fire, has a blue motif (hence the blue fire in her temples).
* In ''WebComic/YokokasQuest'', each spoken language, associated with a particular element, has its own [[PaintingTheMedium speech bubble and font style and colour]], to make them easily distinguishable. Of particular note, Dream language is purple.
[[/folder]]

[[folder:Web Original]]
* ''Roleplay/{{Alanna}}'' uses the standard red/blue/yellow for fire/ice/lightning, and adds black for summoned creatures.
* ''Literature/TheQuestportChronicles'' has the elemental essences: Fire (red), Water (blue), Air (light green), Earth (brown), [[spoiler: and Aether (black)]].
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': Clothing and architecture (to an extent) is [[SinglePaletteTown color-coded by nation]] and the wielders of ElementalPowers therein. Air Nomads wear oranges and yellows, Earth Kingdom citizens wear greens and browns, Fire Nation citizens wear reds and blacks, and members of the Southern and Northern Water Tribes wear blues, whites, and purples. This also extends to the colors of Team Avatar's members, since they're essentially an in-universe FiveTokenBand. There are some exceptions; for instance, [[TheOrder The Order of the White Lotus]] consists of citizens from all the different Nations, and they have one type of uniform which, while dark-blue like some Water Tribe clothing, is distinct from any one Nation's style shown in the series and Azula's famous blue fire as opposed to the traditional [[FireIsRed red-orange]] that all other character use. The map showing the different nations also uses a specific color for each landmass: red for the Fire Nation, green for the Earth Kingdom, blue for the Water Tribes and white for the Air Nomads. {{Downplayed| Trope}} in SequelSeries ''WesternAnimation/TheLegendOfKorra'' with the advent of the multicultural United Republic, although still present to a small degree; firebender Mako and earthbender Bolin are brothers and for the most part wear similar clothing, with the exception of Mako's red scarf and Bolin's green belt. Played straighter outside the Republic.
* ''WesternAnimation/CaptainPlanetAndThePlaneteers'': The Planeteers' rings have different colors based on the element the ring's power represents: Fire is red, Water is blue, Wind is white, Earth is green, and Heart is gold.
** The Rings of Destruction - evil counterparts used to summon Captain Pollution - have a similar setup: Super Radiation is red, Deforestation is yellow, Smog is green (seen only briefly before emitting a yellow cloud), Toxic is blue, and Hate is teal.
* ''WesternAnimation/TheOwlHouse'': Luz's glyph magic glows in different colors depending on which glyph she's using (unlike with more traditional witch magic, [[ColorCodedWizardry where each character has their own color]]). Light is yellow, ice is blue, plant is green, and fire is red.
* ''WesternAnimation/{{Wakfu}}'': Each of the six elements of the world is associated with a proper color: red for fire, blue for water, yellow for earth, green for wind, white for light and black for darkness. While they're not listed as proper elements, there are also the contrasting energies of Wakfu (greenish-teal) and Stasis (purple).
* ''WesternAnimation/XiaolinShowdown'': When unleashing the full power of their Wudai elements, each of the Chosen Ones appear as a black silhouette outlined in their elemental color; Omi (Water) in white, Raimundo (Wind) in blue, Clay (Earth) in green, Kimiko (Fire) in orange.
[[/folder]]

[[folder:Other]]
* The colors of the five Chinese elements (Wu Xing) are assigned as follows: '''Wood''' ([[UsefulNotes/GreenIsBlue green/blue]]), '''Fire''' (red), '''Earth''' (yellow), '''Metal''' (white), '''Water''' (black). Lesser known are the Wǔjiànsè or "Five Intermediary Colors" associated with combinations of elements and directions: Center + East has green (unambiguous green, contrasting Wood's greenish/blue), East + West has light teal, West + South has crimson/pink, South + North has violet and North + Center has brown.
[[/folder]]

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