[[quoteright:256:[[VideoGame/IllusionOfGaia http://static.tvtropes.org/pmwiki/pub/images/iog-redjewel.png]]]]
[[caption-width-right:256:Hooray! Just 49 to go.]]

->''"But if you wanna find everything, get yourself a guide and a sandwich, because you're in for a long haul."''
-->-- '''TOM 3.0''', in his review of the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' on ''Creator/{{Toonami}}''.

Everyone knows that no hero can resist [[GottaCatchThemAll collecting things]] in video games. The Collection {{Sidequest}} can be the ultimate time waster in a game, if the player ends up collecting completely useless items for the sake of owning them, often for HundredPercentCompletion. But once in a while, they give rewards that make the effort worth it.

Many games (especially [=RPGs=]) have some kind of optional collectible hidden throughout the game, usually to have [[TwentyBearAsses no purpose]] but to be required for HundredPercentCompletion. But there are frequently rewards for getting certain numbers of them, and [[GottaCatchEmAll collecting them all]] often gives you a powerful ([[BraggingRightsReward but frequently unneeded]]) item, or unlocks a super-hard BonusBoss.

If you're lucky, the game will [[SlidingScaleOfCollectibleTracking keep track of how many you've found and how many are left]]. If you're really, really, lucky, the game will even provide a way to tell ''which ones'' you've already found, so that when you inevitably [[GuideDangIt look up on the internet]] where the [[LastLousyPoint last 2 of 500 are]], you'll know which ones you need without [[TryEverything trying them all]].

At least one is likely to be LostForever if you miss it the first time.
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!!Examples
* Red jewels in ''VideoGame/IllusionOfGaia'', seen above.
* Mini-Medals in most of the ''DragonQuest'' games.
* ''Franchise/TheLegendOfZelda'':
** Secret Seashells in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.
** Golden Skulltula tokens in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
** Masks in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. There are also collection quests in specific areas, such as Skulltula Tokens (in Skulltula Houses) and Stray Fairies (dungeons).
** ''VideoGame/TheLegendOfZeldaOracleGames'' have the ring collections. Some were useful, most were not.
** A variety of collectibles in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', such as Treasure Charts, enemy drops and delivery items.
** Statues won out of a machine in ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.
** The Poe Souls and golden bugs in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
** Treasure Charts and Spirit Gems in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''
** ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'': Rabbits and stamps for the stamp book.
** Gratitude Crystals and Goddess Cubes in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Bug collecting and enemy drops return as well, but they're used for ItemCrafting.
* Dalmatian puppies in the first ''VideoGame/KingdomHearts'' game, 99 in all (the two parents are already home at the start of the game to account for [[Disney/OneHundredAndOneDalmatians all 101]]). You also find the puppies in sets of three, meaning there are really only 33 chests that contain them. On the bright side, you get rewards at specific intervals for collecting them, with the reward for all 99 being a respectable amount of EVERY ship part in the game, unfortunately the second game didn't have this and instead one of its major collectathons was actually getting all the ship parts. On the ''down'' side, one of the chests becomes LostForever if you don't collect it prior to defeating Oogie Boogie in Halloween Town. A glitch fixed in the [[NoExportForYou Japan-only]] remake.
* Triple Triad in ''FinalFantasyVIII''. Some of the rare, hard-to-get Character Cards can also be transformed into extremely rare and powerful potions, like Holy War or Hero Drink. But of course, no ''real'' collector would trade his precious Gilgamesh Card for 10 potions that can turn your entire party invulnerable for several turns.
* The thirteen Stellazio coins in ''VideoGame/FinalFantasyIX''.
* While not a standard collection quest, it is worth mentioning that in ''VideoGame/FinalFantasyXI'', ever since the inception of the game, there was a pair of Elvaan who you had the choice of collecting 10000 moat carp for, either fished or purchased, it didn't matter. Fishing them was simple, but slow. Handing in the fish earns you what is now the game's second best fishing rod (and required to get the best), as well as a key item called a Testimonial, which reads as follows.
--> "This testimonial is given to attest that this person has collected no less than 10000 Moat Carp. Please spend your time in a manner more beneficial to society. The only thing noteworthy of this achievement is its utter lack of meaning. With heartfelt disapproval, (The two brothers)"
* ''VideoGame/FinalFantasyXIII'' had a particularly vicious sidequest of collecting every weapon and accessory in the game, which gave you the "Treasure Hunter" achievement. The "vicious" part here was that a lot of said items could be LostForever if you missed the single spot they could be found in the entire 50+ hour-long game. Add to that the fact that "Treasure Hunter" came with an interface theme featuring the most popular character in the game, Fang, and it becomes plain sadistic.
* Stardust fragments in ''VideoGame/TheLegendOfDragoon''.
* Little Sisters in ''VideoGame/{{BioShock|1}}''. There's even an achievement for this mandatory collection sidequest, because you need to ''deal with every Little Sister'' to gather ADAM, used for upgrades in-game.
* Tiny Medals in freeware RPG ''VideoGame/HerosRealm''.
* Dragon eggs in ''VideoGame/LufiaAndTheFortressOfDoom'' and ''VideoGame/LufiaIIRiseOfTheSinistrals'', four sets of eight. The latter game is rather unusual in that after finding the first set of eight, they're re-distributed into random treasure chests throughout the world that you've already opened.
* ''BraveFencerMusashi'' has the Minku, which drop [[HeartContainer Longevity Berries]] when caught. The action figures can also count, though there seems to be no apparent reward for collecting them (and one or two of those are a serious GuideDangIt and/or potential LostForever).
* ''VideoGame/BatenKaitos'' has two; Pieces of the Star Map and members of Quzman's family.
* In ''VideoGame/{{Okami}}'', you can collect 100 Stray Beads throughout the course of the game to obtain the [[InfinityPlusOneSword Infinity Plus One Accessory]], but [[GuideDangIt it's really really hard]]. Only the first 99 Beads are available during a first playthrough; the 100th Bead is rewarded upon finishing the game. This makes them an utterly worthless collectible for at least the first time you play, and probably [[NewGamePlus several subsequent playthroughs]], as well.
* The ''HarvestMoon'' series has a couple in completing your recipe and shipping lists. Some game items are rare, only occur in certain places at certain times, or [[GuideDangIt you have to make yourself]]. And half the time, you need two of said item: One to ship and one to use as an ingredient. If 100% Completion isn't used as a requirement to unlock a marriage candidate (Usually [[MayflyDecemberRomance the Harvest Goddess]]), it's pure BraggingRightsReward.
* ''VideoGame/GrandTheftAuto'' has objects to collect for no given in-game reason, photographs to take, and cars to collect. It's needed for 100% completion, but they also give rewards such as free weapons at your safehouse, that can be picked up as many times as you need.
** In ''Grand Theft Auto'', you collect packages of what's assumed to be Spank, the drug du jour of Liberty City. Each 10 packages (of 100) grants you an additional weapon at your safehouse.
** In ''Grand Theft Auto Vice City'' you have to collect Maltese Falcons. Again, each 10 gives you a new weapon. After collecting enough of them, a broken one appears in the first safehouse with cocaine pouring out.
** In ''San Andreas'' you have to spray the opposing gangs' tags, take pictures of certain things, and collect horseshoes. ''Completing'' each of the three collection quests gives you certain weapons at certain hideouts.
** In ''VideoGame/GrandTheftAutoIV'' you "collect" pigeons by shooting them.
* Tons of them in ''VideoGame/{{Bully}}'': collect all 75 rubber bands and all 40 [[CallARabbitASmeerp Grottos and Gremlins]] cards; destroy all 27 pumpkins, all 25 garden gnomes and all 19 tombstones. AndYourRewardIsClothes, plus some mementos for your room.
* ''VideoGame/JustCause'' has collect missions too, but these help you get better stuff from your allies. (Vehicles, guns, etc).
* There are collection sidequests in ''Franchise/{{Pokemon}}'', most notably the Contest ribbons in Ruby/Sapphire/Emerald and Diamond/Pearl. In fact, the game's stated "gotta catch 'em all" goal is sort of a Collection Sidequest in and of itself -- you don't actually have to fill the Pokedex even halfway in order to beat the Elite Four and make the credits roll.
* ''VideoGame/TheElderScrollsIVOblivion'' has this in form of a Nirnroot (a semi-rare plant only found near or in bodies of water) sidequest which has you collect 100 of these, and if you're ''really'' bored, it's definitely possible to collect '''every single piece''' of playable armor and weapons in the game, ''just for showing them off''... to yourself.
** ''Morrowind'' features various fetch quests throughout the game, including an eleventh hour fetchquest where you have to retrieve the SwordofPlotAdvancement and the [[SwordOfPlotAdvancement Hammer of Plot Advancement]].
** ''Daggerfall'' quests are well-rounded, but do contain their quota of collection missions. The main quest includes a good number of fetch quests. There is also that Merchant quest where you have to retrieve four gold bars - one from a house, one from a bank, one from a palace, and one from a dungeon.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has the "No Stone Unturned" quest, in which you must find 24 Stones of Barenziah to turn into a ThievesGuild NPC, after which you go to a dungeon to find the crown from which the Stones were originally from. Your reward is a perk that raises the probability of finding gems in treasure chests.
** ''VideoGame/{{Fallout 3}}'', from the makers of ''Oblivion'', has a quest where you wander the wastelands looking for bottles of Nuka-Cola Quantum.
*** Creates a bizarre conflict of interestócashing them in eventually rewards you with the final schematic for [[InfinityPlusOneSword Infinity Plus One Grenades]], which require the extremely-limited Quantum as an ingredient.
** ''VideoGame/FalloutNewVegas'' has two: Collecting snowglobes in certain places of the game that can be given to Mr. House, who collects them, for a good amount of cash. There's also the "Legend of the Star" sidequest, where you collect 50 Sunset Sarsaparilla Star Caps for [[spoiler:a story about the origins of Sunset Sarsaparilla, which later leads to a very powerful laser pistol]].
* In ''Jade Cocoon 2'', you also collect a whole ''heap'' of figurines of various characters - who serve no purpose, other than being a lasting depiction of particular 'states' characters have been in (Such as catching the main character's 'Angelic Form' from right before the final battle). There are even Special Chrome Edition statues to collect. Completely useless, and AFAIK, nobody's ever managed to collect 100% of the statues, due to how rare and well-hidden they are.
* In ''KingdomOfLoathing'', it is a huge part of the metagame, as you can get a display case and fill it with tiny plastic versions of some of the monsters you fight, or of any random thing in the game if you want.
** Not to mention the trophies you get for doing strange things in game, the tattoos you can get for collecting outfits, and the various familiars you can acquire.
* ''VideoGame/MetalGearSolid '' had dog tags, which you got by holding up enemy soldiers, and if you collected enough of them, you would unlock the infinite ammo bandana and stealth for Snake, and various wigs and stealth for Raiden.
* ''InfiniteUndiscovery'' also has a "get all the items in the game" collection. With the critical difference that there is no visible list or any other way of telling how close you are to finishing it or if one of the many missable items was LostForever.
* ''VideoGame/{{Psychonauts}}'' has a bunch of these, including Mental Cobwebs, Emotional Baggage, and even a literal Scavenger Hunt. Due to the game's otherwise-unique nature, the game was dinged by a few review sources for having stooped to this.
* ''VideoGame/MassEffect1'' has some extraordinarily silly examples of these: You fly around the galaxy surveying minerals and discovering needle-in-haystack objects like old letters displaying the insignia of a destroyed Turian colony or the dog tags of Salarian commandos killed centuries ago. It is not too bad when you can just scan the planet from orbit in order to discover them, and you do get an XP and cash reward, but when you have to drive around on the surface in the Mako and manually survey them, it is just tiresome.
* The second installment of ''DungeonSiege'' gives the player no fewer than three sidequests that involve collecting magical reagents. At the same time, the game subverts this by letting you just buy the damned things from a merchant.
* ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has two collection sidequests in the castle town: collecting five stray Beanlets and digging up 10 Beanstones. Although the two side quests could become a LostForever if the plot goes too far ahead where [[spoiler: Cackletta wrecks the Bean Bean Kingdom again, making the side quests vanish forever.]]
* ''VideoGame/AssassinsCreedI''. Hope you like hunting down hundreds of flags and dozens of Knights Templar for no appreciable reward.
** The flags were put in as a mockery of this trope. The developer joked that no one would collect hundreds for no reward except for an achievement...
*** It's improved in [[VideoGame/AssassinsCreedII the sequel]] where the number of things to be collected are reduced greatly, most are much easier to find and most of all, you actually get rewards. Special armour for collecting the seals, challenging puzzles and a nifty cinematic for collecting the glyphs, money for getting the treasures chests and a hammer, special cloak and closure to a certain subplot for collecting the feathers.
* In many ways, ''LittleBigPlanet'' is one big CollectionSidequest. The things you collect expand your range of options in the editor.
* {{Naruto}} ''Narutimate Ninja/Ultimate Ninja 2'''s S missions just give you a certificate for completion.
* ''RatchetAndClank'' is filled to the gills with these types of quests. Usually requiring you to get a new piece of gear or a gadget from a new planet before you can return to the previous planet and finish the available quests there. Some planets only exist for the sole purpose of making you go fetch the required item(besides optional side-quests). These quests are often enjoyable, however, even though they serve no purpose other than extending the length of the game.
* ''VideoGame/NoMoreHeroes'' features this in the form of collectible cards. One must beat the game '''three times''' minimum if they fail to acquire one of the cards on a playthrough. The second playthrough allows you to collect an entirely different second set of cards.
** Also Lobikov Balls, which were slightly more useful, as you could use them to earn new skills.
** It's also possible to dumpster-dive all around Santa Destroy to find extra money and unique T-shirts.
* ''Rare'' is known for their collectathons, taken to an extreme in ''DonkeyKong64'', [[http://www.gamespite.net/toastywiki/index.php/Games/TragedyOfTheCollectathons as Merus explains]]. They [[SelfDeprecation took jabs at themselves]] for this in the prologue of ''{{Banjo-Kazooie}}: Nuts & Bolts''.
* LittleKingsStory features ''many'' of these. Each of the games seven princesses sends you to collect something, fortunately ''mostly'' things that you'll run across without backtracking. Plus, there's a quest to collect concept art throughout the game world.
* ''VideoGame/{{Anachronox}}'' had a few of these. Taking pictures of little nonentities that appear in [[GuideDangIt obscure places]] for extremely short times with long times between appearances, and collecting [=TACOs=]. [=TACOs=] are given a long in-game explanation that amounts to something much like beanie babies, where someone noticed something was popular, created them, people started collecting them madly, then the market collapsed and nobody wanted them anymore, which now makes them rare. They are a small box with a rotating radar dish on top, and "TACO" on the side. [[FunWithAcronyms TACO]] stands for Totally Arbitrary Collectible Object.
* ''EternalSonata'' has score pieces and EZI items. Neither can be completed on the first playthrough, and the EZI items won't be carried over into a NewGamePlus so you need to start over. You only get an [[CosmeticAward Achievement]] for finishing each collection, though the score pieces can be used to acquire useful items during the game.
* ''VideoGame/DarkChronicle'' has the photography sidequest. Many of the photos you can take aren't ''useful'' for anything except photography points.
* ''VideoGame/RogueGalaxy'' has several sidequests which qualify as this, or variants of this: the Rare Item collection, the factory, the frog log, etc.
* This is actually the main quest of ''VideoGame/YoshisStory'', in which you have to eat 30 pieces of fruit in each level to progress through the game. Unlike most examples, the food is plentiful, but many gamers have put a SelfImposedChallenge on only eating the limited number of melons.
* ''VideoGame/{{Prototype}}'' has you collecting blue and purple balls of light, appropriately named landmark collectibles and hint collectibles.
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' had a number of collectibles in each episode, including manual pages for the various Videlectrix games.
* The ''VideoGame/{{Fable}}'' series has a number of variations on this, including the Silver Keys, the Hero Dolls from the first two games, and the rare books from the third game.
* The Ghost Flowers in ''AnUntitledStory''. Most of them can be found near the save statues.
* ''VideoGame/ResidentEvilOutbreak'' has SP Items. These are items which are entirely reliant on what scenario you're playing, who you're playing as, what ''difficulty'' you're playing on, and whether your scenario gets flagged at load up as either "A" or "B". And they're [[PixelHunt completely invisible]].
* ''VideoGame/{{Crackdown}}'' has you pick up agility orbs, hidden orbs and stunt rings that require you to jump at them with a vehicle. They serve a useful purpose as they increase your stats, but you're guaranteed to max out your agility long before collecting all 500 agility orbs and all other stats are more easily raised in combat.
** A DLC adds collecting cars for the Agency garage.
** ''VideoGame/{{Crackdown}} 2'' has all this and also audio logs (short messages of plot exposition), online orbs that can only be collected in multiplayer, renegade agility and driving orbs that fly away from you so you have to chase them, on foot or in a car depending on type, and another type of stunt rings you have to collect by [[VideoGameFlight gliding with the "wingsuit"]].
* The [=MSX ROMs=] in ''VideoGame/LaMulana''. Most of them do nothing useful when equipped in any combination, though a few are essential. The game is remarkably merciful in showing exactly which [=ROMs=] you have, though tracking down the ones you don't is a very big GuideDangIt. One hidden [=NPC=] who gives you a [=ROM=] promises "something good will happen" if you find all of them, but this is not true.
* In the ''SpyroTheDragon'' series, you had to find all of the gems and all of the eggs for a 100% completion.
* In the ''Franchise/CrashBandicoot'' series, you not only had to find all of the crystals, you also had to find all of the gems.
* HumongousEntertainment games have a lot of collectibles. Every ''PajamaSam'' game had something new you had to find (socks in the first game, cookie tops in the third game), ''FreddiFish'' has purple sea urchins, and so forth.
* ''VideoGame/BlastCorps'' has [=RDUs=], satellite beacons, survivors, and scientists. Like the main plot, the rationale [[ExcusePlot is threadbare.]]
* ''VideoGame/{{Solatorobo}}'' has the photos that were stolen and torn up by the Black Cats gang. Collect all the pieces of all the photos (which are suspiciously of Red and friends, despite first meeting the photographer after the photos are already stolen) and show them to the photographer to earn...[[spoiler:another photo!]]
* ''VideoGame/CommandAndConquerTiberianDawn'' has crates with nuclear components hidden underneath some enemy buildings when playing the Nod campaign. The game's FAQ file said the full set had to be collected to get the nuclear missile in the final mission. In the end, the whole system was removed with a patch (v1.19) because the number of collected crates was not reliably saved in the game's savegames. With the patch, players simply always get the nuke in the last mission.
* ''VideoGame/EndlessOcean'' has several treasure and coin collection sidequests in its two games.
* ''VideoGame/LittleBigAdventure'' and it's sequel have the clover boxes which you can find lying around to pick up which will increase your total extra lives. There's 3 clover box pick-ups in the first game, and the sequel has 7 to 8. The 8th clover box is a special case which will only appear if you didn't grab the ''Island of the Volcano'' clover box beforehand.
* The ''Mystery Trackers'' series had an achievement that involved finding all the frogs in a particular game, while several other hidden object games have had one for "void objects," which shift from one object to another and then back again.
* In ''VideoGame/TheNightOfTheRabbit'' you can collect 8 audiobooks with stories about the game setting [[Main/CivilizedAnimal Mousewood]], 32 drewdrops hidden through Mousewood (which reveals that [[spoiler:your mentor Marquis de Hoto was also the mentor of the BigBad Great Zaroff]]) and 32 cards which can be used to play a mini game.
* ''VideoGame/SheepDogNWolf'' has a punch clock hidden somewhere in each level. Using any gives you bonus points that can be spent on bonus content.
* ''VideoGame/{{Shantae}}'' series
** The first game had 12 fireflies you could collect. Going to the Firefly Shrine in Water Town with all 12 will unlock a special dance that will allow Shantae to HealThyself in exchange for gems.
** ''Risky's Revenge'' had the Magic Jams, which are needed to buy the higher level upgrades from the Item Shop. You need to find all of the Magic Jams, buy all the upgrades, and get all the Heart Holders if you want the HundredPercentCompletion endings.
** ''Half-Genie Hero'' [[http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/603207 is planned to have one]] where you scour the land for the FanArt of the [[Website/{{Kickstarter}} various backers that pledged at the "YOUR ART IN GAME" reward tier]]. Finding all of them will unlock a special ability for Shantae.
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