[[quoteright:350:[[Disney/TheGreatMouseDetective http://static.tvtropes.org/pmwiki/pub/images/379152fc5cf802e22a380e8d4c49db03.jpg]]]]
[[caption-width-right:350:Basil has to keep the gears turning.]]

->''"The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. Also, they make convenient footholds."''
-->'''[[LemonyNarrator --Professor Gregorious T. Oswald,]]''' VideoGame/{{Puppeteer}}

When a character enters a factory or, more often, a ClockTower, it usually results in the character riding on the moving gears and other machines to get through it.

May overlap with ClockPunk and EternalEngine. May also be related to NoOSHACompliance if it involves workers riding around on the gears.

!!Examples of this trope


[[folder: Anime And Manga ]]

* In ''Anime/TheCastleOfCagliostro'', during the ClimbingClimax when the Count and his men pursue Lupin and Clarisse up the castle's clock tower. It leads to a fight amongst the clock-tower's gears which may be one of the most iconic in cinematic history.


[[folder: Film ]]

* The Creator/CharlieChaplin film ''Film/ModernTimes'' features the Tramp working on an assembly line and riding the conveyor belt into the machinery, passing (harmlessly) among giant gears.
* Near the end of ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.
%%* The fight between the AlmightyJanitor and the evil repairman in TheHudsuckerProxy.


[[folder: Literature ]]

* In ''Discworld/WitchesAbroad'', Nanny Ogg and the dwarf romeo Casanunder sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realising he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.


[[folder: Tabletop Games ]]

* ''TabletopGame/DungeonsAndDragons'' has the Clockwork Nirvana of Mechanus, where everything is on an orderly array of gears. Here the gears are representing the efficiency and rigidness of law.


[[folder: Video Games ]]

* ''Franchise/SuperMarioBros'':
** Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
** There's a clock themed level in World 7 in ''VideoGame/SuperMario3DLand'', remixed via HardModeFiller later in a Special World. The first level of Special 4 is inside this setting as well, but no clocks or machinery is present as there has to be space for the large platform to transport Mario through the level.
** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/SuperCastlevaniaIV''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
* ''Franchise/MegaMan'':
** Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.
* In ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
* ''VideoGame/{{Okami}}'' has the Wawku Shrine, a temple built around a giant clock that combines this trope with SlippySlideyIceWorld.
%%* Various levels in ''VideoGame/EpicMickey''.
* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''VideoGame/DissidiaFinalFantasy'' iteration.
* ''VideoGame/BatmanSunsoft'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
* ''Franchise/SonicTheHedgehog'':
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
** In ''VideoGame/SonicAdventure'', Amy and E-102 Gamma's sections of [[EternalEngine Hot Shelter]] involve them moving across spinning gears in the engine room. There are even switches that change the directions of the gears.
** ''VideoGame/SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''VideoGame/SonicGenerations'', and both Sonics go up the outside of the tower this time.
* The final level of ''VideoGame/ClockTower3'' is a climb up the titular ClockTower, including the gears.
* ''VideoGame/BanjoKazooie'' has an area in [[ThatOneLevel Rusty Bucket Bay]] that involves a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
* ''VideoGame/TalesOfVesperia'' has Ghasfrast: the Tower of Gears as one of its dungeons. The party must use the sorceror's ring to restore power to the non-moving gears in order to reach the top of the tower, where Barbros awaits.
* In ''VideoGame/RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
* In ''VideoGame/SandsOfDestruction'', Lacertus Rex hangs out in a clockwork mansion. You have to literally cross a giant clock to get to Lacertus Rex himself.
* The level "The Shrunk Machine" in ''VideoGame/DukeNukemForever'' sees the Duke crawl through a electricity generator while shrunken to minuscule size.
* ''VideoGame/GoldenSun: The Lost Age'' has the monster-infested Great Gabomba Statue, where you need to climb on or manipulate several gears (by switching the way they turn or stopping them) to progress.
%%* The final level of the PlatformGame ''Pizza Pop!''.
* The second half of Act 6: Curtain 2 in VideoGame/{{Puppeteer}} takes place in a clock tower.
* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
* Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.


[[folder: Web Comics ]]

* In ''Webcomic/GirlGenius'' Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20090415 such]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]


[[folder: Western Animation ]]

* One episode of ''WesternAnimation/TheBatman'' had Batman fighting Catwoman and Ragdoll in the gears of a giant clocktower.
* An episode of ''WesternAnimation/BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
* The climax of "The Dog and Piggy Show" in ''WesternAnimation/JackieChanAdventures'' features Jackie, Jade, Uncle, and Hak Foo climbing the gears in a clocktower to get the Pig Talisman.
* ''Disney/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.