[[quoteright:347:[[Manga/DragonBall http://static.tvtropes.org/pmwiki/pub/images/goku_hair_3073.jpg]]]]

In character art, especially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.

In VideoGames and CGI animation, this trope is usually {{enforced|Trope}} with sprites. Sprites are two-dimensional images, so they have to always be facing the camera because they look paper-thin when viewed from any other angle. However, sometimes sprites are used in that fashion to make something look sharp, particularly in older games and ones which don't have much processing power.

In 2D overhead-view games, doors on most buildings always face south so that the player can easily see them, since there usually is no way to change the camera angle.

A subtrope of DistinctiveAppearances. UnmovingPlaid is the subtrope of this for patterns that don't move with what they're attached to. Compare CheekyMouth and AmbidextrousSprite. SocialSemicircle is in the same spirit.

Of course, TropesAreTools; sometimes cheating angles is preferable -- be it to keep that distinctive feature visible, or to avoid a distracting tangent (having to tell the audience what's happening because they can't see for sure for example) that would be caused by drawing it "correctly". In addition, this happens all the time even in live action. Visual storytelling requires reality to bend in order to tell the story with all the important information. Individuals will stand unusually close together so that no one is cut off by the frame, give enough room for the camera to follow them into a confined space and [[ScullyBox actors will stand on boxes]] so they don't disappear behind the tall people.


[[folder:Anime & Manga]]
* Manga/AstroBoy's iconic headspikes. Action figures of him usually end up looking extremely awkward as a result.
* ''Anime/{{Pokemon}}'':
** Ash's Pikachu is almost never drawn without the tail projecting outward and prominently visible, even when it should be behind him or otherwise blocked.
** Jessie's hair as well. See [[http://25.media.tumblr.com/f7c04f81d70bfc8592a403a15b73cb2f/tumblr_mlitofUIYL1qcl0fmo1_500.gif here,]] for a particularly egregious example. She's facing away from the camera, her hair is pointing to the right. She turns 180 to face the camera, ''and her hair is still pointing off to the right''.
** With his hat off, Ash's hair will flip just like Goku's in the above comic, and Misty's ponytail is ALWAYS pointing right, no matter how she turns her head.
* In ''Manga/NurarihyonNoMago''/''Nura: Rise of the Youkai Clan'', the main character's hair in his demon form is always shown in its entirety from any angle.
* ''Manga/DragonBall''
** Page picture: Goku has a very distinctive shape to his hair that is always maintained no matter which way you view him. It even has the ability to completely flip direction based on the direction he's looking. The 3D videogames do a good job of rendering it in a way that preserves the shape when viewed in profile and head on. Like the Astro Boy example above, it doesn't translate into action figures though.
** The Dragon Balls themselves always have their stars visible and facing the camera even when they're moving, suggesting balls are transparent and the stars are inside them (Which would explain why the characters always see the stars from whatever angle they’re looking at the dragon balls). This make the stars themselves an example of this trope, since they act like 2D objects always facing the camera, and you never see one star overlapping another.
*** This is an interesting example of an in-universe manifestation of this trope: as it was revealed in one of the ''Anime/DragonBallSuper'' manga chapters, looking the same no matter what angles you look at them from is an intrinsic property of Dragonballs, and therefore part of their magical nature. That must make them freaky as hell to actually handle.
* ''Manga/{{Akagi}}''. Generally speaking, Nobuyuki Fukumoto's character designs have a bunch of very specific-looking angles and slotting them together is left as an exercise for the reader.
* The most distinctive part of Yuno in ''Manga/HidamariSketch'' are her X-shaped hairpins that she puts on both sides of her head. However, those were often drawn on the back of the head when the angle required it--and in the cover of the sixth volume of the manga, to compensate for her hair being covered by a hoodie, she drew X's on the hood over where her hairpins should have been.
* Many ''Franchise/LyricalNanoha'' characters are drawn with a distinctive poof of hair that to gravitates towards which ever side of their face is less-shown by the angle of the shot.
* Similar to the page image, Tsumugi from ''Manga/KOn'' has thick semicircular eyebrows that frequently flip upside down for certain expressions. Lampshaded in an {{Omake}} video where Yui tries to catch them mid-change but ends up being distracted.
* The titular Birdy Cephon Altera of ''Manga/BirdyTheMighty'' has this in regards to her bangs in the original manga and OVA, with the side facing away from camera being more spiky than the side facing the reader/viewer.
* In ''Anime/YuGiOh'', Seto Kaiba has a trademark tuft of hair that comes down between his eyes and curves over one side of the bridge of his nose. The direction of the curve often magically switches sides depending on which angle he is shown at (it nearly always curves over the side of his nose closest to the camera).

* OlderThanDirt: Ancient Egyptian artists did not use or value realistic perspective. Images were meant not to represent actual appearance in 3D space, but to create a representation or even microcosm of the whole of the individual or event pictured. For this reason, Egyptian artists drew different body parts from different angles, making each as recognizable and complete as possible without overlap. So faces are viewed in profile with the eyes depicted as if seen from the front, etc.

[[folder:Comic Books]]
* Marvel artists' notes on how to draw Nightcrawler from the ''ComicBook/XMen'' say how they ''must'' draw his tail with a curve in it (when character is drawn from the front, with legs apart) so the tail wouldn't look phallic. This has the added bonus of emphasizing that his tail is prehensile, even when he's not actually doing anything with it.
* It's extremely rare to see Chilean comic book character ''ComicBook/{{Condorito}}'' facing front.
* The two 'horns' of ComicBook/DoctorStrange's collar are typically drawn to retain their hook shape, even when one of them would be straight-on from the viewer's perspective.
* The title characters from the Franco-Belgian comic ''Franchise/TheSmurfs'' have round caps with a rounded end pointing forward (in their first appearance in ''ComicBook/JohanAndPeewit'', they were pointy hats bent at the end, until ArtEvolution changed it). They mostly appear at a 3/4 view, sometimes at full profile, and rarely in front view, at which point (no pun intended) the hats still are shown facing sideways.
* Both Spies in ''ComicStrip/SpyVsSpy'' are rarely shown in front, and when they do, their pointy noses are always facing bottom.

[[folder:Films -- Animation]]
* In ''Disney/{{Mulan}}'', the topknots on Shang and Mulan are cheated up slightly to keep them visible even when they would otherwise be blocked in a front angle view.
* ''Disney/TheLionKing''
** Pride Rock, for some reason, is mostly seen from the left to which the front is faced on the inside and from nowhere else.
** ''1 1/2'' shows Pride Rock from several angles early in the movie, along with dramatic music and Timon narrating.
** In ''The Lion King II'', Pride Rock is always seen from the right to which the front is faced on the inside except in one shot at the very beginning, three in the middle, and end of the film.
* In ''WesternAnimation/TheBookOfLife'', the curly top section of Manolo's hair is never seen straight on, even when he turns - the curl simply flips from one side to the other, depending on which way he is facing. From the front, the direction of the curl appears to depend on whatever looks best for the scene. The same thing applies to his father, who has the [[HereditaryHairstyle same hairstyle as his son]].
** Averted with the red skulls that form Xibalba's irises/pupils, which, with one exception ([[spoiler:when Xibalba is finding Manolo's greatest fear]]), always turn to face wherever he is looking, even if that means they are no longer facing the camera or even recognisable as skulls.
* Fear's head from ''WesternAnimation/InsideOut'' is almost always facing the side.

[[folder:Films -- Live-Action]]
* Not exactly a perspective error, but in ''Franchise/StarWars'', the Death Star is ''always'' shown so the superlaser dish is facing the viewer. The only exception is the occasional view from behind when the superlaser is firing, but it's ''never'' shown without the laser visible in an establishing shot.
* Sark's carrier in ''Film/{{Tron}}'' is always shown from the starboard side, which is where the bridge sits. The only exception is when the MCP shows a wireframe of it to Dillinger in the beginning of the film.

* In ''Literature/{{Discworld}}''[='s=] ''Discworld/{{Pyramids}}'', it's implied that one character actually "walks like an Egyptian" -- whether he picked it up from being around the art for so long, or people started drawing like that because ''he'' was around so long, isn't clear.
* Kipper the dog has a huge forehead when seen from the front, but his forehead shrinks when he turns to the side.
* A majority of the characters from the ''Literature/MrMen'' who have pointed noses don't usually show their front views (except for Mr. Nosey). The worst offender is Mr. Rush in the 90's cartoon, as he simply flips.
** Mr. Uppity is somewhat odd. He is usually seen with a monocle, but it often flips at different eyes. The 90s caroon decided to give him two so there won't be any confusion.

* The problem of trying to represent a round world on a flat surface inevitably leads to distortions of size, shape and relative position on maps -- you want to be accurate in one area, you have to completely sacrifice another. Hence the popularity these days of the Robinson projection and other maps that just go ahead and imitate the curvature of a globe, which means they're somewhat inaccurate in ''all'' categories but give you a better idea overall of what you're looking at. The only hugely distorted spots on these maps are the poles, and who cares about the poles unless you're going there?
* This is often true with generic clip-art of certain real-life astronomical objects. The Moon is always shown with its near-side (the side facing the Earth) facing the viewer, the planets Jupiter and Neptune are always shown in a way so that the Great Red/Dark Spot is facing the viewer, etc.

[[folder:Newspaper Comics]]
* The title character of ''ComicStrip/LilAbner'' always has the part of his hair towards the reader regardless of what angle he's being shown from.
* In ''ComicStrip/CalvinAndHobbes'', Calvin's spikey hair behaves in much the same way as the ''Manga/DragonBall'' example shown in the page image, looking noticeably different only when seen from directly behind. Ears are fudged in a similar fashion -- they look much the same whether seen from the front, side, or behind.
* ''ComicStrip/{{Peanuts}}'': Snoopy is rarely, if ever, seen directly from the front.
** This is true of all the characters. (Indeed, Snoopy is the only one who is ''ever'' seen from the front.) For the animated specials, the animators avoided turning the characters around too much, transitioning quickly from one position to another in order to stay true to how they are represented in the strip.
** [[EarlyInstallmentWeirdness Except for a few strips early on]], Snoopy's house is always seen from the side, making it all the more feasible for Snoopy to lie comfortably on the roof.
* In ''ComicStrip/PhoebeAndHerUnicorn'', no matter which way Marigold the unicorn is turned, the mane on the top of her head is always behind her horn ([[http://www.gocomics.com/heavenly-nostrils/2013/03/09 e.g. here]]). [[http://pedantia.deviantart.com/art/How-to-draw-Marigold-453999231 Lampshaded by the author as "it's magic".]]

[[folder:Video Games]]
* A mild example in VideoGame/AssassinsCreedOrigins: the predator bow has an ArrowCam unlockable ability. However, a normal-sized arrow would be too difficult to guide, so the developers made the arrow that you pilot during arrowcam about three times as large as a normal arrow. [[https://steamuserimages-a.akamaihd.net/ugc/872999304486871225/0EE8A12FAD3AA581AD77C79BDEE1B15D51531D79/ This can be revealed if you use the "photography" mode to move the camera and take a screenshot while still guiding the Predator arrow.]]
* ''Franchise/SuperMarioBros''
** The Mario Brothers from the original ''VideoGame/SuperMarioBros'' game always have their head to the side they're walking towards, even when they aren't moving and the rest of their body is facing the screen. The only time they ''ever'' fully face the viewer is if [[DeathThrows they're dying.]]
*** Averted in ''VideoGame/SuperMarioMaker'', where Mario will face the player when you start a level in the 100-Mario Challenge.
** In just about every Mario game up to ''[[VideoGame/SuperMarioWorld World]]'', however, they're depicted at a 3/4 view all around, creating the odd appearance that they're running slightly off to the side of where they're actually facing.
** [[VideoGame/SuperMarioGalaxy Rosalina's]] face for some reason, is never seen from the right. Occasionally, her PeekaBangs are drawn so they cover the left side of her face instead, allowing us to see her right eye, but that is only because of an illustration error.
** Originally, [[TheGoomba Goombas]] stood and walked the opposite of the Mario Bros.: they actually walked sideways, so that they always face the viewer, much like a crab.
** This is evoked by the VideoGame/PaperMario series. The environment and the characters are meant to be ''literal'' 2D paper models in a 3Dish world. As a result, the characters are animated in the same 3/4s angle even when moving towards you.
* ''Franchise/SonicTheHedgehog''
** Sonic's spines tended to be fudged in his original design. Seen from the side, you only see three spines protruding from the back of his head. However, seen from the back, it looked more like two rows of spines instead of three. And seeing him from the front just looked weird. All this meant Sonic was usually shown from the front or back only when necessary, even in media such as comics. This sort of thing is likely one reason why Sonic's design was overhauled when ''VideoGame/SonicAdventure'' was released, since the spines needed to work in 3D.
** It was more EarlyInstallmentWeirdness, since the special stages in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''VideoGame/{{Sonic 3|AndKnuckles}}'', and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' showed him from the back. Sonic CD even turned the screen around him!
** ''Anime/SonicX'' took this rule and ran with it, so that no matter which way Sonic was facing, only three spikes would show. This made Sonic look odd from the front, and downright ridiculous from the back.
** Averted however, in all the Jaleel White-voiced Sonic cartoons: Sonic's spines are always shown as being one flat set running down the center of his head and back, and maintain this position when he's shown from the side and back as well as the frightfully rare occasion he faces the audience head on.
* The birds and pigs from ''VideoGame/AngryBirds'' are always seen from the front, but the Green Bird and the Eagle are always seen from the side.
* ''VideoGame/BlazBlue'': Hazama's [[FanNickname Lifelink Aura]] is always angled to appear as a perfectly circular ring around him. Possibly [[JustifiedTrope justified]] by Hazama's [[EldritchAbomination true nature]].
* ''VideoGame/PanelDePon'': Not only does Lip's ponytail always appear to stick straight up regardless of whether or not her [[HairDecorations ribbon]] or head should block it, but outside of {{Ambidextrous Sprite}}s, she is never drawn outside of a three-quarters shot facing left or head-on, likely because the artist couldn't figure out how to get [[AnimeHair her hair]] to work from any other angle.
* Microsoft 3D Movie Maker has [=McZee,=] whose eyes always face the viewer no matter where the rest of his face points. This Picasso-like look is made even weirder by the fact that he's ''rendered in 3D''. The eyes actually roll around his face.
* Some weapons and armor (usually staves and shoulder armor) in ''VideoGame/WorldOfWarcraft'' have dangly bits or hanging strips of cloth represented by 2D sprites that always have exactly the same orientation on the screen. This looks fine most of the time, but when viewing a player with one of these equipped from a top-down perspective, the dangly bits appear to defy physics, sticking straight out from the character, parallel to the ground.
* In the original ''VideoGame/{{Doom}}'', any dead monsters always faced the player. If their legs were facing you, could actually circle around them and watch the legs follow you around. This was presumably done to save space; all monster animations are drawn from eight directions, because monsters could [[SetAMookToKillAMook infight]]... except their death animations, since even with infighting the vast majority of monsters [[OneManArmy would be killed by you]]. So they likely just cut out seven sets of sprites they didn't really need.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is a polygon-based game designed to recreate the sprite-based top-down 3/4 perspective of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. In order to do this, many objects in the game lean backwards at an angle, so that from the camera's perspective they appear to be standing up straight while you're looking down on them. [[http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/ This article]] shows what the game would actually look like if you could move the camera. One way to see this in-game is the statues in the swamp; [[SpecialEffectFailure if you morph onto a wall near a statue]], [[ModelDissonance you can see that it's leaning back]].
* Look up some fan art of Alphys from ''VideoGame/{{Undertale}}'' and compare it to the official sprites from the game. It's clear that her head was not designed to work three-dimensionally, and that fan artists almost universally take liberties to turn it into something that will. The official figurine by Fangamer greatly resembles the in-game sprite and looks rather odd when you look at her face on.
* All vehicles and characters in ''VideoGame/MetalSlug'' series only have one side sprite, but they also posses elaborate turning animations. [[{{Mook}} Rebel Soldiers]], for example, might at first fire by bracing his rifle against his left shoulder. However, if player passes him, he will ''switch shoulders'' and maintain his sideways view, just flipped around. Same happens with vehicles with their weapons visibly traveling from one spot to other to keep their sideview.

[[folder:Web Animation]]
* Both WebAnimation/HomestarRunner and The Cheat for some reason are ''never'' seen from the front. Some older cartoons actually do portray Homestar from the front (and, though camera angles conspire to keep it to a minimum, he does, occasionally, get seen from the front in ''VideoGame/StrongBadsCoolGameForAttractivePeople''). There appear to be two reasons why he's not drawn like this anymore: First, his characteristic underbite is incredibly hard to portray like this, and second, in order to stay in view, his eyes have to drift, flounderlike across his face as he turns. This is especially awkward in Homestar's real-life puppet form, where there is no such fluidity. Check out the old music video shorts for the weirder side effects of this trope. The eyes are even felt so they can be moved between shots.
** Strong Sad and Bubs exhibit this as well -- their heads are always placed partly in front of their bodies, which means that showing them from a full side angle would be pretty much impossible to make look right. This is demonstrated by some unfortunate camera angles in the video game.
* ''WebAnimation/HappyTreeFriends'' characters are sometimes prone to this. Explained in [[https://youtu.be/BH7dXKfosuE?t=454 this video.]]

[[folder:Web Comics]]
* ''Webcomic/AwkwardZombie'': [[LampshadeHanging Lampshaded]] by Roy [[http://awkwardzombie.com/index.php?page=0&comic=110208 here.]]
* One strip of ''Webcomic/CaseyAndAndy'' mentions that the cartoonist had to move the cat around slightly between frames because otherwise it wouldn't be visible in one of the side and top view.
* In Dan Thompson's stylized comical adventure strip ''Webcomic/RipHaywire'', femme fatale/love interest Cobra's black hair is nearly always behind her head, no matter the angle, effectively framing it.
* In ''Webcomic/SlightlyDamned'', Buwaro's [[CompanionCube pet rock]] Thadius is always drawn exactly the same way regardless of angle, because otherwise the readers wouldn't be able to tell it apart from other rocks.
* In ''Webcomic/OutThere'', the lead character Miriam has two strands of hair that stick out from the top of her head, and always do so at the same angle, whether she's facing you, in three-quarters view, or in profile, as [[http://outthere.keenspot.com/d/20100929.html this strip]] shows.
* Mike of ''Webcomic/SomethingPositive'' is almost never shown straight on, probably because of his enormous wedge-shaped nose.
* Kevin of ''Webcomic/KevinAndKell'' always has one ear flopped over -- the furthest one from the audience. Which technically means if he turns his head, his ears are flopping and unflopping. The author readily acknowledges this in the FAQ as a stylistic choice, and even points out the ''ComicStrip/LilAbner'' example.
* Mike Warner of ''Webcomic/ItsWalky'', the sequel comic ''Webcomic/{{Shortpacked}}'', and their AU spinoff ''Webcomic/DumbingOfAge'', has hair that juts outwards at the same angle at all times. In fact, this ended up posing a problem for the artist when Mike figurines were in pre-production and he needed to find out how to angle the hair in the third dimension.
* Terrifyingly averted in a ''Webcomic/{{Nedroid}}'' [[http://nedroid.com/2012/06/mailbag/ comic]] showing why Reginald is never facing the viewer.
* Characters in ''Webcomic/{{Homestuck}}'' tend to have distinctive features that flip a la the ''Dragon Ball'' example above (hair, and in one particularly memorable case, Spades Slick's arm), but other features, such as the designs on the kids' shirts and the trolls' horns, stay oriented the way they should.
* The Master Stars in ''WebComic/LsEmpire'' are per WordOfGod always seen from the same angle and are unaffected by changes in lighting. [[spoiler: The fact that Dark Star is able to change their angle is treated as a case of BeyondTheImpossible.]]
* TheRant for [[http://www.screencuisine.net/hlcomic/index.php?date=2006-03-01 strip #119]] from ''WebComic/{{Concerned}}'' discusses the trope, even linking to a screenshot showing that, to get the proper angle for Frohman looking over the dead Combine soldier in the fifth panel of that strip, his model [[http://www.screencuisine.net/hlcomic/images/frohfloat.jpg had to be angled about 45 degrees forward]]. It also mentions a case regarding a conversation in strips [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-02 #83]] and [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-05 #84]], between Frohman on the ground and Father Grigori up on the rooftops - for shots from over Grigori's shoulder, Frohman's model standing properly on the ground worked well, but for shots from over Frohman's shoulder, his model had to be [[http://www.screencuisine.net/hlcomic/images/frohfloat2.jpg lifted about ten feet off the ground]] to look good.

[[folder:Web Original]]
* Some typical memefaces, but especially Trollface and Yao Ming. [[http://desmotivaciones.es/1033982/Memes-de-frente This image]] of various memefaces with one half of them mirrored over the other half to give an approximation of a straight-front view gives a good demonstration - some of them actually look pretty decent when mirrored like this, but the ones that cheated the angles for the original memeface are disturbing.
* Most of the comics on ''Bitstrips'' feature either heads in 3/4 or front profile, as the side view is usually ugly and non-expressive.
* [[DiscussedTrope Discussed]] on a WebVideo/NostalgiaCritic making-of video, where he is conducting a coffee pot (it MakesSenseInContext). Doug points out that he's actually turning his body slightly towards the camera so it's easier for the audience to tell what's going on.
* Online character artists regularly joke about their downtime sketches being "3/4 neutral face upper body in a white void".

[[folder:Western Animation]]
* ''WesternAnimation/MickeyMouse''
** The classic example: Mickey's ears are a legacy of his original rubber-tube design. Now, even as the rest of his design has been updated, the tradition of keeping the Mouse-Ear logo visible stays true. This also applies to Minnie and any other mouse characters.
** Mickey's nose is also cheated. From the side it points up, but viewed face on, it appears flat.
** This is so familiar that attempts to model him in 3D with static ears like on the character at Disneyland just looked... off. Subsequently in ''VideoGame/EpicMickey'', the ears were animated specially to fit the familiar look.
*** Same with ''WesternAnimation/MickeyMouseClubhouse''.
*** Lampshaded in one episode of ''WesternAnimation/HouseOfMouse'' when it's revealed that Mickey starches his ears to make them look round from every angle.
*** Played straight in the first ''Franchise/KingdomHearts'' game, but averted in every sequel, where his ears don't always face the screen. His various official art from the series do, however feature it.
* ''WesternAnimation/FamilyGuy''
** Stewie's head retains the same, familiar [[UsefulNote/AmericanFootball football-]]like shape from virtually all angles, despite the fact that the shape should change slightly depending on where he is in relation to the camera. Lampshaded in a conversation between "Griffin Peterson" and "King Stewie" in a flashback:
-->'''Griffin:''' Hey, you're the guy whose profile's on all the coins! You know, your head looks really weird from the side.\\
'''Stewie:''' Yeah, we didn't... think that through when we started...
** Brian is rarely ever seen from any angle other than 3/4 (especially from the front), which keeps his large muzzle prominently visible at all times.
* Commissioner Gordon's cowlick in ''WesternAnimation/BatmanTheAnimatedSeries''. In an audio commentary, one of the artists lamented that the cowlick was always slightly to the side, even when it should have shifted with the angle. Special mention goes to the episode "House & Family" which possibly has the only instance of his hair from the front when Commissioner Gordon shifts his head from one side to the other while talking to Pamela Isley at her home.
* Dr. Girlfriend in ''WesternAnimation/TheVentureBrothers'' first season had a hair curl that didn't lend itself to changing angles (but worked fine in the deliberately static design) -- when the animation later became more fluid, it looks like her hair was altered to 'read' better.
* ''WesternAnimation/PhineasAndFerb''
** Phineas and Ferb's faces are very rarely shown straight on. [[http://phineasandferb.wikia.com/wiki/File:Phineas_and_Ferb_in_their_space_suits_-_cropped.JPG For a good reason, too.]]
** This used to be the case for many characters, such as Perry and Dr. Doofenshmirtz. Lately, however, a lot of the characters with cheated angles, Ferb included, have been shown from different perspectives more often. Phineas is still the only consistent exception.
* ''WesternAnimation/RegularShow''
** Mordecai is almost never seen head-on. And when he is, his head feathers are still at a 3/4 angle.
** And whenever Rigby is seen from the front, his nose actually moves to where his forehead would normally be! This only applies when Rigby needs to look exaggerated, though, as at one point he is seen from the front in a mirror, and his nose is where it should be from that angle.
* ''WesternAnimation/{{Futurama}}''
** Fry's cowlick keeps its distinctive shape, regardless of what angle you're looking from.
** Leela's bangs always cover the side of her eye and forehead, regardless of which way she's facing. This also means you will almost never see her face drawn from a straight-on view.
** Calculon's antennae in "Calculon 2.0"--the one closer to the viewer is always angled lower than the one further away. Strangely, their angles stay consistent in other episodes.
* Matt Groening characters in general, such as those from ''WesternAnimation/TheSimpsons'' and ''ComicStrip/LifeInHell'' typically have this problem due to their distinctive overbites. So while they are frequently seen from 3/4, the side, and the back, it's rare to see them from the front.
** Speaking of Simpsons, Lisa and Maggie's signature star-shaped hairdo looks pretty much exactly the same regardless of angle.
* Chef from ''WesternAnimation/SouthPark'' is almost always seen from the front, even when he's walking to the left and right. He was seen from the side in early episodes, but the creators decided this looked too weird.
** There were no 3/4 angle character shots until season 8. That's right, season 8.
* WesternAnimation/SpongeBobSquarePants, despite being one of those rare characters whose design lends itself well to unique angles, is rarely, if ever shown from the side. The few times he is, it's probably to demonstrate why: his face literally disappears from the audience's view from that angle. Other times, his face IS visible from the side, where it's [[https://s-media-cache-ak0.pinimg.com/736x/19/2b/7e/192b7e7c997278d9f6bce24d0377585c.jpg awkwardly jutting out from the side view.]]
* ''WesternAnimation/TheAmazingWorldOfGumball'':
** The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Richard's head was shown from the front [[EarlyInstallmentWeirdness in the first season]], but never after that. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]] Lampshaded in "The Ollie", when Darwin points out Gumball is always in 3/4, and Gumball flinches at [[http://theamazingworldofgumball.wikia.com/wiki/File:TheOllie2.png briefly being shown in profile]].
** [[http://vignette3.wikia.nocookie.net/theamazingworldofgumball/images/8/8d/TAWoG.jpeg/revision/latest?cb=20130818005858 One model sheet]] shows the rectangular shape of Juke's head and Ocho's body obscure their faces in profile, thus animators are instructed to never draw them from this angle.
* In the earliest episodes of ''WesternAnimation/AmericanDad'', Francine's hair was always draped over the shoulder closest to the camera.
* ''WesternAnimation/TheRenAndStimpyShow''. Ren's mouth always looked good when either facing left or right, but animators seemed to have issues when drawing him faced head on. Sometimes they had his mouth pointing down, other times they drew a "side mouth," and other times the animators just didn't bother with making his lips pointed.
* Some of the characters in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' have plainly-asymmetrical mane styles, but unless they are shown actually turning from a left to a right view in the scene, they will almost always be drawn whichever way doesn't obscure their eyes. Technically applies to the crest of all their manes as well, which always curls around in the direction of the viewer (unlike human hair, horses' manes are rooted in a single strip running down the back of the head, and the show generally reflects this correctly).
** For a prominent example, see some [[https://derpibooru.org/search?utf8=%E2%9C%93&sbq=vinyl+scratch%2C+solo Vinyl Scratch]] fan art. No matter if she is turned to the left or to the right, her very asymmetric and iconic mane is always drawn in a way that doesn't obscure her face.
** Flim and Flam's ears move in and out of their hats depending on the angle of their heads. This is averted with the merchandise of the characters.
** Rarity is a regular exception to this however, as she has on several occasions turned her head within a shot and had her hair obscure her face from the camera. For a good example, see "[=MMMMMystery=] on the Friendship Express", when she confesses to having taken a bite of the cake.
** This is perhaps at its most obvious with [[https://derpibooru.org/1005208 Princess Celestia and Princess Luna]], whose ridiculously huge, magical, flowing manes would obscure their heads from the wrong angle. Strangely, there are times when they cheat and there is no obvious reason for the animators to do so, such as flipping the orientation from a fore shot to a shot from one side, when they could have just as easily put her mane on the opposite side in the fore shot. Note that they are never, ever seen from the side that their face is completely obscured from.
** Played with when we see Pinkie's sisters Limestone and Marble in "Hearth Breakers". Both wear their hair longer on one side (whichever side is facing away from the camera). However when they turn their heads in-shot, they have an alternate angle [[https://derpibooru.org/1010070 showing the long side]] [[https://derpibooru.org/1031037 in front]].
* ''WesternAnimation/FostersHomeForImaginaryFriends'': Subtly PlayedForLaughs with Duchess. Her design is already [[NonStandardCharacterDesign a little off]], and the few times she actually turns around on-screen, she [[PaperPeople flips like a cardboard cutout]]. (Whether this is meant to be taken as [[RuleOfPerception a stylistic gag]] or [[AlienGeometries not]] isn't clear, however...)
** Parodied in [[http://www.youtube.com/watch?v=tmwdKjBwcOc this]] bumper for cartoon network.
* ''WesternAnimation/TheMrMenShow'':
** Characters with non-symmetrical hair styles (eg. Miss Calamity and Miss Naughty) would often get this trait. Though it's not because they have a complete turn around (Lynda's interview with Renegade does show a complete modelsheet of Miss Helpful, who also has a non-symmetrical hair style), but rather because the animators are either lazy, or just forgot about it.
* Most characters in ''WesternAnimation/TheFairlyOddParents'' are drawn from a 3/4 angle. For example, it is especially noticeable with Timmy Turner's hair, which faces the direction he is facing, but is facing to the right when seen from the front.
** Timmy's parents are also rarely, if ever, seen from the front.
* From ''WesternAnimation/{{Mixels}}'', Flain's beak is always shown from a 3/4 angle, even when facing forwards.
* ''WesternAnimation/StevenUniverse''
** Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle. This goes far enough that her model sheet doesn't have her from the front.[[note]] There are some inbetweens that show her nose from the front... They also immediately show [[http://awkwardphotosofpearl.tumblr.com/post/157468154122/front-facing-pearl-is-what-steven-sees-all-the why the crew usually avoids that]].[[/note]]
** Blue Zircon's hair is styled in a crescent-shaped cowl. From the side it looks like it's pointing straight forward, but when viewed from the front the cowl points either left or right depending on how she is standing.
* WesternAnimation/ThePowerpuffGirls' large eyes and round heads make them look very strange from profile, so they're drawn from that angle as little as possible.
* In ''WesternAnimation/GravityFalls'', EldritchAbomination Bill Cipher is almost never seen from the side for the same reasons as the [=SpongeBob=] and Duchess examples stated earlier; he's [[PaperPeople completely flat]] and to be shown from the side would simply present a thin yellow line to which the iconic [[SinisterGeometry yellow triangle]] is unrecognizable. He doesn't even turn around most of the time, instead shifting his face from one flat side to the other if he needs to. [[spoiler:This is of course changed in the series finale whenever his shape becomes three-dimensional and it becomes more reasonable to show him from the side.]]
* Almost all the characters in ''WesternAnimation/PeppaPig'' suffer this, as they only ever face in two directions and both eyes are always on whatever side of their face is facing the viewer. Like with My Little Pony, this is averted with the merchandise.
** This led to a meme where a hypothetical face-on view of Peppa would show her with two eyes on each side of her face, plus a CatSmile to represent how her mouth was also on both sides of her face.
* ''WesternAnimation/MuzzyInGondoland'' has the same treatment as the Mr. Men and Peppa Pig above due to most of the characters having big nuzzles and noses.