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->'''Stormtrooper:''' Let me see your identification.\\
'''Obi-Wan:''' You don't need to see his identification.\\
'''Stormtrooper:''' We don't need to see his identification\\
'''Obi-Wan:''' These aren't the droids you're looking for.\\
'''Stormtrooper:''' These aren't the droids we're looking for.\\
'''Obi-Wan:''' He can go about his business.\\
'''Stormtrooper:''' You can go about your business.\\
'''Obi-Wan:''' (''to Luke'') Move along.\\
'''Stormtrooper:''' Move along, move along.
-->-- ''Franchise/StarWars Episode IV: Film/ANewHope''

Charm Person is some kind of magic, [[JediMindTrick supernatural ability]], AppliedPhlebotinum or CharlesAtlasSuperpower (achieved through impossibly high amounts of personal charm) that makes people want to do what you want them to do, especially the WeakWilled. May or may not have obvious parallels with hypnosis, which is not really anything like this.

It's distinct from CompellingVoice because Charm Person [[FightingFromTheInside can be resisted]] or broken out of, leading to IKnowYouAreInThereSomewhereFight and IntrinsicVow moments and such. A good way to differentiate between the two is that Charm Person can never be used to force someone to do anything that would violate the target's moral code (for example, attacking one's king).

If the writers want to give TheHero mind control powers, this is probably what he'll get, because it's both the least powerful and least evil of all the versions of MindControl.

Named after the magic spell "Charm Person" from ''TabletopGame/DungeonsAndDragons'' and its many, many variants.

Do not confuse with TheCharmer. The effects of more powerful Charm Person spells or abilities may be compared with {{Love Potion}}s and {{Glamour}}. See also HypnoticEyes, for a frequent way this power is implemented. Compare PolitenessJudo.



[[folder:Anime & Manga]]
* Narumi-sensei from ''Manga/AliceAcademy'' is able to emit pheromones that can make anyone, regardless of age or gender, become infatuated with him. In some cases (such as Natsume), the target may become so enamored that all they can do is faint from the shock.
* Many ''Anime/EdenOfTheEast'' fans have concluded that Akira's [[UnusualEuphemism Johnny]] has mind control powers. The reason? In the first episode, not only does he (wearing nothing but a girl's coat and scarf) flash a random guy on the street and say something that makes him laugh, then ''hand over his pants with a smile'', but later he ''[[RefugeInAudacity drops his pants in front of a female police officer]]'' who, instead of arresting him, laughs and sends he and Saki on their way. For the sake of information, the police officer had ''asked'' to see his Johnny to see if it matched a picture of him naked and waving a gun around in front of the White House. She sent them on their way because it didn't match, which was because Akira was colder at the time.
* The eponymous character of ''Manga/{{Tomie}}'' (created by Junji Ito) relies primarily on this to get what she wants, which is ironic as most readers are more likely to remember [[spoiler:her multiple vicious deaths and regenerating FromASingleCell every [[IncrediblyLamePun bloody]] time.]]
* ''Manga/GhostInTheShell'' has a character use something called hypnovoice to get a crowd to turn against the police. The fact that the cops try to convince them they're being duped suggests it can be beaten.
* In the ''Manga/RosarioToVampire'' anime, an anime-exclusive character, Ijuuin Kotaro, has the ability to enchant anybody of the opposite sex into becoming his love slave by saying "Je t'aime". He successfully charms all of Tsukune's friends and becomes their beloved Master, but is defeated, and the spell is broken.
* In ''Anime/TheVisionOfEscaflowne'', Folken uses a {{Magitek}} device to prod Allen and Hitomi into getting together in a process somewhere on the spectrum between this and MoreThanMindControl. He's not forcing them to do anything morally ''wrong'', or even anything they might not have done on their own, just giving them an extra push to do something that both of them on some level wanted to do anyway.
* Griffith of ''Manga/{{Berserk}}'' already has a great deal of mundane charisma as a normal human. After spending a few years as a godlike demon and then being reincarnated into the human world, this has been supernaturally bolstered to the point where he has this effect on almost everybody, being considered a MessianicArchetype and commanding their loyalty after only a short conversation, or sometimes on sight.
* In ''Manga/YamadaKunAndTheSevenWitches'', Odagiri's power technically is making people fall in love with her, but she uses the power like this since her victims are so infatuated with her that they'll do almost anything she says. A drawback is that the victims may misunderstand her orders out of blind love and thus not obey - for example, when Yamada [[PowerCopying copies her power]] and uses it on Miyamura to ask to visit his house, Miyamura interprets it like Yamada wants to be alone with him and suggests going into an abandoned room on the school instead, completely missing that Yamada wants to visit him for entirely other reasons than intimacy.
* ''Anime/{{Nightwalker}}'' has a ILoveYouVampireSon / IHateYouVampireDad interplay going on between the hero, Shido, and his obssesive sire, Cain. Cain frequently attempts to mesmerize Shido into coming back to him, and the only thing that keeps it from working is HeroicWillpower.

[[folder:Comic Books]]
* ComicBook/{{Gambit}} (depending on who's writing at the time) has a degree of "hypnotic charm". However, it ''doesn't'' work if the charmee knows about it.
* Stacy X of the ''ComicBook/XMen'' comics had pheromone powers which could induce bliss and stimulate bodily sensations and functions allowing her a certain amount of control over her enemies.
* ''Franchise/{{Batman}}'': Poison Ivy's pheromones tend to work like this. She can also use more direct MindControl through toxic kisses (when they don't just kill outright). The scope and effects of these powers are DependingOnTheWriter.
* The Enchantress, who's fought ComicBook/TheMightyThor among others, has the power to seduce people and give them a kiss that puts them under her control.
** Her little sister Lorelei also has similar spells. Like in ''ComicBook/LokiAgentOfAsgard'' she needed a bit of cash so she sit in a speed dating event and magically charmed the would be suitors' to give her their wallets.
* Part-time ''ComicBook/TheAvengers'' ally Starfox a.k.a. Eros has this as his signature power. Oh, he may also be a [[HumanAlien Titanian Eternal]], but he's ''primarily'' known for being able to make people (especially but not limited to of the female persuasion) feel good.
* The true extent of his hypnotic powers [[DependingOnTheWriter depends on the writer]], but ComicBook/{{Morbius}} is mostly portrayed as this. He describes it himself as being able to "strongly suggest" things to people, but it depends on the will of the person. E.g. the first time he used it on ComicBook/SpiderMan he was sure it only worked because the latter had been drugged which impaired his will.

[[folder: Fan Works]]
* Used on the Trevans to convince them to take a vacation from the Border Crossroads Inn in ''Fanfic/TheKeysStandAlone: The Soft World''. It was supposed to last for a long time, but because the caster was not a specialist in that kind of magic, the Trevans broke out of it nine days after they left the Inn.

[[folder:Films -- Animation]]
* ''Disney/{{Aladdin}}'' plays with this using Jafar's magic serpent staff. Usually when Jafar uses it to control people's minds it's 100% effective, but when he tries to make the Sultan order Jasmine to marry him, the spell fails for a second. "But you're so ''old''!" It seems Jafar's powers do have some limits.

[[folder:Films -- Live-Action]]
* From ''Franchise/StarWars'', the Jedi Mind Trick. A few of the examples in JediMindTrick are also this.
* HilarityEnsues when Dracula uses this in ''Dracula: Dead and Loving It''. He pretends it's a Transylvanian method for helping with insomnia. The problem is it works exactly as he ''says'' it should work in that Renfield starts to doze off before he can be hypnotized.
* Aunt Agatha in ''Film/DoubleDoubleToilAndTrouble'' places a spell on her sister's husband after trapping her sister on the other side of a mirror.
* Horvath in ''Film/TheSorcerersApprentice'' uses this to find out where Dave is hiding. His MinionWithAnFInEvil lampshades this by quoting ''Star Wars''.

* The "Mind Charm" spell in ''Literature/LoneWolf'', and the "Enchantment" magic in the spinoff ''Grey Star''. Both have rather short-lived effects, though.

* In ''Literature/DragonBones'', there is a character who does this to one of the hero's allies, more precisely, [[spoiler: she compels him to murder the hero. She later says he probably would have broken the spell in time, but it doesn't matter as he was killed by another ally, who saw him trying to backstab the hero.]]
* In ''Literature/{{Masques}}'', Geoffrey ae'Magi is a master of this, and compels an entire room of people to see what he wants them to see, and entire ''towns'' to admire and love him so much that they attack anyone who says bad things against him. The main protagonist, too, feels compelled to like him, but after she saw him murder people in cold blood, she's a bit more resistant to his charming smile, and only allows the part of her that wants to love him take over to not endanger herself. (She's a spy and entered his palace disguised as BeautifulSlaveGirl)
* In ''Literature/TheInvisibleLibrary'', the librarians have the Language, which the protagonist mostly uses to tell inanimate objects to do her bidding, but can also use on people in an emergency. (It is also used by the librarians to identify each other, as only they can speak it.) Objects and people alike can only be commanded to do things that are not too much against their inherent nature, and the more against nature a command is, the sooner the effect will break.
* One of the powers consistently displayed by the human form of the god Nyarlathotep in Creator/HPLovecraft's Franchise/CthulhuMythos (his abilities tend to vary a bit depending on the writer, but this is one of his core abilities). He is unnaturally charismatic, and able to make people listen to him and obey his commands without them knowing why they are doing so.
* China Sorrows has this in ''Literature/SkulduggeryPleasant'', and uses it for her personal gain whenever she can. However, its effect seems to lessen once you've known her for a while.
* Tabitha, the VillainProtagonist of the ''Literature/DelicateFire'' series, can invoke this via magically-enhanced sexual allure, resulting in what's effectively a supercharged version of TheDulcineaEffect. Her power affects both men and women, and seems limited only in that the target needs to start with at least some sliver of attraction towards her, no matter how small.
* In ''Literature/ArtemisFowl'', fairies have the power to "mesmerize" other beings using direct eye contact, even when low on magic power. Against humans, the power is almost completely effective, with even strong-willed individuals succumbing in under a minute. However, eye contact is required in most cases; it doesn't work on semi-reflective surfaces like mirrored sunglasses.
* Franchise/StarWarsExpandedUniverse
** ''Literature/TheThrawnTrilogy'' shows the difference between this and CompellingVoice as the corrupted Jedi Joruus C'baoth uses both. In the first instance he simply forces an Imperial officer into delivering a secret message and then forgetting all about it, leaving the Imperial none the worse for wear, except for a few missing memories - the [[AllThereInTheManual sourcebook]] says that his willpower was permanently damaged, but considering what this officer got up to in later books, he had a lot to begin with. In the second case C'baoth uses a sustained version of CompellingVoice to [[spoiler: break the will of a different officer, ''[[MindRape destroy most of his personality]]'', and turn him into a near mindless puppet who can't survive without C'baoth's constant mental control.]]
** ''Literature/OutboundFlight'': Jorus C'baoth, who Joruus was cloned from, really wasn't any better. He was quite domineering and always wanted to control everything - and, given his view that morals are basically optional, he tried it. As he fell to the Dark Side he forced protesting civilians to be silent.
* Lessa from ''Literature/DragonridersOfPern'' has an ability to subtly influence people's thinking, referred to as "leaning" on them. Used most dramatically when she provokes F'lar into dueling Fax, but overall fails about as often as it succeeds, as those on the receiving end can tell something's not quite right if they're paying attention.
* Franchise/StarTrekNovelVerse
** The [[OurElvesAreBetter Selelvians]] in ''Literature/StarTrekNewFrontier'' have a technique they call "The Knack", which basically lets them manipulate other races. When the Federation found out (after a Selelvian crew member was found murdered), they went to war. [[http://memory-beta.wikia.com/wiki/Selelvian The Selelvians]] were introduced in the [[Series/StarTrekTheNextGeneration Next Generation]] novel ''Strike Zone''.
** In ''Literature/StarTrekTheBraveAndTheBold'', the character Aidulac, as well as the females of the Peladons (a race into which she spread her genes), can influence most males into doing their bidding. Originally, anyone and everyone was affected, but over time the ability atrophied to affect only males.
** Lirahn in ''Literature/StarTrekDepartmentOfTemporalInvestigations''.
* Flinx's empathic influence works like this in some of Creator/AlanDeanFoster's ''Literature/HumanxCommonwealth'' novels. His control over others' emotions is scarily potent, yet limited because he can't call up what lies outside the target's normal spectrum of feelings (e.g. making a fanatical nihilist afraid of dying won't work). Requires a lot of maintenance to keep the effect going, else the subject starts to catch on that their feelings are out of whack.
* Saruman in ''Literature/TheLordOfTheRings'' is the most powerful user of the ability in the trilogy, but it's a fairly common power among Maiar -- Sauron used to be far better at it than Saruman, Gandalf shows occasional flashes of it, and for that matter so does Bombadil -- and Eldar -- a short list of characters whose ability to sway peoples' minds far beyond simple oratory: Galadriel, Fëanor, Lúthien, Celegorm...
* Lisanne Norman's ''Literature/SholanAlliance'' series is loaded with these due to the main characters being mostly strong telepaths.
* ''Literature/{{Graceling}}'' [[spoiler: Leck's]] Grace is basically a permanent and very strong version of the JediMindTrick. Everyone believed what he said no matter how implausible it was. This power even extended to people hearing it second- and third-hand, though it weakened the more people it went through. [[spoiler: It could be resisted by ThePowerOfLove.]]
* Creator/ShannonHale's ''Literature/BooksOfBayern'' series features "people-speakers" with a magical gift that enhances their interpersonal skills, so they can read people accurately and always come up with the right thing to say to get someone to do what they want. They can be unnaturally persuasive, although others with magical gifts have some resistance to this. However, people with this gift are in danger of becoming corrupt and power-hungry, always feeling driven to manipulate others and bend them to their will.
* Asharak/Chamdar from ''Literature/TheBelgariad'' does this repeatedly to Garion. Garion has been seeing him around the place his whole life, and has never been able to tell anyone about him, although he can dance around it to give people hints, enough so that Silk manages to figure it out. Unusual in that he could have controlled him more thoroughly, but Polgara would have noticed, so he had to keep it light.
* The short stories "What Song The Sirens Sang" by Creator/CharlesSheffield and "Ignition Point!" by Creator/IsaacAsimov use the premise that sufficiently sophisticated analysis of human reactions makes it possible to automatically generate highly compelling political speeches. In the Asimov story, the psychological feedback from the fired-up audience fires up the speaker to the point of [[MagicFeather no longer needing the specially written speeches]].
* ''Literature/TheHeroesOfOlympus'' (the sequel series to ''Literature/PercyJacksonAndTheOlympians'') reveals that some children of Aphrodite can "charmspeak", and hints that children of Hermes have similar powers.
* Ta'veren (think "[[ChosenOne Chosen Ones]] mixed with a touch of RealityWarper") have a measure of this ability in ''Literature/TheWheelOfTime'' series, but it works only sporadically and is not under their conscious control.
* The Bene Gesserit in ''Franchise/{{Dune}}'' learn a technique called the Voice, which lets them persuade people to follow their instructions. The technique involves speaking in just the right tone and timbre to make the person most susceptible to your suggestions (though the film and mini-series adaptations have Voice users speak in a creepy, growling voice). It does have limitations, though: for obvious reasons it won't affect deaf people, and it also won't work on mutes, because a Voice user has to hear their target talk in order to figure out what tone to use with them.
* In ''Literature/DarkLife'', [[spoiler:Pretty]] has a form of amped-up hypnosis, using infrasound to alter people's brainwaves, and then implanting suggestions.
* Mesmeric powers are what allows the ''Literature/MagisterTrilogy'''s Souleaters to be the natural predators of humans. Souleater Queens are especially dangerous, since they can charm ''other Souleaters'', providing the only unity and leadership this otherwise insanely competitive and independent speices knows.
* In Teresa Frohock's ''Literature/MiserereAnAutumnTale'', Catarina uses this on Lucian, managing to persuade him that it was all a misunderstanding -- getting him to overlook her DealWithTheDevil and the ColdBloodedTorture that had lamed him.
* In Creator/DevonMonk's ''Literature/AllieBeckstrom'' series, Allie's father can do this. He managed to get her in enrolled in Harvard and lasting there for two years before she broke loose from one such effect.
* In Dean Koontz's "Demon Seed" a super-computer can control people in this way, using its artifical voice. At the end the computer has been beaten but continues to try to influence people. [[spoiler: We then find they've cut off the voice and all its messages are being printed out and have no effect]]
* In Fredric R. Stewart's ''Literature/{{Cerberon}}'', [[ManipulativeBastard Aladavan]] uses this ability frequently, often accompanied by a "subtle gesture." It doesn't seem to work well when people are actively resisting him. One character knows he's doing this to her, while he's doing it, and later thanks him for it because she wouldn't have listened to him otherwise.
* The ''Literature/WildCards'' series has several individuals who could potentially fall into this category. The most prominent is David Harstein, known as the Envoy. Harstein's ace gave him the ability to emit pheromones that made anyone who scented them immediately like, trust and listen to Harstein above all others. The only weakness of this skill was that the effects of the pheromones vanished when Harstein left the vicinity, but the influenced individual still retained the memories of what they had done while affected.
* This is one of the more prominent powers of the [[MakingASplash shamais]] in A.L. Phillips's ''Literature/TheQuestOfTheUnaligned''. It is an extremely subtle effect, described as "like water wearing down a stone". You can fight off the effect if you realize what's happening or are prepared, but this rarely happens. We actually see this effect firsthand when the most powerful pure shamai in the land uses it on the hero and viewpoint character Crown Prince Alaric. The bonus story "Fire, Water, Air, and Pigs" reveals that shamais are resistant to the powers of other shamais, and that the other three elements also protect you to a lesser degree. It is also implied that personality plays a part, as Nahruahn seems to be especially bad at blocking it.
* In ''Literature/TheTomeOfBill'' this is a basic ability of Vampires. They have the ability to compel younger vampires, and if they're old and strong enough, weak-willed humans. The main character is a Freewill, a legendary Vampire breed that gets its name from its immunity to this effect.
* Soothers and Rioters from ''Literature/MistbornTheOriginalTrilogy'' can damp or inflame other's emotions, respectively. Since you can choose exactly what to effect, it's a pretty strong power.
* Lissa Dragomir from ''Literature/VampireAcademy'' is naturally charismatic even when not using compulsion. People want to please her and the WeakWilled are slavishly obedient to her.
* A major plot point of ''Literature/SingTheFourQuarters is that nobody can lie to a bard under interrogation: they have the ability to magically compel the speaker to tell the truth regardless of their preference. [[spoiler:Except nobody really quite believes it when Pjerin, Duc Ohrid, is revealed by this compulsion as a traitor, because it just plain seems out-of-character. Turns out part of the FrameUp involved planting what amounts to a post-hypnotic suggestion that forced Pjerin to respond in a self-incriminating manner to the Bard Captain's legally prescribed question.]]
* In ''Literature/TheTraitorSonCycle'', the most powerful sorcerers, called the Powers of the Wild, can bend minds of other Wild creatures to obey them and fight for them.

[[folder:Live-Action TV]]
* One former Psi-Cop on an episode of ''Series/BabylonFive'' used this effect to his advantage. Garibaldi figured it out and figured out a way of defeating it if he were to fall victim to it.
* ''Series/DoctorWho''
** It has been suggested that the Doctor has this ability. This power may be due to his low-level telepathy. In fact, the Doctor may have used to this power to allow Harriet Jones ([[RunningGag former Prime Minister]]) to get ousted in the first place. The novelisation of "Shada" strongly implies this as well, even showing the internal monologue of someone who can't understand why they instinctively trust this poorly-dressed, funny-looking stranger and feel a burning desire to follow him around to ask him helpful questions.
** The Master almost certainly has it, to the point that he was able to convince Britain to vote him in as Prime Minister. The Master built and launched a network of satellites that used a low-level psychic field to compel people. In the original series, he would often be able to mind-control people just by looking them in the eyes. Once the special effects were up to it, it was accompanied by his eyes glowing yellow. That's what the Doctor meant by "he's always been a little hypnotic" once he learned about the satellite plan. Why "[[CompellingVoice I am the Master, and you will obey me!]]" doesn't work anymore isn't addressed, though.
** This may be a Time Lord trait, as Professor Chronotis in "Shada" also displays it, causing people to think that despite his eccentric behaviour and dark secret that he 'seems like such a nice old man', and completely beneath suspicion or dislike. Even when he tricks the other characters, they let him get away with this behaviour because he seems so harmless. Of course, [[CrouchingMoronHiddenBadass he is the opposite of harmless]].
* Raina in ''Series/{{Cleopatra 2525}}''.
* Bo in ''Series/LostGirl''
* The Russian mini-series ''Wolf Messing: Seeing through time'', based on the (fictionalized) biography of the supposed Polish-Jewish psychic Wolf Messing, has the titular character do this several times. The first time is quite by accident, when he runs away from home as a boy and sneaks on a train to Warsaw. When caught by the train conductor, he gives the man a piece of paper, who stamps it as if it's a ticket. Later, he unintentionally causes the conductor to jump off the moving train. His abilities are shown to [[NoSell not work]] on a few strong-willed individuals, including the MagnificentBastard Baron Heinrich Canaris, who keeps hounding Messing through the latter's life, first in order to get the psychic to help him with gambling and then trying to capture him as an [[SecretPolice SS]] Standartenführer. Another memorable use of this ability has Messing do it ''from another room'' to 4 Nazis in order to simply walk out of a German prison.
* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E05SimonSaid "Simon Said" (Sp2, Ep05)]], Andy and his twin can compel others to do what they want.

* In ''Podcast/TheAdventureZone'', Taako uses this spell to convince a hostile bugbear named Klarg to help the party. Klarg offers them a valuable hostage, a gift of gold, and ASpotOfTea.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''
** Charm Person and Suggestion. There are several levels of enchantment spells in ''D&D''. Charm Person merely makes the target perceive you as an ally (like the Jedi mind trick), Suggestion forces the target to perform a single task, and Dominate Person puts them under your complete control. There are countless other charm or compulsion spells with more specific effects.
** An epic level of the Diplomacy could conceivably grant a character a mundane form of Charm Person through actual charm.
* Mind Control with the Suggestion limitation or high levels of Charisma do this in ''TabletopGame/{{GURPS}}''.
* The Presence discipline in ''TabletopGame/VampireTheMasquerade'', and its successor Majesty in ''TabletopGame/VampireTheRequiem''. Low-level powers involve drawing the attention of everyone in the room and causing a person to spill all their secrets; higher level powers involve summoning a person from a great distance away and being untouchable because you are ''so very pretty''. Dominate is more like MindControl.
* ''TabletopGame/ChangelingTheLost'' has the Contracts of Vainglory, which range from "I bear the mantle of authority, so you're more inclined to listen to me" to "I'm so unnaturally beautiful that you couldn't possibly bring yourself to hurt me" to "I think I'll pull a [[Literature/LordOfTheRings Galadriel]] and go so horrifically pretty that you run screaming."
* In Steve Jackson Games' ''TabletopGame/InNomine'', Impudites, a Band (type) of demons has this ability, it causes the victim to see the demon as his or her close personal friend, making them more likely to go along with what the demon wants them to do (and also allowing the demon to steal their [[LifeEnergy Essence]]. The Ethereal Song of Attraction has a similar effect, making the victim passionately obsessed with the performer.
* ''TabletopGame/MutantsAndMasterminds'' has Emotion Control: Love which essentially works like a hyped-up version of Diplomacy, shifting people's attitudes to you, possibly from outright hostility to fanatical obsession.
* ''TabletopGame/{{Exalted}}'' has a fair number of abilities like this, of course. One [[DemonLordsAndArchdevils demon]] has the power to make anyone who sees [[WhenSheSmiles her smile]] fall in love with her permanently.
** There are other, less-than-standard variations; Flawless Brush Discipline makes a Solar's handwriting so beautiful that those who read it will fall in love with the writer.
* The basic Mind Control power in the ''TabletopGame/HeroSystem'' isn't ''technically'' limited in this fashion, but the more an intended effect goes against the subject's own usual nature, the more the roll of the Mind Control dice needs to beat the target's EGO score by to take effect -- and the easier it normally is to break out again, too. Thus, smart mind controllers are encouraged by the system to choose the subtle approach over simply clobbering their victims into submission with mental brute force.
* ''TabletopGame/WarhammerFantasy'' and ''TabletopGame/Warhammer40000'': The Chaos god/dess of desire, Slaanesh, is so beautiful no mortal can look at hir and not immediately be enthralled.

* ''Toys/{{Bionicle}}''
** The [[MaskOfPower Mask of Charisma]] gradually alters the target's opinion to match that of the person wearing it.
** Or, you know, the [[MaskOfPower mask]] of ''mind control''.

[[folder:Video Games]]
* ''Franchise/MassEffect''
** The Charm and Intimidate skills, which work exactly the same way it did in KOTOR, except there's no magical Jedi power to it.
** [[BlackWidow Morinth's]] special ability "Dominate" works much like the traditional "Charm Person" spell.
* If your Charisma stat is high enough, some conversations in ''VideoGame/PlanescapeTorment'' will have a conversation option labeled "Turn on the Charm". It will not allow you to flub a charm attempt -- either you have enough skill to succeed at it, or you aren't allowed to choose the charm option, instead having to choose a regular dialog choice. Same with Intimidate. ''Planescape'' also has Wisdom and Intelligence reveal these options. The implication is that you have enough Charisma/Intelligence/Wisdom/Charm/Intimidate to be able to understand JUST the right thing to say.
* In ''VideoGame/{{Fallout}}'', with a high enough Speech stat, you can convince people to do just about anything. (well, as long as you get a chance to, anyway). Similar to the ''Planescape'' examples above, having high (or extremely low) stat scores can also unlock unique dialogue options. ''Fallout 3'' changed many non-stat based charm, persuade and intimidation -type options to have a chance to fail, though, this was reverted in ''New Vegas''.
* ''Franchise/TheElderScrolls'' has the various charm spells. Even very hateful characters will stop attacking you if they (temporarily) like you that much.
* Gene's special ability in ''VideoGame/MetalGearSolidPortableOps'' works like this, his voice having some special quality that makes those listening do what he says.
* In the ''VideoGame/{{Suikoden}}'' series, Jeane is the only character with a rare and permanently affixed Charm Rune, which she uses to charm people into liking her and monsters into occasionally fighting for her. (Of course, the [[{{Stripperiffic}} type]] [[ImpossiblyLowNeckline of]] [[VaporWear clothing]] she wears might have ''something'' to do with the way all of the men go ga-ga around her.)
* Dark Rangers in ''VideoGame/{{Warcraft}} 3'' have Charm as their ultimate spell, allowing them to permanently take control of non-hero enemy units.
* ''VideoGame/{{Geneforge}}''
** Taking enough ranks in the Leadership skill can let you talk your way out of most major conflicts. In a few cases, you can [[TalkingTheMonsterToDeath convince the enemy to kill themselves]].
** Additionally, the Charm and Dominate spells instantly turn an enemy to your side for a while if you can overcome their mental effect resistance. With enough points in Mental Magic and Spellcraft it can work reliably even on end-game enemies.
* ''VideoGame/SecondSight'' has this as one of [[PlayerCharacter John Vattic's]] powers. He can use it to either calm down allies who are panicked or gain a sort of invisibility (by making everyone passively ignore him, machines aren't fooled.). However trying to charm someone who is trying to kill you [[HeroicRROD isn't recommended]].
* Notorious in ''VideoGame/RomancingSaGa'' series (Remake of the first RS Game has the ailment, the original doesn't) and ''VideoGame/SaGaFrontier'' (Charm Gaze)
* ''VideoGame/FinalFantasyTactics''
** Rather than mages getting the ability to inflict the Charm condition through a spell as in most [=RPGs=], ''thieves'' do it. With enough "Job Points", they can learn the ability to steal not only the usual money and weapons but also [[IncrediblyLamePun hearts]].
** The thief's version of Charm is temporary; it's essentially an improved form of Confuse, in that the victim will ''only'' attack their allies instead of anyone at random. Just like confusion, all it takes to snap them out of it is a [[GetAHoldOfYourselfMan physical attack]]. For the permanent version, which not only lasts the whole battle but allows you to recruit the affected, you'll need an Orator.
** Reis can also do this with her ''bare-handed attacks'' after you complete her subquest. But given that she's [[spoiler:a dragon in human form[[note]]Technically a human who was turned into a dragon and then back into a human, but she retained all of her dragon abilities, including the raw physical strength, even after the curse was lifted.[[/note]]]], the enemy has to ''survive'' the hit first.
* In ''VideoGame/BioShock'', the plasmids Hypnotize Big Daddy (from [[VideoGame/BioShock1 the first game]]) and Hypnotize (from ''[[VideoGame/BioShock2 the second game]]'') can be used to hypnotize many of the enemies in the game to fight alongside you. Eventually they will break free however.
** The third game in the series, ''VideoGame/BioShockInfinite'' has a nastier version in the Charm Vigor. It can be used to sway enemies into fighting with you, however when upgraded, the enemey will [[DrivenToSuicide kill themselves]] out of guilt for attacking their own friends when the vigor wears off. Usually while [[MyGodWhatHaveIDone crying out in anguish]] about what you have made them do.
* {{Deconstructed|Trope}} in the ''VideoGame/{{Civilization}} IV'' mod ''VideoGame/FallFromHeaven''. In the FlavorText, the Charm Person spell is basically described as a MindRape, warping the genuine feelings of love and protection that the target feels for his friends and family, and mapping it to the caster instead. The victim still hates the person who's doing this to them, but the mental manipulation is so great that it leaves the victim completely unable to fight back or even defend themselves while the caster's allies cut them to ribbons.
* In ''VideoGame/TheLegendOfDragoon'', [[spoiler:Shana, the Moon Child]] has this power, in which people will follow her and do as she wants. Unlike most examples of the trope, she has no control over this power (indeed, she doesn't even know she has it). It's a plot point as well, [[spoiler: as anyone who sees the Moon Child will help her in her goals, which is to say, usher in the God of Destruction.]]
* Priest units in ''[[VideoGame/AgeofEmpiresI Age of Empires I]]'' and ''[[VideoGame/AgeofEmpiresII II]]''. Ditto in VideoGame/EmpireEarth. Also EnemyExchangeProgram.
* ''VideoGame/EverQuest'' has charm spells available for various spell-casting classes, which turns the target into a minion willing to defend the caster and follow orders, no matter how suicidal. In keeping with the trope, the spell can break randomly at any time, depending on the target's magic resistance. Some classes are limited in what they can charm, such as Necromancers/Shadow Knights being limited to controlling undead, or Druids/Rangers being limited to charming animals. The Enchanter class, however, can charm almost any type of creature.
** Once upon a time, Enchanters could also charm players, effectively robbing that player of control of their character by allowing the caster to issue commands and forcing the player's character to follow them. It was eventually deemed [[GameBreaker too powerful]] and removed from PvP gameplay.
* ''VideoGame/DiabloIII'': Eirena has the ability to make enemies fight for you. She also comments sometimes about the time she cast a charm spell so powerful one of her sisters was fawning over her for days. She says it was mortifying, but the tone of her voice makes it sound like she actually enjoyed it.
* ''VideoGame/DeusExHumanRevolution'' has the CASIE mod augmentation available to the player character, which enables its user to pinpoint the most effective means of persuasion and releases subtle pheromones that make people more susceptible to agreeing to whatever's asked. Doing so is never an instant win, however; the player must slowly and carefully coax the target into a favourable mood, and some individuals - especially if unusually intelligent, confident, calm, manipulative and/or aware of the compulsion - are flat-out immune. If the compulsion fails, the individual will shut down any further interaction. There's always a brute-force option, but it will always have consequences later. In addition, the mod requires talking face-to-face.
* In ''VideoGame/GemsOfWar'', the Lamia troop has this as her special attack; it compels one enemy troop make a single attack on another.
* ''VideoGame/DivinityOriginalSin'' has several spells/abilities with the Charm effect, which allow you to control any enemy who fails to resist it for several [[TurnBasedCombat turns in combat]]. Since most spell effects in this game also come in form of {{Trick Arrow}}s, there is even a Charm Arrow, which looks just like a Cupid's one, with a pink heart for the head.
* ''VideoGame/EnterTheGungeon'' has a few guns and items that will charm foes into temporarily fighting for you. This doesn't really change the game as enemy attacks are weak against themselves, but it does stall their assault on you for a few precious seconds. The shopkeepers have kinetic barriers to prevent you from shooting them with charm bullets (or just killing them), BUT if you have a Charm Horn you can "convince" shopkeepers to part with an extra item for free. You can even buy the charm horn and then use it ''on the very vendor you bought it from''. The reason why this isn't such a game breaker is the game's karma system: steal too much stuff and an unkillable, uncharmable BulletHell GrimReaper follows you everywhere and shoots at you until you die.

[[folder:Web Comics]]
* ''Webcomic/TheOrderOfTheStick''
** Secondary character Thanh, a member of the Sapphire Guard order of paladins, gets put under this (technically, a Dominate Person spell) by one of the villains. The other characters break him out of it by trying to make him do something that violates his moral code: [[spoiler:killing Lord Shojo, leader of the Guard... or the sociopathic halfling Belkar dressed up as Shojo.]]
** Earlier, Nale use Charm Person on Belkar and told him to kill his companions and give their magic items to him, which Belkar refuses ([[HeroicComedicSociopath though he had no problem killing them and]] ''[[HeroicComedicSociopath keeping]]'' [[HeroicComedicSociopath their items]], while [[ArsonMurderAndJaywalking singing "Meet Me in St. Louis"]]).
** Nale later uses the spell "Suggestion" to a similar, but more sinister, purpose: [[spoiler: Taking advantage of his brother Elan's anger and confusion to try and "suggest" that Elan kill his love interest, Haley. It holds... for a minute.]] Notably, in this case, it only worked at all because his target was extremely angry: otherwise, the Suggestion would never have even taken hold.
* Lord Grater of the Punyverse in ''Webcomic/SluggyFreelance'' ''thinks'' that he has these powers. In practice, they tend to work like this:
-->'''Lord Grater:''' You will lie down and take a nap!\\
'''Guard:''' Huh?\\
(''Torg hits guard over head with large rock'')\\
'''Guard:''' (''semiconscious'') I will lie down and take a nap.
** As a vampire, Sam has the ability to charm people to do what he wants. However, it can't make women think he's hot, much to his dismay.

[[folder:Web Original]]
* Propaganda, a Chinese hero from the ''Roleplay/GlobalGuardiansPBEMUniverse'', has this sort of mind control. She never commands, but only suggests. She has discovered that while her MindControl isn't as directly powerful as that of most [[PsychicPowers telepaths]], it tends to last longer and is harder to resist.
* Prince Adrian Juste in ''[[http://bettiesharpe.com/reads/Ember/index.htm Ember]]'' got CursedWithAwesome to be found charming by everyone. Everyone drools over him, which for him gets really old after awhile, and he goes for the one chick who (with the help of magic) doesn't want to go for him. Turns out he was cursed with charmingness to [[spoiler:make sure he didn't become the great conqueror he had the potential to become. If he had everything he wanted handed to him on a silver platter, his ambitions would go elsewhere.]]
* In the ''Literature/WhateleyUniverse'', psychics generally manifest this ability as opposed to straight mind control. Don Sebastiano, Solange, and even ''Jade'' have used this to slowly worm their way into someone's psyche. Jade, however, had a series of VERY special circumstances. Unfortunately, convincing someone like this functions as More than Mind Control, and is rather hard to catch in the act. Jade has used the Big Sad Puppy Dog Eyes to get her way rather than any mutant abilities.
* In ''Literature/TheSaints'' a mage can combine the [[TheEmpath Passion Path of Magic]] with the Connection Path to influence and subtly control the thoughts and feelings of others.
* The title character of the ''Podcast/RedPandaAdventures'' is an accomplished hypnotist. The Red Panda uses this skill primarily for interrogation or removing inconvenient memories from others, such as information about his and his sidekick's secret identities. He also tends to quickly recognize when an enemy is using hypnosis of their own.

[[folder:Western Animation]]
* Zak Saturday of ''WesternAnimation/TheSecretSaturdays'' can control cryptids, but can't make them do anything that they absolutely don't want to do.
* Freakshow's staff in the ''WesternAnimation/DannyPhantom'' episode "Control Freak", can control ghosts. Naturally, [[HalfHumanHybrid being half-ghost]] made Danny susceptible to it, at least [[AlwaysSaveTheGirl until Sam fell off a bridge]], inadvertently leading to the staff getting broken.
* Nicara of ''WesternAnimation/The13GhostsOfScoobyDoo'' can make warlocks fall in love with her. She manages to enchant Vincent Van Ghoul and plans to use her kiss to absorb all his powers before the clock strikes midnight (as her powers only work on [[ThirteenIsUnlucky Friday the 13th]]), but is delayed by Scooby-Doo and co. and fails.