When a video game first in the series is released, it will often have a slow, powerful fighter (known here as a MightyGlacier) or two. However, as the series increases and more characters are added, the number of these characters often stays the same, resulting in a gigantic roster with only one or two big heavy glacier guys. Hence, Global Warming.

Compare TheSmurfettePrinciple, which gives this treatment to female characters.


[[folder: Beat Em Ups ]]

* Melted Glacier example: The ''VideoGame/StreetsOfRage'' series has had only two slow guys, Adam, who was replaced with the even more stronger and slower Max, who was promptly replaced with LightningBruiser Dr. Zan and LethalJokeCharacter Roo in the third game. In the FanRemake, which includes the running and rolling mechanics from ''3'' (that Adam and Max didn't star in), they become loads more useful.


[[folder: Fighting Games ]]

* ''VideoGame/BattleFantasia'' has only one glacier fighter in Donvalve.
* ''VideoGame/BlazBlue'' has Iron Tager. Hakumen is also something of a MightyGlacier, just the rare example of a character in that category being smaller than usual. The third game adds Azrael.
* ''VideoGame/DeadOrAlive'' only has 3 'big' characters who rely mainly on power and grapples: Bayman, Bass, and Leon.
* ''VideoGame/GuiltyGear XX'': Around two dozen characters and exactly one big guy (Potemkin). Eventually averted in ''Accent Core + R'', but only because the developers rebalanced former SNKBoss Justice into this so she would be tournament viable. ''Xrd'' would drop Justice but add newcomers Bedman (in ''-SIGN-'') and Kum Haehuyn (in ''-REVELATOR-'') as heavyweight fighters.
* ''VideoGame/TheKingOfFighters'' started with Goro, [[VideoGame/IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, a year to add Seth, three more to add Tizoc, and about another six to add [[VideoGame/FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.
* ''VideoGame/MarvelVsCapcom'' in general suffers from this.
** ''VideoGame/XMenChildrenOfTheAtom'' only has Colossus and Sentinel in the ten character roster, although Juggernaut is another one relegated to a boss character.
** ''VideoGame/MarvelSuperHeroes'' made Juggernaut playable and added Hulk, but removed Colossus and Sentinel, and none of the secret characters really fit into this.
** The [[VideoGame/XMenVsStreetFighter next]] [[VideoGame/MarvelSuperHeroesVsStreetFighter three]] [[VideoGame/MarvelVsCapcomClashOfSuperHeroes games]] with mid-high teens rosters generally only having Zangief and either Juggernaut or Hulk. Captain America was briefly hit with this trope in ''Marvel Super Heroes vs. Street Fighter'' and a secret version of Zangief was available that was even ''more'' of a glacier than regular Zangief. Captain America was rebalanced back into a JackOfAllStats in ''Marvel vs. Capcom'' and a special version of War Machine, whose normal version is not this trope, was added. This means you got 3-4 Mighty Glacier characters a game.
** ''VideoGame/MarvelVsCapcom2'' has 56 playable characters and only six are of the slow-and-strong type: Zangief, Anakaris, Colossus, Sentinel, Hulk, and Juggernaut.
** ''VideoGame/MarvelVsCapcom3'' is a teeny bit better about this with Haggar, Dormammu, Thor, and to some extent Spencer joining Hulk and Sentinel for six slow but strong characters out of 38 total. With the release of ''{{U|pdatedRerelease}}ltimate Marvel vs. Capcom 3'' and its 12 new characters, the only new additions who seem to fit this mold are [[VideoGame/ResidentEvil3Nemesis Nemesis]] and Comicbook/GhostRider, making the final ratio 8:'''50'''.
** ''VideoGame/MarvelVsCapcomInfinite'' is probably the best with this trope yet in the Marvel series. Sentinel is the only Mighty Glacier from ''3'' that was removed, Thanos was rebalanced into this trope, and Sigma was added through downloadable content. That's 9 Mighty Glacier characters in a roster of 36.
* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[VideoGame/MortalKombat3 full]] [[VideoGame/MortalKombatArmageddon cast]] games -- the only exceptions are Shao Kahn and Goro in the Gamecube version of ''[[VideoGame/MortalKombatDeception Deception]]'' and ''Unchained''.
* ''[[VideoGame/SoulSeries Soulcalibur]]'' has four "big" characters (Astaroth, Nightmare, Siegfried, Rock) compared to more than twenty others, though in this case it's because there's only so many big weapons in the world. If one is generous, Ashlotte and Kamikirimusi (two of the five bonus characters in ''IV'') count too, due to being palette swaps for Astaroth and Nightmare respectively, albiet considerably smaller.
* ''Franchise/StreetFighter'':
** ''VideoGame/StreetFighterIII'' started with just Alex, added Hugo and Urien in ''Second Impact'' and finally Q in ''Third Strike'' for four out of twenty characters, which isn't too horrible.
** ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39. With the addition of Hugo in ''Ultra Street Fighter IV'', the ratio increased very slightly, but 6 to 44 isn't much of an increase.
** ''VideoGame/StreetFighterAlpha'' has Birdie, T. Hawk and Zangief, and every other character with this playstyle is fast. Sodom and E. Honda aren't ''much'' faster, though.
** ''VideoGame/StreetFighterV'' seldom brings in characters of this type. The game launched with Zangief and Birdie, Season 1 added Alex although Urien was brought back with his already-light case of this trope just about completely gone, and Season 2 added Abigail. That's four out of 28 characters.
* Averted in ''VideoGame/SuperSmashBros'', where the original UsefulNotes/{{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[UsefulNotes/NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[VideoGame/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.
** The [=WiiU=] and [=3DS=] versions add [[VideoGame/FireEmblemAwakening Robin]], [[VideoGame/AnimalCrossing Villager]], [[VideoGame/KidIcarus Palutena]], and [[VideoGame/SuperMarioGalaxy Rosalina]] but removed Snake. They also split the transforming characters, meaning Zelda is no longer stance based and now fits this trope. Additionally, both VideoGame/DrMario & [[VideoGame/{{Mother3}} Lucas]] were rebalanced to more closely resemble the archetype. Ignoring the Miis because of their customizability, this allows for a total of 16 out of 52 characters.
* ''VideoGame/{{Tekken}}'' usually features four heavy characters: Ganryu, Jack, King, and Kuma. Marduk is also in since ''4''. Now contrast this with the character roster of ''Tekken Tag Tournament 2'' which numbers 59 in the console releases. With Armor King, Prototype Jack, and Panda, that's eight slots filling the MightyGlacier role.


[[folder: Hack And Slash ]]

* ''VideoGame/FireEmblemWarriors'': The crossover ''VideoGame/DynastyWarriors'' is the only Fire Emblem game not to have the Armored General class obtainable to the player and one of the only Dynasty Warriors games to not have a playable MightyGlacier.


[[folder: Turn Based Strategy ]]

* Non-{{fighting game}} example: There's three MightyGlacier classes in ''VideoGame/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers that appear in every main game), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards GlassCannon). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...
** In ''VideoGame/FireEmblemShadowDragon'' featured 5 armored units and 4 axe fighters. The ''VideoGame/FireEmblemMysteryOfTheEmblem'' sequel on SNES featured only 2 armored units and no obtainable axe units outside of the Shadow Dragon remake portion. Speaking of the Shadow Dragon remake portion, the SNES version had to cut some characters for space, including 1 armored unit and one Axe unit.
** The [[PettingZooPeople Laguz]] from the [[VideoGame/FireEmblemTellius Tellius]] games avert this, to a extent: In ''Radiant Dawn'' you get a handful of new Laguz besides all the old ones in ''Path Of Radiance'', and most of the new ones are Tigers, Lions, or Dragons, which are of the tanky type. Regular classes play this straight, however; in fact, the one Berserker on the first Tellius game is the only playable character not coming back for the sequel, and while you get 5 [[FragileSpeedster Trueblades]], you only get a measly two Reavers, with Sentinels and Marksmen at three each. And yes, they're all "sister" classes, each specializing in a specific weapon type.


[[folder: Wrestling Games ]]

* ''VideoGame/WWEAllStars'' features only three "Big Man" class characters: Wrestling/AndreTheGiant, Wrestling/TheBigShow, and {{Wrestling/Kane}}. DLC adds Wrestling/MarkHenry. If one is willing to be generous, one might count Wrestling/TheUndertaker and DLC's Wrestling/DustyRhodes.