->'''Emil Hamilton:''' Power brokers, politicians, criminals and black ops mercenaries, with one thing in common besides: They're humanity's last hope against your kind.\\
'''Franchise/{{Superman}}:''' What are you talking about? Humanity doesn't need protection from us!\\
'''Hamilton:''' I used to believe that. I thought you were a guardian angel, come to answer our prayers. But Lucifer was an angel too, wasn't he?
-->-- ''WesternAnimation/JusticeLeague Unlimited -- "Question Authority"''

Is a [[Film/{{Jumper}} kid who can teleport at will going into your bank vaults and taking all your stuff]]? Is a [[VideoGame/{{Prototype}} crazy man in mismatched clothing eating citizens and causing general havoc in large cities]]? [[RuleofThree Is]] [[OverlyLongGag yet another]] [[Series/{{Heroes}} telekinetic serial killer running around stealing people's brains]]?

[[OverlyLongGag Is]] a [[ComicBook/XMen group of mutants learning and teaching at a unique school?]] [[WesternAnimation/TheIncredibles Is a superhero family living a normal, peaceful life, contributing to their community?]] [[OverlyLongGag Is]] yet another [[Series/{{Heroes}} young child discovering their powers, requiring them to be stolen and experimented on]]?

The Cape Busters are normal humans whose job it is to battle against superhumans. Their effectiveness and morality ranges considerably from setting to setting. They can be anything from upstanding law enforcement types, to amoral covert government Black Ops ruthlessly enforcing the SuperRegistrationAct, to genocidal [[KnightTemplar Knights Templar]] attempting to [[FantasticRacism exterminate all Supers]]. Likewise, they can be [[BadassNormal Badass Normals]] who manage to hold their own against Supers with effective technology and superior tactics, or they can be a laughably ineffective RedshirtArmy that end up dying in droves. [[ZergRush Though even the second one can be effective and terrifying in its own right.]]

The Cape Busters can be the main characters of a story, or (if the main characters are Supers themselves) anything from a relatively ineffective secondary supporting organization, to the primary antagonists.

Unlike MutantDraftBoard, the Cape Busters are primarily composed of mundane, non-powered humans, rather than being an organization of government Supers attempting to assimilate all other Supers. The Cape Busters may or may not employ one or two super-powered individuals themselves, but the vast majority of the organization's forces lacks any superpowers (other than assault rifles).

Typically the result of WhatMeasureIsANonSuper. See also MageKiller, for the anti-magic (rather than anti-superpower) version. They are a very common feature in CapePunk stories. This is a legally supported branch of MugglePower, and often falls under FantasticRacism (for the "militant anti-super racists/muggle supremacists" versions).



* ''Anime/BubblegumCrisis'' had the AD Police (a special police branch focused on robot and cyborg-related crime), who fell squarely into the "RedshirtArmy cannon fodder" role, even in their own spin-off series.
* The Public Security Bureau from ''Anime/DarkerThanBlack'', especially the Foreign Affairs Section 4 that Kirihara leads, whose job it is to deal with Contractor-related crime. Since the Contractors themselves [[TheMasquerade are a public secret]], so is this role of the PBS. [[spoiler:The UN itself is another example of this trope, head of a vast conspiracy of several CapeBusters and MutantDraftBoard across the globe.]]
* ''LightNovel/ACertainMagicalIndex'' has Anti-Skill, a group of people dedicated to keeping order in a town full of espers. Said people have no powers, just modern armor, plastic shields and automatic weapons. They are considered superior to Judgement, a group composed primarily of espers. Probably because these espers are children, and adults try to avoid putting them in too much danger.
* The Japan branch of the witch-hunting organization of ''Anime/WitchHunterRobin''. All the agents are supposed to have some sort of witch power, however only Robin's pyrokinesis is explicitly shown.
* The Anti-Demon Corps from the final arc of ''Manga/{{Devilman}}'': ordinary grunts in PoweredArmor who hunt down both the genuinely evil demons as well as the heroic Devilmen, for the sake of keeping humanity on top of the food chain by any means necessary.
* The Hellsing Organization of [[Manga/{{Hellsing}} the eponymous series]] clearly fits into this category. Despite deploying more exotic means of combating the Undead (such as two vampires of their own), good ol' military men with bulletproof vests and automatic rifles make up the bulk of the organization. The normal members of the organization are wiped out nearly to a man when the Valentine Brothers come calling, so Hellsing has to draft a band of mercenaries called the Wild Geese, whose unconventional tactics do a good job at keeping Millennium's vampires at bay when they besiege the Hellsing building [[spoiler:until Zorin Blitz busts out her illusion powers to overcome their defenses and they are nearly wiped out as well]].
* The anti-Kira Taskforces in ''Manga/DeathNote'', if only because they're built to target a specific person/power.
* If having a giant robot counts as a super power, then Ben Barberry and his anti-MS squad from ''Anime/MobileSuitGundamMSIGLOO'' count. They fight Zakus with little more than bazookas and guided missiles and they actually end up destroying several mobile suits, though they eventually [[CurbStompBattle lose]]. Barberry had a surprisingly high MS Kill count before the Gundam had even been ''built''.
** ''Anime/MobileSuitGundam00'' had the Union setting up the Overflags and equipping them with customized Flag mobile suits to take down Gundams. They even managed to capture one during a cooperative operation with the other superpowers... [[BigDamnHeroes for a few minutes]], anyway.
*** For that matter, the Human Reform League built the [[AceCustom Tieren Taozi]] for the same purpose. And it was mostly effective until the inception of the [[EleventhHourSuperpower GN-X]] which is kinda conflicting in this regard: it was made to combat Gundams but the reason it could do that is because it used an inferior version of the very same [[MinovskyPhysics GN Drive]] technology that made Gundams nigh-invincible to conventional mobile suits so far. By the second season, every single {{Mook}} has this tech, and the A-LAWS like to pass themselves off as this trope. In reality, the Gundams usually mow them down by the truckload; the ''real'' CapeBusters of the second season are the Innovators and they don't miss a single chance to lord it over everyone. That is, whenever the good guys don't happen to have the [[MechaExpansionPack 0-Raiser]] nearby.
** In ''Anime/MobileSuitGundamSEED'', the [[SuperSoldier Boosted Men]] can be considered to be this. They are the Cosmic Era's answer to [[Franchise/{{Gundam}} Cyber-Newtypes]], being ordinary humans pumped full of drugs and questionable implants to put them on a piloting level where they could go head-to-head with [[SuperBreedingProgram Coordinators]]. ''Anime/MobileSuitGundamSEEDDestiny'' would expand on this concept with the "Extended", successors to the Boosted Men who were more stable than their predecessors but required regular re-conditioning sessions and questionably useful "trigger words" which would completely immobilize them. Notably, not a single character from either category either gets a happy ending or survives the war at all.
* Tsumugu Kinagase in ''Anime/KillLaKill'', a BadassNormal who goes after Ryuko because of her [[ClothesMakeTheSuperman Kamui]]. By extension, the whole Nudist Beach organisation can be considered as this. Although, their problem is not specifically the superpowers Life Fibers clothes grant, but more the fact that [[spoiler:said clothes are actually hostile aliens.]] Their effectiveness at it varies, Tsumugu is able to take Ryuko down fairly easily early on, but later the power levels start escalating far out of their league, and by the end, compared to everyone else he (and Nudist Beach as a whole) is little more than comic relief.

[[folder: Comic Books]]
* The Bureau for Paranormal Research and Defense from ''ComicBook/{{Hellboy}}'' and of course ''[[ComicBook/{{BPRD}} B.P.R.D.]]'' are a government organization founded to combat supernatural threats to national security. However, although most of the organization is made up of mundane human {{Red Shirt}}s, most stories focus on the BPRD's handful of occult-magic-wielding or downright non-human members, including the titular demon "Hellboy". The Red Shirts later [[TookALevelInBadass take a level in badass]], killing whole armies of Frogs (the same ones that Hellboy had a hard time with in volume 1) with ease: sadly, it's not enough when the Frogs now have [[HumongousMecha mechs]] from the first age of Man.
* The MarvelUniverse has a lot of groups like this. Some are mostly focused on a single, extremely powerful super (e.g. the Hulkbusters), some are essentially government-sanctioned hate groups/extermination squads (e.g. Zero Tolerance), and some are general homeland security organizations who (due to how common powers seem to be in the Marvel universe) simply end up spending most of their time dealing with Super-related crime (e.g. SHIELD).
** Most notably, during the Civil War arc, when [=SHIELD's=] primary mission was to hunt down heroes who refused to comply with the Superhuman Registration Act. SHIELD agents were then given the derogatory nickname "Cape Killers". [[FridgeLogic Which is odd given that relatively few supers in the Marvel universe actually wear capes.]]
*** This was at first a derogatory nickname, but has since been adopted (especially under Norman Osborn's HAMMER organization) as their official designation. They operate as a SWAT-esque subdivision of regular agents, backing up any government-backed metahuman operatives (Thunderbolts, now the Dark Avengers) when confronting non-registered metahumans or metahuman criminals (which SHIELD/HAMMER never seemed to see any distinction between).
** The Sentinels are [[GiantRobot Giant]] {{Killer Robot}}s equipped with gene-scanning equipment created to track down and fight mutants. They vary between being intended as "police", being programmed to track and capture mutants so they can be imprisoned for life in internment camps, or just being anti-mutant soldiers for a foreseen war, but they have a bad tendency to [[TurnedAgainstTheirMasters go rogue and attempt to wipe out all humans as well]].
** Code: B.L.U.E.; they're just a bunch of NYPD cops, each [[RagtagBunchOfMisfits with their own quirks and flaws]], who just happen to fight gods and monsters. ''[[BadassNormal And win]]''.
** In a more humorous vein, in 1989, the female members of the Uncanny X-Men faced off against the "M-Squad" ({{Expy}}s for the Ghostbusters), a group of purported mutant hunters who ended up being catastrophically inept at their mission (which was actually just to catch Jubilee because she had pissed off a mall guard).
** The five original ComicBook/XMen masqueraded as a Cape Buster squad that rounded up mutants under the name Comicbook/XFactor for a few years (Beast wasn't furry at the time, and Angel wore a large metal backpack over his wings). The idea was that anti-mutant bigots would call them in rather than taking matters into their own hands when they discovered their neighbor was a mutant, and X-Factor would whisk the mutants away to give them a safe place where they could learn to use their powers, while claiming to have killed or imprisoned the mutant. And then making the anti-mutant bigots pay them an exorbitant fee for their "services". They gave it up when they realized they were doing more harm than good (the whole thing was the idea of a "friend" of Angel's who secretly hated mutants).
** Also in the X-Men stories, there was [[PuttingOnTheReich Genosha]], the high-tech nation which dealt with its "mutant problem" by [[MutantDraftBoard "conscripting the mutants into government service"]] -- a fancy way of saying "enslaved them and used them as expendable, brutally treated workers". They had an unusually high mutant population (hundreds/thousands for a population of a few million) and were deadly afraid they'd go rampant and take over the country (which also [[TheExtremistWasRight actually happened]] later on, when international opinion forced them to liberalize and mutant villain Fabian Cortez came along to exploit the bad blood during the ''Bloodties'' event), so they employed a specially trained and equipped militarized police force to keep them in check. Enter the Magistrates, a [[BadassArmy heavily armed gendarmerie]] in [[DoomTroops cool, "evil" uniforms]] who fought the X-Men on various occasions when they tried to incite rebellion among the Genoshan mutants.
* The ''Creator/{{Wildstorm}}'' universe had two versions of {{ComicBook/Stormwatch}} along these lines: Team Achilles and the [[ComicBook/StormwatchPHD PHD]] (Post-Human Division), although each had a few superhuman members. The former were an entirely military unit and occasionally used high-tech equipment, while the latter were street-level operatives with a wide range of specialties.
** Members of Team Achilles actually comment when the ratio of superhumans to normal humans in the team gets too skewed.
* ''Franchise/{{Superman}}'' has the Metropolis Special Crimes Unit, a heroic version of this trope (RedshirtArmy variation). Gotham's Police Department has also had to deal with a few rogue capes in its day, but most of Batman's RoguesGallery is relatively BadassNormal in their power conceptions.
** Metropolis SCU has since been replaced by the Science Police (who directly fight supervillains and monsters) and Metropolis Metacrimes Division (who clean up after the Science Police).
* When ComicBook/LexLuthor was [[PresidentEvil president]], one of the only good things he did was form the Human Defense Corps, sadly they only were in a Miniseries where in the last issue, they fought ''the invading forces of Hell and won''.
** The HDC has since been made part of [[GeneralRipper General Lane's]] Project 7734, along with the K-Squad, a CapeBusters squad specifically aimed at ending "the Kryptonian threat" (ie, killing Superman and all his people).
** The K-Squad appeared previously in a rather more reasonable context. Superman was mind controlled and they showed up to contain him while the Justice League tried to stop the person who had control of him. Their leader mentioned that deploying them cost millions of dollars for every minute they were active due to the incredible expense of weapons capable of stopping Superman.
** One series featured a team made by Amanda Waller equipped with Kryptonite weapons. She made the questionable decision to fill it with people who had psychological problems and a personal grudge against Superman. They also had a Kryptonite Doomsday as the ultimate anti-Superman weapon.
* The Department of Extranormal Operations is supposed to be safeguard the world and employs various metahumans. However, a short story in a "Secret Files" special has a whistleblower relating how the DEO spends billions to find measures to take down any metahuman. This includes a team who will swallow pills to make them faster than the Flash for one minute before thier bodies burn out, weapons that can melt robots like the Metal Men and more. The man thinks this is wrong and so decides to hand the only disc with the information to one person he thinks can be trusted: Lex Luthor.
* And post-''ComicBook/New52'', from the pages of ''Batman Incorporated'', the DCU now has Spyral. At least one of their ploys was to create the FemmeFatale Batwoman, hoping she'd get close enough to Bats to uncover his identity (instead she pulled a HeelFaceTurn). They know full well how unpopular this agenda would make them, so they prefer to recruit rebels, rogues and washouts over genuine patriots, and operate heavily in private.
* One of Creator/GarthEnnis' first jobs for Marvel was the "What If?" comic ''Comicbook/ThePunisherKillsTheMarvelUniverse''. Instead of mobsters, Frank Castle's family is killed in the crossfire of a brawl between superheroes and supervillains, and he reacts violently. A SecretCircleOfSecrets of similar survivors and casualties of superpowered violence use their immense wealth and influence to keep Castle out of jail and killing all the supers he can. [[spoiler:He kills them all, then kills himself.]]
** The main protagonists of Ennis' ''ComicBook/TheBoys'' are a group of CIA-affiliated Cape Busters. Unlike other groups however, they actually have superpowers (albeit mainly super strength, to be able to fight on par with the resident "[[SmugSuper Superheroes]]").
** [[ComicBook/MarvelUniverseVsThePunisher Later still]] Frank is killing off Marvel superheroes again... except they're all zombies now.
* [=ThugBoy=], ''Comicbook/{{Empowered}}'s'' boyfriend, used to belong to a group dedicated to destroying capes, both villains and [[BlackAndGrayMorality "heroes"]].
* The {{ComicBook/OMAC}}s in the ''ComicBook/InfiniteCrisis'' DCU continuum. While Franchise/{{Batman}} had programmed a spy satellite to keep tabs over the metahuman community, an unfortunate combination of external tampering, hostile takeover and [[AIIsACrapshoot inherent programming flaws]] led the satellite to rechristen itself ''Brother Eye'' and turn millions of individuals, preinfected with a special nanovirus, into an army of Cape Busters, [[PeoplePuppets devoid of free will but physically enhanced with armor and stock superpowers]], remotely controlled by Brother Eye itself to wage its battle against metahumans.
* E.A.G.L.E. troops in ''ComicBook/AstroCity'' are normally called in for support and cleanup after super-hero incidents. During the "Confession" story arc, however, they became CapeBusters when directed by the mayor to enforce the SuperRegistrationAct. [[spoiler: It turned out to be all part of a plot by shape-shifting aliens to neutralize the supers ahead of a planetary invasion.]]
* ''ComicBook/TheTenSeconders'': The Ten-Seconders are the last humans who can fight the Gods. They get the name from how long they're expected to last in a straight-up fight with these superbeings.

* ''Film/{{Jumper}}'' presents us with the Paladins, a group of individuals with training and equipment to hunt down and kill any Jumper. Their reasoning for this is because they believe only God can be anywhere. This is deconstructed to frightening degree as they do not care for civilian causalities and while some Jumpers have committed crimes, this does ot justify the actions done (heck, some have turned to crime as a result of the Paladins.) The protagonist is technically this; [[spoiler: it turns out his mother left him and his dad when she discovered he had powers and her being affiliated with the Paladins, she couldn't bare the thought. This left the dad a broken man and making him a cruddy parent to his son. It was this unstable life that would convince the protagonist to try and steal to live.]]
* ''Film/XMenFilmSeries''
** The military in ''Film/XMenTheLastStand'' is eventually equipped with "cure weapons", firearms and indirect fire weapons that contain a serum which disables mutant powers on contact. [[spoiler: Or does it?]] They even manufacture plastic and glass versions of the weapons to fight Magneto. As appropriate for the themes of the movie, the serum ''permanently'' disables mutant powers and its use as a weapon is highly controversial.
** Sentinels in ''Film/XMenDaysOfFuturePast'', who hunt and kill mutants.
* The [[Film/SuicideSquad2016 Suicide Squad]] was partially created as a response to Superman, with Waller gathering a group of dangerous metahumans/criminals (and Harley Quinn) to form a black ops unit for the purpose of tackling a Superman-level threat. Of course, none of the members are even close to being able to deal with Superman save for perhaps [[spoiler:Enchantress, who ends up going loose and summoning a demon army]].

* The hazekillers in ''{{Franchise/Mistborn}}'' are ordinary soldiers trained specifically to fight [[WhateverMancy Allomancers]].
* ''[[Creator/JohnRidley Those Who Walk In Darkness]]'' has the "villainous" type of cape busters used as [[VillainProtagonist Villain Protagonists]]. This overlaps to a surprising degree with NobleBigotWithABadge, and to a more predictable degree with HeWhoFightsMonsters.
* Laura Anne Gilman's Retriever novels have the Silence; a secret society out to protect the normal people from the Cosa Nostra.
* In the first book of the shared-anthology series ''Literature/WildCards'', when the Four Aces are testifying before the HUAC Committee, soldiers are waiting outside with poison gas to prevent any superheroic antics.
** To a lesser extent, the Senate/Special Committee on Ace Resources and Endeavors (SCARE) serves as this. Any number of aces work for SCARE, and are often assigned to deal with threats from aces and/or jokers.
* In ''Literature/WearingTheCape'', the Department of Superhuman Affairs is the federal agency tasked with assessing superhuman threats to national security and assisting local authorities who can't deal with their superhuman problems. The DSA, with ties to the Secret Service, FBI, and US Marshals Service, and run by former US President Kayle--the man who created it--has a shadowy reputation and is every conspiracy theorist's Holy Grail.
* In ''Literature/ShadowOps'', the US military's Supernatural Operations Corps (SOC) has containment of "Latents" as one of their primary jobs. Any Latent who manifests powers and doesn't cooperate is deemed a "Selfer" who is targeted for death or imprisonment, using an almost fascist justification that supernatural abilities demands great responsibility, with the caveat that it also means that [[FantasticRacism Latents don't have the same rights as normal humans]]. Needless to say, the SOC's actions are controversial in-universe, and were apparently established by a President who felt that the brutal policies of the SOC were the only way to safely contain Latents.
* In ''Literature/TheReckonersTrilogy'', where superhuman powers always and without fail [[WithGreatPowerComesGreatInsanity turn their wielders evil]], the mundanes have been reduced to little more then pawns and serfs under the tyrannical rule of the psychopathic Epics. The only ones who still try to hold the Epics accountable are the shadowy order known as the Reckoners.
* Yoi helps one in a chapter of ''Literature/MagicalGirlHunters''. It turns out they're even harder to kill than magical girls.
* ''Literature/{{Worm}}'' has the Parahuman Response Teams, or PRT: an organization of [[BadassNormal non-powered humans]] equipped and trained to fight supervillains, either alone or alongside the superheroes. Squads are commonly equipped with reverse engineered [[HomemadeInventions tinkertech]] made by [[MadScientist Tinker capes.]] Their armory comes from associated heroes, purchases, or recovered materials from villains.

[[folder: Live Action TV]]
* Volume 4 of ''Series/{{Heroes}}'' has a special Black Ops unit of the Department of Homeland Security, dubbed "[[FanNickname Nathan's Nazis]]" and led by an evil Jack Bauer CaptainErsatz called Emile Danko, as the main threat to the Heroes. The fact that Danko and several of his men were willing to [[FalseFlagOperation False Flag]] a suicide bombing in D.C. and blame it on Supers to create a credible justification for their actions firmly shows [[MoralEventHorizon which side of the moral line they're on]].
** And previous volumes featured Primatech Paper, or The Company, a much more morally gray group composed of both {{Differently Powered Individual}}s and {{Badass Normal}}s. They were devoted to upholding TheMasquerade, keeping tabs on all {{Differently Powered Individual}}s, and making sure that the dangerous/psychotic ones were contained. They were villainous in Volume 1 but made a kind of collective HeelFaceTurn by Volume 4.
* The organization in ''Series/PainkillerJane'' is dedicated to finding and "chipping" (basically [[PowerNullifier power-castrating]]) all [[DifferentlyPoweredIndividual Neuros]] (humans with superpowers derived from [[EvolutionaryLevels evolved]] [[NinetyPercentOfYourBrain brains]]), even non-hostile civilian Neuros who've never used their powers in a harmful manner. The main character, Jane, also has a superpower (a HealingFactor), but she's not technically a Neuro (she lacks the gene), which is the only reason she's tolerated. [[spoiler:Near the end of the series, it's revealed that the company investigated in the pilot has been experimenting with enhancing human abilities. The Neuros are actually failed experiments. Jane is a successful one, as is the Chameleon. They cannot be "chipped" but can be killed with sufficient explosives]].
* NTAC in ''Series/TheFortyFourHundred'' was tasked with dealing with the assorted problems caused by the sudden integration of 4400 super-empowered individuals into normal society.
* In ''Series/MutantX'', the main enemy in Season 1 was the GSA (Genetic Security Agency), a biotech firm's [[PrivateMilitaryContractors Private Military Contractor]] tasked with recapturing all the firm's [[SecretProjectRefugeeFamily escaped Mutant refugees]]. Their ranks mostly comprised of [[RedShirt non-powered stormtroopers]], although they semi-regularly fielded one or two SuperpoweredMooks (who were typically [[HumanPopsicle flash-frozen]] at the end of each episode by BadBoss Mason Eckhart for [[YouHaveFailedMe failing him for the last time]]).
* The [[Creator/{{Syfy}} Sci-Fi Channel]] program ''Series/{{Warehouse 13}}'' is basically The Wiki/SCPFoundation (see below) the series set in ''Franchise/IndianaJones''' huge-ass warehouse. The only operatives are a pair of tough but bewildered government agents and their eccentric supervisor.
* ''Series/{{Smallville}}'' has Luthorcorp's "Level 3/ Project 33.1", an ongoing effort to produce SuperSoldiers to defend humanity from Meteor Freaks and aliens (and incidentally to help ComicBook/LexLuthor secure his power base).
** Season 9 introduced ComicBook/{{Checkmate}} who wanted all the metahumans either dead or under the control of the US government. Season 10 introduced the Smallville version of Deathstroke the Terminator, an army colonel who wanted to use the [[SuperRegistrationAct Vigilante Registration Act]] as a justification to capture and experiment on metahumans.
* In ''Series/{{Highlander}}: The Series'', the Hunters are a group of rogue Watchers who, instead of observing the immortals, stalk them and kill them, up to and including ignoring the rules of engagement followed by all immortals (most notably Hunters will kill on holy ground).

[[folder: Tabletop Games]]
* The ''TabletopGame/OldWorldOfDarkness'' has the Society Of Leopold, the modern incarnation of the Spanish Inquisition who are fanatically devoted to wiping out all vampires. Due to the [[WhatMeasureIsANonSuper vast power difference]] between vampires and {{Muggles}} (both in terms of [[CharmPerson social influence]] and individual strength), they're more of an annoyance than a credible threat, although that's small comfort if you're a low-powered vampire being chased through the sewers by a bunch of Society hunters.
** One of the goals of the [[TabletopGame/MageTheAscension Technocracy]] in the same setting is to eliminate all other supernatural beings. The Technocracy are MagiTek-using mages who, depending on which edition of the game, either know they're mages and hide behind superscience to control the ClapYourHandsIfYouBelieve reality, or are kept from the truth of their powers by their hidden masters and believe they're using "Enlightened Science" that [[{{Muggles}} the unEnlightened]] can't understand yet.
** In the TabletopGame/NewWorldOfDarkness there is also a government run organisation by the name of [[TabletopGame/HunterTheVigil Task Force: VALKYRIE]] whose main goal is to [[TheMenInBlack police supernaturals and hide their existence from muggles]]. They're not out to destroy all supernaturals, but rather stop the troublemakers and leave the law abiding ones alone. After all, [[FriendlyNeighbourhoodVampire vampires are tax paying citizens too.]]
** And that's only a small sampling of the hunter organizations in both worlds.
* The default ''TabletopGame/MutantsAndMasterminds'' setting, TabletopGame/FreedomCity, has the non-powered S.T.A.R.S police division, who deal with rogue metahumans.
** Along with their federal sister-agency (and professional rival) AEGIS ({{Expy}} of [[Franchise/MarvelUniverse Marvel's]] ComicBook/{{SHIELD}}), and the international counterpart, UNISON.
** While the above agencies are presented in a generally positive light, Freedom City's [[UsefulNotes/TheIronAgeOfComicBooks Iron Age]] had the brutish POF (Price of Freedom)-SWAT, courtesy of the oppressive policies of [[CorruptPolitician mob-affiliated Mayor Moore]].
* Several organizations in the [[TheEmpire Imperium of Man]] in ''TabletopGame/{{Warhammer 40000}}'' fill this role. Of particular note is the Inquisition, that consists of 3 major branches: Alienhunters, Daemonhunters and Witchhunters.
* There are several organizations like this in the ''{{TabletopGame/Champions}}'' Universe. [=UNTIL=], the United Nations Tribunal on International Law, has taken this role since the game's first edition. [=PRIMUS=] and [=SAT=] (Special American Tactics) were added in other editions as American-only anti-supervillain organizations. The ''Millennium City'' sourcebook added [=MARS=] teams to the Millennium City police department; these are basically [=SWAT=] teams that specialize in supervillain crime.
* In the dark magical girl setting "[[http://arpg.neko-machi.com/mw/mw.html Magical World]]", magical girl hunters are those humans who have taken it upon themselves to take down magical girls, who often cause serious collateral damage in their battles against the youma and other bad guys of the world. Some hunters see this as a righteous cause (as not all magical girls in this setting are good and righteous), but just as many are sadistic cutekillers who despise and want to destroy anything cute (and many magical girls fit this description).
* Heroes Unlimited has S.C.R.E.T., the Superbeing Control, Registration, and Elimination Team. Each nation tends to organize their own.

[[folder: Video Games]]
* The titular organization in ''VideoGame/FirstEncounterAssaultRecon'' is a small group of U.S. soldiers dedicated to combating paranormal threats to national security. However, the F.E.A.R. organization actually plays very little role in the game, as they prove ineffective against both Fettel's army of clone soldiers and the apocalyptically-powerful psychic ghost Alma. The game's main focus is the player character, the super-powered Point Man (who has SuperReflexes and turns out to be not so much a member of F.E.A.R. and more like [[spoiler: a personality-less engineered weapon that was loaned to them just a few days ago]]).
** In the introductory briefing, one of your coworkers responds to the report of psychically-controlled clones by [[LampshadeHanging noting that "this is why nobody takes us seriously".]]
* Given that ''VideoGame/CityOfHeroes'' is an MMORPG centered around superheroes, there are quite a few such organizations.
** The [[GovernmentConspiracy Malta Group]] is a villainous organization of [[BadassNormal Badass Normals]] employing SWAT tactics with some advanced technology in order to oppress all meta-humans the world over. They were formed by people who were angry when their [[SuperRegistrationAct "Might for Right" act]] was ruled unconstitutional.
** [[RedshirtArmy Longbow]], the enforcement arm of the United Nations-sponsored organization [[GlobalPolice Freedom Corps]], has teams of specially-trained and equipped anti-superpowered teams called "Nullifiers." This is not a perfect example, however: though Longbow's rank-and-file are made up of humans with guns and body armor, they are usually led by mutants, psychics, and other [[SuperSoldier super-powered soldiers.]]
** Even [[TheHorde Arachnos]], the BigBad's organization, uses their [[EliteMooks Crab and Bane Spider]] units to defend their villainous projects from meddling heroes and ambitious villains looking for a piece of the action.
* The [[EliteMooks Tyger Mercs]] in ''VideoGame/BatmanArkhamCity'' were trained specifically to take down Batman (and keeping all the supervillains within the prison). Doesn't stop him from easily kicking their butts.
** The [[VideoGame/BatmanArkhamKnight Arkham Knight's]] militia are a massive army brought into Gotham City and specially trained for the sole purpose of killing Batman. But not even thousands of heavily armed soldiers, elite thugs, armed drones, snipers, armoured jeeps, tanks, helicopters, and sentries can defeat Batman.
* In ''VideoGame/InFamous2'', gives us the Militia, a bunch of FantasticRacism TriggerHappy mooks that wish to keep their city clean of any Conduits.
** The next game in the series, ''VideoGame/InFamousSecondSon'', introduces the Department of Unified Protection, a new branch of the military created in the wake of the Beast's rampage specifically to capture or kill Conduits. Ironically, [[WellIntentionedExtremist their leader]] is a Conduit whose powerful enough to [[SuperEmpowering imbue her soldiers with weaker variations of her powers]], making them even tougher.
* The Brotherhood in ''VideoGame/TheDarkness'' II are an ancient organization zealously devoted to the titular Darkness; more specifically, they intend to steal it from the current host. To counter the tremendous powers of The Darkness, they deploy giant flashlights which nullify your powers, whip-wielding soldiers who can steal your guns, and even Darkness-enchanted soldiers who can move with super speed.

[[folder:Web Comics]]
* In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1332262/blue-yonder-chapter-1-page-34/ the men hunting the Davenports appear to be normal]], [[http://www.blueyondercomic.net/comics/1355750/blue-yonder-chapter-1-page-38/ even Black Dog]].

[[folder:Web Original]]
* The eponymous organization of ''GeminiDivision'' exists to take down [[ArtificialHuman SiMS]].
* The Wiki/SCPFoundation deals with and keeps imprisoned many strange people, but enough about the staff: Notable charges include a BigBadWannabe PsychopathicWomanchild with {{Plaguemaster}} powers, a shape-shifter that becomes a [[TwentyPercentMoreAwesome 30 percent better version]] of anyone/thing else it encounters, [[WhatKindOfLamePowerIsHeartAnyway Cactusman]], [[PsychicChildren Cameron]] The [[TroublingUnchildlikeBehavior Crusader]], Cain and Abel themselves [[note]]Cain is a gentle man who happens to be a WalkingWasteland, while Abel is a BloodKnight with ResurrectiveImmortality. Site lore generally has it that Cain has had a few dozen millennia to come to regret the deed on which the Biblical event was based, while Able CameBackWrong and rather pissed off about the whole "murder" thing.[[/note]], and [[{{Sentai}} The Black Rabbit Company]] [[note]]a team of cybernetically enhanced genetically engineered CatGirl commandos and their slightly less competently enhanced but [[TheHeart good-hearted]] TokenGuy[=/=][[TheFace party face]] tormented by his own lack of self confidence and an eldritch parasite[[/note]].
** A better example is the [[http://goc.wikidot.com/ Global Occult Coalition]], whose purpose is simply to hunt down and kill any "paranatural" individuals.
* The Literature/WhateleyUniverse had the Dragonslayers, a group which shot to fame when they [[spoiler:put down a mutant rager who had killed dozens of people and done a whole lot of damage to the city of Darwin]]. The Dragonslayers had pretty much retired until they [[spoiler:mixed it up with the Lamplighter when said super"hero" decided to pick on a bunch of teenagers]].
** They seem to have been replaced by the Knights of Purity, a bunch of baselines in powered armor who fight mutants. We have seen from various points of view that some seem to help mutants (one protected Chaka and offered medical assistance), while others seem to hate mutants (Knight Commander Vernon Swive not only hates mutants but has made it his personal mission to kill all the Loose Cannons before anyone can find out that he shot one of them in the back).
** Making sure that mutants don't become a menace to baseline humanity is precisely what the much-maligned Mutant Commission Office is technically all about. In practice, they tend to fall into the 'covert black ops' category while doing their best to keep looking ''officially'' legitimate because they're an international organization that needs government permission in order to be able to legally operate in a given country at all. Thus far, they do have that permission in a ''lot'' of countries (with a couple of small nations ruled by supervillains as the main exceptions), and their presence in the US in particular is certainly felt.
* ''[[http://www.furaffinity.net/view/610837/ Dangerous Lunatics]]'', a furry original story by Alex Reynard, features such an agency with a really insidious approach: Convince the world that the supers are crazy, get the supers while they're still young, and put them in institutions [[spoiler: to warehouse the supers out of sight until they can be quietly disposed of.]] The approach works because the supers in the story often have other problems[[spoiler:, i.e. an immortal with a HealingFactor discovers the ability through repeated suicide attempts, another constantly wakes up from nightmares, one with extreme durability uses his power by constantly getting into fights, etc.]] CursedWithAwesome and BlessedWithSuck apply here.
* ''[[http://dcnation.wetpaint.com/page/No+Gods%2C+No+Capes%2C+No+Masters No Gods, No Capes, No Masters]]'' are a political organization that wants to outright ban superhero activity in Roleplay/DCNation. Other activist organizations and civil libertarians are also shown in Nationverse to be uneasy about "capes." Nationverse's talk radio stations are usually VERY savagely critical of the "capes," and at least one celebrity doctor has made a small fortune doing armchair psychoanalysis of active heroes & villains, making utterly no distinction between them.
* ''Literature/LegionOfNothing'' has Syndicate L, a shadowy organization opposed to supers and destined to do appear more and more often, with cooler and cooler anti-hero weaponry.
* ''The Roleplay/GlobalGuardiansPBEMUniverse'' features both Checkmate in the United States and the Longsword program in France. Both groups are highly-trained normal soldiers using very high-tech weaponry and low-grade PoweredArmor.
* ''Literature/FineStructure'':
** The government decides that Powers are too dangerous and start working on killing them when they're alone. The first one is killed by [[spoiler: bolting him to a ceiling in a room with light fixtures on the floor. When he wakes up he thinks he's upside-down, and tries to break out by flying through the ceiling. This plunges him straight into the Earth's superheated core.]]
** After a few years of this, the government [[spoiler: discovers how to artificially create Powers.]] This is necessary because of the Powers' accelerated reaction speeds, but the [[spoiler: artificial Powers still can't quite keep up with the faster ones. Trusted soldiers are given the upgrade and assigned to the CapeBusters squads.]] The first chapter that describes a Power-versus-Government fight is appropriately called, "Capekiller". The soldiers use sniper rifles with supersonic armor-piercing rounds, diamond-tipped hypodermic needles, and sticky bombs.
* ''Series/WarpZoneProject'' Episode 7 introduces a man known to be a super-hero and super-villain serial killer.
* In ''Literature/EnterTheFarside'', Containment Squads of the National Farside Unit are unpowered humans who fight and capture Eldritch, sometimes with the assistance of Fargraced Agents.

[[folder: Western Animation ]]
* Gotham City's orange-uniformed SWAT officers in ''WesternAnimation/BatmanTheAnimatedSeries''. Their effectiveness varies.
* The U.S. government's anti-superhuman organization, Cadmus, became the primary enemies for a decent-sized portion of ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'''s run, until it turned out they were [[HijackedByGanon really being controlled by]] Lex Luthor/[[spoiler:Brainiac]].
* ''WesternAnimation/DannyPhantom'' had the [[TheMenInBlack Guys in White]], a laughably ill-informed and ineffective pair of government-sponsored paranormal investigators whose main role was to get beaten up by the ghost of the week so Danny and/or his ghostbusting family could come in later to save the day. That was until they TookALevelInBadass and became a serious threat to Danny.
** The Guys in White are also apparently [[NeatFreak obsessed with keeping their suits clean]].
** One episode introduced them among several [[WhoYouGonnaCall ghost hunting teams]], including parodies of ''Franchise/ScoobyDoo'' and ''WesternAnimation/ExtremeGhostbusters''.
* [[WesternAnimation/TheDisneyAfternoon Disney's]] ''WesternAnimation/{{Gargoyles}}'' added a group of these in it's last season. The thinly-veiled [[FantasticRacism KKK knockoff]] known as the Quarrymen had the sole purpose of eliminating all gargoyles [[ObviouslyEvil at any cost]].
* The WesternAnimation/SWATKats were, when you ultimately boiled it down, two mechanics in a SuperPrototype jet who held down a second job dogfighting the assorted homicidal mutant freaks that would regularly attack their city.
** And just in case you think a [[SwissArmyGun Swiss Army Jet]] with [[WhereDoesHeGetAllThoseWonderfulToys All These Wonderful Toys]] is close enough to a superpower, the [[RedShirtArmy Enforcers]] are charged with taking down both the aformentioned homicidal mutant freaks ''and'' the [=SWAT=] Kats.
* The main foes in ''WesternAnimation/WolverineAndTheXMen'' are a government-sanctioned, anti-mutant military force known as the Mutant Response Division (MRD, aka 'the Mardies.')
* Syndrome from ''WesternAnimation/TheIncredibles'' is a villainous version. The Omnidroid may be just OmnicidalManiac, but the zero field is clearly designed against supers.
* The ARC Troopers in the 2003 version of ''WesternAnimation/StarWarsCloneWars'' were a borderline case of this. They were genetically engineered super-soldiers who, using squad tactics (and heavy supporting firepower and air support), were able to at least hold their own against [[TheDragon General Grevious]] to rescue a group of wounded Jedi knights. Although they were super-soldiers, against Force-users like the Jedi Knights or the Sith, even their genetic augments wouldn't be enough to qualify them as supers in their own rights.
* Providence from ''WesternAnimation/GeneratorRex'' counts, as the sole reason for its formation was to combat the threat of Evos and related problems stemming from the series' ongoing MassSuperEmpoweringEvent.
** There was also a group of self-appointed "Hunters" who believed Providence wasn't doing enough and, even worse, was keeping an Evo (Rex) on staff. These Hunters didn't try to restrain or restore any Evos they met, staged battles to build their own reputation, and when they got the chance tried to destroy Rex through character assassination in the media and then literal assassination.
* In ''WesternAnimation/{{Ben 10}}'', the Forever Knights are a secret society/paramilitary dedicated to keeping Earth devoid of alien lifeforms. Given most aliens in TheVerse have superpowers, they certainly qualify.
* MECH from ''WesternAnimation/TransformersPrime'' arguably functions as a villainous version of this trope. Though they started out as simply a terrorist syndicate with a lust for advanced technology, as soon as they encountered Cybertronians for the first time, they immediately began tailoring their tactics toward specifically combating the robots. They make use of EMP-like weapons to instantly incapacitate Transformers, giving them a chance to slice them open and gain knowledge of how they work. This culminated in the creation of their very own Transformer, Nemesis Prime, whom they promptly put to work fighting the Autobots.
* This is the goal of the Equalists in ''WesternAnimation/TheLegendOfKorra'', though they are fighting against [[ElementalPowers benders]] rather than supers. Though, considering that benders are born with said ability, it makes them closer to this than [[MageKiller Mage Killers]].
* ''WesternAnimation/SabrinaTheAnimatedSeries'' had Tim the Witch Smeller, a MuggleBornOfMages with a ridiculous motive who hunted witches due to being bullied by them for not having any powers. Unfortunately for said witches, the guy is [[BewareTheSillyOnes actually a very serious threat]] as he can track witches anywhere [[ScarilyCompetentTracker thanks to his pet aardvark's scent tracking]] and tends to attack when they're in crowds because he knows they won't use their powers out of fear of breaking TheMasquerade.