[[quoteright:350:[[VideoGame/SherlockHolmesVersusJackTheRipper http://static.tvtropes.org/pmwiki/pub/images/sherlock_ripper3.jpg]]]]
[[caption-width-right:350:Choose between first- or third-person perspective.]]

This is a gaming trope where the player's perspective will change between views, such as switching from first person perspective to third person. In some games, the player has the option of switching between these views at their whim; some third person games actually have a [[FreelookButton designated button for switching to first person]], usually to get a better look at something, since third person view doesn't always give a good view of details or faraway things.

Other games handle this dynamically, without player input, depending what action the player is taking. For example, a game that's normally first person might temporarily switch into third person view as the player climbs into a vehicle. Alternatively, a game that's usually in third person perspective might switch into first person mode as your character uses binoculars or a scoped weapon.

This is very common in [[DrivingGame racing games]] (in fact, most driving games will have a button specifically dedicated to switching between several different views), so don't include any examples from that genre unless it's particularly different than the usual convention.

Also this is specifically about the camera switching perspective ''in-game''. Cut-scenes depicting the action from a different perspective don't count, since this is specifically done for the story, not the gameplay.

Not to be confused with SwitchingPOV, a plot trope where a story switches between protagonists/narrators.

* In ''VideoGame/GodOfWar III'', the perspective temporarily shifts from third-person to ''second''-person as Kratos delivers a beatdown on [[spoiler:Poseidon]].
* ''Videogame/AloneInTheDark2008'' had the ability to switch between first person and third person. Generally speaking its easier to notice things in third person but easier to control in first.
* ''VideoGame/BatmanArkhamAsylum'' had an involuntary one in the Visitors' Centre near the Penitentiary (overlapping with ExpositoryGameplayLimitation). You come into the room, everything is in first-person (unlike the rest of the third-person game) and the Joker comes on the TV and delivers a chilling BreakingLecture.
** The Arkham games also switch to first-person whenever Bruce crawls through ventilation ducts.

* ''Franchise/{{Metroid}}''
** In the ''VideoGame/MetroidPrime'' series, the camera switches to the third person while in Morph Ball mode.
** ''VideoGame/MetroidOtherM'' is mostly played in third person, aside from firing missiles or the grapple beam, where you must tilt the wiimote towards the screen to go into first person mode. The problem here, of course, is that you can't move while in first person.
* In the 3D ''Franchise/TheLegendOfZelda'' games, your view switches from third to first person when using the bow or other items that can be aimed anywhere (Except the boomerang, where the camera hangs over Link's shoulder).

* Every ''Franchise/{{Halo}}'' game does this, with the original ''VideoGame/HaloCombatEvolved'' being particularly notable for this when it first came out. Normally you see in a first-person perspective through Master Chief's eyes, but whenever you climb into a vehicle the game switches to third person to give you a better view. The game also switches to a third person camera when the player dies. Later games also switch into third person whenever the player gets on a stationary turret, picks up a detached turret (or flamethrower), gets into the passenger seat of a vehicle, or use certain Armor/Spartan abilities like Armor Lock or GroundPound.
* The ''VideoGame/CallOfDuty'' series, in it's multiplayer iterations, will switch a player's view to third person as they die, and then will rewind and switch to the ''opposing player's view'' (second-person perspective) to show how they were killed (known as the "killcam").
* ''VideoGame/Left4Dead'' will switch to third person mode during some actions, such as when your character is applying a first aid kit, or when you've been knocked off an edge and are holding on for dear life.
* The ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' series automatically switches between first-person and third-person view, when you switch to a ranged weapon or lightsaber, respectively. You can manually switch to third-person with a ranged weapon, but after ''Jedi Outcast'', not to first-person with a saber.
* ''VideoGame/CommandAndConquerRenegade'' is a FPS that switches to third person when riding a vehicle or climbing a ladder (not to mention cutscenes). It also allows you to switch to third-person when on foot.
* Games running on ''VideoGame/{{Unreal}}'' [[GameEngine Engine 2]] usually have a key (F4 by default) bound as a third-person key, letting the player change perspective when on-foot or in a vehicle (which otherwise default to first- and third-person, respectively). However, some games consider it a cheat (''VideoGame/KillingFloor'', for example, only allows you to use it in singleplayer and prevents you from leveling perks or unlocking Achievements until you restart the match if you do), not to mention you can't adjust your aim up or downwards while in third-person.
* ''VideoGame/TeamFortress2'' switches to third person when you perform a taunt. This can also be useful for looking round corners to see if there's an enemy player or a sentry ahead (or taking them by surprise with a taunt kill). Additionally, the camera also switches to third-person view when your team loses a match, where your character throws his hands up, cowering, un-armed, while the other team gets a speed buff and 100% random critical hits to clear out the losers! Last, the game switches to a 3rd person view of your killer when you die so you can see where you were attacked from (particularly important when dealing with snipers). If you were gibbed and any part of your body is visible in the shot the game helpfully points out where your pieces are and what they are.
* Like the above [=TF=]2 example, ''VideoGame/{{Overwatch}}'' switches to third person when emoting, as well as upon death. During death, you can also view other members of your team in third person until you respawn.
* ''VideoGame/{{Borderlands}}'' switches between first-person (when on foot) and third-person (when using a vehicle).

* The boss battle with the Momma Tyhrranoid in ''VideoGame/RatchetAndClankUpYourArsenal'' goes into second person perspective as the boss chases you down a hall - that is, the camera is from the boss's perspective.

* ''VideoGame/{{Portal 2}}'''s co-op mode will switch the player's perspective from 1st to 3rd when performing a taunt/dance.

* ''Toys/RockRaiders'': The game gave you the option of playing things from a Rock Raider's perspective. What makes this a somewhat unique example is that this game is an RTS. You can actually take direct control over a Rock Raider and move him around. While not very practical, it was mostly useful for the fun of it in a low-pressure mission.
* The ''VideoGame/DungeonKeeper'' games are normally played from a top-down perspective, but allow you take possession of any of the creatures under your command, switching to first person in the process.

* ''VideoGame/Albion'' uses ThreeQuartersView for indoor and wilderness environments, while switching to a 3D view for cities and dungeons.
* ''VideoGame/DeusExHumanRevolution'' features first-person gameplay that occasionally switches into third person, such as when taking cover.
* ''VideoGame/{{Fallout 3}}'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/Fallout4'' allow the player to voluntarily switch between first and third person perspective, though the game will automatically switch to third person during a character's death animation. Also, if the player is using V.A.T.S. the camera will occasionally switch to a dramatic third-person shot whenever an enemy dies, showing their death in slow motion.
* ''VideoGame/{{Albion}}'' has a first-person 3D perspective for dungeons and a third-person isometric perspective for most other places.
* ''VideoGame/TheElderScrollsIVOblivion'' also allows the same 1st/3rd person camera system as ''Fallout 3'' and ''New Vegas'', as does its direct sequel ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', although the former was considered largely unplayable in third person. ''Skyrim'' also includes [[CoupDeGraceCutscene killcams]] (similar to V.A.T.S. in ''Fallout 3''), where, if you're playing in first-person, the camera will switch to third-person when you trigger a FinishingMove to show your character decapitating/dismembering/[[WrestlerInAllOfUs suplexing]]/etc. the enemy. Thanks to a patch, there are killcams for ranged and magic attacks as well, which are shown in the same way.
* Likewise, ''VideoGame/VampireTheMasqueradeBloodlines'' switches between first-person and third-person views in certain contexts, such as conversations, and the player can switch between the two at any time. Interestingly, the game will automatically switch to a first-person perspective whenever the player equips a firearm, although it is possible to fire a gun in third-person - it's merely incredibly awkward.
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.

* ''VideoGame/{{Orbiter}}'' allows for toggling between first- and third-person perspective. The latter is not recommended for controlling spacecraft as it hides the [=MFDs=] necessary for such operations like landing, docking or changing orbit.

* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).

* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view with a press of a button.
* In ''VideoGame/{{Rodina}}'', the player character and their spaceship are normally controlled from first- and third-person perspective respectively, but with a press of a button the latter can be switched to cockpit view.