[[quoteright:320:[[Film/TheMatrix http://static.tvtropes.org/pmwiki/pub/images/bullettime_1555.jpg]]]]
[[caption-width-right:314:[[DullSurprise Whoa.]]]]

->''"You know what I'm talking about. In all the cool action movies, and I'm talking about the coolest of the cool, it always seems like ''time slows down'' in the middle of the action. You know, you can see the bullets flying through the air, the hero dodging in slow-motion. Oh man, it would be so cool to be able to do that. [[TropeNamers Bullet-time]], that's what they call it. ''Bullet-time'', yeah heh, would be [[RuleOfCool so cool]]."''
-->-- '''{{Elite Mook|s}}''', ''VideoGame/MaxPayne''

Bullet Time (sometimes referred to as time-slice photography) is a visual effect introduced in recent films and computer games whereby the passage of time is slowed down so that an observer can see individual bullets flying throughout the scene at a conceivable rate, or any fast-moving object, sometimes with streaks and trails made visible. It is a convenient way to depict SuperReflexes, by allowing the audience to experience the same powers of enhanced perception that the protagonist is using.

It is often used to stop action at a dramatic point, and some variations involve rotating the camera view around the frozen scene in an OrbitalShot so that the audience can see a panoramic or surround view around objects or events.

In film, television and advertising, the effect is achieved by a set of still cameras surrounding the subject which are activated simultaneously. The pictures in the still cameras are then displayed consecutively and spliced into movie frames, creating the effect of a single camera moving around a scene either frozen in time or moving incredibly slowly.

The [[UrExample first example]] of Bullet Time can be found in the obscure 1981 action film ''Kill and Kill Again''. It was also later used in a commercial by The Gap and [[TropeCodifier popularized]] by the film ''Film/TheMatrix'' to the point where most contemporary uses of it are [[StockParody parodies]] of, {{homage}}s to, or [[FollowTheLeader ripoffs]] of ''Film/TheMatrix''. Bullet Time is also used in computer games such as ''VideoGame/MaxPayne'' and ''VideoGame/EnterTheMatrix'' where it allows the player to slow the game world down, but still allows the ability to look and aim at normal speed.

Antecedents to Bullet Time occurred [[OlderThanTheyThink before the invention of cinema itself]]. Eadweard Muybridge used still cameras placed along a racetrack to take pictures of a galloping horse. Each camera was actuated by a taut string stretched across the track; as the horse galloped past, the camera shutters snapped, taking one frame at a time (the original intent was to settle a bet the governor of California had made, as to whether or not all four of the animal's legs would leave the ground). Muybridge later assembled the pictures into a rudimentary animation, by placing them on a glass disk which he spun in front of a light source. His zoopraxiscope was the direct inspiration for Thomas Edison's moving pictures. In effect, Muybridge had achieved the aesthetic opposite to ''The Matrix'''s Bullet Time sequences; it may be a historical accident that no 19th century bullet-time animations were made.

An identical phrase, "Bullet Time", is a registered trademark of none other than Warner Bros., the distributor of ''Film/TheMatrix''. It was formerly a trademark of 3D Realms, producer of the ''VideoGame/MaxPayne'' games. It should be noted that the "Bullet Time" trademark refers specifically to the technique of using multiple cameras and a green screen to "freeze" the action and rotate around it, rather than just slowing conventional action down.

Note that while Bullet Time is often used to depict SuperReflexes, the two are '''not''' the same -- the former is a visual depiction for the latter, not a synonym. Depiction of Bullet Time contained in imitative works, should only be considered authentic if the effect is shown as being an element of the given environment's physics (i.e., the environment does actually slow down, at least for the individual experiencing it, with other distortions of physics, such as a limited absence/control of gravity as a consequence) rather than being purely visual/aesthetic in nature. As a result, this should not be considered the same thing as conventional slow motion.

See also CaffeineBulletTime, TimeStandsStill, AdrenalineTime, {{Overcrank}}, HitStop. VeryHighVelocityRounds may ensue if your bullets aren't slowed but your enemies' are.

----
!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/{{FLCL}}'' does this three times, once in episode 1 before Haruko gives Naota "CPR", again in episode 3, as Naota crashes into Ninamori in a near-kiss turned head-butt, and finally . They also do it a few times in the episode "Brittle Bullet".
* The anime ''Manga/SchoolRumble'' did a spoof of this, right down to the Matrix-style dodge. It should be noted that said dodge ended with the performer flat on his back after time returned to normal. The same thing happened to Neo.
* The end of the title sequence of ''Anime/SpeedRacer'' looks suspiciously similar to the classic Bullet Time rotation. This is unsurprising, as the Wachowski siblings [[OneOfUs are fans of the show]]. Naturally, [[RunningTheAsylum when they made]] the ''Film/SpeedRacer'' movie, bullet time showed up in some places.
* Arbitrarily appears in brief bursts during a single fight scene in ''Anime/DarkerThanBlack'', with the characters dodging each other's [[KnifeNut knives]] / [[BloodyMurder blood]]. And bullets in Ryuusei no Gemini ([[https://www.youtube.com/watch?v=_wdvzFUjoEQ#t=00m58s it doesn't end well]] [[spoiler:for Goran since he runs at the speed of a bullet in the middle of the rain, effectively having the rain become a water jet cutter on his entire body]])
* In ''LightNovel/FullMetalPanic: The Second Raid'', Sōsuke does this with ''tank shells'' until he manages to disintegrate them mid-air.
* Resident gun {{otaku}} Kohta Hirano from ''Manga/HighschoolOfTheDead'' does this in episode 5 , when he gets a real gun. And it gets ridiculous in episode 8, [[http://www.youtube.com/watch?v=bI0SR3sljYA which you have to see to believe]].
* The ''Anime/{{Hellsing}}'' anime loves this trope, and uses it frequently with Alucard's guns.
* Used in ''LightNovel/AriaTheScarletAmmo'' to demonstrate Kinji's SuperReflexes when he is in his "[[SuperMode Hysteria Mode]]".
* ''Anime/GhostInTheShellStandAloneComplex'' uses this on occasion when cyborgs fight, [[http://www.youtube.com/watch?v=59i8dy6NJwI&feature=player_detailpage#t=238s thus]].
* It is suggested several times in ''Anime/DragonBall'' that we are seeing the battles as they appear to the main characters, who are all fast enough to dodge bullets and thus have incredibly heightened reflexes, meaning they're pretty much in Bullet Time constantly. This would explain some of the pacing inconsistencies (like the famous "ten episodes long five minutes"), but the series never says ''for sure'' whether this is the case.
[[/folder]]

[[folder:Films -- Animation]]
* In ''Film/OverTheHedge'', it occurs when Hammy gets a hold of [[CaffeineBulletTime an energy drink.]]
* ''WesternAnimation/KungFuPanda''
** Bullet-time ''nerve strikes''. Tricky to pull off, but useful against rampaging snow leopards.
** There is also bullet-time ''sitting'', on Tai Lung's face. RuleOfFunny, naturally.
** In the scene where Po and Shifu are fighting over the [[ItMakesSenseInContext dumpling]], this is used to show how freakishly fast Shifu is. As Po is jumping up to catch the dumpling with his mouth, he's moving in bullet time. Shifu, however, [[SuperSpeed is not]].
** Comes up several more times in the [[KungFuPanda2 second film]], most notably when the entire heroic cast performs a slow-motion leap, with Po saying "I love you guys", [[RuleOfFunny also in slow-mo]].
* ''WesternAnimation/{{Shrek}}''. Hilarious parody of ''Film/TheMatrix'', as Princess Fiona "goes Trinity" on RobinHood and His Merry Men, complete with the rotating camera angle -- and a mid-air pause while she fixes her hair.
* Parodied in the second ''WesternAnimation/{{Madagascar}}'' as well, when Alex does his zoo shtick for the stranded New Yorkers, he performs a slow-motion leap, only for one of the people, who are all still moving normally ask, "how does he DO that?"
* ''Disney/{{Tangled}}''. Rapunzel swings away from the ledge at the dam, and Maximus lunges to catch her hair with his teeth. The score makes it clear that this is a ShoutOut.
* According to ''WesternAnimation/MarchOfTheDinosaurs'', ''Troodon'' see things in slow-motion, maximizing their hunting efficiency.
* In ''TheReturnOfHanuman'', Maruti avoided bullets this way in the gangsters' hangout [[ForbiddenZone behind a large wall]].
[[/folder]]

[[folder:Films -- Live-Action]]
* ''[[Film/{{Stalingrad2013}} Stalingrad]]'' uses this on a few occasions, such as when two characters duck out of the way of an incoming German artillery shell or when the Russians bounce an artillery shell off a tank and into German HQ.
* A variant was used in the fight between Tung and Chat in ''The Film/HeroicTrio''.
* In ''Film/StarTrekInsurrection'', the Ba'ku have figured out how to induce a temporary bullet time whenever they want. Picard figures out how to do it just in time to save his movie love interest.
* ''Film/{{Watchmen}}'' abuses the hell out of it, with actual bullets, a flamethrower, and countless other things used during the fights in the film.
* ''Film/TheMatrix'' is the TropeCodifier, though it uses it sparingly, partly because the team were inventing the necessary techniques as they went along. The Wachowskis, in the making-of features, snark that they only ''had'' to invent it because Director of Photography Bill Pope "Wouldn't let us strap him to a rocket."
* The first ''Film/SpiderMan'' film represents Peter's first use of Spider-sense with Bullet Time.
* This is an explicitly-stated ability of Wesley in ''Film/{{Wanted}}''.
* The movie version of ''Film/LostInSpace'' used bullet time before ''Film/TheMatrix'' came out.
* ''Film/{{Blade}}'' uses bullet time in the confrontation between Blade and Deacon Frost. It also came out before ''Film/TheMatrix''.
* The ''Film/MyBloodyValentine3D'' remake uses this.
* ''Film/SherlockHolmes''
** One of the strangest (and coolest) examples of this trope is the 2009 film, including an astonishingly well-conceived slow motion explosion that is nothing like you'd expect...
** Then topped with the forest chase sequence in the sequel, ''A Game of Shadows'', which must set some sort of record for how many times a scene goes in and out of Bullet Time.
* ''Film/KungPowEnterTheFist'' had the Chosen One fighting a cow in the meadow and dodging milk shots mimicking ''Film/TheMatrix''.
* Used in ''Film/TerminatorSalvation'', but not by the heroes. Turns out one of the reasons the moto-terminators are so deadly is that they can [[SuperReflexes predict the movement of obstacles at high speeds]].
* ''Film/IRobot'' features lots of examples.
* ''Film/TheFinalCountdown'' gives this treatment to the explosion of a Japanese Zero when it's struck by a Sidewinder missile. Bonus points for the film being made in 1980, decades before bullet time became common practice.
* When Captain Jack Sparrow shoots at the barrels of dynamite to injure the kraken in ''Film/PiratesOfTheCaribbeanDeadMansChest''.
* Inverted in the climax of ''Film/TheIcePirates'': The title pirates are going through a time-warp, where time is speeding up, and ''the film'' actually speeds up for seconds at a time. The result is weirdly cool.
* A "wand time" variation shows up in a few points of ''Film/HarryPotterAndTheDeathlyHallows, Part II''.
* ''Film/BuffaloSixtySix'' is one of the earliest examples of this trope, although the camera pans around moments that are frozen in time rather than slowed down. The camera also appears to be handheld.
* Overused in the ''Film/CharliesAngels'' films.
* ''Film/VForVendetta'', in the final fight between V and Creedy's men. Time was slowed during V's knife attack which wiped out Creedy's men in the seconds it took for them to reload. Complete with knife streaks.
* The climax of the first ''Film/ScaryMovie'' parodied ''Film/TheMatrix'' bullet-time scene with a thrown circular tray. The killer bends back... and you can hear a crack. When time speeds back up, he can't "un-bend".
* The trailer for ''UnderworldAwakening'' has [[ActionGirl Selene]] go into super-speed (from her point-of-view) against a squad of armed guards, as she quickly slices their throats before they can fire off a shot. Strangely, the guards should have been better prepared, given that she wakes up in TheUnmaskedWorld, where humans are openly hunting [[OurVampiresAreDifferent vampires]] and [[OurWerewolvesAreDifferent lycans]].
* ''Film/SuckerPunch'' uses it in the Train scene.
* ''Film/ThreeHundred'', from [[Creator/ZackSnyder the same director]] as ''Sucker Punch'' and ''Watchmen'' above, uses it in most of the fighting scenes
* Occurs in the first shootout in ''Film/BadBoys II'' with TheKlan.
* When the hostage explodes in the opening of ''Film/{{Swordfish}}'', the film moves into Bullet Time and does an OrbitalShot to showcase the damage done to everyone in the vicinity.
* Notably [[AvertedTrope averted]] in ''Film/ManOfSteel'', under enforcement by the director. The action never slows down and the movements of the characters are shown in real time, to the point the camera itself can barely keep up. That, and the natural durability of the characters, really hammers home just how insanely fast and powerful the Kryptonians are.
* ''Film/XMenDaysOfFuturePast'' features a young Quicksilver. His scenes usually just show his movement as a blur, but his bullet-time sequence, as well as highlighting how he sees the world when he runs, shows him to be not just fast enough to dodge bullets meant for him--he's fast enough to [[spoiler:artfully rearrange them in flight so that they do not hit his allies. AFTER running a lap of the room and inventively messing with over half a dozen shooters on the opposing side.]]
[[/folder]]

[[folder:Gamebooks]]
* ''Literature/LoneWolf'': In Book 9, ''The Cauldron of Fear'', during an escape from jail, it is possible for Lone Wolf (on a very high roll helped by [[SuperReflexes Huntmastery and the Circle of Solaris]]) to see time slowing down as arrows fly toward him, and cut them into matchwood with his sword in one strike.
[[/folder]]

[[folder:Literature]]
* A trick frequently used by Creator/KAApplegate in ''Literature/{{Animorphs}}''; when one of the characters are on the edge of death, in battle, time seems to slow down. It's never explicitly ''called'' bullet time, though.
* Rin, of the ''Literature/BooksOfBayern'', can move into a state where she has "one foot in the world of humans and one in the world of trees." In this state, she is able to dodge incoming arrows, because apparently trees do not comprehend time. Eh, we'll buy it.
* Umbo from ''Pathfinder'' has the literal version of this: he can speed up people's perceptions of time, thus enabling them to think and react faster.
* In Creator/SergeyLukyanenko's ''Rough Draft'', the protagonist can speed up after becoming a customs officer-[[DifferentlyPoweredIndividual functional]] as part of his powers "package". Of course, police-functionals are even faster, as their job is to, well, police all other functionals. When the protagonist ends up in [[spoiler:Earth-1 (a.k.a. Arkan)]], the human soldiers sent after him use pills to temporarily accelerate, as the protagonist hightails it as super-speed, dodging machineguns and helicopter gunship cannons. The novel specifically mentions him seeing the soldiers move very slowly (from the protagonist's point-of-view), until the pills kick into effect, and they suddenly move at his pace.
* In ''[[TabletopGame/ForgottenRealms Starlight and Shadows]]'' trilogy by Elaine Cunningham, a [[TheBerserker berserker]] rage does this to the point where even hand crossbow bolts aren't too fast to swat with a cudgel or dodge out of square hits.
* In ''{{Hyperion}}'' two characters are given temporary upgrades that alter their abilities and perfections so much that they can watch energy weapons burn through the air around them while they slaughter a group of soldiers.
[[/folder]]

[[folder:Live-Action TV]]
* One of the earliest TV examples is the 1996 ''Series/{{Sliders}}'' episode "Double Cross." The CGI used was not nearly as convincing as that of ''Film/TheMatrix''.
* ''Series/{{CSI}}''
** The NecroCam sequences in various episodes sometimes display a Bullet Time effect.
** Used to excellent effect in the promo and episode for the season 10 premiere, the latter being a HowWeGotHere bit. Special attention was given to [[SugarWiki/CrowningMomentOfAwesome Langston taking down a gunman with his bare hands]].
* ''Series/MythBusters'' provide us with a rare non-fiction example of Bullet Time in their tests, most notably those involving guns or explosions. The effect is achieved by using high speed cameras to get more frames of the shot, then slowing down the image. The resulting footage is slowed down enough to see a shockwave expanding out from a massive explosion, but still looks as smooth as if it was being played in real time.
* The Discovery series ''Series/TimeWarp'' is all about this, in a semi-''[=MythBusters=]''-ish style (it does only realistic stuff, compared to the wackiness that can be myths on ''[=MythBusters=]'').
* ''Series/SonsOfGuns'': It's a show about a Lousiana firearms manufacturer.
* The History Channel uses high speed cameras frequently on ''Lock and Load'' with host Creator/RLeeErmey. Then again, the show is mostly about guns. So...
* Appears regularly in ''Series/{{Smallville}}'' whenever Clark goes into SuperSpeed mode. Commonly called "Clark time".
* ''Series/{{Witchblade}}''. Slightly {{justified|Trope}}, because the point of an early scene with it is to show that the Witchblade can slow down time, rather than just to make the bullets look dramatic.
* ''Series/TheXFiles'' episode "Rush", made in 1999, featured teenagers who could move at super-fast speeds, and used Bullet Time in several scenes where the action slows down around the characters.
* ''HotelBabylon'' does not only this, but has the camera move around during it- a ride through the hotel lobby is the norm.
* Used in both ''Series/PowerRangersTimeForce'' and ''Series/MiraiSentaiTimeranger''. Early on when the titular characters are attacked by [[MechaMooks the villain's robotic grunts]], they flashily dodge the projectiles launched at them in slow-motion. Later, during a mecha fight, the Rangers' [[HumongousMecha Megazord]] bounces off the sky and [[HomageShot launches itself toward the super-sized villain, both firing at each other as the camera does a 360-degree freeze pan around the combatants]].
* ''Franchise/KamenRider''
** ''Series/KamenRiderKabuto'' uses a variation of this where characters with super speed fight each other in a fraction of a second, so the show uses Bullet Time to slow the action for the viewer's benefit. This results in a near frozen environment (raindrops or glass shards very slowly still falling, or in one instance a character thrown into the air by an explosion still serenely rotating several feet up) while the fighters battle at a more normal speed.
** ''Series/KamenRiderWizard'' has the post-script two-part team-up. Kabuto and Faiz in Accel mode battle two Worms at high speed while two other Riders fight non-speedy monsters. We switch from Kabuto and Faiz's point of view, where they fight at normal speed and TimeStandsStill for the other nearby battle, to that of the others, which now takes place at normal speed while a messy, sparky blur occurs nearby.
* Appears within the first 60 ''seconds'' of ''Series/LegendOfTheSeeker'''s pilot episode (with crossbow bolts, natch), and exploited frequently from there on and included in nearly every fight scene.
* Referenced in an episode of ''Series/{{QI}}''. While discussing how a fly would see a movie (they would see it more like a slide show, with frame-black-frame-black, etc.), one guest notes: "A fly must sit there, watching the Matrix, thinking "When is something going to happen?""
* The series ''Series/OnceAThief'' used Bullet Time, since it was based on a John Woo movie that also made use of it.
* In an old ''Series/TheOuterLimits'' episode, a pilot crash lands. Time for him remains the same, but time in the location he lands slows to a crawl. While in the town, he realizes that a truck is rolling down an incline and will run over a little boy riding his tricycle. He uses a safety belt to tie the emergency brake to the tires, and the truck is stopped before it hits the boy.
* ''Series/{{Angel}}''
** One episode slowed time down as Fred shot a bullet through Jasmine and into Angel. This was a major plot point. Individuals enthralled by Jasmine would snap out of it when they were exposed to her blood, so the Bullet Time Cam showed that the bullet carried Jasmine's blood with it as it entered Angel's body.
** Also used in later episodes of Season 5 to show the time slowing effect of Iliria.
* In an episode of ''Series/{{Psych}}'', Shawn watches a bullet travel in bullet time. Unfortunately, his hyper-awareness has always been bullet time fast, [[spoiler:but he's not. He gets shot.]]
* ''Series/TheCube'' is a stunt game show which uses an array of special cameras around the playing field (the title cube) to achieve this effect. For example, the show often freezes the action or goes into slow-motion as the camera angle swings around, usually at a strategically-timed point such as when the contestant just jumped and is still in midair.
* Any time firearms are used in ''Series/AuctionHunters''. Strangely enough, this trope can be seen at numerous other times for purely dramatic effect while dealing with non-high speed events.
* Used in several episodes of ''Series/{{Sherlock}}'' to show just how ''fast'' the eponymous character's brain works -- in comparison to him, everybody else thinks in ''slow motion''. Notably in "A Study in Pink", when he explains to John how he knew about Afghanistan or Harry, and in "A Scandal in Belgravia", when he decrypts the code.
* ''Series/{{Charmed}}''
** Though not a straight example, Piper's ability to seemingly [[TimeStandsStill stop time]] demonstrates this when she freezes bullets, and that tends to happen on occasion. The same goes for Cole when he's stockpiles up on demonic powers in Season 5.
** In a second season episode, a hired hit-woman goes after the Sisters and attempts to gun them down. The action momentarily slows down to show Prue using her [[MindOverMatter powers]] to stop and repell the woman's bullets back at her. And in a seventh season episode the action slows down again while Kyle has Phoebe hostage, a gun pointed at her head as he demands to talk to Avatar Leo. Time slows when Leo throws lightning at Kyle, Kyle throws a vanquishing potion at Leo, and Phoebe just barely dodges the bullet fired from Kyle's gun.
* ''Series/WalkingWithDinosaurs'' and its related series often utilized this. Most memorable examples are when the ''Gastornis'' bird attacks the ''Propalaeotherium'' and when a ''Hyaenodon'' chases an entelodont, making a splash in a puddle, and the camera circles around them.
* In ''Series/TheDeadZone'', medium Johnny Smith can have ''visions'' in Bullet Time, sometimes even reviewing or replaying them, to get a better perspective of the events he's seeing. For example with a car crash, for which he examine every second in every angles, to see exactly how it will happen.
[[/folder]]

[[folder:Music Videos]]
* The Japanese Electropop band Music/{{Polysics}} parodied this one in one of their [[http://www.youtube.com/watch?v=j-Dg3QMfWgQ videos]].
* The mostly animated music video for Music/KoRn's "Freak on a Leash".
* Sphere's video for "Future Stream" has scenes where one member walks around while the other three are frozen in place. As shown in the behind the scenes footage, this was done in the low budget way of everybody simply standing still, with the "floating" props hanging on strings.
* Another parody of ''Film/TheMatrix'' can be seen in the clip for [[http://www.youtube.com/watch?v=G7QME0bzZuA "Chihuahua"]] by DJ Bobo. Chihuahua in Bullet Time!
[[/folder]]

[[folder:Sports]]
* A version of the effect, simplified enough to be done ''live'' is sometimes used in NFL football games when an interception is thrown. This effect is emulated in the ''Madden'' series of video games, where action stops for a few seconds on changes of possession (interceptions, fumble recoveries or kick/punt returns) while the video rotates to take on the perspective from behind the team now in possession of the ball.
* There are experimentations with camera technology to get Matrix-style bullet time replays into NFL and baseball games.
[[/folder]]

[[folder:Tabletop Games]]
* A tabletop example can be found in the ''TabletopGame/MutantsAndMasterminds'' supplement ''Mecha & Manga''. Bullet Time is a power that allows you to spend a hero point while using extra effort to gain an amount of extra actions dependent on the power's rating. However, you may only get one extra attack through this method, though this is due to balance the damaging system of the game.
* ''TabletopGame/{{Exalted}}'' has some. [[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Panoptic_Fusion_Discipline Panoptic Fusion Discipline]] induces Bullet Time for the rest of a scene, improving your defenses and all of your attacks with a full "Aim" action.
[[/folder]]

[[folder:Theme Parks]]
* Happens in ''Ride/TransformersTheRide'' when Megatron fires at the riders but misses, and again when EVAC (the ride vehicle) fires at Bonecrusher.
[[/folder]]

[[folder:Video Games]]
* The ''VideoGame/MaxPayne'' games were one of the first franchises to use this concept in gaming.
* ''VideoGame/AlanWake''. The gameplay will slow down into a cinematic bullet time, complete with the rotating camera, whenever something mildly awesome is done, like when dodging an attack well, lighting a flare moments before getting swarmed, or lighting up the Taken in a particularly flashy manner. This combined with the light and particle effects makes these scenes especially awesome.
* ''VideoGame/{{Achron}}'' has a multiplayer variant of this trope, which is interesting because the Bullet Time is '''subjective'''; you don't slow time for all the other players when you activate the ability. It's usually used to better micromanage battles.
* ''VideoGame/{{Okami}}'' features Kasugami's ability to slow down time, allowing you to, say, sneak past those [[BrokenBridge pesky guards]], or see an [[SuperSpeed ultra-fast attack]]. It's also incredibly awesome to be able to mow down a whole bunch of {{Mook}}s in a fraction of a second, or beat up someone while they're in the middle of a FlashStep. A subversion also takes place: Kasugami, the god of Mist, about to be attacked by [[ImprobableWeaponUser flying guitars]], slows them down using his power while jumping and twisting dramatically... [[CrowningMomentOfFunny and gets hit by them anyway]].
* ''VideoGame/EnterTheMatrix'' naturally has it as one of the main features.
* John Marston's "Dead Eye" ability in ''VideoGame/RedDeadRedemption'' slows everything to a crawl and allows the player to take the time to aim precision shots at difficult targets. Later in the game it can be upgraded so rather than actually shooting people while in Dead Eye mode you just "paint" targets and at the pull of the trigger let off a hale of gunfire at high speed.
* The later ''VideoGame/{{Burnout}}'' games have Impact Time, which lets you slow down time after a collision and use the burning debris from accidents to destroy opponents or alter your flying car's trajectory to smash into more destructible stuff.
* In ''Videogame/{{Cobalt}}'' Bullet Time is activated whenever your character enters at critical moments. This usually happens whenever you are fired upon at close range or by very powerful weapons. This is for you to either get out of the way of incoming fire, or block it with a combat roll.
* The bullet slowdown mode is a feature available to all playable characters in the ''VideoGame/{{Espgaluda}}'' series, through the consumption of jewels acquired through the game; however, failing to deactivate the slowdown mode before the jewel counter is depleted makes all of the onscreen bullets travel twice as fast their [[http://www.youtube.com/watch?v=kSlA-wvbVzU normal]] speed (see this [[http://www.youtube.com/watch?v=cAd-vPODVOA video]] for example).
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/{{Fallout 3}}'''s VATS system was announced by Bethesda as their attempt at TBS, but it appears to have all the features of Bullet Time, except for any resource expense to use it, making it comparatively a cheat. But it does come with a highly flexible and intuitive camera system to dramatize the action sequence, even using shaky-cam and desaturated effects. You can freeze time for any amount of time but action points limit the number of actions you can take. VATS also automatically aims your shots and ignores the gun's scope if it has one. This effect is also seen under certain circumstances without VATS -- say, managing a headshot on an unaware enemy that results in a OneHitKill. Notably referred to as the "Kill Cam" in the developers tools. Additionally, the ludicrously popular New Vegas overhaul mod 'Project Nevada' comes with the ability to activate bullet time, with ''awesome'' results.
** ''VideoGame/FalloutNewVegas'' also introduced the Turbo drug and the non-addictive perk version of it, "Implant GRX", which are more traditional versions of video game Bullet Time.
* ''VideoGame/TheElderScrollsVSkyrim''
** The previously mentioned "Kill Cam" is used during some melee kills, making it less a bullet time and more a melee time. Though it is also used straight when firing arrows from your bow, some magic spells at range, and crossbows (with the Dawnguard Expansion [=DLC=]).
** There is also an ability [perk] in the "Archery" skill tree that will allow you to slow down time while you take a shot. It uses your stamina attribute to maintain the effect (as long as you are "aiming").
* ''VideoGame/FirstEncounterAssaultRecon'' lets you do this due to your "enhanced reflexes" that magically make your weapon fire twice as fast at the same time. Worth mentioning that [[spoiler:Point Man (and later Beckett) are psychics, so 'magically' isn't that far off.]] Also {{lampshade|Hanging}}d in the manual: you can go GunsAkimbo with the standard pistols in the game because the player character was specifically trained for it, due to said enhanced reflexes.
* In ''VideoGame/{{Geist}}'', traveling around as a ghost slows everything around you to a crawl. Later on, at least two of the bodies you can inhabit pick up a suit of armor that gives you limited amounts of bullet time slowdown in battle. If you're clever, you can even use ''both at the same time''...
* In ''VideoGame/JadeEmpire'', while you only fight one enemy who shoots actual bullets at you, the PC possesses the ability to use 'Focus Mode,' which puts you in a limited-duration Bullet Time. This comes in surprisingly handy on harder difficulty levels. The end boss can do this too, if you use focus mode yourself they cancel and it plays at normal speed. Given [[{{Sabotutor}} who taught it to your character]], this isn't really surprising.
* ''VideoGame/DarkForcesSaga''
** Using Force Speed in ''Jedi Knight: Jedi Outcast'' and ''Jedi Academy'' will slow down time, allowing you to fire or dodge blaster bolts in a de facto bullet time.
** Also, killing another lightsaber user (or, on one level, speeder bike rider) slows the whole game into bullet time for a second just for effect. The slo-mo spinning death cam is actually an option in the menu: turning it to the highest level means the effect is triggered for ''every'' kill the player makes. It's impractical and the delay will probably get you killed, but it does result in a surprisingly cinematic AdrenalineTime effect when fighting packs of mooks.
* ''Star Wars: Jedi Starfighter'' has a similar power called Force Reflex available when flying as Adi Gallia, the Jedi pilot. It does stretch SuspensionOfDisbelief a bit more than simply deflecting blaster bolts with a lightsaber, since your ship ''also'' becomes capable of turning on a dime, dodging lasers, firing at an increased rate, and other things that should be mechanically impossible, at least without jellying the pilot and melting itself, but the laws of physics gave up on the ''Franchise/StarWars'' universe a long time ago, so [[RuleOfCool what's one more violation]]?
* Furies in ''[[Franchise/SpyroTheDragon The Legend of Spyro]]'' games have this, with included SugarWiki/VisualEffectsOfAwesome. ''The Eternal Night'' also has an extra power for Spyro, fittingly called "Dragon Time", which slows time down for everything around him.
* ''VideoGame/NeedForSpeed: Most Wanted'' and ''Carbon'' have the Speedbreaker, which slows down time so you can easily take any tricky corner (it even makes it easy to take an U-turn with the Dodge Challenger at full speed!), and also makes your car heavier to let you toss around squad cars with little effort.
* One of the powers available to the Franchise/PrinceOfPersia in the recent ''[[VideoGame/PrinceOfPersiaTheSandsOfTime Sands of Time]]'' trilogy, what with the various time-controlling artifacts around, is naturally the ability to slow time's passing.
** Also happens near the end of ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'': [[spoiler:when the Prince leaps off from the highest floating platform to deliver the final blow to the transformed but weakened Vizier (Zurvan), the camera pauses at the action, and we get an OrbitalShot of nearly 360 degrees in breathtaking view in a ShoutOut to ''Film/TheMatrix''. However, you need to pay special attention to the Dagger, because if you don't press the button at the moment the Dagger flashes to perform a FinishingMove, it's Game Over for you.]]
* In ''VideoGame/RuneScape'', the only way to dodge poison darts in the Agility Dungeon, your character has to enter bullet time and dodge them in a direct homage to ''Film/TheMatrix''. However, this particular obstacle takes the most time to complete and has the worst penalty for failure (fail too often and you can't attempt it for a while) in that particular dungeon. [[AwesomeButImpractical So it's generally avoided whenever possible.]]
* The ''VideoGame/TraumaCenter'' games temporarily slow time down during an operation whenever Derek activates his "Healing Touch". What happens when Stiles' Healing Touch happens twice? [[spoiler:He puts The Flash to complete shame and becomes a syringing, suturing GOD.]]
* ''VideoGame/VirtuaCop 3'' has the "Exceeding Sense" mode, activated by stepping on a pedal. When activated, time slows down to the point where enemy bullets become visible and [[ShootTheBullet can be shot away]]. Obviously, there is a limit to how much you can do this, shown by an on-screen gauge.
* The discussion of the trope should not be without mentioning the formal TropeNamer, ''VideoGame/MaxPayne''. The game was the first to use Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish about this.
* In ''VideoGame/{{Wolfenstein|2009}}'', Bullet Time is one of several powers granted to B.J. by the mystical Thule Medallion.
* Getting Molasses Time in ''VideoGame/{{Backyard S|ports}}kateboarding'' made you extremely slow, which allowed you to perform extremely high-point combos.
* In the game ''VideoGame/{{Wet}}'', your amazing acrobatic moves slow down into bullet time whenever you draw your guns and start blasting away.
* The 1999 {{F|irstPersonShooter}}PS ''Requiem: Avenging Angel'' featured a bullet-time power called "WARP TIME". The game's demo coincided with the release of ''Film/TheMatrix'' in theaters, resulting in some positive comparisons at the time.
* The Climax Mode LimitBreak in ''Afterburner Climax'' slows time down when setting up and launching the MacrossMissileMassacre, but you get knocked out of it when your bird gets hit, almost as if the game is punishing you for being n00b enough to still get hit despite the missiles and crap moving slower.
* Youmu Konpaku of the ''VideoGame/{{Touhou}}'' series will regularly slow everything down for most of her spellcards in ''Perfect Cherry Blossom''. Bullet Time is even more epic when there's [[BulletHell hundreds of bullets coming at you]].
* ''VideoGame/TimeShift'' uses Bullet Time as an essential game mechanic. You cannot finish the game without using the time powers, and even with them it's still hard.
* ''VideoGame/ModernWarfare''
** In the first game, collecting 20 intel laptops would unlock the "Slow-Mo" cheat. When the cheat is active, you lose the ability to knife things in return for being able to slow time down.
** In ''Modern Warfare 2'', time will automatically slow down (though not enough to see individual bullets flying) every time you breach a door with explosives to simulate the kind of reflexes a soldier needs in order to quickly clear out rooms of hostiles without retaliation.
* Possibly the first game ever featuring this was ''VideoGame/UnrealTournament'' (1999), although you could only trigger it with a console command. Just start a Practice Session, and during gameplay, type ''slomo 0,X'' into the console. The result is a scalable bullet time environment, considering that ''slomo 0,1'' means super-slow, ''slomo 0,9'' means just a little slower than normal. If you type a number greater than 1 after ''slomo'', you receive a faster gameplay - this can be any number, but after a while, your machine will not keep up with the pace. Any number after 15 caused major suffering to the machine... ''Slomo 0,0'' doesn't work, if you want [[TimeStandsStill Time Freeze]], there is a command for that too. Combine this with the command ''behindview 1'', and just watch as the game turns into [[VideoGame/MaxPayne a familiar TPS]], only you have more freedom. The mentioned commands only work against bots of course.
* Even earlier, consuming a red potion in ''VideoGame/PathwaysIntoDarkness'' would cause the game world to slow down to ridiculous levels, complete with distorted audio. This was back in 1993.
* Bullet time is one of the major gameplay elements of ''VideoGame/AlphaPrime'', powered by [[GreenRocks refined hubbardium]].
* ''VideoGame/MassEffect2''
** An Infiltrator with a high enough sniper rifle rating can get a few seconds of bullet time when looking down a sniper scope, to help the player line up a headshot. Soldiers also get the exclusive "Adrenaline Rush" perk, which is like a cross between this and AdrenalineTime. Vanguards can also specify whether their [[FoeTossingCharge Biotic Charge]] either affects a larger area of impact or enters bullet time after the impact; perfect for lining up a [[NoKillLikeOverkill meatshot]] on a [[RagdollPhysics ragdolling]] enemy.
** The Soldier "Adrenaline Rush" can be used to take it one step further. When you sprint, the time is also slowed down slightly. If you activate the Adrenaline Rush and sprint, the missiles and enemies nearly ''[[TimeStop stand still]]'' while you storm across the room. Now, how cool is that? [[SuperSpeed You can outrun a missile!]]
* In ''VideoGame/{{Painkiller}}'', the Haste and Double Haste cards have this effect.
* ''VideoGame/HalfLife2'''s SMOD has an HEV Suit function which slows down time, mainly giving the player an increased reaction time, even to the point of dodging bullets! Certain players use the cheat for unlimited AUX power to have a little fun with this and, the installation of SMOD: CSS Sci-Fi, Redux, and a few others allow options for how it works such as Default, F.E.A.R. style, Max Payne, Time stop (Stopping other NPC's and Physics but simply slowing down the player while bullets are still hitscan), and Script style (Physics, NPC's and the Player slow down but bullets retain their hit scan properties as if the "Host_timescale" command was used)
* ''[[VideoGame/{{Doom}} Doom 3]]'''s expansion pack ''Resurrection of Evil'' has the "Heart of Hell" artifact, central to the plot of the game. Once you kill the first of the bosses, you gain the "Helltime" power, allowing the Heart of Hell to slowdown time around all things but the player, complete with changes to the pitch and speed of all sounds around them. It can be later combined with a "Berserker" power and an "Invulnerability" power from later bosses, allowing a fully powered up Heart of Hell to make the player nearly unstoppable for a short time.
* ''VideoGame/BloodRayne'': One of Rayne's 'Vision modes'. Curiously it doesn't run out and need to be recharged, so you could play the entire game in slow-mo if you wanted. The second game also added 'super speed' and 'stop time' as upgrades.
* ''VideoGame/{{Bayonetta}}'' has this as a signature mechanic -- dodge an attack the instant before it would hit and you enter "Witch Time", where enemies are so slow they might as well be standing still. It's the best way to get hits in against the game's tougher, lightning-fast monsters -- which is why the HarderThanHard mode, Nonstop Infinite Climax, makes it nearly impossible to activate.
* ''VideoGame/GodHand'' causes time-slowing whenever choosing a move from the God Reel/Roulette/Wheel.
* Done completely unintentionally in the classic ''VideoGame/StarRaiders'' for the Atari8BitComputers. When a Zylon ship is destroyed, the game draws an exploding cloud of pixels for several seconds. That maxed out the processing power of the Atari, so the game slowed down temporarily... which proved beneficial when there was a ''second'' Zylon ship nearby.
* ''VideoGame/DevilMayCry 3'' introduces Quicksliver style, which allows Dante to slow down time. It's first used by the boss [[HellishHorse Geryon]].
* ''VideoGame/ChaosLegion'' has a Legion sidekick which can slow down time for the enemies, in addition to raining BeamSpam on said enemies.
* The Titan Motion in ''VideoGame/WillRock''. Unlike other examples here, it totally sucks since it slows down even your own bullets.
* ''VideoGame/SpiderManShatteredDimensions'' gives ComicBook/SpiderMan2099 temporary bursts of "Accelerated Vision".
* In ''VideoGame/InazumaEleven'', the Heaven's Time hissatsu technique allows the user to slow down time around them to a near-halt, leisurely walk past opponents while dribbling the ball, after which the effect wears off and a whirlwind occurs in the space they passed through (presumably because of all the air particles they displaced) and blows the opponents off their feet.
* Some Flash games do this by accident; if the game requires more CPU time than your computer has to spare, the effect will often be to slow the game down to a crawl without any loss of detail or frameskipping. In most games this will also cause an InterfaceScrew due to the game cursor taking seconds to reach the real cursor's location, or due to keyboard commands not being recognised until the character has finished their current action. In others (where the controls remain responsive), it can let the player get through BulletHell or slice up countless {{mooks}} [[FlawlessVictory without a scratch]].
* ''VideoGame/InFamous'' has the "Precision" mechanic, which slows things down to allow Cole to set up long-range sniper-like blasts of electricity. Especially useful for picking mooks off buildings, or knocking them away from gun turrets, but the game does ''not'' tell you that, while you're zoomed in, you're draining your energy, so if you take too long setting up a shot, you might suddenly find that you don't have the power necessary to actually shoot.
* In ''VideoGame/Warhammer40000SpaceMarine'', the unlockable "Marksman" upgrade to [[LimitBreak Fury]] mode slows down time for Titus, allowing him to line up precision shots with his weapon. Extremely useful for putting Stalker-pattern bolter rounds and lascannon shots on target in the middle of a frenetic firefight.
* In the 1980 sci-fi RPG game ''VideoGame/StarQuest: Rescue at Rigel'', the hero is equipped with the AMBLE [[FunWithAcronyms ("Accelerated Movement through Bio-electronic Enhancement")]] system which, when activated, grants the player two moves per round and increases the damage from melee attacks, but also causes fatigue while it's on (and being completely fatigued makes the hero helpless).
* ''VideoGame/ResidentEvil5'' frequently uses Bullet Time in cutscenes whenever Wesker's involved.
* ''VideoGame/PerfectDark'' has an item called the Combat Boost which, when administered, [[SuperReflexes slows down your perception of time]] for greater reaction speed and accuracy. (It was originally called the Adrenaline Pill, but this was later {{bowdlerized}}.) There is also a cheat called Singer Play Slo-Mo in which every level can be played this way.
* ''Manga/SaintSeiya: Sanctuary Battle'' has the "7th Sense" mode where enemies move slower as well as their attacks and projectiles. While using 7th Sense, some of your cosmo-attacks will trigger special camera angles with the whole game frozen for a second.
* The intro of ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]'' is done entirely in Bullet Time. [[http://www.youtube.com/watch?v=JSSILyBYtfs&hd=1 Take a look.]]
* One upgrade in ''Videogame/TeslaTheWeatherMan'' allows you to press Shift to slow down time enough to pluck bullets right out of the air with the levitation ability.
* Jude's ARM in ''VideoGame/WildArms4'' has the ability to allow him to move in an incredibly high speed, called Accelerator. His [[GameBreaker Assault Buster]] skill is the result of him using this ability in battle to slash the target multiple times in super speed.
* ''Franchise/SonicTheHedgehog'': The "Chaos Control" abilities introduced by Shadow in [[VideoGame/SonicAdventure2 Sonic Adventure 2]] allow the user to warp space and time including slowing it down. Sonic exclusively can slow down time with a "Time Break" ability introduced in [[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]] which was later used in [[VideoGame/SonicGenerations Sonic Generations]], but it slows Sonic down as well.
* In ''VideoGame/XCOMEnemyUnknown'', you get a Bullet Time effect when someone/thing takes a Reaction Shot.
* In ''VideoGame/AssassinsCreedRevelations'', you get slo-mo effects when you do an Air Assassination or finish off the last enemy in an encounter. This carries on into ''VideoGame/AssassinsCreedIII''.
* In ''VideoGame/{{Freelancer}}'', there is a cut-scene involving Trent and a couple of Liberty Security Force officers who are chasing down Lonnigan. They shoot bullets, and as the camera follows the bullet, it does so in bullet time.
* ''VideoGame/{{Vanquish}}'' calls this AR Mode, and it can be either activated manually, or is automatically triggered [[CriticalStatusBuff when Sam is critically injured]]. Staying in it too long results in {{overheating}}.
* ''VideoGame/GrandTheftAuto''
** ''Grand Theft Auto 3'' has adrenaline pills.
** In ''Grand Theft Auto 5'', Michael has this as his special ability. This can be useful when you're playing with "Free Aim". It's also Franklin's special ability, which can only be used when you are driving. It comes in handy during street races, as it makes your car much easier to maneuver around corners.
* Included in one of ''VideoGame/JurassicParkTrespasser'''s mods that attempted to make this ObviousBeta more playable. The effect kicks in whenever a dinosaur attacks, usually by raptors jumping near the player. Sadly, it also slows down the player, and only wears off after getting to a safe distance from the dinos or by killing them -- a hard task, since the player's laughably slow to begin with.
* ''VideoGame/MDK2'' has a time-limited "Slo Mo" mode for Max the six-legged robot dog, though the game keeps it a secret. In the PC version, it's activated by pressing Equip -- no matter if it equips a weapon or not -- four times while holding down Fire. The effect lasts only for around half a minute, but it's cool nonetheless, and it can be activated as many times as the player wishes.
* In ''VideoGame/ViewtifulJoe'', Joe has VFX Slow which allows him to dodge a great deal of stuff. Later on, it actually becomes impractical to just "dodge" them, however.
* A feature in ''VideoGame/MetalGearSolidVThePhantomPain'' is "Reaction Phase" when you get spotted for the first time. The game goes into a bullet time like phase to give players a few seconds to dispatch an enemy before he can call in reinforcements. Or if you don't like that, you can just turn it off.
* Sega's 1981 arcade game ''VideoGame/AstroBlaster'' had a Warp button that allowed the player to slow down the action to a crawl for 10 seconds that can only be used once per ship in each level.
* ''VideoGame/GuiltyGear Xrd'' add a time slowing mechanic to the series' trademark "[[LagCancel Roman Cancel]]" mechanic.
* ''VideoGame/TheMatrixPathOfNeo'' being part of ''Franchise/TheMatrix'', has this as one of the main gameplay features in all levels, but the second one.
[[/folder]]

[[folder:Web Comics]]
* ''Webcomic/MagIsa'': [[http://mag-isa.thecomicseries.com/comics/pl/119714 During Eman's entire fight with Kyle.]]
* Spoofed in one [[http://www.rhjunior.com/NT/00585.html comic]] of ''Webcomic/NipAndTuck''.
[[/folder]]

[[folder:Web Original]]
* Used in ''Series/FlandersCompany'', episode [[NoDialogueEpisode "Motus"]], complete with bending backwards to avoid projectiles -- though this time it's thrown ''tops'' and not bullets.
[[/folder]]

[[folder:Western Animation]]
* Parodied in the "Party Posse" episode of ''WesternAnimation/TheSimpsons''; Music/{{NSYNC}} shows up and starts doing music video tricks, only for one of the members to fall out of the Freeze Frame during the Bullet Time sequence.
* ''WesternAnimation/TheFairlyOddParents'' in the opening of the episode "Power Mad" where Timmy uses this to dodge carrots shot at him.
* ''WesternAnimation/AvatarTheLastAirbender''
** In Toph's introductory episode, the battles that she is in use Bullet Time to emphasize that yes she's winning, and yes she's blind.
** Also happens in the series finale, when [[spoiler:Katara watches Zuko take Azula's lightning for her.]]
* Several of the Pro-Bending Arena fight scenes in ''WesternAnimation/TheLegendOfKorra''.
* Two instances in the climax of ''Franchise/{{Bionicle}} 3: Web of Whadows'': the first when Nuju flips around a string of Visorak web, causing two Visorak to collide underneath him; and later when Vakama blasts Matau with a spinner. As the camera angle changes, it becomes obvious Matau is a [[SpecialEffectFailure flat, 2D animated image]].
* Parodied a few times in ''Kerwhizz'' with the characters reacting in normal time while their racing pods are in ultra-slow motion.
* In ''WesternAnimation/ThunderCats2011'', RascallyRabbit the Drifter has this as a ''secondary power'' of his {{Wuxia}}-level NotQuiteFlight and SuperReflexes. His lightness and ability to drift on windcurrents makes him appear able to effortlessly {{Overcrank}} ''himself,'' which he demonstrates by performing a flying NoIAmBehindYou in apparent slow-mo while actually [[IShallTauntYou chatting]] in real time.
[[/folder]]

[[folder:Real Life]]
* When programming in some languages -- typically in lower-level languages (as in closer to the bits and bytes of machine language) -- it is possible to make multitasking more efficient with [[http://en.wikipedia.org/wiki/Interrupt interrupts]]. In particular, pieces of hardware can initiate interrupts, each having its own priority; and it is sometimes possible to code interrupts with higher priority than the system clock. A millisecond just passed? Sorry, that will have to wait -- the system is busy running a subroutine ''in bullet time''.
* Rumor has it that when we humans get ourselves into an extremely dangerous situation, our mind projects the illusion that everything has slowed down so that we have time to think. It's [[http://www.npr.org/templates/story/story.php?storyId=129112147&sc=fb&cc=fp busted]], though. The perception that time has slowed is probably an artifact of how we notice ''lots'' more detail in our surroundings when we're terrified, as our senses and brains go into a hyperalert state to try and detect a way out. Because sensing so much information would normally demand extra time and attention, we ''remember'' such experiences as taking longer than they actually do.
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