[[quoteright:350:[[VideoGame/SpiderMan2 http://static.tvtropes.org/pmwiki/pub/images/Rhino_6207.jpg]]]]
[[caption-width-right:350:Tactics also apply in case of RhinoRampage.]]

->''"That looks distinctly like a target. And here we have a bull. Hmm... I think I get the idea now!"''
-->-- '''Conker,''' ''VideoGame/ConkersBadFurDay''

A boss, usually four-legged and ferocious, roars and charges at your character, but you can avoid its attack by jumping out of its way and letting it pass you by (saying "ˇOlé!" is optional). Unfortunately, it then turns around and charges at you again. And again. And again...

This is a Bullfight Boss. After charging at you, [[TacticalSuicideBoss it is usually vulnerable for a few moments]] before regaining its senses. Sometimes, it throws a couple long-range attacks at you before charging again. Sometimes, it tires out after charging several times and is vulnerable, or may include this type of attack in its attack pattern. Sometimes, it has a weak spot on top of it which you must hit as you are sailing over it. And sometimes, the only way to beat it is through DeadlyDodging. [[BreatherBoss Usually an easy boss to fight]]. (''[[ThatOneBoss Usually.]]'') If it's an actual bull, [[BullSeeingRed you can probably puzzle out the color of the item needed to provoke it into charging.]]

Related to the second type of PuzzleBoss.
----
!!Examples:

[[foldercontrol]]

[[folder: Action Adventure Games ]]

* The Moblin leader miniboss from ''VideoGame/TheLegendOfZeldaLinksAwakening''.
** A miniboss fight against an armored Goron in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', as does the boss fight against Fyrus.
** The best example from Twilight Princess are the two fights on a bridge against the Bulbin King. And there is also [[spoiler:Ganon's monstrous form]]. Somewhat of a variant since rather than dodging you have to meet him head on and wrestle him to the ground before attacking.
** Ironically, the ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' fight against Goht, the Masked Mechanical Bull, is not this, but ChasingYourTail. It does have an actual example later on, though: the Garo Master miniboss.
** The Moldorms[[note]][[FanNickname they have no name since you can't scan underground]][[/note]] in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' appear to be ChasingYourTail enemies, but they also charge and will stun themselves if they charge into a wall.
* The 11th and 14th Colossus in ''VideoGame/ShadowOfTheColossus'' can be for a short while, but you can't damage them that way, and it's very risky as they will stun-lock you as soon as they get a single hit in.
* The Globe Holder from ''[[VideoGame/EccoTheDolphin Ecco: The Tides of Time]]'' had elements of this in the second phase, and ''Defender of the Future'' features a great white shark as the bull.
* Oni (both [[RedOniBlueOni red and blue]]) and the appropriately-named Bull Charger in ''VideoGame/{{Okami}}''. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
* The Gargantuans of ''VideoGame/OverlordII'' are fought in this way. Lampshaded by the Imperial Centurions, who note that their vision might need a bit of work but still calls them a marvel of modern warfare.
* There is a boss, the jailer, in ''VideoGame/{{Darksiders}}'' who looks like one of the "get them to hit the pillars" type bosses. Thankfully this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.
* The "white assassin" in ''VideoGame/MirrorsEdge'' is best defeated by evading all attacks and striking from behind.
* The [[WarmUpBoss Borhek]] from ''VideoGame/StarWarsBountyHunter''.
-->'''Roz:''' "LOOK OUT, [[Film/AttackOfTheClones JANGO!]] JUMP OUT OF THE WAY!!!"
* One of the vampires in VideoGame/{{Boktai}} attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.

[[/folder]]

[[folder: Action Games ]]

* One of ''Literature/TheLordOfTheRings'' games had a boss fight against Lurtz, who was invulnerable until he swung at you and got his sword stuck in a statue, at which point you could attack him. There's also a later fight against orcs on wargs--you can only do a little bit of damage to them until the wargs rear up to attack you, at which point you can run in and slash at their belly.
* In ''Orphen: Scion of Sorcery'', one boss literally plays on this trope. It involves a Minotaur-like boss charging at you and knocking you back, eventually knocking you down a hole to your death, which is a Game Over. And unless you have perfect timing to knock him back with a sword, this battle can end very quickly.
* The first ''VideoGame/SpiderMan'' game for the PS1 features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
* ''TimeCommando'' featured a boss fight against ''an actual bull''.
* ''VideoGame/HotlineMiami'': The second boss (the biker helmet man) isn't exactly a BullfightBoss, but one of his attacks plays out exactly like this trope, gameplay-wise. He tosses his cleaver at you; you dodge, the cleaver flies all the way to a far wall and gets stuck, the boss runs up to the cleaver (while he's on his way, he's inexplicably immune to your attacks) and begins pulling out his weapon, at which point he's vulnerable to you approaching him from behind and bashing his skull in.

[[/folder]]

[[folder: Beat Em Ups ]]

* Several bosses in ''GodHand'' do this, notably Elvis and Bruce (of the Three Evil Stooges).
* The stage 3 boss from ''StreetsOfRage''.
* Running Guy in ''TheTick'' video game.
* The fights against Bebop, Rocksteady, and Bebop ''and'' Rocksteady in the ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. In the fight against both of them at once, they can be tricked into charging into ''each other''.
* For ''VideoGame/MadWorld'', it's more like a bull fight mini boss and there are three of them. Big Bull Crocker and Big Long Driller whom charge like a bull and elephant respectively. Keep in mind that the fromer fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[Franchise/SonicTheHedgehog spin dash style]]. He's pretty quick too.
* Shin fills this role in FistOfTheNorthStarKensRage and it's sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him

[[/folder]]

[[folder: Fighting Games ]]

* Most bosses in ''VideoGame/SuperSmashBros Brawl'' Subspace Emissary, while not entirely based on this, will do it every once in a while as part of their routine.
* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', El Fuerte can be played this way - he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.

[[/folder]]

[[folder: First-Person Shooter ]]

* ''VideoGame/MetroidPrime'': the Plated Beetle mini-boss/enemy, and [[spoiler:the second half of the Ridley boss fight]].
** The first boss of ''VideoGame/{{Metroid}} Fusion'' as well.
*** Several of the (boss) fights in Fusion could easily degenerate into bullfights, most notably the golden space pirates and SA-X.
** The Phazon Seed boss in Bryyo also does this a little bit in ''VideoGame/MetroidPrime 3''. Ditto for the Elysia Leviathan guardian in one of his forms, and [[spoiler: hunter Ghor]]. Not to mention the final boss...
** You'll be doing a lot of bullfighting in the Torvus Bog section of ''Metroid Prime 2'' and the early parts of Metroid Prime 1's Phendrana Drifts. Both the grenchler and Baby Sheegoth enemies and the Grapple Guardian, keep their vulnerable backs to you unless you goad them into charging (or grabbing electrified pillars, in the Guardian's case). The Alpha Blogg also reveals its weak point while charging, with a twist: it's on the front, and it opens about halfway through the charge (which hurts a lot, so it can be a hard battle before you get the timing right).
* Several bosses in ''VideoGame/StarTrekEliteForce II'' are like this.
* [[spoiler:Atlas aka Fontaine]] from ''VideoGame/{{BioShock|1}}''. Which led to some disgruntlement amongst folks who hoped [[spoiler:the final boss]] would be more "epic."
** Also, the drill-endowed Big Daddies.
* Hunters from ''{{Halo}}''. They're not four-legged, and they do have a ranged attack, but the primary way of fighting them is matador-style.
* The Antlion Guards from ''Videogame/{{Half-Life 2}}''.
* The Were-bulls in ''VideoGame/SeriousSam'' charge at you full speed, but take a while to turn, making it possible to sidestep them to avoid getting hit. In fact, one of the best ways to take them out without using a lot of ammo is to use the chainsaw, sidestep out of the way at the last second and slash them as they run past. Rinse and repeat.
* The Maulotaurs from the ''VideoGame/{{Doom}}'' spinoffs ''{{Heretic}}'' and ''VideoGame/{{Hexen}}'' are almost literally bulls that charge at the player. They still have quite a fierce long-range attack, using their fiery hammers.
* In ''VideoGame/{{Wolfenstein|2009}}'' (2009), the Altered is immune to all conventional weaponry, forcing B.J. to get him to run into a series of electrical pillars around the arena. Once they are destroyed, the Black Sun portal he came in through collapses and pulls him back inside, killing him.
* The Charger in ''VideoGame/Left4Dead2''. You most definitely do NOT want to be in his way when he charges towards you.
* In ''VideoGame/TeamFortress2'', the Demoman's Chargin' Targe and Splendid Screen essentially allows him to become one of these.
* Though not bosses, the Fiends from ''VideoGame/{{Quake}}'' are typically fought in this manner, as their leap attack leaves them immobile and vulnerable for a couple of seconds if they miss. The typical strategy (when not simply mowing them down with [[MoreDakka the Super Nailgun]]) is to get far away from the Fiend, sidestep out of the way when it leaps at you, blast it with the Nailgun or Super Shotgun, and then back away to repeat the process.
* Berserkers in ''[[ShadowWarrior2013 Shadow Warrior]]'' (the 2013 remake). These EliteMooks can adjust their charge if you dodge, but won't stop it if you hide behind a wall or tree, exposing their vulnerable back.
** Curiously averted with the game's first boss, a giant bull-headed suit of armor. He charges you, but is only vulnerable in a short window _before_ the charge.

[[/folder]]

[[folder: Light Gun Games ]]

* The highway battle in ''VideoGame/SilentScope''. Sniper on foot versus bad guy in hijacked semi truck. The goal is to headshot him through the windscreen before he gets to you, as each near-miss pass costs a life square, but simply rapid-firing as quick as you can go will eventually get him.

[[/folder]]

[[folder: Mecha Games ]]

* [[spoiler:Viola AI]] from ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' is much like this. The first couple of times are just pretty much an all-out brawl, but when fighting when there are barriers that deal collision damage, the general tactic is to lurk next to the wall, and have her smash right into them when she charges. A variant is her other fights, where you have to have her smash into an object you're holding--generally other enemies or an oddly placed steel plate.
* ''VideoGame/ArmoredCore'' has AF Stigro. You have to run him into buildings, slowing him down enough to shoot at and therefore destroy. Unfortunately, he's not invincible against laser blades, [[WeaksauceWeakness meaning you can blade him as he charges you at the start. This often makes the mission loading time longer than the mission itself]]

[[/folder]]

[[folder: MMORP Gs ]]

* Icehowl the Yeti in ''WorldOfWarcraft'' does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses he crashes into the wall and becomes more vulnerable. Especially in the heroic mode this pretty much decides the battle.

[[/folder]]

[[folder: Multiple ]]

* The Rhino does this in every ''{{Spider-Man}}'' game ever with him in it. As I recall, he also gets his horn stuck in walls sometimes.

[[/folder]]

[[folder: Platform Games ]]

* In ''102 Dalmations'' there are a couple of toys like this - some clowns that roll at you and penguins that slide at you. The penguins are much faster than the clowns and attack from further away, so they're harder to kill.
* ''VideoGame/ApeEscape 2'' has a T-rex that did this. You had to make him crash into the wall to damage him.
** You also fight mechanic bulls in at least two missions. You can either make them get tired (yeah, a machine getting tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.
* SNES game ''[[VideoGame/{{Asterix}} Asterix & Obelix]]'' had the eponymous two fight against an actual bull. Combining it with deadly dodging.
* ''{{Banjo-Kazooie}}'' has this for the first stage of the FinalBoss fight.
* ''VideoGame/{{Bug}}'' featured a bullfight ''mook'' in the first stage, a beetle of sorts. Not particularly dangerous, one hit [[ClothingDamage stripped it down to its boxer shorts]] and made it useless. Other than that, the yeti boss qualifies in three of its attack patterns.
* ''VideoGame/BugsBunnyLostInTime'' and ''BugsBunny: Rabbit Rampage'' - surprise, it's a battle with the Bull from "WesternAnimation/BullyForBugs."
* ''VideoGame/ConkersBadFurDay'' has a fight with a bull early on. You have to lead him into ramming targets, one of which he gets stuck on so you can hop on and ride him.
* Subverted in ''VideoGame/DonkeyKong64'' during [[TheBigGuy Chunky]]'s turn in the final boss fight, where when the boss charges at you, Chunky counters by [[http://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard.]]
* In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this.
** Likewise, [[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slighty faster, making it harder to land on him.
* The penguin, the first boss of ''FancyPantsAdventures''. It even holds its fins up like horns.
* ''VideoGame/MegaMan2'' has Heat Man and his stupid, stupid shield.
** A common complaint about ''VideoGame/{{Mega Man X}}3'' is how many of its Mavericks use this fighting style. One particularly bad boss at this was Blizzard Buffalo, who has a glitch that forces him to dash in the opposite direction if you jump just as he's about to charge.
** There's also Dive Man from ''VideoGame/MegaMan4'' who can often stop his charges early, as well as Hard Man and Concrete Man from ''VideoGame/MegaMan3'' and ''[[VideoGame/MegaMan9 9]]'', being vertical bullfight bosses. Then there's the aptly named Charge Man from ''VideoGame/MegaMan5'' who uses this as his primary means of offense, only occasionally pausing to launch some coal chunks.
* In freeware ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, but he has to be shot the second time.
* In {{Nitrome}}'s "Super Treadmill", the final level is a boss fight with Uncle Rico, whose attack pattern is strictly this. Since the main goal of the game is to not get too close to either side of the screen, it's best to avoid him. Stomps on his head is the weak point.
* An enemy in ''VideoGame/PrinceOfPersiaTheForgottenSands'' does this.
* [[MeaningfulName El Odio]] from ''VideoGame/{{Psychonauts}}'' is a ''literal'' bullfight boss; you even have to stab him with ''banderillas''. But then subverted halfway through the fight, when [[spoiler:the real boss, the matador, appears, forcing you to fight him while protecting the bull]].
** The Brain Tank has the same habit of charging the player. Unfortunately, it also has a confusion attack, which messes with the controls so that you dodge ''into'' the path of the tank.
* One of the bosses for the 8-bit version of ''VideoGame/SonicTheHedgehog2'' was a robo-warthog that could only be damaged after it charged into the wall. And the very first boss in the 16-bit version of ''VideoGame/SonicTheHedgehog2'' is, if not an example, then at least a close relative.
** Egg Hornet and E-101 Mk. 2 from ''VideoGame/SonicAdventure''
* This is the easiest way to defeat Hulk Davidson in ''ViewtifulJoe'' (though not the fastest). Dodge three axe swings. Jump onto a platform once he begins his charge animation. Jump down and hit him until he recovers from his daze. Lead him closer to the center to make the dodging easier (optional), and repeat.
* Buzz from ''{{Spyro}}: Year of the Dragon''.
** Also the charging bulls in the original ''SpyroTheDragon''. They're chasing gnorcs at first, and charge you after you bbq their targets. Just jump aside and torch them.
* Topmaniac from ''VideoGame/SuperMarioGalaxy''.
** Not for most players. He only charges once you kill all the Topmans and Topminis he summons. Most players would never wait that long and would just stomp on him right away.
** Bowser in ''VideoGame/SuperMarioBros3'' is a vertical bullfight boss, continually crashing into the floor until he breaks through.
** The Bowser fights in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' are similar, the first case being tricking him into smashing the glass covering the core of his generators, and the second being getting his fist stuck in the planet before smashing a meteor into him.
** Rollodillo in ''Galaxy 2'' will try to steamroll you, but leaves himself open from dizziness after you dodge it, allowing you to get a hit in [[LiteralAssKicking on his butt]].
** And then, of course, there's the Big Bully and the Chill Bully from SuperMario64. All they do is charge, and are MadeOfIron, so dodging and punching them from behind is how you win.
*** Or punching them as they charge at you; needs good timing to pull off, of course...
* ''Taz in Escape from Mars'' features a literal bullfight boss, but otherwise requires a [[DeadlyDodging different strategy]].
* The TyrannosaurusRex in ''VideoGame/TombRaider Anniversary'' [[http://www.youtube.com/watch?v=l3b-a10ttGU attacks this way]] and is killed with DeadlyDodging.
** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.
* "Bull" the ''razorback boar'' from ''TyTheTasmanianTiger'' is fought this way, coupled with DeadlyDodging. Considering he's the size of a small house, you really don't have much choice. He's also smart enough to skid to a halt if the player moves out of the way too soon.
* Several bosses in the first two ''VideoGame/WarioLand'' games.
** The final boss of ''Wario Land: Shake It!!'' for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.

[[/folder]]

[[folder: Role-Playing Games ]]

* One game, known in the US as ''Exile'' when they changed all of the drug references from the Hashashain character to poison (which healed you!), had this with its crusader boss, who was ludicrously easy due to a conveniently placed floating platform which meant all one had to do was stab down repeatedly as he charged back and forth under your sword.
* [[ThisIsADrill Drill Man]] and [[MeaningfulName Charge Man]] in the ''{{Mega Man Battle Network}}'' series are almost constantly trying to ram into you while you fight them, only pausing briefly to perform some of their other attacks. This is made more complicated by the fact that both have other things charging down the rows they aren't on (Drills for the former, train cars for the latter).
* Amusingly fitting is Taurus Fire, an anthropomorphic bull boss from ''VideoGame/MegaManStarForce'' who attacks frequently... By charging you. It's a pathetically easy attack to avoid due to its rather long start-up as well as the combat design of the series requiring that to not get run over you merely have to press left or right... Once.
** It's made more complicated by the fact that the move's startup animation is very similar to that of an attack that needs to be shielded instead, and the aforementioned move ''can't'' be shielded. It's also extremely fast in the final rematches.
* Nearly every boss in the SNES game ''EVOSearchForEden'' was fought this way, but this may have more to do with the game being NintendoHard than this trope, however. The first boss does play this completely straight, however.
* The Orc leader in ''VideoGame/ChampionsOfNorrath''.
* The bull rancor boss in ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is significantly easier if you fight it this way.
* The ''VideoGame/MonsterHunter'' franchise is all about fighting huge-ass beasts that can fling you around like a ragdoll without the proper [[CrazyPrepared skills, items, and equipment]]. One early-stage monster, the Bulldrome, is basically this trope. Later bosses, however, mix it up in different ways: some will charge at you, do a skid turn, and charge again before you can attack; others recover too fast to take advantage of their moment of weakness (you need to exploit other movements and not attack when they charge); and there are a couple of monsters for which you have to watch their body language so you know when to dodge (the actual attack is too fast to dodge).
** This is actually the best possible strategy to fight the notorious Tigrex. Remember that gigantic tiger/T-rex/dragon hybrid? It has such a bad temper that its charge is an almost surefire OneHitKill. But time it so that it'll charge headlong into a wall and it'll get its teeth stuck, giving you a very clear shot at him and most possibly a valuable drop. This is also the key in many big Dragons like Mono- and Diablos.
** ''Tri'' introduces the Barroth, who fits this trope to a "t". [[WakeUpCallBoss It comes in very early in the game.]]
*** The Barroth is also notable in that it doesn't charge straight forward; it will adjust it's course during a charge in order to hit you. One also have to be careful of the tail swipe that follows right afterwards.
** There are even normal enemies, such as Bullfangos and Rhenoplos, that behave like this.
* Xain in ''VideoGame/LegendOfLegaia'' is Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullFightBoss attacks and tactics during the fight.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' has a variation with the fight with Matador. His schtick is to buff his evasion and aim to max, leading to a loss of valuable Press Turns in either debuffing him or risking missing him at all. There's a reason he's the poster boy for Atlus' ThatOneBoss page.
* ''VideoGame/KingdomHeartsII'' features an enemy called a Hotrod. It repeatedly charges at its target several times until it gets tired. It is implemented unusually as it is possible to block its attack if there's only one of them, but the game encourages the player to dodge it.
* ''VideoGame/DeadIsland'' has aptly named Rams, a large type of zombie who attacks with, you guessed it, charges. The only way (or at least most effective way) to defeat it is to dodge its charge at the last minute and attack it's back, the only spot which takes more than 1 damage.
* The Butcher, ''VideoGame/DiabloIII'''s first boss. There's even an achievement for finishing him off while he's stunned from the charge.
* The Quartz Dragon in ''VideoGame/PhantasyStarOnline2'' spends most of its time trying to ram into you, shooting lasers at you or swiping at you with its horn (Which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.

[[/folder]]

[[folder: Shoot Em Ups ]]

* The first level boss in ''WildWestCowboysOfMooMesa'' is even literally ALoadOfBull, but then again, so is ''everyone else'' in the game.
* Several story mode spellcards from the ''VideoGame/{{Touhou}}'' fighting games were like this: Marisa's "Stardust Reverie" and Remilia's "Bad Lady Scramble" in ''Immaterial and Missing Power''; Iku's "Acanthodii of the Thunder Clouds," Remilia's "Bombard Night," and Aya's "Sarutahiko's Guidance" in ''Scarlet Weather Rhapsody''.
** Even the {{danmaku}} games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning spinning around the screen]], occasionally locking in on your character's position.
** There's also Marisa's Last Word spellcard from ''Imperishable Night'', "Blazing Star," in which she turns herself into a [[KamehameHadoken giant laser comet]] and launches herself at you. Sort of subverted in that you can't hit her, and because it's a Last Word, you can't bomb to escape; your only option is timing it out.
** ''Double Spoiler'' gives Reimu "Fantasy Dimensional Rift", Suika "Missing Power", and Koishi "DNA's Flaw". Though that last one only has it as a relatively minor element.
** The second-to-last spellcard of ''Fairy Wars'', "Fairy Overdrive", can work this way if Luna is the lead boss.
* Several of the bosses in ''VideoGame/{{Stargunner}}'' fit this trope (as if the game wasn't hard enough already). Unfortunately for you, your ship's weak shields mean that getting hit by one is instant death. Hope you had some lives to spare.

[[/folder]]

[[folder: Simulation Games ]]

* The first boss of ''RuneFactory: Frontier''.

[[/folder]]

[[folder: Sports Games ]]

* Bald Bull from the ''PunchOut'' series is similar, except the trick there is to take him by the horns (i.e. hit him with a jab just as he's about to unleash his Bull Charge).

[[/folder]]

[[folder: Stealth-Based Games ]]

* Almost every ''Franchise/MetalGear'' game ends with an unarmed one on one duel (there are two in [=MGS1=]). Evading and striking at the opponent's back or sides after a miss is the only way to get through these as they can usually punch out Snake with only two or three good hits.
** The last boss of ''VideoGame/MetalGearSolid2SonsOfLiberty'' acts like this for a part of his duel, leaving flame trails with each charge.
* Bane and the [[EliteMook titan mooks]] in ''VideoGame/BatmanArkhamAsylum''. Unlike many Bullfight Bosses, they're smart enough to pull up before running into the walls, unless you enrage/distract them with a batarang in the face while they're charging.
** ''VideoGame/BatmanArkhamCity'' has [[spoiler:Clayface]]. It's not necessary to do so, but you're in for quite a long battle if you don't bait them into crashing into the furnace type things in the corners.

[[/folder]]

[[folder: Third-Person Shooter ]]

* Garradors are like this in ''VideoGame/ResidentEvil4''. Their only vulnerable spot is on their back, and if they hear you, they'll come charging. If you move in time, they'll end up getting their claws stuck in the wall long enough to shoot them in the back ForMassiveDamage. The other option is just to walk, in which case they can't hear you, and you can sneak up on them at your leisure.
* This is also how you deal with Jaws when you first meet him in ''James Bond: VideoGame/EverythingOrNothing''.
* The Berserker in ''GearsOfWar''. You actually need to lead her to a door, so she bashes it in with her charge, allowing you to take the fight outside. Where you shoot her with a massive space-laser...
** [[PunctuatedForEmphasis IS. NOT.]] [[ThatOneBoss A BREATHER BOSS.]]
** At least the first two aren't. The third one can be ridiculously easy, especially since you face her in confined quarters. This is supposedly to make maneuvering to avoid her attacks harder... but it really just means you can make her charge right off the back of the train.
* Most enemy types in ''{{Oni}}'' have some sort of charging attack which can be anticipated and dodged, leading to an easy counterattack. For the more powerful enemies, these attacks are unblockable and dodging is the only defense.
* Sam from ''RedDeadRevolver'' is fought like this. Initially, you can use the tables on the bar floor to knock him off balance, than using the showgirls stage when you run out of tables.
* Brutes in ''Franchise/DeadSpace'' should be treated like this (with liberal use of Stasis) until you remove a limb, whereupon it becomes PlayingTennisWithTheBoss. Killing one without taking damage in ''VideoGame/DeadSpace2'' earns the "Brute Juke" [[BraggingRightsReward achievement]].
* In VideoGame/MegaManLegends 2 a few undamageable elephant reverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.

[[/folder]]

[[folder: Wide Open Sandbox ]]

* Russell from ''VideoGame/{{Bully}}'' is a textbook example. He even paws the ground with his feet before charging.
** And the Bullworth Bulls mascot also embodies this.

[[/folder]]

[[folder: Real Life ]]

* Happens quite often in foil fencing. Two fencers will run at each other and try to score a point. The director will have to decide who attacked first, and therefore got the point. The director often has to throw out the point.
** Unless it's epee, in which case he just awards the point to both.
* In bullfighting: [[CaptainObvious bulls]].
* A pretty good war strategy is to make the enemy send all their firepower somewhere critical, and evacuate everything. Then, when they have absolutely no manner of defense, you hit them with your weapons until they surrender.

[[/folder]]

[[folder: Non-Video Game Examples ]]

* ''Webcomic/{{Underling}}'' has this with Lazarus in Chapter Six.
* ''Madame Mirage'' manages to defeat the massive elephant-themed supervillian Pachydoom by tricking him into running off a skyscraper in this fashion.
* An early SilverAge ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "ˇOlé!") who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.
* Calvin uses this to his advantage in ''Fanfic/CanYouImagineThat'', hurling insults at Moe so he'll charge at him and clear a path.
* ''Film/ManOfSteel'': Unfortunately Superman was the bull and Faora was the bullfighter. She landed a couple of good ones on him by reading that he'll fly at her and then weaving out of the way before hammering him in the back.
* ''DungeonsAndDragons'' 3.5 has a rare ''player'' example with the Dungeoncrasher Fighter variant. This class has the ability to bull rush an opponent and slam them against a wall, dealing heavy damage.
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