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[[quoteright:256:[[VideoGame/KirbySuperStar http://static.tvtropes.org/pmwiki/pub/images/bubblyclouds.bmp]]]]
[[caption-width-right:256:[-What do you mean, this is wildly unscientific? [[ComicallyMissingThePoint Snowmen this high in the sky are perfectly plausible; it gets cold up there!]]-]]]

->''Wow! We're in the clouds! We're floating! It feels comfy, but I just don't quite trust it. Mario, am I sinking? Am I?''
-->-- '''Goombario''', ''VideoGame/PaperMario64''

A video game area that takes place on '''solid clouds''' in the sky. The characters may be seeking out a [[FloatingContinent landmass or building in the sky]], but they also might just be wandering through a huge field of solid clouds. Naturally, not [[BottomlessPits falling to one's death]] is the biggest challenge of such an area, which can be made worse by the presence of [[GoddamnedBats annoying]] [[AirborneMooks flying enemies]]. FluffyCloudHeaven is often this in video games. It's interesting to mention that already the first sidescrolling platformer - ''Jump Bug'', released in 1981 - contained solid clouds.

Compare LevelsTakeFlight. SolidClouds is the supertrope.
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!!Examples:

[[foldercontrol]]

[[folder: Action-Adventure ]]

* ''VideoGame/AnUntitledStory'': [=CloudRun=] is unusual in that it is actually one of the ''lowest'' lying areas in the game world. It is also pink. ''Very'' pink.
* In ''Videogame/JablessAdventure'', many above-ground areas have a line of cloud platforms near the top, and even those that don't will lead to a cloudy sky area if you fly off the top of the screen.
* ''Franchise/TheLegendOfZelda'':
** Cloud Tops in ''VideoGame/TheLegendOfZeldaTheMinishCap''.
** The Dark Cloud and Above the Clouds in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''.
** The Sky Realm in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.
* ''VideoGame/{{Snailiad}}'': Lux Lirata from has shades of this.

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[[folder: Card Battle Games ]]

* ''VideoGame/BatenKaitos'' features Diadem. Heck, there's even a castle entirely made out of ''clouds''. Even more relevant in the appropriately named "Cloud Passage" level.

[[/folder]]

[[folder: Fighting Games ]]

* ''VideoGame/SuperSmashBros Brawl's'' ''[[VideoGame/TheSubspaceEmissary Subspace Emissary]]'' starts with a few levels which are made out of clouds, based mostly on ''VideoGame/KidIcarus''.

[[/folder]]

[[folder: Platformers ]]

* Several levels in the ''VideoGame/AdventureIsland'' series. The sixth island in ''Adventure Island II'' was an entire ''island'' dedicated to this (even if there were only two levels in the clouds up there).
* ''VideoGame/AladdinCapcom'': The Genie stages have some areas with cloud platforms, including one where the Genie determines which platforms you get based on how well you did on the stage so far (with the clouds being the easiest platforms to use)
* ''VideoGame/DonkeyKongLand'': Chimpanzee Clouds.
* In ''VideoGame/JackieChansActionKungFu'', the second part of the fourth level largely takes place on clouds.
* ''VideoGame/KidIcarus'': The third world and the final level take place in this setting. Most of the game in the Gameboy sequel takes place here as well.
* Franchise/{{Kirby}} finds himself in the sky a lot, what with his flying ability and all:
** The TropeNamer is the first game, ''VideoGame/KirbysDreamLand''. Bubbly Clouds shows up again in ''VideoGame/KirbySuperStar'''s UpdatedRerelease of the original, along with the "Skyhigh" level in the Milky Way Wishes mode.
** Grape Gardens in ''VideoGame/KirbysAdventure''.
** The second level of the icy Shiver Star in ''VideoGame/Kirby64TheCrystalShards''.
** Cloudy Park in ''VideoGame/KirbysDreamLand2'' and ''[[VideoGame/KirbysDreamLand3 3]]''.
** Cushy Cloud in ''VideoGame/KirbySqueakSquad''. [[note]] Note: Do '''not''' attempt a [[SignatureMove final cutter]] when wielding a [[FlamingSword Fire Sword]] in one of these stages. Since fire burns away clouds and final cutter is uninterruptible, the result can only be described as an {{Epic|Fail}} '''[[DisneyVillainDeath Fall]]'''.[[/note]]
** Nutty Noon in ''VideoGame/KirbysReturnToDreamLand''.
** Much of ''VideoGame/KirbyTripleDeluxe'' takes place here, in the [[FloatingContinent floating islands]] known as Floralia.
** Blue Sky Palace in ''VideoGame/KirbyAndTheRainbowCurse''.
* Cloud Ruins in ''VideoGame/LittleNemoTheDreamMaster''.
* ''Franchise/MegaMan'':
** Air Man from ''VideoGame/MegaMan2'' hides in a sea of clouds and odd blocks with evil faces on them.
** Snake Man from ''VideoGame/MegaMan3'' resides in a cloudy tower, full of [[WhyDidItHaveToBeSnakes giant snakes]] and missiles hidden in clouds.
** Ring Man from ''VideoGame/MegaMan4'' waits in a cloudy tower, although it reaches to space and is filled with hippos and spinning Saturns, instead of snakes and missiles. Also, the third section of Dr. Cossack's Siberian Citadel takes place in the sky above the citadel, full of clouds that often obscure the platforms.
** Gyro Man from ''[[VideoGame/MegaMan5 5]]'' has a base full of cloudy areas.
** Wind Man's (''[[VideoGame/MegaMan6 6]]'') has a variation; his level is semi-cloudy, but has more of a Chinese-motif.
** Cloud Man, naturally. His level in ''[[VideoGame/MegaMan7 7]]'' is at a research institute, but clouds are major platforms in this level.
** Tengu Man's level in ''[[VideoGame/MegaMan8 8]]'' eventually gets to the point where there are no more cloud platforms. To continue, Mega Man has to undergo an UnexpectedGameplayChange and fight through a {{SHMUP}} section. There are still clouds, but no platforms. His level in ''VideoGame/MegaManAndBass'' is just a regular example of the trope.
** Tornado Man from ''[[VideoGame/MegaMan9 9]]'' has the clouds in the level change from normal, to snow, to rain.
* ''Franchise/SonicTheHedgehog'':
** Sky Sanctuary in ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' and ''VideoGame/SonicGenerations'', as well as Angel Island from ''SonicAdvance'' (though both consist mostly of FloatingContinent).
** ''VideoGame/SonicTheHedgehog2 (8-bit)'' has Sky High Zone, where it is [[NintendoHard impossible to tell the difference between clouds which are walkable and clouds which are not]].
** [[HailFirePeaks Variants]] on this trope have also been done, like the [[AirborneAircraftCarrier machinery-based]] [[VideoGame/SonicRushSeries Altitude Limit]].
** ''VideoGame/SonicBeforeTheSequel'' has Cloudy Crowd.
* ''Franchise/SuperMarioBros''. Mario seems to end up in the clouds quite often. In the standard ''Mario'' world layout, this is the penultimate setting before [[LethalLavaLand Bowser's]] [[{{Mordor}} Castle]]. Such worlds and levels include:
** The end of World 8-2 and entirety of 8-3 in ''VideoGame/SuperMarioBrosTheLostLevels''. Also a case of EarlyInstallmentWeirdness by following and more or less codifying the world order later games would follow...while omitting {{Mordor}}, leaving Bubbly Clouds as the final world
** [[HailfirePeaks The second half of]] Sky Land in ''VideoGame/SuperMarioBros3'' (the first is GreenHillZone).
** World 7 in ''VideoGame/SuperMarioBros2'', ''VideoGame/NewSuperMarioBros'', ''VideoGame/NewSuperMarioBrosWii'', and ''VideoGame/NewSuperMarioBrosU''.
** World 5 in ''VideoGame/NewSuperMarioBros2'', along with a smidgen of DeathMountain.
** Rainbow Ride and a couple of bonus levels in ''VideoGame/SuperMario64''.
** The daytime obstacle courses in ''VideoGame/SuperMarioSunshine''.
** Gusty Garden Galaxy from ''VideoGame/SuperMarioGalaxy'' has all the various platforms being suspended in the sky. The third Star mission in particular evokes this. Other levels have clouds, but they are only solid when Mario has the Bee powerup.
** Fluffy Bluff Galaxy and Cloudy Court Galaxy in ''VideoGame/SuperMarioGalaxy2''. In this game, not only the Bee powerup allows Mario to walk over the clouds; so can the Cloud powerup, which in addition allows Mario to create his own clouds!
** World 5-5 in ''VideoGame/SuperMario3DLand'', in addition to the first 3D appearance of Coin Heavens, recurring secret areas within certain levels that challenge you to collect as many coins as possible before leaving.
** The map of World 6 from ''VideoGame/SuperMario3DWorld'', and the levels Clear Pipe Cruise, Pretty Plaza Panic, and The Great Goal Pole. The latter two levels also have strict time limits, so Mario and his friends have to move quickly through the clouds and floating platforms.
** Giddy Sky from ''VideoGame/SuperPrincessPeach''.
** ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'': Nimbus Land, home of the cloud-shaped Nimbus people.
** ''VideoGame/PaperMario'':
*** The clouds over Flower Fields in ''VideoGame/PaperMario64''.
*** The Overthere in ''VideoGame/SuperPaperMario'' by way of being a FluffyCloudHeaven.
** The top of [[SlippySlideyIceWorld Mount Brrr]] in ''VideoGame/MarioAndLuigiPaperJam''.
** The second half of world 5 in ''VideoGame/YoshisIsland'', and the very obviously named 'In the Clouds' from ''Yoshi's Island DS''.
** The stage "Cloud Cruisin' " on page three of ''VideoGame/YoshisStory''.
** The stage "Fanciful Fluff and Feathers" which is level 3-7 of ''VideoGame/YoshisWoollyWorld''.
** Lemmy's High-ate Regency Hotel in ''VideoGame/HotelMario''.
** Mario's Rainbow Castle and Rainbow Dream in the ''VideoGame/MarioParty'' series.
** Peach's stage in the unlicensed FightingGame ''VideoGame/KartFighter''.
** World 2 in the rom hack ''VideoGame/{{Something}} Else'' takes place in the clouds. Only three of the levels take place in the tall trees.
* ''VideoGame/{{Wario}}'':
** Above the Clouds in ''VideoGame/WarioLand 3''.
** The sky sublevels in ''VideoGame/WarioWorld''.
* ''VideoGame/WizardsAndWarriors: Ironsword'': The Wind Elemental level takes place on clouds. You can also get ''inside'' the clouds and the boss is a cloud-shaped EldritchAbomination.

[[/folder]]

[[folder: Puzzle Games ]]

* ''VideoGame/{{Gruntz}}'' has this mixed with LevelAte in the world "High On Sweetz".

[[/folder]]

[[folder: Role-Playing Games ]]

* ''VideoGame/EarthBound'' has Dalaam.
* In ''VideoGame/{{Faria}}'', once you get the Sky Shoes, you can go up to the Sky World, which consists almost entirely of walkable clouds and RandomEncounters. There is no EdgeGravity when walking around up there.
* ''Franchise/FinalFantasy'':
** Although it's not apparent in the original, ''VideoGame/FinalFantasyI'' has the Sky Castle, which takes place in the sky. It's also home to [[BossInMookClothing Death Machine/WarMECH]].
** ''VideoGame/FinalFantasyIX'' brings you to Chocobo's Air Garden if you play enough of the [[SidetrackedByTheGoldSaucer Chocobo Hot and Cold]] minigame.
* ''VideoGame/MegaManStarForce 2'' featured Sky Road, which also acts as the HubLevel for a lot of later areas.
* ''VideoGame/MightAndMagic'' : The fourth and fifth games, ''Clouds Of Xeen'' and ''Darkside Of Xeen'', had these at the top of every tower. If your Levitate spell wore off while you were up there, you'd fall straight through the clouds and take a lot of damage.
* ''VideoGame/PokemonMysteryDungeon'': Sky Tower and Sky Stairway.

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[[folder: Shoot em Up ]]

* ''VideoGame/ForgottenWorlds'': The Sky World (stages 6-7).

[[/folder]]

[[folder: Other/Undetermined ]]

* Stage 2 (Clouds Island) of ''Manga/MiracleGirls'' for the SuperFamicom.

[[/folder]]

[[folder: Non-Video Game Examples ]]

* ''Webcomic/BrawlInTheFamily'': [[http://brawlinthefamily.keenspot.com/comic/237-variationsonavinecomic900/Strip 237]] plays with this, showing Mario reaching a cloud level on a vine to different results, such as him falling through the clouds or getting hit by a plane. Strip 238 does it again [[spoiler:by having Lakitu deliberately making Mario believe hes in Heaven and step on non-solid clouds]].
* ''TabletopGame/DungeonsAndDragons'', Lair Assault module ''Temple of the Sky God''. The clouds are solid ground. When characters reach the half-way point of the mission, the clouds mostly dissipate, and the ones remaining become electrified (harming those who stand on them).
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